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Curses

This page displays curses available as modifications to bosses and other monsters. Curse data is taken from the Arreat Summit.

Amplify Damage

Amp Damage curse

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2 2.6 3.3 4 4.6 5 5.6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6
Duration 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65
-100% Physical
Resistance

Weaken

Weaken curse

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6
Duration 14 16.4 18.8 21.2 23.6 26 28.4 30.8 33.2 35.6 38 40.4 42.8 45.2 47.6 50 52.4 54.8 57.2 59.6
Target's
Damage -33%

Iron Maiden

Iron Maiden curse

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Damage Returned 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675
Duration 12 14.4 16.8 19.2 21.6 24 26.4 28.8 31.2 33.6 36 38.4 40.8 43.2 45.6 48 50.4 52.8 55.2 57.6
Radius: 4.6 yards

Knowledgable players report that the IM level cast on your character is only one-quarter the listed damage for when it is cast on a monster.

Life Tap

Life Tap curse

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 2.6 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3
Duration 16 18.4 20.8 23.2 25.6 28 30.4 32.8 35.2 37.6 40 42.4 44.8 47.2 49.6 52 54.4 56.8 59.2 61.6
Heals 50% of
attack damage

Decrepify

Decrepify curse

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13 13.6 14.2 14.8 15.4
Radius: 4 yards
Target's speed,
damage & physical
resistance -50%

Lower Resists

Lower Resists curse

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3
Duration 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58
Resist All -% 31 37 41 44 47 49 51 52 54 55 56 57 58 59 60 61 61 61 62 62

Blood Mana

Blood Mana curse

The Blood Mana curse may be cast only on a player who's maximum mana is higher than maximum life. Mana consumed by a player under the curse leeches life from the player's red ball. A Succubus' Blood Mana curse will not overwrite another curse, and since shrine halos (experience, mana regen, etc.) count as curses, they offer protection from Blood Mana. (The same is true for their Defense Reduction curse.)

Defense Reduction

Defense Reduction curse

The Defense Reduction curse sticks only on players whose maximum life exceeds maximum mana (which, given the relative ease of obtaining a supply of mana, is true of most builds). In effect, if a Succubus or Baal can't cast Blood Mana on a player, they cast the Defense Reduction curse. As the name implies it has the effect of dramatically reducing the player's defense. It is generally a mere nuisance. But if your character is vulnerable to Blood Mana and has a minion (Decoy, hireling, etc.), you can try to get the cursing monster (Succubus or Baal) to cast on the minion, since the curse will be Defense Reduction, not Blood Mana. If your character is caught by the curse, it won't thereafter get overwritten by Blood Mana.

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