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IV. Equipment (cont'd)
Various ready-made armors in the game are suitable for the Javazon's
purposes, whatever her role might be. Expect resists, damage reduction, life and
stat bonuses from your body armor. The vain Javazons might be picky on the armor
she's going to wear, but that's a matter of personal taste.
First of all, let's talk about the unique normal armors. Unlike some other
normal uniques, some of these are so useful that I feel obliged to give them
some space. They are:
- Twitchthroe (unique Studded Leather, Str 27, Dex and Str bonuses +10) This
one's truly one of a kind. The defense is low, but you don't get increased block
rate, 20% FHR, and 20% IAS rolled into one package from anywhere else! It also
has modest stat bonuses for early level tiering. The lack of resists might hurt,
but there are exceptional armors that don't feature resists anyway. Oh, and it
looks good, too. Often imitated but never duplicated, that's Twitch to you.
- Greyform (unique Quilted Armor, Str 12, Dex bonus +10) Your pre-LoD
mainstay, this armor features two important resists, +10 Dex and even life
leech! You can definitely wear this armor for a long time, but with the
proliferation of powerful LoD armors, you can easily replace this armor when
you're higher up. Still, this is an armor to consider.
- Darkglow (unique Ring Mail, Str 36) The main selling point of this armor
is the increased resist cap as well as modest prismatic resists. This is a
great armor when you have a lot of resists already, for example, when you're
wearing Iratha's set. See Sets
and Build Sample sections.
- Rattlecage (unique Gothic Plate, Str 70) This is the classic Javazon's
Crushing Blow armor. 25% CB is quite a great deal, and Rattlecage is the only
armor to have it too. Unfortunately, it offers nothing else of value. In fact,
the 40% chance to cast Terror may actually be very annoying, although it might
save your bacon when you're swarmed.
- Rockfleece (unique Field Plate, Str 50, Str bonus +5) An early tanking
armor, it features both direct and percentage based damage reduction. In other
words, it is Shaftstop lite. Easily replaced by Shaftstop if damage reduction is
what you're looking for.
- Silks of the Victor (unique Ancient Armor, Str 100) This armor features two
simple desirable mods: +1 skill and mana leech. The +skill can be obtained
easily enough in exceptional armors, but they don't have mana leech. The
downside is lack of resists as well as very high Str requirement.
My pick: Twitch, although Rattlecage is good for builds focusing on Crushing
Blow.
The recommended exceptional and elite unique armors for tanking Javazons are
a large group as well.
- Skin of the Vipermagi (unique Serpentskin Armor, Str 43) This is good for
both rangers and tankers. The +1 skill is nice, but you also get excellent
prismatic resists out of this armor, as well as some magic damage reduction.
There are better armors out there for tanking Javazons, but the resists here
are hard to beat.
- Iron Pelt (unique Trellised Armor, Str 61) This is Gladiator's Bane lite.
It features the two direct damage reductions as well as modest life boost.
Decent defense. The damage reduction might help a little, but there are not
too many good mods on this armor.
- Crow Caw (unique Tigulated Mail, Str 86, Dex bonus +15) It tries to imitate
Twitch, but fails. It features 15% IAS, as well 15% FHR. The Open Wound is
pretty useless. I would definitely pick Twitch over this despite its lower
defense. Often imitated, but never duplicated.
- Duriel's Shell (unique Cuirass, Str 65, Str bonus +15) There are reasons
why Duriel's Shell is the most popular Hardcore armor, and they're damn good
too. First of all, it features that elusive CBF mod. It has 20% resist all,
and more to cold resist (for thematic reasons). It has +15 Str for tiering.
It has great bonuses to life (scaling) and excellent defense too. Who would've
thought that the bug can give inspiration to such an awesome armor?
- Shaftstop (unique Mesh Armor, Str 92) If you see an Amazon in channel wearing
black armor with golden shoulder plates, you can almost bet that she's wearing
a Shaftstop. There's pretty much only one main selling point of this armor:
Damage Reduction. That's it. However, that's 30% Damage Reduction to you,
the most you can get out of any armor. It also features +60 Life, but there
are other armors that do that. There are better all-around armors out there,
but Shaftstop is very single-minded in what it's doing, and very good at that
too.
- Guardian Angel (unique Templar Coat, Str 118) A Paladin-oriented armor,
nevertheless it can be implemented successfully in your tanking Javazon. This
is a clear upgrade over Darkglow, increasing your resist caps, as well as
increasing your blocking and your blocking speed. Yummy. Note that this armor
does not offer any resists, and to take advantage of its resist cap increase
you need resists from somewhere else.
- Griswold's Heart (set Ornate Plate - Griswold's Legacy, Str 102, Str bonus
+20) Despite being part of a Paladin set, this armor makes an excellent choice
for those looking for customization. It has +20 Str for tiering, and it also
has very high defense rating. The Str requirement is decent too. But the main
selling point of this armor is three... count them, THREE... empty sockets!
You can make IAS armor or resist armor or whatever you might prefer out of
this armor. Please note that you cannot make a runeword in a set
or magical armor. In other words, forget about making Lionheart Griswold's
Heart. An alternative to this is Black Hades (unique Chaos Armor, Str 140)
which also comes with 3 sockets and very high defense rating but having more
Str requirement and attack bonuses only against demons... and the almost-useless
mod of Half Freeze Duration. Plus, it's a heavy armor. I'd still take Griswold's
Heart over Black Hades.
- Corpsemourn (unique Ornate Plate, Str 170, Dex bonus +8) To be honest, I
don't really like this armor, since there are not many benefits you can get
from this. One cannot help but notice the incredible defense rating, however,
so if you want to make a defense build but cannot get hold of Gladiator's
Bane or Arkaine's Valor (both of which are preferable to this one) you may
give this a try. The Str requirement is atrocious. The chance to cast Iron
Maiden upon struck may help if you're up against hard-hitting enemies, though,
and the extra fire damage is nice. You may use the Corpse Explosion charges
to act like a Necro, but keep in mind that the repair bill is going to allow
Charsi to finally travel to Harrogath for a good barbarian to settle down
with... not to mention that it's going to pay for her wedding as well.
- Naj's Light Plate (set Hellforge Plate - Naj's Ancient Vestige, Str 79)
The ultimate in oxymoronic armor names. You may argue that this is more a
Ranger armor, but this greatly overlooked armor offers some excellent mods
for the tanking Javazon as well: +life, 25% prismatic resists, and Vulpine
for those annoying mana burners. The +skill and great defense are gravy.
- Tal Rasha's Guardianship (set Lacquered Plate - Tal Rasha's Wrappings, Str
84) A very rare sorceress-oriented armor, it nevertheless features three great
resists (40%), very high defense, and magic damage reduction. The MF% is just
gravy. The partial set bonuses are life regeneration (2 items) and even more
MF% (3 items) so it's not really too attractive unless you want to MF with
your Javazon. See Sets.
- The Gladiator's Bane (unique Wire Fleece, Str 111). Two direct damage reductions,
and 30% FHR are decent mods. The selling point of this armor is the very high
defense rating (if you're into defense) and the CBF mod. Not really very good,
IMHO, and I would generally pick Duriel's Shell over this.
- 1.09 Arkaine's Valor (unique Balrog Skin, Str 165). Another one of those
very high defense armors, it features varying +skills, 30% FHR, direct physical
damage reduction, and scaling Vitality (up to 147 life at clvl-99). I'll take
this over Bane, but it doesn't really feature many good things for a tank
or a ranger anyway. And the Str requirement is on the high side.
- 1.08 Arkaine's Valor (unique Balrog Skin, Str 165) Now if you have the 1.08
version, you might actually want to use it. Why? First, it gives +2 skills
(for all characters) and 50% FR. It also has 30% FRW, and now instead of the
useless damage reduction, you have insane boost to life. It features both
scaling life (2 per level) and vitality (2.5 per level). This translates to
940 life bonus at clvl-99! Hell, I'd gladly pump my Str that high for this
kind of bonus. This definitely overpowered armor is commonly duped in the
realms, so be aware when trading for one.
- Smoke (rune word: Nef+Lum(2), variable Str). You want resists? Smoke is
your answer. 50% resist all is but the beginning of this excellent armor.
You also get 20% FHR and excellent defense boost to your armor. The other
mods are minor. Since the defense boost is significant, socket this in a light
elite armor with as much defense as you can find, although even a Quilted
Armor will do if you're not too concerned about defense. Defense of a Smoked
elite armor is comparable to a mid-range exceptional unique.
- Lionheart (rune word: Hel+Lum+Fal(3), variable Str, Str bonus +25, Dex bonus
+15) Saving the best for last, since this is my personal favorite. Now
we're talking. Aptly called teh besto, there
are really not too many armor that can beat this one. First, we have the huge
boost to all your stats, including +25 Str and +15 Dex, so it is very often
used in tiering. This armor gives 110 life and 15 mana too. Then, it gives
30% prismatic resists. And as if it's not enough, it also gives you 20% enhanced
damage (no other armor offers this) and reduces requirement of the socketed
armor too. The mind boggles at the sheer package of goodies this incredible
armor offers, and for some, it's more than enough to make this a clear winner.
Duriel's Shell, as the armor most threatened by this one, still offers CBF
and excellent defense, so it's definitely on par with Lionheart depending
on application. Since Lionheart doesn't offer any increased defense anyway,
the best armor to put this is in low requirement armor. This allows for tiering.
A Breast Plate Lionheart requires as low as 26 Str to wear.
Other armors in this category: Other exceptional uniques are not quite as useful
as those, at least for a tanking Javazon. IAS armors can be made by inserting
IAS jewels into an armor, and in addition you can make homemade armors made
up of runes and/or jewels, customized for your choice. 4 sockets armors are
great, but armors like Jeweler's Gothic Plate of the Whale (4 sockets, with
life bonus up to 100) are highly sought for this purpose. Any magical armor
can get 1 or 2 sockets when brought to Larzuk to be socketed, depending on your
luck. See below for a Ranger's choice. Also see the bottom of this page for
the list of armors.
My picks: Lionheart, Duriel's Shell, Smoke, Naj's Light Plate, Shaftstop and
Guardian Angel (for certain builds only).
And finally, the Ranger's choice.
- The Spirit Shroud (unique Ghost Armor, Str 38) In addition to +skill, it
also offers CBF, life regeneration and magic damage reduction. These are not
enough to make this a tanking armor, but the mods are great anyway, so rangers
can use this.
- Spirit Forge (unique Linked Mail, Str 74, Str bonus +15) Scaling life and
Str bonus makes this a good armor for tiering. It also has some good elemental
damage. What makes this armor shines, however, is the 2 gem sockets. You can
put anything there, most likely resist runes to boost your sagging resists,
IAS jewels if you really need IAS, or maybe stat runes like Ko or Fal. Very
customizable. Do not attempt to make runewords in this armor!
- Skullder's Ire (unique Russet Armor, Str 97) An MF ranger Javazon's armor,
it features decent defense, some magic damage reduction, +1 skill, and scaling
MF bonus. Wear this only if you want more MF in your system.
- Que-Hegan's Wisdom (unique Mage Plate, Str 55) The mods on this armor are
decent, but not exceptionally good. Sure it has +1 skill, and maybe magic
damage reduction, but the +15 energy is like a slap to the face: this translates
to only 22.5 mana for you. The Mana/Kill bonus is alright, and you won't need
the 20% FHR too much. And you definitely don't need the 20% FCR. Would've
been more useful if it increases your mana by percentage, but oh well.
- Atma's Wail (unique Embossed Plate, Str 125, Dex bonus +15) And the mana
increase you so desperately needed in Que-Hegan's actually appears in this
armor. The rest of the mods seemed geared more towards tanker, with its excellent
defense, 30% FHR, and dexterity bonus. Life regeneration and MF are gravy.
This is not a bad armor, but there are better choices out there.
- Wealth (rune word: Lem+Ko+Tir(3), Str variable, Dex bonus +10) This is another
alternative for MF/GF junkies. This rune word gives you 100% MF and 300% GF,
basically having the potential to make you freaking rich. These are the main
selling point. The other mods are forgettable, and definitely not suitable
for the helluva tough tankers.
- Stealth (rune word: Tal+Eth(2), Str variable, Dex bonus +6) This is an early
armor for rangers, although tankers could love this thing as well. It gives
you mana regeneration, FHR, poison resists and FRW as major mods, as well
as a little Dex bonus. Very easy to put together and it may be used for quite
some time.
As you can see, Rangers are generally screwed when it's their turn to choose
an armor. However, they can look up to the tankers' armors and take their pick.
In addition to Skullder's Ire and Que-Hegan's Wisdom, I'd take Skin of the Vipermagi,
but my personal choice would be Naj's Light Plate. The helm slot is more useful
for rangers anyway.
Finally, here's a table listing the defense range and strength requirement
for all normal/exceptional/elite armors. Note the armor penalty effect on run/walk
speed. Socketed armor may be Superior, and such armors get enhanced defense
and/or increased maximum durability. Note that the Superior runeworded or jeweled
or gemmed socketed armors has much higher repair cost than the normal runeworded
or jeweled or gemmed regular socketed armors. The Lionheart runeword will reduce
Strength requirement of armor by 15% (rounded up) so calculate accordingly.
For example, Lionheart Dusk Shroud will have Str requirement of rndup[0.85 x
77] = rndup[65.45] = 66.
| Armor |
Type |
Normal |
Exceptional |
Elite |
| Def |
Str |
Def |
Str |
Def |
Str |
| Quilted Amr/Ghost Amr/Dusk Shroud |
Light |
8-11 |
12 |
102-117 |
38 |
361-467 |
77 |
| Leather Amr/Serpentskin Amr/Wyrmhide |
Light |
14-17 |
15 |
111-126 |
43 |
364-470 |
84 |
| Hard Leth/Demonhide Amr/Scarab Husk |
Light |
21-24 |
20 |
122-136 |
50 |
369-474 |
95 |
| Studded Leth/Trellised Amr/Wire Fleece |
Light |
32-35 |
27 |
138-153 |
61 |
375-481 |
111 |
| Ring Mail/Linked Mail/Diamond Mail |
Medium |
45-48 |
36 |
158-172 |
74 |
383-489 |
131 |
| Scale Mail/Tigulated Mail/Loricated Mail |
Heavy |
57-60 |
44 |
176-190 |
86 |
390-496 |
149 |
| Breast Plate/Cuirass/Great Hauberk |
Light |
65-68 |
30 |
188-202 |
65 |
395-501 |
118 |
| Chain Mail/Mesh Armor/Boneweave |
Medium |
72-75 |
48 |
198-213 |
92 |
399-505 |
158 |
| Splint Mail/Russet Armor/Balrog Skin |
Medium |
90-95 |
51 |
225-243 |
97 |
410-517 |
165 |
| Light Plate/Mage Plate/Archon Plate |
Light |
90-107 |
41 |
225-261 |
55 |
410-524 |
103 |
| Field Plate/Sharktooth Amr/Kraken Shell |
Medium |
101-105 |
55 |
242-258 |
103 |
417-523 |
174 |
| Plate Mail/Templar Coat/Hellforge Plate |
Heavy |
108-116 |
65 |
252-274 |
118 |
421-530 |
196 |
| Gothic Plate/Embossed Plate/Lacquered Plate |
Medium |
128-135 |
70 |
282-303 |
125 |
433-541 |
208 |
| Full Plate Mail/Chaos Amr/Shadow Plate |
Heavy |
150-161 |
80 |
315-342 |
140 |
446-557 |
230 |
| Ancient Amr/Ornate Plate/Sacred Amr |
Medium |
218-233 |
100 |
417-450 |
170 |
487-600 |
232 |
Color indicates maximum number of sockets possible: aqua
= 2 sockets (Smoke, Stealth), bronze = 3 sockets (Lionheart,
Wealth), green = 4 sockets (IAS).
Some notable armor choices: Breast Plate has the lowest Str requirement (30
- 26 for Lionheart) out of all 3 sockets armors. Gothic Plate has the lowest
Str requirement (70) out of all 4 sockets armors. Mage Plate has the lowest
Str requirement (55 - 47 for Lionheart) out of exceptional 3 sockets armors.
Dusk Shroud has the lowest Str requirement (77 - 66 for Lionheart) out of elite
armors. All elite armors can get 2, 3 or 4 sockets.
More than helm and shield, people often follow their fashion sense when it
comes to their armors. Here is how an Amazon looks in the available armors.
Unique/Set armors may change the color of the armors. I refer you to Icewraith's
LoD Boutique page for that.
|
|
|
|
|
Quilted Armor Class |
Leather Armor Class |
Hard Leather Armor Class |
Studded Leather Class |
Ring Mail Class |
|
|
|
|
|
Scale Mail Class |
Chain Mail Class |
Splint Mail Class |
Breast Plate Class |
Plate Mail Class |
|
|
|
|
|
Field Plate Class |
Gothic Plate Class |
Full Plate Mail Class |
Ancient Armor Class |
Light Plate Class |
Expect to get most of your IAS from your gloves. In addition to IAS, you can
also get resists, +javelin skills and leech from the glove.
- Crafted Blood Glove (crafted: magic Heavy/Sharkskin/Vampirebone Glove +
Nef rune + Perfect Ruby + any jewel) When crafting, you're essentially making
a rare glove with some predetermined mods and something else. The right combination
of mods in a crafted Blood Glove is definitely superior to anything else you
might get. The fixed mods of a blood glove are 1-3% life leech, 5-10% crushing
blow and 10-20 life, which are just the correct mods. Add IAS, +javelin/passive
skills, resists, mana and life leech to the mixture and suddenly you get a
disgustingly overpowered glove. Don't you want a 20% IAS, 3% life leech, 3%
mana leech, 10% crushing blow, +20 life, +2 javelin skills, and 30% lightning
resists blood glove? I thought as much.
- Crafted Caster Glove (crafted: magic Leather/Demonhide Glove/Bramble Mitts
+ Ort rune + Perfect Amethyst + any jewel) A ranger's answer to Blood Glove,
this gloves give mana/kill, mana regen and mana bonuses. Tasty mods. Of course,
in addition you can get IAS, +javelin skills, mana leech, and maybe some resists
to create a really nice caster glove.
- Rare Glove. A lesser cousin to a crafted blood/caster glove, it may get
all the great mods associated with gloves, even though you will not get CB
or additional life leech. A rare with all the right mods is still an excellent
choice.
- Venom Grip (unique Demonhide Gloves, Str 20). If you absolutely must have
that CB, this glove offers 5% CB. In addition it also has 5% life leech and
some poison damage. No IAS though.
- Magnus' Skin (set Sharkskin Gloves - Orphan's Call, Str 20) Another standard
glove with IAS, fire resists and great AR bonus.
- Ghoulhide (unique Heavy Bracers, Str 58). Huge bonuses to undead, but I'm
really looking more at the mana leech and the +20 life.
- Lava Gout (unique Battle Gauntlets, Str 88). Features IAS, fire damage,
fire resists, and chance to cast Enchant (which is pretty useless unless you
have Fire Mastery . . . but you don't). A pretty good glove if you can get your
hands on it.
- M'avina's Icy Clutch (set Battle Gauntlets - M'avina's Battle Hymn, Str
88, Str bonus +10, Dex bonus +15) This glove features stat bonuses, basically.
The cold damage and Half-Freeze are not that useful. This glove offers 6 seconds
chill duration (halved in NM and again in Hell). The partial bonuses are useful,
however. See Sets.
- 1.09 Hellmouth (unique War Gauntlets, Str 110) Direct fire absorb and fire
damage, this also features some interesting spells to cast.
- 1.08 Hellmouth (unique War Gauntlets, Str 110) The predecessor to the current
Hellmouth offers less fire damage, 20% FR, and only 5% chance to cast slvl-1
Meteor. While much less flashy than the newer cousin, this Hellmouth offers
one mod that you can no longer get from a glove: CBF. This accounts for its
insane price in the realm, and if you're trading for one, you can almost be
sure that you're trading for a dupe.
- Immortal King's Forge (set War Gauntlets - The Immortal King, Str 110, Dex
and Str bonuses +20) The only useful mods in this gloves are the two huge
stat bonuses. Useful only for tiering purposes. Immortal King set pieces give
increasing AR as partial set bonuses. See Sets.
- Laying of Hands (set Bramble Mitts - The Disciple, Str 50) A great glove,
with IAS and a lot of fire resists. The damage to demons is nice too since
most enemies in the game are demons. The partial set bonuses of the Disciple
set are negligible.
- Sander's Taboo (set Heavy Gloves - Sander's Folly) Your standard no-frills
IAS glove, which also features a huge life boost. Not bad.
- Bloodfist (unique Heavy Gloves) Often overlooked, this one offers some IAS,
30% FHR, 40 life and minimum damage. Definitely the best normal unique, and
a worthy end-game contender.
- Chance Guards (unique Chain Gloves - Str 25) An MFer's glove. Aside from
the MF and GF, other mods are not worth mentioning.
- Magefist (unique Light Gauntlet, Str 45) or Frostburn (unique Gauntlet,
Str 60) Both are good for rangers. Frosties might be more useful for the 40%
mana bonus though.
I'd definitely pick a really good crafted Blood glove or Caster glove for the
glove slot, depending on build. Barring that, I'll choose Laying of Hands or
Bloodfist for tanking Javazons and Frostburn or Chance Guards for rangers.
Most of the belts we consider are exceptional uniques, although there are
some normal belts worth mentioning. In general, we would like leech and resists
in belts.
Let's start with the more useful normal uniques.
- Nightsmoke (unique Belt, Str 25) A great belt with 10 prismatic resists,
lots of vulpine, 3 rows of potions, and a little mana boost. A great starting
belt, and a great belt to end your adventures with, too. If you tank a lot,
and get hit a lot, you might find that the Vulpine mod is all that you would
ever need.
- Goldwrap (unique Heavy Belt, Str 45) This is a useful belt for dedicated
MF Javazons, since this is one of the few belts with MF and GF. In addition,
it also has 10% IAS that might help you break that next Fend breakpoint, for
example.
- Bladebuckle (unique Plated Belt, Str 60, Str bonus +5, Dex bonus +10) You
can expect some minor stat boost, a lot of FHR, and some absolute damage reduction
out of this decent belt.
Now, there are several serious contenders once we get to the exceptional
uniques and sets:
- String of Ears (unique Demonhide Sash, Str 20) Life leech and damage
reduction (percentage-based physical, direct magical). Those are two mods that a
tanker could love. Decent defense too.
- Razortail (unique Sharkskin Belt, Str 20, Dex bonus +15) The main selling
point of this belt is that it increases your chance to Pierce by 33%. It stacks
with your Pierce skill, so slvl-9 Pierce is sufficient to get 100% pierce
chance. It also has +10 max damage (affected by dexterity and strength) and +15
dexterity. Excellent choice for a ranger.
- M'avina's Tenet (set Sharkskin Belt - M'avina's Battle Hymn, Str 20) An
interesting mana leech belt which also gives 20% FRW, which no other belt
offers. M'avina's Set offers great partial bonuses. See
Sets.
- Gloom's Trap (unique Mesh Belt, Str 58) Another ranger's choice, this belt
gives you 45 life, mana leech and mana bonuses (regeneration and % increase).
Need mana? This belt is for you.
- Tal Rasha's Fine-Spun Cloth (set Mesh Belt, Str 47, Dex bonus +20) This is
a good general-purpose belt, offering mana bonus, excellent dexterity bonus, and
Vulpine mod. The MF is gravy.
- Wilhelm's Pride (set Battle Belt - Orphan's Call, Str 88) This is the only
dual leech set belt in the game, and it also offers some cold resist. Nothing
else, though.
- Thundergods' Vigor (unique War Belt, Str 110, Str bonus +20) This belt
seems custom-built for Javazons in general. The direct lightning absorb, coupled
with good lightning resist (and incidentally, this belt also raises your LR cap)
will allow you to tank MSLEBs with impunity. Other than that, it gives you
lightning damage, 60 life, +20 Str for tiering, and let's not forget the +3 to
Lightning Fury skill adder. Whatever type of javazon you are, you can't go wrong
with this belt. Note that this belt will not give you any Lightning Resist per
se.
- Immortal King's Detail (set War Belt - The Immortal King, Str 110, Str
bonus +25) In addition to excellent Str bonus, this belt also features two
important resists: 31% LR and 28% FR. Immortal King set pieces give increasing
AR as partial bonuses.
- Nosferatu's Coil (unique Vampirefang Belt, Str 50, Str bonus +15) Another
great belt, with great Str bonus, life leech, a little mana/kill, and IAS. While
the Slow Target may cause monster desynch due to a bug, this should pose less a
problem for melee Javazons.
- Credendum (set Mithril Coil - The Disciple, Str 106, Str and Dex bonuses
+10) Your average stat-giving belt, this belt gives you Str and Dex as well as
15% prismatic resists, which is the most you can get out of any belt.
- Trang-Oul's Girth (set Troll Belt - Trang-Oul's Avatar, Str 91) Trang's Set
offers many great mods to a Necromancer, but this belt might appeal to some
Javazons. It gives a lot of mana and life bonuses, but the main selling point of
this belt is the CBF. The Girth is one of the two belts offering CBF, and
Death's Guard is useless by itself. I recommend this more to rangers, since
tankers would usually get their CBF from other sources.
In addition, you can craft Blood Belts (crafted: magic Belt/Mesh Belt/Mithril
Coil + Tal Rune + Perfect Ruby + any Jewel) and Caster Belts (crafted: magic
Light/Sharkskin/Vampirefang Belt + Ith Rune + Perfect Amethyst + any Jewel) but
the belts mentioned above are generally better for tanking Javazons. Some Caster
Belts might be good for rangers, since they give mana bonuses and potentially
resists.
My picks? Due to variety of what the belts do, I strongly advise you to pick
your own belt to fill up the gaps left by your shield, armor and headpiece selections . . .
which are the more important slots anyway. Need life leech and IAS? Pick Nos
Coil. Need resists? Credendum or IK Belt is your ticket. Need life leech and
more damage reduction? String of Ears. All of them are good depending on the
rest of your equipment and your build philosophy. My personal favorites are
Thundergods' Vigor, Gloom's Trap, Razortail and String of Ears, however.
Boots are for running, so expect to get FRW and stamina bonuses from boots.
Some boots offer resists, and even leech and ancillary effects. Read on.
The normal uniques are not memorable. Gorefoot (unique Heavy Boots, Str 18)
gives you an early mana leech, Treads of Cthon (unique Chain Boots, Str 30) is
your standard running boots, Tearhaunch (unique Greaves, Str 70, Str and Dex
bonuses +5) gives prismatic resists and some stat boost. The only one you might
want to wear for a longer time is Goblin Toe (unique Light Plated Boots, Str 50)
which has a single, very good selling point: 25% CB. Consider the following
list, however.
- Sander's Riprap (set Heavy Boots - Sander's Folly, Str 18, Str bonus +5,
Dex bonus +10) A very easy-to-find boots, and yet an excellent choice as it
features stat boosts, 40% FRW and 100 AR (which is not yet modified by your Dex
and Penetrate)
- Cow King's Hooves (set Heavy Boots - Cow King's Leathers, Str 18, Dex bonus
+20) The rarer set Heavy Boots, this boots offers more Dex bonus than Sander's,
and adds some fire damage and MF bonuses to the mix.
- Infernostrides (unique Demonhide Boots, Str 20) This boots offer a lot of
fire resists, increased max fire resist, some fire damage . . . and the really cool
mod: chance to cast Blaze. Get this if you need more fire resists, or if you're
just a plain Pyromaniac.
- Waterwalks (unique Sharkskin Boots, Str 18, Dex bonus +15) This upgrade to
Treads of Cthon offers additional 45-65 life, +15 dexterity and a little
increase to your fire resist cap. The stamina bonuses are nice early on too. It
does lack fire resists to back up its increased cap.
- Silkweaves (unique Mesh Boots, Str 65) This is a pair of ranger's boots,
offering mana/kill and a mana bonus. It also has 30% FRW.
- Natalya's Soul (set Mesh Boots - Natalya's Odium, Str 65) Other than the
40% FRW, this boots gives 15% to both cold and lightning resists. It is a
decent running boots. See Sets.
- Aldur's Advance (set Battle Boots - Aldur's Watchtower, Str 95) This
Belgariad-inspired boots is a superior running boots to Waterwalks, and while it
doesn't offer any Dex bonus, it makes it up with 10% vulpine to help you with
those mana burners. It offers a fixed bonus of 50 life.
- War Travelers (unique Battle Boots, Str 95, Str bonus +10) A great pair of
boots, featuring increased physical damage (modified by your Str and Dex, of
course), Str bonus and +30 life, as well the highest MF% you can get from a pair
of boots. An MFer's dream boots.
- Gore Rider (unique War Boots, Str 93) The king of ancillary effects boots.
It features 10% Open Wounds (not too useful), and 15% Deadly Strike/Crushing
Blow. Less CB than Goblin Toe, sure, but consider the effect of Deadly Strike,
and the fact that Gore Rider has 30% FRW.
- Immortal King's Pillar (set War Boots, Str 125) Need AR? This boots give
110 AR as well as 40% FRW and fixed +44 life. Need even more AR? Wear this boots
with other IK set pieces. See Sets.
- Really great rare boots. Rare boots can get up to 30% FRW, various resists
(although look for resists greater than 30%), dexterity bonuses, FHR, and maybe
some lightning damage. The chance of scoring such beauties is very low, however.
- Crafted Blood Boots (crafted: magic Light Plated/Battle/Mirrored Boots +
Eth Rune + Perfect Ruby + any jewel): Another shot at creating a great rare, the
boots have the fixed mods of 5-10 life regeneration, 10-20 life . . . and 1-3% life
leech. This is the only way you can get life leech in a pair of boots.
As of belts, the choice of your boots should be such that it covers what is
lacking from other pieces of your equipment. My personal favorites are Sander's
Riprap, Cow King's Hooves, Silkweaves, Aldur's Advance, and War Travelers, but
I have a special soft spot for Gore Rider. All those, of course, barring a 30%
FRW, 30% FR, 30% LR, 10% FHR, +15 Dex rare boots, preferably in a Blood Boots
(*drool*). Pre-LoD rare boots can easily have such mods, however, and if you're
trading for one, keep in mind that you might be trading for a dupe.
You can have a lot of great things in your amulet. The most common mods
you’re looking for are +skills, resists, life/mana and stat bonuses. However,
you can get uncommon mods like FRW, and even increased blocking chance. Read on.
The choice of amulets is myriad, and it is impossible to list them all. A
good rare or even a magical amulet can perfectly complement a Javazon. A lot of
the more interesting mods can be found on the set and unique amulets, though, so
I’ll list them here.
- Civerb’s Icon (set - Civerb’s Vestments) One good mod: 40% mana
regeneration, which is the highest you can get from an amulet. Ranger Javazons
often overlook this amulet.
- Telling of Beads (set - The Disciple) +1 skill, and strong poison and cold
resists. Unfortunately, the resists covered by this amulet are the wrong ones.
The complete Disciple Set is very good, however. See Sets.
- The Eye of Etlich (unique) +1 skill, and life leech. The hidden 2-12
seconds cold duration is not very useful for a Javazon, however, but that might
help if your hybrid side uses Freezing Arrow.
- Young Javazons might consider both the Nokozan Relic for its fire
resistance and faster hit recovery or the Mahim-Oak Curio for its prismatic
resists, all around stat bonuses, and AR and DR boosts. However, there are
better amulets out there.
- 1.09 Saracen’s Chance (unique, Str and Dex bonuses +12). A good amulet
featuring stat bonuses, high prismatic resists, and chance to cast Iron Maiden.
- 1.08 Saracen’s Chance (unique, Str and Dex bonuses +10). This only gives
you Str and Dex bonuses as well as 10% Resist All, but it also features chance
to cast Amp Damage upon attack as well as Iron Maiden. Might not be too useful
for a pure Javazon, but a hybrid with bow attacks can utilize the Amp Damage to
devastating effects. Good luck getting this beauty though.
- The Cat’s Eye (unique, Dex bonus +25) Great amulet. No other amulets give
you 30% FRW and 20% IAS at the same time. In addition, it gives you defense (if
that’s what you like) and incredible +25 Dexterity.
- Crescent Moon (unique) Great for rangers and tankers alike. You don’t often
get dual-leech in an amulet, even though the mana leech overshadows life leech.
Aside from the +45 mana bonus, this also includes some Vulpine bonus.
- Atma’s Scarab (unique). The only v1.09 amulet featuring Amp Damage. The
rest of the bonuses are not too memorable, though. The 20% bonus to AR is
cumulative to Penetrate, so it’s equal to two points in Penetrate. I recommend
other amulets for Javazons, unless you are a hybrid, since Amp Damage is more
useful for Bowazons anyway.
- The Rising Sun (unique). The only selling point of this amulet is the
direct fire absorb. The fire damage is nice, but doesn’t justify wearing this
amulet alone, since the other mods are not too useful.
- Highlord’s Wrath (unique) Great amulet. This is the other amulet featuring
20% IAS. In addition, it gives +1 skills and a lot of lightning resists. Don’t
forget the scaling Deadly Strike too. The lightning damage is minor.
- Mara’s Kaleidoscope (unique, Str and Dex bonuses +5). This is the only
unique with +2 skills, and it augments itself by adding +5 all stats and very
high resists, up to 30% prismatic. I still prefer Saracen’s Chance for tanking
Javazons, but this is a really great option for rangers.
- Blood Amulet (crafted: magic Amulet + Amn Rune + Perfect Ruby + any Jewel)
and Caster Amulet (crafted: magic Amulet + Ral Rune + Perfect Amethyst + any
Jewel) - these are essentially your chance of creating a great rare amulet. Look
for the desirable rare amulet mods. Blood Amulet has fixed mods of 5-10% FRW,
1-3% life leech, and 10-20 life (all useful). Caster Amulet has fixed mods of
5-10% FCR (not too useful), 4-10% mana regeneration and +10-20 mana (both
useful).
- Safety Amulet (crafted: magic Amulet + Thul Rune + Perfect Emerald + any
Jewel) - this crafted amulet deserves special mention due to its fixed mods. The
physical and magic damage reduction is pitiful, but the other mod can literally
save you dozens of dexterity points: Increased Chance of Blocking 1-10%. This is
the only way you can get chance to block in an amulet, and it adds cumulatively
to your shield’s blocking chance. Great to increase blocking in an otherwise
low-block shield.
Aside from a really great rare or crafted amulet, I’ll pick v1.09 Saracen’s
Chance, The Cat’s Eye, Crescent Moon, and Highlord’s Wrath from the above list.
Keep in mind that while magical/rare/unique amulets with +2 skills have level
requirement of 67, the crafted +2 skills amulet have level requirement of 89,
so don't expect to be able to wear your +2 skills crafted amulet straightaway.
Dupe trading alert: The commonly duped rare amulets usually feature dual leech,
+skills and an almost unbelievable amount of resists or MF%.
There are some great mods to be found in rings. Unlike amulets, rings can’t
get +skills and mana leech (at least LoD 1.09 rings - pre-LoD rings can spawn
mana leech, and 1.08 rings can get +skills), but it can get most other mods in
an amulet. You can wear two of them, too. Like amulets, it is impossible to list
all good rings since rare or magical rings can be very good, so here is the list
of pre-made rings instead.
- Cathan’s Seal (set - Cathan’s Traps) This very common set ring gives you 6%
life leech and minor damage reduction. While 6% life leech magical and rare
rings would usually beat Cathan’s Seal, you can wear this as early as clvl-11,
making Cathan’s Seal an excellent twink ring.
- Nagelring (unique) The two mods that are useful are the bonus to AR, and
the magic find. High level characters are known to sacrifice the gains of a
quality rare or unique ring, solely for the added magic find from a Nagelring.
So before you settle on a Nagel, keep in mind that a rare LoD 1.09 ring can have
up to 25% MF in addition to really great other mods, and a magical ring can have
up to 40% MF (or 25% with prefix).
- Manald Heal (unique) A very useful ring since this is the only ring that
drops in LoD that can get mana leech, and a lot of it, up to 7%. In addition to
mana leech, it offers mana regeneration and a life bonus.
- The Stone of Jordan (unique) Otherwise known as the SoJ, this is the de
facto currency of Battle.Net right now. Incredibly rare to drop, this ring gives
+1 skills and 25% increase in mana, making this a great ring for Rangers, but
less useful for tanking Javazons.
- Dwarf Star (unique) Offers percentage fire absorb, 40 life, and magic
damage reduction. The 100% GF is gravy.
- Raven Frost (unique, Dex bonus +15-20) A very useful ring that no melee
Javazons should be without, at least in my opinion. This is the only ring that
offers CBF, easing the burden on your other equipment slots. In addition, it
also gives percentage cold absorb, great dexterity bonus, cold damage, and great
bonuses to AR and mana. A terrific ring with not one wasted mod.
- Bul-Kathos’ Wedding Band (unique) About as rare as the SoJ, at least in
terms of drop probability, this ring also offers +1 skills, but this is geared
more toward a fighter as it offers life leech and scaling life (49.5 at clvl
99).
- Blood Ring (crafted: magic Ring + Sol Rune + Perfect Ruby + any Jewel) This
is your chance to make a great rare ring. The mods on the Blood Ring are very
useful: 1-5 to Strength, 1-3% life leech and 10-20 life. Since life leech spawns
more frequently on rings than on amulets, you often get much more than just 3%
leech. A Blood Ring, in fact, can get up to 11% life leech in addition to other
goodies. Other crafted Rings do not have mods as useful, although the Caster
Rings might appeal to some for their mana regeneration and mana bonus.
All the rings are surprisingly well made such that I cannot recommend one above
another. Do pick your rings based on the rest of your equipment, however. Oh,
and if you’re trading for a rare mana leech ring, consider that mana leech no
longer spawns in a ring, and that the ring is almost always a dupe. Same goes
if your ring has +skills and it's not an SoJ or a Bul-Kathos'.
A lot of the set items work well independently from the other items in the
group. But there are some which true strength emerges only by synergy. This
section reviews some of the Sets wearable by a Javazon, whether fully or
partially.
Full Sets
Orphan’s Call
This set is geared towards shield-using fighters in general, and tanking
Javazons derive great benefits from this set. Unlike some other sets, all pieces
of this set work great individually. This set consists of Guillaume’s Face
(helm), Whitstan’s Guard (shield), Wilhelm’s Pride (belt) and Magnus’ Skin
(gloves), and all four of them are in the respective sections above, because
they’re just that good individually.
The partial bonuses and the full bonuses, however, are not that great. The
only useful partial bonus is +35 Life (2 Items). The full bonuses include 15%
prismatic resists, +85 to Life (not in addition to partial bonus), +10 Dexterity,
+20 Str, with 100 Defense and 80% MF thrown in as gravy. The prismatic resist
bonus is weak, which is very unfortunate since the entire set only has 15% FR
(from Magnus’ Skin) and 10% CR (from Wilhelm’s Pride) to begin with. The life
and Str bonuses are nice though. Be sure to get resists from somewhere else
when considering wearing this set.
I would recommend wearing this set by virtue of individual set pieces alone.
The Disciple
This is another fighter-oriented set, which Javazons can wear fully. This is
a 5-piece set, consisting of Laying of Hands (glove), Telling of Beads (amulet),
Dark Adherent (armor), Rite of Passage (boots) and Credendum (belt), leaving
your weapon, shield, helm and two rings slots open. Individually, only Laying of
Hands and Credendum are worthy, while Telling of Beads is a decent but
unremarkable amulet. All three of these pieces are discussed in the sections
above. Dark Adherent (set Dusk Shroud, Str 77) is a decent armor featuring
decent defense and 24% FR, but those are not enough for it to compete for your
prime armor spot. And Rite of Passage (set Demonhide Boots) are more than
useless - aside from the 30% FRW, the other mods aren’t worth repeating.
Unlike Orphan’s Call, however, The Disciple’s strength lies on its partial
and full bonuses. The notable partial bonuses are +150 Defense (2 items) and +10
Strength (4 items), and the full bonus features +2 skills, 50% prismatic resist
(the entire set gives 39% fire resist in Hell not counting your Anya quests!),
and 100 mana in addition to your partial bonuses. Javazons don’t have
class-specific sets, but this is about the closest you can get. Awesome, awesome
bonuses. This set lacks leech, however, so make sure to make that up in your
ring and helm slots.
I would say that The Disciple is a worthy end game set.
Cow King’s Leathers
This is an interesting set that can only be collected in the Cow Level. This
is a low-level set consisting of only three pieces: CK’s Horns (set War Hat),
CK’s Hide (set Studded Leather) and CK’s Hooves (featured in the boots section).
The Horns’ mods are unremarkable, while the Hide’s mods, 18% prismatic resists
and life bonuses, are not enough to make it compete with the other armors.
The partial bonus is not great: 25% poison resist. The full bonus, however,
can be very useful. In addition to the partial bonus, it also features +20
Strength, 30% IAS, a lot of MF and GF, +100 Stamina (which would really help in
lower levels) as well as a very interesting chance-to-cast spell: Static Field.
25% of the time, you’ll cast slvl-5 Static Field when struck.
I would recommend this set only to baby Javazons. As your Javazon grows up,
more powerful items are available. And remember, you can cast Static Field in a
fashion by packing Crushing Blow in your attacks.
Iratha’s Finery
Yes, this is a normal set, but it offers so much that one can even use the
set for end game. None of the Iratha’s set pieces appear in the list above,
since the individual pieces are not that great. This is a simple 4-piece set,
featuring Iratha’s Collar (set Amulet, 30% PR and duration reduction), Iratha’s
Crown (set Crown, 30% FR and LR, great mods but easily beatable), Iratha’s Cord
(set Heavy Belt, +5 min damage) and Iratha’s Cuff (set Light Gauntlets, 30% CR
and Half Freeze).
The true strengths of this set are the low level requirement (lvl 15 for all
of them) and the partial/full bonuses. Extra mods appear on each item as more
Iratha’s set pieces are added. Collar gets 15% prismatic resists, Crown gets
scaling defense, Cord gains +10 Dexterity, and Cuff gets 20% IAS. In addition, 2
pieces give +50 defense and 3 pieces give 20% FRW. The full bonus, however, are
the partials in addition to: +15 dexterity, 20% prismatic resists, and 10%
increase of all resistance caps. That’s right. Very resist heavy. Collected
together, all pieces give 30% prismatic resist, gains another 15% from partial
bonuses, and gets 20% from full bonuses. 65% resist all is your grand total, and
you can get up to 85% resist all. It is quite easy to make up the resists with
the rest of your equipment: your shield is the prime source. If you equip a
Darkglow (unique Ring Mail) early on, you can further increase your cap to 90%
and get 75% resist all.
Even though the higher level items may have mods more powerful than Iratha’s
eventually, this is a great resist rig at lower levels, and comes highly
recommended for baby Javazons.
Sigon’s Complete Steel
This is the normal set for fighters. Sigon’s Complete Steel is a collection
of six pieces of equipment, and requires high Strength to initially equip them.
None of the pieces are remarkable enough to stand apart. The pieces are Sigon’s
Visor (set Great Helm, +30 mana), Sigon’s Shelter (set Gothic Plate, 30% LR),
Sigon’s Sabot (set Greaves, 20% FRW, 40% CR), Sigon’s Guard (set Tower Shield,
+1 skills, 20% increased block), Sigon’s Wrap (set Plated Belt, +20 life, 20%
FR), Sigon’s Gage (set Gauntlets, +10 Str). Most of them have great defense
ratings.
When you start to piece them together, however, great mods begin to emerge.
With one other piece, Visor gains great scaling AR, Shelter gains thorns mod,
Sabot gains 50 AR, and Wrap gains scaling defense. The greatest of all is Gage,
which gains 30% IAS. And since the partial bonus of 2 items is 10% life leech,
using Gage and another piece will give you 30% IAS and 10% life leech in the
early game! As you piece three items together, Sabot also gains 50% MF, and the
partial is +100 defense. And the full bonus includes all those, and +20 mana,
12% FR, reduced physical damage and other forgettable mods.
I’m not too keen about the full set. The defense is excellent, the resists
are decent, and the set scales somewhat well. But I think it is better to take
Gage and another piece instead (I recommend either Wrap or Sabot), take the 30%
IAS and 10% life leech, and fill up the rest of the slots with other equipment,
since Sigon’s set takes almost all of your important slots. Too bad you can’t
wear this with Iratha’s Finery.
Hsaru's Defense
A very low level twink set, and uh, that’s it. This is a simple three-items
set, which doesn’t feature anything too spectacular, except for the CBF, and you
can get this from Death’s Guard anyway. I won’t dwell more on this set.
Partial Sets
There are a myriad of partial set combinations you can choose. Therefore, I
will only list the partial combinations that are more useful instead. The
criterion for the following sets is that it is impossible for a Javazon to
complete the entire set. Thus, items like partial Sigon’s set appears under Full
Sets even though I recommend the partial set instead.
Heaven’s Brethren
You can equip a maximum of three pieces out of four: Haemosu’s Adamant (set
Cuirass, decent defense and +75 life), Taebaek’s Glory (discussed under
shields), and Ondal’s Almighty (discussed under helms). Ondal’s Almighty is a
good helm, Taebaek’s Glory is decent (although underpowered for its rarity) and
Haemosu’s Adamant is junk. The partial bonuses of this set are pathetic,
however, which are stamina recovery (2 items) and +20 life regeneration (3
items). I don’t think the partial bonuses are enough reasons to wear this set at
all.
Hwanin’s Splendor
This is another three out of four pieces. You can wear the helm, armor and
belt. While the armor does feature +100 life and chance to cast Static Field,
the rest of the mods are forgettable. The partial bonuses stink too (+100 and
then +200 defense) since the armor and helm doesn’t have great defense to start
with. Put your Hwanin’s pieces in your merc instead.
The Immortal King (Maul Barbarian Specific)
Out of the six pieces of this set, you can wear at most four, although I
really wouldn’t recommend Immortal King’s Soul Cage (set Sacred Armor, Str 232).
The three remaining pieces are IK’s Detail (belt), IK’s Forge (gloves) and IK’s
Pillar (boots), and those are great standalone pieces. See their reviews on the
respective sections above. The partial bonuses are increasing AR (+50, +75 and
+125 for 2, 3 and 4 pieces) which is not too great, so don’t take partial
bonuses into account when deciding if you’re going to wear the IK pieces. Decide
on individual basis only. My two favorite pieces of this set are the Detail and
the Pillar.
M’avina’s Battle Hymn (Bowazon Specific)
A set designed for Bowazons, non-hybrid Javazons can equip four
out of the five pieces. Three of the more interesting items a Javazon might
equip are the Icy Clutch (glove), Tenet (belt) and M’avina’s Embrace (set Kraken
Shell, Str 122). The armor is interesting in that it has high defense, some
magic damage reduction, and +2 to passive skills, but it doesn’t really work
great as an individual piece. In addition, M’avina’s True Sight (set Diadem),
the rarest piece of this set, can be worn as well. Aside from the 30% IAS and
minor mana bonus, the mods are nothing to write home about. The partial bonuses
of M’avina’s set are great, though. 2 items boost your Str by 20, and 3 items
boost your Dex by 30. If you really want to equip M’avina’s items, at least
exclude the True Sight, although in my opinion there are much better items out
there than partial M’avina’s pieces.
If you insist on wearing the full set, however: M'avina's Caster
(set Grand Matron Bow, Str 108, Dex 152) is basically a Grandmaster's Grand
Matron Bow of Quickness - great damage. With the caster, the set gains +3 Amazon
skills, 50% all resist, and 100 to AR, defense and MF. Given the set's lack
of resists, even with the full bonuses, switching from your bow to your javelin
will cause you to lose so much resists and +skills that you might find yourself
more vulnerable in javazon mode than in bowazon mode. As I said earlier: stick
the full set on a full Bowazon instead, and find something else for your hybrid.
Natalya’s Odium (MA Assassin Specific)
You can equip three out of four pieces. Both Natalya’s Soul (boots) and
Natalya’s Totem (helm) are good items, and the partial bonus from equipping two
items is magic damage reduction by 15, which is not too memorable. If you really
want to, you can also equip Natalya’s Shadow (set Loricated Mail, Str 149),
which offers nice defense and scaling life, but pretty much nothing else. The
partial bonus from 3 items is +200 defense. Again, I’d consider individual
pieces rather than partial bonuses when deciding whether to equip this set.
Naj’s Ancient Vestige
For this 3-items set, the Javazon can equip only two. While Naj’s Light Plate
(armor) is a terrific piece of equipment, Naj’s Circlet (set Circlet, Str bonus
+15) is good for nothing more than the strength bonus and fire damage. The
partial bonus is +175 defense, which is, needless to say, not enough to justify
wearing the circlet.
Sander’s Folly
You can wear three out of four for this set, but only Sander’s Taboo (glove)
and Sander’s Riprap (boots) are worth looking at. Sander’s Paragon (set Cap) is
incredibly rare and offers nothing more than MF. The partial bonuses are weak:
+50 Defense (2 Items) and +75 AR (3 Items). ‘Nuff said.
Sazabi’s Grand Tribute
Another two-out-of-three set. Sazabi’s Mental Shield (set Basinet, Str 82)
has +1 skills and 15-20% fire and lightning resists, but there are some very
aggressive competitors in the helm department. Sazabi’s Ghost Liberator (set
Balrog Skin, Str 165, Str bonus +25) is basically a toned-down version of its
cousin, Arkaine’s Valor. Together, they have 40% FRW as partial bonus, but hell,
I’ll definitely take Arkaine’s Valor over Ghost Liberator any day.
Tal Rasha’s Wrappings (Sorceress Specific)
You can equip four out of five pieces in this excellent set, but even though
Tal Rasha’s Adjudication (set Amulet) has great mods (33% LR, lightning damage,
great life and mana bonuses, and the Javazon-useless mod of +2 Sorceress
Skills), considering its rarity it would perform better on a Sorceress instead.
Tal’s Fugly is of course one of the best helms, Tal’s Guardianship (armor) is
decent, and Tal’s Fine-Spun Cloth (belt) is also decent. The partial bonuses are
not good for tankers, however. They are +10 life regeneration (2 Items), 65% MF
(3 items) and 24% FHR (4 items). Tal’s Fugly + Armor + Belt would make a great
combination for a ranger, giving as much as 168% MF as well as decent resists
and leech, but this setup might also appeal to some tankers.
Angelic Raiment
You can equip three out of four of these normal set items. Angelic Halo
(ring), Wings (amulet), and Mantle (armor) are pretty useless by themselves
(except 50% FR in Mantle and Vulpine in Wings) but the partial set bonuses are
terrific. With two items, Halo gains scaling AR (12 per level!), Wings gains +75
life bonus, and the set gives +10 Dexterity. With three items, Halo also gains
50% MF, Wings gains +1 skills, and the set gives +50 Mana. Considering that you
can equip this as early as clvl-12, this makes great twink set for ranger
Javazons, even though the mods are easily replaceable once they get to higher
levels.
Death’s Disguise
And finally, as we came to the end of the list, I am going to rave a bit on
my favorite partial set. Notice how I tend to save the best for last in some
instances? You can equip two pieces of this three-pieces set, but boy, they’re
good. Death’s Hand (set Leather Glove) is an unremarkable piece, offering almost
complete poison immunity (which is useful in Acts 1 and 2) and Death’s Guard
(set Sash), while having CBF, offers nothing else spectacular. But what happens
when you put them together? Hand gains 30% IAS, Guard gains 15% prismatic resist . . .
and the set gives 8% life leech to top it all off! So now you have 30% IAS,
15% prismatic, 8% life leech, CBF, poison immunity . . . from two pieces . . . no strength
requirement . . . at level 6. Are you listening yet? The valuable mods actually qualify
these highly underrated items for end-game usage. The only weakness I can think
of is that Death’s Guard can hold only 8 potions.
As I said earlier, socketing in LoD is vastly different than in classic. You
have a lot more items to put into the sockets, such as runes and jewels in
addition to gems. Runes have inherently fixed properties that change depending
on where you socket it. Jewels have inherently variable properties that stay the
same no matter where you socket it. For example, an Um rune always gives 25%
Open Wounds in weapons, but if you socket it in your armor, it gives 15%
prismatic resists. A prismatic jewel can have anywhere from 5 to 15 resist all,
but it will not change whether you socket it in your shield or your armor. In
addition, LoD gives you a socket quest (Act 5 Quest 1) that allows you to socket
any weapon (barring javelins), armor, shield and helm, even the unique ones,
enhancing them even further.
When socketing, pay attention not only to the mods of the rune, gem or jewel,
but also whether any cheaper substitutes exist. For example, you can socket your
Ambergris Jewel (26% LR) in your armor, but be aware that Ort Rune gives 30% LR
when socketed into armor. Not only are Ort Runes easier to find, but also you
can then socket your Ambergris Jewel into another slot that normally would not
allow you to gain Lightning Resistance. For example, put it into Blade of Ali
Baba (unique Tulwar) since no runes can give you LR when socketed into a weapon.
Be aware that jewels can spawn with a prefix and a suffix. So if you need IAS,
for example, and you have an Ambergris Jewel of Fervor, you essentially are
packing 26% LR and 15% IAS in a single jewel, and you can’t match this with a
single Ort rune.
A pet peeve of mine concerns gems and rare runes. A perfect Diamond is
relatively easy to make, and it gives you 19% resist all in shields but +100 AR
in armor. In contrast, Um rune is very rare, and it gives you 22% resist all in
shields and 15% resist all in armor. Unless you intend to squeeze every little
bit of resist you can manage into your Javazon, there’s no point wasting an Um
rune into a shield when a Perfect Diamond can do the same job, admittedly with
only 3% less resist all! Um runes are better used in armors and helms, where
Diamonds won’t give you resist all. The same applies to Perfect Topaz in armor
and helm vs. Ist Rune, as well as Amn and Vex runes for dual leech in weapons
when two Perfect Skulls would’ve done just as well.
For a Javazon, socketing is very simple, since you can’t socket Javelins. Only
one item requires a thought on socketing, and that is your shield. And for a
shield, usually a perfect Diamond for resist all would be good. See the Shields
section above for some other suggestions. Remember that you can boost an individual
resist a lot more than all resists. For example, if you are desperately in need
for LR, a Perfect Topaz (40% LR) would do much better than a Perfect Diamond
(19% all). Moser’s is great since it comes with two such sockets for you to
mix and match, but keep in mind that two Perfect Diamonds (38% all) are still
better compared to two different individual single resists. For helm and armor,
the choices are just as diverse, but it would be good to get mods that you can’t
get in a shield . . . IAS, FHR and stat boosts come to mind, as well as max/min and
enhanced damage. See the Arreat Summit for full lists of Jewel affixes, runes
and gems.
A friend of mine once remarked that charms fix everything that’s
wrong with a character. While he could not be farther from the truth, he does
point out the incredible power these items possess. Charms are new features
in LoD on which you sacrifice item space in your inventory for a boost. Since
you don’t normally hold anything else in your inventory, you can pack a lot
of charms into your backpack. And of course, charms come with plethora of small
mods that may be weak separately, but very powerful cumulatively, depending
on how much space you dedicate to charms. Charms give you an opportunity to
either cover the weak spots in your equipment, or maybe enhance your equipment's
strengths. Note that charms won’t work if you put them in your stash or your
Horadric cube, even if you carry the cube with you.
So, what can you get from a charm?
- Skills. Grand Charms (3 spaces) can spawn with a prefix that gives +1 to
a certain skill tree. Obviously, of interest here are Acrobat’s and Harpoonist’s
prefixes, which give +passive and +javelin respectively. Given the increasing
return of investment in skills like Lightning Fury, one Harpoonist’s GC can
increase your killing power significantly.
- Resists. A Grand Charm can give up to 30% to individual resists and 15%
to all resists. Large and Small Charms can, too, to a lesser extent. Start
looking for resist charms if you have assembled your equipment and found that
you’re lacking in certain resists.
- Faster Run/Walk and Faster Hit Recovery. Small Charms are more valuable
in this respect, spawning suffixes that give 5% to either. This can be used
to meet FHR breakpoints and to make you run faster.
- Life and Mana Boost. As said earlier, you are better off finding mana charms
rather than pumping energy, since the bonuses from these suffixes can be quite
significant. A Grand Charm gives you more value for Mana, while Small and
Large Charms give you more value for Life.
- Elemental Damage. The amount of elemental damage each charm can pack might
not be much, but if you have several of them, they will add up. Each cold
damage affix worths one second of cold duration in Normal. Look out for dual-mod
elemental damage charms - dual-mod cold damage charms will add two seconds
of cold duration in Normal as well.
- Physical Damage. This comes in form of maximum or minimum damage. They add
damage unmodified yet by your Str/Dex modifiers, and thus can add up to significant
amount. The prefixes can spawn in all types of charms, and some prefixes give
small bonuses to AR as well.
- Defense and AR. Defense is great for some specific builds, while AR is great
for all. Look out for charms with prefixes that gives both AR and +max damage.
- Stat Bonuses. You can increase your Str and Dex using charms. In the long
run, it will be better to simply increase your stats as you level up so that
you can replace these charms with others with more useful mods, but these
charms can be useful if you can’t wear a particular item because you don’t
meet its requirement, and you’re off only by several points. Better values
come in Small (+2) and Large (+5) charms, but unless you have a really good
prefix as well, try to get rid of these charms as soon as possible.
- MF% and GF%. Not too important but nice to have. These can spawn in charms
as well. You might want several of these if you dedicate your ranger Javazon
to item finding, especially in Secret Cow Level.
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Phage v1.2, 4/19/03
© Phage 2003
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Javazon Guide cont'd: Part 1 2
3 4 4a 5 6
7 8 9
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