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Posted By: highlander_bob
Posted On: 15 September 2009 - 07:54 PM
Server Consolidation

http://forums.statio...topic_id=994876


Dear Star Wars Galaxies™ Account Holder,

Due to the overwhelming success of the recent Free Character Transfer Service, we want to inform you that on October 15, 2009, at 5:00 PM PT, Sony Online Entertainment (SOE) will close the following 12 Star Wars Galaxies servers:




Corbantis
Europe-Infinity
Intrepid
Kauri
Kettemoor
Lowca
Naritus
Scylla
Tarquinas
Tempest
Valcyn
Wanderhome
Character creation will be disabled on the affected servers beginning September 15, 2009 at 4:00 AM PDT.

In accordance with the server closure date, the Free Character Transfer service has been extended through October 15. 2009. Between September 15, 2009 and October 15, 2009 at 4:59 PM PT all characters on the affected servers are eligible for a one way, one time Free Character Transfer* to any of the remaining thirteen (13) Star Wars Galaxies servers. After October 15, 2009 at 5:00 PM PT, any characters and their associated items and structures remaining on the identified servers being closed will no longer be accessible on your Star Wars Galaxies or Station Access account.

Please visit http://starwarsgalax...ny.com/freects/ for complete details on how to transfer your character using the Star Wars Galaxies Free Character Transfer Service.

We appreciate your loyalty and commitment to Star Wars Galaxies and value having you in the community. We hope that you will continue to play on one of the 13 thriving Star Wars Galaxies servers and look forward to sharing many more new and exciting Star Wars™ themed adventures with you in the coming months as we introduce the Chronicle Master System, Death Troopers, and the upcoming Galactic Civil War enhancements.

Server Closure FAQ


Sincerely,
Sony Online Entertainment

*Terms and Conditions Apply:

In connection with the identified servers, Free Character Transfer Service will be available through 4:59 PM PDT on October 15, 2009. This "Free Character Transfer Service” only applies to a one-time/once per character move from an identified server to be closed to one of the remaining galaxy servers as determined by SOE in its sole and absolute discretion. All characters much be transferred to and from the same Station account.
Your character must be located on one of the original 10 ground planets at the time of your transfer request to perform a server transfer. The original 10 ground planets are Corellia, Dantooine, Dathomir, Endor, Lok, Naboo, Rori, Talus, Tatooine, and Yavin 4.
For purposes of this Free Character Transfer Service, the identified servers closing October 15, 2009 include: Corbantis, Intrepid, Kauri, Kettemoor, Lowca, Naritus, Scylla, Tarquinas, Tempest, Valcyn, Europe-Infinity and Wanderhome.
Valid destination servers include: Ahazi, Bloodfin, Bria, Chilastra, Eclipse, Europe-Chimaera, Europe-FarStar, Flurry, Gorath, Radiant, Shadowfire, Starsider, and Sunrunner.
To access the Free Character Transfer Service, you must login to Star Wars Galaxies with the character you would like to transfer. You will be notified that your character qualifies for the free character transfer service opportunity when you login. Eligible characters may also enter "/freects" to begin the transfer process. Only one character may be transferred at a time. Please read and respond carefully to each question and answer entry you type. All Character Transfers are considered final and cannot be reversed.
Free Character Transfer Service terms and limitations: Please be aware that Vendors and contents of Vendors will not transfer. Items equipped by the character (and/or contained within items equipped by the character) will transfer. Items in the character's inventory (and/or contained within items in the character's inventory) will transfer. Items in the character's bank (and/or contained within items in the character's bank) will transfer. Items in the character's datapad (and/or contained within items in the character's datapad) will transfer. Items that do not qualify as either "items equipped by the character" or "items in the character's datapad" as noted in the aforementioned terms, will not transfer.
Please note that any items that are connected to your in-game structures must be packed up with the structure(s) or they will not be transferred.
Character names are not guaranteed on galaxy-to-galaxy transfers. If the character's name has already been used on the Galaxy you wish to move to, you will be able to enter a new name in the field provided (subject to the terms and conditions of the Character Naming Policy).
Character transfers from one account to another are not part of the Free Character Transfer Service.
If you attempt to transfer characters in violation of these guidelines, restrictions, the Terms of Use for Star Wars Galaxies, the Software License and Limited Warranty agreement or the Rules and Policies (for instance, attempting to transfer characters from another person's account or to or from an account purchased by or for you for another person on which you are not the original registered user of that account), the characters will not be moved, your request will not be processed or approved, and your account(s) will be subject to review and appropriate disciplinary action taken.
Any characters that are not transferred before the October 15, 2009 server closure date will be removed from your character list.
Sony Online Entertainment and LucasArts do not ensure continuous or error-free access, use or availability of any game content, feature, game-play or server and may change, modify, disable, suspend or remove any such content, feature, game-play or server at their sole discretion.


STAR WARS GALAXIES™ SERVER CLOSURE F.A.Q.



Which servers will be closing?

The following 12 servers will be closing on Thursday, October 15 2009:

- Corbantis

- Europe-Infinity

- Intrepid

- Kauri

- Kettemoor

- Lowca

- Naritus

- Scylla

- Tarquinas

- Tempest

- Valcyn

- Wanderhome

When will these 12 servers be closed?

These servers will be closing on Thursday, October 15, 2009, at 4:40 PM Pacific Time.

Why are you closing these 12 Star Wars Galaxies Servers?

The Free Character Transfer Service launched earlier this year with the intention of allowing players to transfer to servers with more active communities, creating a more vibrant and memorable Star Wars Galaxies gaming experience. The Free Character Transfer Service was a phenomenal success, leaving the less active servers in an undesirable position. In order to help streamline the current and new user experience, we have made the decision to close the less active servers and focus on the thriving Star Wars Galaxies servers.

Can I move my characters off of these servers?

Yes, you can move any character from the 12 identified servers up until Thursday, October 15, 2009 at 4:59 PM PT. Please see http://starwarsgalax...ny.com/freects/ for terms and conditions.

Will I be charged to move my characters from these servers?

No. If you take advantage of the Free Character Transfer Service before Thursday, October 15, 2009 at 5:00 PM PT, you will not be charged to transfer your characters to one of the 13 destination servers including:

- Ahazi

- Bloodfin

- Bria

- Chilastra

- Eclipse

- Europe-Chimaera

- Europe-FarStar

- Flurry

- Gorath

- Radiant

- Shadowfire

- Starsider

- Sunrunner

Where can I find out more information on the Free Character Transfer Service?

http://starwarsgalax...ny.com/freects/

What if my account is inactive/closed but I want to move my characters off of these servers?

You must reactivate your account by visiting the www.station.sony.com and entering a valid credit card or Game Time card. Once your account is active, paid, and in good standing you will be able to transfer your character using the Free Character Transfer Service through October 15, 2009.

What happens if I am not able to transfer my characters from these servers before October 15th 2009, can I move my characters after October 15th 2009?

Beginning October 16th, 2009 at 12:01 AM PT you will be able to contact Customer Support and for the standard Character Transfer fee of $50.00 you will be able to schedule a transfer for your character, eligible structures and inventory.

Please be aware that the Character Transfer Service from closed servers does not guarantee that all inventory items will be transferred. Due to the unique nature of moving a character from a closed server, the Character Transfer Service may take additional time to process.

For more information on the Character Transfer Service visit: https://store.statio...ertransfers.jsp

What if I don’t want to change servers?

Unfortunately, if you’re on a server that’s slated to be closed you will have to make the move in order to continue playing Star Wars Galaxies.

I like playing the game by myself and don’t care how many players are on my particular server at a given time. Can you just leave me be and let me keep playing?

Sorry, but in an effort to improve the gameplay experience for everyone, all characters on the identified servers must be moved. We encourage everyone to take advantage of the Free Character Transfer Service before October 15, 2009 so that you can move your character at no charge.

Does this mean you’re shutting down Galaxies?

No, not at all. We have lots of new content and updates planned for Galaxies and remain committed to making the game an enjoyable and engrossing experience. The server closure is an effort to improve the gameplay experience for all of our players.


Comments: 2 :: View Comments

Posted By: Strolan
Posted On: 21 March 2009 - 03:59 AM
Changes, House Cleaning and new Features

Today I went through the forums and cleaned things up and added some new stuff to make the boards more friendly. Here are the changes;

- Disbanded our officer group for the forums. As of this time it doesn't serve much function. All the former officers have been moved back to ABM. Since SOE changed the IG rules on city functions all the officers duties are better off handled IG. Those ABM's that were Officers will remain our cities miltia as long as they are active.

- Removed / moved old forums and stickied that were out of date, or no longer getting use. I also renamed several forums to make them more relevant to the game.

- Added sub forums redirects to most of the Profession forums and some others where I thought it was relevant. This should make it easier for people to find info at their finger tips instead of searching the SOE forums or for links on these forums to the info.

Enjoy!


Comments: 1 :: View Comments

Posted By: Strolan
Posted On: 30 January 2009 - 07:07 PM
The Housing Purge is Coming!

Hello friends new and old!

Now that the CTS is in full swing SOE is looking to cap off the event with a housing purge on March 3rd. Unlike last time Basinia is not immune from the threat of losing our Metropolis status. On top of that Basinia is going to lose many of the original houses that were placed over 4 years ago. While it is sad to lose so many historic structures Basinia will be better for it. For a long time those houses have stood empty as reminders to us that still play SW:G of all our friends that are now gone. Now they will open up area for Basiners that haven't had a place in Basinia and maybe to some new folks that are looking for a home on their new server.

If you are currently playing SW:G and want to learn how to help save Basia's metropolis status check the discussion here. So far it looks like we have enough folks to keep Basinia a galaxy class city of Chilastra. And with all the new real estate Basinia's future could be brighter than ever!


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Posted By: Strolan
Posted On: 17 February 2008 - 07:33 PM
The Basin @ SW:G gets a new look!

In case anyone noticed we got a new look this weekend!

Thanks to NLX3647 and TPJ for getting our boards done so quickly! They look awesome, thank you! Both of them did the upgrade in theri free time so we wouldn't have to much downtime. Cheers!

Obviously, the Basin @ SW:G aren't the most active forums for The Amazon Basin. But The Amazon Basin admins have assured us these forums for as long as we want to have a guild in SW:G. Thanks to the Admin team for providing these excellent boards.


Comments: 26 :: View Comments

Posted By: Strolan
Posted On: 15 January 2008 - 04:36 AM
CH. 8 Goes Live Tommorrow!

On Tuesday, January 15, at 4:00 AM PST all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PST (Los Angeles) / 6:00 AM CST (Austin) / 7:00 AM EST (New York)
12:00 PM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo)
Click here for a Time Zone Calculator.



Chapter 8: The Nova Orion Crisis
Publish Notes, January 15, 2007

Nova Orion Station:

* Nova Orion Industries, a starship research and development company, is based out of a space station located in Ord Mantell space. Created by Jonas Nova and Garrick Orion, the company has grown from its humble origins to become a galactic level producer of starships. The Nova Orion space station is a hub for new space quests in Chapter 8.

Star Destroyer Heroic Encounter:

* An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship may recruit a pilot to smuggle them aboard. Solo flight options remain available; however, groups will earn bonuses in the instance if they enter via a POB ship. Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.

Collections:

* Added space-based collection system.
* Added new ground collections.
* Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.

Space:

* Ord Mantell can now be found on the hyperspace map.
* Kashyyyk and Mustafar are displayed properly on the hyperspace map.
* Greatly reduced droid command reuse time on most droid commands.
* Final mission for "Vothinyak" is no longer a convoy mission; it is now an escort mission.
* Removed the reference to Y-8 in name and description of the mining capacitor and reactor, since they may be equipped on more ships than just the Y-8.
* Fixed a bug where ship components that were not actually in the player's inventory would be shown in the ship terminal component management window.
* Adjusted the amount of ground experience gained for killing enemy NPCs in space.
* Removed the quest complete window that would pop-up when a space mission was completed. For example, if you were on a Nova Orion quest, and you completed the first portion (a patrol mission), you will no longer get the quest complete window that requires you to push Accept.
* The space loot system no longer tells the player they have received credits when they haven't due to a player having a full inventory. The player now receives a system message stating their inventory or loot box is full.
* X-Wing Texture Kits: Added the ability to use the texture kits on Advanced X-Wings.
* YT-1300: Changed the elite engine appearance to use the first engine appearance instead of the second.
* YT-2400: Changed the engine appearances of the broken second engine to the first engine appearance.
* Ship Texture Kit: Added the YT-2400.
* Increased spawns for Imperial, Rebel, Black Sun, Hidden Daggers, and Void Wing Capital Ships.

Ships:

* Four new ships have been added: the Rebel Incom X4 Gunship, Imperial YE-4 Assault Gunship, Blacksun AEG-77 Vigo Gunship, and the Naboo N-1 Starfighter.
* Eight new shipwright craftable components have been added (three capacitors, three armor plating, one gunship shield, and one reactor draft schematics).
* Ships no longer have a parking location, allowing ship view and launch from any planet or terminal.
* Gyroscopes have been added to all player controller turrets. No longer will pitching/yawing your ship cause your turret to pitch/yaw as well(turret rotation clamps still apply). This should make shooting much easier!
* The secondary engine appearance of the VT-49 Decimator fixed to use the correct engine glow.
* Fixed a missing tractor beam appearance on all starships that have weapon appearances (tie fighters do not have weapon appearances).
* Changed weapon version s03 appearances on the Belbullab-22 to use version s02, due to muzzles pointing down on the s03 version instead of forward.
* Blacksun Light Fighters using the light engine version s02 have had their exhaust particle effect fixed.
* The YT-1300, YKL37R, and Decimator missing elite engine appearance has been added.
* Fixed the glow and the audio effect on the booster on the ARC-170.
* Changed the turrets on the ARC-170 to use 360 rotation to fix a blindspot issue with firing turrets on the ship.
* Rear turret angle of the Y-wing increased, which allows them to be more competitive in PvP.
* The engine of the A-wing was using the wrong appearance, which caused the glows to be bugged. This fix puts back in the glows and the correct appearance.
* Removed glow and bloom effects on the A-wing that were displaying in incorrect locations.
* Ship details now properly updates to reflect damage or repairs.
* Fixed a bug that caused the component status display to be incorrect when targeting player controlled ships after they respawned.
* Storage deeds can now be used on POB ships. Storage deeds can be redeemed from a POB ship terminal or from the ship's control device in a datapad. Ships cannot be re-deeded until all storage deeds are removed.

Combat:

* Creatures now obey line of sight rules when calling for help.
* The special attack animation for bol, dewback, and bolma has been tweaked. It's no longer animating super fast.
* Carbine animations now shoot particles properly again.
* Weapon glow effects will no longer display while cloaked.
* Combat spam for Damage over Time effects will now tell you how much (if any) damage was absorbed and resisted.
* The Show Snare Messages checkbox now works as expected.
* Minimum range on all grenades and grenade subcomponents is fixed at 0m.
* Fixed an issue with grenades ignoring their correct cool down groups.

User Interface:

* Clicking your own status bar or your target's target bar will set that target to your current target.
* Right clicking a group member now has an option to send a tell.
* Space group invite window closes properly when launching into space.
* Added right clicking group functionality to the party and player (target / self) windows. You must be grouped in order to right click your own player window.
* Leave Group has been removed from the radial menu; this can be achieved via right clicking on your status bar.
* Fixed a bug where some buff effects were incorrectly removed on character death.
* The selected target is now always cleared when entering the pilot's chair or a turret bay while in space.
* Added an option under the Controls tab to enable/disable the new gimbal correction system for turrets on ships. It is enabled by default.
* Character Skill mods are now displayed as percentages.
* The Inventory split window buttons now properly align at higher resolutions.
* After deleting an item from the inventory in List View, no item gets selected afterwards by default.
* The red border surrounding a skill that is on cooldown but is trying to be used has been re-aligned.
* The droid programming buttons (Datapad) now align and scale properly.
* Changing font size using the mousewheel or the chat tab now saves.
* Stopped "Out of Range" icon from disabling highlighting of button.
* When "Mouse left and right drives movement" or "Middle mouse drives movement" are enabled in the keymap, driving movement with mouse buttons now properly cancels autorun.
* In Lotto Loot group loot mode, a loot selection window will no longer pop up for the entire group if the only thing on the corpse is credits. In that case, the standard loot window will pop up for the person looting and the credits will be split among the group members.
* Added a button called "Find Controllers" to the Controls tab in Options. If you plug in a joystick AFTER starting the client and press this button, it will find your newly plugged in controller.
* /findcontrollers will now do the same thing as hitting the "Find Controllers" button in the Controls tab of the Options control.
* Joysticks are now hot swappable. There is a 10 second delay if you happen to accidentally unplug your controller, but after that you will have to ask the client to find the controller again.
* Users may have a max of 6 controllers connected to client per session. Any more than that and you'll have to remove some of the joysticks, and restart the client with the new joysticks attached.
* /showinstanceinfo will now show information about what instances you and your group mates are flagged to enter.
* The overhead map now automatically closes when entering a turret, pilot chair, and operations station.
* Objects will now automatically stack when placed into a wearable container, even if the wearable container is not equipped (e.g., it's in your house).
* Credit and bank values now can be delimited via a token of your choice (comma or period). This option is turned off by default, but you can turn it on via the Options -> Misc panel.
* Naming a building, waypoint, crafted item or backpack in a player's inventory now ignores any leading @'s. @'s that are not at the start of the name are unaffected. For example: "@my house" will now be treated as "my house", "party @ my place" will still be "party @ my place" and " @home" will remain " @home" (notice the space).
* Fixed a bug that would cause inventory and examine windows to display incorrect usability information after changing characters. UUmm
* Collection titles no longer show as code string.
* Removed "Description:" text from Quest Journal when a quest category is selected.
* The Ship Component Management window now properly shows the counter measure packs for gunships allowing the packs to be loaded.

Waypoints:

* You can now specify the name of the waypoint in the /waypoint command by putting it at the end of the command.
* A "Set Color" option has been added to the waypoint radial menu to set the color of the waypoint. Note that this only sets the color of the waypoint, not the color of the waypoint name. You can also specify the waypoint color (blue, green, orange, purple, white, yellow) anywhere in the /waypoint command to create the waypoint in that color.
* /wp has been added as a shortcut for /waypoint.
* The waypoint created from the bazaar vendor search now contains the price and name of the item in the waypoint name.
* On the ground, you can create a waypoint at the current intended/look at target location by specifying -target immediately after /waypoint (i.e. "/waypoint -target"SMILEY<img src=" />. The intended (green bracket) target is checked first, and then the look at (blue bracket) target is checked. If there is no intended or look at target, the current location is used.
* Fixed an issue where if a mail has multiple attached waypoints, and you save each attached waypoint one at a time, it will always create the last attached waypoint.
* Fixed an issue where a waypoint attached to a mail does not retain its color when the waypoint is recreated from the attachment.
* The waypoint color for the waypoint created by /findFriend is now purple. This only applies if a waypoint is actually created. If the existing /findFriend waypoint is re-used, the existing waypoint color will be maintained.
* The waypoint color for the waypoint created for the Bazaar Terminal Vendor Location is now green.
* The waypoint color for the waypoint created by surveying is now orange. This only applies if a waypoint is actually created. If the existing surveying waypoint is re-used, the existing waypoint color will be maintained.
* Fixed an issue where sometime the /findFriend and survey waypoint do not display the correct distance in the waypoint monitor.
* You can create a waypoint on a different planet or space zone from anywhere by specifying the planet/space zone name immediately after /waypoint (i.e. "/waypoint <planet/space zone name>"SMILEY<img src=" />. The following lists the planet/space zone name that you can pass to the /waypoint command (i.e. "/waypoint <planet/space zone name>"SMILEY<img src=" /> to create the waypoint on the specified planet/space zone.
o tatooine -> Tatooine
o naboo -> Naboo
o corellia -> Corellia
o rori -> Rori
o talus -> Talus
o yavin4 -> Yavin4
o endor -> Endor
o lok -> Lok
o dantooine -> Dantooine
o dathomir -> Dathomir
o kachirho -> Kashyyyk (Kachirho)
o etyyy -> Kashyyyk (Etyyy, the Hunting Grounds)
o khowir -> Kashyyyk (Khowir Forest)
o mustafar -> Mustafar
o space_tatooine -> Tatoo System
o space_naboo -> Naboo System
o space_corellia -> Corellian System
o space_deep -> Deep Space
o space_kessel -> Kessel System
o space_yavin4 -> Yavin System
o space_endor -> Endor System
o space_lok -> Karthakk System (Lok)
o space_dantooine -> Dantooine System
o space_dathomir -> Dathomir System
o space_kashyyyk -> Kashyyyk Space
o space_nova_orion -> Ord Mantell (Nova Orion Sector)

Advanced Decoration:

* Advanced decoration options, pitch and roll, are now available as collection rewards.
* The left/right furniture rotation commands have been replaced with yaw+/yaw- commands. On the Rotate radial sub-menu, they will appear as Yaw+ and Yaw-, and as slash command /rotateFurniture YAW <degrees (-180 to 180)>.
* There is a new option at the bottom of the Misc Options tab to set the number of degree by which furniture are rotated when using the Rotate radial sub-menu or when using /rotateFurniture and no degree is specified. The default value is 90.
* Yaw Random has been added to the Rotate radial sub-menu (slash command /rotateFurniture YAW RANDOM) that that will randomly rotate the object around the yaw axis.
* Reset has been added to the Rotate radial sub-menu (slash command /rotateFurniture RESET) that will reset the object's rotation/orientation.
* Copy has been added to the Rotate radial sub-menu (slash command /rotateFurniture COPY) that will set the current look at (blue bracket) target to the same rotation/orientation as the current intended (green bracket) target.
* Copy Location has been added to the Move radial sub-menu (slash command /moveFurniture COPY LOCATION) that will move the current look at (blue bracket) target to the same horizontal location as the current intended (green bracket) target. Both objects must be located in the same room.
* Copy Height has been added to the Move radial sub-menu (slash command /moveFurniture COPY HEIGHT) that will move the current look at (blue bracket) target to the same height as the current intended (green bracket) target. Both objects must be located in the same room.
* Added /rotateFurniture SAVE <save slot # (1 to 10)> and /rotateFurniture RESTORE <save slot # (1 to 10)> to allow saving an object's rotation information into 1 of 10 "rotation save slots", and then later applying the saved rotation information to another object.
* Furniture move and rotate commands can now be performed while stealthed.
* You can right-click the examine window to rotate objects in your house. While examining an object that can be manipulated in the your house, right-clicking the window will spawn a menu with options if the needed collections have been completed.
* Added left/and right move furniture commands in the Move radial sub-menu, and slash commands /moveFurniture left and /moveFurniture right.

Township of Aurilia:

* The fog will no longer repel Master Pilots, even if their combat level is lower than 70.
* Added starship launch terminal to the township.

Beast Master:

* Fixed an issue where level 90 beasts could stop gaining loyalty.
* The Structure Helper monkey will only buff structure skills, like architect.
* A new Helper Monkey was created with shipwright-only skill mods on it.
* Noxious Vrelt Scavengers will now stuff correctly.

Commando:

* Heavy weapons can now be fired from kneeling and prone position (without Auto-Aim enabled).

Entertainer:

* Fixed a bug where if you had sound disabled, you could not flourish.
* Corrected an issue that could leave someone unable to recieve buffs from an entertainer until they logged off and back in again.
* The Build a Buff UI will no longer allow entertainers to apply buffs with no effects in them.
* The Build a Buff UI now properly resets the used points when opening (you don't have to hit the clear button every time anymore).

Jedi:

* The Saber Block buff may now be applied with any weapon. The parry bonus will still only be applied under the current rules: Melee weapon vs. Melee and Lightsaber weapon vs. Melee and Ranged.

Officer:

* Decreased the sound volume on officer buff effects.
* Toned down the particle effect of Orbital Strike.

Trader:

* Reverse Engineering: Corrected an issue that prevented you from adding Camouflage or Block Value as the 2nd or 3rd modifier when creating multi-stat Skill Enhancing Attachments.
* Munitions: Removed some deprecated stats from grenade crafting.
* Munitions: Added damage component to Warhead Fusing Mechanism.

Player Cities:

* Fixed an issue with mayors not being able to pick up city decorations.

Miscellaneous:

* Fixed incorrect texture references in the terrain shaders.
* Corrected an issue that caused a player to walk into space while on a ship.
* Throwing a grenade will no longer cause the player who threw the grenade to look as if he's running in place on another client's machine.
* Fixed a bug where camera would snap to behind a chair or mount when the player stands/dismounts.
* Players who sit on furniture during an event (such as the Millennium Falcon tutorial) will no longer be told they are still sitting when they attempt to use a mount or vehicle.
* The Galactic Map on the Ticket Terminal now displays Dathomir properly.
* Fixed a bug that would cause Gorvo to stop attacking players.
* Fixed a bug that caused the player's inventory to be re-sorted when using incubators, installing cybernetics, or crafting.
* Fixed a bug that prevented some self-buffs and heals from being used when targeting a dead creature.
* Corrected an issue with the lotto loot group loot setting where a player going link dead would result in items on the corpse not transferring properly to the winner.
* While using lotto group loot mode credits should always be split between all eligible group members even when no individuals specifically select to loot the credits.
* The Jedi located near a potted plant has been moved outside of his hut. He is now attackable.
* Backs on all paintings have been added.


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