Difference between revisions of "Corpse Explosion"
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Onderduiker (talk | contribs) m (moved D2 Corpse Explosion to Corpse Explosion) |
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Revision as of 07:20, 15 May 2011
Details
Template:D2 Stat
|-
!align=left|Physical Damage Radius (Yards)
|colspan=5|[(7+lvl)/2]*2/3
|-
!align=left|Fire Damage Radius (Yards)
|colspan=5|[(8+lvl)/2]*2/3
|}
- Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters is calculated based on 70-120% of the average base life of a normal monster of their level.
- Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [1]
- Damage does not increase with player count.
- When target mlvl>clvl, damage is multiplied by clvl/mlvl. [2]
- 50% damage is converted to fire damage.
- Considered a Fire Skill, but +% Fire Skill Damage from items and Fire Mastery does not apply to its fire damage. [3] [4]
- Damage is always applied within its radius: it cannot be blocked in any way.
- Damage not reduced by -% Enhanced Damage, applied by the following:
- Amplify Damage is normally best cast to maximise damage.
- Cast rate
Sources
- [[D2 Nihlathak|Template:D2 Unique bold]] casts NihlathakCorpseExplosion, not Corpse Explosion.
Skill bonus
- +1-3 Corpse Explosion can spawn on ilvl <37 wands and shrunken heads.
Template:D2 Skill bonus
|-
| +1-3
!align=left|[[D2 Unique Normal wand#Maelstrom|Template:D2 Unique]]
|14||No
|}
Charges
Template:D2 Skill charges
|-
|4||12
|align=left|[[D2 Rune Word blunt#Black|Template:D2 Unique bold]] club/hammer/mace
|35||No
|-
|5||40
!align=left|[[D2 Unique Exceptional body armor#Corpsemourn|Template:D2 Unique]]
|55||No
|-
|14||30
!align=left|[[D2 Unique Elite polearm#Bonehew|Template:D2 Unique]]
|64||No
|}
Level 1-60 stats
Template:D2 Level 1-10 |- !align=left|Physical Radius (Yards) |2 2/3||2 2/3||3 1/3||3 1/3||4 ||4 ||4 2/3||4 2/3||5 1/3||5 1/3 |- !align=left|Fire Radius (Yards) |2 2/3||3 1/3||3 1/3||4 ||4 ||4 2/3||4 2/3||5 1/3||5 1/3||6 |- !align=left|Mana Cost |15||16||17||18||19||20||21||22||23||24 |}
Template:D2 Level 11-20
|-
!align=left|Physical Radius (Yards)
|6 ||6 ||6 2/3||6 2/3||7 1/3||7 1/3||8 ||8 ||8 2/3||8 2/3
|-
!align=left|Fire Radius (Yards)
|6 ||6 2/3||6 2/3||7 1/3||7 1/3||8 ||8 ||8 2/3||8 2/3||9 1/3
|-
!align=left|Mana Cost
|25||26||27||28||29||30||31||32||33||34
|}
Template:D2 Level 21-30
|-
!align=left|Physical Radius (Yards)
|9 1/3||9 1/3||10 ||10 ||10 2/3||10 2/3||11 1/3||11 1/3||12 ||12
|-
!align=left|Fire Radius (Yards)
|9 1/3||10 ||10 ||10 2/3||10 2/3||11 1/3||11 1/3||12 ||12 ||12 2/3
|-
!align=left|Mana Cost
|35||36||37||38||39||40||41||42||43||44
|}
Template:D2 Level 31-40
|-
!align=left|Physical Radius (Yards)
|12 2/3||12 2/3||13 1/3||13 1/3||14 ||14 ||14 2/3||14 2/3||15 1/3||15 1/3
|-
!align=left|Fire Radius (Yards)
|12 2/3||13 1/3||13 1/3||14 ||14 ||14 2/3||14 2/3||15 1/3||15 1/3||16
|-
!align=left|Mana Cost
|45||46||47||48||49||50||51||52||53||54
|}
Template:D2 Level 41-50
|-
!align=left|Physical Radius (Yards)
|16 ||16 ||16 2/3||16 2/3||17 1/3||17 1/3||18 ||18 ||18 2/3||18 2/3
|-
!align=left|Fire Radius (Yards)
|16 ||16 2/3||16 2/3||17 1/3||17 1/3||18 ||18 ||18 2/3||18 2/3||19 1/3
|-
!align=left|Mana Cost
|55||56||57||58||59||60||61||62||63||64
|}
Template:D2 Level 51-60
|-
!align=left|Physical Radius (Yards)
|19 1/3||19 1/3||20 ||20 ||20 2/3||20 2/3||21 1/3||21 1/3||22 ||22
|-
!align=left|Fire Radius (Yards)
|19 1/3||20 ||20 ||20 2/3||20 2/3||21 1/3||21 1/3||22 ||22 ||22 2/3
|-
!align=left|Mana Cost
|65||66||67||68||69||70||71||72||73||74
|}
References
- Poison and Bone Spells (Arreat Summit)
- +fire skill dmg, CE (Necromancer Room)
- Fire Mastery and CE. Testing Needed. (Technical Discussion Archives)
- Librarian, Corpse Explosion mechanism (Necromancer Room)
- Nefarius, Some peculiarities of the player corpse explosion (Phrozen Keep)