Difference between revisions of "Lightning Sentry"

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{{D2 Trap
+
{{Trap
 
|Type=Long range multi-summon attack
 
|Type=Long range multi-summon attack
 
|Tier=5
 
|Tier=5
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|WD=None
 
|WD=None
 
|LB=No
 
|LB=No
|r1={{D2 Req}}
+
|r1={{Req}}
|r2={{D2 Req}}
+
|r2={{Req}}
 
|r3=
 
|r3=
|r4={{D2 Req}}
+
|r4={{Req}}
 
|r5=
 
|r5=
 
|r6=
 
|r6=
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|r10=
 
|r10=
 
|s1=
 
|s1=
|s2={{D2 Syn}}
+
|s2={{Syn}}
 
|s3=
 
|s3=
|s4={{D2 Syn}}
+
|s4={{Syn}}
 
|s5=
 
|s5=
 
|s6=
 
|s6=
 
|s7=
 
|s7=
 
|s8=
 
|s8=
|s9={{D2 Syn}}
+
|s9={{Syn}}
 
|s10=}}
 
|s10=}}
 
+
{{U|=This device discharges great bolts of electricity, frying assailants when they come near.}}
 
 
{{D2 Unique
 
|=This device discharges great bolts of electricity, frying assailants when they come near.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Lightning Sentry#Level 1-60 stats|Level 1-60 stats]]
+
[[Lightning Sentry (skill)#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
 
!align=left|Shots Fired
 
!align=left|Shots Fired
 
|10
 
|10
 
|-
 
|-
!align=left|[[D2 Missile|Missile]] Range (Frames)
+
!align=left|[[Missile]] Range (Frames)
 
|8+(2*slvl)
 
|8+(2*slvl)
 
|-
 
|-
!align=left|Min Lightning Damage
+
!align=left|Min [[Lightning Damage]]
 
|1
 
|1
 
|-
 
|-
!align=left|{{D2 Set|=+% Lightning Damage}}
+
!align=left|{{S|=+% Lightning Damage}}
 
|12*(Shock Web.blvl+Charged Bolt Sentry.blvl+Death Sentry.blvl)
 
|12*(Shock Web.blvl+Charged Bolt Sentry.blvl+Death Sentry.blvl)
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
 
!align=left|Max Lightning Damage
 
!align=left|Max Lightning Damage
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*Assassin and any [[D2 Shadow Warrior|Shadow Warrior]] or [[D2 Shadow Master|Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
+
*Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
 
**Blade Sentinel
 
**Blade Sentinel
 
**Charged Bolt Sentry
 
**Charged Bolt Sentry
Line 71: Line 68:
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
 
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
*Since damage is applied by the sentry and not the Assassin, [[D2 % Skill Damage#Lightning Skill Damage|+% Lightning Skill Damage]] and [[D2 -% Enemy Resistance#-% Enemy Lightning Resistance|-% Enemy Lightning Resistance]] do not apply.
+
*Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Lightning Resistance]] do not apply.
*Fires a piercing lightning bolt with each shot. Lightning bolts are [[D2 Missile#Size|size 2]], which means that they can collide with more than one target simultaneously. Although [[D2 Missile#Last collide|last collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410]
+
*Fires a piercing lightning bolt with each shot. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410]
 
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
 
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
*+% Lightning Damage [[D2 Skills#Synergy skill|synergy bonus]] does not apply to minimum lightning damage.
+
*+% Lightning Damage synergy bonus does not apply to minimum lightning damage.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
*Uses attack rate.
+
*Uses [[attack rate]] to summon.
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
*Shadow Warrior and Shadow Master can also summon Lightning Sentry.
 
*Shadow Warrior and Shadow Master can also summon Lightning Sentry.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Lightning Sentry (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
 
*+(1-3) Lightning Sentry (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
 
<br>
 
<br>
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Lightning Sentry#Details|Details]]
+
[[Lightning Sentry (skill)#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Missile Range (Seconds)
 
!align=left|Missile Range (Seconds)
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Assassin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Assassin skills]]
 
[[Category:D2 Traps]]
 

Revision as of 04:16, 31 July 2011

Template:Trap This device discharges great bolts of electricity, frying assailants when they come near.


Details

Level 1-60 stats


Stat Value
Shots Fired 10
Missile Range (Frames) 8+(2*slvl)
Min Lightning Damage 1
+% Lightning Damage 12*(Shock Web.blvl+Charged Bolt Sentry.blvl+Death Sentry.blvl)


Stat Level
1-8 9-16 17-22 23-28 >28
Max Lightning Damage (10*slvl)+10 (16*slvl)-38 (24*slvl)-166 (34*slvl)-386 (44*slvl)-666


  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Lightning Resistance do not apply.
  • Fires a piercing lightning bolt with each shot. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although Last Collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [1]
  • Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
  • +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
  • Uses attack rate to summon.


Source

  • Shadow Warrior and Shadow Master can also summon Lightning Sentry.


Skill bonus

  • +(1-3) Lightning Sentry (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Missile Range (Seconds) 0.4 0.48 0.56 0.64 0.72 0.8 0.88 0.96 1.04 1.12
Max Lightning Damage 20 30 40 50 60 70 80 90 106 122


Stat Level
11 12 13 14 15 16 17 18 19 20
Missile Range (Seconds) 1.2 1.28 1.36 1.44 1.52 1.6 1.68 1.76 1.84 1.92
Max Lightning Damage 138 154 170 186 202 218 242 266 290 314


Stat Level
21 22 23 24 25 26 27 28 29 30
Missile Range (Seconds) 2 2.08 2.16 2.24 2.32 2.4 2.48 2.56 2.64 2.72
Max Lightning Damage 338 362 396 430 464 498 532 566 610 654


Stat Level
31 32 33 34 35 36 37 38 39 40
Missile Range (Seconds) 2.8 2.88 2.96 3.04 3.12 3.2 3.28 3.36 3.44 3.52
Max Lightning Damage 698 742 786 830 874 918 962 1,006 1,050 1,094


Stat Level
41 42 43 44 45 46 47 48 49 50
Missile Range (Seconds) 3.6 3.68 3.76 3.84 3.92 4 4.08 4.16 4.24 4.32
Max Lightning Damage 1,138 1,182 1,226 1,270 1,314 1,358 1,402 1,446 1,490 1,534


Stat Level
51 52 53 54 55 56 57 58 59 60
Missile Range (Seconds) 4.4 4.48 4.56 4.64 4.72 4.8 4.88 4.96 5.04 5.12
Max Lightning Damage 1,578 1,622 1,666 1,710 1,754 1,798 1,842 1,886 1,930 1,974


Reference