Difference between revisions of "Lightning Sentry"
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Onderduiker (talk | contribs) m (moved Lightning Sentry to Lightning Sentry (skill)) |
Onderduiker (talk | contribs) m |
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− | {{ | + | {{Trap |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=5 | |Tier=5 | ||
Line 9: | Line 9: | ||
|WD=None | |WD=None | ||
|LB=No | |LB=No | ||
− | |r1={{ | + | |r1={{Req}} |
− | |r2={{ | + | |r2={{Req}} |
|r3= | |r3= | ||
− | |r4={{ | + | |r4={{Req}} |
|r5= | |r5= | ||
|r6= | |r6= | ||
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|r10= | |r10= | ||
|s1= | |s1= | ||
− | |s2={{ | + | |s2={{Syn}} |
|s3= | |s3= | ||
− | |s4={{ | + | |s4={{Syn}} |
|s5= | |s5= | ||
|s6= | |s6= | ||
|s7= | |s7= | ||
|s8= | |s8= | ||
− | |s9={{ | + | |s9={{Syn}} |
|s10=}} | |s10=}} | ||
− | + | {{U|=This device discharges great bolts of electricity, frying assailants when they come near.}} | |
− | |||
− | {{ | ||
− | |=This device discharges great bolts of electricity, frying assailants when they come near.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Lightning Sentry (skill)#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
!align=left|Shots Fired | !align=left|Shots Fired | ||
|10 | |10 | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Missile]] Range (Frames) |
|8+(2*slvl) | |8+(2*slvl) | ||
|- | |- | ||
− | !align=left|Min Lightning Damage | + | !align=left|Min [[Lightning Damage]] |
|1 | |1 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Lightning Damage}} |
|12*(Shock Web.blvl+Charged Bolt Sentry.blvl+Death Sentry.blvl) | |12*(Shock Web.blvl+Charged Bolt Sentry.blvl+Death Sentry.blvl) | ||
|} | |} | ||
− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 62: | Line 59: | ||
− | *Assassin and any | + | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: |
**Blade Sentinel | **Blade Sentinel | ||
**Charged Bolt Sentry | **Charged Bolt Sentry | ||
Line 71: | Line 68: | ||
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | *Since damage is applied by the sentry and not the Assassin, [[ | + | *Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Lightning Resistance]] do not apply. |
− | *Fires a piercing lightning bolt with each shot. Lightning bolts are [[ | + | *Fires a piercing lightning bolt with each shot. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410] |
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. | *Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. | ||
− | *+% Lightning Damage | + | *+% Lightning Damage synergy bonus does not apply to minimum lightning damage. |
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
− | *Uses attack rate. | + | *Uses [[attack rate]] to summon. |
<br> | <br> | ||
− | == | + | ==Source== |
*Shadow Warrior and Shadow Master can also summon Lightning Sentry. | *Shadow Warrior and Shadow Master can also summon Lightning Sentry. | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
*+(1-3) Lightning Sentry (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher). | *+(1-3) Lightning Sentry (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher). | ||
<br> | <br> | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Lightning Sentry (skill)#Details|Details]] |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 100: | Line 97: | ||
− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 110: | Line 107: | ||
− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 120: | Line 117: | ||
− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 130: | Line 127: | ||
− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 140: | Line 137: | ||
− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion) | ||
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Revision as of 04:16, 31 July 2011
Template:Trap This device discharges great bolts of electricity, frying assailants when they come near.
Details
Stat | Value |
---|---|
Shots Fired | 10 |
Missile Range (Frames) | 8+(2*slvl) |
Min Lightning Damage | 1 |
+% Lightning Damage | 12*(Shock Web.blvl+Charged Bolt Sentry.blvl+Death Sentry.blvl) |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Max Lightning Damage | (10*slvl)+10 | (16*slvl)-38 | (24*slvl)-166 | (34*slvl)-386 | (44*slvl)-666 |
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Blade Sentinel
- Charged Bolt Sentry
- Wake of Fire
- Lightning Sentry
- Wake of Inferno
- Death Sentry
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Lightning Resistance do not apply.
- Fires a piercing lightning bolt with each shot. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although Last Collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [1]
- Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
- +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
- Uses attack rate to summon.
Source
- Shadow Warrior and Shadow Master can also summon Lightning Sentry.
Skill bonus
- +(1-3) Lightning Sentry (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Missile Range (Seconds) | 0.4 | 0.48 | 0.56 | 0.64 | 0.72 | 0.8 | 0.88 | 0.96 | 1.04 | 1.12 |
Max Lightning Damage | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 106 | 122 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Missile Range (Seconds) | 1.2 | 1.28 | 1.36 | 1.44 | 1.52 | 1.6 | 1.68 | 1.76 | 1.84 | 1.92 |
Max Lightning Damage | 138 | 154 | 170 | 186 | 202 | 218 | 242 | 266 | 290 | 314 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Missile Range (Seconds) | 2 | 2.08 | 2.16 | 2.24 | 2.32 | 2.4 | 2.48 | 2.56 | 2.64 | 2.72 |
Max Lightning Damage | 338 | 362 | 396 | 430 | 464 | 498 | 532 | 566 | 610 | 654 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Missile Range (Seconds) | 2.8 | 2.88 | 2.96 | 3.04 | 3.12 | 3.2 | 3.28 | 3.36 | 3.44 | 3.52 |
Max Lightning Damage | 698 | 742 | 786 | 830 | 874 | 918 | 962 | 1,006 | 1,050 | 1,094 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Missile Range (Seconds) | 3.6 | 3.68 | 3.76 | 3.84 | 3.92 | 4 | 4.08 | 4.16 | 4.24 | 4.32 |
Max Lightning Damage | 1,138 | 1,182 | 1,226 | 1,270 | 1,314 | 1,358 | 1,402 | 1,446 | 1,490 | 1,534 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Missile Range (Seconds) | 4.4 | 4.48 | 4.56 | 4.64 | 4.72 | 4.8 | 4.88 | 4.96 | 5.04 | 5.12 |
Max Lightning Damage | 1,578 | 1,622 | 1,666 | 1,710 | 1,754 | 1,798 | 1,842 | 1,886 | 1,930 | 1,974 |
Reference
- Traps (Arreat Summit)
- Lightning Damages Two Times Is this possible? (Technical Discussion)