Difference between revisions of "Death Sentry"
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Onderduiker (talk | contribs) m (moved Death Sentry to Death Sentry (skill)) |
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− | {{ | + | {{Trap |
|Type=Long range multi-summon attack | |Type=Long range multi-summon attack | ||
|Tier=6 | |Tier=6 | ||
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|WD=None | |WD=None | ||
|LB=No | |LB=No | ||
− | |r1={{ | + | |r1={{Req}} |
− | |r2={{ | + | |r2={{Req}} |
|r3= | |r3= | ||
− | |r4={{ | + | |r4={{Req}} |
|r5= | |r5= | ||
|r6= | |r6= | ||
− | |r7={{ | + | |r7={{Req}} |
|r8= | |r8= | ||
|r9= | |r9= | ||
|r10= | |r10= | ||
− | |s1={{ | + | |s1={{Syn}} |
|s2= | |s2= | ||
|s3= | |s3= | ||
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|s5= | |s5= | ||
|s6= | |s6= | ||
− | |s7={{ | + | |s7={{Syn}} |
|s8= | |s8= | ||
|s9= | |s9= | ||
|s10=}} | |s10=}} | ||
− | + | {{U|=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}} | |
− | |||
− | {{ | ||
− | |=This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.}} | ||
==Details== | ==Details== | ||
− | [[ | + | [[Death Sentry (skill)#Level 1-60 stats|Level 1-60 stats]] |
− | {{ | + | {{Stat}} |
|- | |- | ||
!align=left|Shots Fired | !align=left|Shots Fired | ||
|5 | |5 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=Shots Fired}} |
|[Fire Blast.blvl/3] | |[Fire Blast.blvl/3] | ||
|- | |- | ||
− | !align=left|[[ | + | !align=left|[[Missile]] Range (Frames) |
|8+(2*slvl) | |8+(2*slvl) | ||
|- | |- | ||
− | !align=left|Min Lightning Damage | + | !align=left|Min [[Lightning Damage]] |
|1 | |1 | ||
|- | |- | ||
− | !align=left|{{ | + | !align=left|{{S|=+% Lightning Damage}} |
|12*Lightning Sentry.blvl | |12*Lightning Sentry.blvl | ||
|- | |- | ||
− | !align=left|Corpse Explosion Physical Damage [[ | + | !align=left|Corpse Explosion Physical Damage [[Radius]] (Yards) |
|[(9+slvl)/2]*2/3 | |[(9+slvl)/2]*2/3 | ||
|- | |- | ||
Line 64: | Line 61: | ||
− | {{ | + | {{Skill}} |
|- | |- | ||
!align=left|Max Lightning Damage | !align=left|Max Lightning Damage | ||
Line 71: | Line 68: | ||
− | *Assassin and any | + | *Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following: |
**Blade Sentinel | **Blade Sentinel | ||
**Charged Bolt Sentry | **Charged Bolt Sentry | ||
Line 80: | Line 77: | ||
*Once five sentries have been summoned, summoning another will dispel the earliest summoned. | *Once five sentries have been summoned, summoning another will dispel the earliest summoned. | ||
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | *Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight). | ||
− | *Since damage is applied by the sentry and not the Assassin, [[ | + | *Since damage is applied by the sentry and not the Assassin, +% [[Lightning Skill Damage]] and -% [[Enemy Resistance]] and do not apply. |
− | *When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are [[ | + | *When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are [[size]] 2, which means that they can collide with more than one target simultaneously. Although [[Last Collide]] is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543&view=findpost&p=919410] |
*Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. | *Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry. | ||
− | *+% Lightning Damage | + | *+% Lightning Damage synergy bonus does not apply to minimum lightning damage. |
− | *When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[ | + | *When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level. |
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | ||
*Damage does not increase with player count. | *Damage does not increase with player count. | ||
Line 90: | Line 87: | ||
*50% damage is converted to fire damage. | *50% damage is converted to fire damage. | ||
*Damage is always applied within radius: it cannot be blocked in any way. | *Damage is always applied within radius: it cannot be blocked in any way. | ||
− | *Damage not reduced by -% Damage, applied by the following: | + | *Damage not reduced by -[[% Damage]], applied by the following: |
− | **[[ | + | **[[Taunt]] |
− | **[[ | + | **[[Battle Cry]] |
− | **[[ | + | **[[Weaken]] |
− | **[[ | + | **[[Decrepify]] |
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | *Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots. | ||
*Uses attack rate. | *Uses attack rate. | ||
<br> | <br> | ||
− | == | + | ==Source== |
*Shadow Warrior and Shadow Master can also summon Death Sentry. | *Shadow Warrior and Shadow Master can also summon Death Sentry. | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
*+(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher). | *+(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher). | ||
<br> | <br> | ||
==Level 1-60 stats== | ==Level 1-60 stats== | ||
− | [[ | + | [[Death Sentry (skill)#Details|Details]] |
− | {{ | + | {{Levels 1-10}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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− | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 141: | Line 138: | ||
|} | |} | ||
− | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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− | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 173: | Line 170: | ||
− | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
Line 189: | Line 186: | ||
− | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Missile Range (Seconds) | !align=left|Missile Range (Seconds) | ||
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<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83543 Lightning Damages Two Times] Is this possible? (Technical Discussion) | ||
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room) | *Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room) | ||
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep) | *Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep) | ||
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Revision as of 04:22, 31 July 2011
Template:Trap This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.
Details
Stat | Value |
---|---|
Shots Fired | 5 |
Shots Fired | [Fire Blast.blvl/3] |
Missile Range (Frames) | 8+(2*slvl) |
Min Lightning Damage | 1 |
+% Lightning Damage | 12*Lightning Sentry.blvl |
Corpse Explosion Physical Damage Radius (Yards) | [(9+slvl)/2]*2/3 |
Corpse Explosion Fire Damage Radius (Yards) | [(10+slvl)/2]*2/3 |
Stat | Level | ||||
---|---|---|---|---|---|
1-8 | 9-16 | 17-22 | 23-28 | >28 | |
Max Lightning Damage | (8*slvl)+42 | (14*slvl)-6 | (22*slvl)-134 | (28*slvl)-266 | (34*slvl)-434 |
- Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
- Blade Sentinel
- Charged Bolt Sentry
- Wake of Fire
- Lightning Sentry
- Wake of Inferno
- Death Sentry
- Once five sentries have been summoned, summoning another will dispel the earliest summoned.
- Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
- Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Resistance and do not apply.
- When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although Last Collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [1]
- Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
- +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
- When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
- Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [2]
- Damage does not increase with player count.
- When target mlvl>clvl, damage is multiplied by clvl/mlvl. [3]
- 50% damage is converted to fire damage.
- Damage is always applied within radius: it cannot be blocked in any way.
- Damage not reduced by -% Damage, applied by the following:
- Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
- Uses attack rate.
Source
- Shadow Warrior and Shadow Master can also summon Death Sentry.
Skill bonus
- +(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).
Level 1-60 stats
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Missile Range (Seconds) | 0.4 | 0.48 | 0.56 | 0.64 | 0.72 | 0.8 | 0.88 | 0.96 | 1.04 | 1.12 |
Max Lightning Damage | 50 | 58 | 66 | 74 | 82 | 90 | 98 | 106 | 120 | 134 |
Physical Radius (Yards) | 3 1/3 | 3 1/3 | 4 | 4 | 4 2/3 | 4 2/3 | 5 1/3 | 5 1/3 | 6 | 6 |
Fire Radius (Yards) | 3 1/3 | 4 | 4 | 4 2/3 | 4 2/3 | 5 1/3 | 5 1/3 | 6 | 6 | 6 2/3 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Missile Range (Seconds) | 1.2 | 1.28 | 1.36 | 1.44 | 1.52 | 1.6 | 1.68 | 1.76 | 1.84 | 1.92 |
Max Lightning Damage | 148 | 162 | 176 | 190 | 204 | 218 | 240 | 262 | 284 | 306 |
Physical Radius (Yards) | 6 2/3 | 6 2/3 | 7 1/3 | 7 1/3 | 8 | 8 | 8 2/3 | 8 2/3 | 9 1/3 | 9 1/3 |
Fire Radius (Yards) | 6 2/3 | 7 1/3 | 7 1/3 | 8 | 8 | 8 2/3 | 8 2/3 | 9 1/3 | 9 1/3 | 10 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
Missile Range (Seconds) | 2 | 2.08 | 2.16 | 2.24 | 2.32 | 2.4 | 2.48 | 2.56 | 2.64 | 2.72 |
Max Lightning Damage | 328 | 350 | 378 | 406 | 434 | 462 | 490 | 518 | 552 | 586 |
Physical Radius (Yards) | 10 | 10 | 10 2/3 | 10 2/3 | 11 1/3 | 11 1/3 | 12 | 12 | 12 2/3 | 12 2/3 |
Fire Radius (Yards) | 10 | 10 2/3 | 10 2/3 | 11 1/3 | 11 1/3 | 12 | 12 | 12 2/3 | 12 2/3 | 13 1/3 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Missile Range (Seconds) | 2.8 | 2.88 | 2.96 | 3.04 | 3.12 | 3.2 | 3.28 | 3.36 | 3.44 | 3.52 |
Max Lightning Damage | 620 | 654 | 688 | 722 | 756 | 790 | 824 | 858 | 892 | 926 |
Physical Radius (Yards) | 13 1/3 | 13 1/3 | 14 | 14 | 14 2/3 | 14 2/3 | 15 1/3 | 15 1/3 | 16 | 16 |
Fire Radius (Yards) | 13 1/3 | 14 | 14 | 14 2/3 | 14 2/3 | 15 1/3 | 15 1/3 | 16 | 16 | 16 2/3 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | |
Missile Range (Seconds) | 3.6 | 3.68 | 3.76 | 3.84 | 3.92 | 4 | 4.08 | 4.16 | 4.24 | 4.32 |
Max Lightning Damage | 960 | 994 | 1,028 | 1,062 | 1,096 | 1,130 | 1,164 | 1,198 | 1,232 | 1,266 |
Physical Radius (Yards) | 16 2/3 | 16 2/3 | 17 1/3 | 17 1/3 | 18 | 18 | 18 2/3 | 18 2/3 | 19 1/3 | 19 1/3 |
Fire Radius (Yards) | 16 2/3 | 17 1/3 | 17 1/3 | 18 | 18 | 18 2/3 | 18 2/3 | 19 1/3 | 19 1/3 | 20 |
Stat | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |
Missile Range (Seconds) | 4.4 | 4.48 | 4.56 | 4.64 | 4.72 | 4.8 | 4.88 | 4.96 | 5.04 | 5.12 |
Max Lightning Damage | 1,300 | 1,334 | 1,368 | 1,402 | 1,436 | 1,470 | 1,504 | 1,538 | 1,572 | 1,606 |
Physical Radius (Yards) | 20 | 20 | 20 2/3 | 20 2/3 | 21 1/3 | 21 1/3 | 22 | 22 | 22 2/3 | 22 2/3 |
Fire Radius (Yards) | 20 | 20 2/3 | 20 2/3 | 21 1/3 | 21 1/3 | 22 | 22 | 22 2/3 | 22 2/3 | 23 1/3 |
Reference
- Traps (Arreat Summit)
- Lightning Damages Two Times Is this possible? (Technical Discussion)
- Librarian, Corpse Explosion mechanism (Necromancer Room)
- Nefarius, Some peculiarities of the player corpse explosion (Phrozen Keep)