Difference between revisions of "Corpse Explosion"

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{{D2 PBS
+
{{PBS
 
|Type=Radial damage cast
 
|Type=Radial damage cast
 
|Tier=2
 
|Tier=2
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|Req=Corpse
 
|Req=Corpse
 
|Town=No
 
|Town=No
|Mana=14+lvl
+
|Mana=14+slvl
 
|ANM=No
 
|ANM=No
 
|WD=Not applicable
 
|WD=Not applicable
 
|LB=No
 
|LB=No
|r1={{D2 Req}}
+
|r1={{Req}}
 
|r2=
 
|r2=
 
|r3=
 
|r3=
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|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
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{{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}}
 
 
{{D2 Unique
 
|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Corpse Explosion#Level 1-60 stats|Level 1-60 stats]]
+
[[Corpse Explosion#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|Physical Damage [[D2_Skills#Radius|Radius]] (Yards)
+
!align=left|Physical Damage [[Radius]] (Yards)
|colspan=5|[(7+lvl)/2]*2/3
+
|colspan=5|[(7+slvl)/2]*2/3
 
|-
 
|-
!align=left|Fire Damage [[D2_Skills#Radius|Radius]] (Yards)
+
!align=left|[[Fire Damage]] Radius (Yards)
|colspan=5|[(8+lvl)/2]*2/3
+
|colspan=5|[(8+slvl)/2]*2/3
 
|}
 
|}
  
  
*Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[D2 Champion|Champion]], [[D2 Unique monster|Unique]], [[D2 Super Unique|Super Unique]] and [[D2 Boss|boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level.
+
*Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level.
 
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
 
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
 
*Damage does not increase with player count.
 
*Damage does not increase with player count.
 
*When target mlvl>clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
 
*When target mlvl>clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001]
 
*50% damage is converted to fire damage.
 
*50% damage is converted to fire damage.
*Considered a [[D2 Fire Skills|Fire Skill]], but [[D2 % Skill Damage#% Fire Skill Damage|+% Fire Skill Damage]] from items and [[D2 Fire Mastery|Fire Mastery]] does not apply to its fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265&view=findpost&p=438267] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331&view=findpost&p=856394]
+
*Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265&view=findpost&p=438267] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331&view=findpost&p=856394]
 
*Damage is always applied within its radius: it cannot be blocked in any way.
 
*Damage is always applied within its radius: it cannot be blocked in any way.
*Damage not reduced by -% Enhanced Damage, applied by the following:
+
*Damage not reduced by -[[% Damage]], applied by the following:
**[[D2 Taunt|Taunt]]
+
**[[Taunt]]
**[[D2 Battle Cry|Battle Cry]]
+
**[[Battle Cry]]
**[[D2 Weaken|Weaken]]
+
**Weaken
**[[D2 Decrepify|Decrepify]]
+
**Decrepify
*[[D2 Amplify Damage|Amplify Damage]] is normally best cast to maximise damage.
+
*Amplify Damage is normally best cast to maximise damage.
*[[D2 Classes#Cast rate|Cast rate]]
+
*[[Cast rate]]
 
<br>
 
<br>
  
==Sources==
+
==Source==
*[[D2 Nihlathak|{{D2 Unique bold|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion.
+
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Corpse Explosion (Necromancer Only) can spawn on ilvl <37 wands and Necromancer shrunken heads.
+
*+(1-3) Corpse Explosion (Necromancer Only) can spawn on ilvl <37 wands and shrunken heads.
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +(1-3)
 
| +(1-3)
!align=left|[[D2 Unique Normal wand#Maelstrom|{{D2 Unique|=Maelstrom Yew Wand}}]]
+
!align=left|[[Maelstrom|{{U|=Maelstrom Yew Wand}}]]
 
|14||No
 
|14||No
 
|}
 
|}
 
<br>
 
<br>
  
===[[D2 Charges|Charges]]===
+
===[[Charges]]===
{{D2 Skill charges}}
+
{{Skill charges}}
 
|-
 
|-
 
|4||12
 
|4||12
|align=left|[[D2 Rune Word blunt#Black|{{D2 Unique bold|=Black}}]] club/hammer/mace
+
|align=left|[[Black|{{Ub|=Black}}]] club/hammer/mace
 
|35||No
 
|35||No
 
|-
 
|-
 
|5||40
 
|5||40
!align=left|[[D2 Unique Exceptional body armor#Corpsemourn|{{D2 Unique|=Corpsemourn Ornate Plate}}]]
+
!align=left|[[Corpsemourn|{{U|=Corpsemourn Ornate Plate}}]]
 
|55||No
 
|55||No
 
|-
 
|-
 
|14||30
 
|14||30
!align=left|[[D2 Unique Elite polearm#Bonehew|{{D2 Unique|=Bonehew Ogre Axe}}]]
+
!align=left|[[Bonehew|{{U|=Bonehew Ogre Axe}}]]
 
|64||No
 
|64||No
 
|}
 
|}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Corpse Explosion#Details|Details]]
+
[[Corpse Explosion#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Physical Radius (Yards)
 
!align=left|Physical Radius (Yards)
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331 +fire skill dmg, CE] (Necromancer Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331 +fire skill dmg, CE] (Necromancer Room)
Line 185: Line 182:
 
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room)
 
*Librarian, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001 Corpse Explosion mechanism] (Necromancer Room)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Necromancer]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Necromancer skills]]
 
[[Category:D2 Poison and Bone Spells]]
 

Revision as of 19:23, 31 July 2011

Template:PBS Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.


Details

Level 1-60 stats


Stat Value
Physical Damage Radius (Yards) [(7+slvl)/2]*2/3
Fire Damage Radius (Yards) [(8+slvl)/2]*2/3


  • Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters is calculated based on 70-120% of the average base life of a normal monster of their level.
  • Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [1]
  • Damage does not increase with player count.
  • When target mlvl>clvl, damage is multiplied by clvl/mlvl. [2]
  • 50% damage is converted to fire damage.
  • Considered a Fire Skill, but +% Fire Skill Damage from items and Fire Mastery does not apply to its fire damage. [3] [4]
  • Damage is always applied within its radius: it cannot be blocked in any way.
  • Damage not reduced by -% Damage, applied by the following:
  • Amplify Damage is normally best cast to maximise damage.
  • Cast rate


Source

  • Nihlathak casts NihlathakCorpseExplosion, not Corpse Explosion.


Skill bonus

  • +(1-3) Corpse Explosion (Necromancer Only) can spawn on ilvl <37 wands and shrunken heads.


Value Source Min Rlvl Ladder
+(1-3) Maelstrom Yew Wand 14 No


Charges

Level Charges Source Rlvl Ladder
4 12 Black club/hammer/mace 35 No
5 40 Corpsemourn Ornate Plate 55 No
14 30 Bonehew Ogre Axe 64 No


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Physical Radius (Yards) 2 2/3 2 2/3 3 1/3 3 1/3 4 0/3 4 0/3 4 2/3 4 2/3 5 1/3 5 1/3
Fire Radius (Yards) 2 2/3 3 1/3 3 1/3 4 0/3 4 0/3 4 2/3 4 2/3 5 1/3 5 1/3 6 0/3
Mana Cost 15 16 17 18 19 20 21 22 23 24


Stat Level
11 12 13 14 15 16 17 18 19 20
Physical Radius (Yards) 6 0/3 6 0/3 6 2/3 6 2/3 7 1/3 7 1/3 8 0/3 8 0/3 8 2/3 8 2/3
Fire Radius (Yards) 6 0/3 6 2/3 6 2/3 7 1/3 7 1/3 8 0/3 8 0/3 8 2/3 8 2/3 9 1/3
Mana Cost 25 26 27 28 29 30 31 32 33 34


Stat Level
21 22 23 24 25 26 27 28 29 30
Physical Radius (Yards) 9 1/3 9 1/3 10 0/3 10 0/3 10 2/3 10 2/3 11 1/3 11 1/3 12 0/3 12 0/3
Fire Radius (Yards) 9 1/3 10 0/3 10 0/3 10 2/3 10 2/3 11 1/3 11 1/3 12 0/3 12 0/3 12 2/3
Mana Cost 35 36 37 38 39 40 41 42 43 44


Stat Level
31 32 33 34 35 36 37 38 39 40
Physical Radius (Yards) 12 2/3 12 2/3 13 1/3 13 1/3 14 0/3 14 0/3 14 2/3 14 2/3 15 1/3 15 1/3
Fire Radius (Yards) 12 2/3 13 1/3 13 1/3 14 0/3 14 0/3 14 2/3 14 2/3 15 1/3 15 1/3 16 0/3
Mana Cost 45 46 47 48 49 50 51 52 53 54


Stat Level
41 42 43 44 45 46 47 48 49 50
Physical Radius (Yards) 16 0/3 16 0/3 16 2/3 16 2/3 17 1/3 17 1/3 18 0/3 18 0/3 18 2/3 18 2/3
Fire Radius (Yards) 16 0/3 16 2/3 16 2/3 17 1/3 17 1/3 18 0/3 18 0/3 18 2/3 18 2/3 19 1/3
Mana Cost 55 56 57 58 59 60 61 62 63 64


Stat Level
51 52 53 54 55 56 57 58 59 60
Physical Radius (Yards) 19 1/3 19 1/3 20 0/3 20 0/3 20 2/3 20 2/3 21 1/3 21 1/3 22 0/3 22 0/3
Fire Radius (Yards) 19 1/3 20 0/3 20 0/3 20 2/3 20 2/3 21 1/3 21 1/3 22 0/3 22 0/3 22 2/3
Mana Cost 65 66 67 68 69 70 71 72 73 74


Reference