Difference between revisions of "Molten Boulder"

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m (Added images, other minor changes)
Line 2: Line 2:
 
|Nav=Elemental
 
|Nav=Elemental
 
|File=Elemental
 
|File=Elemental
|RS=1
+
|RS=Firestorm
|SS=2
+
|SS=Firestorm, Volcano
 
|Type=Medium range missile cast<br>
 
|Type=Medium range missile cast<br>
 
|Tier=2
 
|Tier=2
Line 11: Line 11:
 
|Mana=9.5 + (0.5*slvl)
 
|Mana=9.5 + (0.5*slvl)
 
|ANM=No
 
|ANM=No
|WD=Not applicable
+
|WD=No
 
|LB=Yes}}
 
|LB=Yes}}
 
{{U|=By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards.}}
 
{{U|=By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards.}}
  
  
==Details==
+
==Detail==
[[Molten Boulder#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|Minimum Physical Damage
 +
|(4*slvl) + 2||(7*slvl) - 22||(10*slvl) - 70||(13*slvl) - 136||(16*slvl) - 220
 +
|-
 +
!align=left|Maximum Physical Damage
 +
|(5*slvl) + 7||(8*slvl) - 17||(11*slvl) - 65||(14*slvl) - 131||(17*slvl) - 215
 +
|-
 +
!align=left|Minimum [[Fire Damage]]
 +
|(4*slvl) + 2||(7*slvl) - 22||(10*slvl) - 70||(13*slvl) - 136||(16*slvl) - 220
 +
|-
 +
!align=left|Maximum Fire Damage
 +
|(5*slvl) + 7||(8*slvl) - 17||(11*slvl) - 65||(14*slvl) - 131||(17*slvl) - 215
 +
|-
 +
!align=left|Minimum Fire Bit Rate
 +
|(24*slvl) + 16||(28*slvl) - 16||(32*slvl) - 80||(36*slvl) - 168||(40*slvl) - 280
 +
|-
 +
!align=left|Maximum Fire Bit Rate
 +
|(24*slvl) + 32||28*slvl||(32*slvl) - 64||(36*slvl) - 152||(40*slvl) - 264
 +
|}
  
  
Line 23: Line 42:
 
|-
 
|-
 
!align=left|{{S|=+% Damage}}
 
!align=left|{{S|=+% Damage}}
|10*Volcano.blvl
+
|10*[[Volcano]].blvl
 
|-
 
|-
 
!align=left|{{S|=+% Fire Damage}}
 
!align=left|{{S|=+% Fire Damage}}
|8*Firestorm.blvl
+
|8*[[Firestorm (Diablo II)|Firestorm]].blvl
 
|-
 
|-
 
!align=left|Explosion [[Radius]] (Yards)
 
!align=left|Explosion [[Radius]] (Yards)
Line 39: Line 58:
  
  
{{Skill}}
+
*Cannot be cast while a [[Werewolf]] or [[Werebear]].
|-
+
*Unleashes a slow-moving boulder which applies physical and fire damage on collision and explosion, and which can knock back targets and leaves fire in its path and aftermath.
!align=left|Min Physical Damage
+
*Boulder rolls for 100 frames (4 seconds) and applies its damage and [[Knockback]] every frame for 99 frames to targets with which it collides. However, due to its movement and Knockback, damage will be applied much less often to any particular target.
|(4*slvl)+2||(7*slvl)-22||(10*slvl)-70||(13*slvl)-136||(16*slvl)-220
+
 
|-
+
 
!align=left|Max Physical Damage
+
[[File:Molten Boulder.png|center|thumb|600px|Boulder has range of ~14 yards before it explodes.]]
|(5*slvl)+7||(8*slvl)-17||(11*slvl)-65||(14*slvl)-131||(17*slvl)-215
+
 
|-
+
 
!align=left|Min [[Fire Damage]]
+
*50% Knockback is applied to [[size|small]] and medium targets: if these targets aren't knocked back then the boulder will roll through them until it expires. At most, average damage per second against these targets is a little more than double displayed damage when continuously cast: however, damage only approaches maximum if the targets are prevented from being knocked back while the boulder rolls through them, or are lined up perfectly to be continuously knocked back after casting at close range.
|(4*slvl)+2||(7*slvl)-22||(10*slvl)-70||(13*slvl)-136||(16*slvl)-220
+
*Knockback is applied in the direction away from the caster's ''current'' position, so moving after casting may result in targets being knocked out of (or back into) the boulder's path.
|-
+
*Boulders explode on expiry, and on impact with large targets and those that cannot be knocked back. Physical and fire damage are applied within radius, and fires linger afterwards. While the boulder's damage and Knockback can be prevented by [[block]]ing, the explosion's damage cannot.
!align=left|Max Fire Damage
+
 
|(5*slvl)+7||(8*slvl)-17||(11*slvl)-65||(14*slvl)-131||(17*slvl)-215
 
|-
 
!align=left|Min Fire Bit Rate
 
|(24*slvl)+16||(28*slvl)-16||(32*slvl)-80||(36*slvl)-168||(40*slvl)-280
 
|-
 
!align=left|Max Fire Bit Rate
 
|(24*slvl)+32||28*slvl||(32*slvl)-64||(36*slvl)-152||(40*slvl)-264
 
|}
 
  
 +
[[File:Molten Boulder explosion.png|center|thumb|600px|Although explosion radius is slightly larger than that of [[Meteor]], the 18 fires which spawn within that radius after explosion are in the same locations.]]
  
  
*Cannot be cast while a Werewolf or Werebear.
+
*Displayed fire damage per second is calculated based on three fires left in the boulder's path or the aftermath of its explosion applying their bit rate every frame of a second (3 * bit rate * 25/256). While each fire applies fire bit damage for 36 frames and [[size]] 1 targets can stand or move over up to three fires, size 2 and 3 targets can stand or move over up to five fires and thus actual fire damage per second may be greater than that displayed.
*Unleashes a slow-moving boulder which applies physical and fire damage on collision and explosion, can knock back targets and leaves fire in its path and aftermath.
+
*{{Warn|=Displayed fire damage per second is calculated as though +% [[Fire Skill Damage]] applies, but it does not.}}
*The boulder rolls for 100 frames (4 seconds) and applies its damage and Knockback every frame for 99 frames to targets with which it collides. However, due to its movement and Knockback, damage will be applied much less often to any particular target.
 
*50% [[Knockback]] is applied to small and medium targets: if these targets aren't knocked back then the boulder will roll through them until it expires. At most, average damage per second against these targets is a little more than double displayed damage when continuously cast: however, damage only approaches maximum if the targets are prevented from being knocked back while the boulder rolls through them, or are lined up perfectly to be continuously knocked back after casting at close range.
 
*Knockback is applied in the direction away from the Druid's ''current'' position, so if he moves after casting targets may be knocked out of (or back into) the boulder's path.
 
*Boulders explode on expiry, and on impact with large targets and those that cannot be knocked back. Physical and fire damage are applied within radius, and fires linger afterwards. While the boulder's damage and Knockback can be blocked, the explosion's damage cannot.
 
*Displayed fire damage per second is calculated based on three fires left in the boulder's path or the aftermath of its explosion applying their bit rate every frame of a second (3*bit rate*25/256). While each fire applies fire bit damage for 36 frames and size 1 targets can stand or move over up to three fires, size 2 and 3 targets can stand or move over up to five fires and thus actual fire damage per second may be greater than that displayed.
 
*{{Warn|=Displayed fire damage per second is calculated as though [[Fire Skill Damage|{{Warn|=+% Fire Skill Damage}}]] applies, but it does not.}}
 
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Molten Boulder (Druid Only) can spawn on ilvl <37 pelts.  
+
*+(1-3) Molten Boulder ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl <37 [[pelt (item type)|pelt]]s.  
 
<br>
 
<br>
  
Line 89: Line 94:
  
 
===[[Chance to Cast]]===
 
===[[Chance to Cast]]===
<br>
 
  
 
====[[On Striking]]====
 
====[[On Striking]]====
Line 101: Line 105:
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Molten Boulder#Details|Details]]
+
*Displayed [[Fire Damage|fire damage]] per second = 3 * bit rate * 25/256
+
 
 +
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
!align=left|Min Physical Damage
+
!align=left|Mana Cost
 +
|10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
 +
|-
 +
!align=left|Minimum Physical Damage
 
|6||10||14||18||22||26||30||34||41||48
 
|6||10||14||18||22||26||30||34||41||48
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|12||17||22||27||32||37||42||47||55||63
 
|12||17||22||27||32||37||42||47||55||63
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|6||10||14||18||22||26||30||34||41||48
 
|6||10||14||18||22||26||30||34||41||48
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|12||17||22||27||32||37||42||47||55||63
 
|12||17||22||27||32||37||42||47||55||63
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|40||64||88||112||136||160||184||208||236||264
 
|40||64||88||112||136||160||184||208||236||264
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|56||80||104||128||152||176||200||224||252||280
 
|56||80||104||128||152||176||200||224||252||280
|-
 
!align=left|Mana Cost
 
|10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
 
 
|}
 
|}
  
Line 131: Line 136:
 
{{Levels 11-20}}
 
{{Levels 11-20}}
 
|-
 
|-
!align=left|Min Physical Damage
+
!align=left|Mana Cost
 +
|15||15.5||16||16.5||17||17.5||18||18.5||19||19.5
 +
|-
 +
!align=left|Minimum Physical Damage
 
|55||62||69||76||83||90||100||110||120||130
 
|55||62||69||76||83||90||100||110||120||130
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|71||79||87||95||103||111||122||133||144||155
 
|71||79||87||95||103||111||122||133||144||155
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|55||62||69||76||83||90||100||110||120||130
 
|55||62||69||76||83||90||100||110||120||130
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|71||79||87||95||103||111||122||133||144||155
 
|71||79||87||95||103||111||122||133||144||155
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|292||320||348||376||404||432||464||496||528||560
 
|292||320||348||376||404||432||464||496||528||560
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|308||336||364||392||420||448||480||512||544||576
 
|308||336||364||392||420||448||480||512||544||576
|-
 
!align=left|Mana Cost
 
|15||15.5||16||16.5||17||17.5||18||18.5||19||19.5
 
 
|}
 
|}
  
Line 156: Line 161:
 
{{Levels 21-30}}
 
{{Levels 21-30}}
 
|-
 
|-
!align=left|Min Physical Damage
+
!align=left|Mana Cost
 +
|20||20.5||21||21.5||22||22.5||23||23.5||24||24.5
 +
|-
 +
!align=left|Minimum Physical Damage
 
|140||150||163||176||189||202||215||228||244||260
 
|140||150||163||176||189||202||215||228||244||260
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|166||177||191||205||219||233||247||261||278||295
 
|166||177||191||205||219||233||247||261||278||295
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|140||150||163||176||189||202||215||228||244||260
 
|140||150||163||176||189||202||215||228||244||260
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|166||177||191||205||219||233||247||261||278||295
 
|166||177||191||205||219||233||247||261||278||295
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|592||624||660||696||732||768||804||840||880||920
 
|592||624||660||696||732||768||804||840||880||920
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|608||640||676||712||748||784||820||856||896||936
 
|608||640||676||712||748||784||820||856||896||936
|-
 
!align=left|Mana Cost
 
|20||20.5||21||21.5||22||22.5||23||23.5||24||24.5
 
 
|}
 
|}
  
Line 181: Line 186:
 
{{Levels 31-40}}
 
{{Levels 31-40}}
 
|-
 
|-
!align=left|Min Physical Damage
+
!align=left|Mana Cost
 +
|25||25.5||26||26.5||27||27.5||28||28.5||29||29.5
 +
|-
 +
!align=left|Minimum Physical Damage
 
|276||292||308||324||340||356||372||388||404||420
 
|276||292||308||324||340||356||372||388||404||420
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|312||329||346||363||380||397||414||431||448||465
 
|312||329||346||363||380||397||414||431||448||465
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|276||292||308||324||340||356||372||388||404||420
 
|276||292||308||324||340||356||372||388||404||420
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|312||329||346||363||380||397||414||431||448||465
 
|312||329||346||363||380||397||414||431||448||465
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|960||1,000||1,040||1,080||1,120||1,160||1,200||1,240||1,280||1,320
 
|960||1,000||1,040||1,080||1,120||1,160||1,200||1,240||1,280||1,320
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|976||1,016||1,056||1,096||1,136||1,176||1,216||1,256||1,296||1,336
 
|976||1,016||1,056||1,096||1,136||1,176||1,216||1,256||1,296||1,336
|-
 
!align=left|Mana Cost
 
|25||25.5||26||26.5||27||27.5||28||28.5||29||29.5
 
 
|}
 
|}
  
Line 206: Line 211:
 
{{Levels 41-50}}
 
{{Levels 41-50}}
 
|-
 
|-
!align=left|Min Physical Damage
+
!align=left|Mana Cost
 +
|30||30.5||31||31.5||32||32.5||33||33.5||34||34.5
 +
|-
 +
!align=left|Minimum Physical Damage
 
|436||452||468||484||500||516||532||548||564||580
 
|436||452||468||484||500||516||532||548||564||580
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|482||499||516||533||550||567||584||601||618||635
 
|482||499||516||533||550||567||584||601||618||635
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|436||452||468||484||500||516||532||548||564||580
 
|436||452||468||484||500||516||532||548||564||580
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|482||499||516||533||550||567||584||601||618||635
 
|482||499||516||533||550||567||584||601||618||635
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|1,360||1,400||1,440||1,480||1,520||1,560||1,600||1,640||1,680||1,720
 
|1,360||1,400||1,440||1,480||1,520||1,560||1,600||1,640||1,680||1,720
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|1,376||1,416||1,456||1,496||1,536||1,576||1,616||1,656||1,696||1,736
 
|1,376||1,416||1,456||1,496||1,536||1,576||1,616||1,656||1,696||1,736
|-
 
!align=left|Mana Cost
 
|30||30.5||31||31.5||32||32.5||33||33.5||34||34.5
 
 
|}
 
|}
  
Line 231: Line 236:
 
{{Levels 51-60}}
 
{{Levels 51-60}}
 
|-
 
|-
!align=left|Min Physical Damage
+
!align=left|Mana Cost
 +
|35||35.5||36||36.5||37||37.5||38||38.5||39||39.5
 +
|-
 +
!align=left|Minimum Physical Damage
 
|596||612||628||644||660||676||692||708||724||740
 
|596||612||628||644||660||676||692||708||724||740
 
|-
 
|-
!align=left|Max Physical Damage
+
!align=left|Maximum Physical Damage
 
|652||669||686||703||720||737||754||771||788||805
 
|652||669||686||703||720||737||754||771||788||805
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Minimum Fire Damage
 
|596||612||628||644||660||676||692||708||724||740
 
|596||612||628||644||660||676||692||708||724||740
 
|-
 
|-
!align=left|Max Fire Damage
+
!align=left|Maximum Fire Damage
 
|652||669||686||703||720||737||754||771||788||805
 
|652||669||686||703||720||737||754||771||788||805
 
|-
 
|-
!align=left|Min Fire Bit Rate
+
!align=left|Minimum Fire Bit Rate
 
|1,760||1,800||1,840||1,880||1,920||1,960||2,000||2,040||2,080||2,120
 
|1,760||1,800||1,840||1,880||1,920||1,960||2,000||2,040||2,080||2,120
 
|-
 
|-
!align=left|Max Fire Bit Rate
+
!align=left|Maximum Fire Bit Rate
 
|1,776||1,816||1,856||1,896||1,936||1,976||2,016||2,056||2,096||2,136
 
|1,776||1,816||1,856||1,896||1,936||1,976||2,016||2,056||2,096||2,136
|-
 
!align=left|Mana Cost
 
|35||35.5||36||36.5||37||37.5||38||38.5||39||39.5
 
 
|}
 
|}
 
<br>
 
<br>

Revision as of 19:10, 9 July 2012