Difference between revisions of "Corpse Explosion"
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Onderduiker (talk | contribs) (Created page with '{{D2 PBS |Type=Radial damage cast |Tier=2 |Rlvl=6 |Req=Corpse |Town=No |Mana=14+lvl |ANM=No |WD=Not applicable |LB=No |r1={{D2 Req}} |r2= |r3= |r4= |r5= |r6= |r7= |r8= |r9= |r10=...') |
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− | {{ | + | {{Skill page |
+ | |Nav=PBS | ||
+ | |File=Poison and Bone Spells | ||
+ | |RS=Teeth | ||
+ | |SS=None | ||
|Type=Radial damage cast | |Type=Radial damage cast | ||
|Tier=2 | |Tier=2 | ||
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|Req=Corpse | |Req=Corpse | ||
|Town=No | |Town=No | ||
− | |Mana=14+ | + | |Mana=14+slvl |
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
− | |LB=No | + | |LB=No}} |
− | + | {{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | |
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− | + | ==Detail== | |
− | + | {{Stat}} | |
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− | == | ||
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− | {{ | ||
|- | |- | ||
− | !align=left|Physical Damage [[ | + | !align=left|Physical Damage [[Radius]] (Yards) |
− | |colspan=5|[(7+ | + | |colspan=5|[ (7+slvl) / 2] * 2/3 |
|- | |- | ||
− | !align=left|Fire Damage | + | !align=left|[[Fire Damage]] Radius (Yards) |
− | |colspan=5|[(8+ | + | |colspan=5|[ (8+slvl) / 2] * 2/3 |
|} | |} | ||
− | *Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[ | + | *Damage is applied within radius of [[corpse]] and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. |
− | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [ | + | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] |
*Damage does not increase with player count. | *Damage does not increase with player count. | ||
− | *When target mlvl>clvl, damage is multiplied by clvl/mlvl. [ | + | *When target mlvl > clvl, damage is multiplied by clvl/mlvl. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/] |
*50% damage is converted to fire damage. | *50% damage is converted to fire damage. | ||
− | *Considered a [[ | + | *Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/&do=findComment&comment=1101488] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/&do=findComment&comment=1428599] |
*Damage is always applied within its radius: it cannot be blocked in any way. | *Damage is always applied within its radius: it cannot be blocked in any way. | ||
− | *Damage not reduced by -% | + | *Damage not reduced by -[[% Damage]], applied by the following: |
− | **[[ | + | **[[Taunt]] |
− | **[[ | + | **[[Battle Cry]] |
− | **[[ | + | **[[Weaken]] |
− | **[[ | + | **[[Decrepify]] |
− | *[[ | + | *[[Amplify Damage]] is normally best cast to maximise damage. |
− | *[[ | + | |
+ | |||
+ | [[File:Corpse Explosion.png|center|thumb|600px|After casting Amplify Damage, exploding the corpse of [[Bishibosh|{{Ub|=Bishibosh}}]] nearly wipes out the entire [[Fallen]] encampment, despite the fact they are all [[Immune to Fire]] in Hell. However, this would not be possible in a game with a higher player count.]] | ||
+ | |||
+ | |||
+ | *[[Cast rate]] | ||
<br> | <br> | ||
− | == | + | ==Source== |
− | *[[ | + | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. While similar, this skill applies damage within a different [[radius]] of [[corpse]], calculated based on just 10-20% of its normal average base life. |
<br> | <br> | ||
− | ===[[ | + | ===[[Skill bonus]]=== |
− | *+1-3 Corpse Explosion can spawn on ilvl <37 | + | *+(1-3) Corpse Explosion ([[Necromancer]] Only) can spawn on ilvl <37 [[wand]]s and [[shrunken head]]s. |
− | {{ | + | {{Skill bonus}} |
|- | |- | ||
− | | +1-3 | + | | +(1-3) |
− | !align=left|[[ | + | !align=left|[[Maelstrom|{{U|=Maelstrom Yew Wand}}]] |
|14||No | |14||No | ||
|} | |} | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Charges]]=== |
− | {{ | + | {{Skill charges}} |
|- | |- | ||
|4||12 | |4||12 | ||
− | |align=left|[[ | + | |align=left|[[Black|{{Ub|=Black}}]] club/hammer/mace |
|35||No | |35||No | ||
|- | |- | ||
|5||40 | |5||40 | ||
− | !align=left|[[ | + | !align=left|[[Corpsemourn|{{U|=Corpsemourn Ornate Plate}}]] |
|55||No | |55||No | ||
|- | |- | ||
|14||30 | |14||30 | ||
− | !align=left|[[ | + | !align=left|[[Bonehew|{{U|=Bonehew Ogre Axe}}]] |
|64||No | |64||No | ||
|} | |} | ||
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | + | {{Levels 1-10}} | |
− | + | |- | |
− | {{ | + | !align=left|Mana Cost |
+ | |15||16||17||18||19||20||21||22||23||24 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 108: | Line 92: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | |2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | ||
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|} | |} | ||
− | {{ | + | {{Levels 11-20}} |
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |25||26||27||28||29||30||31||32||33||34 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 121: | Line 105: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3 | |6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3 | ||
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|} | |} | ||
− | {{ | + | {{Levels 21-30}} |
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |35||36||37||38||39||40||41||42||43||44 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 134: | Line 118: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3 | |9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3 | ||
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|} | |} | ||
− | {{ | + | {{Levels 31-40}} |
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |45||46||47||48||49||50||51||52||53||54 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
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!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}} | |12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}} | ||
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|} | |} | ||
− | {{ | + | {{Levels 41-50}} |
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |55||56||57||58||59||60||61||62||63||64 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
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!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3 | |16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3 | ||
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|} | |} | ||
− | {{ | + | {{Levels 51-60}} |
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |65||66||67||68||69||70||71||72||73||74 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
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!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3 | |19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3 | ||
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|} | |} | ||
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/necromancer-poison.shtml Poison and Bone Spells] (Arreat Summit) | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/114672-fire-skill-dmg-ce/ +fire skill dmg, CE] (D2 Necromancer) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/89280-fire-mastery-and-ce-testing-needed/ Fire Mastery and CE. Testing Needed.] (D2 Technical) |
− | *Librarian, [ | + | *Librarian, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/114353-corpse-explosion-mechanism/ Corpse Explosion mechanism] (D2 Necromancer) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=48987 Some peculiarities of the player corpse explosion] (Phrozen Keep) |
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Revision as of 06:54, 24 September 2021
Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.
Detail
Source
Skill bonus
Charges
Levels 1-60
Reference
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