Difference between revisions of "Vitality"
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m (Updated links) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Attribute nav}} | {{Attribute nav}} | ||
{{Intro}} | {{Intro}} | ||
+ | {{Mb|=Vitality}} affects a player character's stamina and life, and the percentage chance of doubling life restored by any healing [[potion]]. Player character Vitality varies depending on chosen class at start of game: | ||
+ | |||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=14%|[[Amazon]] | ||
+ | !width=15%|[[Assassin]] | ||
+ | !width=14%|[[Barbarian (Diablo II)|Barbarian]] | ||
+ | !width=14%|[[Druid (Diablo II)|Druid]] | ||
+ | !width=14%|[[Necromancer]] | ||
+ | !width=15%|[[Paladin (Diablo II)|Paladin]] | ||
+ | !width=14%|[[Sorceress]] | ||
+ | |- | ||
+ | |20||20||25||25||15||25||10 | ||
+ | |} | ||
+ | |||
+ | |||
+ | Player character can increase Vitality by allocating attribute points and can also gain bonuses from equipped items, and charms in inventory in [[Expansion]] games. Stamina and life gained from each additional point also vary depending on character class: | ||
+ | |||
+ | |||
+ | {{Number table}} width=100% | ||
+ | |-align=center | ||
+ | !width=13%|Attribute | ||
+ | !width=12%|Amazon | ||
+ | !width=13%|Assassin | ||
+ | !width=12%|Barbarian | ||
+ | !width=12%|Druid | ||
+ | !width=13%|Necromancer | ||
+ | !width=12%|Paladin | ||
+ | !width=13%|Sorceress | ||
+ | |- | ||
+ | !align=left|Stamina | ||
+ | | +1||+1.25||+1||+1||+1||+1||+1 | ||
+ | |- | ||
+ | !align=left|Life | ||
+ | | +3||+3||+4||+2||+2||+3||+2 | ||
+ | |} | ||
+ | |||
+ | |||
+ | Typically, a character allocates every remaining point to Vitality once Strength and Dexterity meet any [[requirements]] for equipped items (and achieve desired chance of [[block]]ing when equipping a [[shield]], [[auric shield]] or [[shrunken head]] in Expansion games), although more experienced players with better equipped characters applying physical attack damage may allocate less points, preferring to allocate them to Strength or Dexterity to increase that damage. | ||
+ | |||
+ | |||
+ | Chance of doubling life restored by any healing potion is as follows: | ||
+ | |||
+ | |||
+ | {{Text table}} width=100% | ||
+ | |-align=center | ||
+ | !width=25% align=left|Vitality | ||
+ | !width=25%|Even number <201 | ||
+ | !width=25%|Odd number <201 | ||
+ | !width=25%|>200 | ||
+ | |- | ||
+ | !% Chance | ||
+ | |(Vitality-2) / 4 | ||
+ | |(Vitality-1)<sup>2</sup> / (Vitality*4) | ||
+ | |100 * (Vitality-101) / Vitality | ||
+ | |} | ||
+ | [https://d2mods.info/forum/viewtopic.php?p=440027#p440027] | ||
|} | |} | ||
Line 73: | Line 131: | ||
|- | |- | ||
| +15 | | +15 | ||
− | |align=left|[[Aldur's Deception|{{Sb|=Aldur's Deception Shadow Plate}}]] 2 items | + | |align=left|[[Aldur's Deception|{{Sb|=Aldur's Deception Shadow Plate}}]] (2 items) |
|76 | |76 | ||
|No | |No | ||
Line 88: | Line 146: | ||
|- | |- | ||
| +30 | | +30 | ||
− | |align=left|{{Sb|=Aldur's Deception Shadow Plate}} 3 items | + | |align=left|{{Sb|=Aldur's Deception Shadow Plate}} (3 items) |
+ | |76 | ||
+ | |No | ||
|- | |- | ||
| +45 | | +45 | ||
− | |align=left|{{Sb|=Aldur's Deception Shadow Plate}} Full | + | |align=left|{{Sb|=Aldur's Deception Shadow Plate}} (Full) |
|76 | |76 | ||
|No | |No | ||
Line 201: | Line 261: | ||
|- | |- | ||
| +22 | | +22 | ||
− | |align=left|[[Spirit | + | |align=left|[[Spirit|{{Ub|=Spirit}}]] sword |
|25 | |25 | ||
!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
Line 251: | Line 311: | ||
|- | |- | ||
| +22 | | +22 | ||
− | |align=left|[[Spirit | + | |align=left|[[Spirit|{{Ub|=Spirit}}]] shield |
|25 | |25 | ||
!{{Warn|=Yes}} | !{{Warn|=Yes}} | ||
Line 310: | Line 370: | ||
|No | |No | ||
|} | |} | ||
+ | <br> | ||
+ | |||
+ | ==Reference== | ||
+ | *[https://d2mods.info/forum/viewtopic.php?f=8&t=40504 Hp/Mp Potions (double heal and char class boni)] (Phrozen Keep) | ||
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Attribute modifiers]] | [[Category:Attribute modifiers]] |
Latest revision as of 17:47, 26 September 2021
Any socket
Helm
Primal helm
Body armor
Melee weapon
Amazon spear
Axe
Club
Hammer
Mace
Polearm
Sword
Staff
Wand
Orb
Shield
Auric shield
Ring
Belt
Boots
Reference
|