Difference between revisions of "Hit Causes Monster to Flee"
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{{Unit nav}} | {{Unit nav}} | ||
+ | {{Intro}} | ||
+ | [[File:Terror.gif|right|frame|Overlay above fleeing target.]] | ||
*Hit Causes Monster to Flee applies chance for normal and minion monsters (with [[Altering AI|a few exceptions]]) to flee immediately upon a successful attack. Does not overwrite existing [[curse]] on targets to which it doesn't apply. | *Hit Causes Monster to Flee applies chance for normal and minion monsters (with [[Altering AI|a few exceptions]]) to flee immediately upon a successful attack. Does not overwrite existing [[curse]] on targets to which it doesn't apply. | ||
− | *Applied by any melee or ranged attack with the exception of [[ | + | *Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). |
*Although percentage is displayed, chance is actually measured in 1/128ths (subscript numbers below). Chance from multiple items equipped is summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored). >100% is redundant. | *Although percentage is displayed, chance is actually measured in 1/128ths (subscript numbers below). Chance from multiple items equipped is summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored). >100% is redundant. | ||
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower: | *Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower: | ||
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#[[Terror]] | #[[Terror]] | ||
#Hit Causes Monster to Flee | #Hit Causes Monster to Flee | ||
− | #[[Howl]] [ | + | #[[Howl]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1423916] |
− | *Casting order with curses from Chance to Cast modifiers depends on trigger event, equipping order and skill/stat order. | + | *Casting order with curses from [[Chance to Cast]] modifiers depends on trigger event, equipping order and skill/stat order. |
*Overwrites Hit Blinds Target when both bonuses are applied by the same item to the same attack. | *Overwrites Hit Blinds Target when both bonuses are applied by the same item to the same attack. | ||
*Cannot overwrite [[Confuse]] or [[Attract]]. | *Cannot overwrite [[Confuse]] or [[Attract]]. | ||
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*Monster may continue fleeing after expiry until its next AI check. | *Monster may continue fleeing after expiry until its next AI check. | ||
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==Helm== | ==Helm== | ||
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|20 | |20 | ||
|} | |} | ||
− | + | <sup>1</sup> Excluding [[missile]] weapon, [[axe]], [[polearm]], [[spear]] and [[sword]] | |
<br> | <br> | ||
<br> | <br> | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit) | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical) |
Revision as of 07:14, 27 September 2021
Helm
Amulet
Body armor
Weapon
1 Excluding missile weapon, axe, polearm, spear and sword
Missile weapon
Axe
Polearm
Throwing weapon
Wand
Reference
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