Difference between revisions of "Expansion"
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Onderduiker (talk | contribs) m (Updated links, added spaces) |
(game mode in D2R; stash size in D2R) |
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| + | * The same game mode is available in [[Resurrected]], with few changes, but a lot of additions. | ||
* Unless stated otherwise, all content of this wiki is valid for the current patch of the Expansion: all classes, items, allies, quests, areas and monsters are available. Some remaining differences between Classic and Expansion are outlined below. | * Unless stated otherwise, all content of this wiki is valid for the current patch of the Expansion: all classes, items, allies, quests, areas and monsters are available. Some remaining differences between Classic and Expansion are outlined below. | ||
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** [[Mana damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880] | ** [[Mana damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880] | ||
** [[Stamina damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880] | ** [[Stamina damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880] | ||
| − | <br> | + | <br/> |
==Skill== | ==Skill== | ||
| − | * [[Static Field]] | + | * [[Static Field]] doesn't affect targets with <= 33% life in Nightmare and <= 50% life in Hell. |
* [[Whirlwind]] [[attack rate]] is affected by [[weapon speed]] and weapon [[Increased Attack Speed]]. | * [[Whirlwind]] [[attack rate]] is affected by [[weapon speed]] and weapon [[Increased Attack Speed]]. | ||
| − | <br> | + | <br/> |
==Item== | ==Item== | ||
| − | * Stash size is | + | * Stash size is 6×8 (or 10×10 in [[Resurrected]]), not 6×4 as in [[Classic]]. |
* Can equip a second weapon, set of weapons, or weapon and [[shield]], to swap weapons using a key or mouse button. | * Can equip a second weapon, set of weapons, or weapon and [[shield]], to swap weapons using a key or mouse button. | ||
| − | <br> | + | <br/> |
===Affix=== | ===Affix=== | ||
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** [[Chance to Cast]] | ** [[Chance to Cast]] | ||
** [[Charged suffix]]es | ** [[Charged suffix]]es | ||
| − | <br> | + | <br/> |
| + | |||
==Ally== | ==Ally== | ||
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* Mercenaries can be resurrected. | * Mercenaries can be resurrected. | ||
* [[Pet]]s can follow characters between Acts. | * [[Pet]]s can follow characters between Acts. | ||
| − | <br> | + | <br/> |
==Area== | ==Area== | ||
* Area levels are different from those in Classic. | * Area levels are different from those in Classic. | ||
| − | <br> | + | <br/> |
==Reference== | ==Reference== | ||
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/92666-differences-between-classic-and-expansion/ Differences between Classic and Expansion] (D2 General) | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/92666-differences-between-classic-and-expansion/ Differences between Classic and Expansion] (D2 General) | ||
* [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical) | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical) | ||
Latest revision as of 06:49, 28 July 2026
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