Difference between revisions of "Iron Wolf"

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(D2R skills)
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{{Mercenary nav}}
 
{{Mercenary nav}}
 
{{Intro}}
 
{{Intro}}
*Can be hired in [[Act 3]] from [[Ashaera]] in the [[Kurast Docks]], or received from her for free upon completing the [[Blade of the Old Religion]] quest (do not receive if you already employ a mercenary).
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*Can be hired in [[Act 3]] from [[Asheara]] in the [[Kurast Docks]], or received from her for free upon completing the [[Blade of the Old Religion]] quest (do not receive if you already employ a mercenary).
 
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|-
 
|-
 
!width=172|Mercenary
 
!width=172|Mercenary
!Spells
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!Skills
 
|-
 
|-
 
!Cold
 
!Cold
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!Fire
 
!Fire
 
|[[Inferno]], [[Fire Ball]] (LoD)<br/>
 
|[[Inferno]], [[Fire Ball]] (LoD)<br/>
[[Fire Bolt]], [[Fire Ball]], [[Enchant]] (D2R)
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[[Fire Bolt]], [[Fire Ball]], [[Enchant]]<sup>1</sup> (D2R)
 
|-
 
|-
 
!Lightning
 
!Lightning
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[[Charged Bolt]], [[Lightning]], [[Static Field]] (D2R)
 
[[Charged Bolt]], [[Lightning]], [[Static Field]] (D2R)
 
|}
 
|}
 
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<span style=font-size:90%><sup>1</sup> Cast on self, player and nearby allies.</span>
  
 
*Skills apply synergy bonuses to each other, as player skills do.
 
*Skills apply synergy bonuses to each other, as player skills do.
 
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==Items==
 
==Items==
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==[[Cast rate]]==
 
==[[Cast rate]]==
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. {{Warn|=>125 FCR is beyond reach in the unmodified game}}.
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The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. {{Warn|= >125 FCR is beyond reach in the unmodified game}}.
  
  
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<br/>
 
<br/>
 
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==[[Hit recovery]]==
 
==[[Hit recovery]]==
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>284 FHR is beyond reach in the unmodified game}}.
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The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|= >284 FHR is beyond reach in the unmodified game}}.
  
  

Latest revision as of 12:59, 17 September 2026