Difference between revisions of "Iron Wolf"
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(→Hit recovery: 284 is reachable: dual Spirit (2*55), Jeweler's armor of Stability 4*Shael (24 + 4*20), CoA 2*Shael (30 + 2*20) or Jeweler's helm of Stability 3* Shael (10 + 3*20)) |
m (correcting values; adding a space not to confuse) |
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==[[Cast rate]]== | ==[[Cast rate]]== | ||
| − | The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. {{Warn|=>125 FCR is beyond reach in the unmodified game}}. | + | The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. {{Warn|= >125 FCR is beyond reach in the unmodified game}}. |
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==[[Hit recovery]]== | ==[[Hit recovery]]== | ||
| − | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=> | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|= >284 FHR is beyond reach in the unmodified game}}. |
Latest revision as of 12:59, 17 September 2026
AttributesNormal Nightmare Hell
Skills
1 Cast on self, player and nearby allies.
Items
Cast rateThe table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. >125 FCR is beyond reach in the unmodified game.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >284 FHR is beyond reach in the unmodified game.
Reference
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