Difference between revisions of "Basic"

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{{Diablo II nav|Basic=}}
 
{{Diablo II nav|Basic=}}
 
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{|cellpadding=3 cellspacing=0 style="background:gray; font-size:90%" width=100%
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{|cellpadding=3 cellspacing=0 style="background:#CC9933; font-size:90%" width=100%
!width=17% align=left|[[Attribute]]
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!width=17% align=left style='border-style:none solid none none;'|[[Attribute]]
!width=16% align=left|[[Unit]]
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!width=16% align=left style='border-style:none solid none none;'|[[Unit]]
!width=17% align=left|[[Animation]]
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!width=17% align=left style='border-style:none solid none none;'|[[Animation]]
!width=17% align=left|[[Attack]]
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!width=17% align=left style='border-style:none solid none none;'|[[Attack]]
!width=16% align=left|[[Damage]]
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!width=16% align=left style='border-style:none solid none none;'|[[Damage]]
 
!width=17% align=left|[[Death (Basic)|Death]]
 
!width=17% align=left|[[Death (Basic)|Death]]
 
|}
 
|}
 
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{|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" width=100%
 
|-valign=top
 
|-valign=top
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|width=17% style='border-style:none solid none none;'|
 
;[[All Attributes]]
 
;[[All Attributes]]
  
[[Strength (attribute)|Strength]]
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[[Strength (attribute)|Strength]] allows you to wear
  
 
[[Dexterity]]
 
[[Dexterity]]
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[[Mana damage]]
 
[[Mana damage]]
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|width=16% style='border-style:none solid none none;'|
 
[[Shrine]]
 
[[Shrine]]
  
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[[Hit Causes Monster to Flee|Hit Monster Flee]]
 
[[Hit Causes Monster to Flee|Hit Monster Flee]]
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[[Slows Target]]
 
[[Slows Target]]
  
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[[Faster Run/Walk]]
 
[[Faster Run/Walk]]
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|width=17% style='border-style:none solid none none;'|
 
[[Two weapons]]
 
[[Two weapons]]
  
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[[When Struck]]
 
[[When Struck]]
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[[Crushing Blow]]
 
[[Crushing Blow]]
  
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|}
 
|}
  
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*[[CD Rom|CD ROM emulation guide]]
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The general flow of the game is using your character's skills to defeat monsters to obtain items. When properly equipped, items can add a variety of stats, properties, and effects to your character, making it easier to defeat monsters.
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===[[Attribute|Attributes]]===
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[[Strength (attribute)|Strength]], [[Dexterity]], [[Vitality]], and [[Energy]] are your character's base stats. You can add points to these manually as you level up or complete certain quests. Some items have Strength and/or Dexterity requirements before they can be equipped. The [[All Attributes]] stat on some items increases all of these stats.
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[[Stamina]] allows your character to run. You move faster but lose the ability to block with a shield. [[Stamina Drain]] items affect how much stamina you lose as you run. [[Heal Stamina]] changes the amount of stamina you have as you hit. Some monsters deal [[Stamina damage]] as they hit you.
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As long as you have [[Life]], your character is still alive. Items can add Life, [[Maximum Life]], and [[Life (Based on Character Level)|Life (Based on Level)]]. [[Replenish Life]] restores lost Life to your character slowly over time. When affectd by [[Open Wounds]], life decreases over time. Items with [[Life Stolen]] can restore Life based on your attack damage. Items with [[Life After Each Kill]] restore Life as you kill enemies.
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[[Mana]] is a requirement for using some [[Skill|Skills]]. Items can add Mana, [[Maximum Mana]], and [[Mana (Based on Character Level)|Mana (Based on Level)]]. [[Regenerate Mana]] restores used Mana slowly over time. [[Damage Taken Goes to Mana|Damage to Mana]] allows you to restore lost Mana by taking damage. [[Mana Stolen]] can restore Mana based on your attack damage. Items with [[Mana After Each Kill]] restore Mana as you kill enemies. Some monsters can deal [[Mana damage]] using up some of your Mana as they hit you.
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===[[Unit]]===
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[[Shrine]]
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[[Size]]
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[[Radius]]
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[[Light Radius]]
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[[Chill effectiveness]]
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[[Drain effectiveness]]
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[[Damage regeneration]]
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[[Prevent Monster Heal]]
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;[[Melee]]
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[[Range adder]]
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;[[Missile]]
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[[Damage Rate]]
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[[Last Collide]]
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[[Next Delay]]
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;[[Altering AI]]
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[[Hit Blinds Target]]
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[[Hit Causes Monster to Flee|Hit Monster Flee]]
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===[[Animation]]===
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[[Slows Target]]
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[[Freezes Target]]
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[[Freeze length]]
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[[Half Freeze Duration]]
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[[Cannot be Frozen]]
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[[Stun length]]
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[[Knockback]]
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;[[Attack speed]]
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[[Weapon speed]]
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[[Increased Attack Speed]]
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;[[Block rate]]
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[[Faster Block Rate]]
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;[[Cast rate]]
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[[Faster Cast Rate]]
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;[[Hit recovery]]
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[[Faster Hit Recovery]]
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;[[Walk/run speed]]
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[[Faster Run/Walk]]
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===[[Attack]]===
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[[Two weapons]]
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[[Fires Magic Arrows]]
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[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
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[[Piercing Attack]]
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;[[Attack Rating]]
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[[Attack Rating Against Demons|AR Against Demons]]
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[[Attack Rating Against Undead|AR Against Undead]]
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[[% Attack Rating]]
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;[[Defense]]
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[[Enhanced Defense]]
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[[% Defense]]
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[[Defense vs Melee]]
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[[Defense vs Missile]]
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[[Monster Defense per hit|Monster Defense per hit]]
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[[Target Defense]]
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[[Ignore Target's Defense]]
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[[Block]]
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;[[Chance to Cast]]
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[[On Attack]]
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[[On Striking]]
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[[When Struck]]
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===[[Damage]]===
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[[Crushing Blow]]
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[[Enhanced Damage]]
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[[Minimum Damage]]
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[[Maximum Damage]]
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[[Adds Damage]]
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[[Damage +]]
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;[[% Damage]]
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[[Damage to Demons]]
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[[Damage to Undead]]
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[[Deadly Strike]]
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[[Magic Damage]]
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[[Fire Damage]]
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[[Lightning Damage]]
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[[Cold Damage]]
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[[Poison Damage]]
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[[Skill Damage]]
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[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
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[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
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;[[Resistance]]
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[[Maximum Resist]]
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[[Enemy Resistance]]
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[[Poison Length Reduced]]
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;[[Immune]]
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[[Absorb]]
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[[Corpse]]
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[[Experience]]
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[[Life After Each Kill]]
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[[Mana After Each Kill]]
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[[Extra Gold From Monsters|Extra Gold]]
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[[Better Chance of Getting Magic Items|Better Chance of Magic]]
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[[Slain Monsters Rest in Peace|Rest in Peace]]
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[[Reanimate]]
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;[[Chance to Cast]]
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[[When You Die]]
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[[When You Kill an Enemy|When You Kill]]
  
*[[CD Rom|CD ROM emulation guide]]
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[[When You Level-up]]
  
  
 
[[Category:Basics]]
 
[[Category:Basics]]

Latest revision as of 17:04, 2 December 2021