Difference between revisions of "Werebear"
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*Passive skills can still be used (with the exception of [[Weapon Block]] for an [[Assassin]]) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121851-what-works-in-were-form/&do=findComment&comment=1512653], and other buffs, debuffs and skills activated before shifting will still apply until they expire. [[Pet]]s summoned before shifting will also remain afterwards. | *Passive skills can still be used (with the exception of [[Weapon Block]] for an [[Assassin]]) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121851-what-works-in-were-form/&do=findComment&comment=1512653], and other buffs, debuffs and skills activated before shifting will still apply until they expire. [[Pet]]s summoned before shifting will also remain afterwards. | ||
*[[Missile]] weapons will be used as [[melee]] weapons; [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] do not apply. | *[[Missile]] weapons will be used as [[melee]] weapons; [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] do not apply. | ||
| − | *If lethal damage is applied, Werebear will return to human form with one remaining [[ | + | *If lethal damage is applied, Werebear will return to human form with one [[life]] remaining. This is only true of [[Druid (Diablo II)|Druid]] Werebears, other classes transformed via Werebear [[oskill]] will die immediately upon receiving fatal damage. |
*[[Weapon speed]] and weapon [[Increased Attack Speed]] are normally most significant factors in determining [[attack rate]]. | *[[Weapon speed]] and weapon [[Increased Attack Speed]] are normally most significant factors in determining [[attack rate]]. | ||
*Uninterruptable while attacking or casting in D2R. [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#druid] | *Uninterruptable while attacking or casting in D2R. [https://news.blizzard.com/en-us/article/23788293/diablo-ii-resurrected-patch-2-4-ladder-now-live#druid] | ||
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| − | *Other classes of Werebear have same [[block rate]] and [[hit recovery]] as | + | *Other classes of Werebear have same [[block rate]] and [[hit recovery]] as Druid Werebear, but [[attack rate]] is calculated differently. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/&do=findComment&comment=1500527] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121051-paladin-blocking-as-werebear/&do=findComment&comment=1500560] |
| − | *{{Warn|=[[Barbarian (Diablo II)|Barbarian]] and | + | *{{Warn|=[[Barbarian (Diablo II)|Barbarian]] and Assassin Werebears equipping [[two weapons]] while using Attack will only attack with primary weapon, but attack animation is displayed for attacks with both weapons.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/116641-dual-wield-questions/&do=findComment&comment=1449040] |
*Assassin Werebear has a 3 frame maximum [[attack rate]], not 2 frame. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/104914-i-can-get-125-attacks-per-second-is-that-any-good/&do=findComment&comment=1398087] | *Assassin Werebear has a 3 frame maximum [[attack rate]], not 2 frame. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/104914-i-can-get-125-attacks-per-second-is-that-any-good/&do=findComment&comment=1398087] | ||
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Latest revision as of 06:10, 20 July 2026
This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude.
Detail
SourceSkill bonus
Oskill
Level 1-60 stats (LoD)
Level 1-60 stats (D2R)
Reference
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