Difference between revisions of "Leap"

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m (Fix forum link for Titan Leap Attacker)
m (Updated links)
 
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*There is no [[stamina]] loss when leaping.
 
*There is no [[stamina]] loss when leaping.
*[[Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/] Leap animation has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
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*[[Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/] Leap animation has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3.1221989/#post-17669554]
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
 
*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/]
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*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/]
 
*Hit checks are still performed for [[attack]]s that require them, and [[block]]ing is still fully effective while leaping.
 
*Hit checks are still performed for [[attack]]s that require them, and [[block]]ing is still fully effective while leaping.
 
*No [[Chance to Cast]] modifiers apply while leaping.
 
*No [[Chance to Cast]] modifiers apply while leaping.
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
*[http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/ Arbeitshread Frogger] (inDiablo.de)
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*[https://planetdiablo.eu/forum/threads/arbeitshread-frogger.1734534/ Arbeitshread Frogger] (PlanetDiablo.eu)
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122543-titan-leap-attacker/ Titan Leap Attacker] (Barbarian Room)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/122543-titan-leap-attacker/ Titan Leap Attacker] (D2 Barbarian)
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (inDiablo.de)
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*TitanSeal, [https://planetdiablo.eu/forum/threads/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3.1221989/#post-17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (PlanetDiablo.eu)

Latest revision as of 10:44, 23 September 2021