Strength
Dexterity
Vitality
Energy
Stamina Drain
Heal Stamina
Stamina damage
Maximum Life
Life (Based on Level)
Replenish Life
Open Wounds
Life Stolen
Life After Each Kill
Maximum Mana
Mana (Based on Level)
Regenerate Mana
Damage to Mana
Mana Stolen
Mana After Each Kill
Mana damage
Shrine
Size
Radius
Light Radius
Chill effectiveness
Drain effectiveness
Damage regeneration
Prevent Monster Heal
Range adder
Damage Rate
Last Collide
Next Delay
Hit Blinds Target
Hit Monster Flee
Slows Target
Freezes Target
Freeze length
Half Freeze Duration
Cannot be Frozen
Stun length
Knockback
Weapon speed
Increased Attack Speed
Faster Block Rate
Faster Cast Rate
Faster Hit Recovery
Faster Run/Walk
Two weapons
Fires Magic Arrows
Fires Explosive Arrows
Piercing Attack
AR Against Demons
AR Against Undead
% Attack Rating
Enhanced Defense
% Defense
Defense vs Melee
Defense vs Missile
Monster Defense per hit
Target Defense
Ignore Target's Defense
Block
On Attack
On Striking
When Struck
Crushing Blow
Enhanced Damage
Minimum Damage
Maximum Damage
Adds Damage
Damage +
Damage to Demons
Damage to Undead
Deadly Strike
Magic Damage
Fire Damage
Lightning Damage
Cold Damage
Poison Damage
Skill Damage
ATD/ATLD
DR/MDR
Maximum Resist
Enemy Resistance
Poison Length Reduced
Absorb
Corpse
Experience
Extra Gold
Better Chance of Magic
Rest in Peace
Reanimate
When You Die
When You Kill
When You Level-up