Death Sentry

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Template:Trap This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.


Details

Level 1-60 stats


Stat Value
Shots Fired 5
Shots Fired [Fire Blast.blvl/3]
Missile Range (Frames) 8+(2*slvl)
Min Lightning Damage 1
+% Lightning Damage 12*Lightning Sentry.blvl
Corpse Explosion Physical Damage Radius (Yards) [(9+slvl)/2]*2/3
Corpse Explosion Fire Damage Radius (Yards) [(10+slvl)/2]*2/3


Stat Level
1-8 9-16 17-22 23-28 >28
Max Lightning Damage (8*slvl)+42 (14*slvl)-6 (22*slvl)-134 (28*slvl)-266 (34*slvl)-434


  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Resistance and do not apply.
  • When no corpse is within awareness range, fires a piercing lightning bolt with each shot. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although Last Collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [1]
  • Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
  • +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
  • When corpse is within awareness range, damage is applied within radius of corpse and calculated based on 40-80% of its normal average base life: this means damage from corpses of Champion, Unique, Super Unique and boss monsters and any minions is calculated based on 40-80% of the average base life of a normal monster of their level.
  • Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed. [2]
  • Damage does not increase with player count.
  • When target mlvl>clvl, damage is multiplied by clvl/mlvl. [3]
  • 50% damage is converted to fire damage.
  • Damage is always applied within radius: it cannot be blocked in any way.
  • Damage not reduced by -% Damage, applied by the following:
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
  • Uses attack rate.


Source

  • Shadow Warrior and Shadow Master can also summon Death Sentry.


Skill bonus

  • +(1-3) Death Sentry (Assassin Only) can spawn on ilvl >36 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Missile Range (Seconds) 0.4 0.48 0.56 0.64 0.72 0.8 0.88 0.96 1.04 1.12
Max Lightning Damage 50 58 66 74 82 90 98 106 120 134
Physical Radius (Yards) 3 1/3 3 1/3 4 4 4 2/3 4 2/3 5 1/3 5 1/3 6 6
Fire Radius (Yards) 3 1/3 4 4 4 2/3 4 2/3 5 1/3 5 1/3 6 6 6 2/3


Stat Level
11 12 13 14 15 16 17 18 19 20
Missile Range (Seconds) 1.2 1.28 1.36 1.44 1.52 1.6 1.68 1.76 1.84 1.92
Max Lightning Damage 148 162 176 190 204 218 240 262 284 306
Physical Radius (Yards) 6 2/3 6 2/3 7 1/3 7 1/3 8 8 8 2/3 8 2/3 9 1/3 9 1/3
Fire Radius (Yards) 6 2/3 7 1/3 7 1/3 8 8 8 2/3 8 2/3 9 1/3 9 1/3 10


Stat Level
21 22 23 24 25 26 27 28 29 30
Missile Range (Seconds) 2 2.08 2.16 2.24 2.32 2.4 2.48 2.56 2.64 2.72
Max Lightning Damage 328 350 378 406 434 462 490 518 552 586
Physical Radius (Yards) 10 10 10 2/3 10 2/3 11 1/3 11 1/3 12 12 12 2/3 12 2/3
Fire Radius (Yards) 10 10 2/3 10 2/3 11 1/3 11 1/3 12 12 12 2/3 12 2/3 13 1/3


Stat Level
31 32 33 34 35 36 37 38 39 40
Missile Range (Seconds) 2.8 2.88 2.96 3.04 3.12 3.2 3.28 3.36 3.44 3.52
Max Lightning Damage 620 654 688 722 756 790 824 858 892 926
Physical Radius (Yards) 13 1/3 13 1/3 14 14 14 2/3 14 2/3 15 1/3 15 1/3 16 16
Fire Radius (Yards) 13 1/3 14 14 14 2/3 14 2/3 15 1/3 15 1/3 16 16 16 2/3


Stat Level
41 42 43 44 45 46 47 48 49 50
Missile Range (Seconds) 3.6 3.68 3.76 3.84 3.92 4 4.08 4.16 4.24 4.32
Max Lightning Damage 960 994 1,028 1,062 1,096 1,130 1,164 1,198 1,232 1,266
Physical Radius (Yards) 16 2/3 16 2/3 17 1/3 17 1/3 18 18 18 2/3 18 2/3 19 1/3 19 1/3
Fire Radius (Yards) 16 2/3 17 1/3 17 1/3 18 18 18 2/3 18 2/3 19 1/3 19 1/3 20


Stat Level
51 52 53 54 55 56 57 58 59 60
Missile Range (Seconds) 4.4 4.48 4.56 4.64 4.72 4.8 4.88 4.96 5.04 5.12
Max Lightning Damage 1,300 1,334 1,368 1,402 1,436 1,470 1,504 1,538 1,572 1,606
Physical Radius (Yards) 20 20 20 2/3 20 2/3 21 1/3 21 1/3 22 22 22 2/3 22 2/3
Fire Radius (Yards) 20 20 2/3 20 2/3 21 1/3 21 1/3 22 22 22 2/3 22 2/3 23 1/3


Reference