|
Type
|
Medium range missile cast
|
Tier
|
2
|
Required level
|
6
|
Required skills
|
Firestorm
|
Requirements
|
None
|
Left button
|
Yes
|
In town
|
No
|
Mana cost
|
9.5 + (0.5*slvl)
|
Attack no mana
|
No
|
Weapon damage
|
No
|
Synergy skills
|
Firestorm, Volcano
|
|
Level01
|
|
6
|
12
|
18
|
24
|
30
|
|
By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards.
Detail
Stat
|
Level
|
1-8
|
9-16
|
17-22
|
23-28
|
>28
|
Minimum Physical Damage
|
(4*slvl) + 2 |
(7*slvl) - 22 |
(10*slvl) - 70 |
(13*slvl) - 136 |
(16*slvl) - 220
|
Maximum Physical Damage
|
(5*slvl) + 7 |
(8*slvl) - 17 |
(11*slvl) - 65 |
(14*slvl) - 131 |
(17*slvl) - 215
|
Minimum Fire Damage
|
(4*slvl) + 2 |
(7*slvl) - 22 |
(10*slvl) - 70 |
(13*slvl) - 136 |
(16*slvl) - 220
|
Maximum Fire Damage
|
(5*slvl) + 7 |
(8*slvl) - 17 |
(11*slvl) - 65 |
(14*slvl) - 131 |
(17*slvl) - 215
|
Minimum Fire Bit Rate
|
(24*slvl) + 16 |
(28*slvl) - 16 |
(32*slvl) - 80 |
(36*slvl) - 168 |
(40*slvl) - 280
|
Maximum Fire Bit Rate
|
(24*slvl) + 32 |
28*slvl |
(32*slvl) - 64 |
(36*slvl) - 152 |
(40*slvl) - 264
|
- Cannot be cast while a Werewolf or Werebear.
- Unleashes a slow-moving boulder which applies physical and fire damage on collision and explosion, and which can knock back targets and leaves fire in its path and aftermath.
- Boulder rolls for 100 frames (4 seconds) and applies its damage and Knockback every frame for 99 frames to targets with which it collides. However, due to its movement and Knockback, damage will be applied much less often to any particular target.
Boulder has range of ~14 yards before it explodes.
- 50% Knockback is applied to small and medium targets: if these targets aren't knocked back then the boulder will roll through them until it expires. At most, average damage per second against these targets is a little more than double displayed damage when continuously cast: however, damage only approaches maximum if the targets are prevented from being knocked back while the boulder rolls through them, or are lined up perfectly to be continuously knocked back after casting at close range.
- Knockback is applied in the direction away from the caster's current position, so moving after casting may result in targets being knocked out of (or back into) the boulder's path.
- Boulders explode on expiry, and on impact with large targets and those that cannot be knocked back. Physical and fire damage are applied within radius, and fires linger afterwards. While the boulder's damage and Knockback can be prevented by blocking, the explosion's damage cannot.
Although explosion radius is slightly larger than that of Meteor, the 18 fires which spawn within that radius after explosion are in the same locations.
- Displayed fire damage per second is calculated based on three fires left in the boulder's path or the aftermath of its explosion applying their bit rate every frame of a second (3 * bit rate * 25/256). While each fire applies fire bit damage for 36 frames and size 1 targets can stand or move over up to three fires, size 2 and 3 targets can stand or move over up to five fires and thus actual fire damage per second may be greater than that displayed.
- Displayed fire damage per second is calculated as though +% Fire Skill Damage applies, but it does not.
Source
- +(1-3) Molten Boulder (Druid Only) can spawn on ilvl <37 pelts.
Level
|
Charges
|
Source
|
Rlvl
|
Ladder
|
16 |
80
|
Stone body armor
|
47 |
No
|
Levels 1-60
- Displayed fire damage per second = 3 * bit rate * 25/256
Stat
|
Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Mana Cost
|
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Minimum Physical Damage
|
6 |
10 |
14 |
18 |
22 |
26 |
30 |
34 |
41 |
48
|
Maximum Physical Damage
|
12 |
17 |
22 |
27 |
32 |
37 |
42 |
47 |
55 |
63
|
Minimum Fire Damage
|
6 |
10 |
14 |
18 |
22 |
26 |
30 |
34 |
41 |
48
|
Maximum Fire Damage
|
12 |
17 |
22 |
27 |
32 |
37 |
42 |
47 |
55 |
63
|
Minimum Fire Bit Rate
|
40 |
64 |
88 |
112 |
136 |
160 |
184 |
208 |
236 |
264
|
Maximum Fire Bit Rate
|
56 |
80 |
104 |
128 |
152 |
176 |
200 |
224 |
252 |
280
|
Stat
|
Level
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Mana Cost
|
15 |
15.5 |
16 |
16.5 |
17 |
17.5 |
18 |
18.5 |
19 |
19.5
|
Minimum Physical Damage
|
55 |
62 |
69 |
76 |
83 |
90 |
100 |
110 |
120 |
130
|
Maximum Physical Damage
|
71 |
79 |
87 |
95 |
103 |
111 |
122 |
133 |
144 |
155
|
Minimum Fire Damage
|
55 |
62 |
69 |
76 |
83 |
90 |
100 |
110 |
120 |
130
|
Maximum Fire Damage
|
71 |
79 |
87 |
95 |
103 |
111 |
122 |
133 |
144 |
155
|
Minimum Fire Bit Rate
|
292 |
320 |
348 |
376 |
404 |
432 |
464 |
496 |
528 |
560
|
Maximum Fire Bit Rate
|
308 |
336 |
364 |
392 |
420 |
448 |
480 |
512 |
544 |
576
|
Stat
|
Level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Mana Cost
|
20 |
20.5 |
21 |
21.5 |
22 |
22.5 |
23 |
23.5 |
24 |
24.5
|
Minimum Physical Damage
|
140 |
150 |
163 |
176 |
189 |
202 |
215 |
228 |
244 |
260
|
Maximum Physical Damage
|
166 |
177 |
191 |
205 |
219 |
233 |
247 |
261 |
278 |
295
|
Minimum Fire Damage
|
140 |
150 |
163 |
176 |
189 |
202 |
215 |
228 |
244 |
260
|
Maximum Fire Damage
|
166 |
177 |
191 |
205 |
219 |
233 |
247 |
261 |
278 |
295
|
Minimum Fire Bit Rate
|
592 |
624 |
660 |
696 |
732 |
768 |
804 |
840 |
880 |
920
|
Maximum Fire Bit Rate
|
608 |
640 |
676 |
712 |
748 |
784 |
820 |
856 |
896 |
936
|
Stat
|
Level
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Mana Cost
|
25 |
25.5 |
26 |
26.5 |
27 |
27.5 |
28 |
28.5 |
29 |
29.5
|
Minimum Physical Damage
|
276 |
292 |
308 |
324 |
340 |
356 |
372 |
388 |
404 |
420
|
Maximum Physical Damage
|
312 |
329 |
346 |
363 |
380 |
397 |
414 |
431 |
448 |
465
|
Minimum Fire Damage
|
276 |
292 |
308 |
324 |
340 |
356 |
372 |
388 |
404 |
420
|
Maximum Fire Damage
|
312 |
329 |
346 |
363 |
380 |
397 |
414 |
431 |
448 |
465
|
Minimum Fire Bit Rate
|
960 |
1,000 |
1,040 |
1,080 |
1,120 |
1,160 |
1,200 |
1,240 |
1,280 |
1,320
|
Maximum Fire Bit Rate
|
976 |
1,016 |
1,056 |
1,096 |
1,136 |
1,176 |
1,216 |
1,256 |
1,296 |
1,336
|
Stat
|
Level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
Mana Cost
|
30 |
30.5 |
31 |
31.5 |
32 |
32.5 |
33 |
33.5 |
34 |
34.5
|
Minimum Physical Damage
|
436 |
452 |
468 |
484 |
500 |
516 |
532 |
548 |
564 |
580
|
Maximum Physical Damage
|
482 |
499 |
516 |
533 |
550 |
567 |
584 |
601 |
618 |
635
|
Minimum Fire Damage
|
436 |
452 |
468 |
484 |
500 |
516 |
532 |
548 |
564 |
580
|
Maximum Fire Damage
|
482 |
499 |
516 |
533 |
550 |
567 |
584 |
601 |
618 |
635
|
Minimum Fire Bit Rate
|
1,360 |
1,400 |
1,440 |
1,480 |
1,520 |
1,560 |
1,600 |
1,640 |
1,680 |
1,720
|
Maximum Fire Bit Rate
|
1,376 |
1,416 |
1,456 |
1,496 |
1,536 |
1,576 |
1,616 |
1,656 |
1,696 |
1,736
|
Stat
|
Level
|
51
|
52
|
53
|
54
|
55
|
56
|
57
|
58
|
59
|
60
|
Mana Cost
|
35 |
35.5 |
36 |
36.5 |
37 |
37.5 |
38 |
38.5 |
39 |
39.5
|
Minimum Physical Damage
|
596 |
612 |
628 |
644 |
660 |
676 |
692 |
708 |
724 |
740
|
Maximum Physical Damage
|
652 |
669 |
686 |
703 |
720 |
737 |
754 |
771 |
788 |
805
|
Minimum Fire Damage
|
596 |
612 |
628 |
644 |
660 |
676 |
692 |
708 |
724 |
740
|
Maximum Fire Damage
|
652 |
669 |
686 |
703 |
720 |
737 |
754 |
771 |
788 |
805
|
Minimum Fire Bit Rate
|
1,760 |
1,800 |
1,840 |
1,880 |
1,920 |
1,960 |
2,000 |
2,040 |
2,080 |
2,120
|
Maximum Fire Bit Rate
|
1,776 |
1,816 |
1,856 |
1,896 |
1,936 |
1,976 |
2,016 |
2,056 |
2,096 |
2,136
|
Reference
|