Difference between revisions of "Champion"

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*Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant [[D2 MonLvl|MonLvl]] values to calculate base [[D2 MonLvl#Attack rating|attack rating]] and [[D2 MonLvl#Damage|damage]]; base level continues to be used to calculate base [[D2 MonLvl#Defense rating|defense]], [[D2 MonLvl#Life|life]] and [[D2 MonLvl#Experience|experience]] (for both the value and ratio). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928]
 
*Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant [[D2 MonLvl|MonLvl]] values to calculate base [[D2 MonLvl#Attack rating|attack rating]] and [[D2 MonLvl#Damage|damage]]; base level continues to be used to calculate base [[D2 MonLvl#Defense rating|defense]], [[D2 MonLvl#Life|life]] and [[D2 MonLvl#Experience|experience]] (for both the value and ratio). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928]
 
*AI cannot be switched.
 
*AI cannot be switched.
 +
*[[D2 Stun length|Stun length]] only has 10% chance of being applied, but suffers no other penalty.
 
*[[D2 Ignores Target Defense|Ignores Target Defense]] does not apply but [[D2 -% Target Defense|-% Target Defense]] from items is 100% effective.
 
*[[D2 Ignores Target Defense|Ignores Target Defense]] does not apply but [[D2 -% Target Defense|-% Target Defense]] from items is 100% effective.
 
*+% Damage from Champion bonuses is halved then rounded down when applied to [[D2 Willowisp|Willowisp]] Champion melee physical damage due to a now undocumented change in 1.13. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541&view=findpost&p=909715] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846&view=findpost&p=911578] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940&view=findpost&p=913069]
 
*+% Damage from Champion bonuses is halved then rounded down when applied to [[D2 Willowisp|Willowisp]] Champion melee physical damage due to a now undocumented change in 1.13. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82541&view=findpost&p=909715] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82846&view=findpost&p=911578] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82940&view=findpost&p=913069]
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*Easily identifiable since they are translucent.
 
*Easily identifiable since they are translucent.
 
*Cold damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
 
*Cold damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923345]
*Set to Damage Resist 80%. {{Warn|=This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by [[D2 Decrepify|Decrepify]] and [[D2 Amplify Damage|Amplify Damage]] will be 100% effective, not 20%.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836050] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065]
+
*Set to Damage Resist 80%. {{Warn|=This even applies to [[D2 Immune to Physical|Immune to Physical]] monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by [[D2 Decrepify|Decrepify]] and [[D2 Amplify Damage|Amplify Damage]] will be 100% effective, not 20%.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836050] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065]
  
  
{{Image
+
[[File:Ghostly Champion.png|frame|center|Although the [[D2 Barbarian|Barbarian]] [[D2 War Cry|War Cry's]] physical damage obviously doesn't damage the Immune to Physical Champion [[D2 Blood Lord|Blood Lord]], it does damage the 'Immune to Physical' Ghostly Champion since it has actually been set to DR 80%.]]
|width=707
+
<br>
|image=http://www.theamazonbasin.com/forums/uploads/gallery/1253437193/gallery_3047_16_12926.png
 
|caption=Although the [[D2 Barbarian|Barbarian]] [[D2 War Cry|War Cry's]] physical damage obviously doesn't damage the Immune to Physical Champion [[D2 Blood Lord|Blood Lord]], it does damage the 'Immune to Physical' Ghostly Champion since it has actually been set to DR 80%.}}
 
 
<br>
 
<br>
 
 
=={{D2 Magic|=Possessed}}==
 
=={{D2 Magic|=Possessed}}==
 
{{D2 Difficulty}}
 
{{D2 Difficulty}}

Revision as of 16:23, 22 February 2011

Template:D2 Monster nav



  • Spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]
  • Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant MonLvl values to calculate base attack rating and damage; base level continues to be used to calculate base defense, life and experience (for both the value and ratio). [3]
  • AI cannot be switched.
  • Stun length only has 10% chance of being applied, but suffers no other penalty.
  • Ignores Target Defense does not apply but -% Target Defense from items is 100% effective.
  • +% Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [4] [5] [6]


Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}



Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |75||62.5||50 |- !align=left|% Base Experience |500||500||500 |- !align=left|+% Attack Rating |270||225||198 |- !align=left|+% Damage |270||225||198 |} [9] [10]

Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|% Defense | -70|| -70|| -70 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}




Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |- !align=left|Minimum Cold Damage |[MonLvl*33/100] |[MonLvl*33/100] |[MonLvl*33/100] |- !align=left|Maximum Cold Damage |[MonLvl*50/100] |[MonLvl*50/100] |[MonLvl*50/100] |- !align=left|Cold Length (Seconds) |6||6||6 |} [13] [14]


  • Easily identifiable since they are translucent.
  • Cold damage does not increase with player count, but a critical hit will double it. [15]
  • Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [16] [17]


Although the Barbarian War Cry's physical damage obviously doesn't damage the Immune to Physical Champion Blood Lord, it does damage the 'Immune to Physical' Ghostly Champion since it has actually been set to DR 80%.



Template:D2 Magic

Template:D2 Difficulty |- !align=left|% Base Life |600||500||400 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 |- !align=left|+% Damage |90||75||66 |}



References