Non-elemental damage effects usually fall outside physical and elemental damage: non-elemental effects usually work equally well with either while being independent of both. Non-elemental effects include crushing blow, deadly strike, hit freezes target, knockback, open wounds, prevent monster heal, slows target and the ability to cast curses and spells upon striking a target.
Open Wounds is a modified version of poison damage; whatever percentage of open wounds is shown on a weapon, divide it by two: this is a chance of making a monster bleed uncontrollably. They lose health while bleeding. Open wounds lasts for four seconds and seems to be resisted by physical resistance, but monsters that are physical immune can be affected by open wounds. Otherwise, open wounds is simply too weak for the bowazon to consider using at higher difficulty levels. Open wounds is offered by Crow Caw tigulated armor (35%), Gore Rider war boots (10%), Riphook razor bow (30%), Toothrow sharktooth armor (40%) and the Um rune (25%) when used in weapon. For more information, please refer to the Damage: Open Wounds section of Spirea's Diablo II Resource.
Slows Target is a modified version of chill via cold damage; it slows down the target's movement and attack rate. This isn't the same as a Holy Freeze aura: slows target won't slow down animation, casting or recovery speed. The maximum of slows target is 50%; any more than that is wasted. It has no fixed duration, but its effect on monsters are undone by a successful [counter] attack on the player. While this has limited applications in melee (since slowed targets can always counter a melee character), this has many possibilities for the bowazon, who can easily avoid counterattacks. Slows target is offered by Blackhorn's Face death mask (20%), Cleglaw's Pincers chain gloves (25%), Riphook razor bow (30%) and Nosferatu's Coil vampirefang belt (10%).
last updated: Thursday, June 21, 2007
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