Dexterity (118~187+)

Amazons start with 25 dexterity.

The average bowazon thinks about dex every eight seconds.

Dexterity is important: it raises damage with bows, attack and defense ratings, so it isn't unusual for high-level bowazons to have base dexterity scores in the 300s. Suggested target ranges are:

Bows obviously have very high dexterity requirements. Here's why:

The formula for dexterity bonus damage is: + bow's base physical damage × (dexterity/100)

What this means in practical terms is that you get a bonus to your total damage score equal to 1% of your bow's damage for each point of dexterity your character has. So if you have a bow that does 25-100 physical damage and you have 200 dexterity, you get 50 points added to minimum damage (25 × 200/100) and 200 points added to your maximum damage (100 × 200/100). Assuming no other damage modifiers, the damage in your character screen would show 75-300 damage.

In addition to increasing damage, each point of dexterity adds 4 points to Attack Rating (AR) and every 4 points of dexterity adds 1 point to Defense Rating (DR).

— Icemage

Every point in dexterity yields your character five Attack Rating points, base.

In softcore, investing in heavily in dexterity is a fairly safe bet. Yes, you'll be taking great pains to avoid direct confrontation and hiding behind your minions, but it eventually pays off with higher damage and a strong AR base. (Given that bowazons also have no AR modifiers to their physical damage skills, you'll need all the AR you can get your hands on.) Your defense and ability to take a hit will suffer, but your character will have 1-3 minions to hide behind and D/A/E to serve as your shield, so it's a fair trade.

In HC, you might want to stop investing in dexterity after your bowazon is able to use the bow you want, then start pumping vitality and skills like Critical Strike and Penetrate (along with +AR items) to compensate for the lowered damage and AR. However, as I have no experience with HC, this is only a suggestion.

…as a HC bowie, that you still will want a high dex in the end. You will just want to pump vit as well, so your final dex will usually end up lower than in SC. As a rough guideline for HC phys damage bowies, I like 100 Str and 250-300 Dex (points spent, not final totals), with the rest going into Vit. Generally I take dex to 100, then vit to 50, then dex to 200, then vit to 75, then dex to my final target, then the rest into vit from that point on.

— Raccoon_TOF

Where can I get extra dexterity?

Equipment:
Rare gloves, rings, body armor, boots: +1-15 dexterity.
Rare amulets, circlets, bows, crossbows, magical rings, gloves: +16-20 dexterity.
Magical amulets, circlets, bows, crossbows: +21-30 dexterity.
Various unique, set, and rune word items give varying amounts of dexterity.
Sockets:
Emeralds of varying quality in helms and armor: +3-10 dexterity.
Rare jewels of daring: +4-9 dexterity.
Ko rune: +10 dexterity when socketed in anything.
Charms:
Small charms: +1-2 dexterity.
Large charms: +2-5 dexterity.
Grand charms: +3-6 dexterity.
Annihilus small charm: +10-20 dexterity.
Hellfire Torch large charm: +10-20 dexterity.

last updated: Wednesday, September 26, 2007
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