Exceptional Bows (clvl-25 to 46)

By the time you get to A4, obtaining an exceptional bow would be a good idea. All exceptional items are rlvl-25; most rare exceptional bows with the King's and Merciless prefixes (the most appropriate damage modifers for these levels) have an rlvl of 25-30. The "target weapon" for most bowazons is the gothic bow, though most will also be satisfied with the rune bow, chu-ko-no and, in some cases, the double bow.

The general rule for the bowazon is that, due to strength requirements and weapon speed, exceptional crossbows aren't recommended: the exception is the Buriza-Do Kyanon unique ballista. While crossbows do hit harder, they also hit slower, and when using skills like Strafe, Guided Arrow, Freezing Arrow, and Multiple Shot as your primary attacks, you might want to compromise a little power to gain a lot of speed. Overall, amazons are better off taking advantage of the faster bow.

A lot of factors go into the perfect bow, and while damage is the most important thing about a weapon, damage isn't the only thing. A truly good weapon will have at least five attributes, two of which will be dedicated to damage, leaving one prefix and three suffixes open. IMHO, the most important things on a bow are (in order):

  1. Enhanced Damage: This is the most important property, but not the only property. A decent rare or magical bow has at least +140-250% enhanced damage, you shouldn't be looking for another. Two special prefixes to keep an eye out for on rare bows are Fool's (+[16.5/clvl] AR, +[0.5/clvl] to maximum damage) and Screaming (+[0.75/clvl] maximum damage), as these raise maximum damage by clvl.
  2. Increased Attack Speed: All bow/crossbow skills are based on weapon speed: the faster you shoot, the more damage you cause per second. Increased attack speed is available in 10% (readiness) and 20% (alacrity) on bows. See Increased Attack Speed for more information on sources of IAS and speed breakpoints.
  3. Bonuses to Attack Rating: In most rares, this will be included with enhanced damage. The most AR a bow can get (not counting Fool's) is 300, from either a Steel + King's combination or a Grandmaster's bow. In LOD, a Fool's bow or a Hawkeye circlet will help greatly.
  4. Mana/Life Leech: Leeching on bows is good, and if it's dual leech, even better..
  5. Casts "XX" on attack/striking: For some setups, this attribute is extremely important, as stacking multiple skills that activate upon striking mean that some hits will do far more damage than usual. There is a distinction to be made between "cast upon attack" and "cast upon striking:" the former means that a skill has a chance to cast even if an attack fails to connect; the latter means that the attack must connect for the skill to cast. Currently, the only spell available on rare and magical bows that can be cast upon striking is Amplify Damage.
  6. Bonuses to Skills: Amazon-specific bows spawn with +0-3 bow/crossbow skills without using an affix, so it's possible to have an amazon-specific bow with +skills and +3 bow/crossbow skills. Bows don't spawn with bonuses to passive skills.
  7. Elemental Damage: See Elemental Damage.
  8. Reduced Requirements: Reduced requirements range from 15-40%, but will mostly be available in 20-30% varieties. Without reduced requirements, a bowazon won't be able use a gothic bow without +strength and +dexterity equipment before clvl-35-37. For those obsessed with dexterity or HC players, reduced requirements is a very desirable trait to have.
  9. Other Assorted Crap: Light radius, resists, life replenishment, each kill regenerates mana, HCMTF, sockets.

The more properties a bow can satisfy on the top five of this list, the more satisfying it'll be; a god-like 180% is much better than a featureless 275%. Again, the most important attribute on a bow is damage. Personal playing style will dictate what kind of bow you want.

Unique Exceptional Bows

If basic unique bows were made to be disposable with a clear hierarchy of power, unique exceptional bows and crossbows are another matter entirely. The choice of bow depends entirely on playing style, skills, tactical choices and taste: for the most part, unique exceptional bows (but not crossbows) are relatively well-balanced, with each having some quality that equalizes it with the others. Unique bows of note are:

More information on all these bows can be found at the Horadrim Library. Also check the Premium Bow Comparison and Bow Comparison & Socketing Guide articles at diabloii.net.

Unique Exceptional Crossbows

Unique crossbows are a bit more problematic for the bowazon — they were designed to be used by other classes, and while all exceptional unique bows look good, the Buriza-Do Kyanon ballista clearly sits on the top of the heap of exceptional unique crossbows.

More information on all these bows can be found at the Horadrim Library.

Exceptional Rune Word Weapons

There are three rune words for bows at this level: a quick look at the attributes should tell you which is the best of the three.

More information on runes and rune words can be found at the Runes and Rune Word sections of the Arreat Summit.


last updated: Tuesday, June 22, 2004
#169; 2000-2007 AK404. All rights reserved.

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