Acknowledgments

Grateful acknowledgement is made to the following for advice and permission to reprint previously published material:

Resources and Related Reading

Dead link? Let me know.

Recommended Reading

Though it may seem presumptuous to find a list of recommended readings at the end of a guide for a video game, I can think of no better place to put them, if for no other reason than to unglue your eyes from the monitor and into a good book. These books won't only prove informative and enlightening (if you seek that kind of things), but will give you a general idea of where my train of thought originated from when this guide came into being — this was not a guide for treasure hunters, duelers, traders, or variant builders, but for players who not only wanted a character who could kill efficiently, but wanted to understand why that character was so well-built for the task beyond the infantile concepts of speed and power. The final word on the amazon is that she is at the top because she not only kills things, but can kill everything.

I've tried to quote every book I've suggested to at least impart the attitude of "the thing," but there's a ton of good advice in those books and not enough space in this guide. If you're interested, countless books have been written on how to fight a modern war (and more importantly, on how to focus on what Musashi calls "the spirit of the thing"): though my learning leans more towards the East, I would strongly recommend the works of Sun Tsu, Carl von Clausewitz, Napoleon Bonaparte, Erwin Rommel, and if you're in the mood for war games, Jim Dunnigan — I've read through the major books once or twice — not to learn military strategy, but to gain insights into the minds of the authors (and in the translated works, these vary with translator). If anyone has any other authors to list who aren't armchair generals, by all means, let me know.

On guides marked from v1.01~1.08: While most of the strategy should still be good, certain information may be inaccurate (especially statistical data).

My deepest thanks go out to LineNoise, who has graciously contributed the entirety of his work.


last updated: Wednesday, September 12, 2007
© 2000-2007 AK404. All rights reserved.

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