Basic Jewelry

For more information on gems, runes, jewels, unique and set items, please refer to the Horadrim Library and the Arreat Summit.

Amulets

Amulets have one primary offensive use for the bowazon: life and/or mana leech. The other stuff — +10-20 AR, +damage, +6-9 dexterity — is nice, but for the most part, it's all about 2-3% life leech or 3-4% mana leech. The assumption here is that leeching amulets will be used. Aside from this, amulets are primarily reserved for defense against the elements, attribute bonuses, and +skills.

Rare amulets are an excellent option; the most favored are +1 skill (or +2 to a single tree) amulets with prismatic and leech. Other attributes — one or two high (31-40%) resists (8-11% prismatic is nice), +41-60 life, +41-60 mana, 21-35% MF, +skills when available, triggered spells (direct-damage skills like Chain Lightning or Ice Blast that activate upon striking doesn't work with bows) and remedial attributes like Thawing/Warmth or 25-75% poison damage reduction — are up to the preference of the player.

Rings

Like amulets, rings have one primary offensive use for the bowazon: life and/or mana leech. The other stuff — +100-120 AR, +damage, +6-9 dexterity — is nice, but for the most part, it's all about 3-5% life leech or 2-3% mana leech. The assumption here is that leeching jewelry will be used. After leeching, rings are primarily reserved for defense against the elements.

Good attributes include one or two high (31-40%) resists, +31-40 life, +41-60 mana, 10-25% MF, and remedial attributes like Thawing/Warmth or 25-75% poison damage reduction. Dual leech jewelry is desirable (and extremely hard to obtain), but in my experience, a character with two excellent pieces of single-leech jewelry is much better off than a character with two mediocre pieces of dual leech rings.


last updated: Wednesday, September 12, 2007
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