Weapons

For more information on items and affixes, please refer to the Horadrim Library and items section of the Arreat Summit. For more information on bows, please refer to ZenDragon's Bow Bible v2.0.

While amazons are better off taking advantage of the faster bow, Normal is easy enough that a high-powered crossbow can be placed under consideration; after all, crossbows hit much harder than bows. For Normal difficulty, the goal is to use a long war bow or perhaps a low exceptional; for NM and beyond, the bow is a matter of personal preference, though the standard bow of choice is a gothic.

Basic Bows/Crossbows

We all need to start somewhere: at this point, basic bows are fairly balanced against their melee counterparts due to their lower damage. Unique and set bows lean favorably against their rare and magical counterparts, but not always: the player needs to learn superior skill over superior equipment, slowly getting used to the bowazon at this initial stage, so don't bother trying to get large amounts of enhanced damage: none of them have base damage ranges high enough to make a significant difference between 40-80% enhanced damage, which is about as high as you can expect with these. Instead, use jewels and runes with bonuses to minimum and maximum damage, as these raise damage faster. A more expedient solution would be to concentrate on elemental damage: a hunter's or long bow with chipped or flawed gems is a huge boon in your early game. A long bow with five jewels of envy can inflict 120 poison over 10 seconds, which is just enormous for Normal, so take advantage of that! The goal for the bowazon in Normal is to have the 35-55 strength and 60-65 dexterity needed to use a reflex or long war bow, repsectively.

All that's really needed for a magical bow are two good affixes and two sockets. A rare bow is different: a lot of factors go into what can be deemed perfect; a truly good rare will have at least five attributes, two of which will be dedicated to damage and speed, leaving one prefix and two suffixes open. IMHO, the most important things on a bow are (in order):

  1. Enhanced Damage: When you're at this level, enhanced damage doesn't count for much because, well, it's all a matter of proportion: 500% of a low number is still a low number. At this point in time, it's better to go for straight +min/max bonuses. Still, keep an eye out for weapons between +85-150% ED; this is about as high as you can expect to get below level 30.
  2. Elemental Damage: Because significant amounts of physical damage are relatively difficult to come by, elemental damage counts for a lot in Normal. No, you can't leech from it, but your bowazon's physical damage isn't great enough to make leech really count for anything…yet. My particular favorite is a long bow peppered with jewels of envy — these inflict 20 points of poison damage in 2 seconds, easily able to down most unique monsters in Act 1. Even one can mean the difference between looting the corpses of many, many monsters and a sudden urgent need for a town portal. Other than poison, it's easy to build up a reserve of elemental damage in Normal; particular favorites include the Arctic Furs and Vidala's Rig sets, as well as some unique bows. See Elemental Damage.
  3. Bonuses to Attack Rating: In Normal, your chances to hit anything are actually pretty decent, but the more AR you have, the better: because leech is so low and so hard to come by, because your mana reserves are so low, and because your physical damage isn't outstanding, you need to make every single arrow count when using special bow skills. At this level, the best you can expect is +150-230 AR from a weapon. For this reason, a town guard with the Blessed Aim aura might be the best hireling you can have in Normal.
  4. Increased Attack Speed: All bow/crossbow skills are based on weapon speed: the faster you shoot, the more damage you cause per second. Increased attack speed is available in 10% (readiness) and 20% (alacrity) on bows. See Increased Attack Speed for more information on sources of IAS and speed breakpoints.
  5. Mana Per Kill: At this level, MPK isn't too bad. Your skills don't cost a lot of mana, and it's easy for a bowazon to kill stuff. Later on, this mod will suck, but for now, with your bowazon's low mana reserves, it's a good call.
  6. Hit Causes Monster to Flee: Another mod that's good at the lower levels, HCMTF creates even more distances between you and your target. This is good because, with the exception of your hireling, there's nothing standing between you and whatever's going to rush you. Later on, this mod will suck because it'll interfere with more significant curses, but for now, with your bowazon's low life and low life leech, it's another good call.
  7. Bonuses to Skills: Amazon-specific bows spawn with +0-3 bow/crossbow skills without using an affix, so keep an eye out for these. Bows don't spawn with bonuses to passive skills. At this point, the best +skills modifier you can expect will be +1 skills or +2 bow/crossbow skills.
  8. Reduced Requirements: Reduced requirements range from 20~40%. Without reduced requirements, a bowazon won't be able use a gothic bow without +strength and +dexterity equipment before clvl-35-37. For those obsessed with dexterity or HC players, reduced requirements is a very desirable trait to have.
  9. Other Assorted Crap: Light radius, resists. In Normal, there really aren't too many useless modifiers.

Basic Unique Bows/Crossbows

Basic unique bows are surprisingly well-balanced (against their rare and magical counterparts) with consistent themes, but what sets them back are their level requirements: they're good up to level 25, then lose out against rare exceptional weapons. While this guide does recommend sockets to increase the efficiency of these weapons, I would not recommend wasting a socket quest on these items; they're pretty disposable. A bowazon player is free to use any bow he wants, but should be reminded that basic bowazon sets (discussed in Sets and Set Items) might be a better idea.

It's interesting to note that your bowazon can get by with just a normal attack for most of the game. Thus, bows that fire magical or exploding arrows are actually quite nice to have.

Unique Basic Crossbows

Unique crossbows are a bit more problematic for the bowazon — they were designed to be used by other classes.

Alternative Solutions for the Bowazon on a Budget

Bowazon players who can't seem to turn up a good rare, find a unique, make a rune word, or complete a set, life might seem to be nothing but a succession of increasingly featureless and boring blue bows. Fortunately, there's an out with your Horadric cube. With a Cube, you can make a ton of weapons, but in Normal, you really won't need to dig too deep into your bag of tricks — we can save those for NM and Hell.


last updated: Sunday, September 16, 2007
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