Charms

Say hello to the new rares of LOD; charms and jewels are the new wild cards of Diablo, as any number of them can suddenly turn a mediocre character build into an excellent character build or an already powerful build into an unbelievable powerhouse. Charms grant magical enhancements without needing to be equipped to do so; they simply need to sit in your character's backpack. An important consideration for any character are charms, as they can be used and carted over to other characters with a minimum of fuss. With an additional affix, especially one pushed to the maximum value for that size, a good charm can easily boost a character.

Because charms take up space, the goal is to get as many benefits as you can for the least amount of space, which calls for a charm with both affixes set to maximum values. In this, small charms are the best all-around. Grand and large charms have very specific purposes: grands are best used for +skills and larges are best used for +stats. Block for block, smalls do so much better than either at almost everything; for example, the maximum prismatic resist on a small charm is 5%, but it's 8% on a large and 15% on a grand. For prismatic, there is no contest between large and small: Two prismatic large charms take up four spaces with 16% prismatic and possibly two suffixes, but they get squashed by four smalls, with their 20% prismatic and four possible suffixes, a total wash. Theoretically, smalls break even against a grand, but small charms are easier to arrange and can come suffixes, so three perfect smalls with suffixes end up giving you two more benefits than a perfect grand with an suffix.

For grands, +skill charms are the primary consideration, provided that they have an suffix: while +skills is always a good thing, you do want to have another benefit to make up for the three spaces you're taking up. For the standard bowazon, passive/magic charms are the way to go; bow/crossbow charms can be reserved for bowazon builds dependent on elemental arrows. The second consideration for grand charms is damage; the most minimum damage one can get on a grand is +3 and the most maximum damage is 10, which is a tremendous boost for a bowazon and her massive dexterity. For the bowazon, the most valuable charms tend to be resists (small), MF (small), faster run/walk, dexterity, maximum damage (grand, +10), elemental (small), + skills (grand) and FHR. FHR charms are of particular importance as few of the new ready-made items have FHR.

There are only three unique charms in LOD. You can only carry one of each at a time.

More information on charms can be found at the Charms section of the Arreat Summit.

What are some good prefixes for charms?

Small Charms:
Attack Rating & Damage: +10-20 attack rating & +1-3 maximum damage.
Attack Rating: +25-36 attack rating.
Damage: +1 maximum damage.
Damage: +1 minimum damage.
Mana: +13-17 mana.
Resistance: +10-11% elemental resistance.
Resistance: +3-5% prismatic resistance.
Large Charms:
Attack Rating & Damage: +21-48 attack rating & +4-6 maximum damage.
Attack Rating: +52-77 attack rating.
Damage: +2 maximum damage.
Damage: +2 minimum damage.
Mana: +24-34 mana.
Resistance: +13-15% elemental resistance.
Resistance: +3-8% prismatic resistance.
Grand Charms:
Attack Rating & Damage: +49-76 attack rating & +7-10 maximum damage.
Attack Rating: +88-132 attack rating.
Damage: +3 maximum damage.
Damage: +3 minimum damage.
Mana: +40-59 mana.
Resistance: +26-30% elemental resistance.
Resistance: +3-15% prismatic resistance.
Skills: +1 bow and crossbow skills (amazon only).
Skills: +1 passive and magic skills (amazon only).

last updated: Tuesday, September 11, 2007
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