Skill
Level Chart
Inner
Sight [1], Dodge
[6], Critical
Strike [1], Slow
Missiles [12], Avoid
[12], Penetrate
[18], Decoy
[24], Evade
[24], Valkyrie
[30], Pierce
[30]
Dodge/Avoid/Evade Skills
The Dodge/Avoid/Evade
skills will kick-in and work if your Amazon is in the middle
of an attack animation, without showing the Dodge/Avoid/Evade
animation.
 |
Inner
Sight Required Level:
1 Prerequisites:
None
|
The lush
canopy of trees covering the Amazon homeland allows little
sunlight to reach the ground. To better adapt to their
environment, the Amazons have developed a technique whereby
they can attune themselves to the life forces in the
surrounding area and transfer these energies into a source of
luminescence. This enables the Amazon and her companions to
see her enemies in shadow and darkness.
Effect: Illuminates monsters and decreases their
ability to defend themselves.
This skill is very useful early on. In dark areas, Inner
Sight will make monsters easier to see. At early levels, the
Defense reduction will significantly reduce enemy Defense.
Defense determines how easy a monster is to hit, so you will
have an easier time hitting monsters with Inner Sight.
However, this spell becomes less effective as monsters start
to have higher Defense, especially on higher difficulty
levels. Consult the Monster
Section for a listing of monster Defense. If you're having
trouble hitting a monster, or there are huge packs of monsters
that are difficult to see, cast Inner Sight. It is a cheap
spell to cast and certainly can't hurt.
You may notice if you are hit while trying to cast Inner
Sight, the spell will be interrupted. Cast the spell again
until it works.
Inner Sight has a larger area effect than most Curses. It
is not difficult to hit every monster in the area with Inner
Sight.
Inner Sight does not stack. If two Amazons cast Inner Sight
the last one to cast Inner Sight is the one that's used.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost: 5 |
|
| Radius (yards) |
13.3 |
| Duration
(seconds) |
8 |
12 |
16 |
20 |
24 |
28 |
32 |
36 |
40 |
44 |
48 |
52 |
56 |
60 |
64 |
68 |
72 |
76 |
80 |
84 |
| Enemy Defense -X |
40 |
65 |
90 |
115 |
140 |
165 |
190 |
215 |
245 |
275 |
305 |
335 |
365 |
395 |
425 |
455 |
495 |
535 |
575 |
615 |
|
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Critical
Strike Required Level:
1 Prerequisites:
None
|
Among the arsenal of techniques employed by the Amazon
warrior is her ability to study opponents carefully and detect
any weaknesses. She can then use these deficiencies in her
adversary to strike at precisely those areas that will cause
the greatest injuries.
Passive Effect: Grants a chance to do double
physical damage with your attacks.
Critical Strike will work with any weapon. Critical Strike
is a very important Amazon skill because it adds the chance of
doing double damage. Since it's passive it can combine with
any of the Amazon's skills. The beauty of Critical Strike is
that is a Passive skill so it is always "active" and it will
combine with additional skills you may use such as Multiple
Shot, Pierce and so on.
Does the Amazon’s Critical Strike double all of the
damage done, or only the base damage done without any double
in elemental attacks?
The rules for what modifiers get
applied when are very complex. In general, all bonus
multipliers are added together and then applied (+50% and +20%
= +70%) and then all bonus adds are then applied. Some magic
modifiers affect the base damage of the weapon before the
bonus multipliers - generally the non-elemental ones.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Chance to 2x Damage % |
16 |
25 |
32 |
38 |
42 |
46 |
49 |
51 |
54 |
56 |
58 |
59 |
61 |
62 |
63 |
65 |
65 |
66 |
67 |
68 |
|
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Dodge Required
Level: 6 Prerequisites:
None
|
To anyone
familiar with their natural agility, it should came as no
surprise that the training regimen of an Amazon warrior
includes exercises specifically designed to avoid potentially
devastating blows in combat.
Passive Effect: Grants a chance to move out of the
way of a melee attack while standing still.
When Dodging, the Amazon will lean back in the opposite
direction of the attacker.
Dodge will work while attacking.
You probably don't want to put more than a few points into
Dodge. The benefit of additional points drops off
significantly.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Chance to Dodge Melee % |
18 |
24 |
29 |
34 |
37 |
40 |
42 |
44 |
46 |
47 |
49 |
50 |
51 |
52 |
52 |
54 |
54 |
55 |
55 |
56 |
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Slow
Missiles Required Level:
12 Prerequisites: Inner
Sight [1]
|
Through strict martial discipline and focus, an Amazon
warrior can attune herself to her environment and the dangers
around her, allowing her to react to these hazards with
superhuman agility. One aspect of this ability is her knack
for avoiding missile fire. Just as the Amazon must master the
bow and javelin, she must also learn to defend herself from
these same weapons. When an Amazon uses this ability, incoming
projectiles appear to move slower than normal, enabling her to
avoid them.
Effect: Slows the missiles of nearby enemies.
Slow Missiles is a pretty funny spell. It allows you to run
circles around enemy missile weapons and spells. This is also
very useful against Multiple Shot Unique Monsters that are
difficult to avoid. Slow Missiles will also make it easier for
other party members to avoid enemy missiles.
Use Slow Missiles against those pesky Abyss Knights and
Oblivion Knights. If you see fire coming from them, run up
ahead and cast Slow Missiles then retreat. This is very
effective and can allow you to easily dodge their deadly fire.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost: 5 |
|
| Duration (seconds) |
12 |
18 |
24 |
30 |
36 |
42 |
48 |
54 |
60 |
66 |
72 |
78 |
84 |
90 |
96 |
102 |
108 |
114 |
120 |
126 |
| Radius (yards): 13.3 |
|
| Enemy Ranged Attacks Slowed
33% |
|
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Avoid Required
Level: 12 Prerequisites: Dodge
[6]
|
This ability hones the natural defensive ability of an
Amazon. If she stands still, she can predict incoming missile
attacks and elude them before they reach her. Most Amazon
people can do this if all of their thoughts to the task, but
only a warrior trained in this skill can do this even whilst
caught unaware.
Passive Effect: Grants a chance to move out of the
way of a missile attack while standing still.
Avoid will work while attacking.
You probably don't want to put more than a few points into
Avoid. The benefit of additional points drops off
significantly.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Chance to Dodge Missile
% |
24 |
31 |
36 |
41 |
45 |
48 |
50 |
52 |
54 |
55 |
57 |
58 |
60 |
61 |
61 |
63 |
63 |
64 |
64 |
65 |
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The warriors of the Amazon Islands are legendary for their
ability to strike their mark. Warriors with this skill are
more likely to hit targets.
Passive Effect: Additional chance to hit.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| % Bonus to Attack
Rating |
35 |
45 |
55 |
65 |
75 |
85 |
95 |
105 |
115 |
125 |
135 |
145 |
155 |
165 |
175 |
185 |
195 |
205 |
215 |
225 |
It's difficult to know how many points to put into
Penetrate. If you're having problems hitting enemies on a
regular basis, put more skill points into Penetrate.
Amazons derive another benefit while learning to fight in
the rainforests of their homeland. They learn, through
misdirection and deception, to fool attacking forces into
thinking there is another Amazon nearby. This subterfuge
causes enemies to waste time and energy hunting down false
prey while the Amazon moves in for the kill.
Effect: Creates a duplicate image to distract
enemies.
Decoy allows you to reduce the amount of damage you take.
When cast, a Decoy will appear where your mouse pointer was
when the spell was cast. The Decoy looks exactly like you but
it does not move. If it is hit a lot, it will sometimes appear
to walk a little bit.
Most monsters will attack the Decoy instead of you if the
Decoy is closer. Cast a Decoy in front of you then stand
behind it. Use it as a Human or Magic shield. In most cases
the monsters will attack the Decoy instead of you, especially
when it's closer. Some monsters have different ideas as to
what to attack but even if all of the monsters don't attack
the Decoy, any monsters attacking the Decoy instead of you is
helpful. Many Unique Monsters are not fooled by Decoys.
Decoy is great from level 24 to 30 before you have a
Valkyrie. Use Decoy a lot to help deflect fire. Lead monsters
until they are on one side of you then cast a Decoy and hide
behind it. Decoy is still useful once you get a Valkyrie. The
Valkyrie attracts the fire of some monsters but there are
still situations where Decoy will help out. When there are a
lot of dangerous ranged attackers hitting you, cast a Decoy.
The Decoy will absorb some of the fire. Also use Decoy when
there are a lot of monsters that you cannot quickly kill.
Hot key Decoy so you can easily cast it.
Decoy is a good monster detector. Cast a Decoy up ahead of
you and see if it is hit. If so, you know there are monsters
ahead. Walk up and stand behind the Decoy and use it as cover.
If you are hit while casting Decoy, your spell casting will
be interrupted and the Decoy will not appear. If you are hit
while casting Decoy, cast the Decoy again. With % Mana Steal
items you can quickly recover your Mana.
The Decoy will only last as long as it has Life. Decoys
have the same Life as the casting Amazon. Decoys will be
destroyed if they take too much damage. The duration time for
Decoy is only the case if the Decoy doesn't take enough damage
to be killed during that time.
Strafe will fire more Arrows if you have a Decoy out which
is another good reason to use Decoy.
Some players can be fooled by Decoys in player vs. player
battles. Not everyone is aware of this skill.
The Decoy has resistances and skills like Evade and Dodge.
Decoy Resistance = level * 4, capped at 85.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost |
19 |
18 |
17 |
16 |
16 |
15 |
14 |
13 |
13 |
12 |
11.5 |
10.7 |
10 |
9.2 |
8.5 |
7.7 |
7 |
6.2 |
5.5 |
4.7 |
| Duration |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
| Life +% |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
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Evade Required
Level: 24 Prerequisites: Dodge
[6], Avoid
[12]
|
A warrior skilled in Dodge and Avoid may eventually learn
this additional ability. Once an Amazon has sharpened her
defensive concentration to this level, she will eventually be
able to dodge blows and other attacks while moving. This skill
can also help keep the Amazon from harm as she moves out of
the way of an exploding siege engine or avoids the wrath of an
enraged Sorceress!
Passive Effect: Grants a chance to escape any attack
while moving.
This skill also helps characters evade Area Effect Spells.
You probably don't want to put more than a few points into
Evade. Some Amazons recommend just one point. The benefit of
additional points drops off significantly.
Evade Lock
The skill when successful will lock
you in a dodging motion. This has the potential to stop you in
your tracks when you are trying to run away. If monsters hit
you while you are stopped you may die. Usually this is not a
problem.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Chance to Dodge Any
Attack% |
18 |
24 |
29 |
34 |
37 |
40 |
42 |
44 |
46 |
47 |
49 |
50 |
51 |
52 |
52 |
54 |
54 |
55 |
55 |
56 |
When a warrior has proven her devotion to Athulua through
her brave deeds and exceptional skill in battle, the Goddess
shows her favor by granting a spiritual emissary to aid the
Amazon. These emissaries of Athulua are called Valkyrie, and
they are the spirits of the greatest heroes from the Amazon
people. The power to summon a Valkyrie is the greatest honor
that an Amazon warrior can receive. It is believed this gift
is a sign that your place beside the Goddess is assured when
you pass from this world-perhaps even as a Valkyrie.
Effect: Summons a powerful Valkyrie warrior to fight
by your side.
A Valkyrie is much more powerful than a Hireling and you
can create one whenever you have enough mana. You can only
have one Valkyrie at a time. Valkyries have a glow about them
so it's easy to pick them out. Their attack is a Melee Spear
attack. Valkyries can have other abilities as the result of
the magic spears and armor they receive when they are created.
These items are level 25 plus 3 per level. This means that
they could potentially have almost any ability normally
attached to a spear or armor.
Valkyries work very well with Ranged Amazon attacks such as
Javelin, Bow, and Crossbows. A Valkyrie is great to use
because like a Hireling, they will attract Melee Monsters
which will reduce the number of Monsters that are directly
attacking you. The Valkyrie will also draw fire from ranged
Monsters which further reduce the amount of damage you're
taking at one time. Valkyries are very powerful and become
more powerful as you spend more skill points. Valkyries can
also take advantage of Paladin Auras or any other beneficial
party member skill or spell.
You can Heal the Valkyrie via a Town Healer, a Paladin's
Prayer Aura or you can simply cast a new Valkyrie.
Don't be afraid to recast your Valkyrie to reposition her
closer to the enemy. With % Mana Steal items, you can quickly
recover the Mana.
Combine Valkyrie with Decoy to reduce the amount of damage
you take.
Hidden Stats
Resistances
The Valkyries' resistances
are equal to their level * 2, to a max of 85. So a level 10
Valkyrie will have +20 Resist All. Valkyries also get a
hidden synergy bonus from Decoy, where every physical point
in Decoy will add +2 Resist All. The whole formula comes out
as = (Valkyrie level + Base Decoy Level ) * 2
Magic Level
The equipment that a Valkyrie is
spawned with is based on her Magic Level, i.e. the ilvl that
her equipment is spawned with, therefore denoting which mods
can be spawned. The Magic Level of any Valkyrie is equal to
a base of 25 at level 1, and increases by 3 for each level.
So a level 15 Valkyrie will have a Magic Level of 25 + ( 14
* 3 ) = 67. The formula works out at Magic Level = 22 +
(Valk Level * 3)
Dexterity
Valkyries recieve a bonus of
Dexterity of +12 per level. A level 12 Valkyrie will have
144 dexterity points. Valks gain bonuses of attack rating
and defense much like any character, but this is not
reflected in their skill description.
Synergy Skills
The Valkyrie gains
Synergy bonuses equal to the amount of base skill points you
have placed in Critical Strike, Dodge, Avoid, and Evade. For
example, if you have placed 1 point into Avoid, the Valkyrie
will have a 24% chance to dodge a missile.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Mana Cost |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
32 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
| Hit
Points |
528 |
616 |
704 |
792 |
880 |
968 |
1056 |
1144 |
1232 |
1320 |
1408 |
1496 |
1584 |
1672 |
1760 |
1848 |
1936 |
2024 |
2112 |
2200 |
| % Damage |
0 |
25 |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
| %
Attack |
40 |
80 |
120 |
160 |
200 |
240 |
280 |
320 |
360 |
400 |
440 |
480 |
520 |
560 |
600 |
640 |
680 |
720 |
760 |
800 |
| % Defense Bonus |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
| Valkyrie Receives Bonuses
From |
| Decoy: +88 Life Per
Level |
| Penetrate: +40 Attack Rating Per
Level |
| Critical Strike |
| Dodge |
| Avoid |
| Evade |
|
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After long hours of training, an Amazon warrior's bow arm
can develop tremendous amounts of strength. With this
strength, and some additional training, the Amazon is able to
maximize the power of her bow, enabling her to penetrate
multiple targets with a single arrow.
Passive Effect: A chance that your missile will
continue through its victim.
This is a very powerful passive skill since it affects any
and all missile weapons you employ a chance to damage, pass
through, and then damage another creature. When using a Plague
Javelin or enchanted Arrow, this can be especially
devastating. Also, consider the damage potential if you are
using the Strafe skill.
Some recommend maximizing this skill at 20, however the
benefit of additional points drops off significantly. You can
decide how many points are enough for you. If you cannot think
of a better skill or spell to spend a point into, spend it on
Pierce.
Lead monsters into a line so you can take full advantage of
Pierce.
| Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| Chance Missiles Pass through Target
% |
23 |
34 |
42 |
49 |
55 |
59 |
63 |
65 |
69 |
71 |
73 |
75 |
77 |
79 |
80 |
82 |
82 |
83 |
84 |
85 |
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