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Damage :
:

Dexterity:
Strength:
Strength Bonus %:


Dragon Talon:
Dragon Tail:
Dragon Flight:
Tiger Strike:
Might:
Concentration:
Fanatacism:
Heart of Wolverine:
Off Weapon %ED:
% Fire Skill Damage:
# of Dragon Talon Kicks:


Fire Damage:
Cold Damage:
Light Damage:
 
Dragon Talon
First Kick: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
Follow-up Kicks: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
All Kicks: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
Dragon Tail
Damage: 
Physical: 
Area Effect Fire: 
Fire: 
Cold: 
Lightning: 
Total: 
Dragon Flight
Damage: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 

Damage :
:

Dexterity:
Strength:
Strength Bonus %:


Dragon Talon:
Dragon Tail:
Dragon Flight:
Tiger Strike:
Might:
Concentration:
Fanatacism:
Heart of Wolverine:
Off Weapon %ED:
% Fire Skill Damage:
# of Dragon Talon Kicks:


Fire Damage:
Cold Damage:
Light Damage:
Dragon Talon
First Kick: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
Follow-up Kicks: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
All Kicks: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
Dragon Tail
Damage: 
Physical: 
Area Effect Fire: 
Fire: 
Cold: 
Lightning: 
Total: 
Dragon Flight
Damage: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
vs.
Damage :
:

Dexterity:
Strength:
Strength Bonus %:


Dragon Talon:
Dragon Tail:
Dragon Flight:
Tiger Strike:
Might:
Concentration:
Fanatacism:
Heart of Wolverine:
Off Weapon %ED:
% Fire Skill Damage:
# of Dragon Talon Kicks:


Fire Damage:
Cold Damage:
Light Damage:
 
minus
First Kick: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
Follow-up Kicks: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 
All Kicks: 
Physical: 
Fire: 
cold: 
Lightning: 
Total: 
minus
Damage: 
Physical: 
Area Effect Fire: 
Fire: 
Cold: 
Lightning: 
Total: 
minus
Damage: 
Physical: 
Fire: 
Cold: 
Lightning: 
Total: 





Introduction:

This calculator is designed to help you figure how much damage your kicks can do, despite what the LCS (Lying Character Screen) might have to say. Please note that the totals are optimized (i.e.they assume that every kick hits). It is not a means for calculating damage over time, your characters Attack Rating* and Attack Speed** are not considered.

The strongest point of the calculator, is that it will let you compare two setups side-by-side. Thinking about switching to a Might merc, committing another skill point, changing boots, or putting on Fortitude Armor? Wondering what the impact will be to your damage? Read on.

Use columns A & B to lay out both possible setups, and the third column will display the damage increase (or decrease). The third column always displays Setup A minus Setup B.


Key:

The top section is where you'll enter all the relevant stats for calculating your damage. For each skill, enter the skill level (0-99). For Off Weapon %ED and % Fire Skill Damage, enter the total from all sources.

Dragon Talon: This is broken up into first kick damage, follow-up kick damage, and the total of all kicks. If using Tiger Strike with Dragon Talon, it assumes your charges will release on the first kick. If you're not using Tiger Strike, make sure to leave it set at zero.

Dragon Tail: The Area Effect Fire Damage is what's dealt in the 4 Yard Explosion Radius. The total is the amount of damage done to the individual kick target (Kick + Explosion).

Dragon Flight: should be self explanatory.


Credits:

All formulae based on the equations posted by JRichard on his Kicking Basics page. He, among others, did all the real work. I simply automated the process. Many thanks to him for making one heck of an Assassin reference site!

Many thanks to Roe for making this thing see the light of day. I'd wanted to convert my excel spreadsheet into a web based calculator for some time, and she achieved that goal. She coded it from scratch, learning as she went, and surpassed anything I could have imagined.



* - For AR calculations, see Peterpaulruben's calculator here

** - For Assassin Attack Speed Tables, see JRichards site here






designed by mikeandroe ~ coding by Tar-Thalion