<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deorwine</id>
	<title>Basin Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deorwine"/>
	<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php/Special:Contributions/Deorwine"/>
	<updated>2026-05-15T11:07:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.10</generator>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Technical_Formulas&amp;diff=28197</id>
		<title>Technical Formulas</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Technical_Formulas&amp;diff=28197"/>
		<updated>2006-07-19T18:59:36Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page to post links to any formulas you know.&lt;br /&gt;
&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Armor and Dodge]]&lt;br /&gt;
* [[Defense Skill]]&lt;br /&gt;
* [[Magical Resistance]]&lt;br /&gt;
* [[Plus Damage and Plus Healing Items]]&lt;br /&gt;
* [[Procs per minute]]&lt;br /&gt;
* [[Spirit]]&lt;br /&gt;
* [[Attack Power and Crit chance]]&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17255</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17255"/>
		<updated>2006-02-20T02:30:05Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Druids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 103 caster/103 DPS &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 101 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 208 with max 213 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 119 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 198 max, 153 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 129 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 198 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 252 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 214 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 212 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 68 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 193 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 199 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 164 (174 with shield out)&amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16793</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16793"/>
		<updated>2006-01-24T02:12:10Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 128 healer / 121 DPS / 145 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 103 caster/103 DPS &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 182 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 81 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 30 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 109 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 24 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 180 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=28532</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=28532"/>
		<updated>2005-12-15T00:10:33Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Levelling Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Levelling Talent Template ==&lt;br /&gt;
This not, strictly speaking, a talent template at all, but rather a tiny guide for the initial order of talents you may want to choose for fast levelling through levels ten to forty or so. Balance spec may be a viable levelling alternative, but I think feral gives you more options and IMO is simply more fun than repeatedly casting Moonfire and Starfire for 30 levels.&lt;br /&gt;
&lt;br /&gt;
When you get to fifties, you will probably know more about druid talents than I do, and will be able to design your own build easily.&lt;br /&gt;
&lt;br /&gt;
Levels 10-14: &amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form. After getting Bear form at level ten you will notice that Druid in Bear form is always hard pressed for rage. Without ability to eat or heal in bear form, you have to shift out often, and begin the next fight at zero. Bear&amp;#039;s attack speed is fixed at 2 seconds, and it could be 6-7 seconds before you get enough rage to use any special abilities. Furor is what makes you a true hybrid by allowing you to do something interesting immediately after you shift.&lt;br /&gt;
&lt;br /&gt;
Levels 15-19: &amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Just a tad too expensive at 5 talent points, but a very solid DPS increase nevertheless.&lt;br /&gt;
&lt;br /&gt;
Levels 20-21: &amp;#039;&amp;#039;Brutal Impact&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash and Pounce abilities by 1 sec. While PvP is where this talent is really important, it still beats other talents at this tier in PvE usefulness. Bash is your only spell interrupt, and having this extra second may just be the time you need to bring that pesky self-healing mob down.&lt;br /&gt;
&lt;br /&gt;
Levels 22-24: &amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases threat caused in Bear and Dire Bear Form by 9% and reduces the chance enemies have to detect you while Prowling. This is a filler; feel free to substitute &amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;, but note that with the items available at these levels, it won&amp;#039;t do much for you neither.&lt;br /&gt;
&lt;br /&gt;
Levels 25-30: all talents at this tier are great, and there&amp;#039;s no reason not to get them all. Pick any order you like.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%. Helps with annoyingly slow stealthed movement speed, but most of the value is the increased Cat survivability, both directly from dodge and by giving you a better chance of a successful erm... strategic retreat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/3 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%. That&amp;#039;s twice more crit per talent point than rogues and warriors get, and they still call it a bargain at twice the price.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. Useful runner catcher in solo PvE and invaluable in PvP. Works nice with Furor in groups, allowing you to root and off-tank an add very effectively.&lt;br /&gt;
&lt;br /&gt;
Levels 31-32: &amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point. &lt;br /&gt;
&lt;br /&gt;
Levels 33-34: &lt;br /&gt;
&lt;br /&gt;
Any two filler talent points. Probably you should get extra 2 DPS by putting it into Predatory Strikes.&lt;br /&gt;
&lt;br /&gt;
Level 35: &amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible. Upgrades available for larger armor debuff. PvP utility value aside, this skill is likely to bump your DPS by another 5% or so.&lt;br /&gt;
&lt;br /&gt;
Levels 36-40+: well, how do you like animal forms? If you want to continue developing feral talents, round up Predatory Strikes, drop   one or two points into Savage Fury, and move to Heart of the Wild, and then to the ultimate Feral talent: Leader of the Pack. Improved Enrage in Restoration tree would be 2 points well spent after Feral tree is complete. Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp will give you another escape skill and provide the necessary 5 Balance points to get Natural Shapeshifter talent.&lt;br /&gt;
&lt;br /&gt;
== 9/11/31 Talent Template (Obsolete) ==&lt;br /&gt;
This was a very common talent template before Druid talents were overhauled in patch 1.8.0. The primary goals of the build were Nature&amp;#039;s Reach in Balance, Feral Charge in Feral and Innervate in Restoration tree. After the patch, it&amp;#039;s no longer possible to get all three of these skills, so the users of this template had to choose either 12+/x/31+ or x/11+/31+ template.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m preserving the description of this build as is, mostly for historical value, though some talents do remain the same.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. Others advocate Imp. Wrath over Nature&amp;#039;s Grasp. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. You can also use it offensively with Entangling Roots and (very unlikely) Wrath. Note that there&amp;#039;s NO global cooldown after you activate Nature Swiftness, even though it may feel like there&amp;#039;s one in heavy lag. The ability itself is on 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=16252</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=16252"/>
		<updated>2005-12-15T00:08:58Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template (Obsolete) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Levelling Talent Template ==&lt;br /&gt;
This not, strictly speaking, a talent template at all, but rather a tiny guide for the initial order of talents you may want to choose for fast levelling through levels ten to forty or so. Balance spec may be a viable levelling alternative, but I think feral gives you more options and IMO is simply more fun than repeatedly casting Moonfire and Starfire for 30 levels.&lt;br /&gt;
&lt;br /&gt;
When you get to fifties, you will probably know more about druid talents than I do, and will be able to design your own build easily.&lt;br /&gt;
&lt;br /&gt;
Levels 10-14: &amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form. After getting Bear form at level ten you will notice that Druid in Bear form is always hard pressed for rage. Without ability to eat or heal in bear form, you have to shift out often, and begin the next fight at zero. Bear&amp;#039;s attack speed is fixed at 2 seconds, and it could be 6-7 seconds before you get enough rage to use any special abilities. Furor is what makes you a true hybrid by allowing you to do something interesting immediately after you shift.&lt;br /&gt;
&lt;br /&gt;
Levels 15-19: &amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Just a tad too expensive at 5 talent points, but a very solid DPS increase nevertheless.&lt;br /&gt;
&lt;br /&gt;
Levels 20-21: &amp;#039;&amp;#039;Brutal Impact&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash and Pounce abilities by 1 sec. While PvP is where this talent is really important, it still beats other talents at this tier in PvE usefulness. Bash is your only spell interrupt, and having this extra second may just be the time you need to bring that pesky self-healing mob down.&lt;br /&gt;
&lt;br /&gt;
Levels 22-24: &amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling. This is a filler; feel free to substitute &amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;, but note that with the items available at these levels, it won&amp;#039;t do much for you neither.&lt;br /&gt;
&lt;br /&gt;
Levels 25-30: all talents at this tier are great, and there&amp;#039;s no reason not to get them all. Pick any order you like.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%. Helps with annoyingly slow stealthed movement speed, but most of the value is the increased Cat survivability, both directly from dodge and by giving you a better chance of a successful erm... strategic retreat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/3 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%. That&amp;#039;s twice more crit per talent point than rogues and warriors get, and they still call it a bargain at twice the price.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. Useful runner catcher in solo PvE and invaluable in PvP. Works nice with Furor in groups, allowing you to root and off-tank an add very effectively.&lt;br /&gt;
&lt;br /&gt;
Levels 31-32: &amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point. &lt;br /&gt;
&lt;br /&gt;
Levels 33-34: &lt;br /&gt;
&lt;br /&gt;
Any two filler talent points. Probably you should get extra 2 DPS by putting it into Predatory Strikes.&lt;br /&gt;
&lt;br /&gt;
Level 35: &amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible. Upgrades available for larger armor debuff. PvP utility value aside, this skill is likely to bump your DPS by another 5% or so.&lt;br /&gt;
&lt;br /&gt;
Levels 36-40+: well, how do you like animal forms? If you want to continue developing feral talents, round up Predatory Strikes, drop   one or two points into Savage Fury, and move to Heart of the Wild, and then to the ultimate Feral talent: Leader of the Pack. Improved Enrage in Restoration tree would be 2 points well spent after Feral tree is complete. Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp will give you another escape skill and provide the necessary 5 Balance points to get Natural Shapeshifter talent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9/11/31 Talent Template (Obsolete) ==&lt;br /&gt;
This was a very common talent template before Druid talents were overhauled in patch 1.8.0. The primary goals of the build were Nature&amp;#039;s Reach in Balance, Feral Charge in Feral and Innervate in Restoration tree. After the patch, it&amp;#039;s no longer possible to get all three of these skills, so the users of this template had to choose either 12+/x/31+ or x/11+/31+ template.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m preserving the description of this build as is, mostly for historical value, though some talents do remain the same.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. Others advocate Imp. Wrath over Nature&amp;#039;s Grasp. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. You can also use it offensively with Entangling Roots and (very unlikely) Wrath. Note that there&amp;#039;s NO global cooldown after you activate Nature Swiftness, even though it may feel like there&amp;#039;s one in heavy lag. The ability itself is on 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=16251</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=16251"/>
		<updated>2005-12-13T20:34:29Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Levelling Talent Template ==&lt;br /&gt;
This not, strictly speaking, a talent template at all, but rather a tiny guide for the initial order of talents you may want to choose for fast levelling through levels ten to forty or so. Balance spec may be a viable levelling alternative, but I think feral gives you more options and IMO is simply more fun than repeatedly casting Moonfire and Starfire for 30 levels.&lt;br /&gt;
&lt;br /&gt;
When you get to fifties, you will probably know more about druid talents than I do, and will be able to design your own build easily.&lt;br /&gt;
&lt;br /&gt;
Levels 10-14: &amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form. After getting Bear form at level ten you will notice that Druid in Bear form is always hard pressed for rage. Without ability to eat or heal in bear form, you have to shift out often, and begin the next fight at zero. Bear&amp;#039;s attack speed is fixed at 2 seconds, and it could be 6-7 seconds before you get enough rage to use any special abilities. Furor is what makes you a true hybrid by allowing you to do something interesting immediately after you shift.&lt;br /&gt;
&lt;br /&gt;
Levels 15-19: &amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Just a tad too expensive at 5 talent points, but a very solid DPS increase nevertheless.&lt;br /&gt;
&lt;br /&gt;
Levels 20-21: &amp;#039;&amp;#039;Brutal Impact&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash and Pounce abilities by 1 sec. While PvP is where this talent is really important, it still beats other talents at this tier in PvE usefulness. Bash is your only spell interrupt, and having this extra second may just be the time you need to bring that pesky self-healing mob down.&lt;br /&gt;
&lt;br /&gt;
Levels 22-24: &amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling. This is a filler; feel free to substitute &amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;, but note that with the items available at these levels, it won&amp;#039;t do much for you neither.&lt;br /&gt;
&lt;br /&gt;
Levels 25-30: all talents at this tier are great, and there&amp;#039;s no reason not to get them all. Pick any order you like.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%. Helps with annoyingly slow stealthed movement speed, but most of the value is the increased Cat survivability, both directly from dodge and by giving you a better chance of a successful erm... strategic retreat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/3 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%. That&amp;#039;s twice more crit per talent point than rogues and warriors get, and they still call it a bargain at twice the price.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. Useful runner catcher in solo PvE and invaluable in PvP. Works nice with Furor in groups, allowing you to root and off-tank an add very effectively.&lt;br /&gt;
&lt;br /&gt;
Levels 31-32: &amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point. &lt;br /&gt;
&lt;br /&gt;
Levels 33-34: &lt;br /&gt;
&lt;br /&gt;
Any two filler talent points. Probably you should get extra 2 DPS by putting it into Predatory Strikes.&lt;br /&gt;
&lt;br /&gt;
Level 35: &amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible. Upgrades available for larger armor debuff. PvP utility value aside, this skill is likely to bump your DPS by another 5% or so.&lt;br /&gt;
&lt;br /&gt;
Levels 36-40+: well, how do you like animal forms? If you want to continue developing feral talents, round up Predatory Strikes, drop   one or two points into Savage Fury, and move to Heart of the Wild, and then to the ultimate Feral talent: Leader of the Pack. Improved Enrage in Restoration tree would be 2 points well spent after Feral tree is complete. Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp will give you another escape skill and provide the necessary 5 Balance points to get Natural Shapeshifter talent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 9/11/31 Talent Template (Obsolete) ==&lt;br /&gt;
This was a very common talent template before Druid talents were overhauled in patch 1.7.0. The primary goals of the build were Nature&amp;#039;s Reach in Balance, Feral Charge in Feral and Innervate in Restoration tree. After the patch, it&amp;#039;s no longer possible to get all three of these skills, so the users of this template had to choose either 12+/x/31+ or x/11+/31+ template.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m preserving the description of this build as is, mostly for historical value, though some talents do remain the same.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. Others advocate Imp. Wrath over Nature&amp;#039;s Grasp. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. You can also use it offensively with Entangling Roots and (very unlikely) Wrath. Note that there&amp;#039;s NO global cooldown after you activate Nature Swiftness, even though it may feel like there&amp;#039;s one in heavy lag. The ability itself is on 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Alterac_Valley&amp;diff=19372</id>
		<title>Alterac Valley</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Alterac_Valley&amp;diff=19372"/>
		<updated>2005-10-24T18:46:15Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* External Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alterac Valley is a 40 man Battleground.  There are many parts to the battleground, including Graveyards and Mines that may be taken from the Enemy, Towers that can be destroyed and Elite mobs that can be summoned to fight for your faction.  &lt;br /&gt;
&lt;br /&gt;
One key feature of Alterac Valley is obtaining reputation with the Alterac Valley natives.  Higher levels of reputation allow you to purchase rare or even epic items from the faction vendor outside the instance.  &lt;br /&gt;
&lt;br /&gt;
== External Guides ==&lt;br /&gt;
http://www.koaworld.com/articles/link.php?id=1&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
60 Zinfizzlex&amp;#039;s Portable Shredder Unit Horde and Alliance&lt;br /&gt;
Alterac Valley  Master Engineer Zinfizzlex&lt;br /&gt;
Alterac Valley  &lt;br /&gt;
&lt;br /&gt;
60 Diffusing the Threat Horde and Alliance&lt;br /&gt;
Alterac Valley  Frostwolf Explosives Expert&lt;br /&gt;
Alterac Valley &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alliance===&lt;br /&gt;
55 Coldtooth Supplies Alliance&lt;br /&gt;
Alterac Valley  Stormpike Quartermaster&lt;br /&gt;
Alterac Valley &lt;br /&gt;
&lt;br /&gt;
55 Irondeep Supplies Alliance&lt;br /&gt;
Alterac Valley  Stormpike Quartermaster&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Fallen Sky Lords Alliance&lt;br /&gt;
Alterac Valley  Commander Duffy&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Wanted: ORCS! Alliance&lt;br /&gt;
Alterac Valley  Wanted: ORCS!&lt;br /&gt;
Alterac Valley &lt;br /&gt;
&lt;br /&gt;
60 Korrak the Everliving Alliance&lt;br /&gt;
Alterac Valley  Lieutenant Haggerdin&lt;br /&gt;
Alterac Mountains  &lt;br /&gt;
 &lt;br /&gt;
60 Proving Grounds Alliance&lt;br /&gt;
Alterac Valley  Lieutenant Haggerdin&lt;br /&gt;
Alterac Mountains  &lt;br /&gt;
&lt;br /&gt;
60 Towers and Bunkers Alliance&lt;br /&gt;
Alterac Valley  Sergeant Durgen Stormpike&lt;br /&gt;
Alterac Mountains &lt;br /&gt;
&lt;br /&gt;
60 The Sovereign Imperative Alliance&lt;br /&gt;
Alterac Valley  Lieutenant Rotimer&lt;br /&gt;
&amp;lt;Stormpike Guard Recruitment Officer&amp;gt;&lt;br /&gt;
Ironforge &lt;br /&gt;
&lt;br /&gt;
60 The Quartermaster Alliance&lt;br /&gt;
Alterac Valley  Mountaineer Boombellow&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Gnomeregan Bounty Alliance&lt;br /&gt;
Alterac Valley  Dirk Swindle&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt;&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Staghelm&amp;#039;s Requiem Alliance&lt;br /&gt;
Alterac Valley  Athramanis&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt;&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Korrak the Bloodrager Alliance&lt;br /&gt;
Alterac Valley  Lieutenant Haggerdin&lt;br /&gt;
Alterac Mountains  or  or   &lt;br /&gt;
 &lt;br /&gt;
60 Alterac Valley Graveyards Alliance&lt;br /&gt;
Alterac Valley  Sergeant Durgen Stormpike&lt;br /&gt;
Alterac Mountains &lt;br /&gt;
&lt;br /&gt;
60 Brotherly Love Alliance&lt;br /&gt;
Alterac Valley  Commander Karl Philips&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Capture a Mine Alliance&lt;br /&gt;
Alterac Valley  Sergeant Durgen Stormpike&lt;br /&gt;
Alterac Mountains   &lt;br /&gt;
&lt;br /&gt;
60 Armor Scraps Alliance&lt;br /&gt;
Alterac Valley  Murgot Deepforge&lt;br /&gt;
Alterac Valley &lt;br /&gt;
&lt;br /&gt;
60 The Archbishop&amp;#039;s Mercy Alliance&lt;br /&gt;
Alterac Valley  Commander Karl Philips&lt;br /&gt;
Alterac Valley &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horde===&lt;br /&gt;
 &lt;br /&gt;
55 Irondeep Supplies &lt;br /&gt;
Alterac Valley  Frostwolf Quartermaster&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
55 Coldtooth Supplies &lt;br /&gt;
Alterac Valley  Frostwolf Quartermaster&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
55 [55] Irondeep Supplies &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
 &lt;br /&gt;
55 [55] Coldtooth Supplies &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
&lt;br /&gt;
60 Towers and Bunkers &lt;br /&gt;
Alterac Valley  Corporal Teeka Bloodsnarl&lt;br /&gt;
Alterac Mountains &lt;br /&gt;
  &lt;br /&gt;
60 Ally of the Tauren &lt;br /&gt;
Alterac Valley  Ravak Grimtotem&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt;&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Favor Amongst the Darkspear &lt;br /&gt;
Alterac Valley  Najak Hexxen&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt;&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 The Human Condition &lt;br /&gt;
Alterac Valley  Commander Louis Philips&lt;br /&gt;
Alterac Valley &lt;br /&gt;
  &lt;br /&gt;
60 Proving Grounds &lt;br /&gt;
Alterac Valley  Warmaster Laggrond&lt;br /&gt;
Alterac Mountains  &lt;br /&gt;
 &lt;br /&gt;
60 Speak with our Quartermaster &lt;br /&gt;
Alterac Valley  Jotek&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 The Graveyards of Alterac &lt;br /&gt;
Alterac Valley  Corporal Teeka Bloodsnarl&lt;br /&gt;
Alterac Mountains &lt;br /&gt;
 &lt;br /&gt;
60 Capture a Mine &lt;br /&gt;
Alterac Valley  Corporal Teeka Bloodsnarl&lt;br /&gt;
Alterac Mountains &lt;br /&gt;
&lt;br /&gt;
60 The Return of Korrak &lt;br /&gt;
Alterac Valley  Warmaster Laggrond&lt;br /&gt;
Alterac Mountains  &lt;br /&gt;
 &lt;br /&gt;
60 The Legend of Korrak &lt;br /&gt;
Alterac Valley  Warmaster Laggrond&lt;br /&gt;
Alterac Mountains  &lt;br /&gt;
 &lt;br /&gt;
60 In Defense of Frostwolf &lt;br /&gt;
Alterac Valley  Frostwolf Ambassador Rokhstrom&lt;br /&gt;
Orgrimmar &lt;br /&gt;
 &lt;br /&gt;
60 Enemy Booty &lt;br /&gt;
Alterac Valley  Smith Regzar&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Brotherly Love &lt;br /&gt;
Alterac Valley  Commander Louis Philips&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Fallen Sky Lords &lt;br /&gt;
Alterac Valley  Commander Mulfort&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 Wanted: DWARVES! &lt;br /&gt;
Alterac Valley  Wanted: DWARVES!&lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 [60] Wanted: DWARVES! &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
 &lt;br /&gt;
60 [60] Favor Amongst the Darkspear &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
 &lt;br /&gt;
60 [60] Brotherly Love &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
 &lt;br /&gt;
60 [60] The Legend of Korrak &lt;br /&gt;
Alterac Valley &lt;br /&gt;
 &lt;br /&gt;
60 [60] Diffusing the Threat &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
 &lt;br /&gt;
60 [60] Enemy Booty &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
 &lt;br /&gt;
60 [60] The Return of Korrak &lt;br /&gt;
Alterac Valley    &lt;br /&gt;
 &lt;br /&gt;
60 [60] Ally of the Tauren &lt;br /&gt;
Alterac Valley   &lt;br /&gt;
 &lt;br /&gt;
60 [60] The Human Condition &lt;br /&gt;
Alterac Valley&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
[http://www.thottbot.com/wow/?n=654618 Ivus the Forest Lord] - &lt;br /&gt;
[http://www.thottbot.com/wow/?n=654620 Lokholar the Ice Lord] - &lt;br /&gt;
* Frost Runed Headdress - Cloth, Head, 10 Sta, 10 Int, +41 frost damage&lt;br /&gt;
* Frozen Steel Vambraces - Plate, Wrist, 287 armor, 12 Str, 11 Agi, 7 Sta&lt;br /&gt;
* Winteraxe Epaulets - Mail, Shoulders, 20 Sta, 10 Int, 6 Spi&lt;br /&gt;
* Yeti Hide Bracers - Leather, Wrist, 7 Str, 8 Agi, 14 Sta&lt;br /&gt;
* Deep Rooted Ring - Ring, 10 Sta, 10 Int, +12 spell healing/damage&lt;br /&gt;
* Cold Forged Blade - Sword, 2.6 Speed, 41.3DPS, 5 Agi, 13 Sta&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
===Cloth===&lt;br /&gt;
* Frost Runed Headdress - Cloth, Head, 10 Sta, 10 Int, +41 frost damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
* Yeti Hide Bracers - Leather, Wrist, 7 Str, 8 Agi, 14 Sta&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mail===&lt;br /&gt;
* Winteraxe Epaulets - Mail, Shoulders, 20 Sta, 10 Int, 6 Spi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plate===&lt;br /&gt;
* Frozen Steel Vambraces - Plate, Wrist, 287 armor, 12 Str, 11 Agi, 7 Sta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapon/Shield/Ranged===&lt;br /&gt;
* Cold Forged Blade - Sword, 2.6 Speed, 41.3DPS, 5 Agi, 13 Sta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Jewlery===&lt;br /&gt;
* Deep Rooted Ring - Ring, 10 Sta, 10 Int, +12 spell healing/damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
Aerie Gryphon Beast    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Alliance Sentinel Humanoid    55 Alterac Valley&amp;lt;br&amp;gt; &lt;br /&gt;
Alliance Spirit Guide Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Alterac Ram Beast    47 - 51 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Arch Druid Renferal Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Athramanis&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt; Humanoid    60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Brogus Thunderbrew&lt;br /&gt;
&amp;lt;Food and Drink&amp;gt; Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Captain Balinda Stonehearth&lt;br /&gt;
&amp;lt;Stormpike Captain&amp;gt; Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Captain Galvangar&lt;br /&gt;
&amp;lt;Frostwolf Captain&amp;gt; Humanoid    60 - 61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Coldmine Guard Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Coldmine Surveyor Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Defender Humanoid    59 - 61 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Guardian Humanoid    60 - 61 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Guardsman Humanoid    58 - 60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Legionnaire Humanoid    59 - 60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Mountaineer Humanoid    54 - 58 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Sentinel Humanoid    58 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Champion Warrior Humanoid    57 - 58 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Coldmine Peon Humanoid    52 - 53 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Commander Dardosh Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Commander Duffy Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Commander Karl Philips Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Commander Louis Philips Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Commander Mulfort Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Commander Randolph Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Corporal Noreg Stormpike Humanoid    58 - 59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Corporal Teeka Bloodsnarl Humanoid    56 - 57 Alterac Mountains, Hillsbrad Foothills &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Iron Sentry Humanoid    47 - 50 Elite Alterac Mountains, Searing Gorge &amp;lt;br&amp;gt;&lt;br /&gt;
Deathstalker Agent Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Dirk Swindle&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt; Humanoid    59 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Druid of the Grove Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Earthbind Totem Not Specified    15 - 60 Alterac Valley, Hillsbrad Foothills, The Barrens, Winterspring &amp;lt;br&amp;gt;&lt;br /&gt;
Field Marshal Teravaine Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Beast    50 - 51 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Battleguard Humanoid    61 Elite Alterac Mountains, Alterac Valley, Hillsbrad Foothills &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Bloodhound Beast    53 - 54 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Bowman Humanoid    59 - 60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Guardian Humanoid    58 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Legionnaire Humanoid    57 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Quartermaster Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Shaman Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Shredder Unit Mechanical    60 Elite Alterac Valley, Orgrimmar &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Warrior Humanoid    54 - 55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Wolf Rider Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Frostwolf Wolf Rider Commander Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Gaelden Hammersmith&lt;br /&gt;
&amp;lt;Stormpike Supply Officer&amp;gt; Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Grelkor&lt;br /&gt;
&amp;lt;Blacksmithing Supplies&amp;gt; Humanoid    50 - 55 Alterac Valley, Orgrimmar &amp;lt;br&amp;gt;&lt;br /&gt;
Grunnda Wolfheart&lt;br /&gt;
&amp;lt;Frostwolf Supply Officer&amp;gt; Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Horde Spirit Guide Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Iceblood Marshal Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Innkeeper Belm&lt;br /&gt;
&amp;lt;Innkeeper&amp;gt; Humanoid    30 Dun Morogh &amp;lt;br&amp;gt;&lt;br /&gt;
Innkeeper Karakul&lt;br /&gt;
&amp;lt;Innkeeper&amp;gt; Humanoid    30 Swamp of Sorrows &amp;lt;br&amp;gt;&lt;br /&gt;
Irondeep Miner Humanoid    52 - 53 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Irondeep Shaman Humanoid    53 - 54 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Irondeep Skullthumper Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Irondeep Trogg Humanoid    52 - 53 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Ivus the Forest Lord Humanoid    1 Boss Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Jonivera Farmountain&lt;br /&gt;
&amp;lt;General Goods&amp;gt; Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Jotek Humanoid    60 - 61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Korrak the Bloodrager Humanoid    61 - 62 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Kurdrum Barleybeard&lt;br /&gt;
&amp;lt;Reagents &amp;amp; Poisons&amp;gt; Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lana Thunderbrew&lt;br /&gt;
&amp;lt;Blacksmithing Supplies&amp;gt; Humanoid    54 - 55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Greywand Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Grummus Undead    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Lewis Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Lonadin Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Mancuso Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Murp Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Rugba Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Spencer Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lieutenant Stronghoof Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Lokholar the Ice Lord Elemental    1 Boss Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Masha Swiftcut Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Master Engineer Zinfizzlex Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Morloch Humanoid    57 - 58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Lion Beast    31 - 33 Alterac Mountains, Hillsbrad Foothills &amp;lt;br&amp;gt;&lt;br /&gt;
Mountaineer Boombellow Humanoid    60 - 61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Murgot Deepforge Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Najak Hexxen&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt; Humanoid    58 - 59 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Primalist Thurloga Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Prospector Stonehewer Humanoid    61 Alterac Mountains, Alterac Valley, Hillsbrad Foothills &amp;lt;br&amp;gt;&lt;br /&gt;
Rarck&lt;br /&gt;
&amp;lt;General Goods&amp;gt; Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Ravak Grimtotem&lt;br /&gt;
&amp;lt;Bounty Hunter&amp;gt; Humanoid    60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Seasoned Defender Humanoid    59 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Seasoned Guardian Humanoid    59 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Seasoned Guardsman Humanoid    58 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Seasoned Legionnaire Humanoid    58 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Seasoned Mountaineer Humanoid    56 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Seasoned Sentinel Humanoid    56 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Seasoned Warrior Humanoid    55 - 56 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Sergeant Durgen Stormpike Humanoid    58 - 59 Elite Alterac Mountains &amp;lt;br&amp;gt;&lt;br /&gt;
Sergeant Yazra Bloodsnarl Humanoid    55 - 57 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Shrye Ragefist&lt;br /&gt;
&amp;lt;Food and Drink&amp;gt; Humanoid    40 - 55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Smith Regzar Humanoid    59 - 60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Snowblind Ambusher Humanoid    51 - 53 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Snowblind Harpy Humanoid    51 - 53 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Snowblind Windcaller Humanoid    53 - 54 Alterac Valley&amp;lt;br&amp;gt; &lt;br /&gt;
Stormpike Battleguard Humanoid    61 Elite Alterac Mountains, Alterac Valley, Hillsbrad Foothills &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Bowman Humanoid    58 - 60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Defender Humanoid    58 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Explosives Expert Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Guardsman Humanoid    57 Alterac Valley, Dun Morogh &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Mine Layer Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Mountaineer Humanoid    55 Alterac Valley, Dun Morogh &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Owl Beast    53 - 54 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Quartermaster Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Ram Rider Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Ram Rider Commander Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Stormpike Stable Master&lt;br /&gt;
&amp;lt;Stable Master&amp;gt; Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Svalbrad Farmountain&lt;br /&gt;
&amp;lt;Trade Goods&amp;gt; Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Syndicate Agent Humanoid    57 - 58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Syndicate Brigand Humanoid    55 - 56 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Taskmaster Snivvle Humanoid    56 - 58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Thanthaldis Snowgleam&lt;br /&gt;
&amp;lt;Stormpike Supply Officer&amp;gt; Humanoid    58 Elite Alterac Mountains, Hillsbrad Foothills &amp;lt;br&amp;gt;&lt;br /&gt;
Umi Thorson Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Vanndar Stormpike&lt;br /&gt;
&amp;lt;Stormpike General&amp;gt; Humanoid    62 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Coldmine Guard Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Coldmine Surveyor Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Commando Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Defender Humanoid    60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Guardian Humanoid    60 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Guardsman Humanoid    59 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Irondeep Guard Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Irondeep Surveyor Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Legionnaire Humanoid    58 - 59 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Mountaineer Humanoid    56 - 57 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Sentinel Humanoid    57 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Veteran Warrior Humanoid    57 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
War Rider Beast    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Warmaster Garrick Humanoid    61 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Whitewhisker Digger Humanoid    51 - 53 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Whitewhisker Geomancer Humanoid    52 - 54 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Whitewhisker Overseer Humanoid    54 - 55 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Whitewhisker Vermin Humanoid    52 - 53 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wildpaw Alpha Humanoid    56 - 59 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wildpaw Brute Humanoid    56 - 57 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wildpaw Gnoll Humanoid    52 - 53 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wildpaw Mystic Humanoid    54 - 57 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander Guse Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander Jeztor Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander Mulverick Humanoid    60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander Slidore Humanoid    58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander Vipore Humanoid    59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Winterax Mystic Humanoid    57 - 58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Winterax Seer Humanoid    58 - 59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Winterax Shadow Hunter Humanoid    59 - 60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Winterax Troll Humanoid    57 - 58 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Winterax Warrior Humanoid    58 - 59 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Winterax Witch Doctor Humanoid    59 - 60 Elite Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Yaelika Farclaw&lt;br /&gt;
&amp;lt;Reagents &amp;amp; Poisons&amp;gt; Humanoid    55 Alterac Valley &amp;lt;br&amp;gt;&lt;br /&gt;
Zora Guthrek&lt;br /&gt;
&amp;lt;Trade Goods&amp;gt; Humanoid    54 - 55 Alterac Valley&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=16200</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=16200"/>
		<updated>2005-09-06T17:23:32Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 9/11/31 Talent Template ==&lt;br /&gt;
As of WoW patch 1.6.0, this is a common template, very popular in particular on PvP realms. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. Others advocate Imp. Wrath over Nature&amp;#039;s Grasp. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. You can also use it offensively with Entangling Roots and (very unlikely) Wrath. Note that there&amp;#039;s NO global cooldown after you activate Nature Swiftness, even though it may feel like there&amp;#039;s one in heavy lag. The ability itself is on 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14832</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14832"/>
		<updated>2005-07-27T18:49:24Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 9/11/31 Talent Template ==&lt;br /&gt;
As of WoW patch 1.6.0, this is a common template, very popular in particular on PvP realms. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. Others advocate Imp. Wrath over Nature&amp;#039;s Grasp. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14531</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14531"/>
		<updated>2005-07-27T18:48:23Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 9/11/31 Talent Template ==&lt;br /&gt;
As of WoW patch 1.6.0, this is a common template, very popular in particular on PvP realms. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14530</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14530"/>
		<updated>2005-07-27T18:47:07Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 9/11/31 Talent Template ==&lt;br /&gt;
As of WoW patch 1.6.0, this is a common template, very popular in particular on PvP realms. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and later shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14529</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14529"/>
		<updated>2005-07-27T18:46:33Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 9/11/31 Talent Template ==&lt;br /&gt;
As of WoW patch 1.6.0, this is a common template, very popular in particular on PvP realms. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and later shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14528</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14528"/>
		<updated>2005-07-27T18:45:28Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* 9/11/31 Talent Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 9/11/31 Talent Template ==&lt;br /&gt;
As of WoW patch 1.6.0, this is a common template, very popular in particular on PvP realms. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents (9 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039; - 4/4 points&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Swiftshifting&amp;#039;&amp;#039; - 2/3 points&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Combat Talents (11 points)&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039; - 2/2 points&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second. Trust me, this second matters a LOT.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting). Four second root is a bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents (31 points).&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. You don&amp;#039;t need this until you get to about level 30, but it does make a nice improvement for the higher ranks of MotW. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash and later shift-charge to interrupt healer mobs. I&amp;#039;m sure that you will discover other important tactics that will crucially depend on this talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039; - 5/5 points&lt;br /&gt;
&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039; - 3/5 points&lt;br /&gt;
&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039; - 0/5 points&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039; - 1/1 point&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14526</id>
		<title>Druid Talent Templates</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Templates&amp;diff=14526"/>
		<updated>2005-07-27T18:39:39Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 9/11/31 Talent Template ==&lt;br /&gt;
As of WoW patch 1.6.0, this is a common template, very popular in particular on PvP realms. &lt;br /&gt;
&lt;br /&gt;
Balance Talents (9 points). Main goal for me here is Nature&amp;#039;s Reach, other talents are just gravy. However, some swear by Nature&amp;#039;s Grasp and cannot imagine playing a druid without it. &lt;br /&gt;
&lt;br /&gt;
# Nature&amp;#039;s Grasp - 1/1 point&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots.&lt;br /&gt;
&lt;br /&gt;
# Improved Nature&amp;#039;s Grasp - 4/4 points&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 65%.&lt;br /&gt;
&lt;br /&gt;
# Nature&amp;#039;s Reach - 2/2 points&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%. This is a great talent. After you spec to it once, you will find it very hard to consider any build that doesn&amp;#039;t include this.&lt;br /&gt;
&lt;br /&gt;
# Swiftshifting - 2/3 points&lt;br /&gt;
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds. Leftover two points go here. Depending on how often you shift, you may want these points elsewhere.&lt;br /&gt;
&lt;br /&gt;
Feral Combat Talents (11 points). We want to get Imp. Bash and Feral Charge in this tree.&lt;br /&gt;
&lt;br /&gt;
# Ferocity - 5/5 points&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy. This is not a big help for Cat, but very noticable for Bear abilities. &lt;br /&gt;
&lt;br /&gt;
# Improved Bash - 2/2 points&lt;br /&gt;
Increases the stun duration of your Bash ability by 1 second.&lt;br /&gt;
&lt;br /&gt;
# Sharpened Claws - 3/5 points&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 3%. Filler. More crits are nice, but what we really want is to get to the next tier.&lt;br /&gt;
&lt;br /&gt;
# Feral Charge - 1/1 point&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds. This is somewhat useful in PvE but mostly shines in PvP, giving you an anti-kiting tool and another spell interrupt (Druids badly lack abilities that interrupt enemy casting).&lt;br /&gt;
&lt;br /&gt;
Restoration Talents (31 points). The gems in this tree are Furor, Nature&amp;#039;s Swiftness and Innervate.&lt;br /&gt;
&lt;br /&gt;
# Improved Mark of the Wild - 5/5 points&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 35%. &amp;#039;nuff said.&lt;br /&gt;
&lt;br /&gt;
# Furor - 5/5 points&lt;br /&gt;
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear form. This is huge. In fact, I suggest you put your first 5 talent points here. This allows you to shift-bash to interrupt healer mobs, and generally increases usefulness of your bear form by a factor of 2.&lt;br /&gt;
&lt;br /&gt;
# Nature&amp;#039;s Focus - 5/5 points&lt;br /&gt;
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells. Not bad in itself, and required for Nature&amp;#039;s Swiftness.&lt;br /&gt;
&lt;br /&gt;
# Gift of Nature - 1/1 point&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%. Show me another talent with better returns for one point.&lt;br /&gt;
&lt;br /&gt;
# Reflection - 5/5 points&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting. Pre-requisite for Innervate. Otherwise you probably won&amp;#039;t notice it until you get to Molten Core raids.&lt;br /&gt;
&lt;br /&gt;
# Improved Rejuvenation - 5/5 points&lt;br /&gt;
# Improved Regrowth - 3/5 points&lt;br /&gt;
# Improved Healing Touch - 0/5 points&lt;br /&gt;
# Subtlety - 0/5 points&lt;br /&gt;
These are mostly fillers. Put eight points where they will augment your play style. The above allocation is what I currently use.&lt;br /&gt;
&lt;br /&gt;
# Nature&amp;#039;s Swiftness - 1/1 point&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell. This is your &amp;quot;Oh CRAP!!!&amp;quot; button, normally used in conjunction with Healing Touch or Regrowth to give you &amp;quot;instant&amp;quot; large heal, which you can also cast on the run if needed. 3 min cooldown. &lt;br /&gt;
&lt;br /&gt;
# Innervate - 1/1 point&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds. Dispellable by priests and mobs that dispel magic buffs. Also purgeable by Shamans, I think. Cooldown 6 minutes. You can cast it on yourself or on another character (some have been known to cast it on rogues and main tanks). This can give you 3000 mana with modest equipment at level 60.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16406</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16406"/>
		<updated>2005-07-27T18:08:15Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=14519</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=14519"/>
		<updated>2005-07-27T18:07:55Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]]&lt;br /&gt;
[[Druid Talent Templates]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_Onyxia&amp;diff=14423</id>
		<title>Tich Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_Onyxia&amp;diff=14423"/>
		<updated>2005-07-14T17:22:37Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Tichondrius Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=4459 Champain&amp;#039;s post] on the Basin Boards, or the Wiki&amp;#039;d [[Horde Onyxia Quest]] for quest details.  Some of the quest names were changed/merged for space.  The &amp;#039;run around and talk to&amp;#039; quests were omitted.&lt;br /&gt;
&lt;br /&gt;
==  Tichondrius Onyxia Prereqs ==&lt;br /&gt;
Once you have the complete key, remove your name from this table, and stick it in the bottom, completed, tables&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Guild&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=4903 &amp;#039;&amp;#039;&amp;#039;Warlord&amp;#039;s Command&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=4974 &amp;#039;&amp;#039;&amp;#039;For the Horde!]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6569 &amp;#039;&amp;#039;&amp;#039;Oculus Illusions&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6570 &amp;#039;&amp;#039;&amp;#039;World Dragons&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6602 &amp;#039;&amp;#039;&amp;#039;General Drakkisath&amp;#039;&amp;#039;&amp;#039;] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Riva Irongrip ||Basin ||Riva ||Hunter &lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cirkuss||Basin||Cirkuss||Shaman&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Hasta||Basin||Hasta||Rogue&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts] &lt;br /&gt;
|Basin||[[Nvts]]||Warrior&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts] &lt;br /&gt;
|Basin||[[Nvtty]]||Mage&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Crazycarl|| Basin || Coolcarl ||Priest&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ortliebj|| Basin || Tongar ||Shaman&lt;br /&gt;
|COMPLETE!!! &lt;br /&gt;
|Complete&lt;br /&gt;
|Complete &lt;br /&gt;
|Complete &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|SolidWolf|| Basin || Megrimlock || Druid&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete &lt;br /&gt;
|x &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|ReptileHouse|| Basin || Hrothulf ||Warrior&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dan Solo|| Basin || Danguinary ||Warrior&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Cirkuss || Basin || Rottin || Warlock&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Deorwine || Basin || Deorwine|| Druid&lt;br /&gt;
|Complete &lt;br /&gt;
|Complete  &lt;br /&gt;
|Complete &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&amp;lt;!--  To add another row, copy&lt;br /&gt;
&lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name  &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
just above the |} for the section you need...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!bgcolor=yellow |Num&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue| === Druid === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen|=== Hunter ===&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue |=== Mage === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen|=== Priest ===&lt;br /&gt;
|-&lt;br /&gt;
!|1&lt;br /&gt;
!|Basin || Mandrake || Cloudchaser &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Sjur ||Sjur &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Ghato || Morguen  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || LucidityAxel|| Gajj &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|2&lt;br /&gt;
!|Basin || JCL || Jaymoo &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || ladysp ||Sheria  &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || TacoSupreme || Kevoom  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin|| Champain || Chaampain &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|3&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Sjur || Sjur&amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| azulat|| azulat &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || T0a5t || Glassjaw &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|4&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || MrBullDawg || Zed &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || Malphigian|| Malphul &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|5&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| June_Pa || Windir &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|UN|| unknown || Century &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|6&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Makevelli || Makavelli  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin||TacoSupreme||Kevisa &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|7&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || ForumID || Kevoom &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|8&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Ghato|| Morguen &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|9&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!UN|| unknown || Truxa &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|10&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|UN|| unknown || Alectra &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|11&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| TheWombat || Graverot &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|12&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Sisqui || Briytara  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|13&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
|Basin || JaduL || Jadulivila  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!--  To add another row, copy these lines&lt;br /&gt;
&lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name  &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|-&lt;br /&gt;
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just above the |} for the section you need...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!bgcolor=yellow|Num&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue | === Rogue === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen |=== Shaman ===&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue |=== Warlock === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen |=== Warrior ===&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|1&lt;br /&gt;
!|Basin|| Rick || Jakther&amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || ReptileHouse || Healfdene &amp;lt;!-- Shaman Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Olon97 || [http://wow.allakhazam.com/profile.html?37683 Olona] &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|2&lt;br /&gt;
!|Basin || cjam || [http://wow.allakhazam.com/profile.html?37107 Geisha] &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || neuman696 || Delcannan &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| UA-Terran|| Uasteele &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|3&lt;br /&gt;
!|Basin || TinOfCatfood || Tin &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|UN|| Sarcasm || Fangar &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Warrior_35 || Slammer &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|4&lt;br /&gt;
!|Basin || Gravely || Gravely &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || cjam || [http://wow.allakhazam.com/profile.html?15729 Slora] &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Boutros || Boutros  &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|5&lt;br /&gt;
!|Basin|| Izual || Izual &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || Chocowafer || Chopat &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Champain || Champain &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|6&lt;br /&gt;
!|Basin|| Rick || Jakther &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Drust|| Drust &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|7&lt;br /&gt;
!|UN || sarcasm || Sarcasm &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Olon97 || Olona &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|8&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || JCL || Jay &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|9&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Sardaukar|| Sardaukar &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|10&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|UN|| unknown || Nines &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|11&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|UN|| unknown || Noctred &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|12&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- COPY NEW ROWS (for Rogue/Shaman/Warlock/Warrior ) JUST ABOVE THIS LINE --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=16593</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=16593"/>
		<updated>2005-06-03T01:04:48Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None.&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]].&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: Nope.&lt;br /&gt;
&lt;br /&gt;
Bank: No.&lt;br /&gt;
&lt;br /&gt;
Materials:  Mob drops, some Sungrass and Dreamfoil, small Thorium veins&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance; as for specific ones, I only played Horde, so please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
I suggest freeing at least 10 quest slots in your log before you come to Un&amp;#039;Goro, since many if not all quests are best done at the same time.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris, but it&amp;#039;s a guranteed-kill height, so you need some sort of slow-fall perk. Druids can use Barkskin, since 20% damage reduction is applied after the guranteed-kill falling damage is calculated.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp in-between the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). The edges of the crater are used as roads, in particluar the stretch from the Tanaris ramp counterclockwise to the Silithus ramp, so beware. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea. &lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: Kill Oozes, get untested samples. Bring plenty of samples to Undercity, since the probability of them testing pure is fairly low. I had to test 17 to get 5 pure samples.&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 40-50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: remember that you need 5 of these samples for another quest, “Bungle in the Jungle”. Even after you get 25 of them, you may want to continue collecting the soil; there&amp;#039;s a follow-up repeatable &amp;quot;Morrowgrain&amp;quot; quest that you can get in TB.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13064</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13064"/>
		<updated>2005-06-03T00:59:24Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None.&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]].&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: Nope.&lt;br /&gt;
&lt;br /&gt;
Bank: No.&lt;br /&gt;
&lt;br /&gt;
Materials:  Mob drops, some Sungrass and Dreamfoil, small Thorium veins&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance; as for specific ones, I only played Horde, so please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
I suggest freeing at least 10 quest slots in your log before you come to Un&amp;#039;Goro, since many if not all quests are best done at the same time.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris, but it&amp;#039;s a guranteed-kill height, so you need some sort of slow-fall perk. Druids can use Barkskin, since 20% damage reduction is applied after the guranteed-kill falling damage is calculated.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea. &lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: Kill Oozes, get untested samples. Bring plenty of samples to Undercity, since the probability of them testing pure is fairly low. I had to test 17 to get 5 pure samples.&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 40-50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: remember that you need 5 of these samples for another quest, “Bungle in the Jungle”. Even after you get 25 of them, you may want to continue collecting the soil; there&amp;#039;s a follow-up repeatable &amp;quot;Morrowgrain&amp;quot; quest that you can get in TB.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13063</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13063"/>
		<updated>2005-06-03T00:54:54Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None.&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]].&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: Nope.&lt;br /&gt;
&lt;br /&gt;
Bank: No.&lt;br /&gt;
&lt;br /&gt;
Materials:  Mob drops, some Sungrass and Dreamfoil, small Thorium veins&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance; as for specific ones, I only played Horde, so please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
I suggest freeing at least 10 quest slots in your log before you come to Un&amp;#039;Goro, since many if not all quests are best done at the same time.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid (don&amp;#039;t try it without Barkskin) or an engineer. &lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea. &lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: Kill Oozes, get untested samples. Bring plenty of samples to Undercity, since the probability of them testing pure is fairly low. I had to test 17 to get 5 pure samples.&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 40-50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: remember that you need 5 of these samples for another quest, “Bungle in the Jungle”. Even after you get 25 of them, you may want to continue collecting the soil; there&amp;#039;s a follow-up repeatable &amp;quot;Morrowgrain&amp;quot; quest that you can get in TB.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13062</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13062"/>
		<updated>2005-06-03T00:53:13Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None.&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]].&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: Nope.&lt;br /&gt;
&lt;br /&gt;
Bank: No.&lt;br /&gt;
&lt;br /&gt;
Materials:  Mob drops, some Sungrass and Dreamfoil, small Thorium veins&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance; as for specific ones, I only played Horde, so please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
I suggest freeing at least 10 quest slots in your log before you come to Un&amp;#039;Goro, since many if not all quests are best done at the same time.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea. &lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: Kill Oozes, get untested samples. Bring plenty of samples to Undercity, since the probability of them testing pure is fairly low. I had to test 17 to get 5 pure samples.&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 40-50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: remember that you need 5 of these samples for another quest, “Bungle in the Jungle”. Even after you get 25 of them, you may want to continue collecting the soil; there&amp;#039;s a follow-up repeatable &amp;quot;Morrowgrain&amp;quot; quest that you can get in TB.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13061</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13061"/>
		<updated>2005-06-03T00:49:06Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Key Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None.&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]].&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: Nope.&lt;br /&gt;
&lt;br /&gt;
Bank: No.&lt;br /&gt;
&lt;br /&gt;
Materials:  Mob drops, some Sungrass and Dreamfoil, small Thorium veins&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance; as for specific ones, I only played Horde, so please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
I suggest freeing at least 10 quest slots in your log before you come to Un&amp;#039;Goro, since many if not all quests are best done at the same time.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea. &lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: bring plenty of samples to Undercity, since the probability of them testing pure is fairly low&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: remember that you need 5 of these samples for another quest, “Bungle in the Jungle”. Even after you get 25 of them, you may want to continue collecting the soil; there&amp;#039;s a follow-up repeatable &amp;quot;Morrowgrain&amp;quot; quest that you can get in TB.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13060</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13060"/>
		<updated>2005-06-03T00:47:27Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]]&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: &lt;br /&gt;
&lt;br /&gt;
Bank: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance; as for specific ones, I only played Horde, so please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
I suggest freeing at least 10 quest slots in your log before you come to Un&amp;#039;Goro, since many if not all quests are best done at the same time.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea. &lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: bring plenty of samples to Undercity, since the probability of them testing pure is fairly low&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: remember that you need 5 of these samples for another quest, “Bungle in the Jungle”. Even after you get 25 of them, you may want to continue collecting the soil; there&amp;#039;s a follow-up repeatable &amp;quot;Morrowgrain&amp;quot; quest that you can get in TB.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13059</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13059"/>
		<updated>2005-06-03T00:45:37Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]]&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: &lt;br /&gt;
&lt;br /&gt;
Bank: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance; as for specific ones, I only played Horde, so please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
I suggest freeing at least 10 quest slots in your log before you come to Un&amp;#039;Goro, since many if not all quests are best done at the same time.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
Materials:  Herbs only drop from mobs and from a quest involving Un&amp;#039;goro soil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea. &lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: bring plenty of samples to Undercity, since the probability of them testing pure is fairly low&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: remember that you need 5 of these samples for another quest, “Bungle in the Jungle”. Even after you get 25 of them, you may want to continue collecting the soil; there&amp;#039;s a follow-up repeatable &amp;quot;Morrowgrain&amp;quot; quest that you can get in TB.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13058</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13058"/>
		<updated>2005-06-03T00:39:55Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]]&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: &lt;br /&gt;
&lt;br /&gt;
Bank: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance. Please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
Materials:  Herbs only drop from mobs and from a quest involving Un&amp;#039;goro soil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea.&lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: bring plenty of samples to Undercity, since the probability of them testing pure is fairly low&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: You need 5 of these samples for another quest, “Bungle in the Jungle”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13057</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13057"/>
		<updated>2005-06-03T00:38:34Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]]&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: &lt;br /&gt;
&lt;br /&gt;
Bank: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance. Please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
Materials:  Herbs only drop from mobs and from a quest involving Un&amp;#039;goro soil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea.&lt;br /&gt;
&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
&lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
&lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
&lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
&lt;br /&gt;
Target: bring plenty of samples to Undercity, since the probability of them testing pure is fairly low&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
&lt;br /&gt;
Target: You need 5 of these samples for another quest, “Bungle in the Jungle”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13056</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13056"/>
		<updated>2005-06-03T00:36:42Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]]&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: &lt;br /&gt;
&lt;br /&gt;
Bank: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 range just from the contents in this zone. Most of the quests are both Horde and Alliance. Please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
Materials:  Herbs only drop from mobs and from a quest involving Un&amp;#039;goro soil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea.&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
Target: bring plenty of samples to Undercity, since the probability of them testing pure is fairly low&lt;br /&gt;
&lt;br /&gt;
You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
Target: You need 5 of these samples for another quest, “Bungle in the Jungle”&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13055</id>
		<title>Un&#039;Goro Crater</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Un%27Goro_Crater&amp;diff=13055"/>
		<updated>2005-06-03T00:34:48Z</updated>

		<summary type="html">&lt;p&gt;Deorwine: /* Zone Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This zone is based upon a &amp;quot;Land of the Lost&amp;quot; type setting.  There are many dinosaurs roaming the lands.  In the center of the zone you can find a large Volcano.  &lt;br /&gt;
&lt;br /&gt;
== Key Facts == &lt;br /&gt;
Level range: &lt;br /&gt;
&lt;br /&gt;
Instances in this zone: None&lt;br /&gt;
&lt;br /&gt;
Connects to zones: South-east to [[Tanaris]], North-west to [[Silithius]]&lt;br /&gt;
&lt;br /&gt;
Alliance flight path: None.&lt;br /&gt;
&lt;br /&gt;
Horde flight path: &lt;br /&gt;
&lt;br /&gt;
Bank: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zone Guide ==&lt;br /&gt;
This zone has lots of quests; it&amp;#039;s quite possible to get 2 full levels in 51-55 area just from the contents in this zone. Most of the quests are both Horde and Alliance. Please feel in Alliance-specific quests.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no flight points or inns in the zone. Walk from Silithus or from Tanaris. You can jump down into the crater from Tanaris if you are a mage, priest, druid or an engineer.&lt;br /&gt;
&lt;br /&gt;
PvP hotspots include the area near the north camp and the tar pits (tar mobs are farmed) and the volcano in the middle (higher levels farm fire elementals there). Also avoid the edges of the crater, same as you&amp;#039;d avoid roads in a zone which has them.&lt;br /&gt;
&lt;br /&gt;
Materials:  Herbs only drop from mobs and from a quest involving Un&amp;#039;goro soil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Local Un’Goro Quests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Most of these quests start from NPCs in or nearby the North camp. Just follow the crater edge to the North terminus. Don’t forget to visit J.D. Collie deep in the cave in the camp, as well as grab the quest from the poster. Also, there’re two quest givers outside of the camp, Krakle (30, 50) and Torwa Pathfinder just North from the Un’Goro end of the road from Tanaris.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dadanga is Hungry!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
This is a repeatable quest. Bring 15 sprouts, get random item in a box. Sprouts can be looted from objects of the same name spread through Un’Goro. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alien Ecology (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un&amp;#039;Goro Crater. Look for the chambers with the hanging larval spawns. Bring the Hive Wall Sample to Hol&amp;#039;anyee Marshal in Un&amp;#039;Goro Crater.&lt;br /&gt;
Target: Enter the underground hive in the south-central portion of the crater. The ramp and entrance are marked on the map as The Slithering Scar.  Once inside I just followed the passage left at the first intersection and it took me into the room with hanging larval spawns. Stand in-between the stones in the center of the room and use the hive scraper. 49, 85.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beware of Pterrordax (55)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Kill 10 Pterrordax and 15 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal&amp;#039;s Refuge.&lt;br /&gt;
Target: You’ll find the standard ones in Slithering Scar (57, 90), south of the volcano, and North from the Northern Pylon. Frenzied spawn, for example, around (24, 42) and (20, 60)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chasing A-Me 01&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This is an escort quest line. The second part of the line requires Mithril Casing, which is an engineering item. The escort path lies through a PvP warzone, so doing it in a large group might be a good idea.&lt;br /&gt;
Description: Find A-Me 01 in Un&amp;#039;Goro Crater.&lt;br /&gt;
Target: The location for A-Me is (67, 18). Enter the cave and follow the right wall. You&amp;#039;ll come across a sleeping gorilla. Slay that gorilla and A-Me will spawn.  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystals of Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This line leads to Pylon quests. Pylons are located as follows:&lt;br /&gt;
The Eastern Pylon 77, 50 &lt;br /&gt;
The Northern Pylon 56,12 &lt;br /&gt;
The Western Pylon 23,59&lt;br /&gt;
Description: Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal&amp;#039;s Refuge.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Expedition Salvation (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un&amp;#039;Goro Crater&lt;br /&gt;
Target: 39, 66 for the Equipment and 67, 36 for the Foodstuffs&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finding the Source&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Krakle in Un&amp;#039;Goro Crater wants you to find the hottest area of Fire Plume Ridge. Whenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.&lt;br /&gt;
Target: Fire Plume Ridge Hot Spots look like high vertical outcroppings of hot and crackling rock. The one at 50, 46 was the hottest for me; don’t know if it’s a fixed or random spawn.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s a Secret to Everybody&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Starts by an object,  around 63, 68 in Un’Goro, and weaves through a huge and fairly fun chain that takes you to Winterspring, Felwood and Tanaris and back again to Un’Goro. The last step is L56 elite quest “It’s Dangerous to Go Alone”.  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll the Bones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Bring 8 Dinosaur Bones to Spark Nilminer in Un&amp;#039;Goro Crater&lt;br /&gt;
Target: 33, 77 has a couple of objects that you can loot the bones from. Look for the bones around the dead dinosaur. They also drop from Diemetradons (they roam the central vertical stripe of Un’Goro) and other dinosaurs, but looting them from those objects is much faster.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shizzle&amp;#039;s Flyer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal&amp;#039;s Refuge.&lt;br /&gt;
Target: 79, 41 is reported to have more Pterrordaxes. Note that all varieties drop these items; it even appears that younger Diemetradons have better drop probability. Still, on the 1 to 10 annoyance scale, this quest gets 11, since diemetradons are not exactly common themselves, and the drop chance is somewhere around 25% at best.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lost!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Find Ringo at Fire Plume Ridge.&lt;br /&gt;
Target: On the map, you will see two caves on the volcano.  Ringo can be found in the cave to the right. You will see a path marked by torches zig-zagging up the hill to the cave. The next part is an escort quest, “A Little Help From My Friends”. Another escort through a PvP battlefield, bring friends.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Apes of Un&amp;#039;Goro (55, 47min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Unlike most Un’Goro quests, this one is started by Torwa Pathfinder, in the South-East of the zone&lt;br /&gt;
Description: Bring 2 Un&amp;#039;Goro Gorilla Pelts, 2 Un&amp;#039;Goro Stomper Pelts, and 2 Un&amp;#039;Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un&amp;#039;Goro Crater.&lt;br /&gt;
Target: Apes spawn in the North-East, and you encounter them anyway while doing A-ME quest.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fare of Lar&amp;#039;korwi (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Another quest from Torwa.&lt;br /&gt;
Description: Find the carcass of Lar&amp;#039;korwi&amp;#039;s freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un&amp;#039;Goro Crater. This is actually a start of a line; IIRC the in-game instructions for the next steps were good enough &lt;br /&gt;
Target: Threshadon Carcass at 68, 56 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Silithid Line from Tanaris&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Begins in Gadgetzan and weaves through Un’Goro with two trips to Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gadgetzan Water Survey (46)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
Target: 39,30&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Noxious Lair Investigation (47)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
Target: Random drop off mobs at 36, 46 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Scrimshank Redemption (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.&lt;br /&gt;
Target: Scrimshank&amp;#039;s Surveying Gear. To find the gear go down the ramp, there will be 2 tunnels you want the tunnel at the bottom of the ramp.   Once you enter the cave you want to go right at the fist intersection. Note that the minimap doesn’t show some of the tunnels that obviously exist. There will be a large circular room; head through the room to the next tunnel. You will come to another intersection; go right again. You will come to another large room; the equipment is located in the N.W. corner of that room. The room looks sort of like a square on the mini map, but it is more like an X shaped place. 56, 71&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rise of the Silithid (48)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Take the report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
Target: Zil lives in a house on the second tier of the Drag in Orgrimmar (56, 46)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;March of the Silithid (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Speak to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bungle in the Jungle (53)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Bring a Gorishi Scent Gland and 5 Un&amp;#039;Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.&lt;br /&gt;
Target: Gorishi Scent Gland dropped by Gorishi Wasps and Workers in the South part of Un’Goro. Soil samples dropped by most mobs in Un’Goro, and also can be looted from Un&amp;#039;Goro Dirt Piles.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pawn Captures Queen (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Defeat the Gorishi Hive Queen once she is summoned. Bring the Gorishi Queen&amp;#039;s Brain to Alchemist Pestlezugg in Gadgetzan. […] Using the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain.&lt;br /&gt;
Target: Un’Goro 44, 81. To get to the room, take a right when you first enter, and just follow that path all the way to the small circular room (most northeastern part of the cave). Guards spawn in waves, two in the first and three in the second wave&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Calm before the Storm (54, 52min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Bring Pestlezugg&amp;#039;s Un&amp;#039;Goro Report to Zilzibin Drumlore in Orgrimmar.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ooze Line from Undercity&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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The end reward of the line is a ring with 10 INT 4 SPI and 4 STA.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;... and a Batch of Ooze&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Gather Un&amp;#039;Goro Slime Samples from any of the slimes in Un&amp;#039;Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un&amp;#039;Goro Samples you find to Chemist Fuely.&lt;br /&gt;
Target: bring plenty of samples to Undercity, since the probability of them testing pure is fairly low&lt;br /&gt;
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You will also need to hunt oozes in Felwood to get the next Un&amp;#039;Goro quest in the line. It seems that Felwood samples test positive with about 50% probability, much higher than the Un&amp;#039;Goro ones. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Melding of Influences&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un&amp;#039;Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another. After the experiment concludes, bring me a sample of whatever is left over.&lt;br /&gt;
Target: Primal oozes are all over the middle part of Un’Goro, from North to South. Make sure you &amp;quot;cast&amp;quot; the ooze when you&amp;#039;re aggroed.  If the little green guy doesn&amp;#039;t see the little red guy, you&amp;#039;ll have to run all the way back to the UC for another barrel.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Misc. Quests Acquired in Other Zones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Un&amp;#039;Goro Soil (50)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The NPC who starts this short chain is Innkeeper Gryshka in Orgrimmar; the first step in the chain is to travel to Thunder Bluff from there and talk to Arch Druid Hamuul to get the Un’Goro quest.&lt;br /&gt;
Description: Bring 20 Un&amp;#039;Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.&lt;br /&gt;
Target: You need 5 of these samples for another quest, “Bungle in the Jungle”&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Super Sticky (54)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Another Gadgetzan – Un’Goro quest&lt;br /&gt;
Description: Collect 12 samples of Super Sticky Tar for Tran&amp;#039;rek in Gadgetzan. […] Not just any tar, now, you&amp;#039;ll need to get it from the beasts that live around the tar pits.&lt;br /&gt;
Target: Tar Lords spawn around tar pits in the Northern part on Un’Goro&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Volcanic Activity(55, 49min)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Collect 9 samples of Un&amp;#039;Goro Ash from the fire elementals around the volcano in Un&amp;#039;Goro Crater, and return them to Liv Rizzlefix in Ratchet&lt;br /&gt;
Target: Elementals of multiple types spawn in the center of the crater&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bone-Bladed Weapons (52)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Description: Bring 8 White Ravasaur Claws to Jes&amp;#039;rimon in Orgrimmar&lt;br /&gt;
Target: Ravasaurs, mostly in the eastern part of the crater.&lt;/div&gt;</summary>
		<author><name>Deorwine</name></author>
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