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	<updated>2026-04-04T13:49:58Z</updated>
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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=28955</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=28955"/>
		<updated>2006-07-20T20:15:46Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
 Curses 12+4&lt;br /&gt;
 Soul Reaping 9+1&lt;br /&gt;
 Deadly Arts 9&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
 Illusion 11+1+1&lt;br /&gt;
 Domination 9+1&lt;br /&gt;
 Fast Casting 8+1&lt;br /&gt;
 Inspiration 8+1&lt;br /&gt;
 Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
# Conjure Phantasm (use once)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
# Diversion (use between spikes to slow casters)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
 Water Magic 12+4&lt;br /&gt;
 Energy Storage 8+1&lt;br /&gt;
 Inspiration 10&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Water Trident [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Deep Freeze&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
 Divine Favor 12+2+1&lt;br /&gt;
 Protection 10+1&lt;br /&gt;
 Inspiration 8&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
 Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Blessed Light [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Guardian&lt;br /&gt;
# Signet of Devotion&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Divine Spirit &lt;br /&gt;
# Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
 Curses 12+4&lt;br /&gt;
 Soul Reaping 10+1&lt;br /&gt;
 Inspiration 8&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
# Icy Veins [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mantra of Concentration &lt;br /&gt;
# Parasitic Bond&lt;br /&gt;
# Defile Flesh&lt;br /&gt;
# Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
 Illusion 11+1+1&lt;br /&gt;
 Smiting 9&lt;br /&gt;
 Fast Casting 8+1&lt;br /&gt;
 Inspiration 8+1&lt;br /&gt;
 Domination 1+1&lt;br /&gt;
 Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (spike skill)&lt;br /&gt;
# Scourge Healing (put on every target)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Mind Wrack (spam hex)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
 Divine Favor 11+2+1&lt;br /&gt;
 Protection 8+1&lt;br /&gt;
 Healing 8+1&lt;br /&gt;
 Inspiration 9&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Energy Drain [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Gift of Health&lt;br /&gt;
# Protective Spirit&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Divine Boon &lt;br /&gt;
# Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
 Water Magic 12+4&lt;br /&gt;
 Healing 10&lt;br /&gt;
 Energy Storage 8+1&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Ether Prodigy [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Ice Spear&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Ice Prison&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Heal Party&lt;br /&gt;
# Healing Breeze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Notes on Playing this Build&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
The two Necros &amp;amp; two Memsers alternate using their Soul Barbs or Recurring Insecurity. It is probably best to have a Necro as the target caller.  &lt;br /&gt;
&lt;br /&gt;
Target the Warriors &amp;amp; Assassins first.  This build has no frontline because everyone is a caster, so you need to take out the enemy front line.  Keep them in check with Faintheartedness &amp;amp; Shadow of Fear in between Soul Barb spikes.&lt;br /&gt;
&lt;br /&gt;
The counters for spike are running away, interupting Soul Barbs, &amp;amp; using Convert Hexes or Expel Hexes. &lt;br /&gt;
&lt;br /&gt;
The Water Ele&amp;#039;s keep the target slowed so running away is not viable. The E/Me has an interupt so 1 copy of Convert Hexes can be countered. If you notice someone using Expel Hexes, use Diversion on them.&lt;br /&gt;
&lt;br /&gt;
This build does not do well under Nature&amp;#039;s Renewal or Quickening Zepyhr.  The Water Ele (#3) can take them out with Water Trident &amp;amp; Wand.&lt;br /&gt;
&lt;br /&gt;
This build can split 4/4, but plays much better as a full team.&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19011</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19011"/>
		<updated>2006-07-20T20:08:14Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)=&lt;br /&gt;
 Curses 12+4&lt;br /&gt;
 Soul Reaping 9+1&lt;br /&gt;
 Deadly Arts 9&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
 Illusion 11+1+1&lt;br /&gt;
 Domination 9+1&lt;br /&gt;
 Fast Casting 8+1&lt;br /&gt;
 Inspiration 8+1&lt;br /&gt;
 Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
# Conjure Phantasm (use once)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
# Diversion (use between spikes to slow casters)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
 Water Magic 12+4&lt;br /&gt;
 Energy Storage 8+1&lt;br /&gt;
 Inspiration 10&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Water Trident [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Deep Freeze&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
 Divine Favor 12+2+1&lt;br /&gt;
 Protection 10+1&lt;br /&gt;
 Inspiration 8&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
 Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Blessed Light [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Guardian&lt;br /&gt;
# Signet of Devotion&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Divine Spirit &lt;br /&gt;
# Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
 Curses 12+4&lt;br /&gt;
 Soul Reaping 10+1&lt;br /&gt;
 Inspiration 8&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
# Icy Veins [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mantra of Concentration &lt;br /&gt;
# Parasitic Bond&lt;br /&gt;
# Defile Flesh&lt;br /&gt;
# Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
 Illusion 11+1+1&lt;br /&gt;
 Smiting 9&lt;br /&gt;
 Fast Casting 8+1&lt;br /&gt;
 Inspiration 8+1&lt;br /&gt;
 Domination 1+1&lt;br /&gt;
 Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (spike skill)&lt;br /&gt;
# Scourge Healing (put on every target)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Mind Wrack (spam hex)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
 Divine Favor 11+2+1&lt;br /&gt;
 Protection 8+1&lt;br /&gt;
 Healing 8+1&lt;br /&gt;
 Inspiration 9&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Energy Drain [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Gift of Health&lt;br /&gt;
# Protective Spirit&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Divine Boon &lt;br /&gt;
# Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
 Water Magic 12+4&lt;br /&gt;
 Healing 10&lt;br /&gt;
 Energy Storage 8+1&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Ether Prodigy [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Ice Spear&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Ice Prison&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Heal Party&lt;br /&gt;
# Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=19018</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=19018"/>
		<updated>2006-07-20T19:52:54Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
&lt;br /&gt;
=GvG Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Soul Barbs Build]]&lt;br /&gt;
&lt;br /&gt;
=Team Arena Builds=&lt;br /&gt;
&lt;br /&gt;
=Alliance Battle Builds=&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19010</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19010"/>
		<updated>2006-07-20T19:51:19Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
 Curses 12+4&lt;br /&gt;
 Soul Reaping 9+1&lt;br /&gt;
 Deadly Arts 9&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
 Illusion 11+1+1&lt;br /&gt;
 Domination 9+1&lt;br /&gt;
 Fast Casting 8+1&lt;br /&gt;
 Inspiration 8+1&lt;br /&gt;
 Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
# Conjure Phantasm (use once)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
# Diversion (use between spikes to slow casters)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
 Water Magic 12+4&lt;br /&gt;
 Energy Storage 8+1&lt;br /&gt;
 Inspiration 10&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Water Trident [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Deep Freeze&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
 Divine Favor 12+2+1&lt;br /&gt;
 Protection 10+1&lt;br /&gt;
 Inspiration 8&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
 Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Blessed Light [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Guardian&lt;br /&gt;
# Signet of Devotion&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Divine Spirit &lt;br /&gt;
# Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
 Curses 12+4&lt;br /&gt;
 Soul Reaping 10+1&lt;br /&gt;
 Inspiration 8&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
# Icy Veins [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mantra of Concentration &lt;br /&gt;
# Parasitic Bond&lt;br /&gt;
# Defile Flesh&lt;br /&gt;
# Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
 Illusion 11+1+1&lt;br /&gt;
 Smiting 9&lt;br /&gt;
 Fast Casting 8+1&lt;br /&gt;
 Inspiration 8+1&lt;br /&gt;
 Domination 1+1&lt;br /&gt;
 Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (spike skill)&lt;br /&gt;
# Scourge Healing (put on every target)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Mind Wrack (spam hex)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
 Divine Favor 11+2+1&lt;br /&gt;
 Protection 8+1&lt;br /&gt;
 Healing 8+1&lt;br /&gt;
 Inspiration 9&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Energy Drain [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Gift of Health&lt;br /&gt;
# Protective Spirit&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Divine Boon &lt;br /&gt;
# Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
 Water Magic 12+4&lt;br /&gt;
 Healing 10&lt;br /&gt;
 Energy Storage 8+1&lt;br /&gt;
 Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
 Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
 Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Ether Prodigy [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Ice Spear&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Ice Prison&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Heal Party&lt;br /&gt;
# Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19008</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19008"/>
		<updated>2006-07-20T19:49:27Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
 Curses 12+4&lt;br /&gt;
 Soul Reaping 9+1&lt;br /&gt;
 Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
# Conjure Phantasm (use once)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
# Diversion (use between spikes to slow casters)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Water Trident [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Deep Freeze&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Blessed Light [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Guardian&lt;br /&gt;
# Signet of Devotion&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Divine Spirit &lt;br /&gt;
# Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
# Icy Veins [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mantra of Concentration &lt;br /&gt;
# Parasitic Bond&lt;br /&gt;
# Defile Flesh&lt;br /&gt;
# Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (spike skill)&lt;br /&gt;
# Scourge Healing (put on every target)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Mind Wrack (spam hex)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Energy Drain [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Gift of Health&lt;br /&gt;
# Protective Spirit&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Divine Boon &lt;br /&gt;
# Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Ether Prodigy [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Ice Spear&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Ice Prison&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Heal Party&lt;br /&gt;
# Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19007</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19007"/>
		<updated>2006-07-20T19:48:52Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
 Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
 Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
# Conjure Phantasm (use once)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
# Diversion (use between spikes to slow casters)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Water Trident [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Deep Freeze&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Blessed Light [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Guardian&lt;br /&gt;
# Signet of Devotion&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Divine Spirit &lt;br /&gt;
# Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
# Icy Veins [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mantra of Concentration &lt;br /&gt;
# Parasitic Bond&lt;br /&gt;
# Defile Flesh&lt;br /&gt;
# Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (spike skill)&lt;br /&gt;
# Scourge Healing (put on every target)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Mind Wrack (spam hex)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Energy Drain [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Gift of Health&lt;br /&gt;
# Protective Spirit&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Divine Boon &lt;br /&gt;
# Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Ether Prodigy [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Ice Spear&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Ice Prison&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Heal Party&lt;br /&gt;
# Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19006</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19006"/>
		<updated>2006-07-20T19:47:56Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
# Conjure Phantasm (use once)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
# Diversion (use between spikes to slow casters)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Water Trident [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Deep Freeze&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Blessed Light [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Guardian&lt;br /&gt;
# Signet of Devotion&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Divine Spirit &lt;br /&gt;
# Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
# Icy Veins [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mantra of Concentration &lt;br /&gt;
# Parasitic Bond&lt;br /&gt;
# Defile Flesh&lt;br /&gt;
# Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
# Recurring Insecurity [Elite]&lt;br /&gt;
# Accumulated Pain (spike skill)&lt;br /&gt;
# Scourge Healing (put on every target)&lt;br /&gt;
# Images of Remorse (spam hex)&lt;br /&gt;
# Mind Wrack (spam hex)&lt;br /&gt;
# Drain Enchantment&lt;br /&gt;
# Power Drain&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
# Energy Drain [Elite]&lt;br /&gt;
# Reversal of Fortune&lt;br /&gt;
# Mend Condition&lt;br /&gt;
# Gift of Health&lt;br /&gt;
# Protective Spirit&lt;br /&gt;
# Inspired Hex&lt;br /&gt;
# Divine Boon &lt;br /&gt;
# Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
# Ether Prodigy [Elite]&lt;br /&gt;
# Armor of Mist&lt;br /&gt;
# Ice Spear&lt;br /&gt;
# Shard Storm&lt;br /&gt;
# Ice Prison&lt;br /&gt;
# Blurred Vision&lt;br /&gt;
# Heal Party&lt;br /&gt;
# Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19005</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19005"/>
		<updated>2006-07-20T17:51:12Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19004</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19004"/>
		<updated>2006-07-20T17:50:40Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
&amp;#039;Curses 12+4&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Reaping 9+1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deadly Arts 9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon/Offhand 1: Hale Curses Staff of Fortitude &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19003</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19003"/>
		<updated>2006-07-20T17:50:19Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
&amp;#039;&amp;#039;Curses 12+4&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Reaping 9+1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deadly Arts 9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon/Offhand 1: Hale Curses Staff of Fortitude &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19002</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19002"/>
		<updated>2006-07-20T17:49:34Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curses 12+4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Reaping 9+1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deadly Arts 9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon/Offhand 1: Hale Curses Staff of Fortitude &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19001</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19001"/>
		<updated>2006-07-20T17:48:40Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19000</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=19000"/>
		<updated>2006-07-20T17:46:43Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
# Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
# Soul Barbs&lt;br /&gt;
# Mark of Death&lt;br /&gt;
# Enduring Toxin&lt;br /&gt;
# Siphon Speed&lt;br /&gt;
# Parasitic Bond (spam hex)&lt;br /&gt;
# Faintheartedness (Use to slow Warriors)&lt;br /&gt;
# Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18999</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18999"/>
		<updated>2006-07-20T17:43:33Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Assassin&amp;#039;s Promise [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mark of Death&lt;br /&gt;
Enduring Toxin&lt;br /&gt;
Siphon Speed&lt;br /&gt;
Parasitic Bond (spam hex)&lt;br /&gt;
Faintheartedness (Use to slow Warriors)&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
[[2 Mesmer/Monk (Diversion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[3 Elementalist/Mesmer (Water Spike)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[4 Monk/ Mesmer (Blessed Light)]]&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[5 Necro/ Mesmer (Soul Barbs Spiker)]]&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[6 Mesmer/Monk (Illusion Spiker)]]&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[7 Monk/ Mesmer (Prot Boon)]]&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[8 Elementalist/Monk (Water Flagger)]] &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18998</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18998"/>
		<updated>2006-07-20T17:41:55Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Assassin&amp;#039;s Promise [Elite] &lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mark of Death&lt;br /&gt;
Enduring Toxin&lt;br /&gt;
Siphon Speed&lt;br /&gt;
Parasitic Bond (spam hex)&lt;br /&gt;
Faintheartedness (Use to slow Warriors)&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
2 Mesmer/Monk (Diversion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
Conjure Phantasm (use once)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
Diversion (use between spikes to slow casters)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 Elementalist/Mesmer (Water Spike) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Water Trident [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Deep Freeze&lt;br /&gt;
Shard Storm&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 Monk/ Mesmer (Blessed Light)&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Blessed Light [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Guardian&lt;br /&gt;
Signet of Devotion&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Divine Spirit &lt;br /&gt;
Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 Necro/ Mesmer (Soul Barbs Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
Icy Veins [Elite]&lt;br /&gt;
Soul Barbs&lt;br /&gt;
Mantra of Concentration &lt;br /&gt;
Parasitic Bond&lt;br /&gt;
Defile Flesh&lt;br /&gt;
Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 Mesmer/Monk (Illusion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
Recurring Insecurity [Elite]&lt;br /&gt;
Accumulated Pain (spike skill)&lt;br /&gt;
Scourge Healing (put on every target)&lt;br /&gt;
Images of Remorse (spam hex)&lt;br /&gt;
Mind Wrack (spam hex)&lt;br /&gt;
Drain Enchantment&lt;br /&gt;
Power Drain&lt;br /&gt;
Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 Monk/ Mesmer (Prot Boon)&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
Energy Drain [Elite]&lt;br /&gt;
Reversal of Fortune&lt;br /&gt;
Mend Condition&lt;br /&gt;
Gift of Health&lt;br /&gt;
Protective Spirit&lt;br /&gt;
Inspired Hex&lt;br /&gt;
Divine Boon &lt;br /&gt;
Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8 Elementalist/Monk (Water Flagger) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
Ether Prodigy [Elite]&lt;br /&gt;
Armor of Mist&lt;br /&gt;
Ice Spear&lt;br /&gt;
Shard Storm&lt;br /&gt;
Ice Prison&lt;br /&gt;
Blurred Vision&lt;br /&gt;
Heal Party&lt;br /&gt;
Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18997</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18997"/>
		<updated>2006-07-20T17:27:23Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# 1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
1) Assassin&amp;#039;s Promise [Elite] &lt;br /&gt;
2) Soul Barbs&lt;br /&gt;
3) Mark of Death&lt;br /&gt;
4) Enduring Toxin&lt;br /&gt;
5) Siphon Speed&lt;br /&gt;
6) Parasitic Bond (spam hex)&lt;br /&gt;
7) Faintheartedness (Use to slow Warriors)&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
# 2 Mesmer/Monk (Diversion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
1) Recurring Insecurity [Elite]&lt;br /&gt;
2) Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
3) Conjure Phantasm (use once)&lt;br /&gt;
4) Images of Remorse (spam hex)&lt;br /&gt;
5) Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
6) Diversion (use between spikes to slow casters)&lt;br /&gt;
7) Drain Enchantment&lt;br /&gt;
8) Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 3 Elementalist/Mesmer (Water Spike) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
1) Water Trident [Elite]&lt;br /&gt;
2) Armor of Mist&lt;br /&gt;
3) Deep Freeze&lt;br /&gt;
4) Shard Storm&lt;br /&gt;
5) Blurred Vision&lt;br /&gt;
6) Inspired Hex&lt;br /&gt;
7) Power Drain&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 4 Monk/ Mesmer (Blessed Light)&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
1) Blessed Light [Elite]&lt;br /&gt;
2) Reversal of Fortune&lt;br /&gt;
3) Mend Condition&lt;br /&gt;
4) Guardian&lt;br /&gt;
5) Signet of Devotion&lt;br /&gt;
6) Drain Enchantment&lt;br /&gt;
7) Divine Spirit &lt;br /&gt;
8) Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 5 Necro/ Mesmer (Soul Barbs Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
1) Icy Veins [Elite]&lt;br /&gt;
2) Soul Barbs&lt;br /&gt;
3) Mantra of Concentration &lt;br /&gt;
4) Parasitic Bond&lt;br /&gt;
5) Defile Flesh&lt;br /&gt;
6) Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
7) Drain Enchantment&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 6 Mesmer/Monk (Illusion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
1) Recurring Insecurity [Elite]&lt;br /&gt;
2) Accumulated Pain (spike skill)&lt;br /&gt;
3) Scourge Healing (put on every target)&lt;br /&gt;
4) Images of Remorse (spam hex)&lt;br /&gt;
5) Mind Wrack (spam hex)&lt;br /&gt;
6) Drain Enchantment&lt;br /&gt;
7) Power Drain&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 7 Monk/ Mesmer (Prot Boon)&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
1) Energy Drain [Elite]&lt;br /&gt;
2) Reversal of Fortune&lt;br /&gt;
3) Mend Condition&lt;br /&gt;
4) Gift of Health&lt;br /&gt;
5) Protective Spirit&lt;br /&gt;
6) Inspired Hex&lt;br /&gt;
7) Divine Boon &lt;br /&gt;
8) Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 8 Elementalist/Monk (Water Flagger) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
1) Ether Prodigy [Elite]&lt;br /&gt;
2) Armor of Mist&lt;br /&gt;
3) Ice Spear&lt;br /&gt;
4) Shard Storm&lt;br /&gt;
5) Ice Prison&lt;br /&gt;
6) Blurred Vision&lt;br /&gt;
7) Heal Party&lt;br /&gt;
8) Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18996</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18996"/>
		<updated>2006-07-20T17:07:14Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;# 1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
1) Assassin&amp;#039;s Promise [Elite] &lt;br /&gt;
2) Soul Barbs&lt;br /&gt;
3) Mark of Death&lt;br /&gt;
4) Enduring Toxin&lt;br /&gt;
5) Siphon Speed&lt;br /&gt;
6) Parasitic Bond (spam hex)&lt;br /&gt;
7) Faintheartedness (Use to slow Warriors)&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
# 2 Mesmer/Monk (Diversion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
1) Recurring Insecurity [Elite]&lt;br /&gt;
2) Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
3) Conjure Phantasm (use once)&lt;br /&gt;
4) Images of Remorse (spam hex)&lt;br /&gt;
5) Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
6) Diversion (use between spikes to slow casters)&lt;br /&gt;
7) Drain Enchantment&lt;br /&gt;
8) Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 3 Elementalist/Mesmer (Water Spike) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
1) Water Trident [Elite]&lt;br /&gt;
2) Armor of Mist&lt;br /&gt;
3) Deep Freeze&lt;br /&gt;
4) Shard Storm&lt;br /&gt;
5) Blurred Vision&lt;br /&gt;
6) Inspired Hex&lt;br /&gt;
7) Power Drain&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 4 Monk/ Mesmer (Blessed Light)&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
1) Blessed Light [Elite]&lt;br /&gt;
2) Reversal of Fortune&lt;br /&gt;
3) Mend Condition&lt;br /&gt;
4) Guardian&lt;br /&gt;
5) Signet of Devotion&lt;br /&gt;
6) Drain Enchantment&lt;br /&gt;
7) Divine Spirit &lt;br /&gt;
8) Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 5 Necro/ Mesmer (Soul Barbs Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
1) Icy Veins [Elite]&lt;br /&gt;
2) Soul Barbs&lt;br /&gt;
3) Mantra of Concentration &lt;br /&gt;
4) Parasitic Bond&lt;br /&gt;
5) Defile Flesh&lt;br /&gt;
6) Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
7) Drain Enchantment&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 6 Mesmer/Monk (Illusion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
1) Recurring Insecurity [Elite]&lt;br /&gt;
2) Accumulated Pain (spike skill)&lt;br /&gt;
3) Scourge Healing (put on every target)&lt;br /&gt;
4) Images of Remorse (spam hex)&lt;br /&gt;
5) Mind Wrack (spam hex)&lt;br /&gt;
6) Drain Enchantment&lt;br /&gt;
7) Power Drain&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 7 Monk/ Mesmer (Prot Boon)&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
1) Energy Drain [Elite]&lt;br /&gt;
2) Reversal of Fortune&lt;br /&gt;
3) Mend Condition&lt;br /&gt;
4) Gift of Health&lt;br /&gt;
5) Protective Spirit&lt;br /&gt;
6) Inspired Hex&lt;br /&gt;
7) Divine Boon &lt;br /&gt;
8) Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 8 Elementalist/Monk (Water Flagger) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
1) Ether Prodigy [Elite]&lt;br /&gt;
2) Armor of Mist&lt;br /&gt;
3) Ice Spear&lt;br /&gt;
4) Shard Storm&lt;br /&gt;
5) Ice Prison&lt;br /&gt;
6) Blurred Vision&lt;br /&gt;
7) Heal Party&lt;br /&gt;
8) Healing Breeze&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18995</id>
		<title>Soul Barbs Build</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Soul_Barbs_Build&amp;diff=18995"/>
		<updated>2006-07-20T17:05:52Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# 1 Necro/ Assassin (Assassin&amp;#039;s Promise Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 9+1&lt;br /&gt;
Deadly Arts 9&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
1) Assassin&amp;#039;s Promise [Elite] &lt;br /&gt;
2) Soul Barbs&lt;br /&gt;
3) Mark of Death&lt;br /&gt;
4) Enduring Toxin&lt;br /&gt;
5) Siphon Speed&lt;br /&gt;
6) Parasitic Bond (spam hex)&lt;br /&gt;
7) Faintheartedness (Use to slow Warriors)&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Be careful not to cast Assassin&amp;#039;s Promise too soon. Use Mark of Death every target.&lt;br /&gt;
&lt;br /&gt;
# 2 Mesmer/Monk (Diversion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Domination 9+1&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
1) Recurring Insecurity [Elite]&lt;br /&gt;
2) Accumulated Pain (use for spike...causes Deep Wound)&lt;br /&gt;
3) Conjure Phantasm (use once)&lt;br /&gt;
4) Images of Remorse (spam hex)&lt;br /&gt;
5) Wastrel&amp;#039;s Worry (spam hex..see note below)&lt;br /&gt;
6) Diversion (use between spikes to slow casters)&lt;br /&gt;
7) Drain Enchantment&lt;br /&gt;
8) Resurrect&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
Wastrel&amp;#039;s Worry won&amp;#039;t trigger Soul Barbs or Recurring Insecurity if it is already on the target. So unless you see target use a skill to remove Wastrel&amp;#039;s, you should only use it once every 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 3 Elementalist/Mesmer (Water Spike) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
Inspiration 10&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
1) Water Trident [Elite]&lt;br /&gt;
2) Armor of Mist&lt;br /&gt;
3) Deep Freeze&lt;br /&gt;
4) Shard Storm&lt;br /&gt;
5) Blurred Vision&lt;br /&gt;
6) Inspired Hex&lt;br /&gt;
7) Power Drain&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 4 Monk/ Mesmer (Blessed Light)&lt;br /&gt;
Divine Favor 12+2+1&lt;br /&gt;
Protection 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Defense / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
1) Blessed Light [Elite]&lt;br /&gt;
2) Reversal of Fortune&lt;br /&gt;
3) Mend Condition&lt;br /&gt;
4) Guardian&lt;br /&gt;
5) Signet of Devotion&lt;br /&gt;
6) Drain Enchantment&lt;br /&gt;
7) Divine Spirit &lt;br /&gt;
8) Deny Hexes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 5 Necro/ Mesmer (Soul Barbs Spiker)&lt;br /&gt;
Curses 12+4&lt;br /&gt;
Soul Reaping 10+1&lt;br /&gt;
Inspiration 8&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Curses Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 curses recharge) &lt;br /&gt;
&lt;br /&gt;
1) Icy Veins [Elite]&lt;br /&gt;
2) Soul Barbs&lt;br /&gt;
3) Mantra of Concentration &lt;br /&gt;
4) Parasitic Bond&lt;br /&gt;
5) Defile Flesh&lt;br /&gt;
6) Shadow of Fear (use between spikes to slow Warriors)&lt;br /&gt;
7) Drain Enchantment&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Keep Mantra of Concentration up, until you are sure the other team is not trying to interupt your Soul Barbs. Use Defile Flesh every target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 6 Mesmer/Monk (Illusion Spiker)&lt;br /&gt;
Illusion 11+1+1&lt;br /&gt;
Smiting 9&lt;br /&gt;
Fast Casting 8+1&lt;br /&gt;
Inspiration 8+1&lt;br /&gt;
Domination 1+1&lt;br /&gt;
&lt;br /&gt;
Weapon/Offhand 1: Hale Illusion Staff of Fortitude &lt;br /&gt;
Weapon/Offhead 2: Wand &amp;amp; Offhand (1 has +15 energy -1 regen, the other 20/20 Illusion recharge) &lt;br /&gt;
&lt;br /&gt;
1) Recurring Insecurity [Elite]&lt;br /&gt;
2) Accumulated Pain (spike skill)&lt;br /&gt;
3) Scourge Healing (put on every target)&lt;br /&gt;
4) Images of Remorse (spam hex)&lt;br /&gt;
5) Mind Wrack (spam hex)&lt;br /&gt;
6) Drain Enchantment&lt;br /&gt;
7) Power Drain&lt;br /&gt;
8) Rez Signet&lt;br /&gt;
&lt;br /&gt;
Use Accumulated Pain with Recurring Insecurity. Other Mesmer will use Accumulated Pain with their Recurring Insecurity. Accumulated Pain is best used as a spike on targets with 1/2 life remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 7 Monk/ Mesmer (Prot Boon)&lt;br /&gt;
Divine Favor 11+2+1&lt;br /&gt;
Protection 8+1&lt;br /&gt;
Healing 8+1&lt;br /&gt;
Inspiration 9&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Protection Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Protection Wand +15 energy -1 regen / +30 life, +1 Protection offhand&lt;br /&gt;
&lt;br /&gt;
1) Energy Drain [Elite]&lt;br /&gt;
2) Reversal of Fortune&lt;br /&gt;
3) Mend Condition&lt;br /&gt;
4) Gift of Health&lt;br /&gt;
5) Protective Spirit&lt;br /&gt;
6) Inspired Hex&lt;br /&gt;
7) Divine Boon &lt;br /&gt;
8) Contemplation of Purity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 8 Elementalist/Monk (Water Flagger) &lt;br /&gt;
Water Magic 12+4&lt;br /&gt;
Healing 10&lt;br /&gt;
Energy Storage 8+1&lt;br /&gt;
&lt;br /&gt;
Armor: +10 while Enchanted, Hands &amp;amp; Feet +life&lt;br /&gt;
Weapon/Offhand 1: Hale Water Staff of Enchanting / none&lt;br /&gt;
Weapon/Offhead 2: Water Wand +15 energy -1 regen / +30 life, +1 Water offhand&lt;br /&gt;
&lt;br /&gt;
1) Ether Prodigy [Elite]&lt;br /&gt;
2) Armor of Mist&lt;br /&gt;
3) Ice Spear&lt;br /&gt;
4) Shard Storm&lt;br /&gt;
5) Ice Prison&lt;br /&gt;
6) Blurred Vision&lt;br /&gt;
7) Heal Party&lt;br /&gt;
8) Healing Breeze&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=19009</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=19009"/>
		<updated>2006-07-20T17:05:11Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: /* GvG Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
&lt;br /&gt;
=GvG Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Soul Barbs Build]]&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18994</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18994"/>
		<updated>2006-07-20T17:04:21Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: /* GvG Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
&lt;br /&gt;
=GvG Builds=&lt;br /&gt;
&lt;br /&gt;
* [[Soul Barbs + Recurring Insecurity]]&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18993</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18993"/>
		<updated>2006-07-20T17:03:09Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: /* GvG Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
&lt;br /&gt;
=GvG Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Soul Barbs + Recurring Insecurity]]&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18992</id>
		<title>Guild Wars</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Guild_Wars&amp;diff=18992"/>
		<updated>2006-07-20T16:59:46Z</updated>

		<summary type="html">&lt;p&gt;Funkyjam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Unofficial Guild Wars [[WikiFAQ|Wiki]]!&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;re here, please pick your destination!&lt;br /&gt;
&lt;br /&gt;
=Guild Information=&lt;br /&gt;
&lt;br /&gt;
*[[The Basin in Guild Wars]]&lt;br /&gt;
::Information about how this guild branch is organized.&lt;br /&gt;
*[[Guild Membership in Guild Wars]]&lt;br /&gt;
::How to apply for membership in the Guild Wars branch of The Basin.&lt;br /&gt;
*[[Communication in Guild Wars]]&lt;br /&gt;
::How to meet and communicate with Basiners enjoying the game.&lt;br /&gt;
*[[A Guild Wars Guide for the Diablo II Player]]&lt;br /&gt;
::Frequently-asked Questions to entice D2 players to the GW brand of fun.&lt;br /&gt;
*[[Guild Wars for World of Warcraft Players]]&lt;br /&gt;
::Explanation of playstyle differences between world of warcraft and guild wars.&lt;br /&gt;
&lt;br /&gt;
=Game Concepts=&lt;br /&gt;
&lt;br /&gt;
*[[Emote guide by Arhurt]]&lt;br /&gt;
&lt;br /&gt;
=Character Builds=&lt;br /&gt;
&lt;br /&gt;
*[[Arhurt&amp;#039;s All around support Ranger]]&lt;br /&gt;
*[[Monkeycid&amp;#039;s Boon Channeler]]&lt;br /&gt;
*[[Earendil&amp;#039;s Lone monk (UW soloer and more)]]&lt;br /&gt;
*[[MrBadExamples&amp;#039;s Heavy Smiter(PvE/PvP)]]&lt;br /&gt;
*[[Eddietheman&amp;#039;s Necro/Mes (PVE/PVP)]]&lt;br /&gt;
*[[Earendil&amp;#039;s Damage Proof Monk (4x4 PVP tanking monk) ]]&lt;br /&gt;
*[[Akriel&amp;#039;s Rune Hunter (PVE)]]&lt;br /&gt;
*[[Shadow Sacrifcer|Shadow Sacrificer N/* (PvE)]]&lt;br /&gt;
&lt;br /&gt;
=GvG Builds=&lt;br /&gt;
&lt;br /&gt;
=Guides=&lt;br /&gt;
*[[Guild Wars PvE Guides|PvE Guides]]&lt;br /&gt;
*[[Guild Wars PvP Guides|PvP Guides]]&lt;br /&gt;
*[http://www.theamazonbasin.com/gw/forums/index.php?showtopic=90 Additional guide links]&amp;lt;br&amp;gt;Jayling&amp;#039;s guide link thread on the forums.&lt;br /&gt;
&lt;br /&gt;
=External sites=&lt;br /&gt;
*[http://www.guildwiki.org/ GuildWiki]&lt;/div&gt;</summary>
		<author><name>Funkyjam</name></author>
	</entry>
</feed>