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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=10910</id>
		<title>Hunter (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Hunter_(World_of_Warcraft)&amp;diff=10910"/>
		<updated>2004-12-21T15:32:45Z</updated>

		<summary type="html">&lt;p&gt;Maltest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.&lt;br /&gt;
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One of the easier characters to solo with, especially after lv 10 when one is able to charm a pet. This is meant to be a beginning, so any players that have had experiences with higher level ranged hunters, (rangers), (mine was only lv 23), feel free to add aditional info. Also do not be afraid to disagree on some of my impressions, point here being to give input about the class.&lt;br /&gt;
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[http://wow.allakhazam.com/db/spelllist.html?class=Hunter Hunter Spell List]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Outdoorsmanship&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Raptor Strike - My main close combat skill, a last resort kinda thing if I drew too much aggro. More often then not, by the time the monster had gotten to me, one whirl from RS was enough to kill it.&lt;br /&gt;
Wing Clip - PvP skill, with talent investment able to make target imovable for 3 seconds.&lt;br /&gt;
Disengage - Fair chanse of changing aggro to another target. Good when pulling in instances for instance.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast mastery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Aspect of the Monkey - Main aspect when in close quarters, gives % to dodge.&lt;br /&gt;
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Aspect of the Hawk - Main aspect when ranged skills. Increases ranged attack power.&lt;br /&gt;
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Aspect of the Cheetah - Good when low lv for transportation. (For instance the trek from Darkshore to IF/SW).&lt;br /&gt;
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Aspect of the Beast - Yet to be tested.&lt;br /&gt;
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Eagle Eye - Good for scouting crowded areas, to see which mobs one can pull. Tip: To turn it off, just sit down (Type &amp;quot;X&amp;quot;)&lt;br /&gt;
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Revive Pet,&lt;br /&gt;
Feed Pet,               &lt;br /&gt;
Tame Beast,&lt;br /&gt;
Train Pet - All these are mandatory if you have a pet. You get these for free through the 2 hunter quests the hunter trainer will give you at level 10. The first quest is to tame (charm) 3 particular animals, and the second quest (that gives you feed pet) asks you to visit a pet trainer.&lt;br /&gt;
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Edit :Mend pet is great! It has saved my butt several times when I&amp;#039;ve been waiting for FA timer etc. That way your pet can tank, and even kill monsters that might kill you, while you build life. Necessary prereq for &amp;quot;Spirit Bond&amp;quot;, (talent that tranfers pet hits to 20 life for it&amp;#039;s master. ). &lt;br /&gt;
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Track skills: -Track Humanoids, Beasts, Elementals, Undead etc. works well. I usually stay with Track Humanoids when travelling through contested areas with heavy enemy influence, Find Ore/Deposits in pretty safe areas. Track Hidden does not work at all.&lt;br /&gt;
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A list of tameable pets is listed on the WoW Community forums [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&amp;amp;t=155&amp;amp;p=1&amp;amp;tmp=1#post155 here].&lt;br /&gt;
&lt;br /&gt;
Note! You will get rank 2 Growl, (a pet skill that makes mobs more aggressive towards your pet), for free. Higher ranks of growl can be learned from the [http://hunter.worldofwar.net/modules.php?op=modload&amp;amp;name=Sections&amp;amp;file=index&amp;amp;req=viewarticle&amp;amp;artid=3&amp;amp;page=1 pet trainer], which in some towns hangs out with the Hunter trainer. The train pet skill is located in your general, (racial and so on), skill page. Train Pet will be available once the second hunter quest is completed.&lt;br /&gt;
&lt;br /&gt;
In addition to Growl, pets can also learn Cower, Claw, and Bite. Different pets have different abilities, and you can learn them by stabling your &amp;quot;main&amp;quot; pet, taming a pet with the ability you want, and fighting with it for a while, until you&amp;#039;ve learned it (message in combat, or check your spellbook under Train Pet. Once you have learned a pet skill, that ability is available to train on your primary pet and all future pets. A list of which pets to tame for particular skills is [http://www.goodintentionsguild.info/hunters.html here].&lt;br /&gt;
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Scare Beast - As there are a lot of mobs of the beast class, this may be a useful skill if ones resources are wearing thin, and or one wants to finish off another first.   &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ranged attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Scorpid Sting - Good vs. physical attackers, (bow/gun/melee). Decreases agility/str for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
Serpent Sting - DOT, (Nature dmg), usually my third attack after Aimed- and Concussive- Shot. Some monster classes were immune.&lt;br /&gt;
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Aimed Shot - Usually my opening shot. Adds 70 dmg to base at Rank 1. (Gained from talent tree).&lt;br /&gt;
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Arcane Shot - Usually my fourth attack. Deals additional arcane dmg. Fires instantly.&lt;br /&gt;
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Concussive Shot - Slows and stuns, (can add talent points to get 20% to stun).&lt;br /&gt;
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Multi-Shot - Shoots up to three missilles. Demands tactical use to not draw too much attention to yourself. Not that vise to use solo.&lt;br /&gt;
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Flare - Yet to be tested, will do so today.&lt;br /&gt;
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Hunter&amp;#039;s Mark - Great skill for party play! Shows which mob to pull next, (and adds ranged attack power). Awesome spell to tag Rogues with in PvP.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Talents&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Keep in mind any skills you may want at the top of the talent tree. Most builds focus on heavy Marksmanship investment to get Trueshot Aura, or heavy Beast Mastery to get Spirit Bond. Investing in Survival is wise if you plan to do a lot of PvP, since you won&amp;#039;t be able to rely on keeping attackers at range, but the top skill (Lacerate) is generally seen as not worth the investment, so that frees up points to use in the other trees. You can use [http://wowvault.ign.com/View.php?view=Talents.View&amp;amp;category_select_id=11 this page] to plan your talents.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Role in party:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Hunters mark, pulling, Concussive Shot, draw aggro with pet, (Growl). In addition to general damage dealing of course. If caster class accompanied with grunts, I found out that while rest of the party took care of the meleers, I&amp;#039;d send my pet to engage the caster, this seemed to work pretty well.&lt;br /&gt;
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&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Soloing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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I usually scout/check area thoroughly first, if sure I will not draw aggro from several I send my pet to draw aggro with Growl, while he approaches I throw Hunters Mark. Then as mentioned above use a sequence of shots. The time it takes to build Aimed Shot is usually enough to stick monster to pet for the duration until kill. Some situations require one to pull first before engaging pet, usually it&amp;#039;s wise not to use skills that causes great dmg then, so it is possible to derail aggro over to pet.&lt;br /&gt;
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_______________________________________________________________________________________________________________&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;PvP Talent Build (Marksmanship/Survival/Beast Mastery)&amp;#039;&amp;#039;&amp;#039; (Sjur)&lt;br /&gt;
&lt;br /&gt;
Note! This build is adjusted for playing on the PvP server, and I&amp;#039;ve not taken chance to hit into consideration, (regarding talents that give % to hit, (attack power). Hopefully some input regarding hitting warriors/paladins will be posted somewhere soon.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (11 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Bestial Discipline - 5/5 points&lt;br /&gt;
Increases the maximum Focus of your pets by ?.&lt;br /&gt;
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Bestial Swiftness - 1/1 point&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (30 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
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Barrage - 2/2 points&lt;br /&gt;
Increases the damage done by your Multi-Shot and Volley spells by 10%.&lt;br /&gt;
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Aimed Shot - 1/1 point&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
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Scatter Shot - 1/1 point&lt;br /&gt;
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.&lt;br /&gt;
&lt;br /&gt;
Improved Scorpid Sting - 3/3 points&lt;br /&gt;
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Survival Talents (10 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Precision - 5/5 points&lt;br /&gt;
Increases your chance to hit with melee weapons by 5%.&lt;br /&gt;
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Improved Wing Clip - 5/5 points&lt;br /&gt;
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reasoning: After thinking it over and seeing the use of pet in PvP, I decided that the need for speed on pet was important enough to invest the 11 points needed for increased speed, (30%), though I had to sacrifuce some skills/investment in Survival skills. &lt;br /&gt;
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_______________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PvE Talent Build (Marksmanship/Beast Mastery)&amp;#039;&amp;#039;&amp;#039; (Solitude Dragon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beast Mastery Talents (16 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
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Improved Aspect of the Hawk - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.&lt;br /&gt;
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Endurance Training - 5/5 points&lt;br /&gt;
Increases the Health of your pets by 10%.&lt;br /&gt;
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Bestial Swiftness - 1/1 points&lt;br /&gt;
Increases the outdoor movement speed of your pets by 30%.&lt;br /&gt;
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Unleashed Fury - 5/5 points&lt;br /&gt;
Increases the damage done by your pets by 10%.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Marksmanship Talents (35 points)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Improved Concussive Shot - 5/5 points&lt;br /&gt;
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.&lt;br /&gt;
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Improved Hunter&amp;#039;s Mark - 5/5 points&lt;br /&gt;
Increases the Ranged Attack Power bonus of your Hunter&amp;#039;s Mark spell by 15%.&lt;br /&gt;
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Lethal Shots - 5/5 points&lt;br /&gt;
Increases your critical strike chance with ranged weapons by 5%.&lt;br /&gt;
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Mortal Shots - 5/5 points&lt;br /&gt;
Increases your ranged weapon critical strike damage bonus by 50%.&lt;br /&gt;
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Hawk Eye - 3/3 points&lt;br /&gt;
Increases the range of your ranged weapons by 6 yards.&lt;br /&gt;
&lt;br /&gt;
Aimed Shot - 1/1 points&lt;br /&gt;
An aimed shot that increases ranged damage by 70.&lt;br /&gt;
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Improved Serpent Sting - 5/5 points&lt;br /&gt;
Increases the damage done by your Serpent Sting by 10%.&lt;br /&gt;
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Ranged Weapon Specialization - 5/5 points&lt;br /&gt;
Increases the damage you deal with ranged weapons by 5%.&lt;br /&gt;
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Trueshot Aura - 1/1 points&lt;br /&gt;
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.&lt;/div&gt;</summary>
		<author><name>Maltest</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=11313</id>
		<title>Wailing Caverns</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=11313"/>
		<updated>2004-12-21T15:13:36Z</updated>

		<summary type="html">&lt;p&gt;Maltest: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wailing Caverns is a level 15-24 instance located in The Barrens just southwest of the Crossroads.  The recommended character level for doing this instance is 18-24 but a lower level group can do fine fighting the monsters outside of the instance. This will prove to be a challenging and rewarding experience for new folks just starting out. Wailing Caverns takes about 100-150 minutes to do a full clear at the appropriate level.  The upper end is if you take your time and clear the rooms, the lower range for if you skip every group of mobs you can via mind soothe, or just walking out of aggro range.  The zone respawn seems to be about 2 hours, so if you do die you still should have time to get back to where you died at.&lt;br /&gt;
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== Quests ==&lt;br /&gt;
Here is a list of all Wailing Caverns related quests. Some of these quests have very good item rewards.  The experience gained from completing all the quests is significant for characters up to their mid-20s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wailing Caverns&amp;#039;&amp;#039;&amp;#039;] Two quests are obtained in a cave just above the entrance to wailing caverns, it can be tricky to make the jump to get inside so you may want to go around to the hill behind the caverns so you can climb up above them.  Then it will be easy to drop down to the cavern entrance which will be on the right side when you are facing the oasis. The cave above the entrance also has a leathercrafting vendor who sells two other deviate hide patterns.  The three deviate hide recipes require deviate scales and perfect deviate scales that are obtained in the instance and the pre-instance areas in the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=875 Deviate Hides]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Slick+Deviate+Leggings Slick Deviate Leggings] or [http://www.thottbot.com/index.cgi?s=Deviate+Hide+Pack Deviate Hide Pack (10 slot)]&amp;lt;br&amp;gt;&lt;br /&gt;
Deviate Hides drop off just about any monster with Deviate in the name, it is usually easiest and fastest to do this on mobs outside of the instance in a small group (2-3).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3853 Deviate Eradication]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Dagmire+Gauntlets Dagmire Gauntlets] or [http://www.thottbot.com/index.cgi?s=Sizzle+Stick Sizzle Stick] or [http://www.thottbot.com/index.cgi?s=Pattern%3A+Deviate+Scale+Belt Pattern: Deviate Scale Belt]&amp;lt;br&amp;gt;&lt;br /&gt;
The monsters for this quest are all inside the instance, unless you skip some monsters you shouldn&amp;#039;t have any problem finishing this on one complete run.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ratchet&amp;#039;&amp;#039;&amp;#039; Either Alliance or Horde may take these quests.  The rewards are XP and coin only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=738 Smart Drinks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These drop from any of the slimes you see inside or outside the instance.  While doing some of the other outside the instance quests you will proboably finish this as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=222 Trouble at the Docks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mad Magglish is a stealthed goblin that patrols the cave outside of the instance.  A few spots you can usually find him are:&amp;lt;br&amp;gt;&lt;br /&gt;
In an alcove to the right shortly after entering the cave&amp;lt;br&amp;gt;&lt;br /&gt;
After the shallow water section where you can go 3 ways, either down the left or right path&amp;lt;br&amp;gt;&lt;br /&gt;
Also he could be walking between either of these locations or dead and waiting to respawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thunder Bluff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=453 Serpentbloom]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Apothecary+Boots Apothecary Boots] or [http://www.thottbot.com/index.cgi?s=Apothecary+Gloves Apothecary Gloves]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest involves picking flowers inside the cave leading up to the instance.  A small party can do this while doing the Deviate Hides quest. Serpentbloom can be found in the instance as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3324 Leaders of the Fang]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Crescent+Staff Crescent Staff] or [http://www.thottbot.com/index.cgi?s=Wingblade Wingblade]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest is a part of a quest line which begins having you explore the Oasis of the barrens and eventually sends you off to thunderbluff for this quest. It requires you to kill 4 of the major boss monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mutanus the Devourer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3446 The Glowing Shard]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Talbar+Mantle Talbar Mantle] or [http://www.thottbot.com/index.cgi?s=Quagmire+Galoshes Quagmire Galoshes]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest begins as a drop off of the last boss of the zone.  Sort of another reward for finishing it all.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Bosses are listed in the order you will probably encounter them.  Drops are listed from most common to least common.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56466 Lady Anacondra]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Shoulders Serpent&amp;#039;s Shoulders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Snakeskin+Bag Snakeskin Bag (10 slots)]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Belt+of+the+Fang Belt of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56602 Lord Cobrahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Robe+of+the+Moccasin Robe of the Moccasin]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Cobrahn%27s+Grasp Cobrahn&amp;#039;s Grasp]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Leggings+of+the+fang Leggings of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58435 Kresh]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Worn+Turtle+Shell+Shield Worn Turtle Shell Shield]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Kresh%27s+Back Kresh&amp;#039;s Back]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56454 Lord Pythas]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Armor+Of+the+fang Armor of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Stinging+viper Stinging Viper]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56455 Skum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Tail+Spike Tail Spike]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Glowing+Lizardscale+Cloak Glowing Lizardscale Cloak]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56465 Lord Serpentis]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Savage+Trodders Savage Trodders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent+Gloves Serpent Gloves]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Footpads+of+the+Fang Footpads of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Venomstrike Venomstrike]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56464 Verdan the Everliving]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Living+Root Living Root]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Seedcloud+Buckler Seedcloud Buckler]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Sporid+Cape Sporid Cape]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56582 Mutanus the Devourer]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Deep+Fathom+Ring Deep Fathom Ring]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Slime-encrusted+Pads Slime-encrusted Pads]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Mutant+Scale+Breastplate Mutant Scale Breastplate]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rare Spawn Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=57971 Boahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Brambleweed+Leggings Brambleweed Leggings]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Boahn%27s+Fang Boahn&amp;#039;s Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58436 Deviate Faerie Dragon]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Firebelcher Firebelcher]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=64688 Trigore the Lasher]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Kiss Serpent&amp;#039;s Kiss]&lt;br /&gt;
&lt;br /&gt;
Item links here seem to be out of synch, like thottbot has renumbered them or something. Mashunit&lt;br /&gt;
&lt;br /&gt;
Item Links updated to be thottbot searches to avoid indexing issues.  DeliriumTremens&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=15408 Slime Encrusted Pads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Robe of the Moccasin] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14167 Apothercary Gloves] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2949 Serpent Gloves] - Hands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2385 Rigid Shoulderpads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13038 Gloves of the Fang] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13037 Belt of the Fang] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2386 Armor of the Fang] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13009 Footpads of the Fang] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13039 Leggings of the Fang] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4013 Brambleweed Leggings] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1707 Slick Deviate Leggings] - Legs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mail&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1447 Dagmire Gauntlets] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2389 Cobrahn&amp;#039;s Grasp] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2944 Savage Trodders] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3994 Mutant Scale Breastplate] - Chest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons/Shields/Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1744 Wingblade] - 1H sword&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2617 Stinging Viper] - 1H Mace&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9668 Serpent&amp;#039;s Kiss] - 1H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9688 Tail Spike] - Dagger&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=5542 Boahn&amp;#039;s Fang] - 2H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2947 Living Root] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2506 Venomstrike] - Bow&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=11734 Sizzle Stick] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3187 Firebelcher] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17442 Worn Turtle Shell Shield] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18823 Kresh&amp;#039;s Back] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3154 Seedcloud Buckler] - Shield&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jewelery&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2801 Deep Fathom Ring] - Ring&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3359 Glowing Lizardscale Cloak] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4340 Sporid Cape] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1445 Pattern: Deviate Scale Belt] - Leatherworking Plans&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1708 Deviate Hide Pack] - 10 slot bag&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4940 Snakeskin Bag] - 10 slot bag&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This is a dungeon that many people complain about being confusing.  However it is a lot simpler than most people know.  First off a quick run through of the cave leading into the instance.  This cave located SW of crossroads has most of the quests in it.  Deviate Hides, Serpentbloom and Smart Drinks can all be done here, or later in the instance.  Trouble at the Docks is only done in the this cave.  As you enter the cave the path quickly heads right and then to your left will be a path with a shallow pool of water and 3 paths to choose. To head to the instance just continue down the middle path, however the other 2 paths are frequented by Mad Magglish for the Trouble at the Docks quest so you may want to check those out.  Also as you travel through the caves keep your eyes open for serpentbloom a small plant that grows in these caves and in the instance.  After following the center path from the shallow pool room you will get to another section with deeper water.  There are some Deviate Threshers that will proboably attack you as you swim through it.  Then you will enter a large room.  This is a great place to run around and kill stuff for your quests and pick serpentbloom.  If you just want to goto the instance then just follow the right wall, but look out for the hole in the path.&lt;br /&gt;
&lt;br /&gt;
So now you are in the instance, you will be greeted by a friend Druid of Naralex that will cast Mark of the Wild on you if you talk to him.  To get started the first boss is Lady Anacondra.  Just head down the path killing the monsters in your way till you come to a large room with a river running through it.  Stay on the upper level here above the water and take a left.  Anacondra can spawn in a few spots but if you walk around this area you will find her.  She can spawn inside any of the 4 circles of torches in this area.  Once she is down, jump into the river and walk to the left (left as if you just entered the room).  The little river will stop and open into a bigger room that has only one exit.  Take that exit and you get to a hill covered with Stalagmites/Stalactites and some big snakes and druids.&lt;br /&gt;
&lt;br /&gt;
First a bit about the druids and their abilities.  They can cast Wrath a nature DD, Sleep a mez spell, a nature heal and can shapeshift into giant snakes giving them a good melee boost but taking away casting.  You will have trouble getting them to come back to your group, unless you duck behind a corner, column, stalagmite or something similar.  Also you can earthshock them as well to interrupt.  They can be CCed with Sap or Polymorph.  Also the verious beasts and shapeshifted druids can be CCed with hibernate.  Using these strategies you shouldn&amp;#039;t have any trouble with the pulls in this section.&lt;br /&gt;
&lt;br /&gt;
Ok so you fight your way up this hill and take a left.  There aren&amp;#039;t really any tricky paths to get in your way, just keep on going and you will eventually get to Lord Cobrahn.  You might fight a few large pulls but those should have a few non elite pythons that can easily be dropped by AoE or a rogue while the rest of the groups focuses on elites.  Once you kill Cobrahn there is a ledge you can jump out of that will take you back to the starting room next to the river.&lt;br /&gt;
&lt;br /&gt;
Now you need to head down the river going the other way.  Along the way you will see Kresh a turtle that sometimes drops a good shield, but usually drops a bad shield.  The river will end in a room with some crocs and a path on the other side.  You will now goto fighting druids and nature elementals.  This path will continue across a short bridge with 4 non-elite plant monsters.  They cleave so can be powerfull in melee but die very fast.  After that short bridge is a room with a big ledge to the right, just continue on till you get to the first fork in the path.  The fork will have a path straight through the water that is the quickest.  However if you go left you will still get there, just a tad slower.&lt;br /&gt;
&lt;br /&gt;
Lord Pythas is linked with a druid, and has a wandering elemental that is very near and hard to single pull.  You can pull the elemental single by waiting for him to path as far away as possible.  Also watch for patrols in the room first to prevent getting adds.  There proboably is a slime or 2 and an elemental.  Use your CC spells here and the fight will be much easier.  After killing pythas keep on moving and following the left wall.  You will be in a room with a lot of pillars, take the shortcut going straight right after this instead of turning left.  Both ways will get you by however.  You will head down to a wet section, and shortly after it come to the pen with Skum in it.  Kill his 2 guards and fight him for a chance at a good rogue cloak, or at least a decent dagger.  Head on out of this room sticking to the left and you will go through a room that has a lot of wandering mobs.  If you want you can sneak past most in the room and almost all if you use mind soothe.  After this room there will be a short and easy jump.  You can even run off the ledge and land if you do it in the right spot, however if you fall you have a long run to get back.&lt;br /&gt;
&lt;br /&gt;
Now you are in the final stretch, just kill a few mobs while walking up this ledge to Lord Serpentis.  You can fight Serpentis solo when he patrols out closest to you.  Again like all the Fanglords he is an easy fight.  Clear the rest of his room before taking on Verdun.  Unlike the fanglords, Verdun is a difficult fight.  Good healing power is advised, either a good priest, or a druid/shaman combo.  He hits for 200-300 on tank types, so you really don&amp;#039;t want to have him attacking the lightly armored types.  His attack rate is slow, so if you keep up with heals he shouldn&amp;#039;t surprise you much, just heal the tank after every single attack.  Once you manage to kill the Everliving you need to return to the start of the zone, luckily they have installed a high dive in the hole right behind Verdun.  Jumping in there will take you back to the river section near the beginning.&lt;br /&gt;
&lt;br /&gt;
Head back to the zone in and talk to the Druid of Naralex now that you have killed all the Fanglords and he will go to perform a ritual to wake Naralex.  You have a short and easy escort, he will stop at some of the torch circles and some creeps spawn, but nothing should be too difficult.  He will even attempt to sleep adds.  Just keep an eye on him and peel off any aggro he gets.  Eventually he will lead you to Naralex and you have to defend him from a few attacks before Naralex wakes.  First you have 3 elite snakes, CC as needed and kill these off.  Next you will get 6 or so non elite slimes.  AoE if you can, but again it shouldn&amp;#039;t be a problem.  Finally in comes Mutanus the Devourer a giant Murloc.  He doesn&amp;#039;t hit as hard as Verdun, so a group that can get here shouldn&amp;#039;t have trouble.  Remember to loot the item to start the next quest.  You can turn it in to a Tauren on top of the mountain wailing caverns is in.&lt;br /&gt;
&lt;br /&gt;
Thats it, you&amp;#039;ve done a full wailing caverns run and it should have taken about 100-150 minutes if you didn&amp;#039;t have any wipeouts.&lt;/div&gt;</summary>
		<author><name>Maltest</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10896</id>
		<title>Wailing Caverns</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10896"/>
		<updated>2004-12-21T15:10:51Z</updated>

		<summary type="html">&lt;p&gt;Maltest: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wailing Caverns is a level 15-24 instance located in The Barrens just southwest of the Crossroads.  The recommended character level for doing this instance is 18-24 but a lower level group can do fine fighting the monsters outside of the instance. This will prove to be a challenging and rewarding experience for new folks just starting out. Wailing Caverns takes about 100-150 minutes to do a full clear at the appropriate level.  The upper end is if you take your time and clear the rooms, the lower range for if you skip every group of mobs you can via mind soothe, or just walking out of aggro range.  The zone respawn seems to be about 2 hours, so if you do die you still should have time to get back to where you died at.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
Here is a list of all Wailing Caverns related quests. Some of these quests have very good item rewards.  The experience gained from completing all the quests is significant for characters up to their mid-20s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wailing Caverns&amp;#039;&amp;#039;&amp;#039; Two quests are obtained in a cave just above the cave to wailing caverns, it can be tricky to make the jump to get inside. The cave above the entrance also has a leathercrafting vendor who sells two other deviate hide patterns.  The three deviate hide recipes require deviate scales that are obtained in the instance and the pre-instance areas in the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=875 Deviate Hides]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Slick+Deviate+Leggings Slick Deviate Leggings] or [http://www.thottbot.com/index.cgi?s=Deviate+Hide+Pack Deviate Hide Pack (10 slot)]&amp;lt;br&amp;gt;&lt;br /&gt;
Deviate Hides drop off just about any monster with Deviate in the name, it is usually easiest and fastest to do this on mobs outside of the instance in a small group (2-3).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3853 Deviate Eradication]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Dagmire+Gauntlets Dagmire Gauntlets] or [http://www.thottbot.com/index.cgi?s=Sizzle+Stick Sizzle Stick] or [http://www.thottbot.com/index.cgi?s=Pattern%3A+Deviate+Scale+Belt Pattern: Deviate Scale Belt]&amp;lt;br&amp;gt;&lt;br /&gt;
The monsters for this quest are all inside the instance, unless you skip some monsters you shouldn&amp;#039;t have any problem finishing this on one complete run.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ratchet&amp;#039;&amp;#039;&amp;#039; Either Alliance or Horde may take these quests.  The rewards are XP and coin only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=738 Smart Drinks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These drop from any of the slimes you see inside or outside the instance.  While doing some of the other outside the instance quests you will proboably finish this as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=222 Trouble at the Docks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mad Magglish is a stealthed goblin that patrols the cave outside of the instance.  A few spots you can usually find him are:&amp;lt;br&amp;gt;&lt;br /&gt;
In an alcove to the right shortly after entering the cave&amp;lt;br&amp;gt;&lt;br /&gt;
After the shallow water section where you can go 3 ways, either down the left or right path&amp;lt;br&amp;gt;&lt;br /&gt;
Also he could be walking between either of these locations or dead and waiting to respawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thunder Bluff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=453 Serpentbloom]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Apothecary+Boots Apothecary Boots] or [http://www.thottbot.com/index.cgi?s=Apothecary+Gloves Apothecary Gloves]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest involves picking flowers inside the cave leading up to the instance.  A small party can do this while doing the Deviate Hides quest. Serpentbloom can be found in the instance as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3324 Leaders of the Fang]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Crescent+Staff Crescent Staff] or [http://www.thottbot.com/index.cgi?s=Wingblade Wingblade]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest is a part of a quest line which begins having you explore the Oasis of the barrens and eventually sends you off to thunderbluff for this quest. It requires you to kill 4 of the major boss monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mutanus the Devourer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3446 The Glowing Shard]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Talbar+Mantle Talbar Mantle] or [http://www.thottbot.com/index.cgi?s=Quagmire+Galoshes Quagmire Galoshes]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest begins as a drop off of the last boss of the zone.  Sort of another reward for finishing it all.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Bosses are listed in the order you will probably encounter them.  Drops are listed from most common to least common.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56466 Lady Anacondra]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Shoulders Serpent&amp;#039;s Shoulders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Snakeskin+Bag Snakeskin Bag (10 slots)]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Belt+of+the+Fang Belt of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56602 Lord Cobrahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Robe+of+the+Moccasin Robe of the Moccasin]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Cobrahn%27s+Grasp Cobrahn&amp;#039;s Grasp]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Leggings+of+the+fang Leggings of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58435 Kresh]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Worn+Turtle+Shell+Shield Worn Turtle Shell Shield]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Kresh%27s+Back Kresh&amp;#039;s Back]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56454 Lord Pythas]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Armor+Of+the+fang Armor of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Stinging+viper Stinging Viper]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56455 Skum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Tail+Spike Tail Spike]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Glowing+Lizardscale+Cloak Glowing Lizardscale Cloak]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56465 Lord Serpentis]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Savage+Trodders Savage Trodders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent+Gloves Serpent Gloves]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Footpads+of+the+Fang Footpads of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Venomstrike Venomstrike]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56464 Verdan the Everliving]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Living+Root Living Root]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Seedcloud+Buckler Seedcloud Buckler]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Sporid+Cape Sporid Cape]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56582 Mutanus the Devourer]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Deep+Fathom+Ring Deep Fathom Ring]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Slime-encrusted+Pads Slime-encrusted Pads]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Mutant+Scale+Breastplate Mutant Scale Breastplate]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rare Spawn Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=57971 Boahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Brambleweed+Leggings Brambleweed Leggings]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Boahn%27s+Fang Boahn&amp;#039;s Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58436 Deviate Faerie Dragon]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Firebelcher Firebelcher]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=64688 Trigore the Lasher]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Kiss Serpent&amp;#039;s Kiss]&lt;br /&gt;
&lt;br /&gt;
Item links here seem to be out of synch, like thottbot has renumbered them or something. Mashunit&lt;br /&gt;
&lt;br /&gt;
Item Links updated to be thottbot searches to avoid indexing issues.  DeliriumTremens&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=15408 Slime Encrusted Pads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Robe of the Moccasin] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14167 Apothercary Gloves] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2949 Serpent Gloves] - Hands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2385 Rigid Shoulderpads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13038 Gloves of the Fang] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13037 Belt of the Fang] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2386 Armor of the Fang] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13009 Footpads of the Fang] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13039 Leggings of the Fang] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4013 Brambleweed Leggings] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1707 Slick Deviate Leggings] - Legs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mail&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1447 Dagmire Gauntlets] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2389 Cobrahn&amp;#039;s Grasp] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2944 Savage Trodders] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3994 Mutant Scale Breastplate] - Chest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons/Shields/Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1744 Wingblade] - 1H sword&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2617 Stinging Viper] - 1H Mace&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9668 Serpent&amp;#039;s Kiss] - 1H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9688 Tail Spike] - Dagger&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=5542 Boahn&amp;#039;s Fang] - 2H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2947 Living Root] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2506 Venomstrike] - Bow&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=11734 Sizzle Stick] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3187 Firebelcher] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17442 Worn Turtle Shell Shield] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18823 Kresh&amp;#039;s Back] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3154 Seedcloud Buckler] - Shield&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jewelery&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2801 Deep Fathom Ring] - Ring&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3359 Glowing Lizardscale Cloak] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4340 Sporid Cape] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1445 Pattern: Deviate Scale Belt] - Leatherworking Plans&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1708 Deviate Hide Pack] - 10 slot bag&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4940 Snakeskin Bag] - 10 slot bag&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This is a dungeon that many people complain about being confusing.  However it is a lot simpler than most people know.  First off a quick run through of the cave leading into the instance.  This cave located SW of crossroads has most of the quests in it.  Deviate Hides, Serpentbloom and Smart Drinks can all be done here, or later in the instance.  Trouble at the Docks is only done in the this cave.  As you enter the cave the path quickly heads right and then to your left will be a path with a shallow pool of water and 3 paths to choose. To head to the instance just continue down the middle path, however the other 2 paths are frequented by Mad Magglish for the Trouble at the Docks quest so you may want to check those out.  Also as you travel through the caves keep your eyes open for serpentbloom a small plant that grows in these caves and in the instance.  After following the center path from the shallow pool room you will get to another section with deeper water.  There are some Deviate Threshers that will proboably attack you as you swim through it.  Then you will enter a large room.  This is a great place to run around and kill stuff for your quests and pick serpentbloom.  If you just want to goto the instance then just follow the right wall, but look out for the hole in the path.&lt;br /&gt;
&lt;br /&gt;
So now you are in the instance, you will be greeted by a friend Druid of Naralex that will cast Mark of the Wild on you if you talk to him.  To get started the first boss is Lady Anacondra.  Just head down the path killing the monsters in your way till you come to a large room with a river running through it.  Stay on the upper level here above the water and take a left.  Anacondra can spawn in a few spots but if you walk around this area you will find her.  She can spawn inside any of the 4 circles of torches in this area.  Once she is down, jump into the river and walk to the left (left as if you just entered the room).  The little river will stop and open into a bigger room that has only one exit.  Take that exit and you get to a hill covered with Stalagmites/Stalactites and some big snakes and druids.&lt;br /&gt;
&lt;br /&gt;
First a bit about the druids and their abilities.  They can cast Wrath a nature DD, Sleep a mez spell, a nature heal and can shapeshift into giant snakes giving them a good melee boost but taking away casting.  You will have trouble getting them to come back to your group, unless you duck behind a corner, column, stalagmite or something similar.  Also you can earthshock them as well to interrupt.  They can be CCed with Sap or Polymorph.  Also the verious beasts and shapeshifted druids can be CCed with hibernate.  Using these strategies you shouldn&amp;#039;t have any trouble with the pulls in this section.&lt;br /&gt;
&lt;br /&gt;
Ok so you fight your way up this hill and take a left.  There aren&amp;#039;t really any tricky paths to get in your way, just keep on going and you will eventually get to Lord Cobrahn.  You might fight a few large pulls but those should have a few non elite pythons that can easily be dropped by AoE or a rogue while the rest of the groups focuses on elites.  Once you kill Cobrahn there is a ledge you can jump out of that will take you back to the starting room next to the river.&lt;br /&gt;
&lt;br /&gt;
Now you need to head down the river going the other way.  Along the way you will see Kresh a turtle that sometimes drops a good shield, but usually drops a bad shield.  The river will end in a room with some crocs and a path on the other side.  You will now goto fighting druids and nature elementals.  This path will continue across a short bridge with 4 non-elite plant monsters.  They cleave so can be powerfull in melee but die very fast.  After that short bridge is a room with a big ledge to the right, just continue on till you get to the first fork in the path.  The fork will have a path straight through the water that is the quickest.  However if you go left you will still get there, just a tad slower.&lt;br /&gt;
&lt;br /&gt;
Lord Pythas is linked with a druid, and has a wandering elemental that is very near and hard to single pull.  You can pull the elemental single by waiting for him to path as far away as possible.  Also watch for patrols in the room first to prevent getting adds.  There proboably is a slime or 2 and an elemental.  Use your CC spells here and the fight will be much easier.  After killing pythas keep on moving and following the left wall.  You will be in a room with a lot of pillars, take the shortcut going straight right after this instead of turning left.  Both ways will get you by however.  You will head down to a wet section, and shortly after it come to the pen with Skum in it.  Kill his 2 guards and fight him for a chance at a good rogue cloak, or at least a decent dagger.  Head on out of this room sticking to the left and you will go through a room that has a lot of wandering mobs.  If you want you can sneak past most in the room and almost all if you use mind soothe.  After this room there will be a short and easy jump.  You can even run off the ledge and land if you do it in the right spot, however if you fall you have a long run to get back.&lt;br /&gt;
&lt;br /&gt;
Now you are in the final stretch, just kill a few mobs while walking up this ledge to Lord Serpentis.  You can fight Serpentis solo when he patrols out closest to you.  Again like all the Fanglords he is an easy fight.  Clear the rest of his room before taking on Verdun.  Unlike the fanglords, Verdun is a difficult fight.  Good healing power is advised, either a good priest, or a druid/shaman combo.  He hits for 200-300 on tank types, so you really don&amp;#039;t want to have him attacking the lightly armored types.  His attack rate is slow, so if you keep up with heals he shouldn&amp;#039;t surprise you much, just heal the tank after every single attack.  Once you manage to kill the Everliving you need to return to the start of the zone, luckily they have installed a high dive in the hole right behind Verdun.  Jumping in there will take you back to the river section near the beginning.&lt;br /&gt;
&lt;br /&gt;
Head back to the zone in and talk to the Druid of Naralex now that you have killed all the Fanglords and he will go to perform a ritual to wake Naralex.  You have a short and easy escort, he will stop at some of the torch circles and some creeps spawn, but nothing should be too difficult.  He will even attempt to sleep adds.  Just keep an eye on him and peel off any aggro he gets.  Eventually he will lead you to Naralex and you have to defend him from a few attacks before Naralex wakes.  First you have 3 elite snakes, CC as needed and kill these off.  Next you will get 6 or so non elite slimes.  AoE if you can, but again it shouldn&amp;#039;t be a problem.  Finally in comes Mutanus the Devourer a giant Murloc.  He doesn&amp;#039;t hit as hard as Verdun, so a group that can get here shouldn&amp;#039;t have trouble.  Remember to loot the item to start the next quest.  You can turn it in to a Tauren on top of the mountain wailing caverns is in.&lt;br /&gt;
&lt;br /&gt;
Thats it, you&amp;#039;ve done a full wailing caverns run and it should have taken about 100-150 minutes if you didn&amp;#039;t have any wipeouts.&lt;/div&gt;</summary>
		<author><name>Maltest</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10895</id>
		<title>Wailing Caverns</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10895"/>
		<updated>2004-12-21T15:07:56Z</updated>

		<summary type="html">&lt;p&gt;Maltest: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wailing Caverns is a level 15-24 instance located in The Barrens just southwest of the Crossroads.  The recommended character level for doing this instance is 18-24 but a lower level group can do fine fighting the monsters outside of the instance. This will prove to be a challenging and rewarding experience for new folks just starting out. Wailing Caverns takes about 100-150 minutes to do a full clear at the appropriate level.  The upper end is if you take your time and clear the rooms, the lower range for if you skip every group of mobs you can via mind soothe, or just walking out of aggro range.  The zone respawn seems to be about 2 hours, so if you do die you still should have time to get back to where you died at.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
Here is a list of all Wailing Caverns related quests. Some of these quests have very good item rewards.  The experience gained from completing all the quests is significant for characters up to their mid-20s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wailing Caverns&amp;#039;&amp;#039;&amp;#039; Two quests are obtained in a cave just above the cave to wailing caverns, it can be tricky to make the jump to get inside. The cave above the entrance also has a leathercrafting vendor who sells two other deviate hide patterns.  The three deviate hide recipes require deviate scales that are obtained in the instance and the pre-instance areas in the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=875 Deviate Hides]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Slick+Deviate+Leggings Slick Deviate Leggings] or [http://www.thottbot.com/index.cgi?s=Deviate+Hide+Pack Deviate Hide Pack (10 slot)]&amp;lt;br&amp;gt;&lt;br /&gt;
Deviate Hides drop off just about any monster with Deviate in the name, it is usually easiest and fastest to do this on mobs outside of the instance in a small group (2-3).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3853 Deviate Eradication]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Dagmire+Gauntlets Dagmire Gauntlets] or [http://www.thottbot.com/index.cgi?s=Sizzle+Stick Sizzle Stick] or [http://www.thottbot.com/index.cgi?s=Pattern%3A+Deviate+Scale+Belt Pattern: Deviate Scale Belt]&amp;lt;br&amp;gt;&lt;br /&gt;
The monsters for this quest are all inside the instance, unless you skip some monsters you shouldn&amp;#039;t have any problem finishing this on one complete run.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ratchet&amp;#039;&amp;#039;&amp;#039; Either Alliance or Horde may take these quests.  The rewards are XP and coin only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=738 Smart Drinks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These drop from any of the slimes you see inside or outside the instance.  While doing some of the other outside the instance quests you will proboably finish this as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=222 Trouble at the Docks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mad Magglish is a stealthed goblin that patrols the cave outside of the instance.  A few spots you can usually find him are:&amp;lt;br&amp;gt;&lt;br /&gt;
In an alcove to the right shortly after entering the cave&amp;lt;br&amp;gt;&lt;br /&gt;
After the shallow water section where you can go 3 ways, either down the left or right path&amp;lt;br&amp;gt;&lt;br /&gt;
Also he could be walking between either of these locations or dead and waiting to respawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thunder Bluff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=453 Serpentbloom]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] or [http://www.thottbot.com/index.cgi?i=14167 Apothecary Gloves]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest involves picking flowers inside the cave leading up to the instance.  A small party can do this while doing the Deviate Hides quest. Serpentbloom can be found in the instance as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3324 Leaders of the Fang]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] or [http://www.thottbot.com/index.cgi?i=1744 Wingblade]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest is a part of a quest line which begins having you explore the Oasis of the barrens and eventually sends you off to thunderbluff for this quest. It requires you to kill 4 of the major boss monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mutanus the Devourer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3446 The Glowing Shard]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] or [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest begins as a drop off of the last boss of the zone.  Sort of another reward for finishing it all.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Bosses are listed in the order you will probably encounter them.  Drops are listed from most common to least common.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56466 Lady Anacondra]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Shoulders Serpent&amp;#039;s Shoulders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Snakeskin+Bag Snakeskin Bag (10 slots)]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Belt+of+the+Fang Belt of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56602 Lord Cobrahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Robe+of+the+Moccasin Robe of the Moccasin]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Cobrahn%27s+Grasp Cobrahn&amp;#039;s Grasp]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Leggings+of+the+fang Leggings of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58435 Kresh]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Worn+Turtle+Shell+Shield Worn Turtle Shell Shield]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Kresh%27s+Back Kresh&amp;#039;s Back]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56454 Lord Pythas]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Armor+Of+the+fang Armor of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Stinging+viper Stinging Viper]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56455 Skum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Tail+Spike Tail Spike]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Glowing+Lizardscale+Cloak Glowing Lizardscale Cloak]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56465 Lord Serpentis]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Savage+Trodders Savage Trodders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent+Gloves Serpent Gloves]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Footpads+of+the+Fang Footpads of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Venomstrike Venomstrike]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56464 Verdan the Everliving]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Living+Root Living Root]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Seedcloud+Buckler Seedcloud Buckler]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Sporid+Cape Sporid Cape]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56582 Mutanus the Devourer]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Deep+Fathom+Ring Deep Fathom Ring]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Slime-encrusted+Pads Slime-encrusted Pads]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Mutant+Scale+Breastplate Mutant Scale Breastplate]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rare Spawn Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=57971 Boahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Brambleweed+Leggings Brambleweed Leggings]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Boahn%27s+Fang Boahn&amp;#039;s Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58436 Deviate Faerie Dragon]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Firebelcher Firebelcher]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=64688 Trigore the Lasher]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Kiss Serpent&amp;#039;s Kiss]&lt;br /&gt;
&lt;br /&gt;
Item links here seem to be out of synch, like thottbot has renumbered them or something. Mashunit&lt;br /&gt;
&lt;br /&gt;
Item Links updated to be thottbot searches to avoid indexing issues.  DeliriumTremens&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=15408 Slime Encrusted Pads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Robe of the Moccasin] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14167 Apothercary Gloves] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2949 Serpent Gloves] - Hands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2385 Rigid Shoulderpads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13038 Gloves of the Fang] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13037 Belt of the Fang] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2386 Armor of the Fang] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13009 Footpads of the Fang] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13039 Leggings of the Fang] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4013 Brambleweed Leggings] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1707 Slick Deviate Leggings] - Legs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mail&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1447 Dagmire Gauntlets] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2389 Cobrahn&amp;#039;s Grasp] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2944 Savage Trodders] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3994 Mutant Scale Breastplate] - Chest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons/Shields/Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1744 Wingblade] - 1H sword&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2617 Stinging Viper] - 1H Mace&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9668 Serpent&amp;#039;s Kiss] - 1H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9688 Tail Spike] - Dagger&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=5542 Boahn&amp;#039;s Fang] - 2H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2947 Living Root] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2506 Venomstrike] - Bow&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=11734 Sizzle Stick] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3187 Firebelcher] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17442 Worn Turtle Shell Shield] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18823 Kresh&amp;#039;s Back] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3154 Seedcloud Buckler] - Shield&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jewelery&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2801 Deep Fathom Ring] - Ring&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3359 Glowing Lizardscale Cloak] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4340 Sporid Cape] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1445 Pattern: Deviate Scale Belt] - Leatherworking Plans&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1708 Deviate Hide Pack] - 10 slot bag&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4940 Snakeskin Bag] - 10 slot bag&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This is a dungeon that many people complain about being confusing.  However it is a lot simpler than most people know.  First off a quick run through of the cave leading into the instance.  This cave located SW of crossroads has most of the quests in it.  Deviate Hides, Serpentbloom and Smart Drinks can all be done here, or later in the instance.  Trouble at the Docks is only done in the this cave.  As you enter the cave the path quickly heads right and then to your left will be a path with a shallow pool of water and 3 paths to choose. To head to the instance just continue down the middle path, however the other 2 paths are frequented by Mad Magglish for the Trouble at the Docks quest so you may want to check those out.  Also as you travel through the caves keep your eyes open for serpentbloom a small plant that grows in these caves and in the instance.  After following the center path from the shallow pool room you will get to another section with deeper water.  There are some Deviate Threshers that will proboably attack you as you swim through it.  Then you will enter a large room.  This is a great place to run around and kill stuff for your quests and pick serpentbloom.  If you just want to goto the instance then just follow the right wall, but look out for the hole in the path.&lt;br /&gt;
&lt;br /&gt;
So now you are in the instance, you will be greeted by a friend Druid of Naralex that will cast Mark of the Wild on you if you talk to him.  To get started the first boss is Lady Anacondra.  Just head down the path killing the monsters in your way till you come to a large room with a river running through it.  Stay on the upper level here above the water and take a left.  Anacondra can spawn in a few spots but if you walk around this area you will find her.  She can spawn inside any of the 4 circles of torches in this area.  Once she is down, jump into the river and walk to the left (left as if you just entered the room).  The little river will stop and open into a bigger room that has only one exit.  Take that exit and you get to a hill covered with Stalagmites/Stalactites and some big snakes and druids.&lt;br /&gt;
&lt;br /&gt;
First a bit about the druids and their abilities.  They can cast Wrath a nature DD, Sleep a mez spell, a nature heal and can shapeshift into giant snakes giving them a good melee boost but taking away casting.  You will have trouble getting them to come back to your group, unless you duck behind a corner, column, stalagmite or something similar.  Also you can earthshock them as well to interrupt.  They can be CCed with Sap or Polymorph.  Also the verious beasts and shapeshifted druids can be CCed with hibernate.  Using these strategies you shouldn&amp;#039;t have any trouble with the pulls in this section.&lt;br /&gt;
&lt;br /&gt;
Ok so you fight your way up this hill and take a left.  There aren&amp;#039;t really any tricky paths to get in your way, just keep on going and you will eventually get to Lord Cobrahn.  You might fight a few large pulls but those should have a few non elite pythons that can easily be dropped by AoE or a rogue while the rest of the groups focuses on elites.  Once you kill Cobrahn there is a ledge you can jump out of that will take you back to the starting room next to the river.&lt;br /&gt;
&lt;br /&gt;
Now you need to head down the river going the other way.  Along the way you will see Kresh a turtle that sometimes drops a good shield, but usually drops a bad shield.  The river will end in a room with some crocs and a path on the other side.  You will now goto fighting druids and nature elementals.  This path will continue across a short bridge with 4 non-elite plant monsters.  They cleave so can be powerfull in melee but die very fast.  After that short bridge is a room with a big ledge to the right, just continue on till you get to the first fork in the path.  The fork will have a path straight through the water that is the quickest.  However if you go left you will still get there, just a tad slower.&lt;br /&gt;
&lt;br /&gt;
Lord Pythas is linked with a druid, and has a wandering elemental that is very near and hard to single pull.  You can pull the elemental single by waiting for him to path as far away as possible.  Also watch for patrols in the room first to prevent getting adds.  There proboably is a slime or 2 and an elemental.  Use your CC spells here and the fight will be much easier.  After killing pythas keep on moving and following the left wall.  You will be in a room with a lot of pillars, take the shortcut going straight right after this instead of turning left.  Both ways will get you by however.  You will head down to a wet section, and shortly after it come to the pen with Skum in it.  Kill his 2 guards and fight him for a chance at a good rogue cloak, or at least a decent dagger.  Head on out of this room sticking to the left and you will go through a room that has a lot of wandering mobs.  If you want you can sneak past most in the room and almost all if you use mind soothe.  After this room there will be a short and easy jump.  You can even run off the ledge and land if you do it in the right spot, however if you fall you have a long run to get back.&lt;br /&gt;
&lt;br /&gt;
Now you are in the final stretch, just kill a few mobs while walking up this ledge to Lord Serpentis.  You can fight Serpentis solo when he patrols out closest to you.  Again like all the Fanglords he is an easy fight.  Clear the rest of his room before taking on Verdun.  Unlike the fanglords, Verdun is a difficult fight.  Good healing power is advised, either a good priest, or a druid/shaman combo.  He hits for 200-300 on tank types, so you really don&amp;#039;t want to have him attacking the lightly armored types.  His attack rate is slow, so if you keep up with heals he shouldn&amp;#039;t surprise you much, just heal the tank after every single attack.  Once you manage to kill the Everliving you need to return to the start of the zone, luckily they have installed a high dive in the hole right behind Verdun.  Jumping in there will take you back to the river section near the beginning.&lt;br /&gt;
&lt;br /&gt;
Head back to the zone in and talk to the Druid of Naralex now that you have killed all the Fanglords and he will go to perform a ritual to wake Naralex.  You have a short and easy escort, he will stop at some of the torch circles and some creeps spawn, but nothing should be too difficult.  He will even attempt to sleep adds.  Just keep an eye on him and peel off any aggro he gets.  Eventually he will lead you to Naralex and you have to defend him from a few attacks before Naralex wakes.  First you have 3 elite snakes, CC as needed and kill these off.  Next you will get 6 or so non elite slimes.  AoE if you can, but again it shouldn&amp;#039;t be a problem.  Finally in comes Mutanus the Devourer a giant Murloc.  He doesn&amp;#039;t hit as hard as Verdun, so a group that can get here shouldn&amp;#039;t have trouble.  Remember to loot the item to start the next quest.  You can turn it in to a Tauren on top of the mountain wailing caverns is in.&lt;br /&gt;
&lt;br /&gt;
Thats it, you&amp;#039;ve done a full wailing caverns run and it should have taken about 100-150 minutes if you didn&amp;#039;t have any wipeouts.&lt;/div&gt;</summary>
		<author><name>Maltest</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10894</id>
		<title>Wailing Caverns</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10894"/>
		<updated>2004-12-21T15:05:43Z</updated>

		<summary type="html">&lt;p&gt;Maltest: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wailing Caverns is a level 15-24 instance located in The Barrens just southwest of the Crossroads.  The recommended character level for doing this instance is 18-24 but a lower level group can do fine fighting the monsters outside of the instance. This will prove to be a challenging and rewarding experience for new folks just starting out. Wailing Caverns takes about 100-150 minutes to do a full clear at the appropriate level.  The upper end is if you take your time and clear the rooms, the lower range for if you skip every group of mobs you can via mind soothe, or just walking out of aggro range.  The zone respawn seems to be about 2 hours, so if you do die you still should have time to get back to where you died at.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
Here is a list of all Wailing Caverns related quests. Some of these quests have very good item rewards.  The experience gained from completing all the quests is significant for characters up to their mid-20s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wailing Caverns&amp;#039;&amp;#039;&amp;#039; Two quests are obtained in a cave just above the cave to wailing caverns, it can be tricky to make the jump to get inside. The cave above the entrance also has a leathercrafting vendor who sells two other deviate hide patterns.  The three deviate hide recipes require deviate scales that are obtained in the instance and the pre-instance areas in the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=875 Deviate Hides]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Slick+Deviate+Leggings Slick Deviate Leggings] or [http://www.thottbot.com/index.cgi?s=Deviate+Hide+Pack Deviate Hide Pack (10 slot)]&amp;lt;br&amp;gt;&lt;br /&gt;
Deviate Hides drop off just about any monster with Deviate in the name, it is usually easiest and fastest to do this on mobs outside of the instance in a small group (2-3).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3853 Deviate Eradication]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Dagmire+Gauntlets Dagmire Gauntlets] or [http://www.thottbot.com/index.cgi?s=Sizzle+Stick Sizzle Stick] or [http://www.thottbot.com/index.cgi?s=Pattern%3A+Deviate+Scale+Belt Pattern: Deviate Scale Belt]&amp;lt;br&amp;gt;&lt;br /&gt;
The monsters for this quest are all inside the instance, unless you skip some monsters you shouldn&amp;#039;t have any problem finishing this on one complete run.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ratchet&amp;#039;&amp;#039;&amp;#039; Either Alliance or Horde may take these quests.  The rewards are XP and coin only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=738 Smart Drinks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These drop from any of the slimes you see inside or outside the instance.  While doing some of the other outside the instance quests you will proboably finish this as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=222 Trouble at the Docks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mad Magglish is a stealthed goblin that patrols the cave outside of the instance.  A few spots you can usually find him are:&amp;lt;br&amp;gt;&lt;br /&gt;
In an alcove to the right shortly after entering the cave&amp;lt;br&amp;gt;&lt;br /&gt;
After the shallow water section where you can go 3 ways, either down the left or right path&amp;lt;br&amp;gt;&lt;br /&gt;
Also he could be walking between either of these locations or dead and waiting to respawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thunder Bluff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=453 Serpentbloom]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] or [http://www.thottbot.com/index.cgi?i=14167 Apothecary Gloves]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest involves picking flowers inside the cave leading up to the instance.  A small party can do this while doing the Deviate Hides quest. Serpentbloom can be found in the instance as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3324 Leaders of the Fang]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] or [http://www.thottbot.com/index.cgi?i=1744 Wingblade]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest is a part of a quest line which begins having you explore the Oasis of the barrens and eventually sends you off to thunderbluff for this quest. It requires you to kill 4 of the major boss monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mutanus the Devourer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3446 The Glowing Shard]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] or [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest begins as a drop off of the last boss of the zone.  Sort of another reward for finishing it all.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Bosses are listed in the order you will probably encounter them.  Drops are listed from most common to least common.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56466 Lady Anacondra]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Shoulders Serpent&amp;#039;s Shoulders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Snakeskin+Bag Snakeskin Bag (10 slots)]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Belt+of+the+Fang Belt of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56602 Lord Cobrahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Robe+of+the+Moccasin Robe of the Moccasin]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Cobrahn%27s Grasp Cobrahn&amp;#039;s Grasp]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Leggings+of+the+fang Leggings of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58435 Kresh]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Worn+Turtle+Shell+Shield Worn Turtle Shell Shield]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18823 Kresh&amp;#039;s Back]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56454 Lord Pythas]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Armor+Of+the+fang Armor of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Stinging+viper Stinging Viper]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56455 Skum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Tail+Spike Tail Spike]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Glowing+Lizardscale+Cloak Glowing Lizardscale Cloak]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56465 Lord Serpentis]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Savage+Trodders Savage Trodders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent+Gloves Serpent Gloves]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Footpads+of+the+Fang Footpads of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Venomstrike Venomstrike]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56464 Verdan the Everliving]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Living+Root Living Root]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Seedcloud+Buckler Seedcloud Buckler]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Sporid+Cape Sporid Cape]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56582 Mutanus the Devourer]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Deep+Fathom+Ring Deep Fathom Ring]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Slime-encrusted+Pads Slime-encrusted Pads]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Mutant+Scale+Breastplate Mutant Scale Breastplate]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rare Spawn Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=57971 Boahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4013 Brambleweed Leggings]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=5542 Boahn&amp;#039;s Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58436 Deviate Faerie Dragon]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3187 Firebelcher]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=64688 Trigore the Lasher]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9668 Serpent&amp;#039;s Kiss]&lt;br /&gt;
&lt;br /&gt;
Item links here seem to be out of synch, like thottbot has renumbered them or something. Mashunit&lt;br /&gt;
&lt;br /&gt;
Item Links updated to be thottbot searches to avoid index issues.  DeliriumTremens&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=15408 Slime Encrusted Pads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Robe of the Moccasin] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14167 Apothercary Gloves] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2949 Serpent Gloves] - Hands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2385 Rigid Shoulderpads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13038 Gloves of the Fang] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13037 Belt of the Fang] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2386 Armor of the Fang] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13009 Footpads of the Fang] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13039 Leggings of the Fang] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4013 Brambleweed Leggings] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1707 Slick Deviate Leggings] - Legs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mail&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1447 Dagmire Gauntlets] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2389 Cobrahn&amp;#039;s Grasp] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2944 Savage Trodders] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3994 Mutant Scale Breastplate] - Chest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons/Shields/Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1744 Wingblade] - 1H sword&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2617 Stinging Viper] - 1H Mace&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9668 Serpent&amp;#039;s Kiss] - 1H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9688 Tail Spike] - Dagger&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=5542 Boahn&amp;#039;s Fang] - 2H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2947 Living Root] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2506 Venomstrike] - Bow&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=11734 Sizzle Stick] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3187 Firebelcher] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17442 Worn Turtle Shell Shield] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18823 Kresh&amp;#039;s Back] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3154 Seedcloud Buckler] - Shield&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jewelery&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2801 Deep Fathom Ring] - Ring&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3359 Glowing Lizardscale Cloak] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4340 Sporid Cape] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1445 Pattern: Deviate Scale Belt] - Leatherworking Plans&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1708 Deviate Hide Pack] - 10 slot bag&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4940 Snakeskin Bag] - 10 slot bag&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This is a dungeon that many people complain about being confusing.  However it is a lot simpler than most people know.  First off a quick run through of the cave leading into the instance.  This cave located SW of crossroads has most of the quests in it.  Deviate Hides, Serpentbloom and Smart Drinks can all be done here, or later in the instance.  Trouble at the Docks is only done in the this cave.  As you enter the cave the path quickly heads right and then to your left will be a path with a shallow pool of water and 3 paths to choose. To head to the instance just continue down the middle path, however the other 2 paths are frequented by Mad Magglish for the Trouble at the Docks quest so you may want to check those out.  Also as you travel through the caves keep your eyes open for serpentbloom a small plant that grows in these caves and in the instance.  After following the center path from the shallow pool room you will get to another section with deeper water.  There are some Deviate Threshers that will proboably attack you as you swim through it.  Then you will enter a large room.  This is a great place to run around and kill stuff for your quests and pick serpentbloom.  If you just want to goto the instance then just follow the right wall, but look out for the hole in the path.&lt;br /&gt;
&lt;br /&gt;
So now you are in the instance, you will be greeted by a friend Druid of Naralex that will cast Mark of the Wild on you if you talk to him.  To get started the first boss is Lady Anacondra.  Just head down the path killing the monsters in your way till you come to a large room with a river running through it.  Stay on the upper level here above the water and take a left.  Anacondra can spawn in a few spots but if you walk around this area you will find her.  She can spawn inside any of the 4 circles of torches in this area.  Once she is down, jump into the river and walk to the left (left as if you just entered the room).  The little river will stop and open into a bigger room that has only one exit.  Take that exit and you get to a hill covered with Stalagmites/Stalactites and some big snakes and druids.&lt;br /&gt;
&lt;br /&gt;
First a bit about the druids and their abilities.  They can cast Wrath a nature DD, Sleep a mez spell, a nature heal and can shapeshift into giant snakes giving them a good melee boost but taking away casting.  You will have trouble getting them to come back to your group, unless you duck behind a corner, column, stalagmite or something similar.  Also you can earthshock them as well to interrupt.  They can be CCed with Sap or Polymorph.  Also the verious beasts and shapeshifted druids can be CCed with hibernate.  Using these strategies you shouldn&amp;#039;t have any trouble with the pulls in this section.&lt;br /&gt;
&lt;br /&gt;
Ok so you fight your way up this hill and take a left.  There aren&amp;#039;t really any tricky paths to get in your way, just keep on going and you will eventually get to Lord Cobrahn.  You might fight a few large pulls but those should have a few non elite pythons that can easily be dropped by AoE or a rogue while the rest of the groups focuses on elites.  Once you kill Cobrahn there is a ledge you can jump out of that will take you back to the starting room next to the river.&lt;br /&gt;
&lt;br /&gt;
Now you need to head down the river going the other way.  Along the way you will see Kresh a turtle that sometimes drops a good shield, but usually drops a bad shield.  The river will end in a room with some crocs and a path on the other side.  You will now goto fighting druids and nature elementals.  This path will continue across a short bridge with 4 non-elite plant monsters.  They cleave so can be powerfull in melee but die very fast.  After that short bridge is a room with a big ledge to the right, just continue on till you get to the first fork in the path.  The fork will have a path straight through the water that is the quickest.  However if you go left you will still get there, just a tad slower.&lt;br /&gt;
&lt;br /&gt;
Lord Pythas is linked with a druid, and has a wandering elemental that is very near and hard to single pull.  You can pull the elemental single by waiting for him to path as far away as possible.  Also watch for patrols in the room first to prevent getting adds.  There proboably is a slime or 2 and an elemental.  Use your CC spells here and the fight will be much easier.  After killing pythas keep on moving and following the left wall.  You will be in a room with a lot of pillars, take the shortcut going straight right after this instead of turning left.  Both ways will get you by however.  You will head down to a wet section, and shortly after it come to the pen with Skum in it.  Kill his 2 guards and fight him for a chance at a good rogue cloak, or at least a decent dagger.  Head on out of this room sticking to the left and you will go through a room that has a lot of wandering mobs.  If you want you can sneak past most in the room and almost all if you use mind soothe.  After this room there will be a short and easy jump.  You can even run off the ledge and land if you do it in the right spot, however if you fall you have a long run to get back.&lt;br /&gt;
&lt;br /&gt;
Now you are in the final stretch, just kill a few mobs while walking up this ledge to Lord Serpentis.  You can fight Serpentis solo when he patrols out closest to you.  Again like all the Fanglords he is an easy fight.  Clear the rest of his room before taking on Verdun.  Unlike the fanglords, Verdun is a difficult fight.  Good healing power is advised, either a good priest, or a druid/shaman combo.  He hits for 200-300 on tank types, so you really don&amp;#039;t want to have him attacking the lightly armored types.  His attack rate is slow, so if you keep up with heals he shouldn&amp;#039;t surprise you much, just heal the tank after every single attack.  Once you manage to kill the Everliving you need to return to the start of the zone, luckily they have installed a high dive in the hole right behind Verdun.  Jumping in there will take you back to the river section near the beginning.&lt;br /&gt;
&lt;br /&gt;
Head back to the zone in and talk to the Druid of Naralex now that you have killed all the Fanglords and he will go to perform a ritual to wake Naralex.  You have a short and easy escort, he will stop at some of the torch circles and some creeps spawn, but nothing should be too difficult.  He will even attempt to sleep adds.  Just keep an eye on him and peel off any aggro he gets.  Eventually he will lead you to Naralex and you have to defend him from a few attacks before Naralex wakes.  First you have 3 elite snakes, CC as needed and kill these off.  Next you will get 6 or so non elite slimes.  AoE if you can, but again it shouldn&amp;#039;t be a problem.  Finally in comes Mutanus the Devourer a giant Murloc.  He doesn&amp;#039;t hit as hard as Verdun, so a group that can get here shouldn&amp;#039;t have trouble.  Remember to loot the item to start the next quest.  You can turn it in to a Tauren on top of the mountain wailing caverns is in.&lt;br /&gt;
&lt;br /&gt;
Thats it, you&amp;#039;ve done a full wailing caverns run and it should have taken about 100-150 minutes if you didn&amp;#039;t have any wipeouts.&lt;/div&gt;</summary>
		<author><name>Maltest</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10893</id>
		<title>Wailing Caverns</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Wailing_Caverns&amp;diff=10893"/>
		<updated>2004-12-21T15:04:34Z</updated>

		<summary type="html">&lt;p&gt;Maltest: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wailing Caverns is a level 15-24 instance located in The Barrens just southwest of the Crossroads.  The recommended character level for doing this instance is 18-24 but a lower level group can do fine fighting the monsters outside of the instance. This will prove to be a challenging and rewarding experience for new folks just starting out. Wailing Caverns takes about 100-150 minutes to do a full clear at the appropriate level.  The upper end is if you take your time and clear the rooms, the lower range for if you skip every group of mobs you can via mind soothe, or just walking out of aggro range.  The zone respawn seems to be about 2 hours, so if you do die you still should have time to get back to where you died at.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
Here is a list of all Wailing Caverns related quests. Some of these quests have very good item rewards.  The experience gained from completing all the quests is significant for characters up to their mid-20s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wailing Caverns&amp;#039;&amp;#039;&amp;#039; Two quests are obtained in a cave just above the cave to wailing caverns, it can be tricky to make the jump to get inside. The cave above the entrance also has a leathercrafting vendor who sells two other deviate hide patterns.  The three deviate hide recipes require deviate scales that are obtained in the instance and the pre-instance areas in the cave.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=875 Deviate Hides]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Slick+Deviate+Leggings Slick Deviate Leggings] or [http://www.thottbot.com/index.cgi?s=Deviate+Hide+Pack Deviate Hide Pack (10 slot)]&amp;lt;br&amp;gt;&lt;br /&gt;
Deviate Hides drop off just about any monster with Deviate in the name, it is usually easiest and fastest to do this on mobs outside of the instance in a small group (2-3).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3853 Deviate Eradication]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?s=Dagmire+Gauntlets Dagmire Gauntlets] or [http://www.thottbot.com/index.cgi?s=Sizzle+Stick Sizzle Stick] or [http://www.thottbot.com/index.cgi?s=Pattern%3A+Deviate+Scale+Belt Pattern: Deviate Scale Belt]&amp;lt;br&amp;gt;&lt;br /&gt;
The monsters for this quest are all inside the instance, unless you skip some monsters you shouldn&amp;#039;t have any problem finishing this on one complete run.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ratchet&amp;#039;&amp;#039;&amp;#039; Either Alliance or Horde may take these quests.  The rewards are XP and coin only.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=738 Smart Drinks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These drop from any of the slimes you see inside or outside the instance.  While doing some of the other outside the instance quests you will proboably finish this as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=222 Trouble at the Docks]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mad Magglish is a stealthed goblin that patrols the cave outside of the instance.  A few spots you can usually find him are:&amp;lt;br&amp;gt;&lt;br /&gt;
In an alcove to the right shortly after entering the cave&amp;lt;br&amp;gt;&lt;br /&gt;
After the shallow water section where you can go 3 ways, either down the left or right path&amp;lt;br&amp;gt;&lt;br /&gt;
Also he could be walking between either of these locations or dead and waiting to respawn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thunder Bluff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=453 Serpentbloom]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] or [http://www.thottbot.com/index.cgi?i=14167 Apothecary Gloves]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest involves picking flowers inside the cave leading up to the instance.  A small party can do this while doing the Deviate Hides quest. Serpentbloom can be found in the instance as well.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3324 Leaders of the Fang]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] or [http://www.thottbot.com/index.cgi?i=1744 Wingblade]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest is a part of a quest line which begins having you explore the Oasis of the barrens and eventually sends you off to thunderbluff for this quest. It requires you to kill 4 of the major boss monsters in the zone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mutanus the Devourer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?q=3446 The Glowing Shard]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rewards: [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] or [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes]&amp;lt;br&amp;gt;&lt;br /&gt;
This quest begins as a drop off of the last boss of the zone.  Sort of another reward for finishing it all.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Bosses are listed in the order you will probably encounter them.  Drops are listed from most common to least common.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56466 Lady Anacondra]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent%27s+Shoulders Serpent&amp;#039;s Shoulders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Snakeskin+Bag Snakeskin Bag (10 slots)]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Belt+of+the+Fang Belt of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56602 Lord Cobrahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Robe+of+the+Moccasin Robe of the Moccasin]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=7019 Cobrahn&amp;#039;s Grasp]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Leggings+of+the+fang Leggings of the Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58435 Kresh]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Worn+Turtle+Shell+Shield Worn Turtle Shell Shield]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18823 Kresh&amp;#039;s Back]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56454 Lord Pythas]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Armor+Of+the+fang Armor of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Stinging+viper Stinging Viper]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56455 Skum]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Tail+Spike Tail Spike]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Glowing+Lizardscale+Cloak Glowing Lizardscale Cloak]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56465 Lord Serpentis]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Savage+Trodders Savage Trodders]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Serpent+Gloves Serpent Gloves]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Footpads+of+the+Fang Footpads of the Fang]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Venomstrike Venomstrike]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56464 Verdan the Everliving]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Living+Root Living Root]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Seedcloud+Buckler Seedcloud Buckler]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Sporid+Cape Sporid Cape]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=56582 Mutanus the Devourer]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Deep+Fathom+Ring Deep Fathom Ring]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Slime-encrusted+Pads Slime-encrusted Pads]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?s=Mutant+Scale+Breastplate Mutant Scale Breastplate]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rare Spawn Monsters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=57971 Boahn]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4013 Brambleweed Leggings]&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=5542 Boahn&amp;#039;s Fang]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=58436 Deviate Faerie Dragon]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3187 Firebelcher]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/index.cgi?n=64688 Trigore the Lasher]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9668 Serpent&amp;#039;s Kiss]&lt;br /&gt;
&lt;br /&gt;
Item links here seem to be out of synch, like thottbot has renumbered them or something. Mashunit&lt;br /&gt;
&lt;br /&gt;
Item Links updated to be thottbot searches to avoid index issues.  I&amp;#039;ll finish fixing them when I figure out how to embed a &amp;#039; in a URL... (grin)  DeliriumTremens&lt;br /&gt;
&lt;br /&gt;
== Item List ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloth&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1283 Apothecary Boots] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Talbar Mantle] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=15408 Slime Encrusted Pads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12822 Robe of the Moccasin] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=14167 Apothercary Gloves] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2949 Serpent Gloves] - Hands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2385 Rigid Shoulderpads] - Shoulders&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13038 Gloves of the Fang] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13037 Belt of the Fang] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2386 Armor of the Fang] - Chest&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13009 Footpads of the Fang] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=13039 Leggings of the Fang] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4013 Brambleweed Leggings] - Legs&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1707 Slick Deviate Leggings] - Legs&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mail&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1447 Dagmire Gauntlets] - Hands&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2389 Cobrahn&amp;#039;s Grasp] - Waist&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=12821 Quagmire Galoshes] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2944 Savage Trodders] - Feet&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3994 Mutant Scale Breastplate] - Chest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons/Shields/Ranged&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1744 Wingblade] - 1H sword&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2617 Stinging Viper] - 1H Mace&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9668 Serpent&amp;#039;s Kiss] - 1H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=9688 Tail Spike] - Dagger&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=5542 Boahn&amp;#039;s Fang] - 2H Axe&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1743 Crescent Staff] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2947 Living Root] - Staff&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2506 Venomstrike] - Bow&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=11734 Sizzle Stick] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3187 Firebelcher] - Wand&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=17442 Worn Turtle Shell Shield] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=18823 Kresh&amp;#039;s Back] - Shield&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3154 Seedcloud Buckler] - Shield&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jewelery&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=2801 Deep Fathom Ring] - Ring&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=3359 Glowing Lizardscale Cloak] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4340 Sporid Cape] - Back&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1445 Pattern: Deviate Scale Belt] - Leatherworking Plans&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=1708 Deviate Hide Pack] - 10 slot bag&lt;br /&gt;
* [http://www.thottbot.com/index.cgi?i=4940 Snakeskin Bag] - 10 slot bag&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
This is a dungeon that many people complain about being confusing.  However it is a lot simpler than most people know.  First off a quick run through of the cave leading into the instance.  This cave located SW of crossroads has most of the quests in it.  Deviate Hides, Serpentbloom and Smart Drinks can all be done here, or later in the instance.  Trouble at the Docks is only done in the this cave.  As you enter the cave the path quickly heads right and then to your left will be a path with a shallow pool of water and 3 paths to choose. To head to the instance just continue down the middle path, however the other 2 paths are frequented by Mad Magglish for the Trouble at the Docks quest so you may want to check those out.  Also as you travel through the caves keep your eyes open for serpentbloom a small plant that grows in these caves and in the instance.  After following the center path from the shallow pool room you will get to another section with deeper water.  There are some Deviate Threshers that will proboably attack you as you swim through it.  Then you will enter a large room.  This is a great place to run around and kill stuff for your quests and pick serpentbloom.  If you just want to goto the instance then just follow the right wall, but look out for the hole in the path.&lt;br /&gt;
&lt;br /&gt;
So now you are in the instance, you will be greeted by a friend Druid of Naralex that will cast Mark of the Wild on you if you talk to him.  To get started the first boss is Lady Anacondra.  Just head down the path killing the monsters in your way till you come to a large room with a river running through it.  Stay on the upper level here above the water and take a left.  Anacondra can spawn in a few spots but if you walk around this area you will find her.  She can spawn inside any of the 4 circles of torches in this area.  Once she is down, jump into the river and walk to the left (left as if you just entered the room).  The little river will stop and open into a bigger room that has only one exit.  Take that exit and you get to a hill covered with Stalagmites/Stalactites and some big snakes and druids.&lt;br /&gt;
&lt;br /&gt;
First a bit about the druids and their abilities.  They can cast Wrath a nature DD, Sleep a mez spell, a nature heal and can shapeshift into giant snakes giving them a good melee boost but taking away casting.  You will have trouble getting them to come back to your group, unless you duck behind a corner, column, stalagmite or something similar.  Also you can earthshock them as well to interrupt.  They can be CCed with Sap or Polymorph.  Also the verious beasts and shapeshifted druids can be CCed with hibernate.  Using these strategies you shouldn&amp;#039;t have any trouble with the pulls in this section.&lt;br /&gt;
&lt;br /&gt;
Ok so you fight your way up this hill and take a left.  There aren&amp;#039;t really any tricky paths to get in your way, just keep on going and you will eventually get to Lord Cobrahn.  You might fight a few large pulls but those should have a few non elite pythons that can easily be dropped by AoE or a rogue while the rest of the groups focuses on elites.  Once you kill Cobrahn there is a ledge you can jump out of that will take you back to the starting room next to the river.&lt;br /&gt;
&lt;br /&gt;
Now you need to head down the river going the other way.  Along the way you will see Kresh a turtle that sometimes drops a good shield, but usually drops a bad shield.  The river will end in a room with some crocs and a path on the other side.  You will now goto fighting druids and nature elementals.  This path will continue across a short bridge with 4 non-elite plant monsters.  They cleave so can be powerfull in melee but die very fast.  After that short bridge is a room with a big ledge to the right, just continue on till you get to the first fork in the path.  The fork will have a path straight through the water that is the quickest.  However if you go left you will still get there, just a tad slower.&lt;br /&gt;
&lt;br /&gt;
Lord Pythas is linked with a druid, and has a wandering elemental that is very near and hard to single pull.  You can pull the elemental single by waiting for him to path as far away as possible.  Also watch for patrols in the room first to prevent getting adds.  There proboably is a slime or 2 and an elemental.  Use your CC spells here and the fight will be much easier.  After killing pythas keep on moving and following the left wall.  You will be in a room with a lot of pillars, take the shortcut going straight right after this instead of turning left.  Both ways will get you by however.  You will head down to a wet section, and shortly after it come to the pen with Skum in it.  Kill his 2 guards and fight him for a chance at a good rogue cloak, or at least a decent dagger.  Head on out of this room sticking to the left and you will go through a room that has a lot of wandering mobs.  If you want you can sneak past most in the room and almost all if you use mind soothe.  After this room there will be a short and easy jump.  You can even run off the ledge and land if you do it in the right spot, however if you fall you have a long run to get back.&lt;br /&gt;
&lt;br /&gt;
Now you are in the final stretch, just kill a few mobs while walking up this ledge to Lord Serpentis.  You can fight Serpentis solo when he patrols out closest to you.  Again like all the Fanglords he is an easy fight.  Clear the rest of his room before taking on Verdun.  Unlike the fanglords, Verdun is a difficult fight.  Good healing power is advised, either a good priest, or a druid/shaman combo.  He hits for 200-300 on tank types, so you really don&amp;#039;t want to have him attacking the lightly armored types.  His attack rate is slow, so if you keep up with heals he shouldn&amp;#039;t surprise you much, just heal the tank after every single attack.  Once you manage to kill the Everliving you need to return to the start of the zone, luckily they have installed a high dive in the hole right behind Verdun.  Jumping in there will take you back to the river section near the beginning.&lt;br /&gt;
&lt;br /&gt;
Head back to the zone in and talk to the Druid of Naralex now that you have killed all the Fanglords and he will go to perform a ritual to wake Naralex.  You have a short and easy escort, he will stop at some of the torch circles and some creeps spawn, but nothing should be too difficult.  He will even attempt to sleep adds.  Just keep an eye on him and peel off any aggro he gets.  Eventually he will lead you to Naralex and you have to defend him from a few attacks before Naralex wakes.  First you have 3 elite snakes, CC as needed and kill these off.  Next you will get 6 or so non elite slimes.  AoE if you can, but again it shouldn&amp;#039;t be a problem.  Finally in comes Mutanus the Devourer a giant Murloc.  He doesn&amp;#039;t hit as hard as Verdun, so a group that can get here shouldn&amp;#039;t have trouble.  Remember to loot the item to start the next quest.  You can turn it in to a Tauren on top of the mountain wailing caverns is in.&lt;br /&gt;
&lt;br /&gt;
Thats it, you&amp;#039;ve done a full wailing caverns run and it should have taken about 100-150 minutes if you didn&amp;#039;t have any wipeouts.&lt;/div&gt;</summary>
		<author><name>Maltest</name></author>
	</entry>
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