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	<updated>2026-04-30T22:07:30Z</updated>
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	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Tanking_Equipment&amp;diff=20765</id>
		<title>Druid Tanking Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Tanking_Equipment&amp;diff=20765"/>
		<updated>2007-02-28T21:03:21Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: more links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When tanking there are three factors to survival.  Those factors are Health, Mitigation, Avoidance.  Within the category of mitigation there are two types, physical and magic.  &lt;br /&gt;
&lt;br /&gt;
Additionally, there is the issue of holding aggro.  This is done partially by improving your AP and your crit.&lt;br /&gt;
&lt;br /&gt;
This page organizes tanking equipment first by slot, then by type. &lt;br /&gt;
&lt;br /&gt;
All this info is from a post by Jini [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=17612&amp;amp;st=20 here] - I just added in links and drop sources&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Back Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||[http://www.thottbot.com/?i=59649 Thoriumweave Cloak]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59228 Resolute Cape] ||See health || [http://www.thottbot.com/?i=59770 Gilded Thorium Cloak]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59676 Burnoose of the Shifting Ages]&amp;lt;br&amp;gt;||Thoriumweave is the best all around.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Chest Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| || [http://www.thottbot.com/?i=59353 Wastewalker Tunic]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=56787 Heavy Clefthoof Vest]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=58129 Nickwinkle&amp;#039;s Harness Experiment]||[http://www.thottbot.com/?i=55780 Jerkin of the Untamed Spirit]||[http://www.thottbot.com/?i=54792 Breastplate of Malorne]&amp;lt;br&amp;gt;Warden&amp;#039;s Hauberk&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59353 Wastewalker Tunic]&amp;lt;br&amp;gt;Chestguard of the Talon||Lots of ways to go here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Foot Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||[http://www.thottbot.com/?i=56784 Heavy Clefthoof Boots]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59772 Edgewalker Longboots]||[http://www.thottbot.com/?i=57928 Supple Leather Boots]|| [http://www.thottbot.com/?i=60385 Nimble-foot Treads]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59772 Edgewalker Longboots]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=60292 Shadowstep Striders]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Finger Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||[http://www.thottbot.com/?i=60276 Violet Signet] (exalted)&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=54816 Ring of Unyielding Force]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=60124 Shermanar Great-Ring]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=58576 Iron Band of the Unbreakable]|| Same || [http://www.thottbot.com/?i=59059 Delicate Eternium Ring]|| Rings are pretty simple for tanking,they have good health and mitigation except for&amp;lt;br&amp;gt;the Delicate Eternium Ring which has a good amount of avoidance.  Get two of the listed ones.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Hands Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||[http://www.thottbot.com/?i=59323 Wastewalker Gloves]|| Hands - [http://www.thottbot.com/?i=59919 Verdant Gloves]|| [http://www.thottbot.com/?i=59323 Wastewalker Glvoes]||Verdant gloves are nearly impossible to beat.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Head Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||[http://www.thottbot.com/?i=54790 Stag-Helm of Malorne]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59354 Wastewalker Helm]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=40127 WL Dragonhide Helm]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59668 Cobrascale Helm]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=57554 Exorcist&amp;#039;s Leather Helm]||[http://www.thottbot.com/?i=54790 Stag-Helm of Malorne]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59668 Cobrascale Hood]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59877 Stylin&amp;#039; Purple Hat]||[http://www.thottbot.com/?i=59877 Stylin&amp;#039; Purple Hat]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=54790 Stag-Helm of Malorne]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59668 Cobrascale Hood]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59884 The Night Watchman]||Cowl of the Guiltless can be useful to fill in for crit immunity when lacking on other pieces.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Leg Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Heavy Clefthoof Leggings&amp;lt;br&amp;gt;Wastewalker Leggings ||[http://www.thottbot.com/?i=59244 Ash Tempered Legguards]||Skulker&amp;#039;s Greaves||Few options, but each category is good at its task.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Neck Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Mark of the Ravenguard&amp;lt;br&amp;gt;Barbed Choker of Discipline&amp;lt;br&amp;gt;Thick Felsteel Necklace||None, pick between Health or Avoidance ||[http://www.thottbot.com/?i=54843 Strength of the Untamed]||Necklace of the Juggernaut&amp;lt;br&amp;gt;Jagged Bark Pendant&amp;lt;br&amp;gt;Strength of the Untamed||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Shoulder Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Mantle of Malorne&amp;lt;br&amp;gt;High Warlord&amp;#039;s Dragonhide Shoulders&amp;lt;br&amp;gt;Shoulderpads of Assassination||None, see health||None, see health||Pretty small set to choose from&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Trinket Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Argussian Compass&amp;lt;br&amp;gt;Timelapse Shard&amp;lt;br&amp;gt;Alchemist&amp;#039;s Stone||[http://www.thottbot.com/?i=13103 Mark of Tyranny]&amp;lt;br&amp;gt;Smoking Heart of the Mountain||Moroes&amp;#039; Lucky Pocketwatch&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59440 Adamantine Figurine]||Two good choices for each category, hope you took the MoT!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Weapon Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Greatstaff of the Leviathan&amp;lt;br&amp;gt;Feral Staff of Lashing&amp;lt;br&amp;gt;Staff of Beasts||Earthwarden&amp;lt;br&amp;gt;Braxxis&amp;#039; Staff of Slumber||Terestian&amp;#039;s Stranglestaff&amp;lt;br&amp;gt;||Earthwarden is the best all around weapon, Greatstaff is probably second overall.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Waist Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||General&amp;#039;s Leather Belt ||Manimal&amp;#039;s Cinch ||General&amp;#039;s Leather Belt&amp;lt;br&amp;gt;Naaru&amp;#039;s Belt of Precision&amp;lt;br&amp;gt;Girdle of the Deathdealer&amp;lt;br&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Wrist Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||General&amp;#039;s Leather Bracers ||Umberhowl&amp;#039;s Collar ||General&amp;#039;s Leather Belt&amp;lt;br&amp;gt;Spymistresses&amp;#039; Wristguards|| Umberhowl&amp;#039;s Collar is the overall best, the Pvp piece may be worth picking up. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Tanking_Equipment&amp;diff=20566</id>
		<title>Druid Tanking Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Tanking_Equipment&amp;diff=20566"/>
		<updated>2007-02-26T06:41:08Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When tanking there are three factors to survival.  Those factors are Health, Mitigation, Avoidance.  Within the category of mitigation there are two types, physical and magic.  &lt;br /&gt;
&lt;br /&gt;
Additionally, there is the issue of holding aggro.  This is done partially by improving your AP and your crit.&lt;br /&gt;
&lt;br /&gt;
This page organizes tanking equipment first by slot, then by type. &lt;br /&gt;
&lt;br /&gt;
All this info is from a post by Jini [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=17612&amp;amp;st=20 here] - I just added in links and drop sources&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Back Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||[http://www.thottbot.com/?i=59649 Thoriumweave Cloak]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59228 Resolute Cape] ||See health || [http://www.thottbot.com/?i=59770 Gilded Thorium Cloak]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59676 Burnoose of the Shifting Ages]&amp;lt;br&amp;gt;||Thoriumweave is the best all around.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Chest Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| || [http://www.thottbot.com/?i=59353 Wastewalker Tunic]&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=56787 Heavy Clefthoof Vest]&amp;lt;br&amp;gt;Nickwinkle&amp;#039;s Harness Experiment||Jerkin of the Untamed Spirit||[http://www.thottbot.com/?i=54792 Breastplate of Malorne]&amp;lt;br&amp;gt;Warden&amp;#039;s Hauberk&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59353 Wastewalker Tunic]&amp;lt;br&amp;gt;Chestguard of the Talon||Lots of ways to go here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Foot Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Heavy Clefthoof Boots&amp;lt;br&amp;gt;Edgewalker Longboots ||Supple Leather Boots|| [http://www.thottbot.com/?i=60385 Nimble-foot Treads]&amp;lt;br&amp;gt;Edgewalker Longboots&amp;lt;br&amp;gt;Shadowstep Striders||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Finger Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Violet Signet&amp;lt;br&amp;gt;Ring of Unyielding Force&amp;lt;br&amp;gt;Shermanar Great-Ring&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=58576 Iron Band of the Unbreakable]|| Same || Delicate Eternium Ring|| Rings are pretty simple for tanking,they have good health and mitigation except for the Delicate Eternium Ring which has a good amount of avoidance.  Get two of the listed ones.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Hands Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Wastewalker Gloves|| Hands - [http://www.thottbot.com/?i=59919 Verdant Gloves]|| Wastewalker Glvoes||Verdant gloves are nearly impossible to beat.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Head Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Stag-Helm of Malorne&amp;lt;br&amp;gt;Wastewalker Helm&amp;lt;br&amp;gt;HWL Dragonhide Helm&amp;lt;br&amp;gt;Cobrascale Helm&amp;lt;br&amp;gt;Exorcist&amp;#039;s Leather Helm||Stag-Helm of Malorne&amp;lt;br&amp;gt;Cobrascale Hood&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59877 Stylin&amp;#039; Purple Hat]||[http://www.thottbot.com/?i=59877 Stylin&amp;#039; Purple Hat]&amp;lt;br&amp;gt;Stag-Helm of Malorne&amp;lt;br&amp;gt;Cobrascale Hood&amp;lt;br&amp;gt;The Night Watchman||Cowl of the Guiltless can be useful to fill in for crit immunity when lacking on other pieces.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Leg Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Heavy Clefthoof Leggings&amp;lt;br&amp;gt;Wastewalker Leggings ||[http://www.thottbot.com/?i=59244 Ash Tempered Legguards]||Skulker&amp;#039;s Greaves||Few options, but each category is good at its task.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Neck Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Mark of the Ravenguard&amp;lt;br&amp;gt;Barbed Choker of Discipline&amp;lt;br&amp;gt;Thick Felsteel Necklace||None, pick between Health or Avoidance ||[http://www.thottbot.com/?i=54843 Strength of the Untamed]||Necklace of the Juggernaut&amp;lt;br&amp;gt;Jagged Bark Pendant&amp;lt;br&amp;gt;Strength of the Untamed||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Shoulder Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Mantle of Malorne&amp;lt;br&amp;gt;High Warlord&amp;#039;s Dragonhide Shoulders&amp;lt;br&amp;gt;Shoulderpads of Assassination||None, see health||None, see health||Pretty small set to choose from&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Trinket Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Argussian Compass&amp;lt;br&amp;gt;Timelapse Shard&amp;lt;br&amp;gt;Alchemist&amp;#039;s Stone||[http://www.thottbot.com/?i=13103 Mark of Tyranny]&amp;lt;br&amp;gt;Smoking Heart of the Mountain||Moroes&amp;#039; Lucky Pocketwatch&amp;lt;br&amp;gt;[http://www.thottbot.com/?i=59440 Adamantine Figurine]||Two good choices for each category, hope you took the MoT!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Weapon Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||Greatstaff of the Leviathan&amp;lt;br&amp;gt;Feral Staff of Lashing&amp;lt;br&amp;gt;Staff of Beasts||Earthwarden&amp;lt;br&amp;gt;Braxxis&amp;#039; Staff of Slumber||Terestian&amp;#039;s Stranglestaff&amp;lt;br&amp;gt;||Earthwarden is the best all around weapon, Greatstaff is probably second overall.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Waist Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||General&amp;#039;s Leather Belt ||Manimal&amp;#039;s Cinch ||General&amp;#039;s Leather Belt&amp;lt;br&amp;gt;Naaru&amp;#039;s Belt of Precision&amp;lt;br&amp;gt;Girdle of the Deathdealer&amp;lt;br&amp;gt; || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Wrist Slot&lt;br /&gt;
| Type || Health || Mitigation || Avoidance|| Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||General&amp;#039;s Leather Bracers ||Umberhowl&amp;#039;s Collar ||General&amp;#039;s Leather Belt&amp;lt;br&amp;gt;Spymistresses&amp;#039; Wristguards|| Umberhowl&amp;#039;s Collar is the overall best, the Pvp piece may be worth picking up. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Tanking_Equipment&amp;diff=20480</id>
		<title>Druid Tanking Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Tanking_Equipment&amp;diff=20480"/>
		<updated>2007-02-20T21:42:40Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All this info is from a post by Jini [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=17612&amp;amp;st=20 here] - I just added in links and drop sources&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back - [http://www.thottbot.com/?i=59676 Burnoose of the Shifting Ages]&amp;lt;br&amp;gt;&lt;br /&gt;
Chest - [http://www.thottbot.com/?i=57035 Chestguard of the Talon]&amp;lt;br&amp;gt;&lt;br /&gt;
Feet - [http://www.thottbot.com/?i=60385 Footpads of the Nimble]&amp;lt;br&amp;gt;&lt;br /&gt;
Finger - [http://www.thottbot.com/?i=58576 Iron Band of the Unbreakable] this is not unique and you can wear one in each finger slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Hands - [http://www.thottbot.com/?i=59919 Verdant Gloves]&amp;lt;br&amp;gt;&lt;br /&gt;
Head - [http://www.thottbot.com/?i=59877 Stylin&amp;#039; Purple Hat]&amp;lt;br&amp;gt;&lt;br /&gt;
Legs - [http://www.thottbot.com/?i=59244 Ash Tempered Legguards]&amp;lt;br&amp;gt;&lt;br /&gt;
Neck - [http://www.thottbot.com/?i=54843 Strength of the Untamed]&amp;lt;br&amp;gt;&lt;br /&gt;
Shoulders - [http://www.thottbot.com/?i=58775 Shoulderpads of Assassination]&amp;lt;br&amp;gt;&lt;br /&gt;
Trinket - [http://www.thottbot.com/?i=13103 Mark of Tyranny]&amp;lt;br&amp;gt;&lt;br /&gt;
Trinket - [http://www.thottbot.com/?i=59440 Adamantine Figurine]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=20467</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=20467"/>
		<updated>2007-02-20T21:19:15Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
 Not sure where exactly to put this info but thought it was useful.&lt;br /&gt;
Base Druid stats at level 60 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Night Elf&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
62 Strength &amp;lt;br&amp;gt;&lt;br /&gt;
65 Agility &amp;lt;br&amp;gt;&lt;br /&gt;
69 Stamina &amp;lt;br&amp;gt;&lt;br /&gt;
100 Intellect &amp;lt;br&amp;gt;&lt;br /&gt;
110 Spirit &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1993 Health &amp;lt;br&amp;gt;&lt;br /&gt;
2464 Mana &amp;lt;br&amp;gt;&lt;br /&gt;
104 Attack Power &amp;lt;br&amp;gt;&lt;br /&gt;
130 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
4.15% crit &amp;lt;br&amp;gt;&lt;br /&gt;
5.15% dodge (including +1% from racial Quickness talent) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cat Form (1.7): 64-87 @ 1.00 (75.5 DPS including 20.6 DPS from 289 Atk (62 Str 65 Agi + 120 Atk from Cat Form)) &amp;lt;br&amp;gt;&lt;br /&gt;
Bear Form: 151-203 @ 2.50 (70.9 DPS including 20.3 DPS from 284 Atk (62 Str + 180 Atk from Bear Form) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tauren&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
70 Strength &amp;lt;br&amp;gt;&lt;br /&gt;
55 Agility &amp;lt;br&amp;gt;&lt;br /&gt;
72 Stamina &amp;lt;br&amp;gt;&lt;br /&gt;
95 Intellect &amp;lt;br&amp;gt;&lt;br /&gt;
112 Spirit &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2124 Health (including +5% from racial Endurance talent) &amp;lt;br&amp;gt;&lt;br /&gt;
2389 Mana &amp;lt;br&amp;gt;&lt;br /&gt;
120 Attack Power &amp;lt;br&amp;gt;&lt;br /&gt;
110 Armor &amp;lt;br&amp;gt;&lt;br /&gt;
3.65% crit &amp;lt;br&amp;gt;&lt;br /&gt;
3.65% dodge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cat Form (1.6): 57-78 @ 1.00 (67.8 DPS including 17.1 DPS from 240 Atk (70 Str)) &amp;lt;br&amp;gt;&lt;br /&gt;
Cat Form (1.7): 64-87 @ 1.00 (75.9 DPS including 21.1 DPS from 295 Atk (70 Str 55 Agi)) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
This information is all pre-xpac (The Burning Crusade)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Overview]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping Your Endgame Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Molten Core and Beyond: A Druid&amp;#039;s Guide to Raiding|Molten Core and Beyond:  Your Guide to Raiding]]  (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[PvP Notes]]  (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This information is all post-xpac (The Burning Crusade)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tanking Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17984</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17984"/>
		<updated>2006-04-21T00:07:54Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: updated tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 67/94 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 83 base / 110 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 247 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 267&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 184 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 198 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tinoob - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 195 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 215 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 227 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 125 (and climbing!)&amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 177 (187 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 200 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 228 (238 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 105 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17961</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=17961"/>
		<updated>2006-04-18T04:17:16Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: added to healer / subtracted from tank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 67/94 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 209 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 83 base / 110 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 243&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 184 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 198 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tinoob - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 195 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 215 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 227 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 124 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 125 (and climbing!)&amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 177 (187 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 200 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 183 (193 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 105 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Molten_Core_and_Beyond:_A_Druid%27s_Guide_to_Raiding&amp;diff=17152</id>
		<title>Molten Core and Beyond: A Druid&#039;s Guide to Raiding</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Molten_Core_and_Beyond:_A_Druid%27s_Guide_to_Raiding&amp;diff=17152"/>
		<updated>2006-02-13T19:41:16Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: added bwl info and FR links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&amp;#039;ve clicked on this link, then you&amp;#039;re probably getting close to or already at level 60 and you&amp;#039;re wondering about things like &amp;#039;How do I get into Molten Core?&amp;#039; and &amp;#039;I really want to go but I don&amp;#039;t want to seem like a noob.&amp;#039;  Hopefully these questions and more will be answered here.&lt;br /&gt;
&lt;br /&gt;
==Molten Core - overview==&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re wanting to go to Molten Core, there are currently 2 groups going each week.  MC1 is normally designed for more seasoned players and will kill up to Ragnaros each week.  MC2 is more geared towards someone just entering MC and things will be explained more in detail on each boss, etc.  There is currently no gear requirement to go but it will be expected that you have at least spent some time in Stratholme, Scholomance and Dire Maul getting your Wildheart/preferred stat equiment.  Showing up for the MC raid in all greens will make for a quick death and a large repair bill.&lt;br /&gt;
&lt;br /&gt;
===Basin Raid Points===&lt;br /&gt;
&lt;br /&gt;
The Basin employs a loot system using Basin Raid Points, or BRP.  When an item is looted in MC, it is worth a certain amount of BRP based on it&amp;#039;s item level (not to be confused with level you need to be able to use it).  When someone can use and wants that item they will call &amp;#039;need&amp;#039; in /raid chat after the Loot Leader has displayed the item in /raid.  The person with the most points that called &amp;#039;need&amp;#039; will then win the item and the point total will be deducted from their BRP total, while at the same time the item point total will be divided among the remaining 39 players in the raid, thus making this a zero sum system (points awarded equals points deducted).  While no one can force anyone else to spend their points on items, it&amp;#039;s encouraged to call &amp;#039;need&amp;#039; on class items that you don&amp;#039;t have instead of letting them be disenchanted.&lt;br /&gt;
&lt;br /&gt;
===Fire Resist===&lt;br /&gt;
&lt;br /&gt;
Fire resists are not a large requirement in MC unless you plan on taking down Ragnaros.  A druid should be aiming for around 120-130 Fire Resist for this encounter.  You can never have too much Fire Resist as long as you aren&amp;#039;t gimping your other stats.  200+ Fire Resist is obtainable after you&amp;#039;ve been going through MC for awhile.  Here are some starter items.&lt;br /&gt;
&lt;br /&gt;
* [http://www.thottbot.com/?i=15846 Volcanic Breastplate]   Crafted 20 - great for starter tanking too&lt;br /&gt;
* [http://www.thottbot.com/?i=8321 Volcanic Leggings]   Crafted - 20&lt;br /&gt;
* [http://www.thottbot.com/?i=25895 Volcanic Shoulders]   Crafted - 18&lt;br /&gt;
* [http://www.thottbot.com/?s=cinderhide Cinderhide Armsplints of &amp;lt;random enchant&amp;gt;]   BRD - 10&lt;br /&gt;
* [http://www.thottbot.com/?i=22029 Flamescarred Girdle]   Stratholme - 20&lt;br /&gt;
* [http://www.thottbot.com/?i=28155 Cenarion Helm]   MC - 10 (add a libram of resilience for an extra 20 here)&lt;br /&gt;
* [http://www.thottbot.com/?i=40652 Lava Belt]   Crafted - 26 - highest armour rating for a leather belt in the game atm too!&lt;br /&gt;
* [http://www.thottbot.com/?i=37419 Salamander Scale Pants]   MC - 10 (add a libram of resilience to these for an extra 20)&lt;br /&gt;
* [http://www.thottbot.com/?i=20121 Wildfire Cape] UBRS - 15&lt;br /&gt;
* [http://www.thottbot.com/?i=4829 Drakefire Amulet] Quest - 15&lt;br /&gt;
&lt;br /&gt;
==Zul&amp;#039;Gurub - overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair - overview==&lt;br /&gt;
&lt;br /&gt;
This is crunch time.  Just having 1 person on the first 2 boss fights show up without their game face on will wipe the raid.  1 loose dragonkin will make havok on the shamans.  1 missed heal in your group or on the OT&amp;#039;s will send someone in your group down 1-shot kill lane.  This is not MC, where you can possibly eat a sandwich and watch TJ Hooker at the same time while spamming rejuvs on your emergency monitor.  The strats here are tough to learn and listening to your class lead and raid lead is essential.  Gearing up for BWL will require some time in MC and ZG.  Having 3500 mana and using a 1500 Healing Touch just won&amp;#039;t cut it when your tanks have 7k+ health.  Broodlord will eat them up.&lt;br /&gt;
&lt;br /&gt;
===Fire Resist===&lt;br /&gt;
&lt;br /&gt;
Fire resist here will be nothing like what is needed in MC.  Most of the druids going into the Razorgore fight have 150+ Fire Resist PLUS enough mana and +healing to make them effective healers during phase 2.  It&amp;#039;s also much easier to heal others on the rest of the boss fights if you are resisting the fire damage and not having to heal yourself all the time.&lt;br /&gt;
&lt;br /&gt;
==Ahn&amp;#039;Quiraj - overview==&lt;br /&gt;
&lt;br /&gt;
No idea!  Not even open yet on our server but from the looks of it there are a ton of +nature resist stuff in there and rumour has it that druid tanking will be needed there!  Personally I wouldn&amp;#039;t go there without a full set or equivalent of tier 1 but we won&amp;#039;t really know until we go there.&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Molten_Core_and_Beyond:_A_Druid%27s_Guide_to_Raiding&amp;diff=17113</id>
		<title>Molten Core and Beyond: A Druid&#039;s Guide to Raiding</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Molten_Core_and_Beyond:_A_Druid%27s_Guide_to_Raiding&amp;diff=17113"/>
		<updated>2006-02-13T11:53:55Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&amp;#039;ve clicked on this link, then you&amp;#039;re probably getting close to or already at level 60 and you&amp;#039;re wondering about things like &amp;#039;How do I get into Molten Core?&amp;#039; and &amp;#039;I really want to go but I don&amp;#039;t want to seem like a noob.&amp;#039;  Hopefully these questions and more will be answered here.&lt;br /&gt;
&lt;br /&gt;
==Molten Core - overview==&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re wanting to go to Molten Core, there are currently 2 groups going each week.  MC1 is normally designed for more seasoned players and will kill up to Ragnaros each week.  MC2 is more geared towards someone just entering MC and things will be explained more in detail on each boss, etc.  There is no list of gear currently that you will need to go but it will be expected that you have at least spent some time in Stratholme, Scholomance and Dire Maul getting your Wildheart/preferred stat equiment.  Showing up for the MC raid in all greens will only spit you out of MC with a large repair bill.&lt;br /&gt;
&lt;br /&gt;
===Basin Raid Points===&lt;br /&gt;
&lt;br /&gt;
The Basin employs a loot system using Basin Raid Points, or BRP.  When an item is looted in MC, it is worth a certain amount of BRP based on it&amp;#039;s item level (not to be confused with level you need to be able to use it).  When someone can use and wants that item they will call &amp;#039;need&amp;#039; in /raid chat after the Loot Leader has displayed the item in /raid.  The person with the most points that called &amp;#039;need&amp;#039; will then win the item and the point total will be deducted from their BRP total, while at the same time the item point total will be divided among the remaining 39 players in the raid, thus making this a zero sum system (points awarded equals points deducted).  While no one can force anyone else to spend their points on items, it&amp;#039;s encouraged to call &amp;#039;need&amp;#039; on class items that you don&amp;#039;t have instead of letting them be disenchanted.&lt;br /&gt;
&lt;br /&gt;
===Fire Resist===&lt;br /&gt;
&lt;br /&gt;
Fire resists are not a large requirement in MC unless you plan on taking down Ragnaros.  A druid should be aiming for around 120-130 Fire Resist for this encounter.  You can never have too much Fire Resist as long as you aren&amp;#039;t gimping your other stats.  200+ Fire Resist is obtainable after you&amp;#039;ve been going through MC for awhile.  Here are some starter items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zul&amp;#039;Gurub - overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Blackwing Lair - overview==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ahn&amp;#039;Quiraj - overview==&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Molten_Core_and_Beyond:_A_Druid%27s_Guide_to_Raiding&amp;diff=17098</id>
		<title>Molten Core and Beyond: A Druid&#039;s Guide to Raiding</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Molten_Core_and_Beyond:_A_Druid%27s_Guide_to_Raiding&amp;diff=17098"/>
		<updated>2006-02-13T11:52:44Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: just starting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&amp;#039;ve clicked on this link, then you&amp;#039;re probably getting close to or already at level 60 and you&amp;#039;re wondering about things like &amp;#039;How do I get into Molten Core?&amp;#039; and &amp;#039;I really want to go but I don&amp;#039;t want to seem like a noob.&amp;#039;  Hopefully these questions and more will be answered here.&lt;br /&gt;
&lt;br /&gt;
==Molten Core - overview==&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re wanting to go to Molten Core, there are currently 2 groups going each week.  MC1 is normally designed for more seasoned players and will kill up to Ragnaros each week.  MC2 is more geared towards someone just entering MC and things will be explained more in detail on each boss, etc.  There is no list of gear currently that you will need to go but it will be expected that you have at least spent some time in Stratholme, Scholomance and Dire Maul getting your Wildheart/preferred stat equiment.  Showing up for the MC raid in all greens will only spit you out of MC with a large repair bill.&lt;br /&gt;
&lt;br /&gt;
===Basin Raid Points===&lt;br /&gt;
&lt;br /&gt;
The Basin employs a loot system using Basin Raid Points, or BRP.  When an item is looted in MC, it is worth a certain amount of BRP based on it&amp;#039;s item level (not to be confused with level you need to be able to use it).  When someone can use and wants that item they will call &amp;#039;need&amp;#039; in /raid chat after the Loot Leader has displayed the item in /raid.  The person with the most points that called &amp;#039;need&amp;#039; will then win the item and the point total will be deducted from their BRP total, while at the same time the item point total will be divided among the remaining 39 players in the raid, thus making this a zero sum system (points awarded equals points deducted).  While no one can force anyone else to spend their points on items, it&amp;#039;s encouraged to call &amp;#039;need&amp;#039; on class items that you don&amp;#039;t have instead of letting them be disenchanted.&lt;br /&gt;
&lt;br /&gt;
===Fire Resist===&lt;br /&gt;
&lt;br /&gt;
Fire resists are not a large requirement in MC unless you plan on taking down Ragnaros.  A druid should be aiming for around 120-130 Fire Resist for this encounter.  You can never have too much Fire Resist as long as you aren&amp;#039;t gimping your other stats.  200+ Fire Resist is obtainable after you&amp;#039;ve been going through MC for awhile.  Here are some starter items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zul&amp;#039;Gurub&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blackwing Lair&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ahn&amp;#039;Quiraj&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=17161</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=17161"/>
		<updated>2006-02-13T11:26:35Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Druid Overview]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping Your Endgame Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Molten Core and Beyond:  Your Guide to Raiding]]  (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[PvP Notes]]  (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17099</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17099"/>
		<updated>2006-02-12T21:14:29Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: MORE LINKS!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don&amp;#039;t forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039;  Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn&amp;#039;t tie you up casting as much as Starfire.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039;  Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039;  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonfury&amp;#039;&amp;#039;&amp;#039;  Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039;  Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039;  Decreases target&amp;#039;s chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!&lt;br /&gt;
&lt;br /&gt;
===Equipment (non-raid)===&lt;br /&gt;
&lt;br /&gt;
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).&lt;br /&gt;
&lt;br /&gt;
* [http://www.thottbot.com/?i=36043 Gordok&amp;#039;s Gloves] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35647 Insightful Hood] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35594 Tanglemoss Leggings] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35643 Stoneflower Staff] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35933 Rod of the Ogre Magi] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=51395 Ironbark Staff] - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their attack power and ability to crit.  In this form, a druid is much like a rogue, having stealth and positional attacks.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.  Getting all the Talents that increase Cat abilities would involve 11 points in Balance and 36 points in Feral, leaving 4 spare points.  Often tough choices must be made to reduce damage output to increase flexibility.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;  -5 Energy from Claw and Rake makes for faster combo point generation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;  +6% crits, yummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039;  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039;  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;  +20% damage from Claw and Rake.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;  +20% to Strength in cat form.  You&amp;#039;ll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.&lt;br /&gt;
&lt;br /&gt;
Nice to have:&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039;   +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. &amp;#039;&amp;#039;&amp;#039; Very useful for PvP&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039;   Ability to reduce your target&amp;#039;s armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   increases stealth just like Master of Deception(Rogue).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  Allows for random free Energy attacks or spells.  Can be used to burst damage or apply Mana free heals.&lt;br /&gt;
&lt;br /&gt;
===Equipment (non-raid)===&lt;br /&gt;
&lt;br /&gt;
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Strength Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=16552 Eye of Rend] UBRS - Str, Stam and +2% crit - who could ask for more?&lt;br /&gt;
* [http://www.thottbot.com/?i=14826 Conqueror&amp;#039;s Medallion] BRD - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=35816 Flamescarred Shoulders] Dire Maul - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=22100 Breastplate of Bloodthirst] Crafted - takes a LONG time to collect the mats but well worth it for all those stats!&lt;br /&gt;
* [http://www.thottbot.com/?i=40726 Might of the Timbermaw] Crafted - Honoured Timbermaw&lt;br /&gt;
* [http://www.thottbot.com/?i=9920 Warbear Woolies] Crafted - Can&amp;#039;t beat +28 str here&lt;br /&gt;
* [http://www.thottbot.com/?i=38126 Blood Guard&amp;#039;s Dragonhide Boots] PvP Reward - not that great but the best to be found for boots&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Crit Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=25540 Stormshroud Armour] crafted - +2% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=25586 Stormshroud Shoulders] crafted - +1% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=18575 Stormshroud Pants] crafted - +2% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=9941 Impervious Giant] BRD - Some armour on there too&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack&amp;#039;s +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.  The strongest tanking build is a [http://www.wowhead.com/talent/?zzLV0oZxgxscMdtV 11B/35F/5R] build.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039;   +10% physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nice to Haves:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature&amp;#039;s Grasp, Natural Shapeshifter, Omen of Clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;   -5 Energy/Rage to a Druid&amp;#039;s basic attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   +15% threat&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039;   In combat charge, like intercept.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;   +6% crit&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039;   +5 rage when you crit in Bear form&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;   +20% damage from your main attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039;   -armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;   +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039;   10 Rage or 40 Energy immediately upon shifting.&lt;br /&gt;
&lt;br /&gt;
===Equipment (raid)===&lt;br /&gt;
&lt;br /&gt;
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.  Any 60 druid with blues can Main Tank the 5-10 man instances with a good group.  What this means for anyone wanting to tank anything above the 5-10 man raids is that you will need raid level gear in order to put yourself in par with warriors.  There is not alot to choose from pre 20/40 man raids, so it most likely won&amp;#039;t be listed here.  Look at building your armour up to 10,000-11,000 in bear then you can sacrifice some of your other gear for stam and then agil.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Items that have exceptional Armor:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=41292 Malfurion&amp;#039;s Blessed Bulwark]  BWL - 392 &lt;br /&gt;
* [http://www.thottbot.com/?i=52910 Genesis Vest] Crafted AQ Dungeon - 258&lt;br /&gt;
* [http://www.thottbot.com/?i=51600 Zandalar Haruspex&amp;#039;s Tunic]  ZG - 287 &lt;br /&gt;
* [http://www.thottbot.com/?i=52838 Thick Silithid Chestguard] AQ Ruins - 258 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51944 Boots of the Shadow Flame] BWL - 286&lt;br /&gt;
* [http://www.thottbot.com/?i=52676 Hive Tunneler&amp;#039;s Boots] AQ Dungeon - 216&lt;br /&gt;
* [http://www.thottbot.com/?i=51781 Animist&amp;#039;s Boots] ZG - 184 - mostly healer stats&lt;br /&gt;
* [http://www.thottbot.com/?i=51677 Defiler&amp;#039;s Leather Boots] Revered Defiler&amp;#039;s 181&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=52837 Gloves of the Hidden Temple] AQ Dungeon - 248&lt;br /&gt;
* [http://www.thottbot.com/?i=52949 Bile Covered Gauntlets] AQ Dungeon - 203&lt;br /&gt;
* [http://www.thottbot.com/?s=slaghide Slaghide Gauntlets of &amp;lt;random enchant&amp;gt;] LBRS - 207 &lt;br /&gt;
* [http://www.thottbot.com/?i=52665 Toughened Silithid Hide Gloves] AQ Ruins - 182&lt;br /&gt;
* [http://www.thottbot.com/?i=51671 Shadow Panther Hide Gloves] ZG - 173&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=52604 Guise of the Devourer] AQ Dungeon - 250&lt;br /&gt;
* [http://www.thottbot.com/?i=52913 Genesis Helm] AQ Ruins - 192&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=52302 Dark Heart Pants] Lethon (world boss) - 296&lt;br /&gt;
* [http://www.thottbot.com/?i=51201 Animist&amp;#039;s Leggings] ZG - 240 - mostly healer stats&lt;br /&gt;
* [http://www.thottbot.com/?i=38128 Stormrage Legguards] MC - 197&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoulders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51679 Defiler&amp;#039;s Leather Shoulders] Exalted Defiler&amp;#039;s - 258&lt;br /&gt;
* [http://www.thottbot.com/?i=51086 Animist&amp;#039;s Spaulders] ZG - 201 - mostly healer stats&lt;br /&gt;
* [http://www.thottbot.com/?s=atal%27ai+spaulders Atal&amp;#039;ai Spaulders of &amp;lt;random enchant&amp;gt;] Temple - 193&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=40652 Lava Belt] crafted - 223&lt;br /&gt;
* [http://wow.allakhazam.com/db/item.html?witem=21675 Thick Qiraji Hide Belt] AQ Dungeon - 186&lt;br /&gt;
* [http://www.thottbot.com/?i=15682 Cloudrunner Girdle] BRS - 185&lt;br /&gt;
* [http://www.thottbot.com/?i=51599 Zandalar Haruspex Belt] ZG - 166 - mostly healer stats&lt;br /&gt;
* [http://www.thottbot.com/?i=51675 Defiler&amp;#039;s Leather Girdle] Honored Defiler&amp;#039;s -  159&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51598 Zandalar Haruspex Bracers] ZG - 122 - mostly healer stats&lt;br /&gt;
* [http://wow.allakhazam.com/db/item.html?witem=21708 Beetle Scaled Wristguards] AQ Dungeon - 95&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=35977 Cloak of Warding] Crafted - 214&lt;br /&gt;
* [http://www.thottbot.com/?i=48500 Elementium Threaded Cloak] BWL - 169&lt;br /&gt;
* [http://www.thottbot.com/?i=52794 Sandstorm Cloak] AQ Ruins - 135&lt;br /&gt;
* [http://www.thottbot.com/?i=37698 Dragon&amp;#039;s Blood Cape] MC - 116&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=8901 Thrall&amp;#039;s Resolve] quest - 150 (Horde only?)&lt;br /&gt;
* [http://www.thottbot.com/?i=3919 Ring of Protection] quest - 150&lt;br /&gt;
* [http://www.thottbot.com/?i=52887 Ring of Emperor Vek&amp;#039;lor] AQ Dungeon - 100&lt;br /&gt;
* [http://www.thottbot.com/?i=37315 Heavy Dark Iron Ring] MC - 110&lt;br /&gt;
* [http://www.thottbot.com/?s=archaedic+stone Archaedic Stone of &amp;lt;random enchant&amp;gt;] Uldaman - 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trinket&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=13103 Mark of Tyrrany] quest - 180&lt;br /&gt;
* [http://www.thottbot.com/?i=10516 Smoking Heart of the Mountain] crafted - 150&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Items with Exceptional Stamina:&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=22100 Breastplate of Bloodthirst] Crafted - 20 - it takes a LONG time to get all the mats for this but well worth the effort&lt;br /&gt;
* [http://www.thottbot.com/?i=37303 Cenarion Vestments] MC - 23&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=52514 Drudge Boots] Quest - 20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=44358 Taut Dragonhide Gloves] BWL - 20&lt;br /&gt;
* [http://www.thottbot.com/?i=37421 Aged Core Leather] MC - 15&lt;br /&gt;
* [http://www.thottbot.com/?i=51175 Blooddrenched Grips] ZG - 16&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51835 Foror&amp;#039;s Eyepatch] ZG - 19&lt;br /&gt;
* [http://www.thottbot.com/?i=52892 Southwind Helm] AQ Ruins - 14&lt;br /&gt;
* [http://www.thottbot.com/?i=52221 Circlet of Restless Dreams] Emeriss (world boss) - 38 - might have some trouble wrestling this one away from the rogues&lt;br /&gt;
* [http://www.thottbot.com/?i=27124 Cenarion Helm] MC - 17&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51903 Master Dragonslayer&amp;#039;s Medal] BWL - 24&lt;br /&gt;
* [http://www.thottbot.com/?i=40003 Eskhandar&amp;#039;s Collar] Onyxia - 17&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoulders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=49542 Taut Dragonhide Shoulderpads] BWL - 30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=40915 Taut Dragonhide Belt] BWL - 17&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=40725 Forest Stalker&amp;#039;s Bracers] WSG exalted - 8 - slightly impossible to get :(&lt;br /&gt;
* [http://www.thottbot.com/?i=52611 Beetle Scaled Wristguards] AQ Dungeon - 14&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.  There are two basic build structures used for Restoration Druids.  &lt;br /&gt;
&lt;br /&gt;
One involves getting as many Restoration Talents as you feel comfortable without losing flexibility in other trees.  These builds range from 31 points in Restoration up to 46 points (Taking all but the two feral Talents in the Restoration tree).  &lt;br /&gt;
&lt;br /&gt;
Another approach is to enhance your eficiency as a caster by taking the Moonglow Talent in the Balance tree for a [http://www.wowhead.com/talent/?Mxcx0MxsZZxx0qxq 24B/27R] build.  This build focuses on Moonglow and Nature&amp;#039;s Grace in the Balance tree and their addtive effect with Improved Healing Touch, Nature&amp;#039;s Swiftness, Tranquil Spirit, and Gift of Nature.  Combining these Talents will allow for the highest Healing efficiency.  The Druid will also have maximized their healing per second for the Druid&amp;#039;s Healing Touch spell.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - allows for an instant cast spell, such as Healing Touch, once every 3 minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 10% better healing for every spell.  High Bang for the buck.&lt;br /&gt;
&lt;br /&gt;
Very nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - a large amount of mana regen at any time once per 6 minutes.  This is considered by many to be a Druid&amp;#039;s main reason for existance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - virtually a must have for PvE reasons.  Druids have no other way to reduce or shed aggro, short of switching to Cat form and using cower at the cost of ??% of their base mana pool.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 9% less mana cost for nearly every Balance or Restoration spell.  Combined with Tranquil Spirit, Healing Touch will cost 19% less than base cost.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; -  chance to proc an effect that causes the next spell to cast .5s faster.  More healing or damage per second.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - prereq for Nature&amp;#039;s Swiftness&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - One Druid in a raid should have this for a 35% boost to the best buff in the game.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - Reduces the effect of damage on Healing spells.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 50% chance to crit a regrowth heal.  &lt;br /&gt;
&lt;br /&gt;
Nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039; - prereq for Gift of Nature&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tranquil Spirit&amp;#039;&amp;#039;&amp;#039; - prereq for Innervate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 15% of normal spirit based mana regen during the [[5 second rule]] extends a Druid&amp;#039;s mana pool.  Druids get less regen per point of spirit than other healing classes so this Talent is worth a bit less than it is for other classes.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Equiping a druid for healing is best done with +healing items and secondly +int.  Especially if you aren&amp;#039;t restoration specced, you won&amp;#039;t have the healing power or healing time bonus.  Any of the cenarion or stormrage (or beyond into the new genesis set from AQ) sets will give you a big boost to healing.  If you&amp;#039;re looking for above and beyond here are some more goodies.&lt;br /&gt;
&lt;br /&gt;
* [http://www.thottbot.com/?i=52826 Creeping Vine Helm] AQ - 59&lt;br /&gt;
* [http://www.thottbot.com/?i=52235 Deviate Growth Cap] Lethon (world boss) - 64&lt;br /&gt;
* [http://www.thottbot.com/?i=52616 Wasphide Gauntlets] AQ Dungeon - 53&lt;br /&gt;
* [http://www.thottbot.com/?i=37480 Wild Growth Spaulders] MC - 62&lt;br /&gt;
* [http://www.thottbot.com/?i=40678 Corehound Belt] Crafted - 62 - also has 12 FR&lt;br /&gt;
* [http://www.thottbot.com/?i=24402 Sash of Mercy] random instance - 53 - only need to be level 56 for this one!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Go to [[Druid]]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17093</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17093"/>
		<updated>2006-02-12T17:43:42Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: more links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don&amp;#039;t forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039;  Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn&amp;#039;t tie you up casting as much as Starfire.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039;  Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039;  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonfury&amp;#039;&amp;#039;&amp;#039;  Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039;  Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039;  Decreases target&amp;#039;s chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!&lt;br /&gt;
&lt;br /&gt;
===Equipment (non-raid)===&lt;br /&gt;
&lt;br /&gt;
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).&lt;br /&gt;
&lt;br /&gt;
* [http://www.thottbot.com/?i=36043 Gordok&amp;#039;s Gloves] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35647 Insightful Hood] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35594 Tanglemoss Leggings] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35643 Stoneflower Staff] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35933 Rod of the Ogre Magi] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=51395 Ironbark Staff] - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their attack power and ability to crit.  In this form, a druid is much like a rogue, having stealth and positional attacks.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.  Getting all the Talents that increase Cat abilities would involve 11 points in Balance and 36 points in Feral, leaving 4 spare points.  Often tough choices must be made to reduce damage output to increase flexibility.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;  -5 Energy from Claw and Rake makes for faster combo point generation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;  +6% crits, yummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039;  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039;  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;  +20% damage from Claw and Rake.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;  +20% to Strength in cat form.  You&amp;#039;ll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.&lt;br /&gt;
&lt;br /&gt;
Nice to have:&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039;   +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. &amp;#039;&amp;#039;&amp;#039; Very useful for PvP&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039;   Ability to reduce your target&amp;#039;s armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   increases stealth just like Master of Deception(Rogue).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  Allows for random free Energy attacks or spells.  Can be used to burst damage or apply Mana free heals.&lt;br /&gt;
&lt;br /&gt;
===Equipment (non-raid)===&lt;br /&gt;
&lt;br /&gt;
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Strength Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=16552 Eye of Rend] UBRS - Str, Stam and +2% crit - who could ask for more?&lt;br /&gt;
* [http://www.thottbot.com/?i=14826 Conqueror&amp;#039;s Medallion] BRD - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=35816 Flamescarred Shoulders] Dire Maul - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=22100 Breastplate of Bloodthirst] Crafted - takes a LONG time to collect the mats but well worth it for all those stats!&lt;br /&gt;
* [http://www.thottbot.com/?i=40726 Might of the Timbermaw] Crafted - Honoured Timbermaw&lt;br /&gt;
* [http://www.thottbot.com/?i=9920 Warbear Woolies] Crafted - Can&amp;#039;t beat +28 str here&lt;br /&gt;
* [http://www.thottbot.com/?i=38126 Blood Guard&amp;#039;s Dragonhide Boots] PvP Reward - not that great but the best to be found for boots&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Crit Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=25540 Stormshroud Armour] crafted - +2% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=25586 Stormshroud Shoulders] crafted - +1% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=18575 Stormshroud Pants] crafted - +2% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=9941 Impervious Giant] BRD - Some armour on there too&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack&amp;#039;s +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.  The strongest tanking build is a [http://www.wowhead.com/talent/?zzLV0oZxgxscMdtV 11B/35F/5R] build.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039;   +10% physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nice to Haves:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature&amp;#039;s Grasp, Natural Shapeshifter, Omen of Clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;   -5 Energy/Rage to a Druid&amp;#039;s basic attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   +15% threat&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039;   In combat charge, like intercept.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;   +6% crit&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039;   +5 rage when you crit in Bear form&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;   +20% damage from your main attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039;   -armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;   +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039;   10 Rage or 40 Energy immediately upon shifting.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.  Any 60 druid with blues can Main Tank the 5-10 man instances with a good group.  What this means for anyone wanting to tank anything above the 5-10 man raids is that you will need raid level gear in order to put yourself in par with warriors.  There is not alot to choose from pre 20/40 man raids, so it most likely won&amp;#039;t be listed here.  Look at building your armour up to 10,000-11,000 in bear then you can sacrifice some of your other gear for stam and then agil.&lt;br /&gt;
&lt;br /&gt;
Items that have exceptional Armor:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=41292 Malfurion&amp;#039;s Blessed Bulwark]  BWL - 392 &lt;br /&gt;
* [http://www.thottbot.com/?i=52910 Genesis Vest] Crafted AQ Dungeon - 258&lt;br /&gt;
* [http://www.thottbot.com/?i=51600 Zandalar Haruspex&amp;#039;s Tunic]  ZG - 287 &lt;br /&gt;
* [http://www.thottbot.com/?i=52838 Thick Silithid Chestguard] AQ Ruins - 258 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51944 Boots of the Shadow Flame] BWL - 286&lt;br /&gt;
* [http://www.thottbot.com/?i=52676 Hive Tunneler&amp;#039;s Boots] AQ Dungeon - 216&lt;br /&gt;
* [http://www.thottbot.com/?i=51781 Animist&amp;#039;s Boots] ZG - 184 - mostly healer stats&lt;br /&gt;
* [http://www.thottbot.com/?i=51677 Defiler&amp;#039;s Leather Boots] Revered Defiler&amp;#039;s 181&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=52837 Gloves of the Hidden Temple] AQ Dungeon - 248&lt;br /&gt;
* [http://www.thottbot.com/?i=52949 Bile Covered Gauntlets] AQ Dungeon - 203&lt;br /&gt;
* [http://www.thottbot.com/?s=slaghide Slaghide Gauntlets of &amp;lt;random enchant&amp;gt;] UBRS - 207 &lt;br /&gt;
* [http://www.thottbot.com/?i=52665 Toughened Silithid Hide Gloves] AQ Ruins - 182&lt;br /&gt;
* [http://www.thottbot.com/?i=51671 Shadow Panther Hide Gloves] ZG - 173&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=52604 Guise of the Devourer] AQ Dungeon - 250&lt;br /&gt;
* [http://www.thottbot.com/?i=52913 Genesis Helm] AQ Ruins - 192&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=52302 Dark Heart Pants] Lethon (world boss) - 296&lt;br /&gt;
* [http://www.thottbot.com/?i=51201 Animist&amp;#039;s Leggings] ZG - 240 - mostly healer stats&lt;br /&gt;
* [http://www.thottbot.com/?i=38128 Stormrage Legguards] MC - 197&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoulders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51679 Defiler&amp;#039;s Leather Shoulders] Exalted Defiler&amp;#039;s - 258&lt;br /&gt;
* [http://www.thottbot.com/?i=51086 Animist&amp;#039;s Spaulders] ZG - 201 - mostly healer stats&lt;br /&gt;
* [http://www.thottbot.com/?s=atal%27ai+spaulders Atal&amp;#039;ai Spaulders of &amp;lt;random enchant&amp;gt;] Temple - 193&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [Thick Qiraji Hide Belt] 186&lt;br /&gt;
* [Lava Belt] 223&lt;br /&gt;
* [Cloudrunner Girdle] 185&lt;br /&gt;
* [Zandalar Haruspex Belt] 166&lt;br /&gt;
* [Arathi Basin Belt] (Honored) 159&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Zandalar Haruspex Bracers 122&lt;br /&gt;
* Qiraji Execution Bracers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elementium Threaded Cloak 169&lt;br /&gt;
* Sandstorm Cloak 135&lt;br /&gt;
* Dragon&amp;#039;s Blood Cloak 116&lt;br /&gt;
* Cloak of Warding 214&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ring of Emperor Vek&amp;#039;lor 100&lt;br /&gt;
* Heavy Dark Iron 110&lt;br /&gt;
* Thrall&amp;#039;s Resolve 150 (Horde only?)&lt;br /&gt;
* Ring of Protection 150&lt;br /&gt;
* Archaedic Stone 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trinket&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mark of Tyrrany 180&lt;br /&gt;
* Smoking Heart of the Mountain 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items with Exceptional Stamina:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Breastplate of Bloodthirst&lt;br /&gt;
* Cenarion Vestments&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Drudge Boots&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Taut Dragonhide Gloves&lt;br /&gt;
* Aged Core Leather&lt;br /&gt;
* Blooddrenched Grips&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Foror&amp;#039;s Eyepatch&lt;br /&gt;
* Southwind Helm&lt;br /&gt;
* Circlet of Restless Dreams&lt;br /&gt;
* Cenarion Helm&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Master Dragonslayer&amp;#039;s Medal &lt;br /&gt;
* Eskhander&amp;#039;s Medallion&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoulders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Taut Dragonhide Spaulders&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Taut Dragonhide Belt&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Forest Stalker&amp;#039;s Bracers (Not really stamina but great all around stats)&lt;br /&gt;
* Beetle Scaled Wristguards&lt;br /&gt;
* Abyssal Leather Bracers&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.  There are two basic build structures used for Restoration Druids.  &lt;br /&gt;
&lt;br /&gt;
One involves getting as many Restoration Talents as you feel comfortable without losing flexibility in other trees.  These builds range from 31 points in Restoration up to 46 points (Taking all but the two feral Talents in the Restoration tree).  &lt;br /&gt;
&lt;br /&gt;
Another approach is to enhance your eficiency as a caster by taking the Moonglow Talent in the Balance tree for a [http://www.wowhead.com/talent/?Mxcx0MxsZZxx0qxq 24B/27R] build.  This build focuses on Moonglow and Nature&amp;#039;s Grace in the Balance tree and their addtive effect with Improved Healing Touch, Nature&amp;#039;s Swiftness, Tranquil Spirit, and Gift of Nature.  Combining these Talents will allow for the highest Healing efficiency.  The Druid will also have maximized their healing per second for the Druid&amp;#039;s Healing Touch spell.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - allows for an instant cast spell, such as Healing Touch, once every 3 minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 10% better healing for every spell.  High Bang for the buck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - a large amount of mana regen at any time once per 6 minutes.  This is considered by many to be a Druid&amp;#039;s main reason for existance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - virtually a must have for PvE reasons.  Druids have no other way to reduce or shed aggro, short of switching to Cat form and using cower at the cost of ??% of their base mana pool.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 9% less mana cost for nearly every Balance or Restoration spell.  Combined with Tranquil Spirit, Healing Touch will cost 19% less than base cost.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; -  chance to proc an effect that causes the next spell to cast .5s faster.  More healing or damage per second.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - prereq for Nature&amp;#039;s Swiftness&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - One Druid in a raid should have this for a 35% boost to the best buff in the game.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - Reduces the effect of damage on Healing spells.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 50% chance to crit a regrowth heal.  &lt;br /&gt;
&lt;br /&gt;
Nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039; - prereq for Gift of Nature&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tranquil Spirit&amp;#039;&amp;#039;&amp;#039; - prereq for Innervate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 15% of normal spirit based mana regen during the [[5 second rule]] extends a Druid&amp;#039;s mana pool.  Druids get less regen per point of spirit than other healing classes so this Talent is worth a bit less than it is for other classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Go to [[Druid]]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17092</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17092"/>
		<updated>2006-02-12T10:24:21Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: added more links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don&amp;#039;t forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039;  Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn&amp;#039;t tie you up casting as much as Starfire.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039;  Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039;  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonfury&amp;#039;&amp;#039;&amp;#039;  Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039;  Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039;  Decreases target&amp;#039;s chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Some examples of attainable weapons and leather items (non-raid):&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.thottbot.com/?i=36043 Gordok&amp;#039;s Gloves] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35647 Insightful Hood] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35594 Tanglemoss Leggings] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35643 Stoneflower Staff] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35933 Rod of the Ogre Magi] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=51395 Ironbark Staff] - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their attack power and ability to crit.  In this form, a druid is much like a rogue, having stealth and positional attacks.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.  Getting all the Talents that increase Cat abilities would involve 11 points in Balance and 36 points in Feral, leaving 4 spare points.  Often tough choices must be made to reduce damage output to increase flexibility.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;  -5 Energy from Claw and Rake makes for faster combo point generation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;  +6% crits, yummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039;  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039;  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;  +20% damage from Claw and Rake.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;  +20% to Strength in cat form.  You&amp;#039;ll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.&lt;br /&gt;
&lt;br /&gt;
Nice to have:&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039;   +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. &amp;#039;&amp;#039;&amp;#039; Very useful for PvP&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039;   Ability to reduce your target&amp;#039;s armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   increases stealth just like Master of Deception(Rogue).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  Allows for random free Energy attacks or spells.  Can be used to burst damage or apply Mana free heals.&lt;br /&gt;
&lt;br /&gt;
===Equipment (non-raid)===&lt;br /&gt;
&lt;br /&gt;
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Strength Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=16552 Eye of Rend] UBRS - Str, Stam and +2% crit - who could ask for more?&lt;br /&gt;
* [http://www.thottbot.com/?i=14826 Conqueror&amp;#039;s Medallion] BRD - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=35816 Flamescarred Shoulders] Dire Maul - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=22100 Breastplate of Bloodthirst] Crafted - takes a LONG time to collect the mats but well worth it for all those stats!&lt;br /&gt;
* [http://www.thottbot.com/?i=40726 Might of the Timbermaw] Crafted - Honoured Timbermaw&lt;br /&gt;
* [http://www.thottbot.com/?i=9920 Warbear Woolies] Crafted - Can&amp;#039;t beat +28 str here&lt;br /&gt;
* [http://www.thottbot.com/?i=38126 Blood Guard&amp;#039;s Dragonhide Boots] PvP Reward - not that great but the best to be found for boots&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Crit Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=25540 Stormshroud Armour] crafted - +2% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=25586 Stormshroud Shoulders] crafted - +1% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=18575 Stormshroud Pants] crafted - +2% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=9941 Impervious Giant] BRD - Some armour on there too&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack&amp;#039;s +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.  The strongest tanking build is a [http://www.wowhead.com/talent/?zzLV0oZxgxscMdtV 11B/35F/5R] build.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039;   +10% physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nice to Haves:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature&amp;#039;s Grasp, Natural Shapeshifter, Omen of Clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;   -5 Energy/Rage to a Druid&amp;#039;s basic attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   +15% threat&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039;   In combat charge, like intercept.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;   +6% crit&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039;   +5 rage when you crit in Bear form&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;   +20% damage from your main attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039;   -armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;   +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039;   10 Rage or 40 Energy immediately upon shifting.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.  Any 60 druid with blues can Main Tank the 5-10 man instances with a good group.  What this means for anyone wanting to tank anything above the 5-10 man raids is that you will need raid level gear in order to put yourself in par with warriors.  There is not alot to choose from pre 20/40 man raids, so it most likely won&amp;#039;t be listed here.  Look at building your armour up to 10,000-11,000 in bear then you can sacrifice some of your other gear for stam and then agil.&lt;br /&gt;
&lt;br /&gt;
Items that have exceptional Armor:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=41292 Malfurion&amp;#039;s Blessed Bulwark]  BWL - 392 &lt;br /&gt;
* [http://www.thottbot.com/?i=52910 Genesis Vest] Crafted AQ Dungeon - 258&lt;br /&gt;
* [http://www.thottbot.com/?i=51600 Zandalar Haruspex&amp;#039;s Tunic]  ZG - 287 &lt;br /&gt;
* [http://www.thottbot.com/?i=52838 Thick Silithid Chestguard] AQ Ruins - 258 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=51944 Boots of the Shadow Flame] BWL - 286&lt;br /&gt;
* [http://www.thottbot.com/?i=52676 Hive Tunneler&amp;#039;s Boots] AQ Dungeon - 216&lt;br /&gt;
* [http://www.thottbot.com/?i=51781 Animist&amp;#039;s Boots] ZG - 184&lt;br /&gt;
* [Arathi Basin Boots] (Revered) 181&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Gloves of the Hidden Temple 248&lt;br /&gt;
* Bile Covered Gauntlets 203&lt;br /&gt;
* Slaghide Gauntlets 207 &lt;br /&gt;
* Toughened Silithid Hide Gloves 182&lt;br /&gt;
* Shadow Panther Hide Gloves 173&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Guise of the Devourer 250&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Dark Heart Pants 296&lt;br /&gt;
* Animist&amp;#039;s Leggings 240&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoulders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Arathi Basin Shoulders (Exalted) 258&lt;br /&gt;
* Animist&amp;#039;s Spaulders 201&lt;br /&gt;
* Atal&amp;#039;ai Spaulders 193&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Thick Qiraji Hide Belt 186&lt;br /&gt;
* Lava Belt 223&lt;br /&gt;
* Cloudrunner Girdle 185&lt;br /&gt;
* Zandalar Haruspex Belt 166&lt;br /&gt;
* Arathi Basin Belt (Honored) 159&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Zandalar Haruspex Bracers 122&lt;br /&gt;
* Qiraji Execution Bracers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Elementium Threaded Cloak 169&lt;br /&gt;
* Sandstorm Cloak 135&lt;br /&gt;
* Dragon&amp;#039;s Blood Cloak 116&lt;br /&gt;
* Cloak of Warding 214&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Ring of Emperor Vek&amp;#039;lor 100&lt;br /&gt;
* Heavy Dark Iron 110&lt;br /&gt;
* Thrall&amp;#039;s Resolve 150 (Horde only?)&lt;br /&gt;
* Ring of Protection 150&lt;br /&gt;
* Archaedic Stone 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trinket&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Mark of Tyrrany 180&lt;br /&gt;
* Smoking Heart of the Mountain 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items with Exceptional Stamina:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Breastplate of Bloodthirst&lt;br /&gt;
* Cenarion Vestments&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Drudge Boots&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Taut Dragonhide Gloves&lt;br /&gt;
* Aged Core Leather&lt;br /&gt;
* Blooddrenched Grips&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Head&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Foror&amp;#039;s Eyepatch&lt;br /&gt;
* Southwind Helm&lt;br /&gt;
* Circlet of Restless Dreams&lt;br /&gt;
* Cenarion Helm&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Neck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Master Dragonslayer&amp;#039;s Medal &lt;br /&gt;
* Eskhander&amp;#039;s Medallion&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoulders&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Taut Dragonhide Spaulders&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Taut Dragonhide Belt&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Forest Stalker&amp;#039;s Bracers (Not really stamina but great all around stats)&lt;br /&gt;
* Beetle Scaled Wristguards&lt;br /&gt;
* Abyssal Leather Bracers&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.  There are two basic build structures used for Restoration Druids.  &lt;br /&gt;
&lt;br /&gt;
One involves getting as many Restoration Talents as you feel comfortable without losing flexibility in other trees.  These builds range from 31 points in Restoration up to 46 points (Taking all but the two feral Talents in the Restoration tree).  &lt;br /&gt;
&lt;br /&gt;
Another approach is to enhance your eficiency as a caster by taking the Moonglow Talent in the Balance tree for a [http://www.wowhead.com/talent/?Mxcx0MxsZZxx0qxq 24B/27R] build.  This build focuses on Moonglow and Nature&amp;#039;s Grace in the Balance tree and their addtive effect with Improved Healing Touch, Nature&amp;#039;s Swiftness, Tranquil Spirit, and Gift of Nature.  Combining these Talents will allow for the highest Healing efficiency.  The Druid will also have maximized their healing per second for the Druid&amp;#039;s Healing Touch spell.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - allows for an instant cast spell, such as Healing Touch, once every 3 minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 10% better healing for every spell.  High Bang for the buck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - a large amount of mana regen at any time once per 6 minutes.  This is considered by many to be a Druid&amp;#039;s main reason for existance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - virtually a must have for PvE reasons.  Druids have no other way to reduce or shed aggro, short of switching to Cat form and using cower at the cost of ??% of their base mana pool.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 9% less mana cost for nearly every Balance or Restoration spell.  Combined with Tranquil Spirit, Healing Touch will cost 19% less than base cost.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; -  chance to proc an effect that causes the next spell to cast .5s faster.  More healing or damage per second.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - prereq for Nature&amp;#039;s Swiftness&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - One Druid in a raid should have this for a 35% boost to the best buff in the game.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - Reduces the effect of damage on Healing spells.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 50% chance to crit a regrowth heal.  &lt;br /&gt;
&lt;br /&gt;
Nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039; - prereq for Gift of Nature&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tranquil Spirit&amp;#039;&amp;#039;&amp;#039; - prereq for Innervate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 15% of normal spirit based mana regen during the [[5 second rule]] extends a Druid&amp;#039;s mana pool.  Druids get less regen per point of spirit than other healing classes so this Talent is worth a bit less than it is for other classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Go to [[Druid]]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17085</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17085"/>
		<updated>2006-02-11T17:31:09Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Cat Form Druid - Overview */ added equipment and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don&amp;#039;t forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039;  Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn&amp;#039;t tie you up casting as much as Starfire.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039;  Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039;  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonfury&amp;#039;&amp;#039;&amp;#039;  Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039;  Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039;  Decreases target&amp;#039;s chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Some examples of attainable weapons and leather items (non-raid):&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.thottbot.com/?i=36043 Gordok&amp;#039;s Gloves] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35647 Insightful Hood] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35594 Tanglemoss Leggings] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35643 Stoneflower Staff] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35933 Rod of the Ogre Magi] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=51395 Ironbark Staff] - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their attack power and ability to crit.  In this form, a druid is much like a rogue, having stealth and positional attacks.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.  Getting all the Talents that increase Cat abilities would involve 11 points in Balance and 36 points in Feral, leaving 4 spare points.  Often tough choices must be made to reduce damage output to increase flexibility.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;  -5 Energy from Claw and Rake makes for faster combo point generation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;  +6% crits, yummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039;  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039;  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;  +20% damage from Claw and Rake.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;  +20% to Strength in cat form.  You&amp;#039;ll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.&lt;br /&gt;
&lt;br /&gt;
Nice to have:&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039;   +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. &amp;#039;&amp;#039;&amp;#039; Very useful for PvP&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039;   Ability to reduce your target&amp;#039;s armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   increases stealth just like Master of Deception(Rogue).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  Allows for random free Energy attacks or spells.  Can be used to burst damage or apply Mana free heals.&lt;br /&gt;
&lt;br /&gt;
===Equipment (non-raid)===&lt;br /&gt;
&lt;br /&gt;
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Strength Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=16552 Eye of Rend] UBRS - Str, Stam and +2% crit - who could ask for more?&lt;br /&gt;
* [http://www.thottbot.com/?i=14826 Conqueror&amp;#039;s Medallion] BRD - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=35816 Flamescarred Shoulders] Dire Maul - All around good stats&lt;br /&gt;
* [http://www.thottbot.com/?i=22100 Breastplate of Bloodthirst] Crafted - takes a LONG time to collect the mats but well worth it for all those stats!&lt;br /&gt;
* [http://www.thottbot.com/?i=40726 Might of the Timbermaw] Crafted - Honoured Timbermaw&lt;br /&gt;
* [http://www.thottbot.com/?i=9920 Warbear Woolies] Crafted - Can&amp;#039;t beat +28 str here&lt;br /&gt;
* [http://www.thottbot.com/?i=38126 Blood Guard&amp;#039;s Dragonhide Boots] PvP Reward - not that great but the best to be found for boots&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Crit Items&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=25540 Stormshroud Armour] crafted - +2% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=25586 Stormshroud Shoulders] crafted - +1% crit and +1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=18575 Stormshroud Pants] crafted - +2% crit and +1% dodge&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack&amp;#039;s +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.  The strongest tanking build is a [http://www.wowhead.com/talent/?zzLV0oZxgxscMdtV 11B/35F/5R] build.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039;   +10% physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nice to Haves:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature&amp;#039;s Grasp, Natural Shapeshifter, Omen of Clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;   -5 Energy/Rage to a Druid&amp;#039;s basic attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   +15% threat&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039;   In combat charge, like intercept.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;   +6% crit&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039;   +5 rage when you crit in Bear form&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;   +20% damage from your main attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039;   -armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;   +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039;   10 Rage or 40 Energy immediately upon shifting.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.&lt;br /&gt;
&lt;br /&gt;
Items that have exceptional Armor:&amp;lt;br&amp;gt;&lt;br /&gt;
Chest&lt;br /&gt;
* Malfurion&amp;#039;s Blessed Bulwark  392 &lt;br /&gt;
* Genesis Vest 258&lt;br /&gt;
* Zandalar Haruspex&amp;#039;s Tunic  287 &lt;br /&gt;
* Thick Silithid Chestguard 258 &lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
* Boots of the Shadowflame 286&lt;br /&gt;
* Hive Tunneler&amp;#039;s Boots 216&lt;br /&gt;
* Animist&amp;#039;s Boots 184&lt;br /&gt;
* Arathi Basin Boots (Revered) 181&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
* Gloves of the Hidden Temple 248&lt;br /&gt;
* Bile Covered Gauntlets 203&lt;br /&gt;
* Slaghide Gauntlets 207 &lt;br /&gt;
* Toughened Silithid Hide Gloves 182&lt;br /&gt;
* Shadow Panther Hide Gloves 173&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
* Guise of the Devourer 250&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
* Dark Heart Pants 296&lt;br /&gt;
* Animist&amp;#039;s Leggings 240&lt;br /&gt;
&lt;br /&gt;
Shoulders:&lt;br /&gt;
* Arathi Basin Shoulders (Exalted) 258&lt;br /&gt;
* Animist&amp;#039;s Spaulders 201&lt;br /&gt;
* Atal&amp;#039;ai Spaulders 193&lt;br /&gt;
&lt;br /&gt;
Waist:&lt;br /&gt;
* Thick Qiraji Hide Belt 186&lt;br /&gt;
* Lava Belt 223&lt;br /&gt;
* Cloudrunner Girdle 185&lt;br /&gt;
* Zandalar Haruspex Belt 166&lt;br /&gt;
* Arathi Basin Belt (Honored) 159&lt;br /&gt;
&lt;br /&gt;
Wrist:&lt;br /&gt;
* Zandalar Haruspex Bracers 122&lt;br /&gt;
* Qiraji Execution Bracers&lt;br /&gt;
&lt;br /&gt;
Back:&lt;br /&gt;
* Elementium Threaded Cloak 169&lt;br /&gt;
* Sandstorm Cloak 135&lt;br /&gt;
* Dragon&amp;#039;s Blood Cloak 116&lt;br /&gt;
* Cloak of Warding 214&lt;br /&gt;
&lt;br /&gt;
Finger:&lt;br /&gt;
* Ring of Emperor Vek&amp;#039;lor 100&lt;br /&gt;
* Heavy Dark Iron 110&lt;br /&gt;
* Thrall&amp;#039;s Resolve 150 (Horde only?)&lt;br /&gt;
* Ring of Protection 150&lt;br /&gt;
* Archaedic Stone 50&lt;br /&gt;
&lt;br /&gt;
Trinket:&lt;br /&gt;
* Mark of Tyrrany 180&lt;br /&gt;
* Smoking Heart of the Mountain 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items with Exceptional Stamina:&lt;br /&gt;
Chest:&lt;br /&gt;
* Breastplate of Bloodthirst&lt;br /&gt;
* Cenarion Vestments&lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
* Drudge Boots&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
* Taut Dragonhide Gloves&lt;br /&gt;
* Aged Core Leather&lt;br /&gt;
* Blooddrenched Grips&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
* Foror&amp;#039;s Eyepatch&lt;br /&gt;
* Southwind Helm&lt;br /&gt;
* Circlet of Restless Dreams&lt;br /&gt;
* Cenarion Helm&lt;br /&gt;
&lt;br /&gt;
Neck&lt;br /&gt;
* Master Dragonslayer&amp;#039;s Medal &lt;br /&gt;
* Eskhander&amp;#039;s Medallion&lt;br /&gt;
&lt;br /&gt;
Shoulders&lt;br /&gt;
* Taut Dragonhide Spaulders&lt;br /&gt;
&lt;br /&gt;
Waist&lt;br /&gt;
* Taut Dragonhide Belt&lt;br /&gt;
&lt;br /&gt;
Wrist&lt;br /&gt;
* Forest Stalker&amp;#039;s Bracers (Not really stamina but great all around stats)&lt;br /&gt;
* Beetle Scaled Wristguards&lt;br /&gt;
* Abyssal Leather Bracers&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.  There are two basic build structures used for Restoration Druids.  &lt;br /&gt;
&lt;br /&gt;
One involves getting as many Restoration Talents as you feel comfortable without losing flexibility in other trees.  These builds range from 31 points in Restoration up to 46 points (Taking all but the two feral Talents in the Restoration tree).  &lt;br /&gt;
&lt;br /&gt;
Another approach is to enhance your eficiency as a caster by taking the Moonglow Talent in the Balance tree for a [http://www.wowhead.com/talent/?Mxcx0MxsZZxx0qxq 24B/27R] build.  This build focuses on Moonglow and Nature&amp;#039;s Grace in the Balance tree and their addtive effect with Improved Healing Touch, Nature&amp;#039;s Swiftness, Tranquil Spirit, and Gift of Nature.  Combining these Talents will allow for the highest Healing efficiency.  The Druid will also have maximized their healing per second for the Druid&amp;#039;s Healing Touch spell.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - allows for an instant cast spell, such as Healing Touch, once every 3 minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 10% better healing for every spell.  High Bang for the buck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - a large amount of mana regen at any time once per 6 minutes.  This is considered by many to be a Druid&amp;#039;s main reason for existance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - virtually a must have for PvE reasons.  Druids have no other way to reduce or shed aggro, short of switching to Cat form and using cower at the cost of ??% of their base mana pool.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 9% less mana cost for nearly every Balance or Restoration spell.  Combined with Tranquil Spirit, Healing Touch will cost 19% less than base cost.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; -  chance to proc an effect that causes the next spell to cast .5s faster.  More healing or damage per second.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - prereq for Nature&amp;#039;s Swiftness&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - One Druid in a raid should have this for a 35% boost to the best buff in the game.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - Reduces the effect of damage on Healing spells.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 50% chance to crit a regrowth heal.  &lt;br /&gt;
&lt;br /&gt;
Nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039; - prereq for Gift of Nature&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tranquil Spirit&amp;#039;&amp;#039;&amp;#039; - prereq for Innervate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 15% of normal spirit based mana regen during the [[5 second rule]] extends a Druid&amp;#039;s mana pool.  Druids get less regen per point of spirit than other healing classes so this Talent is worth a bit less than it is for other classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Go to [[Druid]]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17075</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17075"/>
		<updated>2006-02-11T15:58:20Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Moonkin Form Druid - Overview */ added external links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don&amp;#039;t forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039;  Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn&amp;#039;t tie you up casting as much as Starfire.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039;  Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039;  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonfury&amp;#039;&amp;#039;&amp;#039;  Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039;  Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039;  Decreases target&amp;#039;s chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Some examples of attainable weapons and leather items (non-raid):&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.thottbot.com/?i=36043 Gordok&amp;#039;s Gloves] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35647 Insightful Hood] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35594 Tanglemoss Leggings] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35643 Stoneflower Staff] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=35933 Rod of the Ogre Magi] - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.thottbot.com/?i=51395 Ironbark Staff] - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their attack power and ability to crit.  In this form, a druid is much like a rogue, having stealth and positional attacks.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.  Getting all the Talents that increase Cat abilities would involve 11 points in Balance and 36 points in Feral, leaving 4 spare points.  Often tough choices must be made to reduce damage output to increase flexibility.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;  -5 Energy from Claw and Rake makes for faster combo point generation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;  +6% crits, yummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039;  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039;  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;  +20% damage from Claw and Rake.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;  +20% to Strength in cat form.  You&amp;#039;ll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.&lt;br /&gt;
&lt;br /&gt;
Nice to have:&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039;   +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. &amp;#039;&amp;#039;&amp;#039; Very useful for PvP&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039;   Ability to reduce your target&amp;#039;s armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   increases stealth just like Master of Deception(Rogue).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; from the Balance Tree.  Allows for random free Energy attacks or spells.  Can be used to burst damage or apply Mana free heals.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.  &lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
Use stealth.&lt;br /&gt;
&lt;br /&gt;
Hit &amp;#039;em.&lt;br /&gt;
&lt;br /&gt;
Hit &amp;#039;em again.&lt;br /&gt;
&lt;br /&gt;
A cheap tactic learned from rogues is to run around and through you opponent and always try to be behind them so they get as many &amp;#039;Target must be in front of you&amp;#039; messages as possible.&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack&amp;#039;s +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.  The strongest tanking build is a [http://www.wowhead.com/talent/?zzLV0oZxgxscMdtV 11B/35F/5R] build.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039;   +10% physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nice to Haves:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature&amp;#039;s Grasp, Natural Shapeshifter, Omen of Clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;   -5 Energy/Rage to a Druid&amp;#039;s basic attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   +15% threat&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039;   In combat charge, like intercept.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;   +6% crit&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039;   +5 rage when you crit in Bear form&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;   +20% damage from your main attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039;   -armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;   +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039;   10 Rage or 40 Energy immediately upon shifting.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.&lt;br /&gt;
&lt;br /&gt;
Items that have exceptional Armor:&amp;lt;br&amp;gt;&lt;br /&gt;
Chest&lt;br /&gt;
* Malfurion&amp;#039;s Blessed Bulwark  392 &lt;br /&gt;
* Genesis Vest 258&lt;br /&gt;
* Zandalar Haruspex&amp;#039;s Tunic  287 &lt;br /&gt;
* Thick Silithid Chestguard 258 &lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
* Boots of the Shadowflame 286&lt;br /&gt;
* Hive Tunneler&amp;#039;s Boots 216&lt;br /&gt;
* Animist&amp;#039;s Boots 184&lt;br /&gt;
* Arathi Basin Boots (Revered) 181&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
* Gloves of the Hidden Temple 248&lt;br /&gt;
* Bile Covered Gauntlets 203&lt;br /&gt;
* Slaghide Gauntlets 207 &lt;br /&gt;
* Toughened Silithid Hide Gloves 182&lt;br /&gt;
* Shadow Panther Hide Gloves 173&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
* Guise of the Devourer 250&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
* Dark Heart Pants 296&lt;br /&gt;
* Animist&amp;#039;s Leggings 240&lt;br /&gt;
&lt;br /&gt;
Shoulders:&lt;br /&gt;
* Arathi Basin Shoulders (Exalted) 258&lt;br /&gt;
* Animist&amp;#039;s Spaulders 201&lt;br /&gt;
* Atal&amp;#039;ai Spaulders 193&lt;br /&gt;
&lt;br /&gt;
Waist:&lt;br /&gt;
* Thick Qiraji Hide Belt 186&lt;br /&gt;
* Lava Belt 223&lt;br /&gt;
* Cloudrunner Girdle 185&lt;br /&gt;
* Zandalar Haruspex Belt 166&lt;br /&gt;
* Arathi Basin Belt (Honored) 159&lt;br /&gt;
&lt;br /&gt;
Wrist:&lt;br /&gt;
* Zandalar Haruspex Bracers 122&lt;br /&gt;
* Qiraji Execution Bracers&lt;br /&gt;
&lt;br /&gt;
Back:&lt;br /&gt;
* Elementium Threaded Cloak 169&lt;br /&gt;
* Sandstorm Cloak 135&lt;br /&gt;
* Dragon&amp;#039;s Blood Cloak 116&lt;br /&gt;
* Cloak of Warding 214&lt;br /&gt;
&lt;br /&gt;
Finger:&lt;br /&gt;
* Ring of Emperor Vek&amp;#039;lor 100&lt;br /&gt;
* Heavy Dark Iron 110&lt;br /&gt;
* Thrall&amp;#039;s Resolve 150 (Horde only?)&lt;br /&gt;
* Ring of Protection 150&lt;br /&gt;
* Archaedic Stone 50&lt;br /&gt;
&lt;br /&gt;
Trinket:&lt;br /&gt;
* Mark of Tyrrany 180&lt;br /&gt;
* Smoking Heart of the Mountain 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items with Exceptional Stamina:&lt;br /&gt;
Chest:&lt;br /&gt;
* Breastplate of Bloodthirst&lt;br /&gt;
* Cenarion Vestments&lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
* Drudge Boots&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
* Taut Dragonhide Gloves&lt;br /&gt;
* Aged Core Leather&lt;br /&gt;
* Blooddrenched Grips&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
* Foror&amp;#039;s Eyepatch&lt;br /&gt;
* Southwind Helm&lt;br /&gt;
* Circlet of Restless Dreams&lt;br /&gt;
* Cenarion Helm&lt;br /&gt;
&lt;br /&gt;
Neck&lt;br /&gt;
* Master Dragonslayer&amp;#039;s Medal &lt;br /&gt;
* Eskhander&amp;#039;s Medallion&lt;br /&gt;
&lt;br /&gt;
Shoulders&lt;br /&gt;
* Taut Dragonhide Spaulders&lt;br /&gt;
&lt;br /&gt;
Waist&lt;br /&gt;
* Taut Dragonhide Belt&lt;br /&gt;
&lt;br /&gt;
Wrist&lt;br /&gt;
* Forest Stalker&amp;#039;s Bracers (Not really stamina but great all around stats)&lt;br /&gt;
* Beetle Scaled Wristguards&lt;br /&gt;
* Abyssal Leather Bracers&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.  There are two basic build structures used for Restoration Druids.  &lt;br /&gt;
&lt;br /&gt;
One involves getting as many Restoration Talents as you feel comfortable without losing flexibility in other trees.  These builds range from 31 points in Restoration up to 46 points (Taking all but the two feral Talents in the Restoration tree).  &lt;br /&gt;
&lt;br /&gt;
Another approach is to enhance your eficiency as a caster by taking the Moonglow Talent in the Balance tree for a [http://www.wowhead.com/talent/?Mxcx0MxsZZxx0qxq 24B/27R] build.  This build focuses on Moonglow and Nature&amp;#039;s Grace in the Balance tree and their addtive effect with Improved Healing Touch, Nature&amp;#039;s Swiftness, Tranquil Spirit, and Gift of Nature.  Combining these Talents will allow for the highest Healing efficiency.  The Druid will also have maximized their healing per second for the Druid&amp;#039;s Healing Touch spell.  &lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - allows for an instant cast spell, such as Healing Touch, once every 3 minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 10% better healing for every spell.  High Bang for the buck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - a large amount of mana regen at any time once per 6 minutes.  This is considered by many to be a Druid&amp;#039;s main reason for existance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - virtually a must have for PvE reasons.  Druids have no other way to reduce or shed aggro, short of switching to Cat form and using cower at the cost of ??% of their base mana pool.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 9% less mana cost for nearly every Balance or Restoration spell.  Combined with Tranquil Spirit, Healing Touch will cost 19% less than base cost.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; -  chance to proc an effect that causes the next spell to cast .5s faster.  More healing or damage per second.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - prereq for Nature&amp;#039;s Swiftness&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - One Druid in a raid should have this for a 35% boost to the best buff in the game.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - Reduces the effect of damage on Healing spells.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 50% chance to crit a regrowth heal.  &lt;br /&gt;
&lt;br /&gt;
Nice to have:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039; - prereq for Gift of Nature&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tranquil Spirit&amp;#039;&amp;#039;&amp;#039; - prereq for Innervate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 15% of normal spirit based mana regen during the [[5 second rule]] extends a Druid&amp;#039;s mana pool.  Druids get less regen per point of spirit than other healing classes so this Talent is worth a bit less than it is for other classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Go to [[Druid]]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=PvP_Notes&amp;diff=28719</id>
		<title>PvP Notes</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=PvP_Notes&amp;diff=28719"/>
		<updated>2006-02-11T15:42:42Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: saved some stuff from another link here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PvP Strategies&lt;br /&gt;
Use stealth. &lt;br /&gt;
&lt;br /&gt;
Hit &amp;#039;em. &lt;br /&gt;
&lt;br /&gt;
Hit &amp;#039;em again. &lt;br /&gt;
&lt;br /&gt;
A cheap tactic learned from rogues is to run around and through you opponent and always try to be behind them so they get as many &amp;#039;Target must be in front of you&amp;#039; messages as possible.&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=17097</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=17097"/>
		<updated>2006-02-11T15:40:34Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Guides */ added 2 new headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Druid Overview]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping Your Endgame Druid]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Molten Core and Beyond:  Your Guide to Raiding]]  (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[PvP Notes]]  (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17046</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=17046"/>
		<updated>2006-02-10T12:01:54Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: made all the heading consistent and changed some wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don&amp;#039;t forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039;  Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn&amp;#039;t tie you up casting as much as Starfire.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039;  Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039;  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Moonfury&amp;#039;&amp;#039;&amp;#039;  Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039;  Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039;  Decreases target&amp;#039;s chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Some examples of attainable weapons and leather items (non-raid):&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Gordok&amp;#039;s Gloves - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* Insightful Hood - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* Tanglemoss Leggings - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* Stoneflower Staff - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* Rod of the Ogre Magi - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
* Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their attack power and ability to crit.  In this form, a druid is much like a rogue, having stealth and positional attacks.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;  -5 Energy from Claw and Rake makes for faster combo point generation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;  +6% crits, yummy&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039;  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039;  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;  +20% damage from Claw and Rake.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;  +20% to Strength in cat form.  You&amp;#039;ll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.&lt;br /&gt;
&lt;br /&gt;
Nice to have:&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039;   +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. &amp;#039;&amp;#039;&amp;#039; Very useful for PvP&amp;#039;&amp;#039;&amp;#039;.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039;   Ability to reduce your target&amp;#039;s armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one.  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   increases stealth just like Master of Deception(Rogue).&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.  &lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
Use stealth.&lt;br /&gt;
&lt;br /&gt;
Hit &amp;#039;em.&lt;br /&gt;
&lt;br /&gt;
Hit &amp;#039;em again.&lt;br /&gt;
&lt;br /&gt;
A cheap tactic learned from rogues is to run around and through you opponent and always try to be behind them so they get as many &amp;#039;Target must be in front of you&amp;#039; messages as possible.&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack&amp;#039;s +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039;   +10% physical damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nice to Haves:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Nature&amp;#039;s Grasp, Natural Shapeshifter, Omen of Clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039;   -5 Energy/Rage to a Druid&amp;#039;s basic attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039;   +15% threat&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039;   In combat charge, like intercept.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039;   +6% crit&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039;   +5 rage when you crit in Bear form&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039;   +20% damage from your main attack abilities&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039;   -armor and +threat on your target.  Threat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039;   +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana.  &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039;   +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration Talents&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039;   10 Rage or 40 Energy immediately upon shifting.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.&lt;br /&gt;
&lt;br /&gt;
Items that have exceptional Armor:&amp;lt;br&amp;gt;&lt;br /&gt;
Chest&lt;br /&gt;
* Malfurion&amp;#039;s Blessed Bulwark  392 &lt;br /&gt;
* Genesis Vest 258&lt;br /&gt;
* Zandalar Haruspex&amp;#039;s Tunic  287 &lt;br /&gt;
* Thick Silithid Chestguard 258 &lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
* Boots of the Shadowflame 286&lt;br /&gt;
* Hive Tunneler&amp;#039;s Boots 216&lt;br /&gt;
* Animist&amp;#039;s Boots 184&lt;br /&gt;
* Arathi Basin Boots (Revered) 181&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
* Gloves of the Hidden Temple 248&lt;br /&gt;
* Bile Covered Gauntlets 203&lt;br /&gt;
* Slaghide Gauntlets 207 &lt;br /&gt;
* Toughened Silithid Hide Gloves 182&lt;br /&gt;
* Shadow Panther Hide Gloves 173&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
* Guise of the Devourer 250&lt;br /&gt;
&lt;br /&gt;
Legs:&lt;br /&gt;
* Dark Heart Pants 296&lt;br /&gt;
* Animist&amp;#039;s Leggings 240&lt;br /&gt;
&lt;br /&gt;
Shoulders:&lt;br /&gt;
* Arathi Basin Shoulders (Exalted) 258&lt;br /&gt;
* Animist&amp;#039;s Spaulders 201&lt;br /&gt;
* Atal&amp;#039;ai Spaulders 193&lt;br /&gt;
&lt;br /&gt;
Waist:&lt;br /&gt;
* Thick Qiraji Hide Belt 186&lt;br /&gt;
* Lava Belt 223&lt;br /&gt;
* Cloudrunner Girdle 185&lt;br /&gt;
* Zandalar Haruspex Belt 166&lt;br /&gt;
* Arathi Basin Belt (Honored) 159&lt;br /&gt;
&lt;br /&gt;
Wrist:&lt;br /&gt;
* Zandalar Haruspex Bracers 122&lt;br /&gt;
* Qiraji Execution Bracers&lt;br /&gt;
&lt;br /&gt;
Back:&lt;br /&gt;
* Elementium Threaded Cloak 169&lt;br /&gt;
* Sandstorm Cloak 135&lt;br /&gt;
* Dragon&amp;#039;s Blood Cloak 116&lt;br /&gt;
* Cloak of Warding 214&lt;br /&gt;
&lt;br /&gt;
Finger:&lt;br /&gt;
* Ring of Emperor Vek&amp;#039;lor 100&lt;br /&gt;
* Heavy Dark Iron 110&lt;br /&gt;
* Thrall&amp;#039;s Resolve 150 (Horde only?)&lt;br /&gt;
* Ring of Protection 150&lt;br /&gt;
* Archaedic Stone 50&lt;br /&gt;
&lt;br /&gt;
Trinket:&lt;br /&gt;
* Mark of Tyrrany 180&lt;br /&gt;
* Smoking Heart of the Mountain 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items with Exceptional Stamina:&lt;br /&gt;
Chest:&lt;br /&gt;
* Breastplate of Bloodthirst&lt;br /&gt;
* Cenarion Vestments&lt;br /&gt;
&lt;br /&gt;
Feet:&lt;br /&gt;
* Drudge Boots&lt;br /&gt;
&lt;br /&gt;
Hands:&lt;br /&gt;
* Taut Dragonhide Gloves&lt;br /&gt;
* Aged Core Leather&lt;br /&gt;
* Blooddrenched Grips&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
* Foror&amp;#039;s Eyepatch&lt;br /&gt;
* Southwind Helm&lt;br /&gt;
* Circlet of Restless Dreams&lt;br /&gt;
* Cenarion Helm&lt;br /&gt;
&lt;br /&gt;
Neck&lt;br /&gt;
* Master Dragonslayer&amp;#039;s Medal &lt;br /&gt;
* Eskhander&amp;#039;s Medallion&lt;br /&gt;
&lt;br /&gt;
Shoulders&lt;br /&gt;
* Taut Dragonhide Spaulders&lt;br /&gt;
&lt;br /&gt;
Waist&lt;br /&gt;
* Taut Dragonhide Belt&lt;br /&gt;
&lt;br /&gt;
Wrist&lt;br /&gt;
* Forest Stalker&amp;#039;s Bracers (Not really stamina but great all around stats)&lt;br /&gt;
* Beetle Scaled Wristguards&lt;br /&gt;
* Abyssal Leather Bracers&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Go to [[Druid]]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16765</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16765"/>
		<updated>2006-01-21T20:43:16Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Druids */ added Fireguard Shoulders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 231 healer / 221 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 128 healer / 121 DPS / 145 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 103 caster/103 DPS &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 46 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 182 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 81 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 30 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 109 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 17 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 180 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16689</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16689"/>
		<updated>2006-01-16T22:13:07Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Druids */ added libram to cenarion helm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 227 healer / 209 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 128 healer / 120 DPS / 137 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 103 caster/103 DPS &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 46 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 81 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 30 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 180 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 7 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16671</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16671"/>
		<updated>2006-01-15T00:39:07Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Druids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 207 healer / 189 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 142 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 46 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 180 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 7 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16605</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16605"/>
		<updated>2006-01-10T04:16:21Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Druids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 192 healer / 174 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 76 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 62 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 46 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 87 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 83 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 185 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 127 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 282 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 14&lt;br /&gt;
Poinsettia-66&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16589</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16589"/>
		<updated>2006-01-08T00:19:02Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Druids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 182 healer / 164 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 56 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 62 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 46 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 77 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 185 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 106 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 282 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 72 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16901</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16901"/>
		<updated>2006-01-07T00:12:21Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Druid Overview]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping Your Endgame Toon]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Overview&amp;diff=19406</id>
		<title>Druid Overview</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Overview&amp;diff=19406"/>
		<updated>2006-01-07T00:10:40Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* General thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== General thoughts ==&lt;br /&gt;
&lt;br /&gt;
While you have several play style options, you cannot be equally good at all of them.  Let&amp;#039;s look more indepth at your choices:&lt;br /&gt;
&lt;br /&gt;
In normal (caster) form, a druid uses spells or weapons and is mostly specced in the Restoration tree, having Healing as their main focus.  With its ability to heal itself and fellow characters along with a limited use resurrection, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spell Holy Word: Shield and having slower, less powerful heals but is otherwise a very capable healer.&lt;br /&gt;
&lt;br /&gt;
In Moonkin form, a druid is a high armour caster that can fight with spells or weapons.  A Moonkin druid chooses to concentrate their talent points in the Balance tree.  While not as powerful in dealing damage as a mage, we have the advantage of being able to wear leather armour along with the armour bonus from Moonkin form.  Druids who concentrate in either of these lines should be on the look out for +INT items to maximize their mana pool.&lt;br /&gt;
&lt;br /&gt;
In Bear form the Druid becomes a Warrior with Rage, while in Cat form the Druid becomes a Rogue with Energy and stealth.  The Druid can also transform into two other special animal forms, one being aquatic (seal) form giving them the ability to breath underwater and swim quickly, the other being travel (cheetah) form, allowing them to run much faster than a humanoid normally can.  The Druid&amp;#039;s third talent tree is the Feral tree.  Here you can maximize your potential as a shapeshifting druid.  Feral spec druids should concentrate on maximizing their +AGI gear. &lt;br /&gt;
&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showtopic=897 Releated Basin Discussion Thread]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=16886</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=16886"/>
		<updated>2006-01-06T23:54:15Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Moonkin Form Druid - Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don&amp;#039;t forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039; - Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn&amp;#039;t tie you up casting as much as Starfire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp and Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039; - Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039; - Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moonfury&amp;#039;&amp;#039;&amp;#039; - Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039; - Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039; - Decreases target&amp;#039;s chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Some examples of easily attainable leather items:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gordok&amp;#039;s Gloves - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
Insightful Hood - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
Tanglemoss Leggings - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
Stoneflower Staff - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
Rod of the Ogre Magi - Dire Maul&amp;lt;br&amp;gt;&lt;br /&gt;
Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their ability to crit and dodge melee.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Raiding Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  As with a Cat Form Druid, you won&amp;#039;t necessarily have 31 points in your Feral Tree, often making this a more versatile build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Raiding Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Raiding Strategies===&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16565</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16565"/>
		<updated>2006-01-05T06:27:54Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Druids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 162 healer / 144 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 33 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 61 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 185 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 106 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 282 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16541</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=16541"/>
		<updated>2006-01-04T22:19:41Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Druids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Deorwine - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 111 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 33 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 201 with max 206 &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 143 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Alectra - 113 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 144 &amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 155 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 54 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 94 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 157 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 61 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 204 max (probably run at 180) &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 35 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 194 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 185 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 204 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 159 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 137 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 106 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - 263  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 279 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 177 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 282 &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 158 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=16581</id>
		<title>Equipping Your Endgame Druid</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Equipping_Your_Endgame_Druid&amp;diff=16581"/>
		<updated>2006-01-02T20:03:14Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Moonkin Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Raiding Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cat Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Cat Form Druid is dependant on their ability to crit and dodge melee.  A difference here from a Moonkin Form build will be that you don&amp;#039;t necessarily have to have 31 points in your Feral Tree.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Raiding Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bear Form Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  As with a Cat Form Druid, you won&amp;#039;t necessarily have 31 points in your Feral Tree, often making this a more versatile build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Raiding Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healing Druid - Overview==&lt;br /&gt;
&lt;br /&gt;
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don&amp;#039;t necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.&lt;br /&gt;
&lt;br /&gt;
===Key Talents===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PvP Strategies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Raiding Strategies===&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16583</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16583"/>
		<updated>2006-01-02T19:41:19Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping Your Endgame Toon]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16514</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16514"/>
		<updated>2006-01-02T19:40:03Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Just hit high 50&amp;#039;s/60?  Here are some guides to equip your toon]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16512</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16512"/>
		<updated>2006-01-02T19:31:01Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just hit high 50&amp;#039;s/60?  Here are some guides to equip your toon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Equipping a Druid for Fire Resist]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Feral Druid for Cat DPS]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Feral Druid for Bear Tanking]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Balance Druid for Moonkin DPS]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Restoration Druid for Healing]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16511</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16511"/>
		<updated>2006-01-02T19:26:06Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talents]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just hit high 50&amp;#039;s/60?  Here are some guides to equip your toon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Equipping a Druid for Fire Resist]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Feral Druid for Cat DPS]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Feral Druid for Bear Tanking]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Balance Druid for Moonkin DPS]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equipping a Restoration Druid for Healing]] (in progress)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16510</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16510"/>
		<updated>2006-01-02T19:22:42Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talents]] (updated for patch 1.8)&lt;br /&gt;
[[Druid Talent Templates]] (obsolete - needs updating)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just hit high 50&amp;#039;s/60?  Here are some guides to equip your toon&lt;br /&gt;
&lt;br /&gt;
[[Equipping a Druid for Fire Resist]] (in progress)&lt;br /&gt;
[[Equipping a Feral Druid for Cat DPS]] (in progress)&lt;br /&gt;
[[Equipping a Feral Druid for Bear Tanking]] (in progress)&lt;br /&gt;
[[Equipping a Balance Druid for Moonkin DPS]] (in progress)&lt;br /&gt;
[[Equipping a Restoration Druid for Healing]] (in progress)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Blackwing_Lair&amp;diff=16697</id>
		<title>Blackwing Lair</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Blackwing_Lair&amp;diff=16697"/>
		<updated>2005-12-30T22:28:29Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Ebonroc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Blackwing Lair is located in BRM. If you&amp;#039;ve been to UBRS, you may have noticed a corridor with a (green) raid portal down one of the corridors. Like Molten Core, there is an easier way to enter once you&amp;#039;ve been attuned. The attunement quest is listed [http://www.thottbot.com/?q=30415 here]. Basically, you have to kill the Quartermaster outside BRS and loot a note off of him, then kill the General in UBRS and interact with the orb behind him. Once you have done that, the orb behind the Quartermaster will take you to BWL if you&amp;#039;re in a raid group.&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
&lt;br /&gt;
==Map(s)==&lt;br /&gt;
[http://www.wowguru.com/blackwing-lair.php Area map of Blackwing Lair]&lt;br /&gt;
&lt;br /&gt;
=Quests=&lt;br /&gt;
None?&lt;br /&gt;
&lt;br /&gt;
=Bosses &amp;amp; Items=&lt;br /&gt;
==Razorgore the Untamed ==&lt;br /&gt;
* Tier 2 Bracers - [http://www.thottbot.com/?i=27594 Bloodfang], [http://www.thottbot.com/?i=27492 Judgement], [http://www.thottbot.com/?i=27138 Wrath], [http://www.thottbot.com/?i=27588 Nemesis], [http://www.thottbot.com/?i=38374 Netherwind], [http://www.thottbot.com/?i=27593 Transcendence], [http://www.thottbot.com/?i=40039 Stormrage], [http://www.thottbot.com/?i=27330 Ten Storms], [http://www.thottbot.com/?i=40379 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=40749 Arcane Infused Gem] - Trinket, Hunter - Use: Next Arcane shot fired within 10 sec will detonate and cause 185 - 215 dmg to all enemies near the target.&lt;br /&gt;
* [http://www.thottbot.com/?i=40751 Gloves of Rapid Evolution] - Cloth, Hands - +12 Sta, +12 Int, +32 Spi&lt;br /&gt;
* [http://www.thottbot.com/?i=40736 Mantle of the Blackwing Cabal] - Cloth, Shoulder - +12 Sta, +16 Int, Equip: Increase Dmg &amp;amp; Healing up to 34.&lt;br /&gt;
* [http://www.thottbot.com/?i=40784 Spineshatter] - 1h Mace - +9 Str +16 Sta, Equip: Increased Defense +5&lt;br /&gt;
* [http://www.thottbot.com/?i=40734 The Black Book] - Trinket, Warlock - Use: 100% pet dmg, 100% pet armor for 30 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=40747 The Untamed Blade] - 2h Sword - +22 Agi, +16 Sta, Chance on hit: Increase Str by 300 for 8 sec.&lt;br /&gt;
&lt;br /&gt;
==Vaelastrasz the Corrupt==&lt;br /&gt;
* Tier 2 Belts - [http://www.thottbot.com/?i=27137 Bloodfang], [http://www.thottbot.com/?i=27163 Judgement], [http://www.thottbot.com/?i=28106 Wrath], [http://www.thottbot.com/?i=38355 Nemesis], [http://www.thottbot.com/?i=27687 Netherwind], [http://www.thottbot.com/?i=27861 Transcendence], [http://www.thottbot.com/?i=40792 Stormrage], [http://www.thottbot.com/?i=27329 Ten Storms], [http://www.thottbot.com/?i=27206 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=49010 Dragonfang Blade] - Dagger - 55.3 DPS, 1.8 speed, +13 Sta +16 Agi&lt;br /&gt;
* [http://www.thottbot.com/?i=40782 Helm of Endless Rage] - Plate, Helm - +29 Sta, +26 Str, +26 Agi&lt;br /&gt;
* [http://www.thottbot.com/?i=40727 Mind Quickening Gem] - Trinket, Mage - Use: Increase magic casting speed by 25% for 20 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=40742 Pendant of the Fallen Dragon] - Neck - 12 Int, 9 Sta, 9 mana/5 seconds&lt;br /&gt;
* [http://www.thottbot.com/?i=40745 Red Dragonscale Protector] - Shield - 2787 Armour, 51 Block, +6 Sta, +17 Int, +6 Spi, Equip: Increase Healing up to 37&lt;br /&gt;
* [http://www.thottbot.com/?i=40746 Rune of Metamorphosis] - Trinket, Druid - Decrease mp cost of shapeshifting forms by 100% for 20 sec.&lt;br /&gt;
&lt;br /&gt;
==Broodlord Lashlayer==&lt;br /&gt;
This boss reduces his aggro against melee throughout this fight.  This leads to aggro issues for ranged classes.  &lt;br /&gt;
&lt;br /&gt;
* Tier 2 boots - [http://www.thottbot.com/?i=27566 Bloodfang], [http://www.thottbot.com/?i=27927 Judgement], [http://www.thottbot.com/?i=27210 Wrath], [http://www.thottbot.com/?i=38354 Nemesis], [http://www.thottbot.com/?i=38373 Netherwind], [http://www.thottbot.com/?i=27394 Transcendence], [http://www.thottbot.com/?i=36980 Stormrage], [http://www.thottbot.com/?i=27850 Ten Storms], [http://www.thottbot.com/?i=36702 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=40820 Black Brood Pauldrons] - Mail, Shoulders - +12 Sta, +15 Int, +17 Agi, Equip: Restores 9 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=40818 Bracers of Arcane Accuracy] - Cloth, Wrist - +9 Sta, +12 Int, Equip: + 1% hit spells, Increase Dmg &amp;amp; Healling up to 21&lt;br /&gt;
* [http://www.thottbot.com/?i=40908 Heartstriker] - Bow - 44 DPS, 2.6 Speed, +9 Sta, Equip: +24 Attack Power&lt;br /&gt;
* [http://www.thottbot.com/?i=38253 Lifegiving Gem] - Trinket, Warrior - Use: Heal yourself for 15% of max hp, increase max hp by 15% for 20 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=40807 Maladath, Runed Blade of the Black Flight] - 1h Sword - 56.4 DPS, 2.2 Speed, Equip: Parry + 1%, Increased Swords +4&lt;br /&gt;
* [http://www.thottbot.com/?i=40904 Venomous Totem] - Trinket, Rogue - Use: 30% chance increase to apply poisons to target for 20 sec.&lt;br /&gt;
&lt;br /&gt;
==Firemaw==&lt;br /&gt;
* Tier 2 Hands - [http://www.thottbot.com/?i=27183 Bloodfang], [http://www.thottbot.com/?i=37889 Judgement], [http://www.thottbot.com/?i=27772 Wrath], [http://www.thottbot.com/?i=27656 Nemesis], [http://www.thottbot.com/?i=37347 Netherwind], [http://www.thottbot.com/?i=27328 Transcendence], [http://www.thottbot.com/?i=45969 Stormrage], [http://www.thottbot.com/?i=40211 Ten Storms], [http://www.thottbot.com/?i=35570 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=40906 Black Ash Robe] - Cloth, Chest - +21 Sta, +22 Int, +17 Spi, +30 Fire Resist&lt;br /&gt;
* [http://www.thottbot.com/?i=44356 Band of Forced Concentration]  - Ring, +9 Sta, +12 Int, Equip: +1% to hit with spells, Increases damage and healing by up to 21&lt;br /&gt;
* [http://www.thottbot.com/?i=44756 Claw of the Black Drake] - Fist, 56.3 DPS, 2.6 Speed&lt;br /&gt;
* [http://www.thottbot.com/?i=44435 Cloak of Firemaw] - Back, 50 AtkPow, 12 Sta&lt;br /&gt;
* [http://www.thottbot.com/?i=44410 Drake Talon Cleaver] - 2h Axe - +22 Str, +17 Sta, Chance on hit 240 dmg&lt;br /&gt;
* [http://www.thottbot.com/?i=44763 Drake Talon Pauldrons] - Plate Shoulder - +20 Str, +20 Agi, +17 Sta, Equip: Dodge + 1%&lt;br /&gt;
* [http://www.thottbot.com/?i=44763 Firemaw&amp;#039;s Clutch] - Cloth, Waist - +12 Sta, +12 Int, Equip: Dmg &amp;amp; Healing up to 35, Restore 5 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=48346 Natural Alignment Crystal] - Trinket, Shaman - Use: 20% spell dmg, 20% heal, 20% increased mana cost for 20 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=46214 Primalist&amp;#039;s Linked Legguards] - Mail, Legs - + 2% crit chance to spells, + 1% chance to hit&lt;br /&gt;
* [http://www.thottbot.com/?i=44457 Ring of Blackrock] - Ring - Equip: Dmg &amp;amp; Healing effects up to 19, Restore 9 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=44657 Rejuvenating Gem] - Trinket - Equip: Healing increase by 66 &amp;amp; restores 6 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=40816 Scroll of Blinding Light] - Trinket, Paladin - Use: Increase melee attack and spell castin by 25% for 20 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=40915 Taut Dragonhide Belt] - Leather Belt - +17 Sta, Equip: +60 Attack Power, Dodge + 1%.&lt;br /&gt;
&lt;br /&gt;
==Ebonroc==&lt;br /&gt;
* Tier 2 Hands - [http://www.thottbot.com/?i=27183 Bloodfang], [http://www.thottbot.com/?i=37889 Judgement], [http://www.thottbot.com/?i=27772 Wrath], [http://www.thottbot.com/?i=27656 Nemesis], [http://www.thottbot.com/?i=37347 Netherwind], [http://www.thottbot.com/?i=27328 Transcendence], [http://www.thottbot.com/?i=45969 Stormrage], [http://www.thottbot.com/?i=40211 Ten Storms], [http://www.thottbot.com/?i=35570 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=44781 Aegis of Preservation] - Trinket, Priest - Use: Increase armor 500, heal 35 dmg everytime you take melee or ranged dmg for 20 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=44356 Band of Forced Concentration] - Ring - +9 Sta, +12 Int, Equip: + 1% hit with spells, Dmg &amp;amp; Healing up to 21. &lt;br /&gt;
* [http://www.thottbot.com/?i=46198 Dragonbreath Hand Cannon] - Gun - 43.9 DPS, 2.8 Speed, +14 Agi, +7 Sta&lt;br /&gt;
* [http://www.thottbot.com/?i=43878 Drake Fang Talsman] - Trinket - Equip: +56 Attack Pwr, + 2% to hit, + 1% dodge&lt;br /&gt;
* [http://www.thottbot.com/?i=44410 Drake Talon Cleaver] - 2h Axe - +22 Str, +17 Sta, Chance on hit-fatal wound 240 dmg&lt;br /&gt;
* [http://www.thottbot.com/?i=44763 Drake Talon Pauldrons] - Plate Shoulder - +20 Str, +20 Agi, +17 Sta, Equip: dodge + 1%&lt;br /&gt;
* [http://www.thottbot.com/?i=40810 Ebony Flame Gloves] - Cloth, Gloves - +17 Sta, +12 Int, Equip: Increase shadow spell dmg up to 43&lt;br /&gt;
* [http://www.thottbot.com/?i=41292 Malfurion&amp;#039;s Blessed Bulwark] - Leather, Chest - +40 Str, +22 Sta&lt;br /&gt;
* [http://www.thottbot.com/?i=44657 Rejuvenating Gem] - Trinket - Equip: Healing increase by 66 &amp;amp; restores 6 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=44457 Ring of Blackrock] - Ring - Equip: Dmg &amp;amp; Healing effects up to 19, Restore 9 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=40806 Shadow Wing Focus Staff] - Staff - +22 Sta, +40 Int, +17 Spi, Equip: Dmg &amp;amp; Healing up to 56&lt;br /&gt;
* [http://www.thottbot.com/?i=40915 Taut Dragonhide Belt] - Leather Belt - +17 Sta, Equip: +60 Attack Power, Dodge + 1%.&lt;br /&gt;
&lt;br /&gt;
==Flamegor==&lt;br /&gt;
* Tier 2 Hands - [http://www.thottbot.com/?i=27183 Bloodfang], [http://www.thottbot.com/?i=37889 Judgement], [http://www.thottbot.com/?i=27772 Wrath], [http://www.thottbot.com/?i=27656 Nemesis], [http://www.thottbot.com/?i=37347 Netherwind], [http://www.thottbot.com/?i=27328 Transcendence], [http://www.thottbot.com/?i=45969 Stormrage], [http://www.thottbot.com/?i=40211 Ten Storms], [http://www.thottbot.com/?i=35570 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=46334 Circle of Applied Force] - Ring - +12 Str, +22 Agi, +9 Sta&lt;br /&gt;
* [http://www.thottbot.com/?i=45956 Dragon&amp;#039;s Touch] - Wand - +7 Sta, +12 Int, Equip: Dmg &amp;amp; heal increase by 6&lt;br /&gt;
* [http://www.thottbot.com/?i=44410 Drake Talon Cleaver] - 2h Axe - +22 Str, +17 Sta, Chance on hit-fatal wound 240 dmg&lt;br /&gt;
* [http://www.thottbot.com/?i=44763 Drake Talon Pauldrons] - Plate Shoulder - +20 Str, +20 Agi, +17 Sta, Equip: dodge + 1%&lt;br /&gt;
* [http://www.thottbot.com/?i=44775 Emberweave Leggings] - Mail Legs - +17 Agi, +22 Sta, +12 Int, +35 Fire Resist&lt;br /&gt;
* [http://www.thottbot.com/?i=46350 Herald of Woe] - Mace - +31 Str, +22 Sta, +20 Int, +17 Spi&lt;br /&gt;
* [http://www.thottbot.com/?i=44657 Rejuvenating Gem] - Trinket - Equip: Healing increase by 66 &amp;amp; restores 6 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=44457 Ring of Blackrock] - Ring - Equip: Dmg &amp;amp; Healing effects up to 19, Restore 9 mp every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=40806 Shadow Wing Focus Staff] - Staff - +22 Sta, +40 Int, +17 Spi, Equip: Dmg &amp;amp; Healing up to 56&lt;br /&gt;
* [http://www.thottbot.com/?i=45971 Shroud of Pure Thought] - Cloak - +10 Sta, +11 Int, Equip: Healing up to 33, Restore 6 mp every 5 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=40808 Styleen&amp;#039;s Impeding Scarab] - Trinket - Equip: Chance to block + 5%, Block value of shield + 24, Defense + 13&lt;br /&gt;
* [http://www.thottbot.com/?i=40915 Taut Dragonhide Belt] - Leather Belt - +17 Sta, Equip: +60 Attack Power, Dodge + 1%.&lt;br /&gt;
&lt;br /&gt;
==Chromaggus==&lt;br /&gt;
* Tier 2 Shoulders - [http://www.thottbot.com/?i=36327 Bloodfang], [http://www.thottbot.com/?i=37868 Judgement], [http://www.thottbot.com/?i=37874 Wrath], [http://www.thottbot.com/?i=27331 Nemesis], [http://www.thottbot.com/?i=28036 Netherwind], [http://www.thottbot.com/?i=38295 Transcendence], [http://www.thottbot.com/?i=35684 Stormrage], [http://www.thottbot.com/?i=40209 Ten Storms], [http://www.thottbot.com/?i=36293 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=48211 Angelista&amp;#039;s Grasp] - Cloth Belt - +17 Sta, +20 Int, +13 Spi, Equip: +2 % chance to hit with spells.&lt;br /&gt;
* [http://www.thottbot.com/?i=44450 Ashjre&amp;#039;thul, Crossbow of Smiting] - Xbow - +7 Sta, Equip: +36 Ranged Attack Power.&lt;br /&gt;
* [http://www.thottbot.com/?i=48347 Chromatic Boots] - Plate Boots - +20 Str, +20 Agi, +12 Sta, Equip: + 1% to hit.&lt;br /&gt;
* [http://www.thottbot.com/?i=44357 Chromatically Tempered Sword] - 1h Sword - +14 Str, +14 Agi, +7 Sta&lt;br /&gt;
* [http://www.thottbot.com/?i=49622 Claw of Chromaggus] - Dagger - +17 Int, +7 Sta, Equip: Dmg &amp;amp; healing up to 64, Restore 5 mp every 5 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=48927 Elementium Reinforced Bulwark] - Shield - +23 Sta, Equip: +19 Block value of shield, Defense +7&lt;br /&gt;
* [http://www.thottbot.com/?i=48500 Elementium Threaded Cloak] - Cloak - +13 Sta, Equip: Dodge + 2%&lt;br /&gt;
* [http://www.thottbot.com/?i=40809 Empowered Leggings] - Cloth Legs - +12 Sta, +12 Int, +24 Spi, Equip: Healing effects up to 77, + 1% critical strike with spells&lt;br /&gt;
* [http://www.thottbot.com/?i=40815 Girdle of the Fallen Crusader] - Plate Belt - +20 Str, +10 Agi, +15 Sta, +17 Int, +13 Spi&lt;br /&gt;
* [http://www.thottbot.com/?i=49708 Prmalist&amp;#039;s Linked Waistguard] - Mail Belt - +16 Str, +13 Sta, +16 Int, +15 Spi Equip: Dmg &amp;amp; Heal up to 20&lt;br /&gt;
* [http://www.thottbot.com/?i=49049 Shimmering Geta] - Cloth Boots - +13 Sta, +17 Int, Equip: Restores 12 Mana every 5 sec&lt;br /&gt;
* [http://www.thottbot.com/?i=44358 Taut Dragonhide Gloves] - Leather Gloves - +20 Sta, +20 Int, Equip: Crit + 1%, Restores 6 mp every 5 sec.&lt;br /&gt;
* [http://www.thottbot.com/?i=49542 Taut Dragonhide Shoulderpads] - Leather Shoulder - +30 Sta, Equip: +46 Attack Power&lt;br /&gt;
&lt;br /&gt;
==Nefarian==&lt;br /&gt;
* Tier 2 Chest - [http://www.thottbot.com/?i=36928 Bloodfang], [http://www.thottbot.com/?i=37867 Judgement], [http://www.thottbot.com/?i=37871 Wrath], [http://www.thottbot.com/?i=38356 Nemesis], [http://www.thottbot.com/?i=38375 Netherwind], [http://www.thottbot.com/?i=38296 Transcendence], [http://www.thottbot.com/?i=38269 Stormrage], [http://www.thottbot.com/?i=40210 Ten Storms], [http://www.thottbot.com/?i=51918 Dragonstalkers]&lt;br /&gt;
* [http://www.thottbot.com/?i=51983 Head of Nefarian] - Item Turn in Similar to Onyxia Head&lt;br /&gt;
       Rewards - [http://www.thottbot.com/?i=51903 Master Dragonslayer&amp;#039;s Medallion] - Necklace - +14 Agi, +24 Sta, Equip: +7 Defense.&lt;br /&gt;
                 [http://www.thottbot.com/?i=51904 Master Dragonslayer&amp;#039;s Orb] - Off Hand - +10 Sta, +14 Int, Equip: Increase Dmg &amp;amp; Healing up to 28.&lt;br /&gt;
                 [http://www.thottbot.com/?i=51903 Master Dragonslayer&amp;#039;s Ring] - Ring - +14 Sta, Equip: +44 Attack Power, + 1% to hit.&lt;br /&gt;
* [http://www.thottbot.com/?i=51943 Archimtiros&amp;#039; Ring of Reckoning] - Ring - +14 Agi, +28 Sta&lt;br /&gt;
* [http://www.thottbot.com/?i=51920 Ashkandi, Greatsword of the Brotherhood] - 2h Sword - +33 Sta, Equip: +86 Attack Power&lt;br /&gt;
* [http://www.thottbot.com/?i=51944 Boots of the Shadow Flame] - Leather Boots - +22 Sta, Equip: +44 Attack Power, + 2% to hit&lt;br /&gt;
* [http://www.thottbot.com/?i=91914 Cloak of the Brood Lord] - Cloak - +10 Sta, +14 Int Equip: Increase Dmg &amp;amp; Healing by up to 28&lt;br /&gt;
* [http://www.thottbot.com/?i=51919 Crul&amp;#039;shorukh, Edge of Chaos] - 1h Axe - +13 Sta, Equip: + 36 Attack Power&lt;br /&gt;
* [http://www.thottbot.com/?i=51948 Lok&amp;#039;amir il Romathis] - 1h Mace - +10 Sta, +18 Int, +8 Spi, Equip: Increase Dmg &amp;amp; Healing effects up to 84&lt;br /&gt;
* [http://www.thottbot.com/?i=51928 Mish&amp;#039;udare, Circlet of the Mind] - Cloth Helm - +15 Sta, +24 Int, +9 Spi Equip: Dmg &amp;amp; Heal up to 35, + 2% chance spell crit&lt;br /&gt;
* [http://www.thottbot.com/?i=51923 Neltharion&amp;#039;s Tear] - Trinket - Equip: Increase Dmg &amp;amp; Healing effects up to 44, + 2% to crit chance.&lt;br /&gt;
* [http://www.thottbot.com/?i=51908 Prestor&amp;#039;s Talisman of Connivery] - Necklace - +30 Agility, Equip: + 1% to hit&lt;br /&gt;
* [http://www.thottbot.com/?i=51913 Pure Elementium Band] - Ring - +9 Sta, +10 Int, +10 Spi, Equip: Increase Healing by up to 53&lt;br /&gt;
* [http://www.thottbot.com/?i=51940 Staff of the Shadow Flame] - Staff - +24 Sta, +29 Int, +18 Spi, Equip: Increase Dmg &amp;amp; Healing by up to 84, + 2% crit chance&lt;br /&gt;
* [http://www.thottbot.com/?i=51906 Therazane&amp;#039;s Link] - Mail Belt - +22 Sta, +12 Int, +12 Spi, Equip: +44 Attack Power, + 1% to crit&lt;br /&gt;
&lt;br /&gt;
=Strategies=&lt;br /&gt;
==Razorgore the Untamed ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Kudos to Champain on Tich for compiling this guide!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/?n=685299 Razorgore]&lt;br /&gt;
&lt;br /&gt;
Razorgore is the first encounter in BWL and the first boss encounter. The fight is very complex and the roles for many classes are quite different than in any of the Molten Core boss fights. The raid in this fight is like a line of dominoes; if just one person goes down, the fight can be unrecoverable.&lt;br /&gt;
&lt;br /&gt;
The goal of the fight is to destroy all the eggs while controlling the mobs that spawn. The mages are killed as they spawn, and the non-mage mobs are kited around the room, while someone uses the orb to control Razorgore. Razorgore has an ability that allows him to break the eggs, which the controller uses as soon as it is available. Once all the eggs are destroyed, all of the mobs that have been kited will run out of the room and Razorgore will become uncontrollable. At this point, Razorgore is killed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tichondrius notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The layout&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.imagedump.com/index.cgi?pick=get&amp;amp;tp=350027&amp;amp;poll_id=0&amp;amp;warned=y This] is a badly drawn but hopefully understandable picture of Razorgore&amp;#039;s room and the important positions. It might be useful refer to this as you go through the strategy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Beginning&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The room is filled with eggs. Two guards and a controller stand on the platform in the southwest edge of the room next to the controller orb and Razorgore stands on the platform on the northeast side of the room. The raid begins positioned in the south corner.&lt;br /&gt;
&lt;br /&gt;
We begin by gun pulling each guard and the controller to the raid. As soon as the pull happens, the first orb controller has to immediately start channeling the orb. This is not done on the platform. The orb can be accessed and channeled from the ground below the platform. &lt;br /&gt;
&lt;br /&gt;
The initial three mobs aren&amp;#039;t tough. A warrior is assigned to each one and the raid just assists the MA to kill each in turn. One of them does cast mind control that will need to be dispelled by priests. When the mobs are down the four mage kill groups move into their positions, hunters and warlocks and druids spread out to cover the spawn points and shamen place their totems and get ready to kite. There is a small delay between this and the first spawns.&lt;br /&gt;
&lt;br /&gt;
From this point its easiest to cover the roles of each class sperately.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Druids, warlocks, hunters&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These three classes are responsible for controlling and kiting the dragon kin. Druids must choose one and keep it slept for the duration, hunters put a hunter&amp;#039;s mark on one dragon kin per hunter and take responsibility for kiting it and warlocks choose one and chain fear it. Each person from any of these three classes is responsible for controlling one dragonkin.&lt;br /&gt;
&lt;br /&gt;
It is also important to establish a little bit of aggro through whatever means to make sure your dragonkin is chasing you and not one of the shamen or healers. Dragonkin aren&amp;#039;t affected by earthbind, but they move slowly and it shouldn&amp;#039;t be too tough to evade them. If it gets close, run up the ramp to the platform and wait for the dragonkin to get right up on the platform too. You can jump off but the dragonkin can&amp;#039;t and will have to move down the ramp, giving you some breathing room. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Mage kill groups&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Since the mages can AOE, they are the only mobs that are killed instead of kited. One group made out of warriors, rogues, mages and priests is located at each of the four spawn points. As soon as a mage spawns, it should be jumped and killed as fast as possible. They are fully stunnable and interuptable, so kick and pummel should be used libreally. If more than one spawns at one point at once, the extra can be polymorphed. &lt;br /&gt;
&lt;br /&gt;
Priests should be heaing as lightly as possible. One greater heal is probably enough to get you jumped by the kited dragonkin, so keep healing to a minimum. It may feel counter intuitive to stand around with full mana, but its about the only way to stay alive. Keep inner fire up on yourself and be ready to shield and fade if necessary. Although you don&amp;#039;t play much of a role during the kiting, as much healing as possible is needed for killing razorgore.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Shamen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Shamen have the most crucial role in the first part of this fight. It is your job to aggro a bunch of legionaires and kite them in a path around the darker square pattern on the floor. You will be assigned a totem position and you have to replace the totem there everytime your cooldown is up and you pass the position.&lt;br /&gt;
&lt;br /&gt;
As the legionaires spawn, you fire off an earthshock to establish aggro on the mob, but don&amp;#039;t stop. As it moves into earthbind radius it is slowed and you can comfortably keep ahead. Now, more legionaires will spawn and you need to keep pinging them with earthshock to keep the aggro going. &lt;br /&gt;
&lt;br /&gt;
If you are dazed, you&amp;#039;re dead. Strafeing instead of running straight can help you avoid this, but you should have a supply of swiftness potions just in case of emergency. No one will be healing you, so there is very little room for error. Shamen have the toughest job for this part of the fight and it will take them a while to learn how to do it. So have some patience guys &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Orb Controllers&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A rogue will start off as the orb controller. He will position himself beside the platform under the orb and as soon as the pull happens begin to channel the orb. This will give him control of Razorgore and the ability to use his skills.&lt;br /&gt;
&lt;br /&gt;
The most important of these is break egg. It has a five second cooldown and must be used to destroy every egg in the room. Between breaking eggs, Razor can sleep dragonkin. This should be cast on any dragon running around without a mark over its head. Every time the break egg skill is up, it has to be used as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
The channeling on the orb lasts one minute. The rogue should make sure that when the channeling is about to expire, Razorgore is on the other side of the room, so that there is time to rechannel before Razor comes and wafflystomps him. As soon as it is channeled, the orb debuffs the channeler, making it impossible for that person to start channeling again till at least one minute has passed, so its important that it lasts the full duration. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Midfight&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There will be many dragonkin running around being kited, feared and slept. There will be many many legionaires swirling around the earthbind totems in the middle of the room and shamen running for their lives. All the mages will be dead and the spawns will have stopped. At this point in the fight, the raid is balanced on a knife edge. If a shaman goes down, squads of legionaires are going to run free and start eating people for dinner. &lt;br /&gt;
&lt;br /&gt;
To get things under control, a warrior will take over channeling the orb and the rogue will vanish to lose Razorgore&amp;#039;s aggro. The warrior walks Razorgore into the middle of the swirling mass of legionaires and does a big AOE, pulling them all onto him. The legionaires kill Razorgore very quickly, so the warrior must control him and try to group them all up as much as possible and as far away from the orb as possible. He will then relinquish control of the orb. &lt;br /&gt;
&lt;br /&gt;
When he does this, all of the legionaires will come after him. Since he was controlling Razorgore when he AOE&amp;#039;d, the aggro this generated is transferred directly to him. He is now kiting the whole group of legionaires. Shamen need to move to their totem location, start regenerating mana and keep their totems up. All other warriors with piercing howl should be casting it around the fringes of the legionaires as back up for the totems. &lt;br /&gt;
&lt;br /&gt;
When the main physical tank lets go of the orb, the main fire tank takes control. He is responsible for controlling Razorgore until the last eggs are broken. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;End fight- All eggs broken&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As soon as the last egg is broken, all of the dragon kin and legionaires flee the room through the western gate. Razorgore becomes uncontrollable and goes nuts. The first person he will come for is the last person who controlled the orb-- controlling the orb causes a large amount of aggro. If all went well, that person should be the main fire tank. He will pop shieldwall right away to give healers a chance to recover and will pull Razorgore into the south corner.&lt;br /&gt;
&lt;br /&gt;
The main physical tank will be second on the aggro list. He moves in to Razorgore and stands on the opposite side of him to the main tank and starts building aggro. Pretty soon Razorgore will cast conflagrate, just like General Drakkisath, the end boss in UBRS. When he does this, he will turn to the main physical tank and start attacking him. &lt;br /&gt;
&lt;br /&gt;
Conflagrate will break after 5-10 seconds and the main fire tank taunts Razorgore back, and so on.&lt;br /&gt;
&lt;br /&gt;
Two priests are assigned to healing the fire tank and the rest look after the main physical tank. Ranged and melee DPS need to be aware of Razorgore&amp;#039;s fire AOE which does about 600-1000 damage per bolt and goes off every 5-10 seconds. Once the fuight is stabalised, its just a matter of burning him down. The main challenge is to keep enough of the raid alive long enough to get all the eggs broken.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;General tips&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* All classes in the mage kill groups need to keep their aggro to a minimum&lt;br /&gt;
* Limited invulnerability potions are extremely useful&lt;br /&gt;
* If the raid wipes, run back. Don&amp;#039;t waste soulstones, don&amp;#039;t ankh and don&amp;#039;t wait for a res!&lt;br /&gt;
* When he dies, the gate to Vael will open. Be ready ro run through and catch the six goblins, three on each side of Vael&amp;#039;s head. These guys drop elementium, but you have to be very quick to get them all.&lt;br /&gt;
* Be ready to face a massive repair bill. It takes a long time to learn this fight and once you do, its a beautiful thing. Till then its a bloody expensive mess.&lt;br /&gt;
* Learn to play your class!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stormrage notes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We start in the Southwest corner of the room. The controller mob and his two guards are killed first. The controller group (2 people to control and one priest to shield, not heal, them) then takes a position on the ground, in front of the platform where the orb resides. The controller may be the warrior who will eventually be tanking Razorgore, in order to help establish aggro.&lt;br /&gt;
&lt;br /&gt;
Druids choose one dragonkin and keep it hibernated throughout the fight. Healing is generally bad, since there are a lot of mobs out there, and you don&amp;#039;t want aggro.&lt;br /&gt;
&lt;br /&gt;
Paladins can OOC res in the kiting phase - right by the controller is a good place for the OOC resser to stand.&lt;br /&gt;
&lt;br /&gt;
Priests try to avoid healing in the kiting phase. We assign 2 priests to the kiting warriors, who follow them around and use renew on them (again, avoid anything else due to aggro issues). All other Priests - use Mind Control on any Legionnaires that hit the damage crew, or on enemy mages, or else dps a little, following the dps calls. Once 40 mobs have entered the room, Mind Controlling one mob will cause it to despawn when it&amp;#039;s released, so aggro is not a concern there. Don&amp;#039;t forget to Psychic Scream if things start going badly and too many Legionnaires are in the center of the room tearing up the DPS. No priests should be healing in phase 1 except for the kite priests. &lt;br /&gt;
&lt;br /&gt;
Our kiters are warriors (hopefully ones with speed enchants on their boots!). Warriors use AoE taunt to gather the mobs onto them, and circle the room kiting their pack of mobs. Towards the end of the fight, Priests often end up kiting as well, since they will get aggro from healing, and they can use psychic scream to buy some time while kiting.&lt;br /&gt;
&lt;br /&gt;
Damage classes stay in the center, where the eggs are. We have two dps callers, one for the even groups and one for the odd groups. Each dps caller is assigned a platform, and they call dps to kill the mages that spawn on their platform. Mages can use sheep if there is more than one mage spawned. Typically, there is a roaming warrior who also calls dps when needed, on mobs that make it down to the center where the damage classes are positioned. The goal for the DPS is to eliminate all the enemy mages, so that all that&amp;#039;s left are Dragonkin and Legionnaires; these can be kited around the room by the kite warriors until the eggs are destroyed. &lt;br /&gt;
&lt;br /&gt;
Once we&amp;#039;re fighting Razorgore himself, we have the MT drag him to a corner. Since his conflag is cone-based, the OT stays at a 90-degree angle to where he faces, to build secondary aggro while staying out of the conflag. Razorgore uses a volley of fire that hits everyone in range, so stay out of range (or line of sight, for healers) if possible. Damage is important here, but damage classes need to be careful of pulling aggro. Treat this part of the fight like Phase 1 Onyxia... put out as much damage as possible, but don&amp;#039;t forget to use feint/feign cycles to shed aggro.&lt;br /&gt;
&lt;br /&gt;
Healing strat on Razorgore: ODD GROUP HEALERS will heal the main tank. EVEN GROUP HEALERS will heal the secondary tank. If either of these die in phase 1, we will call out new MT/ST players, so stay alert. Aggro will bounce between the MT and ST during phase 2, as Razorgore conflagrates them and they temporarily drop aggro. So technically, we have two MTs to take care of.&lt;br /&gt;
&lt;br /&gt;
==Vaelastrasz the Corrupt==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Kudos to Champain on Tich for compiling this guide!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/?n=685298 Vaelestrasz the Corrupt]&lt;br /&gt;
&lt;br /&gt;
Vael is the second boss in Blackwing Lair and is a really unique fight. He requires a very different play style than any other boss and is a lot of fun. But he is also one of the most difficult fights to master. Due to BA targeting the fight has large luck componenet that can become very frustrating.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Buffs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
At the beginning of the fight Vael will buff everyone with the Essence of Red buff. This amazing buff adds 500 mana per tick, 20 rage or forty energy and lasts for three minutes. Effectively, this buff gives you unlimited resources for the three minutes it is in effect. If it times out and Vael still isn&amp;#039;t dead, you&amp;#039;re in big trouble. &lt;br /&gt;
&lt;br /&gt;
Vael also has a pulsing fire damage AOE, dealing 600 fire damage per tick. This one doesn&amp;#039;t have a time limit, but each pulse is resistable. Minimising the damage form this aoe is the rason fire resistance gear is required. If the healers lose their essence of the red, they will swiftly run out of mana trying to keep people healed. The pulses also interrupt casting, greatly reducing the effectiveness of any casters with channeled spells, as they will be getting constant interrupts. &lt;br /&gt;
&lt;br /&gt;
Burning adrenaline is the other crazy buff. This makes all spells instant cast and double damage and is cast only on the person on top of his aggro list (the tank hopefully) and random mana users throughout the fight. Sounds good? Yeah. But not for long. Your maximum health is reduced by 5% per tick for 15 seconds, and then you explode in a tribute to Baron Geddon. Just like Geddon&amp;#039;s living bomb, you will deal big aoe damage to everyone around you, so as soon as you get the buff move to the empty areas behind Vael&amp;#039;s tail or next to the stairwells on either side of the tank position. You get a CTRA warning and your name will be caled in TS. Be ready to move!&lt;br /&gt;
&lt;br /&gt;
[http://www.imagedump.com/index.cgi?pick=get&amp;amp;tp=353653 Positioning]&lt;br /&gt;
&lt;br /&gt;
The positioning on Vael is similar to Onyxia. Vael has a frontal aoe and a tailswipe so the raid has to stay to either side of him. One the east side, there will be all the ranged dps, the rogues and the the healers not in the warrior groups. In the west, the warriors and everyone in warrior groups.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How the Fight Goes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The start&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The first tank will engage in the maintank position and immediately begin mashing his sunder armour and heroic strike keys to build crazy aggro fast. All other warriors will hold off for a couple of seconds then begin doing the same. The idea is to keep all the warriors on top of the aggro list to allow the aggro to switch to another warrior when the tank goes down. &lt;br /&gt;
&lt;br /&gt;
Shamen and any spare druids are on tank healing. Turn your CTRA heal cancel off because you have unlimited mana and spam your quickest dirtiest heals on the tank. Most priests and druids will be assigned to healing their party. Priests are particularly good at this as prayer of healing is perfect. Priests should be able to toss heals to the main tank pretty frequently. Priests, remember to shield yourself and the shaman in your group whenever you can to enable uninterupted casting. Druids have it tougher; keep rolling through everyone in your group healing as well as you can. You shouldn&amp;#039;t have too much keeping yourself and four others up.&lt;br /&gt;
&lt;br /&gt;
All dps guys should be going as hard as possible without pulling aggro. Keeping the damage going like crazy is key; Vael has to be dead in the three minutes.&lt;br /&gt;
&lt;br /&gt;
Periodically, a mana user will be hit with BA, hopefully not a healer. If you get BA, move to a safe zone and chain cast your spells. Make the most of your crazy dps while it lasts. If BA kills you, you don&amp;#039;t have take a durability hit, so rejoice!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The First Transition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
45 seconds into the fight, when Vael is at about 22-23% the person on top of the aggro list, the first tank, will get burning adrenaline. This is effectively a 10 second warning that the tank is about to die and that the second tank is about to get aggro. Rogues should immediately vanish to clear their aggro, hunters should feign and priests should fade. Everyone else should ease off for a few seconds to ensure the warriors are next on the list.&lt;br /&gt;
&lt;br /&gt;
The tank&amp;#039;s max health will be slowly lowering and lowering. Before long, one tick of the fire dot Vael puts on the tank will do more damage than the tank has life, and the first tank will bite the dust. The second tank will then take aggro and Vael will turn to face that warrior. &lt;br /&gt;
&lt;br /&gt;
This is the tricky part. The shamen need to switch targets to heal the warrior using either a /assist Vael macro or using the Maintank&amp;#039;s target&amp;#039;s target windows. Either way, the heals will ahve to start landing very fast or the tank is going to get a close up view of the Blackwing mason&amp;#039;s workmanship. The new tank will also have to very quickly move into the main tank position. If he is too slow, casters may get tail whipped and the other warriors may be cleaved or flame breathed. Any of these will spell the end of the attempt. The move has to be very very quick.&lt;br /&gt;
&lt;br /&gt;
If you aren&amp;#039;t the warrior who gets aggro, take it easy for a few seconds to that aggro doesn&amp;#039;t bounce back and forwards between you and the new tank.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Rest of the Fight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Everyone maxes their dps and keeps burning him down. Every 45 seconds the tanking warrior will be hit with burning adrenaline and another transition needs to happen. This will be identical to the first, minus the vanishes. All rests on the ability of the healers to switch targets and the warriors to take aggro and move into position quickly.&lt;br /&gt;
&lt;br /&gt;
Warriors, remember to bring a fast one hander. Chaining very quick heroic strikes and sunder is the easiest and best way to build some crazy aggro.&lt;br /&gt;
&lt;br /&gt;
===Death Talon Packs===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are 2 sets of these in the next room after Vaelastrasz the Corrupt they comprise of the following (listed known possible epics also):&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/?n=685856 Death Talon Flamescale]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=40805 Boots of Pure Thought] - Cloth Boots - +12 Sta, +6 Int Equip: Increase shadow spell dmg by up to 33.&lt;br /&gt;
* [http://www.thottbot.com/?i=40802 Cloak of Draconic Might] - Cloak - +16 Str, +4 Sta, +16 Agi.&lt;br /&gt;
* [http://www.thottbot.com/?i=40790 Draconic Maul] - 2h Mace - +27 Str, +19 Sta, Equip: + 2% to crit chance.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thotbott.com/?n=685852 Death Talon Captain]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=40805 Boots of Pure Thought] - Cloth Boots - +12 Sta, +6 Int Equip: Increase shadow spell dmg by up to 33.&lt;br /&gt;
* [http://www.thottbot.com/?i=40802 Cloak of Draconic Might] - Cloak - +16 Str, +4 Sta, +16 Agi.&lt;br /&gt;
* [http://www.thottbot.com/?i=40790 Draconic Maul] - 2h Mace - +27 Str, +19 Sta, Equip: + 2% to crit chance.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/?n=685854 Death Talon Seether]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=40805 Boots of Pure Thought] - Cloth Boots - +12 Sta, +6 Int Equip: Increase shadow spell dmg by up to 33.&lt;br /&gt;
* [http://www.thottbot.com/?i=40802 Cloak of Draconic Might] - Cloak - +16 Str, +4 Sta, +16 Agi.&lt;br /&gt;
* [http://www.thottbot.com/?i=40790 Draconic Maul] - 2h Mace - +27 Str, +19 Sta, Equip: + 2% to crit chance.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.thottbot.com/?n=715757 Death Talon Wyrmkin]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [http://www.thottbot.com/?i=40805 Boots of Pure Thought] - Cloth Boots - +12 Sta, +6 Int Equip: Increase shadow spell dmg by up to 33.&lt;br /&gt;
* [http://www.thottbot.com/?i=40802 Cloak of Draconic Might] - Cloak - +16 Str, +4 Sta, +16 Agi.&lt;br /&gt;
* [http://www.thottbot.com/?i=40790 Draconic Maul] - 2h Mace - +27 Str, +19 Sta, Equip: + 2% to crit chance.&lt;br /&gt;
&lt;br /&gt;
The packs always have 1 Captain and 1-3 each Seether, Flamescale and Wyrmkin to make a total of 6 mobs in the pack.&lt;br /&gt;
&lt;br /&gt;
The main body will stay in Vaelstrasz&amp;#039;s room, while the Main Tank (MT), designated Off Tanks (OT), Druids and Hunters will go upstairs to the entranceway of the room that contains the Death Talon Packs.  Usually the MT (can be anyone in the initial pulling party) assigns targets as follows (also listed in order of pwnage): **Note, not covering healing roles at this point, by now the healers should be experienced enough in 40 man raids to work it out :); and all I know about healing is &amp;#039;&amp;#039;&amp;#039;HEAL ME.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Death Talon Captain&amp;#039;&amp;#039;&amp;#039; - This target is assigned to the MT, once pull starts, agro is achieved and the MT jumps down to Vael&amp;#039;s room to the main body.  The Captain is the first mob killed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Death Talon Flamescale&amp;#039;&amp;#039;&amp;#039; - Designated OT(s) are assigned to these, once pull starts, they will agro their perspective target and then jump down to Vael&amp;#039;s room.  These are killed after the Captain, if there are multiple Flamescales the Main Assist (MA) will designate which one is killed 1st.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Death Talon Seether&amp;#039;&amp;#039;&amp;#039; - Designated hunters will kite their assigned target around the room, utilizing the ramps to get the Seethers up above main body as much of the time as possible.  It helps to turn off all tracking and put a hunter&amp;#039;s mark on your target, the only blip on your minimap will be the Seether.  You need to tag the Seether occasionally, to keep agro, which may lead to it getting a little close, as they do have a fireblast that does around 1500-1700 damage; you may want to use Aspect of Cheetah for brief periods (careful in using as if you get blasted you may get stunned) or Swiftness Potions to get a little bit of separation.  These are killed one at a time, MT or MA will designate which one is to be killed 1st if there are multiple Seethers, the other one(s) are kited until the hunter is notified it&amp;#039;s his turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Death Talon Wyrmkin&amp;#039;&amp;#039;&amp;#039; - Designated Druid(s) sleep the Wyrmkin when the pull begins, and continue sleeping the assigned Wyrmkin until all other dragonkin are killed.  The MT or MA will designate which one is to be killed 1st if ther are multiple Wyrmkin, the other(s) are slept until the druid is notified it&amp;#039;s his turn.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Rinse and repeat for the second pack&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Suppression Room(s)===&lt;br /&gt;
----&lt;br /&gt;
Your raid should stay in a tight group, ranged attackers should never go left or ahead of your group and should always use minimum range required for attacking.  In some cases your ranged attackers may have to melee or use close range spells as it is extremely important not to pull adds if at all possible.&lt;br /&gt;
&lt;br /&gt;
You start by placing your group just inside the door on the left edge of the first suppression room.  First mobs to be peeled off should be the roaming Hatcher or Taskmaster group, just take the first one available with a clean pull.  This gives you some breathing room to start proceeding down the right side.  Follows is a brief description of items/mobs you will need to interact with or kill, then some basic strategies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Suppression device&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These devices give you a very nasty aura - it reduces your run speed, attack speed and cast speed. This is where your rogues come into play, with their disarm trap skill they can disable the suppression device for a period of time. Keep in good contact with your rogues so that you don’t run the whole raid into a suppression device.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Whelps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The whelps can hit hard, but go down fairly easy to AoE spells, this is where your mages and warlocks shine for this portion of BWL, and even hunters can use volley here to help with taking them down quicker.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Hatchers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These hatchers aren’t as easy as the whelps, they have and ability called Growing Flames - it’s a short proximity area of effect flamestrike, with one difference. It doesn’t do that much damage in the beginning (around 50 fire damage) but stay in the affected area and it will climb up to 1000+ damage per tick very fast, so tank the hatchers a few yards away from the ranged dps and healers. The melee based classes will be affected by the growing flames so the faster you kill the hatcher the better.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blackwing Taskmasters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is a group of 3 Orcs patrolling the entire area, once it’s time to pull them make sure you sheep two of them and kill the remainder, lots of time the groups are 1 male/2 female or 1 female/2male, pick the odd one out for quick selection.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Basic Strategies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Proceed down the right wall utilizing the alcoves when possible; the reason not to clear the left side of the room is because the warlock AoE can reach the second floor and pull all the mobs up there. Once you clear the a section designated by your raid leader, move with your raid to the other end of the room fast, you might get a few adds or pops on the way there but the mages can handle that pretty easily.&lt;br /&gt;
&lt;br /&gt;
Keep a minimum of one rogue stealthed around your raid in case a suppression device should repop, they should be fast to disarm it again. The most important thing is to keep it moving once started; here are some recommended spots to take short (very short breaks); first one is in the first alcove on the right wall, second one is on the ramp up to the next floor, third one is in the first corner on the second floor (again on the right-hand side) and finally the alcove on the right hand wall, the next to last alcove before broodlord. Send a few rogues before the raid to get down the suppression devices and have hunters or MT pull the packs in front of you to clear the way; note you don’t want to kill more mobs than you have to, so keep it to a minimum and stick to the right-hand wall at all times until you reach the first alcove on the right hand side. Once there you’ll also see broodlord, be very careful here he has a huge aggro range and can also detect the sneaky rogues, don’t get closer to him than necessary.&lt;br /&gt;
&lt;br /&gt;
==Broodlord Lashlayer==&lt;br /&gt;
&lt;br /&gt;
==Firemaw==&lt;br /&gt;
&lt;br /&gt;
==Ebonroc==&lt;br /&gt;
&lt;br /&gt;
==Flamegor==&lt;br /&gt;
&lt;br /&gt;
==Chromaggus==&lt;br /&gt;
&lt;br /&gt;
==Nefarian==&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_Onyxia&amp;diff=17094</id>
		<title>Tich Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_Onyxia&amp;diff=17094"/>
		<updated>2005-12-30T22:19:36Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Completed Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=4459 Champain&amp;#039;s post] on the Basin Boards, or the Wiki&amp;#039;d [[Horde Onyxia Quest]] for quest details.  Some of the quest names were changed/merged for space.  The &amp;#039;run around and talk to&amp;#039; quests were omitted.&lt;br /&gt;
&lt;br /&gt;
==  Tichondrius Onyxia Prereqs ==&lt;br /&gt;
Once you have the complete key, remove your name from this table, and stick it in the bottom, completed, tables&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Guild&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=4903 &amp;#039;&amp;#039;&amp;#039;Warlord&amp;#039;s Command&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=4974 &amp;#039;&amp;#039;&amp;#039;For the Horde!]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6569 &amp;#039;&amp;#039;&amp;#039;Oculus Illusions&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6570 &amp;#039;&amp;#039;&amp;#039;World Dragons&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6602 &amp;#039;&amp;#039;&amp;#039;General Drakkisath&amp;#039;&amp;#039;&amp;#039;] &lt;br /&gt;
|-&lt;br /&gt;
|Antamykk||Basin ||Antamykk||Hunter &lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Riva Irongrip ||Basin ||Riva ||Hunter &lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cirkuss||Basin||Cirkuss||Shaman&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts] &lt;br /&gt;
|Basin||[[Nvtty]]||Mage&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Hasta||Basin||Hasta||Rogue&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Deorwine || Basin || Deorwine|| Druid&lt;br /&gt;
|Complete &lt;br /&gt;
|Complete  &lt;br /&gt;
|Complete &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Cirkuss || Basin || Rottin || Warlock&lt;br /&gt;
| Complete&lt;br /&gt;
| Complete&lt;br /&gt;
| Complete&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Crazycarl|| Basin || Coolcarl ||Priest&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|ReptileHouse|| Basin || Hrothulf ||Warrior&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dan Solo|| Basin || Danguinary ||Warrior&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Diamongreyus || Basin || Diamongreyus || Warlock&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&amp;lt;!--  To add another row, copy&lt;br /&gt;
&lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name  &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
just above the |} for the section you need...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!bgcolor=yellow |Num&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue| === Druid === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen|=== Hunter ===&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue |=== Mage === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen|=== Priest ===&lt;br /&gt;
|-&lt;br /&gt;
!|1&lt;br /&gt;
!|Basin || Mandrake || Cloudchaser &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Sjur ||Sjur &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Ghato || Morguen  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || LucidityAxel|| Gajj &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|2&lt;br /&gt;
!|Basin || JCL || Jaymoo &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || ladysp ||Sheria  &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || TacoSupreme || Kevoom  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin|| Champain || Chaampain &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|3&lt;br /&gt;
!|Basin || Solidwolf || Megrimlock &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Sjur || Sjur&amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| azulat|| azulat &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || T0a5t || Glassjaw &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|4&lt;br /&gt;
!|Basin || Woollybugger || Ladybug &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Jehrendil || Jehrendil &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || MrBullDawg || Zed &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || Malphigian|| Malphul &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|5&lt;br /&gt;
!|Guild || Reegan || Reegan &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| June_Pa || Windir &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || unknown || Century &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|6&lt;br /&gt;
!|Guild || Mico Sanchez || Micola &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Makevelli || Makavelli  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin||TacoSupreme||Kevisa &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|7&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Ranthor || Sabrinthia &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|8&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Ghato|| Morguen &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|9&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!Basin || Truxa || Truxa &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|10&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Alectra|| Alectra &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|11&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| TheWombat || Graverot &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|12&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Sisqui || Briytara  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|13&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || JaduL || Jadulivila  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|14&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Jini || Grathnyz &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COPY NEW ROWS (for druid/hunter/mage/priest) JUST ABOVE THIS LINE --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Here is the start of the second table --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--  To add another row, copy these lines&lt;br /&gt;
&lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name  &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
just above the |} for the section you need...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!bgcolor=yellow|Num&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue | === Rogue === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen |=== Shaman ===&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue |=== Warlock === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen |=== Warrior ===&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|1&lt;br /&gt;
!|Basin|| Rick || Jakther&amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || ReptileHouse || Healfdene &amp;lt;!-- Shaman Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Olon97 || [http://wow.allakhazam.com/profile.html?37683 Olona] &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|2&lt;br /&gt;
!|Basin || cjam || [http://wow.allakhazam.com/profile.html?37107 Geisha] &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || neuman696 || Delcannan &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| UA-Terran|| Uasteele &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|3&lt;br /&gt;
!|Basin || TinOfCatfood || Tin &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin|| Sarcasm || Fangar &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || [http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts] || [[Nvts]] &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|4&lt;br /&gt;
!|Basin || Gravely || Gravely &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || cjam || [http://wow.allakhazam.com/profile.html?15729 Slora] &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Boutros || Boutros  &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|5&lt;br /&gt;
!|Basin|| Izual || Izual &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || Chocowafer || Chopat &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Champain || Champain &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|6&lt;br /&gt;
!|Basin|| Rick || Jakther &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || ortliebj || Tongar &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Drust|| Drust &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|7&lt;br /&gt;
!|Basin|| sarcasm || Sarcasm &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin|| Grimthor || Grimthor &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Olon97 || Olona &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|8&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || JCL || Jay &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|9&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Sardaukar|| Sardaukar &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|10&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Foehammer2|| Felkior&amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|11&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
|Guild|| ForumID || Name &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|12&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- COPY NEW ROWS (for Rogue/Shaman/Warlock/Warrior ) JUST ABOVE THIS LINE --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_Onyxia&amp;diff=16495</id>
		<title>Tich Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_Onyxia&amp;diff=16495"/>
		<updated>2005-12-30T22:18:52Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Completed Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check [http://www.theamazonbasin.com/wow/forums/index.php?showtopic=4459 Champain&amp;#039;s post] on the Basin Boards, or the Wiki&amp;#039;d [[Horde Onyxia Quest]] for quest details.  Some of the quest names were changed/merged for space.  The &amp;#039;run around and talk to&amp;#039; quests were omitted.&lt;br /&gt;
&lt;br /&gt;
==  Tichondrius Onyxia Prereqs ==&lt;br /&gt;
Once you have the complete key, remove your name from this table, and stick it in the bottom, completed, tables&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; |&lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;ForumID&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Guild&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightgreen|&amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=4903 &amp;#039;&amp;#039;&amp;#039;Warlord&amp;#039;s Command&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=4974 &amp;#039;&amp;#039;&amp;#039;For the Horde!]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6569 &amp;#039;&amp;#039;&amp;#039;Oculus Illusions&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6570 &amp;#039;&amp;#039;&amp;#039;World Dragons&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
|bgcolor=lightblue|[http://wow.allakhazam.com/db/quest.html?wquest=6602 &amp;#039;&amp;#039;&amp;#039;General Drakkisath&amp;#039;&amp;#039;&amp;#039;] &lt;br /&gt;
|-&lt;br /&gt;
|Antamykk||Basin ||Antamykk||Hunter &lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Riva Irongrip ||Basin ||Riva ||Hunter &lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Cirkuss||Basin||Cirkuss||Shaman&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts] &lt;br /&gt;
|Basin||[[Nvtty]]||Mage&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Hasta||Basin||Hasta||Rogue&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Deorwine || Basin || Deorwine|| Druid&lt;br /&gt;
|Complete &lt;br /&gt;
|Complete  &lt;br /&gt;
|Complete &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Cirkuss || Basin || Rottin || Warlock&lt;br /&gt;
| Complete&lt;br /&gt;
| Complete&lt;br /&gt;
| Complete&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Crazycarl|| Basin || Coolcarl ||Priest&lt;br /&gt;
|Complete&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|ReptileHouse|| Basin || Hrothulf ||Warrior&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Dan Solo|| Basin || Danguinary ||Warrior&lt;br /&gt;
|Complete&lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x &lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Diamongreyus || Basin || Diamongreyus || Warlock&lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&amp;lt;!--  To add another row, copy&lt;br /&gt;
&lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name  &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
just above the |} for the section you need...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!bgcolor=yellow |Num&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue| === Druid === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen|=== Hunter ===&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue |=== Mage === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen|=== Priest ===&lt;br /&gt;
|-&lt;br /&gt;
!|1&lt;br /&gt;
!|Basin || Mandrake || Cloudchaser &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Sjur ||Sjur &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Ghato || Morguen  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || LucidityAxel|| Gajj &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|2&lt;br /&gt;
!|Basin || JCL || Jaymoo &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || ladysp ||Sheria  &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || TacoSupreme || Kevoom  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin|| Champain || Chaampain &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|3&lt;br /&gt;
!|Basin || Solidwolf || Megrimlock &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Sjur || Sjur&amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| azulat|| azulat &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || T0a5t || Glassjaw &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|4&lt;br /&gt;
!|Basin || Woollybugger || Ladybug &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
!|Basin || Jehrendil || Jehrendil &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || MrBullDawg || Zed &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || Malphigian|| Malphul &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|5&lt;br /&gt;
!|Guild || Reegan || Reegan &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| June_Pa || Windir &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin || unknown || Century &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|6&lt;br /&gt;
|Guild || Mico Sanchez || Micola &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Makevelli || Makavelli  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
!|Basin||TacoSupreme||Kevisa &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|7&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Ranthor || Sabrinthia &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|8&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Ghato|| Morguen &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|9&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!Basin || Truxa || Truxa &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|10&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Alectra|| Alectra &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|11&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| TheWombat || Graverot &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|12&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || Sisqui || Briytara  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|13&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin || JaduL || Jadulivila  &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|14&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Druid Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Hunter Info --&amp;gt;&lt;br /&gt;
!|Basin|| Jini || Grathnyz &amp;lt;!-- Mage Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!-- Priest Info --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- COPY NEW ROWS (for druid/hunter/mage/priest) JUST ABOVE THIS LINE --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Here is the start of the second table --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--                                       --&amp;gt;&lt;br /&gt;
&amp;lt;!--  To add another row, copy these lines&lt;br /&gt;
&lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|Guild || ForumID || Name  &lt;br /&gt;
|Guild || ForumID || Name &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
just above the |} for the section you need...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
!bgcolor=yellow|Num&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue | === Rogue === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen |=== Shaman ===&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightblue |=== Warlock === &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; bgcolor=lightgreen |=== Warrior ===&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|1&lt;br /&gt;
!|Basin|| Rick || Jakther&amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || ReptileHouse || Healfdene &amp;lt;!-- Shaman Info --&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Olon97 || [http://wow.allakhazam.com/profile.html?37683 Olona] &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|2&lt;br /&gt;
!|Basin || cjam || [http://wow.allakhazam.com/profile.html?37107 Geisha] &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || neuman696 || Delcannan &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| UA-Terran|| Uasteele &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|3&lt;br /&gt;
!|Basin || TinOfCatfood || Tin &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin|| Sarcasm || Fangar &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || [http://www.theamazonbasin.com/wow/forums/index.php?showuser=22 Nvts] || [[Nvts]] &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|4&lt;br /&gt;
!|Basin || Gravely || Gravely &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || cjam || [http://wow.allakhazam.com/profile.html?15729 Slora] &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Boutros || Boutros  &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|5&lt;br /&gt;
!|Basin|| Izual || Izual &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || Chocowafer || Chopat &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Champain || Champain &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|6&lt;br /&gt;
!|Basin|| Rick || Jakther &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin || ortliebj || Tongar &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || Drust|| Drust &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|7&lt;br /&gt;
!|Basin|| sarcasm || Sarcasm &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
!|Basin|| Grimthor || Grimthor &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Olon97 || Olona &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|8&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin || JCL || Jay &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|9&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Sardaukar|| Sardaukar &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|10&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
!|Basin|| Foehammer2|| Felkior&amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|11&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
|Guild|| ForumID || Name &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!|12&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Rogue Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Shaman Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name  &amp;lt;!--Warlock Info--&amp;gt;&lt;br /&gt;
|Guild || ForumID || Name &amp;lt;!--Warrior Info--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- COPY NEW ROWS (for Rogue/Shaman/Warlock/Warrior ) JUST ABOVE THIS LINE --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16509</id>
		<title>Druid (World of Warcraft)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_(World_of_Warcraft)&amp;diff=16509"/>
		<updated>2005-12-23T00:09:29Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde&amp;#039;s defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion&amp;#039;s attack left a terrible scar on the natural order, and the Druids seek to heal it.&lt;br /&gt;
&lt;br /&gt;
The Druid gives players several play style options. In normal form, a druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Holy Word: Shield and Resurrection, but is otherwise a very capable healer.&lt;br /&gt;
http://www.aphasic.com/wow/images/happy.gif&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Sample Druid Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Ratings]] (updated for patch 1.8)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Druid Talent Templates]] (obsolete)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.theamazonbasin.com/wow/forums/index.php?showforum=25 The Basin Hybrid Classes Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.worldofwarcraft.com/board.aspx?fn=wow-druid Official WoW Druid Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?c=Druid Thottbot Druid Data]&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16938</id>
		<title>Druid Talent Ratings</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16938"/>
		<updated>2005-12-23T00:05:02Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Restoration Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for Patch 1.8&lt;br /&gt;
&lt;br /&gt;
==Balance Talents==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Improved Wrath/Nature&amp;#039;s Grasp/Improved Nature&amp;#039;s Grasp===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cast time of your Wrath spell by 0.1 seconds per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 4 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 15% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Entangling Roots&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage you deal with physical attacks in all forms by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Shapeshifter&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of shapeshifting by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Improved Thorns/Omen of Clarity/Nature&amp;#039;s Reach===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Thorns&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points in Balance&lt;br /&gt;
&lt;br /&gt;
Increases damage caused by your Thorns spell by 25% per point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Imbue the Druid&amp;#039;s weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Vengeance/Improved Starfire===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Starfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Nature&amp;#039;s Grace/Moonglow===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance&lt;br /&gt;
&lt;br /&gt;
All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Moonfury===&lt;br /&gt;
&lt;br /&gt;
Moonfury - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Balance, 1 point Nature&amp;#039;s Grace&lt;br /&gt;
&lt;br /&gt;
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 - Moonkin Form===&lt;br /&gt;
&lt;br /&gt;
Moonkin Form - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Balance&lt;br /&gt;
&lt;br /&gt;
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%.  The Moonkin can only cast Balance spells while shapeshifted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Feral Combat Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Ferocity/Feral Aggression===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Aggression&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Feral Instinct/Brutal Impact/Thick Hide===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases threat caused in Bear and Dire Bear Form by 3% per point and reduces the chance enemies have to detect you while Prowling&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brutal Impact&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 0.5 seconds per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your Armor contribution from items by 2% per point.&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Feline Swiftness/Feral Charge/Sharpened Claws===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - Improved Shred/Predatory Strikes/Blood Frenzy/Primal Fury===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the Energy cost of your Shred ability by 6 per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Predatory Strikes&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the Attack Power in Cat, Bear and Dire Bear forms by 50% of your level per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat, 5 points in Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat, 5 points Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear or Dire Bear form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Savage Fury/Faerie Fire (feral)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10% per point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Heart of the Wild===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Feral Combat, 3 points Predatory Strikes&lt;br /&gt;
&lt;br /&gt;
Increases your Intellect by 4%.  In addition, while in Bear or Dire Bear Form your Stamina is increasesed by 4% and while in Cat Form your Strength is incresed while in Bear or Cat form by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Leader of the Pack===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical change of all party members within 45 yards by 3% per point&lt;br /&gt;
&lt;br /&gt;
== Restoration Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Improved Mark of the Wild/Furor===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear and Dire Bear form or 40 Energy when you shapeshift into Cat Form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Improved Healing Touch/Nature&amp;#039;s Focus/Improved Enrage===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Reduces the cast time of your Healing Touch spell by 0.1 sec per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 14% chance per point to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Enrage&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration&lt;br /&gt;
&lt;br /&gt;
The Enrage ability now instantly generates 5 Rage per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Reflection/Insect Swarm/Subtlety===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Allows 5% of your Mana regeneration to continue while casting per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Insect Swarm&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Reduces the threat generated by your Healing spells by 4% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - Tranquil Spirit/Improved Rejuvenation===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tranquil Spirit&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of your Healing Touch and Tranquilitiy spells by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Rejuvenation spell by 5% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Nature&amp;#039;s Swiftness/Gift of Nature/Improved Tranquility===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 5 points Improved Healing Touch&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 1 point Insect Swarm&lt;br /&gt;
&lt;br /&gt;
Increases the effect of all healing spells by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Tranquility&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration &lt;br /&gt;
&lt;br /&gt;
Reduces threat caused by Tranquility by 40% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Improved Regrowth===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 1/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the critical effect chance of your Regrowth spell by 10% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Innervate===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Restoration, 5 points Tranquil Spirit&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16405</id>
		<title>Druid Talent Ratings</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16405"/>
		<updated>2005-12-19T06:27:52Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Feral Combat Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for Patch 1.8&lt;br /&gt;
&lt;br /&gt;
==Balance Talents==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Improved Wrath/Nature&amp;#039;s Grasp/Improved Nature&amp;#039;s Grasp===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cast time of your Wrath spell by 0.1 seconds per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 4 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 15% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Entangling Roots&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage you deal with physical attacks in all forms by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Shapeshifter&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of shapeshifting by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Improved Thorns/Omen of Clarity/Nature&amp;#039;s Reach===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Thorns&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points in Balance&lt;br /&gt;
&lt;br /&gt;
Increases damage caused by your Thorns spell by 25% per point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Imbue the Druid&amp;#039;s weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Vengeance/Improved Starfire===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Starfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Nature&amp;#039;s Grace/Moonglow===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance&lt;br /&gt;
&lt;br /&gt;
All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Moonfury===&lt;br /&gt;
&lt;br /&gt;
Moonfury - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Balance, 1 point Nature&amp;#039;s Grace&lt;br /&gt;
&lt;br /&gt;
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 - Moonkin Form===&lt;br /&gt;
&lt;br /&gt;
Moonkin Form - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Balance&lt;br /&gt;
&lt;br /&gt;
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%.  The Moonkin can only cast Balance spells while shapeshifted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Feral Combat Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Ferocity/Feral Aggression===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Aggression&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Feral Instinct/Brutal Impact/Thick Hide===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Instinct&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases threat caused in Bear and Dire Bear Form by 3% per point and reduces the chance enemies have to detect you while Prowling&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brutal Impact&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 0.5 seconds per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your Armor contribution from items by 2% per point.&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Feline Swiftness/Feral Charge/Sharpened Claws===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear, Dire Bear or Cat form by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - Improved Shred/Predatory Strikes/Blood Frenzy/Primal Fury===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the Energy cost of your Shred ability by 6 per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Predatory Strikes&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the Attack Power in Cat, Bear and Dire Bear forms by 50% of your level per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat, 5 points in Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat, 5 points Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear or Dire Bear form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Savage Fury/Faerie Fire (feral)===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Savage Fury&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10% per point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faerie Fire (Feral)&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Heart of the Wild===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heart of the Wild&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Feral Combat, 3 points Predatory Strikes&lt;br /&gt;
&lt;br /&gt;
Increases your Intellect by 4%.  In addition, while in Bear or Dire Bear Form your Stamina is increasesed by 4% and while in Cat Form your Strength is incresed while in Bear or Cat form by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Leader of the Pack===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leader of the Pack&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical change of all party members within 45 yards by 3% per point&lt;br /&gt;
&lt;br /&gt;
== Restoration Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Furor/Improved Mark of the Wild===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 7% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Nature&amp;#039;s Focus/Improved Healing Touch/Improved Enrage===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 12% chance per point to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of your Healing Touch spell by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Enrage&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration, 5 points Furor&lt;br /&gt;
&lt;br /&gt;
Reduces the time required to generate Rage from your Enrage ability by 2 seconds per point and slightly reduces the Armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Combat Endurance/Gift of Nature/Intensity===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Endurance&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Allows 2% per point of your Health regeneration to work while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intensity&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 20% chance to gain 40 Energy when you shapeshift into Cat form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - Improved Rejuvenation/Reflection===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Rejuvenation spell by 3%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Nature&amp;#039;s Swiftness/Subtlety/Improved Tranquility===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 5 points Nature&amp;#039;s Focus&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 1 point Gift of Nature&lt;br /&gt;
&lt;br /&gt;
Reduces the threat generated by your healing spells by 4% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Tranquility&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 40% chance per point to avoid interruption caused by damage while casting your Tranquility spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Improved Regrowth===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 1/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the critical effect chance of your Regrowth spell by 10% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Innervate===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Restoration, 5 points Relflection&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16313</id>
		<title>Druid Talent Ratings</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16313"/>
		<updated>2005-12-19T05:45:47Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Balance Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for Patch 1.8&lt;br /&gt;
&lt;br /&gt;
==Balance Talents==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Improved Wrath/Nature&amp;#039;s Grasp/Improved Nature&amp;#039;s Grasp===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cast time of your Wrath spell by 0.1 seconds per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 4 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 15% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Entangling Roots&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage you deal with physical attacks in all forms by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Shapeshifter&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of shapeshifting by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Improved Thorns/Omen of Clarity/Nature&amp;#039;s Reach===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Thorns&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points in Balance&lt;br /&gt;
&lt;br /&gt;
Increases damage caused by your Thorns spell by 25% per point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Imbue the Druid&amp;#039;s weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Vengeance/Improved Starfire===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Starfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Nature&amp;#039;s Grace/Moonglow===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance&lt;br /&gt;
&lt;br /&gt;
All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Moonfury===&lt;br /&gt;
&lt;br /&gt;
Moonfury - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Balance, 1 point Nature&amp;#039;s Grace&lt;br /&gt;
&lt;br /&gt;
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 - Moonkin Form===&lt;br /&gt;
&lt;br /&gt;
Moonkin Form - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Balance&lt;br /&gt;
&lt;br /&gt;
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%.  The Moonkin can only cast Balance spells while shapeshifted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Feral Combat Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Ferocity/Improved Demoralizing Roar===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Demoralizing Roar&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the Attack Power reduction of your Demoralizing Roar by 5% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Improved Bash/Sharpened Claws===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 0.5 seconds per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear or Cat form by 1% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Improved Prowl/Feral Charge/Blood Frenzy/Primal Fury===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Prowl&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the chance enemies have to detect you while Prowling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Your critical strikes from Cat form abilities that add combo points have a 20% chance per point to add an additional combo point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Gives you a 20% chance per point to gain an additional 5 Rage anytime you get a critical strike while in Bear form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - FF(Bear)/FF(Cat)/Predatory Strikes/Improved Shred===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faerie Fire (Bear)&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faerie Fire (Cat)&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Predatory Strikes&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the Attack Power bonus from your Cat form ability by 4% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the Energy cost of your Shred ability by 5 per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Thick Hide/Feline Swiftness===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your Armor rating from items while in Bear form by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your movement speed by 30% while in Cat form. Only active outdoors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Strength of the Wild/Improved Ravage===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength of the Wild&amp;#039;&amp;#039;&amp;#039; - 4 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Feral Combat, 5 points Predatory Strikes&lt;br /&gt;
&lt;br /&gt;
Increases your Strength while in Bear or Cat form by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Ravage&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the critical strike chance of your Ravage ability by 5% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Primal Instinct/Improved Pounce===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primal Instinct&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the Mana cost of your shapeshifting abilities by 25%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Pounce&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Gives your Pounce ability a 50% chance per point to add an additional combo point to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restoration Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Furor/Improved Mark of the Wild===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 7% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Nature&amp;#039;s Focus/Improved Healing Touch/Improved Enrage===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 12% chance per point to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of your Healing Touch spell by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Enrage&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration, 5 points Furor&lt;br /&gt;
&lt;br /&gt;
Reduces the time required to generate Rage from your Enrage ability by 2 seconds per point and slightly reduces the Armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Combat Endurance/Gift of Nature/Intensity===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Endurance&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Allows 2% per point of your Health regeneration to work while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intensity&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 20% chance to gain 40 Energy when you shapeshift into Cat form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - Improved Rejuvenation/Reflection===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Rejuvenation spell by 3%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Nature&amp;#039;s Swiftness/Subtlety/Improved Tranquility===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 5 points Nature&amp;#039;s Focus&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 1 point Gift of Nature&lt;br /&gt;
&lt;br /&gt;
Reduces the threat generated by your healing spells by 4% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Tranquility&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 40% chance per point to avoid interruption caused by damage while casting your Tranquility spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Improved Regrowth===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 1/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the critical effect chance of your Regrowth spell by 10% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Innervate===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Restoration, 5 points Relflection&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16312</id>
		<title>Druid Talent Ratings</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Druid_Talent_Ratings&amp;diff=16312"/>
		<updated>2005-12-17T23:59:12Z</updated>

		<summary type="html">&lt;p&gt;Micosanchez: /* Balance Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Balance Talents==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Improved Wrath/Nature&amp;#039;s Grasp/Improved Nature&amp;#039;s Grasp===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Wrath&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cast time of your Wrath spell by 0.1 seconds per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Nature&amp;#039;s Grasp&amp;#039;&amp;#039;&amp;#039; - 4 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the chance for your Nature&amp;#039;s Grasp to entangle an enemy by 15% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Entangling Roots&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Moonfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage and critical strike chance of your Moonfire spell by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Weapons&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the damage you deal with physical attacks in all forms by 2% per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Natural Shapeshifter&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of shapeshifting by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Improved Thorns/Omen of Clarity/Nature&amp;#039;s Reach===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Thorns&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points in Balance&lt;br /&gt;
&lt;br /&gt;
Increases damage caused by your Thorns spell by 25% per point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Omen of Clarity&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Imbue the Druid&amp;#039;s weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Reach&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Balance&lt;br /&gt;
&lt;br /&gt;
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Vengeance/Improved Starfire===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vengeance&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Starfire&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Balance&lt;br /&gt;
&lt;br /&gt;
Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Nature&amp;#039;s Grace/Moonglow===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Grace&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance&lt;br /&gt;
&lt;br /&gt;
All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moonglow&amp;#039;&amp;#039;&amp;#039; - 3 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Balance, 5 points Improved Moonfire&lt;br /&gt;
&lt;br /&gt;
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Moonfury===&lt;br /&gt;
&lt;br /&gt;
Moonfury - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Balance, 1 point Nature&amp;#039;s Grace&lt;br /&gt;
&lt;br /&gt;
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 - Moonkin Form===&lt;br /&gt;
&lt;br /&gt;
Moonkin Form - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Balance&lt;br /&gt;
&lt;br /&gt;
Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%.  The Moonkin can only cast Balance spells while shapeshifted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Feral Combat Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Ferocity/Improved Demoralizing Roar===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ferocity&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Demoralizing Roar&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the Attack Power reduction of your Demoralizing Roar by 5% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Improved Bash/Sharpened Claws===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Bash&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the stun duration of your Bash ability by 0.5 seconds per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sharpened Claws&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your critical strike chance while in Bear or Cat form by 1% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Improved Prowl/Feral Charge/Blood Frenzy/Primal Fury===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Prowl&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the chance enemies have to detect you while Prowling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feral Charge&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood Frenzy&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Your critical strikes from Cat form abilities that add combo points have a 20% chance per point to add an additional combo point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primal Fury&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws&lt;br /&gt;
&lt;br /&gt;
Gives you a 20% chance per point to gain an additional 5 Rage anytime you get a critical strike while in Bear form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - FF(Bear)/FF(Cat)/Predatory Strikes/Improved Shred===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faerie Fire (Bear)&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faerie Fire (Cat)&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Predatory Strikes&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the Attack Power bonus from your Cat form ability by 4% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Shred&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the Energy cost of your Shred ability by 5 per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Thick Hide/Feline Swiftness===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thick Hide&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your Armor rating from items while in Bear form by 2% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feline Swiftness&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases your movement speed by 30% while in Cat form. Only active outdoors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Strength of the Wild/Improved Ravage===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength of the Wild&amp;#039;&amp;#039;&amp;#039; - 4 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Feral Combat, 5 points Predatory Strikes&lt;br /&gt;
&lt;br /&gt;
Increases your Strength while in Bear or Cat form by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Ravage&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Increases the critical strike chance of your Ravage ability by 5% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Primal Instinct/Improved Pounce===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primal Instinct&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Feral Combat&lt;br /&gt;
&lt;br /&gt;
Reduces the Mana cost of your shapeshifting abilities by 25%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Pounce&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Gives your Pounce ability a 50% chance per point to add an additional combo point to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restoration Talents ==&lt;br /&gt;
&lt;br /&gt;
===Tier 1 - Furor/Improved Mark of the Wild===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Furor&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Mark of the Wild&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Increases the effects of your Mark of the Wild spell by 7% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2 - Nature&amp;#039;s Focus/Improved Healing Touch/Improved Enrage===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Focus&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 12% chance per point to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Healing Touch&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration &lt;br /&gt;
&lt;br /&gt;
Reduces the mana cost of your Healing Touch spell by 3% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Enrage&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 5 points Restoration, 5 points Furor&lt;br /&gt;
&lt;br /&gt;
Reduces the time required to generate Rage from your Enrage ability by 2 seconds per point and slightly reduces the Armor penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3 - Combat Endurance/Gift of Nature/Intensity===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Endurance&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Allows 2% per point of your Health regeneration to work while in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gift of Nature&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intensity&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 10 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 20% chance to gain 40 Energy when you shapeshift into Cat form.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4 - Improved Rejuvenation/Reflection===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Rejuvenation&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the effect of your Rejuvenation spell by 3%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reflection&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 15 points Restoration &lt;br /&gt;
&lt;br /&gt;
Allows 15% of your Mana regeneration to continue while casting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5 - Nature&amp;#039;s Swiftness/Subtlety/Improved Tranquility===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nature&amp;#039;s Swiftness&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 5 points Nature&amp;#039;s Focus&lt;br /&gt;
&lt;br /&gt;
When activated, your next Nature spell becomes an instant cast spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subtlety&amp;#039;&amp;#039;&amp;#039; - 5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration, 1 point Gift of Nature&lt;br /&gt;
&lt;br /&gt;
Reduces the threat generated by your healing spells by 4% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Tranquility&amp;#039;&amp;#039;&amp;#039; - 2 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 20 points Restoration &lt;br /&gt;
&lt;br /&gt;
Gives you a 40% chance per point to avoid interruption caused by damage while casting your Tranquility spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6 - Improved Regrowth===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Regrowth&amp;#039;&amp;#039;&amp;#039; - 1/5 points&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 25 points Restoration &lt;br /&gt;
&lt;br /&gt;
Increases the critical effect chance of your Regrowth spell by 10% per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 7 - Innervate===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Innervate&amp;#039;&amp;#039;&amp;#039; - 1 point&amp;lt;br&amp;gt;&lt;br /&gt;
Prereqs: 30 points Restoration, 5 points Relflection&lt;br /&gt;
&lt;br /&gt;
Increases the target&amp;#039;s Mana regeneration by 400% and allows 100% of the target&amp;#039;s Mana regeneration to continue while casting. Lasts 20 seconds.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Micosanchez</name></author>
	</entry>
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