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		<id>https://www.theamazonbasin.com/wiki/index.php?title=Gouda,_the_Orb/Ranged_Enchantress&amp;diff=19618</id>
		<title>Gouda, the Orb/Ranged Enchantress</title>
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		<updated>2006-07-15T13:21:29Z</updated>

		<summary type="html">&lt;p&gt;Relic: /* Orb/Ranged Enchantress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the risk of sounding uppity (not meaning to), I thought I&amp;#039;d try to add my 2¢ to&lt;br /&gt;
the sum of knowledge maintained here at the Basin.  Sort of an Almanac of one&lt;br /&gt;
Sorcie&amp;#039;s trip from Rogue Camp to Guardian.  Please feel free to point out any&lt;br /&gt;
errors, omissions etc.  (Keep in mind that an extensive gear list wasn&amp;#039;t an&lt;br /&gt;
omission, it&amp;#039;s not really in the spirit of the thing.)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=red&amp;gt;Intro&amp;lt;/font&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TWWFM, HMSFIH&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m not real comfortable with the idea of calling this a guide, since it&amp;#039;s just one&lt;br /&gt;
person&amp;#039;s experience with one character.  Let&amp;#039;s just call it &amp;quot;&amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;his &amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;orked&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;W&amp;#039;&amp;#039;&amp;#039;ell &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;or &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;e, &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;ope &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;aybe &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039;omeone &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;inds&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;t &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;elpful.&amp;quot;  Also, since I&amp;#039;m in Single Player, I can&amp;#039;t really speak for&lt;br /&gt;
the majority (online) experience, though the only Single Player hocus-pocus used was&lt;br /&gt;
&amp;#039;/players 8&amp;#039; up to the end of NM.&lt;br /&gt;
&lt;br /&gt;
Aaand, the definitive guide to Enchanting already&lt;br /&gt;
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=35763 exists], courtesy&lt;br /&gt;
MongoJerry, (along with a definitive guide for&lt;br /&gt;
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=65795&lt;br /&gt;
EnchantLESS]ing, courtesy SSoG).  My character owes her success to a lot of fine&lt;br /&gt;
reading here at the Basin.&lt;br /&gt;
&lt;br /&gt;
[/End Disclaimers]&lt;br /&gt;
&lt;br /&gt;
==Orb/Ranged Enchantress==&lt;br /&gt;
&lt;br /&gt;
This was actually my first Enchantress, but my most-played classes are Sorcies and&lt;br /&gt;
Bowazons, so you might say this character was the culmination of many (maa-&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/wacko.gif -aannny)&lt;br /&gt;
hours of D2.  This was also my first HC Guardian.  &lt;br /&gt;
&lt;br /&gt;
Ironically, when I started her she was meant to retire in her sixties to a sedate&lt;br /&gt;
life of babysitting youngsters up to A5 Norm, where their skills would carry them on&lt;br /&gt;
their chosen path.  Also, I figured in keeping with the theme she could open cow&lt;br /&gt;
portals for older characters.&lt;br /&gt;
&lt;br /&gt;
Hence, I named her Gouda.&amp;lt;font color=#FF6600&amp;gt;*&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#FF6600&amp;gt;*For those who are lactose intolerant, never fear!  &lt;br /&gt;
Very little actual cheese went into the making of this report.&amp;lt;/font&amp;gt;&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif&lt;br /&gt;
&lt;br /&gt;
I found this character to be extremely versatile and fun—so fun in fact, that I&lt;br /&gt;
never retired her, and played her all the way through to Guardian.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=red&amp;gt;Skills&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hard Points:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Fire:&amp;lt;br&amp;gt;&lt;br /&gt;
20 Warmth &amp;lt;br&amp;gt;&lt;br /&gt;
20 Enchant&amp;lt;br&amp;gt;&lt;br /&gt;
20 Fire Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
(1 ea pre-reqs)&lt;br /&gt;
&lt;br /&gt;
Cold:&amp;lt;br&amp;gt;&lt;br /&gt;
20 Orb&amp;lt;br&amp;gt;&lt;br /&gt;
(1 ea. pre-reqs)&amp;lt;br&amp;gt;&lt;br /&gt;
1 Cold Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Static&amp;lt;br&amp;gt;&lt;br /&gt;
1 Telekinesis&amp;lt;br&amp;gt;&lt;br /&gt;
1 Teleport&lt;br /&gt;
&lt;br /&gt;
(6 unspent points)&lt;br /&gt;
&lt;br /&gt;
When Orbing, she has +5 to all skills.&lt;br /&gt;
&lt;br /&gt;
She has L32 pre-buffed Enchant.&lt;br /&gt;
&lt;br /&gt;
Because my original goals for this build were somewhat limited, she focused&lt;br /&gt;
exclusively on the Fire tree all the way up to max, only spending the 3 points in&lt;br /&gt;
the Light tree and casting Orb from an item (more on this in leveling).  &lt;br /&gt;
&lt;br /&gt;
My recommendation would be to get pre-reqs and 1-pointers in each tree as they come&lt;br /&gt;
available, placing one point in Orb and CM at 30, but focusing on maxing the fire&lt;br /&gt;
skills first.  Building up Enchant makes you &amp;#039;&amp;#039;and&amp;#039;&amp;#039; your merc stronger.  Warmth&lt;br /&gt;
&amp;#039;til 18, then Enchant &amp;#039;til it&amp;#039;s maxed, 1 Fire Mastery at 30, finish Warmth, max&lt;br /&gt;
Mastery.&lt;br /&gt;
&lt;br /&gt;
Frozen Armor is another useful one-pointer to pick up along the way, especially HC.&lt;br /&gt;
&lt;br /&gt;
Eshield takes 4 additional points to get, so whenever possible, I get it from items. Currently, all my sorcies run with some level of Eshield, and none of them have a&lt;br /&gt;
hard point in it, or extra points in TK.&lt;br /&gt;
&lt;br /&gt;
As you approach A4 Nightmare, be conscious of where your orb is at.  You will likely&lt;br /&gt;
want to be using it on NM Diablo, and Hell and FIs will be a concern soon.  With&lt;br /&gt;
Gouda, I left a few points unspent before Diablo (Izual points help here) in case&lt;br /&gt;
she needed to bolster her Orb.  She did fine with a L5ish Orb and CM.  &lt;br /&gt;
&lt;br /&gt;
By the time you enter Hell, your Fire Tree should be set, and all points going to&lt;br /&gt;
strengthen that Orb.  Gouda was around L72 (recommended to get into 70s) when she&lt;br /&gt;
entered Hell.&lt;br /&gt;
&lt;br /&gt;
After Orb, hmmm.  I am still undecided on Gouda&amp;#039;s own extra six points, Cold&lt;br /&gt;
Mastery, TK, a little more comfort range on Static; depends on what you feel needs a&lt;br /&gt;
little something extra.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=red&amp;gt;Gear&amp;lt;/font&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
When it comes to gear, there are a lot of thorough and knowledgeable guides out&lt;br /&gt;
there already, so in keeping with with the idea of a TWWFM (I pronounce it &amp;#039;twuhfm&amp;#039;&lt;br /&gt;
personally&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif), I&amp;#039;m&lt;br /&gt;
mostly just going to talk about what she used and why it worked—not to say &amp;quot;use&lt;br /&gt;
this&amp;quot; or &amp;quot;this is the best&amp;quot; (often it&amp;#039;s not)—but more for inspiration; &amp;#039;&amp;#039;work with&lt;br /&gt;
the gear that&amp;#039;s available to you, you can do just fine with less than the best.&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve found the most effective gear setups are those that evolve over time, carefully&lt;br /&gt;
tuned until everything works just right.  Builds are a bit like racecars in that&lt;br /&gt;
regard—throw a bunch of L33T gear on them, and they may still drive pretty rough&lt;br /&gt;
until the bugs are all worked out.&lt;br /&gt;
&lt;br /&gt;
Twinking—I&amp;#039;m uncertain about No-Twink, because there are a few key items that it&lt;br /&gt;
would be hard to do without.  I may not be the best judge on this, though, since I&amp;#039;m&lt;br /&gt;
a devoted twinker.  More power to you guys, you are amazing.  I end up tearing my&lt;br /&gt;
hair out before the end of A1 Norm, just trying to decide which stuff to pick&lt;br /&gt;
up/drop. http://www.theamazonbasin.com/d2/forums/style_emoticons/default/dizzy.gif&lt;br /&gt;
&lt;br /&gt;
That said, I think she would do pretty well Low-Twink.  Gouda made good use of alot&lt;br /&gt;
of low-mid level gear and the best of her end-game stuff she found herself.  (I have&lt;br /&gt;
to say, she was the luckiest toon I have ever played.  Not meaning most %MF, but the&lt;br /&gt;
sheer felicity of drops she got—more on this later)&lt;br /&gt;
&lt;br /&gt;
===The Weapons===&lt;br /&gt;
&lt;br /&gt;
One piece of gear I&amp;#039;ll go into a little more depth on is the ranged weapon, since&lt;br /&gt;
that&amp;#039;s the real biggie for this build.&lt;br /&gt;
&lt;br /&gt;
Following are the weapons that offer the Explosive Arrow mod (henceforth ExArrow). &lt;br /&gt;
Get your hands on one of these.  There are other bows out there, but the difference&lt;br /&gt;
between sending whole &amp;#039;&amp;#039;packs&amp;#039;&amp;#039; of monsters into hit recovery vs. just one is&lt;br /&gt;
&amp;#039;&amp;#039;huge.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bow&amp;#039;&amp;#039;&amp;#039; (ExArrow Level), Base Firing Rate for a Sorc, Lev. Available[/size]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Demon Machine&amp;#039;&amp;#039;&amp;#039; (6), 12 Frames, L49&lt;br /&gt;
This is the good life, right here.&lt;br /&gt;
Fast (8% IAS will have you maxed at 11 frames), 66% Pierce, straight AR for your&lt;br /&gt;
Enchant to send through the roof, even a lil&amp;#039; extra mana for your utility spells.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kuko Shakaku&amp;#039;&amp;#039;&amp;#039; (7), 16 Frames, L33&lt;br /&gt;
I&amp;#039;ve not gotten to try this one, but it would certainly get the job done.&lt;br /&gt;
50% Pierce, extra fire damage for your Mastery to boost.&lt;br /&gt;
To reach 11 frames, this bow needs 65% AR vs. Demon&amp;#039;s 8%.&lt;br /&gt;
OTOH, if you can pile on 102% IAS, it&amp;#039;ll reach 10 frames. (no, I&amp;#039;m not recommending&lt;br /&gt;
this)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raven Claw&amp;#039;&amp;#039;&amp;#039; (3), 16 Frames, L15&lt;br /&gt;
If your baby sorc is anxious to start firing those ExArrows, this is the bow.  It&amp;#039;s&lt;br /&gt;
also the best option for low-low budget and easy availability.  Maybe you could even&lt;br /&gt;
find one no-twink.  A high level Enchant will turn this humble bow into a powerful&lt;br /&gt;
weapon.  Gouda was still using hers to kill stuff dead in A1 Hell.  (&amp;#039;til she killed&lt;br /&gt;
a skelly boss in the Crypt with it, and he kindly dropped her a Demon.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/w00t.gif)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hellcast&amp;#039;&amp;#039;&amp;#039; (5), 18 Frames, L27&lt;br /&gt;
Not unless you&amp;#039;re trying to win a bet&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif&lt;br /&gt;
Jokes aside, the speed on this is just too slow for me.&lt;br /&gt;
If you&amp;#039;re a patient person, and this is all you have, maybe give it a try.&lt;br /&gt;
You&amp;#039;ll still be taking on the whole pack at once, so it might kill more quickly than&lt;br /&gt;
a faster bow without ExArrow.  My inclination would be to just use a low Orb, and&lt;br /&gt;
let the merc deal the fire damage, tho.&lt;br /&gt;
&lt;br /&gt;
===Two Runewords Worth a Mention===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Leaf&amp;quot;&amp;#039;&amp;#039;&amp;#039; - Tir, Ral&lt;br /&gt;
Shop a 2 socket, +3 Enchant staff from Normal Drognan, and add 6 levels of Enchant&lt;br /&gt;
at L19.  +3 takes alot of patience, and the runes are cheap.  Grab a +2 one when you&lt;br /&gt;
see it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; &amp;#039;Memory&amp;quot;&amp;#039;&amp;#039;&amp;#039; - Lum, Io, Sol, Eth&lt;br /&gt;
Starting in NM (maybe some late A5 Normal), keep an eye out for staves of the&lt;br /&gt;
Gnarled or Battle variety.  These can have 4 sockets, and if the staff mods are&lt;br /&gt;
right, it&amp;#039;d be worth having Larzuk socket a white one.  War-type staves can also&lt;br /&gt;
spawn with 4 sockets, but Larzuk will give you too many.  Unlike Leaf, a Memory&lt;br /&gt;
staff with +2 or 3 inherent Enchant will also boost your Orb and CM by 3, as well as&lt;br /&gt;
give you a +6 Eshield and breathing room for your static.&lt;br /&gt;
&lt;br /&gt;
Eventually (by Hell, at the latest) you&amp;#039;ll probably want to get a shield—especially&lt;br /&gt;
HC, and stash the staff for buffing, but you can get pretty far with a good runeword&lt;br /&gt;
staff as a primary weapon.&lt;br /&gt;
&lt;br /&gt;
===To Buff or Not To Buff===&lt;br /&gt;
&lt;br /&gt;
You will need to decide on your personal threshold where buffing is concerned.  I&lt;br /&gt;
don&amp;#039;t consider myself to be especially patient, and I wasn&amp;#039;t put off by Gouda&amp;#039;s&lt;br /&gt;
5-piece routine, or the stash space that I gave up for it.  If you develop a&lt;br /&gt;
specific routine you follow every time, letting each item you put down pick up the&lt;br /&gt;
next one you need to swap, it becomes habit and goes very fast.&lt;br /&gt;
&lt;br /&gt;
Gouda pre-cast a L8 Eshield in addition to her L32 Enchant.  Using a +2 All Sorc&lt;br /&gt;
Circlet helped expedite this (and it could just as easily have been L10 Eshld—I&lt;br /&gt;
never got around to twinking her a +3 Light ammy, so she was using a +1 that she&lt;br /&gt;
found).  The Eshld didn&amp;#039;t last nearly as long as the Enchant, and it depended where&lt;br /&gt;
I was in the game whether I would run without it for a little while or head back to&lt;br /&gt;
town.  Either way, it&amp;#039;s a friendly reminder that the clock is ticking.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;DO&amp;#039;&amp;#039;&amp;#039;&amp;#039; double-check to make sure you have got all your correct&lt;br /&gt;
offensive/defensive gear back on before venturing into the wilds.  Don&amp;#039;t find out&lt;br /&gt;
the hard way you were running around with negative res.&lt;br /&gt;
&lt;br /&gt;
===And I Gotta Mention===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magefist&amp;#039;&amp;#039;&amp;#039;, Level 23&lt;br /&gt;
20% FCR&lt;br /&gt;
25% Mana Regen&lt;br /&gt;
+1 Fire Skills&lt;br /&gt;
&lt;br /&gt;
===Gear: Other Thoughts===&lt;br /&gt;
&lt;br /&gt;
•Weapon swapping is a big part of this build.  If you rely heavily on a shield for&lt;br /&gt;
resists, you&amp;#039;ll be vulnerable every time you switch to bow.  Try to get your resists&lt;br /&gt;
to a safe level without the shield.  &amp;#039;&amp;#039;&amp;#039;&amp;quot;Smoke&amp;quot;&amp;#039;&amp;#039;&amp;#039; is good for this; rare jewelry&lt;br /&gt;
with resists; if you&amp;#039;ve got a &amp;#039;&amp;#039;&amp;#039;Kira&amp;#039;s&amp;#039;&amp;#039;&amp;#039; (drool), I&amp;#039;m sure that would help.&lt;br /&gt;
&lt;br /&gt;
•FCR is not a huge priority.  Orb is timered and arrows don&amp;#039;t care.  A little fast&lt;br /&gt;
cast is good, for a quicker Tele and Static, but save the Wizzies for another build. The one other thing you might want a little fast cast for is spamming Glacial to&lt;br /&gt;
shatter corpses.  If you have 0%, you may find you can&amp;#039;t keep them frozen very well&lt;br /&gt;
in Hell.&lt;br /&gt;
&lt;br /&gt;
•Two things Gouda lacked, but I would recommend having:  leech and FHR.  Leech would&lt;br /&gt;
have been a nice little fill&amp;#039;erup when she was in bolt/arrow mode.  FHR would be a&lt;br /&gt;
Very Good Idea.  She had very little FHR to speak of, and I had to be extremely&lt;br /&gt;
careful about getting hit at all.  Sorcies are painfully slow on the uptake when&lt;br /&gt;
they&amp;#039;ve been hit hard, and without good FHR you can easily be trapped next to some&lt;br /&gt;
thug (let alone a fast-moving mob).  Eshield was helpful to reduce the chance of&lt;br /&gt;
going into hit recovery, and I was able to cope by being careful about entering new&lt;br /&gt;
territory and using Tele to keep her bodyguard at her side.  I would highly&lt;br /&gt;
recommend getting some &amp;#039;balance&amp;#039; in your life.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/rolleyes.gif&lt;br /&gt;
&lt;br /&gt;
Sorcie FHR Breaks:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frames&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;FHR needed&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;14&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;9&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;14&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;11&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;20&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;30&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;42&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;60&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==The Mercenary==&lt;br /&gt;
&lt;br /&gt;
For a ranged character like this, I think the best results will be with a tank.  I&lt;br /&gt;
went with NMA2 Holy Freeze (Defiance through Normal) for Gouda.  While her Defiance&lt;br /&gt;
Merc was a little more durable, I really liked the idea of slowing the CI monsters&lt;br /&gt;
that her Orb couldn&amp;#039;t touch.  On Ladder, a Prayer/Insight would certainly make life&lt;br /&gt;
easier, and my L76 Orb Sorcie thinks her Baba and Ethereal Crainte Vomir are teh&lt;br /&gt;
besto (then again, she doesn&amp;#039;t have access to a Prayer/Insight guy).&lt;br /&gt;
&lt;br /&gt;
Blessed Aim and Thorns won&amp;#039;t really do anything for this build.  BA is made&lt;br /&gt;
superfluous by Enchant&amp;#039;s huge bonus, and Thorns requires getting hit—something we&lt;br /&gt;
will be avoiding, thankyouverymuch.&lt;br /&gt;
&lt;br /&gt;
Might will add some physical damage to the mix, but this&amp;#039;s not really the build to&lt;br /&gt;
get optimal benefit from this guy.  If the Fire Immunes are giving you grief, and&lt;br /&gt;
you think your merc should hit a little harder, you might give him a try, though.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=red&amp;gt;On With the TWWFM...&amp;lt;/font&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ll start with Gouda&amp;#039;s end setup, and then include some key leveling points:&lt;br /&gt;
&lt;br /&gt;
===Guardian Gouda, Level 86===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gear:&amp;#039;&amp;#039;&lt;br /&gt;
Iratha&amp;#039;s Set (complete)&lt;br /&gt;
Natalya&amp;#039;s boots&lt;br /&gt;
Naj&amp;#039;s Armor&lt;br /&gt;
Demon Machine&lt;br /&gt;
Rare +2 All Sorc Orb, 42 Mana, Res Fire 24&lt;br /&gt;
Rings-Dwarf Star/Magic Ring +78 mana, Regen +7&lt;br /&gt;
Visceratuant (PDiamond)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In Stash for Buffing:&amp;#039;&amp;#039;&lt;br /&gt;
Leaf Staff (+6 Enchant)&lt;br /&gt;
Circlet +2 All Sorc&lt;br /&gt;
Ammy +3 Fire&lt;br /&gt;
+3 Eshld orb&lt;br /&gt;
+1 Lightning Skill Ammy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Stats with gear:&amp;#039;&amp;#039;&lt;br /&gt;
Str: 98&lt;br /&gt;
Dex: 96&lt;br /&gt;
Vit: 290&lt;br /&gt;
Eng: 35&lt;br /&gt;
&lt;br /&gt;
Life:  873&lt;br /&gt;
Mana: 325&lt;br /&gt;
&lt;br /&gt;
Resists:  85/85/85/70 &lt;br /&gt;
(on switch, poison dropped to 51, others held steady)&lt;br /&gt;
&lt;br /&gt;
Damage* with Demon Machine + L32 Enchant: 4108-5154&lt;br /&gt;
AR: 4237&lt;br /&gt;
&lt;br /&gt;
===Mizan (Holy Freeze Act 2), L86===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gear:&amp;#039;&amp;#039;&lt;br /&gt;
Corpsemourn&lt;br /&gt;
Bonehew (Amn)&lt;br /&gt;
Rockstopper&lt;br /&gt;
&lt;br /&gt;
Damage* with L32 Enchant + Holy Freeze:  2132-3924&lt;br /&gt;
(W/O Enchant+Freeze was 524-2010)&lt;br /&gt;
&lt;br /&gt;
*According to LCS&lt;br /&gt;
&lt;br /&gt;
Yep, she wore a Level 15 original D2 set to Guardian.  Providing good resists, and&lt;br /&gt;
+max resists no matter which weapon slot she was using, (IAS, too) it served her&lt;br /&gt;
well.  However, every slot this set occupies does negate using other potentially&lt;br /&gt;
great gear.  Helm and Ammy, which could be devoted to nice +skill rares, Gloves&lt;br /&gt;
(Magefist), and belt (Razortail).  If you can cover your resists (&amp;#039;Smoke&amp;#039; runeword&lt;br /&gt;
would be a good start, I think), there&amp;#039;s plenty of better options skill-wise.  Since&lt;br /&gt;
Gouda was buffing from her stash, the lack of +skills didn&amp;#039;t affect her enchant, and&lt;br /&gt;
I found she could easily take out large mobs just with the pierce on the DM.  Did I&lt;br /&gt;
mention +10 max resists?  Really, I think the hardest thing to live with about this&lt;br /&gt;
set was actually the 3 row, non-upgradeable belt.&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
Gouda hit the ground running with a Hellforge Hammer &lt;br /&gt;
(didn&amp;#039;t say NO cheese, did I?&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/whistling.gif)&lt;br /&gt;
&lt;br /&gt;
At Level 11, she donned her &lt;br /&gt;
; Boot Camp Leveling Gear™ &lt;br /&gt;
: Cathan&amp;#039;s Mask&lt;br /&gt;
: Cathan&amp;#039;s Rings X2&lt;br /&gt;
: Cathan&amp;#039;s Armor&lt;br /&gt;
: Civerb&amp;#039;s Icon&lt;br /&gt;
: Civerb&amp;#039;s Ward&lt;br /&gt;
: Civerb&amp;#039;s Cudgel&lt;br /&gt;
: Sigon&amp;#039;s Gloves&lt;br /&gt;
: Sigon&amp;#039;s Belt&lt;br /&gt;
: Sigon&amp;#039;s Boots&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve tried a lot of different gear set-ups, and this is my outfit of choice for&lt;br /&gt;
toddler Sorcies.  Until she gets those high-end spells, and has a grown-up mana&lt;br /&gt;
pool, the average Sorcie will spend a lot of time just hitting things.  This is the&lt;br /&gt;
way to keep her safe and effective while she&amp;#039;s doing it.&lt;br /&gt;
&lt;br /&gt;
When equipped in the above order,  it takes only 25 strength to wear the whole&lt;br /&gt;
ensemble.  That means lottsa Vit, right off the bat.&lt;br /&gt;
&lt;br /&gt;
You will also get:&lt;br /&gt;
Resists at 65/75/50/25&lt;br /&gt;
22% Life Leech http://www.theamazonbasin.com/d2/forums/style_emoticons/default/w00t.gif&lt;br /&gt;
40% Mana Regen &lt;br /&gt;
4% Life Regen&lt;br /&gt;
30% IAS&lt;br /&gt;
20% FRW&lt;br /&gt;
50% MF http://www.theamazonbasin.com/d2/forums/style_emoticons/default/cool.gif&lt;br /&gt;
A weapon with scaling (+max per level) damage,&lt;br /&gt;
That does extra (250% total) damage to the often unleechable undead&lt;br /&gt;
Plus defense, AR, mana, a little extra blocking, a little fire damage...&lt;br /&gt;
AND 4 rows of belt space!!&lt;br /&gt;
&lt;br /&gt;
This won&amp;#039;t work well if you want a bow on switch, though.  Without a substantial&lt;br /&gt;
investment in strength, every time you switch you will be partly n00d.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/blushing.gif  OTOH,&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iratha&amp;#039;s&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Raven Claw&amp;#039;&amp;#039;&amp;#039; are both available at L15... coincidence?&lt;br /&gt;
&lt;br /&gt;
Gouda just kept an orb she found with Frozen Armor on switch, and cast it when there&lt;br /&gt;
weren&amp;#039;t any monsters around to notice her immodesty.&lt;br /&gt;
&lt;br /&gt;
At level 15, if you want to trade a little of that life leech for mana leech, just&lt;br /&gt;
make sure you&amp;#039;ve added 10 more to strength, and swap out one of the Cathan rings for&lt;br /&gt;
a &amp;#039;&amp;#039;&amp;#039;Manald Heal&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Merc&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As soon as you reach Act 2, I recommend getting a Defiance (defensive) Merc.  As you&lt;br /&gt;
have no minions to tank for you, keeping the Rogue will make life pretty tough, and&lt;br /&gt;
Duriel will be a Real Big Problem.&lt;br /&gt;
&lt;br /&gt;
•Quick tip on Merc Gear- If you give him &amp;#039;&amp;#039;&amp;#039;Sigon&amp;#039;s&amp;#039;&amp;#039;&amp;#039; Helm+Armor, you can focus on&lt;br /&gt;
damage/speed on his weapon and not worry about leech.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Handy Cube Recipe:&amp;#039;&amp;#039; &lt;br /&gt;
1 Staff + 1 Kris + 1 Belt + 1 Diamond = 1 Savage Polearm&lt;br /&gt;
(My first, impoverished, HC, untwinked Zon used this recipe, and got a great roll&lt;br /&gt;
first try... so great the merc couldn&amp;#039;t equip it for another 8 levels!&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/dizzy.gif)&lt;br /&gt;
&lt;br /&gt;
===Growing Up===&lt;br /&gt;
&lt;br /&gt;
The way I decide that a Sorcie is ready to step out of her trainers is when she&amp;#039;s no&lt;br /&gt;
longer swinging her weapon at all.  Once she has spells full-time on the right- and&lt;br /&gt;
left- click, she&amp;#039;s ready for a new outfit that will better support her skills.  I&lt;br /&gt;
generally find this happens late 20s, definitely by 30. (single player, /players 8,&lt;br /&gt;
so YMMV)  Make sure you have the necessary stat points ready to accommodate the new&lt;br /&gt;
gear.&lt;br /&gt;
&lt;br /&gt;
For Gouda, I chose the following&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Gear:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Irathas Set (complete)&lt;br /&gt;
Rare Battle Staff: +2Cold,+1CM,+2FO&lt;br /&gt;
Leaf Staff (+5 Enchant)&lt;br /&gt;
Breast Plate-3 Topaz (later Skullder&amp;#039;s)&lt;br /&gt;
Boots-rare, resists&lt;br /&gt;
Rings-blue/rare, mana/resists&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve already outlined the benefits/drawbacks of Iratha&amp;#039;s above, and it&amp;#039;s a great&lt;br /&gt;
transitional option, even if you have better end game gear.&lt;br /&gt;
&lt;br /&gt;
The Battle Staff was an incredibly lucky find by one of my other characters, and was&lt;br /&gt;
actually in part what sparked the idea for the build.  I thought, with a staff like&lt;br /&gt;
that, I ought to be able to level a sorc pretty far, just using the orb off the&lt;br /&gt;
staff.  At Level 37, a Memory staff with inherent Orb might have done even better. &lt;br /&gt;
The entirely more practical (and recommended) approach is to just spend the points&lt;br /&gt;
in the Cold Tree, and wear as much +Cold/+Skills as you can.  A point each in Orb/CM&lt;br /&gt;
and a few +skills really will take you a very long way.&lt;br /&gt;
&lt;br /&gt;
I kept the Leaf staff on switch at this point.  Orb is plenty powerful, the Merc is&lt;br /&gt;
dishing the fire damage for you, life is easy.  If you&amp;#039;re anxious to get started&lt;br /&gt;
with the bow aspect, then unless you have a good Memory staff to boost Enchant and&lt;br /&gt;
Orb, you may want to start with the pre-buff routine.  +2 Fire Circlets and Ammys&lt;br /&gt;
are available at L30, Magefists came in back at 23.&lt;br /&gt;
&lt;br /&gt;
Even with all that warmth, mana will be a little tight at this stage.  Less perhaps&lt;br /&gt;
if you&amp;#039;re using the bow alot.  Whenever I wasn&amp;#039;t Orbing, I&amp;#039;d switch to Leaf for the&lt;br /&gt;
big boost to warmth.  A couple good +mana items help here.  I keep a muled&lt;br /&gt;
collection of the best +mana rings I find to help out my mana-hungry sorcies.  I&lt;br /&gt;
swap them out for a better one whenever she meets the level requirement.  If you&amp;#039;re&lt;br /&gt;
lucky, maybe it&amp;#039;ll have another nice mod.  Even one of these will be a help.&lt;br /&gt;
&lt;br /&gt;
; Mana Rings : Wyrm&amp;#039;s/41-60/Level 22&lt;br /&gt;
: Great Wyrm&amp;#039;s/61-90/Level 29&lt;br /&gt;
: Bahamut&amp;#039;s/91-120/Level 37&lt;br /&gt;
&lt;br /&gt;
The first two can also spawn rare, so it&amp;#039;s possible to get some res along with your&lt;br /&gt;
mana.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Merc&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you have another source of leech for him, or can socket it with an Amn,&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hwanin&amp;#039;s Justice&amp;#039;&amp;#039;&amp;#039; makes a pretty good mid-level merc weapon.  The Sigon&amp;#039;s setup&lt;br /&gt;
will work for leech, but eventually you&amp;#039;ll want to get him something better. &lt;br /&gt;
Gouda&amp;#039;s merc used Hwanin&amp;#039;s and I think &amp;#039;&amp;#039;&amp;#039;Wormskull&amp;#039;&amp;#039;&amp;#039; for the leech.  A really nice&lt;br /&gt;
rare Light Plate dropped at some point, with 2 open sockets, 24 FHR and 28 Lightning&lt;br /&gt;
Res, and he wore that.&lt;br /&gt;
&lt;br /&gt;
A2 Nightmare, she traded her Defiance Merc for Mizan the Holy Freeze Merc.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Bow&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gouda got by with her &amp;#039;borrowed&amp;#039; Orb and her rockin&amp;#039; merc until around NM Act 3 or&lt;br /&gt;
4.  At that point, she took up &amp;#039;&amp;#039;&amp;#039;Raven Claw&amp;#039;&amp;#039;&amp;#039; with her Cold staff on switch, and&lt;br /&gt;
her buffing gear in the stash.  If you have access to one of the better bows, then&lt;br /&gt;
definitely use it—if not, Raven Claw will do plenty well at this point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In Stash:&amp;#039;&amp;#039;&lt;br /&gt;
Leaf (a shopped +6 gnarled staff)&lt;br /&gt;
Circlet +2 Fire&lt;br /&gt;
Ammy +3 Fire&lt;br /&gt;
&lt;br /&gt;
In a perfect world, it would be a +3 circlet, but I&amp;#039;ve yet to see one.&lt;br /&gt;
&lt;br /&gt;
===Once More Unto the Breach===&lt;br /&gt;
&lt;br /&gt;
Gouda leveled on NM Baal and his minions until around 72, and made some more&lt;br /&gt;
fortifications to her defenses before entering Hell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;New Gear:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+2 cold skill Rare Orb (She now had hard points in FO/CM)&lt;br /&gt;
Visceratuant Shield (PDiamond)&lt;br /&gt;
Rare Chain Boots- 30 FRW, 28 CRes, 33LRes&lt;br /&gt;
&lt;br /&gt;
New In Stash:&lt;br /&gt;
+3 Eshld orb&lt;br /&gt;
+1Light Ammy&lt;br /&gt;
+2 All Sorc Circlet&lt;br /&gt;
&lt;br /&gt;
Her inventory was by this time jammed with the best res charms I could supply her. &lt;br /&gt;
And any time any of my characters find a res+fire charm, it automatically goes to&lt;br /&gt;
her.&lt;br /&gt;
&lt;br /&gt;
Other than the &amp;#039;&amp;#039;&amp;#039;Demon Machine&amp;#039;&amp;#039;&amp;#039;, which she found while leveling in A1, her gear&lt;br /&gt;
stayed pretty much the same from this point up to Hell Ancients, where she changed&lt;br /&gt;
to the end gear.&lt;br /&gt;
&lt;br /&gt;
Also in A1 Hell, a &amp;#039;&amp;#039;&amp;#039;Crown of Thieves&amp;#039;&amp;#039;&amp;#039; dropped, and Mizan made use of that.  &lt;br /&gt;
&lt;br /&gt;
===If Life Is A Bowl Of Cherries...===&lt;br /&gt;
&lt;br /&gt;
Once she reached the Outer Cloister, I used Pit runs to get Gouda into shape for her&lt;br /&gt;
journey through Hell.  Even if you don&amp;#039;t have tons of MF, don&amp;#039;t despair—elite,&lt;br /&gt;
socketed items are useful too!  And green/gold will still fall from time to time. &lt;br /&gt;
The Naj&amp;#039;s Plate she used end game was found while leveling in the Pits.&lt;br /&gt;
&lt;br /&gt;
If you find the Pits are still too harrowing at first, level awhile in the Crypt and&lt;br /&gt;
Mausoleum under Blood Raven&amp;#039;s yard.  Nothing but LI here, except any bosses that&lt;br /&gt;
spawn another immunity—Go get &amp;#039;em tiger!  Nice drops to be had, too.  Gouda got her&lt;br /&gt;
Demon there, and my Necro found a Griffon&amp;#039;s Eye once.  (for the record:  I now have&lt;br /&gt;
a Griffon&amp;#039;s Eye that none of my toons know what to do with, and have yet to see a&lt;br /&gt;
single Vipermaji, Guillaume&amp;#039;s, Laying Of Hands... not that I&amp;#039;m complaining, mind)&lt;br /&gt;
&lt;br /&gt;
===And Speaking of the Drop Gods and Their Twisted Sense of Humor===&lt;br /&gt;
&lt;br /&gt;
The first time progress really ground to a standstill was in Act 2, Tomb of Tal&lt;br /&gt;
Rasha.  This unholy place spawned not one, not two, THREE CI/FI Bosses.  (At least&lt;br /&gt;
they weren&amp;#039;t all in the same room.)  Now, she had encountered a lot of these&lt;br /&gt;
monsters already.  I never noticed how many there were before.  I&amp;#039;m pretty sure the&lt;br /&gt;
first time, she wasn&amp;#039;t even out of Normal!  &lt;br /&gt;
&lt;br /&gt;
This was different.  Two were Bloodlords, and the third was a Blunderbore.  Their&lt;br /&gt;
regen rates were insane.  A &amp;#039;&amp;#039;&amp;#039;Bonehew&amp;#039;&amp;#039;&amp;#039; had dropped in A2 Palace Cellar, but Mizan&lt;br /&gt;
needed more strength to equip it, so he was still using Hwanin&amp;#039;s Justice.  Static&lt;br /&gt;
the boss down to half, then watch as the life bar crept slowly back up.  The first&lt;br /&gt;
Bloodlord, I went back and picked up some Rancid Gas that had dropped.  I used it on&lt;br /&gt;
him while Mizan whittled away.  He died.  I cleared the entire rest of the Tomb, no&lt;br /&gt;
more Rancid Gas—coulda sworn I&amp;#039;ve seen these dropping all the time, hah.  I realize&lt;br /&gt;
that I could have just ignored these guys and got on with it, but I&amp;#039;m stubborn—not&lt;br /&gt;
patient, just stubborn.  So, on the way to Duriel, with Tyrael no doubt drumming his&lt;br /&gt;
fingers in the basement, she&amp;#039;s running around on the Bloodmoor and Cold Plains,&lt;br /&gt;
killing everything in sight for Rancid Gas.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/dry.gif&lt;br /&gt;
&lt;br /&gt;
After this adventure (she did triumph, eventually), I added one more item to the&lt;br /&gt;
gear in her stash:&lt;br /&gt;
&lt;br /&gt;
Rancid Gas Potion (x2 Stacks)&lt;br /&gt;
&lt;br /&gt;
Of course Mizan was able to equip his Bonehew before too long, and the CI/FI Boss&lt;br /&gt;
was never an issue after that.  PMH/OW or one good source of poison damage would&lt;br /&gt;
have avoided the entire episode, but she didn&amp;#039;t have access to any PMH/OW options&lt;br /&gt;
that would work for her setup, and the poison she happened to have on charms was&lt;br /&gt;
negligible.&lt;br /&gt;
&lt;br /&gt;
===Onward to Guardian===&lt;br /&gt;
&lt;br /&gt;
Gouda donned a &amp;#039;&amp;#039;&amp;#039;Dwarf Star Ring&amp;#039;&amp;#039;&amp;#039; for fighting Diablo, took him out with Orb, and&lt;br /&gt;
won her ticket to Act 5, Hell.  The biggest battle, the one that had been worrying&lt;br /&gt;
me since the decision to take her through Hell now loomed before her.&lt;br /&gt;
&lt;br /&gt;
The Hell Ancients were indeed the toughest battle of the game.  Prior to facing them&lt;br /&gt;
she switched to the End Gear listed at the beginning.  The first attempt ended in a&lt;br /&gt;
stalemate, after many rerolls, in which it was down to Gouda vs. Korlic with 2&lt;br /&gt;
Ancients and one Merc dead.  Exhausted, and nearly out of potions and bolts, she&lt;br /&gt;
cast a portal and called it a day with Korlic&amp;#039;s bar at half.  Attempt #2 was made&lt;br /&gt;
after reading some friendly Basin advice.  Mizan was equipped with Rattlecage+Kelpie&lt;br /&gt;
Snare, and this made a big difference.&lt;br /&gt;
&amp;#039;&amp;#039;Random Crazy Thought: Marrowwalks to BP the Ancients and take on one at a time.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/devil.gif  118 Str,&lt;br /&gt;
though, bit steep.&amp;#039;&amp;#039;&lt;br /&gt;
Getting to the summit with the merc in that getup was harrowing, with monsters&lt;br /&gt;
constantly fleeing all over the place.  I would greatly recommend going Guillaume&amp;#039;s&lt;br /&gt;
and some other armor if you have the option.&lt;br /&gt;
&lt;br /&gt;
The WSK also required several attempts to negotiate.  The closest call was the&lt;br /&gt;
dreaded Hell WSK throne stairs.  No monsters on-screen, but the merc moved&lt;br /&gt;
immediately to engage enemies just off-screen.  A moment later, no merc, a wall of&lt;br /&gt;
Gloam Lightning coming at her, and charged-up Frenzytaurs all over the place.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/blink.gif &lt;br /&gt;
Teleported out from in front of the mass of lightning, to the other side of the&lt;br /&gt;
wall, and ESC+Saved as more Frenzytaurs bore down on her.  If this had been online,&lt;br /&gt;
even a little bit of lag here could have been the end of her.&lt;br /&gt;
&lt;br /&gt;
Once the way to the throne was clear (a full clear, to have plenty of room to work&lt;br /&gt;
with), the Minions were all dispatched with relative efficiency, and Baal himself&lt;br /&gt;
was a pushover.  After that experience with the stairs, though, I don&amp;#039;t know that&lt;br /&gt;
she&amp;#039;ll be doing any Baal runs any time soon.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/ph34r.gif&lt;br /&gt;
&lt;br /&gt;
Following her trip to Hawaii, Guardian Gouda is now back in her Skullder&amp;#039;s, and&lt;br /&gt;
mixing it up in the River Of Flame, Travincal, The Pits, sometimes a little shopping&lt;br /&gt;
at Anya&amp;#039;s... Life is good.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/smile.gif&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HMSFIH&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
&lt;br /&gt;
Relic&lt;br /&gt;
==Addendum==&lt;br /&gt;
&lt;br /&gt;
===Tips For Livin&amp;#039;, and Livin&amp;#039; Well...===&lt;br /&gt;
&lt;br /&gt;
*Do whatever it takes to keep your merc alive.  He&amp;#039;s both your bodyguard and a major&lt;br /&gt;
source of additional damage.  Tele-position him, feed him pots—I know he can be&lt;br /&gt;
frustrating at times, but handled correctly he is a very useful ally.  If he&amp;#039;s dying&lt;br /&gt;
alot, play around with gear choices a little.  Maybe he needs more leech, or maybe&lt;br /&gt;
he just needs a little more Physical Damage and/or weapon speed to make the leech&lt;br /&gt;
work.  Weapon speed really does help.  Let him hit them before they hit back.&lt;br /&gt;
Note:  In places where IM is an issue, you can take away his weapon and let him deal&lt;br /&gt;
raw fire damage.  This should prevent him from vaporizing the second it&amp;#039;s cast, but&lt;br /&gt;
he will be alot more fragile without his leech, and at high levels, he can still&lt;br /&gt;
kill himself on IM if you don&amp;#039;t give him some help.&lt;br /&gt;
&lt;br /&gt;
*Be careful of taking an HC character into Hell before they&amp;#039;re ready.  If you are&lt;br /&gt;
too low of a level, the merc will get eaten for breakfast.  Not all the monsters&lt;br /&gt;
will fall over as soon as you shoot them anymore.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif  Take&lt;br /&gt;
care of your res, take care of your merc&amp;#039;s res, get your Orb going, and test the&lt;br /&gt;
waters.  If you&amp;#039;re having alot of uh-oh moments, fall back and do a few more Baal&lt;br /&gt;
runs.  Even after the rest of A5 dries up, the minions in the throne room will take&lt;br /&gt;
your xp bar up pretty well.&lt;br /&gt;
&lt;br /&gt;
*Eshield—every little bit helps.  With this build, you have automatic maxed warmth,&lt;br /&gt;
and one of your attacks doesn&amp;#039;t need mana.  I ran a L8 Eshld through Hell,&lt;br /&gt;
incorporated into my prebuff routine.  Even with just one hard point in TK, I didn&amp;#039;t&lt;br /&gt;
find the strain on my mana to be too great.  Also, since the Eshld would run out&lt;br /&gt;
well before enchant, when the little gold ball went away, it was a friendly reminder&lt;br /&gt;
to renew the enchant before too long.&lt;br /&gt;
&lt;br /&gt;
*Teleport is your friend.  Keep teleport at the ready, and learn to use it well.  It&lt;br /&gt;
is the best form of merc-management in the game.*  I personally recommend the&lt;br /&gt;
practice of keeping tele always on Left-Click, and Shift-Casting your ranged attacks&lt;br /&gt;
with Right-Click.  When Gouda was fighting Hell Diablo, he prisoned her a couple&lt;br /&gt;
times.  Because I already had this routine established, she was able to calmly tele&lt;br /&gt;
away and cast another orb.&lt;br /&gt;
IMPORTANT:  If you follow my above suggestion, please, please practice this a LOT in&lt;br /&gt;
low-level non-critical situations until it is do-it-in-your-sleep second nature. &lt;br /&gt;
You do not want to forget and Left-Click to Orb a bunch of cows when in fact Orb is&lt;br /&gt;
on the right and TELE is on the left.  Trust me on this one.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/skull.gif&lt;br /&gt;
*Merc-bombing is alot of fun.  Pick a monster that&amp;#039;s not surrounded, cannot one-hit&lt;br /&gt;
kill you, and is &amp;lt;i&amp;gt;absolutely not&amp;lt;/i&amp;gt; FE.  TP on top of unwary victim, then TP&lt;br /&gt;
away.  Works great on fleeing guys in Kurast, just make sure they&amp;#039;re not FI or FE&lt;br /&gt;
first.  Please be smart about this HC, and only pick on stuff that&amp;#039;s weaker than you&lt;br /&gt;
are. http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif&lt;br /&gt;
&lt;br /&gt;
*(Blind) Teleport is not your friend.  Regardless of the merits or hazards of Blind&lt;br /&gt;
Tele in Hell (HC), this is not really the build for it.  Fastcast is not her main&lt;br /&gt;
priority, and she may or may not have a shield.  Even in open areas, it&amp;#039;s always&lt;br /&gt;
safer to click where you can see it&amp;#039;s clear, rather than the edge of the screen.  TP&lt;br /&gt;
in little hops, and watch you merc closely.  If he goes into combat mode, don&amp;#039;t keep&lt;br /&gt;
TPing in that direction.  (SC, or HC with 00bur TP gear, proceed at you own risk, I&lt;br /&gt;
guess)&lt;br /&gt;
&lt;br /&gt;
*Don&amp;#039;t forget Telekinesis.  I&amp;#039;ve never seen a character get slain by a barrel, but&lt;br /&gt;
why risk it?&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif   In&lt;br /&gt;
places like the Claw Viper Temple, TKing the doors can literally be a lifesaver. &lt;br /&gt;
Evil Urns are also a prime candidate (be careful with this one, though—sometimes&lt;br /&gt;
those packs spawn away from the urn too).  Shrines can be TKed.  &amp;#039;&amp;#039;&amp;#039;&amp;#039;Distance is no&lt;br /&gt;
object with Fire Shrines, you will still take the damage.&amp;#039;&amp;#039;&amp;#039;&amp;#039;  For additional fun,&lt;br /&gt;
TK into your stash, get waypoints, and rescue gold from burning buildings.  You can&lt;br /&gt;
even TK the Ancients&amp;#039; little pedestal!&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/shuriken.gif&lt;br /&gt;
&lt;br /&gt;
*Always position for optimal Orb destruction.  CoonerTheRed&amp;#039;s [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=45843 Disposa-Sorc]&lt;br /&gt;
guide is an excellent place to learn about the finer points of Orb tactics.&lt;br /&gt;
&lt;br /&gt;
*For monster types that aren&amp;#039;t FI or CI, get a feel for which element brings them&lt;br /&gt;
down faster.  For example, ghost-type monsters are devastated by fire.  Even in&lt;br /&gt;
Nightmare where they&amp;#039;re not FI, a low-level Orb is more effective than a maxed&lt;br /&gt;
Enchant against Balrog-types.  Swap often to maximize your dual-element approach.&lt;br /&gt;
&lt;br /&gt;
*Gamble!  It&amp;#039;s been said before, but I&amp;#039;ll say it again—gambling is an excellent way&lt;br /&gt;
to improve your gear selection.  I always pick up stuff that has good potential for&lt;br /&gt;
value to sell.  Plate armors (or any exept/elite armor), blue and rare, on high&lt;br /&gt;
level stuff even white can get you the max value when you sell it.  Anything with&lt;br /&gt;
staff mods.  Never go back to town empty-handed.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif  Also,&lt;br /&gt;
remember that wands/orbs are an especially good deal because you can get the max&lt;br /&gt;
value for fewer squares of space.  My favorite gambles are jewelry (always), gloves&lt;br /&gt;
and boots (space permitting), and if I am using a high-level character, I may take a&lt;br /&gt;
chance on other items that are on my wish-list.  If you gamble a lot, you &amp;#039;&amp;#039;will&amp;#039;&amp;#039;&lt;br /&gt;
see gold—Gouda gambled 36% Chancies to give to one of my other toons.&lt;br /&gt;
REMEMBER:  Always gamble last before exiting &amp;lt;i&amp;gt;(multiplayer, you should make a&lt;br /&gt;
separate, solo game)&amp;lt;/i&amp;gt; so that any uniques that spawn in the gambling screen don&amp;#039;t&lt;br /&gt;
cause failed drops in-game.  If you gamble and then go kill Baal, when he drops that&lt;br /&gt;
rare Hydra Bow you&amp;#039;ll never know what might have been...&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/unsure.gif&lt;br /&gt;
&lt;br /&gt;
*Take a little luck with you wherever you go (except Arreat Summit).  I&amp;#039;ve found&lt;br /&gt;
that incorporating a little MF into everyday gear results in pleasant suprises. &lt;br /&gt;
Even just the 50% from Sigon&amp;#039;s popular Boot/Belt/Glove combo makes a difference. &lt;br /&gt;
The key is to not sacrifice much, and play normally.  I&amp;#039;ve found that my sorcies can&lt;br /&gt;
usually get 50-100 through NM without batting an eye.  Gouda wore her 3 PTopaz&lt;br /&gt;
Breast Plate all the way to NM Plains of Despair, where she had the incredible&lt;br /&gt;
fortune to find a Skullder&amp;#039;s Ire.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/w00t.gif  After&lt;br /&gt;
that, well, she wore a Skullder&amp;#039;s!&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/tongue.gif  As I&lt;br /&gt;
mentioned earlier, this gal was &amp;#039;&amp;#039;unusually&amp;#039;&amp;#039; fortunate in her drops, even finding&lt;br /&gt;
her very own Demon Machine.  A little extra MF without risking your neck is a good&lt;br /&gt;
thing.&lt;br /&gt;
&lt;br /&gt;
*Work that Cube!  I funnel all my clan&amp;#039;s gems to one character who is responsible&lt;br /&gt;
for cubing them up/distributing as needed.  Characters who travel in the highest&lt;br /&gt;
level areas save undesirable charms and reroll them with surplus PGems; Grand are&lt;br /&gt;
best for skills and up to 60 mana, Small are best for res, damage, FHR, and life. &lt;br /&gt;
The only thing that Large can surpass the per-slot benefit of Grand or Small on is&lt;br /&gt;
Str/Dex.  Generally I stick with Grand and Small for cubing.  There are a multitude&lt;br /&gt;
of other useful recipes out there—one really good-to-know thing I&amp;#039;ve learned&lt;br /&gt;
recently is that the 3 chipped gem + blue item recipe can net you much better mods&lt;br /&gt;
than the ilvl=25 rule would suggest, &amp;lt;i&amp;gt;if you start with certain high-level elite&lt;br /&gt;
items.&amp;lt;/i&amp;gt;  I&amp;#039;m not sure what all items are included in this, but it definitely&lt;br /&gt;
works with Sorc Orbs.  So if a blue Demon Heart drops for you in the pits, save your&lt;br /&gt;
chippies and take a shot at rerolling it.&lt;br /&gt;
&lt;br /&gt;
*Cube Some More!  Crafting is a massive topic unto itself.  Results vary, but&lt;br /&gt;
personally I&amp;#039;ve had the most useful results crafting Blood Gloves—gogo CB!  Caster&lt;br /&gt;
items can have some useful mods, but generally I&amp;#039;ve had better results just gambling&lt;br /&gt;
rares.  I&amp;#039;ve never gotten mods on any crafted piece of jewelry that could justify&lt;br /&gt;
the exorbitant level requirements, but some folks like them.  If your merc is really&lt;br /&gt;
struggling, and you are really poor, Blood Helm and Blood Armor will get him a&lt;br /&gt;
little leech.&lt;br /&gt;
&lt;br /&gt;
====Couple More Random Things:====&lt;br /&gt;
&lt;br /&gt;
*Static range too small for comfort?  Try Hwanin&amp;#039;s Refuge—on your merc!  My current&lt;br /&gt;
Orb Sorcie uses this on her Baba.  He&amp;#039;s already in the fray, so why not let him cast&lt;br /&gt;
it for you.&lt;br /&gt;
&lt;br /&gt;
*Beware the teleporting FE boss.  This guy is potentially &amp;lt;i&amp;gt;more&amp;lt;/i&amp;gt; dangerous when&lt;br /&gt;
you&amp;#039;re slumming.  I had a L72 Orb Sorcie vaporize quite unexpectedly fighting NM&lt;br /&gt;
Council (SP-no lag).  She was spamming Orbs at the Council Members an Orb&amp;#039;s length&lt;br /&gt;
away, and near as I can tell, one of them TPed on top of her as she released another&lt;br /&gt;
Orb and... blooey.&lt;br /&gt;
http://www.theamazonbasin.com/d2/forums/style_emoticons/default/sad.gif&lt;br /&gt;
Side note:  My current philosophy on Eshield (every little helps) stems from this&lt;br /&gt;
event.  She wasn&amp;#039;t wearing hers... maybe she&amp;#039;d still be alive if she had been.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&lt;br /&gt;
Relic, June 2006. Reprinted with permission from [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=67289 this thread].&lt;/div&gt;</summary>
		<author><name>Relic</name></author>
	</entry>
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