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	<id>https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Smeag</id>
	<title>Basin Wiki - User contributions [en]</title>
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	<updated>2026-05-16T02:35:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.10</generator>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Valewalker_template&amp;diff=15498</id>
		<title>Valewalker template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Valewalker_template&amp;diff=15498"/>
		<updated>2005-10-18T19:05:02Z</updated>

		<summary type="html">&lt;p&gt;Smeag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Config Report&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
&lt;br /&gt;
Str: 76 Int: 0 Hits: 356&lt;br /&gt;
Con: 86 Pie: 0 Power: 0&lt;br /&gt;
Dex: 46 Cha: 0&lt;br /&gt;
Qui: 30 Emp: 0&lt;br /&gt;
&lt;br /&gt;
Resists&lt;br /&gt;
&lt;br /&gt;
Body: 27 Energy: 29 (5) Crush: 31 (3)&lt;br /&gt;
Cold: 27 Matter: 30 (5) Thrust: 28 (2)&lt;br /&gt;
Heat: 24 Spirit: 25 Slash: 26&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
4 Arboreal Path&lt;br /&gt;
&lt;br /&gt;
11 Scythe&lt;br /&gt;
&lt;br /&gt;
Focus&lt;br /&gt;
&lt;br /&gt;
Cap Increases&lt;br /&gt;
&lt;br /&gt;
160 Hits&lt;br /&gt;
&lt;br /&gt;
10 Con&lt;br /&gt;
&lt;br /&gt;
11 AF&lt;br /&gt;
&lt;br /&gt;
Other Bonuses&lt;br /&gt;
&lt;br /&gt;
6 Style Damage Bonus&lt;br /&gt;
&lt;br /&gt;
2 Casting Speed Bonus&lt;br /&gt;
&lt;br /&gt;
6 Melee Speed Bonus&lt;br /&gt;
&lt;br /&gt;
4 Melee Damage Bonus&lt;br /&gt;
&lt;br /&gt;
5 Fatigue&lt;br /&gt;
&lt;br /&gt;
35 AF Bonus&lt;br /&gt;
&lt;br /&gt;
Piece Listing&lt;br /&gt;
&lt;br /&gt;
Chest&lt;br /&gt;
Name: Silksteel Snake-Lords Runed Robes&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
AF: Bonus: 35&lt;br /&gt;
Effect 1: 4 Scythe&lt;br /&gt;
Effect 2: 15 Quickness&lt;br /&gt;
Effect 3: 27 Strength&lt;br /&gt;
Effect 4: 60 Hits&lt;br /&gt;
Effect 5: 2 Melee Speed Bonus&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 63.00&lt;br /&gt;
&lt;br /&gt;
Arms&lt;br /&gt;
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 16 Constitution - 99 polished Earthen Essence&lt;br /&gt;
Gem 2: 9 Cold Resist - 99 polished Icy Shielding&lt;br /&gt;
Gem 3: 9 Heat Resist - 99 polished Heated Shielding&lt;br /&gt;
Gem 4: 9 Spirit Resist - 99 polished Vapor Shielding&lt;br /&gt;
Utility: 64.67&lt;br /&gt;
&lt;br /&gt;
Head&lt;br /&gt;
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 13 Constitution - 99 imperfect Earthen Essence&lt;br /&gt;
Gem 2: 52 Hits - 99 faceted Blood Essence&lt;br /&gt;
Gem 3: 11 Heat Resist - 99 faceted Heated Shielding&lt;br /&gt;
Gem 4: 7 Matter Resist - 99 imperfect Earthen Shielding&lt;br /&gt;
Utility: 57.67&lt;br /&gt;
&lt;br /&gt;
Legs&lt;br /&gt;
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 19 Constitution - 99 faceted Earthen Essence&lt;br /&gt;
Gem 2: 60 Hits - 99 precious Blood Essence&lt;br /&gt;
Gem 3: 22 Dexterity - 99 precious Vapor Essence&lt;br /&gt;
Gem 4: 9 Cold Resist - 99 polished Icy Shielding&lt;br /&gt;
Utility: 60.33&lt;br /&gt;
&lt;br /&gt;
Hands&lt;br /&gt;
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 16 Constitution - 99 polished Earthen Essence&lt;br /&gt;
Gem 2: 4 Arboreal Path - 99 flawed Steaming Nature Spell Stone&lt;br /&gt;
Gem 3: 11 Energy Resist - 99 faceted Light Shielding&lt;br /&gt;
Gem 4: 5 Cold Resist - 99 flawed Icy Shielding&lt;br /&gt;
Utility: 62.67&lt;br /&gt;
&lt;br /&gt;
Feet&lt;br /&gt;
Imbue Points: 33.0 of 32 (100 Qual) Overcharge: 98%&lt;br /&gt;
Gem 1: 22 Constitution - 99 precious Earthen Essence&lt;br /&gt;
Gem 2: 4 Scythe - 99 flawed Light War Spell Stone&lt;br /&gt;
Gem 3: 5 Body Resist - 99 flawed Dusty Shielding&lt;br /&gt;
Gem 4: 19 Strength - 99 faceted Fiery Essence&lt;br /&gt;
Utility: 57.33&lt;br /&gt;
&lt;br /&gt;
Right Hand&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Left Hand&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Two Handed&lt;br /&gt;
Name: Snakecharmer&amp;#039;s Weapon&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
DPS: 16.5 Bonus: 35&lt;br /&gt;
Effect 1: 3 Scythe&lt;br /&gt;
Effect 2: 4 Heat Resist&lt;br /&gt;
Effect 3: 4 Cold Resist&lt;br /&gt;
Effect 4: 4 Energy Resist&lt;br /&gt;
Effect 5: 4 Matter Resist&lt;br /&gt;
Effect 6: 4 Body Resist&lt;br /&gt;
Effect 7: 4 Spirit Resist&lt;br /&gt;
Effect 8: 4 Melee Damage Bonus&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 63.00&lt;br /&gt;
&lt;br /&gt;
Ranged&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Neck&lt;br /&gt;
Name: Harpy Talon Necklace&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 11 AF Cap Increase&lt;br /&gt;
Effect 2: 40 Hits Cap Increase&lt;br /&gt;
Effect 3: 10 Constitution Cap Increase&lt;br /&gt;
Effect 4: Empty&lt;br /&gt;
Effect 5: Empty&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Cloak&lt;br /&gt;
Name: Cloak of Storms&lt;br /&gt;
Level: 51 Quality: 50&lt;br /&gt;
Bonus: &lt;br /&gt;
Effect 1: 9 Energy Resist&lt;br /&gt;
Effect 2: 40 Hits&lt;br /&gt;
Effect 3: 15 Quickness&lt;br /&gt;
Effect 4: 20 AF Bonus&lt;br /&gt;
Effect 5: 2 Style Damage Bonus&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 38.00&lt;br /&gt;
&lt;br /&gt;
Jewel&lt;br /&gt;
Name: Dream Sphere&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 5 Fatigue&lt;br /&gt;
Effect 2: 15 AF Bonus&lt;br /&gt;
Effect 3: 40 Hits&lt;br /&gt;
Effect 4: 40 Hits Cap Increase&lt;br /&gt;
Effect 5: 5 Matter Resist&lt;br /&gt;
Effect 6: 5 Body Resist&lt;br /&gt;
Effect 7: 5 Spirit Resist&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 40.00&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
Name: Girdle of Thunder&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 24 Dexterity&lt;br /&gt;
Effect 2: 40 Hits&lt;br /&gt;
Effect 3: 6 Body Resist&lt;br /&gt;
Effect 4: 2 Style Damage Bonus&lt;br /&gt;
Effect 5: 80 Hits Cap Increase&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 38.00&lt;br /&gt;
&lt;br /&gt;
Right Ring&lt;br /&gt;
Name: Band of Shadow&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 6 Thrust Resist&lt;br /&gt;
Effect 2: 6 Slash Resist&lt;br /&gt;
Effect 3: 6 Crush Resist&lt;br /&gt;
Effect 4: 7 Spirit Resist&lt;br /&gt;
Effect 5: 7 Body Resist&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 64.00&lt;br /&gt;
&lt;br /&gt;
Left Ring&lt;br /&gt;
Name: Ring of the Torrent&lt;br /&gt;
Level: 51 Quality: 99&lt;br /&gt;
Bonus: &lt;br /&gt;
Effect 1: 10 Thrust Resist&lt;br /&gt;
Effect 2: 10 Slash Resist&lt;br /&gt;
Effect 3: 11 Crush Resist&lt;br /&gt;
Effect 4: 2 Casting Speed Bonus&lt;br /&gt;
Effect 5: Empty&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 62.00&lt;br /&gt;
&lt;br /&gt;
Right Wrist&lt;br /&gt;
Name: Bracer of Rain&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 9 Matter Resist&lt;br /&gt;
Effect 2: 64 Hits&lt;br /&gt;
Effect 3: 30 Strength&lt;br /&gt;
Effect 4: 2 Melee Speed Bonus&lt;br /&gt;
Effect 5: 2 Style Damage Bonus&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 54.00&lt;br /&gt;
&lt;br /&gt;
Left Wrist&lt;br /&gt;
Name: Cyclone Bracer&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 10 Thrust Resist&lt;br /&gt;
Effect 2: 10 Slash Resist&lt;br /&gt;
Effect 3: 11 Crush Resist&lt;br /&gt;
Effect 4: 2 Melee Speed Bonus&lt;br /&gt;
Effect 5: Empty&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 62.00&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Valewalker_template&amp;diff=28580</id>
		<title>Valewalker template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Valewalker_template&amp;diff=28580"/>
		<updated>2005-10-18T19:04:35Z</updated>

		<summary type="html">&lt;p&gt;Smeag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pteri&amp;#039;s]]&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Animist_template&amp;diff=28579</id>
		<title>Animist template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Animist_template&amp;diff=28579"/>
		<updated>2005-10-18T18:59:06Z</updated>

		<summary type="html">&lt;p&gt;Smeag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Config Report&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
&lt;br /&gt;
Str: 15 Int: 94 Hits: 160&lt;br /&gt;
Con: 78 Pie: 0 Power: 0&lt;br /&gt;
Dex: 90 Cha: 0&lt;br /&gt;
Qui: 0 Emp: 0&lt;br /&gt;
&lt;br /&gt;
Resists&lt;br /&gt;
&lt;br /&gt;
Body: 28 Energy: 21 (5) Crush: 30 (3)&lt;br /&gt;
Cold: 26 Matter: 22 (5) Thrust: 29 (2)&lt;br /&gt;
Heat: 24 Spirit: 33 Slash: 24&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
9 Arboreal Path&lt;br /&gt;
&lt;br /&gt;
5 Verdant Path&lt;br /&gt;
&lt;br /&gt;
5 Creeping Path&lt;br /&gt;
&lt;br /&gt;
Focus&lt;br /&gt;
&lt;br /&gt;
50 Creeping Path Focus&lt;br /&gt;
&lt;br /&gt;
50 Arboreal Focus&lt;br /&gt;
&lt;br /&gt;
50 Verdant Path Focus&lt;br /&gt;
&lt;br /&gt;
Cap Increases&lt;br /&gt;
&lt;br /&gt;
15 Dex&lt;br /&gt;
&lt;br /&gt;
40 Hits&lt;br /&gt;
&lt;br /&gt;
10 Power&lt;br /&gt;
&lt;br /&gt;
15 Int&lt;br /&gt;
&lt;br /&gt;
5 Str&lt;br /&gt;
&lt;br /&gt;
5 Con&lt;br /&gt;
&lt;br /&gt;
Other Bonuses&lt;br /&gt;
&lt;br /&gt;
6 Spell Duration Bonus&lt;br /&gt;
&lt;br /&gt;
11 Buff Bonus&lt;br /&gt;
&lt;br /&gt;
14 Spell Range Bonus&lt;br /&gt;
&lt;br /&gt;
9 Spell Damage Bonus&lt;br /&gt;
&lt;br /&gt;
8 Casting Speed Bonus&lt;br /&gt;
&lt;br /&gt;
8 AF Bonus&lt;br /&gt;
&lt;br /&gt;
27 Power Percentage Bonus&lt;br /&gt;
&lt;br /&gt;
Piece Listing&lt;br /&gt;
&lt;br /&gt;
Chest&lt;br /&gt;
Name: Guard of Valor - Hib Cloth&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
AF: 51 Bonus: 35&lt;br /&gt;
Effect 1: 40 Hits&lt;br /&gt;
Effect 2: 15 Intelligence&lt;br /&gt;
Effect 3: 15 Strength&lt;br /&gt;
Effect 4: 15 Dexterity&lt;br /&gt;
Effect 5: 5 Intelligence Cap Increase&lt;br /&gt;
Effect 6: 5 Dexterity Cap Increase&lt;br /&gt;
Effect 7: 5 Strength Cap Increase&lt;br /&gt;
Effect 8: 4 Spell Range Bonus&lt;br /&gt;
Effect 9: 4 Spell Damage Bonus&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 40.00&lt;br /&gt;
&lt;br /&gt;
Arms&lt;br /&gt;
Name: silksteel Ash Tainted Sleeves&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
AF: 51 Bonus: 35&lt;br /&gt;
Effect 1: 22 Intelligence&lt;br /&gt;
Effect 2: 2 All Magic Skill Bonus&lt;br /&gt;
Effect 3: 22 Dexterity&lt;br /&gt;
Effect 4: 5 Power Percentage Bonus&lt;br /&gt;
Effect 5: 6 Crush Resist&lt;br /&gt;
Effect 6: 6 Slash Resist&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 83.33&lt;br /&gt;
&lt;br /&gt;
Head&lt;br /&gt;
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 25 Constitution - 99 flawless Earthen Essence&lt;br /&gt;
Gem 2: 5 Thrust Resist - 99 flawed Airy Shielding&lt;br /&gt;
Gem 3: 4 Arboreal Path - 99 flawed Steaming Nature Spell Stone&lt;br /&gt;
Gem 4: 25 Dexterity - 99 flawless Vapor Essence&lt;br /&gt;
Utility: 63.33&lt;br /&gt;
&lt;br /&gt;
Legs&lt;br /&gt;
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 13 Constitution - 99 imperfect Earthen Essence&lt;br /&gt;
Gem 2: 9 Heat Resist - 99 polished Heated Shielding&lt;br /&gt;
Gem 3: 11 Cold Resist - 99 faceted Icy Shielding&lt;br /&gt;
Gem 4: 13 Dexterity - 99 imperfect Vapor Essence&lt;br /&gt;
Utility: 57.33&lt;br /&gt;
&lt;br /&gt;
Hands&lt;br /&gt;
Name: Maddening Scalars- caster&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
AF: 51 Bonus: 35&lt;br /&gt;
Effect 1: 40 Hits&lt;br /&gt;
Effect 2: 15 Dexterity&lt;br /&gt;
Effect 3: 15 Intelligence&lt;br /&gt;
Effect 4: 6 Power Percentage Bonus&lt;br /&gt;
Effect 5: 3 Casting Speed Bonus&lt;br /&gt;
Effect 6: 5 Dexterity Cap Increase&lt;br /&gt;
Effect 7: 5 Intelligence Cap Increase&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 30.00&lt;br /&gt;
&lt;br /&gt;
Feet&lt;br /&gt;
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 5 Energy Resist - 99 flawed Light Shielding&lt;br /&gt;
Gem 2: 9 Heat Resist - 99 polished Heated Shielding&lt;br /&gt;
Gem 3: 9 Cold Resist - 99 polished Icy Shielding&lt;br /&gt;
Gem 4: 25 Constitution - 99 flawless Earthen Essence&lt;br /&gt;
Utility: 62.67&lt;br /&gt;
&lt;br /&gt;
Right Hand&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Left Hand&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Two Handed&lt;br /&gt;
Name: Tartaros Gift&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
DPS: 16.5 Bonus: 35&lt;br /&gt;
Effect 1: 15 Intelligence&lt;br /&gt;
Effect 2: 50 All Focus Bonus&lt;br /&gt;
Effect 3: 40 Hits&lt;br /&gt;
Effect 4: 3 All Magic Skill Bonus&lt;br /&gt;
Effect 5: 5 Spell Damage Bonus&lt;br /&gt;
Effect 6: 6 Power Percentage Bonus&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 66.00&lt;br /&gt;
&lt;br /&gt;
Ranged&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Neck&lt;br /&gt;
Name: Paidrean Necklace&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 10 Crush Resist&lt;br /&gt;
Effect 2: 10 Thrust Resist&lt;br /&gt;
Effect 3: 10 Body Resist&lt;br /&gt;
Effect 4: 10 Spirit Resist&lt;br /&gt;
Effect 5: Empty&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 80.00&lt;br /&gt;
&lt;br /&gt;
Cloak&lt;br /&gt;
Name: Cloudsong&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 5 Power Percentage Bonus&lt;br /&gt;
Effect 2: 12 Acuity&lt;br /&gt;
Effect 3: 5 Acuity Cap Increase&lt;br /&gt;
Effect 4: 5 Buff Bonus&lt;br /&gt;
Effect 5: 8 AF Bonus&lt;br /&gt;
Effect 6: 5 Power Cap Increase&lt;br /&gt;
Effect 7: 5 Casting Speed Bonus&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 8.00&lt;br /&gt;
&lt;br /&gt;
Jewel&lt;br /&gt;
Name: Erinys Charm&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 40 Hits&lt;br /&gt;
Effect 2: 15 Intelligence&lt;br /&gt;
Effect 3: 15 Constitution&lt;br /&gt;
Effect 4: 5 Crush Resist&lt;br /&gt;
Effect 5: 5 Spirit Resist&lt;br /&gt;
Effect 6: 5 Energy Resist&lt;br /&gt;
Effect 7: 5 Spell Range Bonus&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 60.00&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
Name: Jacina&amp;#039;s Sash&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 6 Buff Bonus&lt;br /&gt;
Effect 2: 6 Spell Duration Bonus&lt;br /&gt;
Effect 3: 5 Power Percentage Bonus&lt;br /&gt;
Effect 4: 5 Power Cap Increase&lt;br /&gt;
Effect 5: 5 Spell Range Bonus&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Right Ring&lt;br /&gt;
Name: Amanita&amp;#039;s Ring of the Underling&amp;#039;s&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 6 Energy Resist&lt;br /&gt;
Effect 2: 6 Spirit Resist&lt;br /&gt;
Effect 3: 6 Matter Resist&lt;br /&gt;
Effect 4: 6 Slash Resist&lt;br /&gt;
Effect 5: 6 Thrust Resist&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 60.00&lt;br /&gt;
&lt;br /&gt;
Left Ring&lt;br /&gt;
Name: Band of Shadow&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 6 Thrust Resist&lt;br /&gt;
Effect 2: 6 Slash Resist&lt;br /&gt;
Effect 3: 6 Crush Resist&lt;br /&gt;
Effect 4: 7 Spirit Resist&lt;br /&gt;
Effect 5: 7 Body Resist&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 64.00&lt;br /&gt;
&lt;br /&gt;
Right Wrist&lt;br /&gt;
Name: Band of Stars&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 5 Matter Resist&lt;br /&gt;
Effect 2: 5 Body Resist&lt;br /&gt;
Effect 3: 5 Spirit Resist&lt;br /&gt;
Effect 4: 5 Constitution Cap Increase&lt;br /&gt;
Effect 5: 5 Dexterity Cap Increase&lt;br /&gt;
Effect 6: 40 Hits Cap Increase&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 30.00&lt;br /&gt;
&lt;br /&gt;
Left Wrist&lt;br /&gt;
Name: Ebonhide Bracer&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 6 Slash Resist&lt;br /&gt;
Effect 2: 6 Heat Resist&lt;br /&gt;
Effect 3: 6 Body Resist&lt;br /&gt;
Effect 4: 6 Cold Resist&lt;br /&gt;
Effect 5: 6 Matter Resist&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 60.00&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Enchanter_template&amp;diff=28577</id>
		<title>Enchanter template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Enchanter_template&amp;diff=28577"/>
		<updated>2005-10-18T18:52:32Z</updated>

		<summary type="html">&lt;p&gt;Smeag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Config Report&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
&lt;br /&gt;
Str: 15 Int: 111 Hits: 200&lt;br /&gt;
Con: 75 Pie: 0 Power: 0&lt;br /&gt;
Dex: 100 Cha: 0&lt;br /&gt;
Qui: 0 Emp: 0&lt;br /&gt;
&lt;br /&gt;
Resists&lt;br /&gt;
&lt;br /&gt;
Body: 23 Energy: 18 (5) Crush: 31 (5)&lt;br /&gt;
Cold: 24 Matter: 15 Thrust: 20&lt;br /&gt;
Heat: 23 Spirit: 22 Slash: 22&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
11 Light&lt;br /&gt;
&lt;br /&gt;
3 Enchantments&lt;br /&gt;
&lt;br /&gt;
3 Mana&lt;br /&gt;
&lt;br /&gt;
Focus&lt;br /&gt;
&lt;br /&gt;
50 Light&lt;br /&gt;
&lt;br /&gt;
50 Enchantments&lt;br /&gt;
&lt;br /&gt;
50 Mana&lt;br /&gt;
&lt;br /&gt;
Cap Increases&lt;br /&gt;
&lt;br /&gt;
25 Dexterity&lt;br /&gt;
&lt;br /&gt;
40 Hits&lt;br /&gt;
&lt;br /&gt;
5 Strength&lt;br /&gt;
&lt;br /&gt;
10 Power&lt;br /&gt;
&lt;br /&gt;
25 Intelligence&lt;br /&gt;
&lt;br /&gt;
Other Bonuses&lt;br /&gt;
&lt;br /&gt;
14 Spell Range&lt;br /&gt;
&lt;br /&gt;
28 % Power Pool&lt;br /&gt;
&lt;br /&gt;
8 AF&lt;br /&gt;
&lt;br /&gt;
11 Stat Buff Effectiveness&lt;br /&gt;
&lt;br /&gt;
10 Resist Pierce&lt;br /&gt;
&lt;br /&gt;
9 Magic Damage&lt;br /&gt;
&lt;br /&gt;
6 Duration of Spells&lt;br /&gt;
&lt;br /&gt;
10 Casting Speed&lt;br /&gt;
&lt;br /&gt;
Piece Listing&lt;br /&gt;
&lt;br /&gt;
Chest&lt;br /&gt;
Name: Guard of Valor-Caster&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
AF: 102 Bonus: 35&lt;br /&gt;
Effect 1: 15 Strength&lt;br /&gt;
Effect 2: 15 Dexterity&lt;br /&gt;
Effect 3: 40 Hits&lt;br /&gt;
Effect 4: 4 Magic Damage&lt;br /&gt;
Effect 5: 5 Strength Cap Increase&lt;br /&gt;
Effect 6: 5 Dexterity Cap Increase&lt;br /&gt;
Effect 7: 4 Spell Range&lt;br /&gt;
Effect 8: 18 Acuity&lt;br /&gt;
Effect 9: 5 Acuity Cap Increase&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 42.00&lt;br /&gt;
&lt;br /&gt;
Arms&lt;br /&gt;
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 19 Dexterity - 99 Faceted Vapor Essence&lt;br /&gt;
Gem 2: 25 Constitution - 99 Flawless Earthen Essence&lt;br /&gt;
Gem 3: 7 Body - 99 Imperfect Dusty Shielding&lt;br /&gt;
Gem 4: 9 Cold - 99 Polished Icy Shielding&lt;br /&gt;
Utility: 61.33&lt;br /&gt;
&lt;br /&gt;
Head&lt;br /&gt;
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%&lt;br /&gt;
Gem 1: 16 Constitution - 99 Polished Earthen Essence&lt;br /&gt;
Gem 2: 9 Cold - 99 Polished Icy Shielding&lt;br /&gt;
Gem 3: 9 Heat - 99 Polished Heated Shielding&lt;br /&gt;
Gem 4: 4 Light - 99 Flawed Fiery Arcane Spell Stone&lt;br /&gt;
Utility: 66.67&lt;br /&gt;
&lt;br /&gt;
Legs&lt;br /&gt;
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%&lt;br /&gt;
Gem 1: 19 Constitution - 99 Faceted Earthen Essence&lt;br /&gt;
Gem 2: 7 Spirit - 99 Imperfect Vapor Shielding&lt;br /&gt;
Gem 3: 9 Matter - 99 Polished Earthen Shielding&lt;br /&gt;
Gem 4: 4 Light - 99 Flawed Fiery Arcane Spell Stone&lt;br /&gt;
Utility: 64.67&lt;br /&gt;
&lt;br /&gt;
Hands&lt;br /&gt;
Name: Maddening Scalars&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
AF: 51 Bonus: 0&lt;br /&gt;
Effect 1: 15 Dexterity&lt;br /&gt;
Effect 2: 15 Acuity&lt;br /&gt;
Effect 3: 40 Hits&lt;br /&gt;
Effect 4: 5 Dexterity Cap Increase&lt;br /&gt;
Effect 5: 5 Acuity Cap Increase&lt;br /&gt;
Effect 6: 3 Casting Speed&lt;br /&gt;
Effect 7: 6 % Power Pool&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 30.00&lt;br /&gt;
&lt;br /&gt;
Feet&lt;br /&gt;
Name: Soot Stained Boots&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
AF: 51 Bonus: 0&lt;br /&gt;
Effect 1: 18 Dexterity&lt;br /&gt;
Effect 2: 6 Dexterity Cap Increase&lt;br /&gt;
Effect 3: 6 Acuity Cap Increase&lt;br /&gt;
Effect 4: 21 Acuity&lt;br /&gt;
Effect 5: 6 % Power Pool&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 26.00&lt;br /&gt;
&lt;br /&gt;
Right Hand&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Left Hand&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Two Handed&lt;br /&gt;
Name: Tartaros Gift&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
DPS: 16.5 Bonus: 35&lt;br /&gt;
Effect 1: 15 Acuity&lt;br /&gt;
Effect 2: 3 All Magic Skills&lt;br /&gt;
Effect 3: 40 Hits&lt;br /&gt;
Effect 4: 6 % Power Pool&lt;br /&gt;
Effect 5: 50 All Spell Lines&lt;br /&gt;
Effect 6: 5 Magic Damage&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 66.00&lt;br /&gt;
&lt;br /&gt;
Ranged&lt;br /&gt;
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None&lt;br /&gt;
Gem 1: Empty - &lt;br /&gt;
Gem 2: Empty - &lt;br /&gt;
Gem 3: Empty - &lt;br /&gt;
Gem 4: Empty - &lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Neck&lt;br /&gt;
Name: Paidrean Necklace&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 10 Spirit&lt;br /&gt;
Effect 2: 10 Body&lt;br /&gt;
Effect 3: 10 Thrust&lt;br /&gt;
Effect 4: 10 Crush&lt;br /&gt;
Effect 5: Empty&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 80.00&lt;br /&gt;
&lt;br /&gt;
Cloak&lt;br /&gt;
Name: Cloudsong&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: 0&lt;br /&gt;
Effect 1: 8 AF&lt;br /&gt;
Effect 2: 5 Stat Buff Effectiveness&lt;br /&gt;
Effect 3: 5 Acuity Cap Increase&lt;br /&gt;
Effect 4: 5 Casting Speed&lt;br /&gt;
Effect 5: 5 Power Cap Increase&lt;br /&gt;
Effect 6: 5 % Power Pool&lt;br /&gt;
Effect 7: 12 Acuity&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 8.00&lt;br /&gt;
&lt;br /&gt;
Jewel&lt;br /&gt;
Name: Erinys Charm&lt;br /&gt;
Level: 45 Quality: 100&lt;br /&gt;
Bonus: 0&lt;br /&gt;
Effect 1: 15 Constitution&lt;br /&gt;
Effect 2: 15 Intelligence&lt;br /&gt;
Effect 3: 5 Energy&lt;br /&gt;
Effect 4: 5 Spirit&lt;br /&gt;
Effect 5: 5 Crush&lt;br /&gt;
Effect 6: 40 Hits&lt;br /&gt;
Effect 7: 5 Spell Range&lt;br /&gt;
Effect 8: 5 Resist Pierce&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 60.00&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
Name: Jacina&amp;#039;s Slash&lt;br /&gt;
Level: 51 Quality: 100&lt;br /&gt;
Bonus: &lt;br /&gt;
Effect 1: 6 Stat Buff Effectiveness&lt;br /&gt;
Effect 2: 6 Duration of Spells&lt;br /&gt;
Effect 3: 5 % Power Pool&lt;br /&gt;
Effect 4: 5 Power Cap Increase&lt;br /&gt;
Effect 5: 5 Spell Range&lt;br /&gt;
Effect 6: 5 Resist Pierce&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 0.00&lt;br /&gt;
&lt;br /&gt;
Right Ring&lt;br /&gt;
Name: Immolated Ring&lt;br /&gt;
Level: 50 Quality: 89&lt;br /&gt;
Bonus: 35&lt;br /&gt;
Effect 1: 15 Dexterity&lt;br /&gt;
Effect 2: 8 Heat&lt;br /&gt;
Effect 3: 8 Energy&lt;br /&gt;
Effect 4: 4 Dexterity Cap Increase&lt;br /&gt;
Effect 5: 4 Acuity Cap Increase&lt;br /&gt;
Effect 6: 15 Acuity&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 52.00&lt;br /&gt;
&lt;br /&gt;
Left Ring&lt;br /&gt;
Name: Ring of the Torrent&lt;br /&gt;
Level: 50 Quality: 89&lt;br /&gt;
Bonus: 0&lt;br /&gt;
Effect 1: 11 Crush&lt;br /&gt;
Effect 2: 10 Thrust&lt;br /&gt;
Effect 3: 10 Slash&lt;br /&gt;
Effect 4: 2 Casting Speed&lt;br /&gt;
Effect 5: Empty&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 62.00&lt;br /&gt;
&lt;br /&gt;
Right Wrist&lt;br /&gt;
Name: Ceremonial Bracers-Dex&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 0&lt;br /&gt;
Effect 1: 18 Dexterity&lt;br /&gt;
Effect 2: 6 Slash&lt;br /&gt;
Effect 3: 40 Hits&lt;br /&gt;
Effect 4: 5 Dexterity Cap Increase&lt;br /&gt;
Effect 5: 40 Hits Cap Increase&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 34.00&lt;br /&gt;
&lt;br /&gt;
Left Wrist&lt;br /&gt;
Name: Ebon Hide Bracer&lt;br /&gt;
Level: 50 Quality: 100&lt;br /&gt;
Bonus: 0&lt;br /&gt;
Effect 1: 6 Body&lt;br /&gt;
Effect 2: 6 Cold&lt;br /&gt;
Effect 3: 6 Heat&lt;br /&gt;
Effect 4: 6 Matter&lt;br /&gt;
Effect 5: 6 Slash&lt;br /&gt;
Effect 6: Empty&lt;br /&gt;
Effect 7: Empty&lt;br /&gt;
Effect 8: Empty&lt;br /&gt;
Effect 9: Empty&lt;br /&gt;
Effect 10: Empty&lt;br /&gt;
Utility: 60.00&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Enchanter_template&amp;diff=28576</id>
		<title>Enchanter template</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Enchanter_template&amp;diff=28576"/>
		<updated>2005-10-18T18:52:21Z</updated>

		<summary type="html">&lt;p&gt;Smeag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kiki&amp;#039;s Template]]&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Dark_Age_of_Camelot&amp;diff=15469</id>
		<title>Dark Age of Camelot</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Dark_Age_of_Camelot&amp;diff=15469"/>
		<updated>2005-10-18T18:50:12Z</updated>

		<summary type="html">&lt;p&gt;Smeag: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Focus Pulling]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness Rising Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Links]]&lt;br /&gt;
&lt;br /&gt;
[[Templates]]&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
[[Animist]]&amp;lt;br&amp;gt; Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. This class is only available to Shrouded Isles users.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Bard]]&amp;lt;br&amp;gt; Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blademaster]]&amp;lt;br&amp;gt;  The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Champion]]&amp;lt;br&amp;gt;  A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[DAoC Druid|Druid]]&amp;lt;br&amp;gt;  The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature&amp;#039;s spirits as companions to travel or fight beside him.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eldritch]]&amp;lt;br&amp;gt;  Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia&amp;#039;s enemies.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enchanter]]&amp;lt;br&amp;gt;  Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hero]]&amp;lt;br&amp;gt;  The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mentalist]]&amp;lt;br&amp;gt;  A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightshade]]&amp;lt;br&amp;gt;  A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranger]]&amp;lt;br&amp;gt;  The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Valewalker]]&amp;lt;br&amp;gt;  Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. This class is only available to Shrouded Isles users.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Warden]]&amp;lt;br&amp;gt;  The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
[[The Celt]]&amp;lt;br&amp;gt;&lt;br /&gt;
Celts are the basic human race available in Hibernia. Their kinship with nature makes them strong in magic, but their strong roots allow them to also be good combatants.  &lt;br /&gt;
&lt;br /&gt;
[[The Firbolg]]&amp;lt;br&amp;gt;&lt;br /&gt;
Massive humanoids, the Firbolg are believed to be a cross between man and giant. These wood-dwelling creatures are as well-attuned to nature as their Celt cousins, though, because of their great size, they are very good fighters.  &lt;br /&gt;
    &lt;br /&gt;
[[The Lurikeen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lurikeen are a small and extremely quick and dexterous race. Mischevious in nature, they are naturally adept at stealthy maneuvers and hiding, though their ties with nature and the &amp;quot;Undermountain&amp;quot; provide them with great magical prospect.   &lt;br /&gt;
    &lt;br /&gt;
[[The Sylvan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sylvan are dryad-type creatures that have a faint resemblance to the trees in which they inhabit. Sylvan are part of the natural fabric of Hy Brasil in much the same way as the wolves and badgers that inhabit the wooded land of Hibernia. This race is only available to Shrouded Isles users.  &lt;br /&gt;
&lt;br /&gt;
[[The Elf]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beautiful, tall, and thin are the Elves of Hibernia. Elves are especially adept at magic, but they are suspicious in general of nature. They make very powerful spellcasters.  &lt;br /&gt;
&lt;br /&gt;
[[The Shar]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Shar are a rough race, which are capable of performing magic. Their bones protrude from their skulls and forearms in a frightening fashion. This race is only available to Trials of Atlantis users.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
==Basin Guild Info==&lt;br /&gt;
[[DAoC Toon Info]]&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Dark_Age_of_Camelot&amp;diff=15400</id>
		<title>Dark Age of Camelot</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Dark_Age_of_Camelot&amp;diff=15400"/>
		<updated>2005-10-17T19:07:43Z</updated>

		<summary type="html">&lt;p&gt;Smeag: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Focus Pulling]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness Rising Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Links]]&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
[[Animist]]&amp;lt;br&amp;gt; Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. This class is only available to Shrouded Isles users.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Bard]]&amp;lt;br&amp;gt; Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blademaster]]&amp;lt;br&amp;gt;  The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Champion]]&amp;lt;br&amp;gt;  A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[DAoC Druid|Druid]]&amp;lt;br&amp;gt;  The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature&amp;#039;s spirits as companions to travel or fight beside him.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eldritch]]&amp;lt;br&amp;gt;  Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia&amp;#039;s enemies.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enchanter]]&amp;lt;br&amp;gt;  Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hero]]&amp;lt;br&amp;gt;  The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mentalist]]&amp;lt;br&amp;gt;  A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightshade]]&amp;lt;br&amp;gt;  A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranger]]&amp;lt;br&amp;gt;  The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Valewalker]]&amp;lt;br&amp;gt;  Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. This class is only available to Shrouded Isles users.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Warden]]&amp;lt;br&amp;gt;  The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
[[The Celt]]&amp;lt;br&amp;gt;&lt;br /&gt;
Celts are the basic human race available in Hibernia. Their kinship with nature makes them strong in magic, but their strong roots allow them to also be good combatants.  &lt;br /&gt;
&lt;br /&gt;
[[The Firbolg]]&amp;lt;br&amp;gt;&lt;br /&gt;
Massive humanoids, the Firbolg are believed to be a cross between man and giant. These wood-dwelling creatures are as well-attuned to nature as their Celt cousins, though, because of their great size, they are very good fighters.  &lt;br /&gt;
    &lt;br /&gt;
[[The Lurikeen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lurikeen are a small and extremely quick and dexterous race. Mischevious in nature, they are naturally adept at stealthy maneuvers and hiding, though their ties with nature and the &amp;quot;Undermountain&amp;quot; provide them with great magical prospect.   &lt;br /&gt;
    &lt;br /&gt;
[[The Sylvan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sylvan are dryad-type creatures that have a faint resemblance to the trees in which they inhabit. Sylvan are part of the natural fabric of Hy Brasil in much the same way as the wolves and badgers that inhabit the wooded land of Hibernia. This race is only available to Shrouded Isles users.  &lt;br /&gt;
&lt;br /&gt;
[[The Elf]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beautiful, tall, and thin are the Elves of Hibernia. Elves are especially adept at magic, but they are suspicious in general of nature. They make very powerful spellcasters.  &lt;br /&gt;
&lt;br /&gt;
[[The Shar]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Shar are a rough race, which are capable of performing magic. Their bones protrude from their skulls and forearms in a frightening fashion. This race is only available to Trials of Atlantis users.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
==Basin Guild Info==&lt;br /&gt;
[[DAoC Toon Info]]&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Dark_Age_of_Camelot&amp;diff=15397</id>
		<title>Dark Age of Camelot</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Dark_Age_of_Camelot&amp;diff=15397"/>
		<updated>2005-10-17T19:03:29Z</updated>

		<summary type="html">&lt;p&gt;Smeag: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Focus Pulling]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness Rising Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
[[Animist]]&amp;lt;br&amp;gt; Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. This class is only available to Shrouded Isles users.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Bard]]&amp;lt;br&amp;gt; Straight from the pages of Celtic Lore, the Bard is a combination Druid, fighter, and songmaster. He is adept at exhorting his friends in battle.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blademaster]]&amp;lt;br&amp;gt;  The light fighter of Hibernia. Specializes in combat styles that require him to focus on his position in combat, as well as the ability to use two weapons at once.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Champion]]&amp;lt;br&amp;gt;  A combination spellcaster and fighter, the Champion can fight with arms as well as cast debuffing spells on his opponents.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[DAoC Druid|Druid]]&amp;lt;br&amp;gt;  The primary healer of the Hibernia, the Druid can cast nature-based spells as well as fight adequately when the need arises. He is also able to summon Nature&amp;#039;s spirits as companions to travel or fight beside him.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Eldritch]]&amp;lt;br&amp;gt;  Specializing in powerful destructive magic, the Eldritch bends the elements of the world and the void to annihilate Hibernia&amp;#039;s enemies.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enchanter]]&amp;lt;br&amp;gt;  Utilizes magical forces to summon and control magical creatures to do his bidding - the Enchanter additionally has spells that assist their realm mates and damage their enemies.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hero]]&amp;lt;br&amp;gt;  The basic fighting class of the Realm. Can use almost all weapons and armor in Hibernia. Not flashy, but effective and an essential component of any well-rounded group.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mentalist]]&amp;lt;br&amp;gt;  A combination spellcasting class that relies on mind control and power, Mentalist have the ability both to damage their enemies and heal their friends.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Nightshade]]&amp;lt;br&amp;gt;  A sneaky assassin that has the ability to move about unseen, attack using deadly backstab combat styles, as well as limited magical ability.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ranger]]&amp;lt;br&amp;gt;  The Archer of Hibernia, the Ranger also gains some magical spells, as well as the ability to wield weapons in both hands.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Valewalker]]&amp;lt;br&amp;gt;  Valewalkers are cloth-wearing Hibernian mages who are given the ability to wield a large Scythe as a weapon. They are the strong arm of the Sylvan community - they are the primary fighters of this natural magic-using people. This class is only available to Shrouded Isles users.  &amp;lt;br&amp;gt;&lt;br /&gt;
[[Warden]]&amp;lt;br&amp;gt;  The Hibernian protectors of nature, Wardens are hybrid healers/fighters. They have the ability to specialize in some weapons as well as cast healing, defensive, and enhancing spells on their friends  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
[[The Celt]]&amp;lt;br&amp;gt;&lt;br /&gt;
Celts are the basic human race available in Hibernia. Their kinship with nature makes them strong in magic, but their strong roots allow them to also be good combatants.  &lt;br /&gt;
&lt;br /&gt;
[[The Firbolg]]&amp;lt;br&amp;gt;&lt;br /&gt;
Massive humanoids, the Firbolg are believed to be a cross between man and giant. These wood-dwelling creatures are as well-attuned to nature as their Celt cousins, though, because of their great size, they are very good fighters.  &lt;br /&gt;
    &lt;br /&gt;
[[The Lurikeen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lurikeen are a small and extremely quick and dexterous race. Mischevious in nature, they are naturally adept at stealthy maneuvers and hiding, though their ties with nature and the &amp;quot;Undermountain&amp;quot; provide them with great magical prospect.   &lt;br /&gt;
    &lt;br /&gt;
[[The Sylvan]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sylvan are dryad-type creatures that have a faint resemblance to the trees in which they inhabit. Sylvan are part of the natural fabric of Hy Brasil in much the same way as the wolves and badgers that inhabit the wooded land of Hibernia. This race is only available to Shrouded Isles users.  &lt;br /&gt;
&lt;br /&gt;
[[The Elf]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beautiful, tall, and thin are the Elves of Hibernia. Elves are especially adept at magic, but they are suspicious in general of nature. They make very powerful spellcasters.  &lt;br /&gt;
&lt;br /&gt;
[[The Shar]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Shar are a rough race, which are capable of performing magic. Their bones protrude from their skulls and forearms in a frightening fashion. This race is only available to Trials of Atlantis users.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
==Basin Guild Info==&lt;br /&gt;
[[DAoC Toon Info]]&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Animist&amp;diff=28548</id>
		<title>Animist</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Animist&amp;diff=28548"/>
		<updated>2005-08-20T00:44:10Z</updated>

		<summary type="html">&lt;p&gt;Smeag: Piepant&amp;#039;s Animist Guide - Arboreal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; This was posted by Piepants on 20 Feb 2003 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
 Lately I&amp;#039;ve had a few minutes of spare time, and after answering a number of questions from&lt;br /&gt;
other players (animists and non animists alike) I thought I&amp;#039;d write up a brief description of&lt;br /&gt;
them so people would know what the heck they do.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, once I started writing I kept going, and going, and going, and before I knew it my short description looked more and more like a guide. I&amp;#039;m still not done, but I may as well post what I have in case it helps somebody out! I&amp;#039;m still not finished (I&amp;#039;ve got a looooong ways to go until 50 and a lot more RvR experience I need to get), but I can always add parts in as I go. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Introduction&lt;br /&gt;
&lt;br /&gt;
Of all of the new classes introduced with the Shrouded Isles expansion, the Animists could be the least understood. Not only are their spell lines and abilities a complete mystery to most of us (including the majority of people actually playing animists!), but they are also the least popular of the new classes, and thus the least populous class in the game at this point.&lt;br /&gt;
&lt;br /&gt;
Though I&amp;#039;m only level 36, I thought I&amp;#039;d write something up so people might know what to expect when grouping with an animist (or when fighting one I suppose). I get a lot of tells from younger animists in game, and a lot of times when I&amp;#039;m grouped with people I don&amp;#039;t know very well they are curious what I can and cannot do. &lt;br /&gt;
&lt;br /&gt;
As a background, I&amp;#039;m currently fully arborial specced, so that is the path I know the most about. I&amp;#039;ll try to touch on the others, but keep in mind that most of my experience lies in my spec of choice. The following are just my observations to date, and it&amp;#039;s quite possible that I may be mistaken on things.&lt;br /&gt;
&lt;br /&gt;
Animist Basics&lt;br /&gt;
&lt;br /&gt;
Animsts are the new Hibernian caster class added with SI. Valewalkers cast spells and wear cloth, but they are more of a melee hybrid than they are a true caster. Celts, Firbolgs, and Sylvan are the three races able to become a forester and later follow the path of affinity to become an animist. Animists are able to tailor and spellcraft, and like all other Hibernian casters are able to quickcast and suffer from the reduction in power regen when below 50% power. &lt;br /&gt;
&lt;br /&gt;
Animists use focus staves just like enchanters, mentalists, and eldritches, and these can be spellcrafted, dropped, or bought from merchants just like the others. I have yet to find a merchant in TNN that sells animist focus staves, but there is definately a merchant in the Grove of Domnann who sells them. Like most other casting classes, an animist gets their first focus staff from their trainer when they hit level 5 and officially become an animist.&lt;br /&gt;
 &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
 Ground Targeting&lt;br /&gt;
&lt;br /&gt;
Many other classes make use of ground targeting for siege weapons and ground targeted AE nukes, but none as frequently as an animist. One of the first things I did after making my animist was remap my ground targeting key to an easy to reach part of my keyboard (personally I mapped it to &amp;#039;Z&amp;#039; since I use the WASD keys to move around). In the battlegrounds it has already helped me tremendously to be able to quickly and easily reposition my ground target without having to fumble for the correct function key (I believe F5 is the default). Tapping the key will cause your ground target to reappear in it&amp;#039;s previous position, and holding the key down will cause it to appear an equal distance away from you as your previous target was when you selected it. In this way, you can try to target in your maximum range for summoning turrets (1000), and then run around and quickly be able to target new locations at that distance.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, ground targeting is not incredibly reliable yet, and this can really hurt animists in certain situations. For instance, whenever you zone into or out of a dungeon the ground targeting cursor has a tendency to &amp;#039;disappear&amp;#039;. Also, in dungeons and around gravestones the ground target cursor seems to hang up frequently, and it can be extremely difficult to even target the ground directly below your feet. Logging out and logging back in again will make your cursor reappear again, and reset it to a point at your feet once you hit the ground targeting button again. At certain times in the Spraggon Den, I was completely unable to make any use of my ground targeting, but normally logging out and back in again would at least allow me to summon one turret.&lt;br /&gt;
&lt;br /&gt;
Turrets&lt;br /&gt;
&lt;br /&gt;
The most widely recognized ability of an animist is to summon ground targeted turrets. These turrets can vary greatly in behaviour and utility, and each spec line gets unique types of them that the others do not. When summoned, animists turrets are somewhere around 85% of the animist&amp;#039;s current level regardless of what level turret spell was cast. The main difference is that higher spell level turrets will nuke harder, buff better, debuff better, etc. There are two basic types of turrets that an animist can summon: controlled turrets and fire-and-forget turrets.&lt;br /&gt;
&lt;br /&gt;
Controlled turrets are very similiar to an enchanter or druid pet. The animist casts them, and they will stay indefinately until they are either killed, the animist releases them, or the animist zones or goes LD (or possibly gets too far away from them). They cannot move like an enchanter pet can, but they can still be healed, buffed, and controlled just like an ordinary pet. A controlled turret on defensive will attack anything that attacks the animist, and on passive will stop attacking regardless of who gets hit. Aggressive currently doesn&amp;#039;t seem to work well, which is similiar to other pets behaviour on aggressive. Each animist spec line mastery contains a different type of controllable turret, so it&amp;#039;s abilities will change based on which spec the animist chooses.&lt;br /&gt;
&lt;br /&gt;
The other type of turrets animists use are the fire-and-forget (Fnf) turrets. The most basic one that most people are aware of is the creeping spec base line FnF direct damage turrets. These are the bread and butter of RvR for most animists, but can be a real hassle in PvE. In general, FnF turrets last for two minutes after being summoned by the animist, and they cannot be controlled by him at all. The DD FnF turrets have a range of 1000, and they will automatically aquire and nuke any target from red to green that gets in range. If purples or greys are in the area, the turret will not attack them unless they first attack the animist. Supposedly, if a purple mob attacks a group member the turrets should open fire, but in my experience they normally just sit there and watch unless I myself get attacked.&lt;br /&gt;
&lt;br /&gt;
Currently the FnF turrets are unable to attack anything that they cannot see *when they first begin casting the spell*. If you were to run behind a rock while it was casting a nuke at you, it would still be able to hit you. Also, if you are in range when it begins to nuke and out of range when it&amp;#039;s done, it will still hit you. Conversely, if you are out of it&amp;#039;s line of sight (but in range) when it begins casting on you, and are in it&amp;#039;s line of sight when it finishes, it will not be able to hit you.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, all turrets are currently bugged and even though they can&amp;#039;t affect things that they can&amp;#039;t see, they will still try to cast on them. This makes them less useful for keep offense and the like, as they will just continually try to nuke things they can&amp;#039;t see for no damage (gatekeepers, merchants, players and guards in the courtyard, etc).&lt;br /&gt;
 &lt;br /&gt;
    &lt;br /&gt;
  &lt;br /&gt;
 Bombers&lt;br /&gt;
&lt;br /&gt;
Although bombers are &amp;#039;summoned&amp;#039; by an animist they really aren&amp;#039;t anything like a normal pet. They are best thought of as a delivery system for other spells. Despite the name, not all bombers explode or have negative effects, many have positive effects that can buff the animist, his pets, or his realm mates.&lt;br /&gt;
&lt;br /&gt;
Basically when an animist casts a bomber spell, a pet is summoned that runs to the target and detonates, delivering the spell effect to the target. These pets are equal in level to the animist, and seem to move at slightly faster than sprint speed (speed 5 will outrun them for sure). They last 20 seconds, and after that time they will disappear, regardless of whether or not they reached their target. I am not sure whether a bomber can be mezzed or rooted, but I&amp;#039;m inclined to believe that they can&amp;#039;t be.&lt;br /&gt;
&lt;br /&gt;
The side effect of bombers is that they are effected by pathing the same way mobs or other pets are. In general, this is a disadvantage. First of all, the delivery of the spell is delayed more than a normal spell due to the travel time of the bomber. This can cause an animist to waste mana by having a bomber in transit when it&amp;#039;s target is dead (the bomber will just stand there until it&amp;#039;s 20 seconds elapses). Secondly, in certain areas of the game the pathing is less than stellar, and a bomber may take the scenic route to get to it&amp;#039;s target, or get hung up on a gravestone or something. This doesn&amp;#039;t happen too often, but in certain areas it can be a nuisance. Finally, the delayed nature of the bomber makes it rather easy for other &amp;#039;normal&amp;#039; nukers to defeat an animist in a standoff, as the opposing caster has 3 seconds + travel time of the bomber before being interupted, whereas the animist would be interupted as soon as the &amp;#039;normal&amp;#039; caster finished his/her nuke.&lt;br /&gt;
&lt;br /&gt;
Suprisingly though, this delay can actually be an advantage under certain circumstances in RvR. If a target comes into range and a normal caster nukes them, many times the target will back off before the caster can get another nuke off. When the animist casts a bomber pet, usually the target doesn&amp;#039;t realize it (the pet is still moving towards him), and by the time the first bomber hits him the second and possibly third bomber are already on their way. This is especially effective when attacking keeps. When casting bombers at people in the keep, the bombers will actually walk along the outside of the keep, through the door, into the courtyard, up the stairs, and then explode on their target. I have had times when I cast several AE direct damage bombers at a caster, and once the first one hits he/she instinctively draws back into the group, only to have the second and third bombers hit them and everyone now around them.&lt;br /&gt;
&lt;br /&gt;
Another strategy that takes advantage of the bomber delay is to mix the use of the bomber with the baseline arboreal lifetap. In this way an animist can deliver a large amount of damage in a very short period of time. The basic idea is that an animist casts a DD bomber at a target, and then immediately starts casting the lifetap. If timed correctly, the lifetap and the bomber could concievably hit the target at approximately the same time, delivering a lot of damage at once and making it difficult for a healer to keep up. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
 Arborial Spec&lt;br /&gt;
&lt;br /&gt;
Baseline&lt;br /&gt;
&lt;br /&gt;
Currently the most popular spec line, the arborial line relies heavily on direct damage, with very little in the way of utility. The baseline arborial spells are shared with valewalkers and are exactly the same, but the spec line ones are entirely different (Valewalking for valewalkers and Arborial Mastery for animists).&lt;br /&gt;
&lt;br /&gt;
The baseline arborial spells consist of an AF buff, lifetap, and a castable damage shield buff. The AF buff is similiar to the same type of buff that other cloth casters recieve. The castable damage shield buff is not very powerful, but still very useful for putting on your pet while soloing. The lifetap is really the most important, and interesting spell in the line.&lt;br /&gt;
&lt;br /&gt;
The lifetap is an energy based nuke with a 2.5 second casting time, making it .5 second faster casting than the DD bomber pets. The fact that it is energy based is important to an animists, because the spec line DD bombers are body based, so an arborial animist has two different types of nuking damage to choose from if faced with an opponent who is highly resistant to one or the other (though it seems many mobs resistant to one are also resistant to the other, just to a lesser degree).&lt;br /&gt;
&lt;br /&gt;
The lifetap has a variance based on how many spec points have been placed into the arborial line (much like healing, and baseline nukes of other casters). This means that an arborial animist will lifetap far more consistantly than a creeping or verdant animist. The fast casting nature of this spell when compared to the 3.0 second bomber + travel time can make it very useful in groups that are killing things very fast, and it doesn&amp;#039;t hurt that you can quickly heal yourself up to full health with it.&lt;br /&gt;
&lt;br /&gt;
Specline&lt;br /&gt;
&lt;br /&gt;
Generally, arborial mastery centers around one thing, damage. Other spec lines may have more buffing spells, debuffing spells, or general utility spells, but none have the bang that the arborial line can bring to a fight. All arborial mastery spells use body resists, so when soloing it&amp;#039;s best to avoid things that are resistant to body. Generally, I&amp;#039;ve found all &amp;#039;plant&amp;#039; like things to be highly body resistant (creeping vines, cutthroat roots, irewoods, grovewoods, etc). &lt;br /&gt;
&lt;br /&gt;
The arborial mastery controlled turret is a stationary shroom with a nuke. This turret has a harder nuke than the creeping equivalent, but it is a bit slower casting and does not have the extra snare component. Generally this, and other nuking turrets like it, are very effective against greens-yellows, pretty effective against oranges, and ineffective against reds or purples. The resist rate is just too high on reds and purples, unless you happen to be fighting them in a group.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve already talked about the bombers in detail, and the arborial line gets two different versions of the direct damage bomber. One is a single target nuke, the other is an AE nuke. Both of these are quite powerful, and an arborial animist can do quite well as a regular or AE nuker. One very important detail about these bombers is the low amount of aggro they produce when compared to most normal nukes and the lifetap. Usually, if your pet can land one or two nukes, the animist is safe to nuke away until the target is dead without fear of the monster leaving the pet and coming after him. Sicne the lifetap seems to generate a lot more aggro and does less damage, it pays to use the DD bomber whenever possible.&lt;br /&gt;
&lt;br /&gt;
The final spell that arborial animists get is a FnF root turret. This turret is very effective in RvR, and all but useless in PvE. This turret will target anything in it&amp;#039;s range (1000 radius) and attempt to root it, stopping it in it&amp;#039;s tracks. Unfortunately, this spell line is currently broken and there is no difference between the level 7 version and the level 49 version aside from how much power it costs to summon. In the future, it is likely they will make the higher level versions of the spell root for longer periods of time to justify the power expense, but for now an animist would be foolish to cast anything but the low power cost level 7 turret.&lt;br /&gt;
&lt;br /&gt;
These turrets have marvelous utility in Realm vs Realm, and the cheap power cost of the level 7 one means an animist can effectively spam them at will without having to worry about power. A large group of these will easily stop an enemy, and one use is to cast a line of them at a possible retreat point (hib/mid river in the BG for example), so that if your force has to run away they can run (or swim) right through the lines of root turrets and not have to worry about the enemy catching them from behind. Likewise, a large number of these at any chokepoint (on or near the bridges) will usually keep the enemy at bay, since a rush would result in a large number of them being rooted before reaching you.&lt;br /&gt;
&lt;br /&gt;
Still, my favorite use of root pets so far in the battlegrounds is as a stealther buster. A determined stealther will still most likely kill you and make your life miserable, but these root turrets are sure to do the same to them. What I do is always place root turrets near and around myself and resting casters (I tend to sit right on top of one if I can). If a stealther appears for even one instant to attack anybody within it&amp;#039;s 1000 radius, the turret will attempt to root it (and usually succeed), leaving the stealther high and dry for all of the nearby angry Hibbies to have there way with (and EVERYONE loves killing a stealther  ). Unfortunately, damage will break the root so having nearby FnF direct damage turrets can break the root before anybody really knows what is going on.&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Task_list&amp;diff=28547</id>
		<title>Task list</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Task_list&amp;diff=28547"/>
		<updated>2005-08-20T00:04:27Z</updated>

		<summary type="html">&lt;p&gt;Smeag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://silicondragon.com/Gaming/DAoC/Tasks/KillTasksHibernia.htm&lt;br /&gt;
&lt;br /&gt;
This was originally posted by Kriyanna. &lt;br /&gt;
  &lt;br /&gt;
 This is a list of the level 21 to 41 item kill tasks. Please note that you will not be able to &lt;br /&gt;
hand in an item from a task higher than your level (unfortunately), but you will be able to hand in items from tasks below your level. You can hand in about 15 of each of these before the &lt;br /&gt;
task is &amp;#039;closed&amp;#039; to your character, and you can pass on extra items to other characters for&lt;br /&gt;
 them to get exp for them, so long as they meet the minimum level required. &lt;br /&gt;
&lt;br /&gt;
Level 21: Kevain - Howth - Copper Moonstone Flaggon from spraggonales - 206,435 exp.&lt;br /&gt;
&lt;br /&gt;
Level 22: Lexie - Ardee - Faerie Drake Hide from faerie drakes - 231,705 exp.&lt;br /&gt;
&lt;br /&gt;
Level 23: Guardian Daire - TnN - Cracked Dark Heart from fog phantoms - 327,680 exp.&lt;br /&gt;
&lt;br /&gt;
Level 24: Geryn - TnN - Streaming Wisp Husk from streaming wisps - 412,850 exp.&lt;br /&gt;
&lt;br /&gt;
Level 25: Amhlaoibh - Innis Carthaig - Wind Swept Leaves from lesser zephyr - 520,160 exp.&lt;br /&gt;
&lt;br /&gt;
Level 26: Brynn - Caille - Siabra Waylayer Sash from siog waylayers - 655,360 exp.&lt;br /&gt;
&lt;br /&gt;
Level 27: Bryanna - Connla - Ire Wolf Claw from ire wolves/water badgers - 825,702 exp.&lt;br /&gt;
&lt;br /&gt;
Level 28: Marus - Connia - Darkened Terror Claw from phantom wickermen - 1,040,319 exp.&lt;br /&gt;
&lt;br /&gt;
Level 29: Riber - Druim Ligen - Squabbler Eye from squabblers in frontier - 1,310,720 exp.&lt;br /&gt;
&lt;br /&gt;
Level 30: Anna - Basar - Forgotten Silver Jasper Locket from amadan touched - 1,651,404 exp.&lt;br /&gt;
&lt;br /&gt;
Level 31: Briac - Basar - Alp Luachra Head from alp luachras - 2,080,638 exp.&lt;br /&gt;
&lt;br /&gt;
Level 32: Keir - Caille - Glowing Red Eye from graugach in frontier - 2,621,440 exp.&lt;br /&gt;
&lt;br /&gt;
Level 33: Zinna - Basar - Red Cruach Wings from cruach imps - 3,302,807 exp.&lt;br /&gt;
&lt;br /&gt;
Level 34: Kenna - Howth - Deamhan Aeir Essence from deamhan aeirs - 4,161,277 exp.&lt;br /&gt;
&lt;br /&gt;
Level 35 or 36: Luergar - Tir Uphorst - Sack Of Grain from tidal sheeries - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 35 or 36: Yuon - Tir Uphorst - Gold Lined Drinking Horn from cliff dweller hunters - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 37: Sentinal Casidhe - Tir Uphorst - Phaeghoul Red Hand from phaeghouls - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 38: Saraid - Caille - Grovewood Bark from grovewoods - 6,605,615 exp.&lt;br /&gt;
&lt;br /&gt;
Level 39: Goraidh - Druim Cain - Medicinal Herb from bean sidhe in frontier&lt;br /&gt;
&lt;br /&gt;
Level 40: Maible - Tir Uphorst - Vehement Guardian Gizzard from vehement guardians - 10,485,760 exp.&lt;br /&gt;
&lt;br /&gt;
Level 41: Llalla - Druim Ligen - Glimmerling gems from glimmerlings in Sheeroe Hills - 12,044,975 exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other items you can hand in for experience/coin are:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dangerous Teeth&amp;quot; from juvenile megafields, formorians, torcs, rage wolves, umber bears - to Alabhois in Druim Cain - 5.5 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Death Robes&amp;quot; from Undead Briton Invaders - to Raghnall in Siopa, Sorchain in Connla, Brison in Ardagh, or Sissy in TnN - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glowing Gasses&amp;quot; from Spectral Briton Invaders - to Eiral in Ardee, or Dinah outside TnN&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sett Furs&amp;quot; from Sett Dwellers, Matrons, and Protectors - Aingeal in Mount Collory at /loc 38,34. - 900k exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shadowy Helm&amp;quot; from Ghostly Midgard Invaders - Yealcha - Innis Carthaig - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spirit Catcher Stones&amp;quot; from Bananach - Emhyr - Siopa. - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Vial of Deamhan Breath&amp;quot; from deamhan hounds - Kalla - Howth - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, next patch (working in Pendragon as of 1.53b):&lt;br /&gt;
&amp;quot;Melancholic Faerie Wings&amp;quot; from melencholic faeries - Broc in Siopa&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Siabra Charm Rings&amp;quot; from siabra wayguards to Wynda in Cennai&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopper Legs&amp;quot; from swamp hoppers to Izold in Cennai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added:&lt;br /&gt;
&lt;br /&gt;
Fine Bear Pelt -&amp;gt; Aurlia in TNN&lt;br /&gt;
&lt;br /&gt;
White Boar Tusk -&amp;gt; enchanter Tangi in TNMB&lt;br /&gt;
&lt;br /&gt;
Detrial Crab Meat -&amp;gt; Maire in Connla&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Task_list&amp;diff=14712</id>
		<title>Task list</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Task_list&amp;diff=14712"/>
		<updated>2005-08-20T00:01:42Z</updated>

		<summary type="html">&lt;p&gt;Smeag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://silicondragon.com/Gaming/DAoC/Tasks/KillTasksHibernia.htm&lt;br /&gt;
&lt;br /&gt;
This was originally posted by Kriyanna. &lt;br /&gt;
  &lt;br /&gt;
 This is a list of the level 21 to 41 item kill tasks. Please note that you will not be able to &lt;br /&gt;
hand in an item from a task higher than your level (unfortunately), but you will be able to hand in items from tasks below your level. You can hand in about 15 of each of these before the &lt;br /&gt;
task is &amp;#039;closed&amp;#039; to your character, and you can pass on extra items to other characters for&lt;br /&gt;
 them to get exp for them, so long as they meet the minimum level required. &lt;br /&gt;
&lt;br /&gt;
Level 21: Kevain - Howth - Copper Moonstone Flaggon from spraggonales - 206,435 exp.&lt;br /&gt;
&lt;br /&gt;
Level 22: Lexie - Ardee - Faerie Drake Hide from faerie drakes - 231,705 exp.&lt;br /&gt;
&lt;br /&gt;
Level 23: Guardian Daire - TnN - Cracked Dark Heart from fog phantoms - 327,680 exp.&lt;br /&gt;
&lt;br /&gt;
Level 24: Geryn - TnN - Streaming Wisp Husk from streaming wisps - 412,850 exp.&lt;br /&gt;
&lt;br /&gt;
Level 25: Amhlaoibh - Innis Carthaig - Wind Swept Leaves from lesser zephyr - 520,160 exp.&lt;br /&gt;
&lt;br /&gt;
Level 26: Brynn - Caille - Siabra Waylayer Sash from siog waylayers - 655,360 exp.&lt;br /&gt;
&lt;br /&gt;
Level 27: Bryanna - Connla - Ire Wolf Claw from ire wolves/water badgers - 825,702 exp.&lt;br /&gt;
&lt;br /&gt;
Level 28: Marus - Connia - Darkened Terror Claw from phantom wickermen - 1,040,319 exp.&lt;br /&gt;
&lt;br /&gt;
Level 29: Riber - Druim Ligen - Squabbler Eye from squabblers in frontier - 1,310,720 exp.&lt;br /&gt;
&lt;br /&gt;
Level 30: Anna - Basar - Forgotten Silver Jasper Locket from amadan touched - 1,651,404 exp.&lt;br /&gt;
&lt;br /&gt;
Level 31: Briac - Basar - Alp Luachra Head from alp luachras - 2,080,638 exp.&lt;br /&gt;
&lt;br /&gt;
Level 32: Keir - Caille - Glowing Red Eye from graugach in frontier - 2,621,440 exp.&lt;br /&gt;
&lt;br /&gt;
Level 33: Zinna - Basar - Red Cruach Wings from cruach imps - 3,302,807 exp.&lt;br /&gt;
&lt;br /&gt;
Level 34: Kenna - Howth - Deamhan Aeir Essence from deamhan aeirs - 4,161,277 exp.&lt;br /&gt;
&lt;br /&gt;
Level 35 or 36: Luergar - Tir Uphorst - Sack Of Grain from tidal sheeries - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 35 or 36: Yuon - Tir Uphorst - Gold Lined Drinking Horn from cliff dweller hunters - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 37: Sentinal Casidhe - Tir Uphorst - Phaeghoul Red Hand from phaeghouls - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 38: Saraid - Caille - Grovewood Bark from grovewoods - 6,605,615 exp.&lt;br /&gt;
&lt;br /&gt;
Level 39: Goraidh - Druim Cain - Medicinal Herb from bean sidhe in frontier&lt;br /&gt;
&lt;br /&gt;
Level 40: Maible - Tir Uphorst - Vehement Guardian Gizzard from vehement guardians - 10,485,760 exp.&lt;br /&gt;
&lt;br /&gt;
Level 41: Llalla - Druim Ligen - Glimmerling gems from glimmerlings in Sheeroe Hills - 12,044,975 exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other items you can hand in for experience/coin are:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dangerous Teeth&amp;quot; from juvenile megafields, formorians, torcs, rage wolves, umber bears - to Alabhois in Druim Cain - 5.5 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Death Robes&amp;quot; from Undead Briton Invaders - to Raghnall in Siopa, Sorchain in Connla, Brison in Ardagh, or Sissy in TnN - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glowing Gasses&amp;quot; from Spectral Briton Invaders - to Eiral in Ardee, or Dinah outside TnN&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sett Furs&amp;quot; from Sett Dwellers, Matrons, and Protectors - Aingeal in Mount Collory at /loc 38,34. - 900k exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shadowy Helm&amp;quot; from Ghostly Midgard Invaders - Yealcha - Innis Carthaig - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spirit Catcher Stones&amp;quot; from Bananach - Emhyr - Siopa. - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Vial of Deamhan Breath&amp;quot; from deamhan hounds - Kalla - Howth - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, next patch (working in Pendragon as of 1.53b):&lt;br /&gt;
&amp;quot;Melancholic Faerie Wings&amp;quot; from melencholic faeries - Broc in Siopa&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Siabra Charm Rings&amp;quot; from siabra wayguards to Wynda in Cennai&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopper Legs&amp;quot; from swamp hoppers to Izold in Cennai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Added:&lt;br /&gt;
Fine Bear Pelt -&amp;gt; Aurlia in TNN&lt;br /&gt;
&lt;br /&gt;
White Boar Tusk -&amp;gt; enchanter Tangi in TNMB&lt;br /&gt;
&lt;br /&gt;
Detrial Crab Meat -&amp;gt; Maire in Connla&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Task_list&amp;diff=14711</id>
		<title>Task list</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Task_list&amp;diff=14711"/>
		<updated>2005-08-19T23:56:30Z</updated>

		<summary type="html">&lt;p&gt;Smeag: Level 21 to 41 item kill tasks - HIB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was originally posted by Kriyanna. &lt;br /&gt;
  &lt;br /&gt;
 This is a list of the level 21 to 41 item kill tasks. Please note that you will not be able to &lt;br /&gt;
hand in an item from a task higher than your level (unfortunately), but you will be able to hand in items from tasks below your level. You can hand in about 15 of each of these before the &lt;br /&gt;
task is &amp;#039;closed&amp;#039; to your character, and you can pass on extra items to other characters for&lt;br /&gt;
 them to get exp for them, so long as they meet the minimum level required. &lt;br /&gt;
&lt;br /&gt;
Level 21: Kevain - Howth - Copper Moonstone Flaggon from spraggonales - 206,435 exp.&lt;br /&gt;
&lt;br /&gt;
Level 22: Lexie - Ardee - Faerie Drake Hide from faerie drakes - 231,705 exp.&lt;br /&gt;
&lt;br /&gt;
Level 23: Guardian Daire - TnN - Cracked Dark Heart from fog phantoms - 327,680 exp.&lt;br /&gt;
&lt;br /&gt;
Level 24: Geryn - TnN - Streaming Wisp Husk from streaming wisps - 412,850 exp.&lt;br /&gt;
&lt;br /&gt;
Level 25: Amhlaoibh - Innis Carthaig - Wind Swept Leaves from lesser zephyr - 520,160 exp.&lt;br /&gt;
&lt;br /&gt;
Level 26: Brynn - Caille - Siabra Waylayer Sash from siog waylayers - 655,360 exp.&lt;br /&gt;
&lt;br /&gt;
Level 27: Bryanna - Connla - Ire Wolf Claw from ire wolves/water badgers - 825,702 exp.&lt;br /&gt;
&lt;br /&gt;
Level 28: Marus - Connia - Darkened Terror Claw from phantom wickermen - 1,040,319 exp.&lt;br /&gt;
&lt;br /&gt;
Level 29: Riber - Druim Ligen - Squabbler Eye from squabblers in frontier - 1,310,720 exp.&lt;br /&gt;
&lt;br /&gt;
Level 30: Anna - Basar - Forgotten Silver Jasper Locket from amadan touched - 1,651,404 exp.&lt;br /&gt;
&lt;br /&gt;
Level 31: Briac - Basar - Alp Luachra Head from alp luachras - 2,080,638 exp.&lt;br /&gt;
&lt;br /&gt;
Level 32: Keir - Caille - Glowing Red Eye from graugach in frontier - 2,621,440 exp.&lt;br /&gt;
&lt;br /&gt;
Level 33: Zinna - Basar - Red Cruach Wings from cruach imps - 3,302,807 exp.&lt;br /&gt;
&lt;br /&gt;
Level 34: Kenna - Howth - Deamhan Aeir Essence from deamhan aeirs - 4,161,277 exp.&lt;br /&gt;
&lt;br /&gt;
Level 35 or 36: Luergar - Tir Uphorst - Sack Of Grain from tidal sheeries - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 35 or 36: Yuon - Tir Uphorst - Gold Lined Drinking Horn from cliff dweller hunters - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 37: Sentinal Casidhe - Tir Uphorst - Phaeghoul Red Hand from phaeghouls - 5,242,880 exp.&lt;br /&gt;
&lt;br /&gt;
Level 38: Saraid - Caille - Grovewood Bark from grovewoods - 6,605,615 exp.&lt;br /&gt;
&lt;br /&gt;
Level 39: Goraidh - Druim Cain - Medicinal Herb from bean sidhe in frontier&lt;br /&gt;
&lt;br /&gt;
Level 40: Maible - Tir Uphorst - Vehement Guardian Gizzard from vehement guardians - 10,485,760 exp.&lt;br /&gt;
&lt;br /&gt;
Level 41: Llalla - Druim Ligen - Glimmerling gems from glimmerlings in Sheeroe Hills - 12,044,975 exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other items you can hand in for experience/coin are:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dangerous Teeth&amp;quot; from juvenile megafields, formorians, torcs, rage wolves, umber bears - to Alabhois in Druim Cain - 5.5 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Death Robes&amp;quot; from Undead Briton Invaders - to Raghnall in Siopa, Sorchain in Connla, Brison in Ardagh, or Sissy in TnN - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glowing Gasses&amp;quot; from Spectral Briton Invaders - to Eiral in Ardee, or Dinah outside TnN&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sett Furs&amp;quot; from Sett Dwellers, Matrons, and Protectors - Aingeal in Mount Collory at /loc 38,34. - 900k exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shadowy Helm&amp;quot; from Ghostly Midgard Invaders - Yealcha - Innis Carthaig - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spirit Catcher Stones&amp;quot; from Bananach - Emhyr - Siopa. - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Vial of Deamhan Breath&amp;quot; from deamhan hounds - Kalla - Howth - 15.9 million exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, next patch (working in Pendragon as of 1.53b):&lt;br /&gt;
&amp;quot;Melancholic Faerie Wings&amp;quot; from melencholic faeries - Broc in Siopa&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Siabra Charm Rings&amp;quot; from siabra wayguards to Wynda in Cennai&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopper Legs&amp;quot; from swamp hoppers to Izold in Cennai&lt;/div&gt;</summary>
		<author><name>Smeag</name></author>
	</entry>
</feed>