<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yahtzee</id>
	<title>Basin Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.theamazonbasin.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yahtzee"/>
	<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php/Special:Contributions/Yahtzee"/>
	<updated>2026-04-30T23:33:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.10</generator>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=19815</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=19815"/>
		<updated>2006-10-03T15:43:38Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Warlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Beauvine - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jadrood - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 157 typical 190 max healer/ not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 130 base / 157 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Rowencliffe - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
Windia - Up to 140, 100ish at optimal healing/FR &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Carnon - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Ghallon - 61 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Hordera - 65 &amp;lt;br&amp;gt;&lt;br /&gt;
Inadatto - 144&amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Narrg - 77 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Karacus - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Lio - 200 &amp;lt;br&amp;gt;&lt;br /&gt;
xex - 43 &amp;lt;br&amp;gt;&lt;br /&gt;
Karacus - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 196/201 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Cinn - 101/116 (Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Ixich - 57 &amp;lt;br&amp;gt;&lt;br /&gt;
Leigh - 111&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Marcott - 95/110 (With Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Mourninafter - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 179 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 262 &amp;lt;br&amp;gt;&lt;br /&gt;
Tanikea - 85/100 (with mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 130/145(Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Coera - 77 &amp;lt;br&amp;gt;&lt;br /&gt;
Rdm - 124/139 (Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Dargor - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Coolcarl - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Dargorr - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Dismai - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Enocssa - 103&amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Ghostraven - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Nurofen - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Paramedic - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Probe - 69 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Shandrae - 120&amp;lt;br&amp;gt;&lt;br /&gt;
Tyonin - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Vorlyn - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 116 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Flayed - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 279&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 237 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 188  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Mellinny - 136 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Popey - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 220 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 196 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 269 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Warok- 185 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Charontes - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shaman ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Bigcalbowski - 158 &amp;lt;br&amp;gt;&lt;br /&gt;
Bloodsquall - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 168 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 219 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Granilius - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Grasshopper - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 209 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 242 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Praxel - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 192 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 164 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Impal - 78 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 127 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Manka - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Mumdiinaa - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Rhaegar - 110 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Tangfolios - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Wor - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Toastlock - 82 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Dashido - 230(unbuffed) &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 271 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Dawgtauruug - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Dimmok - 201 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Garhi - 306 (316 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 140 (150 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Hanover - 180ish (will be 200ish when I get my libram) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 173 (183 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Melvin - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Mlichkraag - 66 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 280 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 238 (248 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 272 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Verstorbene - 161 &amp;lt;br&amp;gt;&lt;br /&gt;
Mutation - 201 (w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Shaihulud - 131 unbuffed&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18686</id>
		<title>Tich NR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_NR&amp;diff=18686"/>
		<updated>2006-07-06T02:01:58Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Warlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Druids ==&lt;br /&gt;
&lt;br /&gt;
Kelandrose - 65 / 92 MoTW&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
&lt;br /&gt;
Marru - 93, 153 w/ Aspect&lt;br /&gt;
&lt;br /&gt;
Sjur - 58, 118 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Jehrendil - 108 unbuffed&lt;br /&gt;
&lt;br /&gt;
Sheria - 92, 152 w/Aspect&lt;br /&gt;
&lt;br /&gt;
Carnon - 28, 73 w/Aspect&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
&lt;br /&gt;
Divayth: 80&amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX:  60&amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank: 219&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Avatre - 137&amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 86&amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 148&amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 25&amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 45&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Geisha - TBC&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 93&amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 222&amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 229&amp;lt;br&amp;gt;&lt;br /&gt;
Beliall - 51&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Caapi - 45&amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - c100 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 183 &amp;quot;Tree hugging cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 73 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 59 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 57 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 161 (all decent blues or better)  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Darkfenix - 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelendrose - 20 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 34 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asumai - 70 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 30(Before The Calling)&amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 244 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 135 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=19443</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=19443"/>
		<updated>2006-06-27T04:00:43Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Ossirian the Unscarred */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
The Anubisath Guardians will cause many deaths and/or wipes to an unprepared raid.  Each of these mobs spawns with two random abilities from the list below.  At the start of the battle, players must watch for signs of these abilities and react accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardian unleashes a massive meteor on a random person on his aggro list.  This meteor does 15,000 damage, which is divided by the number of people in its area of effect.  Pity the poor hunter who is pulling and has no one else to divide the damage with.  For this reason, battles typically start in two clumps:  one for melee (pronounced may-lay) and another for range dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this special attack, the guardian does a PBAoE that hits for ~1k.  Melee need to watch their own hit points or back out completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plague&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Someone randomly gets the plague, a powerful DoT that damages you and those around you -- find a lonely corner, because no one wants to be your friend.  If the tank gets the plague, melee need to attack from the opposite side as the main tank so as to be in range for their own attacks, but out of range of the plague.  CTRA also has a small notify &amp;quot;feature&amp;quot; that defaults to on.  Typically, you only want one or two people in the raid to have it set to on or the plagued person gets spammed with 20 tells.  Finally, running through the raid while plagued can be a good way to offset your lackluster DPS and is worth a chuckle or two when things are clicking along at a good pace, but can be frustrating if people are dying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Bolt Volley&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardians also have a shadow bolt volley that hits for ~2k; however, it has a minimum range.  If you see these shooting at you, close to melee range to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Increases damage when the guardian is low on health.  (I&amp;#039;m a little unclear on this ability.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosion (?unsure of the name of the real ability?)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Some guardians will explode, causing massive damage to nearby raid members.  The key is to DPS hard.  I believe you have about 10 seconds to kill it once the warning is issued.  (Might need some clarification here).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Damage Reflection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
All Anubisath Guardians regardless of random abilities will reflect two types of magic, either shadow and frost, or arcane and fire.  We typically have one person call out the vulnerabilities, though it&amp;#039;s faster to just cast a rank 1 spell yourself and go to town.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Every so often, the guardian will summon either swarmguards or warriors to help him.  They don&amp;#039;t need to be killed, as they disappear a minute or so after the guardian dies; however, they have a nasty habit of chewing up the healers.  The best way to deal with them is fear -- psychic scream, howl of terror, fear, deathcoil, etc.  Druids can also root them if they&amp;#039;re away from the raid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The fight starts with the raid in two clumps:  melee and ranged.  Hunters pull (often using their pet) to the tank, who grabs aggro.  Mages/warlocks start damaging using whatever school the guardian is vulnerable to.  A few seconds in, the guardian will use its first ability and the raid must react accordingly -- for instance, the ranged dps collapses towards the melee group after being the victim of a shadowbolt volley.  The first add also spawns around this time, which is feared by an alert priest or warlock.  The battle is going well, and the guardian reveals its second ability -- let&amp;#039;s say warstomp.  By this time, there are three adds running around feared or rooted and the half the raid has eaten a shadowbolt volley and the entire raid ate a warstomp and is hurting.  Now that the second ability has been revealed, the raid knows that the guardian is a shadowbolt volley/warstomp (arguably the toughest combination) and reacts for a second time.  Now, everyone but the tank backs out to about 20 yards so that they&amp;#039;re out of range of the warstomp, but close enough so to evade the shadowbolt volley.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s easy to see how quickly deaths can happen in a chaotic situation described above.  Most deaths are bad luck (15k meteor landing on a lone hunter) or from poor reactions or situational awareness:  adds not getting feared, wandering out of the clump and taking a meteor, staying inside the clump when you&amp;#039;ve got the plague, critting yourself with a pyroblast, etc.  These fights are not about going all out dps, but rather execution.  It doesn&amp;#039;t matter if the warlock got that 2.5k crit shadowbolt which caused the fight to end one second sooner, if by doing so he or she neglected to fear the add that caused three healers to die, which means they had to get ressed, buffed, or perhaps a repair bot had to be dropped, etc...&lt;br /&gt;
&lt;br /&gt;
====Ossirian Abilities====&lt;br /&gt;
So, you&amp;#039;ve cleared the sandswept area before Ossirian of his anubisath minions and are ready to face the lord himself.  His special abilities are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Supreme Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Supreme mode is just like it sounds.  Ossirian is immune (highly resistant?) to magic and physical damage while at the same time doing massive damage -- basically one-shotting whomever&amp;#039;s in reach.  This is dispelled by activating crystals that spawn in the area (more on this in the strategy section).  Whenever supreme mode is dispelled, he becomes vulnerable to a certain school of magic.  The dispel lasts for 45 seconds, after which Ossirian regains supreme mode.  It&amp;#039;s helpful to have a few people with the CTRA Boss mod announced turned on to ensure that the timers and warnings get setup properly, as some raid members may be out of range on some crystals.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enveloping Winds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Similar to the spell cast by the level 18-20 harpies in the NW section of the barrens, this eight second stun affects the person highest on the aggro list (which should be one of the tanks) and causes a temporary aggro loss.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse of Tongues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Periodically, Ossirian will cast a PBAoE curse of tongues (increased casting time).  Decursers must dispel healers ASAP, then offensive casters, and can safely skip melee.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ossirian also has a PBAoE warstomp that hits for 1-1.5k and knocks everyone in range back.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornados&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Once Ossirian is engaged, he summons several tornados that move throughout the area.  It&amp;#039;s basically instant death if you wander into one.  At least for this fight, you should have your camera on max view distance (make sure to crank the max view distance to as high as the game allows -- the option is in the advanced tab of the interface options).  You&amp;#039;ll also want to periodically swing your camera back and forth.  Have I mentioned situational awareness before? ;)  Hunters can track the tornados by turning on their &amp;quot;Track Elemental&amp;quot; ability.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Mages and Druids need to set up Decursive before the fight to target healers and to skip non healers.&lt;br /&gt;
&lt;br /&gt;
The general strategy is to kite Ossirian around the room to the randomly spawning crystals to keep Ossirian from entering Supreme Mode.  A spotter is scouting out these locations, an activator is ready to pull the trigger on the crystals in due time, and the rest of the raid is damaging Ossirian while avoiding tornados.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Into the Fray:  The First Crystal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
A tank on an epic mount body pulls the boss.  While he or she is riding back towards the center of the area, one of three crystals will spawn.  The spotter pings the map and the tank rides toward the correct spawn location.  The crystal must then be activated as soon as Ossirian is in sight, as it takes a good three seconds for the crystal to activate.  While this is going on, absolutely NOTHING should be done by anyone that causes any aggro.  (Not pointing fingers, but to give you an idea of what can happen:  one time a mage was our activator, used blink, was targetted by Ossirian and one-shotted.  Nobody activated the crystal and a wipe ensued.)  The rest of the raid is mounted and waiting to move into position.  UPDATE:  As of patch 1.11, there is a &amp;quot;starting crystal&amp;quot; that is visible prior to the encounter being started.  The timing is a bit tricky, but the best time to activate it seems to be when Ossirian has just reached the bottom of the stairs.&lt;br /&gt;
&lt;br /&gt;
Once this first crystal is activated, the tanks start fighting each other for aggro and the scout is frantically searching for the next crystal.  Priests are the ONLY people healing and are fading as soon as the cooldown has expired.  The rest of the raid is still mounted and moving toward the scout&amp;#039;s ping for the second crystal activation.  Once the tanks have dragged Ossirian to the second crystal and it&amp;#039;s been activated, the damage on call is given, though you&amp;#039;ll want to start lightly -- especially casters who can easily get a huge crit and draw aggro.  Rogues and hunters are ideal as they can consistently wipe aggro.  For damage dealers, it is important that you position yourself such that you&amp;#039;re ahead of Ossirian on the path to the next crystal.  If you draw aggro, you&amp;#039;re not pulling Ossirian away from the crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady State Battle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The tanks have well established aggro, and swap whenever one of them gets stunned.  The spotter is scouting ahead, pinging the location of the next spawn, and warning of tornados.  The activator is typically the second person to the spawn, whereupon the spotter starts scouting again.  Some spawns are close together and the raid fights for a bit near the crystal before activation.  Other times, the tank has to turn and run because the spotter was only able to find a spawn a long distance away.  The healers are frantically trying to keep pace (they usually have a hunter giving them Aspect of the Pack), druids might switch to travel form to try to heal from ahead, and the tank is chugging healthstones and pots to stay alive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Deathblow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the raid has whittled Ossirian down to low single-digit health, he&amp;#039;s vulnerable to a good school of magic (depending on raid makeup), and the call is given to go for the throat.  Everyone lets loose and Ossirian topples to the ground a few seconds later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Spotter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The spotter&amp;#039;s duty is to scout crystal locations and communicate them to the raid.  He or she should stay mounted (hopefully an epic mount) the entire time.  Once you&amp;#039;ve arrived at the crystal, repeatedly ping the minimap until most of the raid arrives, after which you scout out the next location.  The spotter should be the ONLY one pinging the map.  It&amp;#039;s typically best to move in either a clockwise or counter-clockwise fashion around the area.  Communicating the travel distance to the crystal is important, as the tanks and healers may need to modify their behavior on a long run.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18597</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18597"/>
		<updated>2006-06-25T05:40:36Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Warlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 157 typical 190 max healer/ not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 105 base / 132 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 165 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Carnon - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Narrg - 62 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Lio - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 205/220 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Dismai - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Ghostraven - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Paramedic - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
Tyonin - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 116 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 279&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 225 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Mellinny - 136 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Popey - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
Warok- 100 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Bloodsquall - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grasshopper - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 212 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
: I usually maintain my FR at 165 for most encounters, allowing me to equip more healing gear (and 5pcs EF)&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Praxel - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 133 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 127 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Mumdiinaa - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Rhaegar - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Dawgtauruug - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Garhi - 298 (308 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 238 (248 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 272 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Verstorbene - 114 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18602</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18602"/>
		<updated>2006-06-23T04:40:50Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Ossirian the Unscarred */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
The Anubisath Guardians will cause many deaths and/or wipes to an unprepared raid.  Each of these mobs spawns with two random abilities from the list below.  At the start of the battle, players must watch for signs of these abilities and react accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardian unleashes a massive meteor on a random person on his aggro list.  This meteor does 15,000 damage, which is divided by the number of people in its area of effect.  Pity the poor hunter who is pulling and has no one else to divide the damage with.  For this reason, battles typically start in two clumps:  one for melee (pronounced may-lay) and another for range dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this special attack, the guardian does a PBAoE that hits for ~1k.  Melee need to watch their own hit points or back out completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plague&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Someone randomly gets the plague, a powerful DoT that damages you and those around you -- find a lonely corner, because no one wants to be your friend.  If the tank gets the plague, melee need to attack from the opposite side as the main tank so as to be in range for their own attacks, but out of range of the plague.  CTRA also has a small notify &amp;quot;feature&amp;quot; that defaults to on.  Typically, you only want one or two people in the raid to have it set to on or the plagued person gets spammed with 20 tells.  Finally, running through the raid while plagued can be a good way to offset your lackluster DPS and is worth a chuckle or two when things are clicking along at a good pace, but can be frustrating if people are dying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Bolt Volley&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardians also have a shadow bolt volley that hits for ~2k; however, it has a minimum range.  If you see these shooting at you, close to melee range to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Increases damage when the guardian is low on health.  (I&amp;#039;m a little unclear on this ability.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosion (?unsure of the name of the real ability?)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Some guardians will explode, causing massive damage to nearby raid members.  The key is to DPS hard.  I believe you have about 10 seconds to kill it once the warning is issued.  (Might need some clarification here).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Damage Reflection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
All Anubisath Guardians regardless of random abilities will reflect two types of magic, either shadow and frost, or arcane and fire.  We typically have one person call out the vulnerabilities, though it&amp;#039;s faster to just cast a rank 1 spell yourself and go to town.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Every so often, the guardian will summon either swarmguards or warriors to help him.  They don&amp;#039;t need to be killed, as they disappear a minute or so after the guardian dies; however, they have a nasty habit of chewing up the healers.  The best way to deal with them is fear -- psychic scream, howl of terror, fear, deathcoil, etc.  Druids can also root them if they&amp;#039;re away from the raid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The fight starts with the raid in two clumps:  melee and ranged.  Hunters pull (often using their pet) to the tank, who grabs aggro.  Mages/warlocks start damaging using whatever school the guardian is vulnerable to.  A few seconds in, the guardian will use its first ability and the raid must react accordingly -- for instance, the ranged dps collapses towards the melee group after being the victim of a shadowbolt volley.  The first add also spawns around this time, which is feared by an alert priest or warlock.  The battle is going well, and the guardian reveals its second ability -- let&amp;#039;s say warstomp.  By this time, there are three adds running around feared or rooted and the half the raid has eaten a shadowbolt volley and the entire raid ate a warstomp and is hurting.  Now that the second ability has been revealed, the raid knows that the guardian is a shadowbolt volley/warstomp (arguably the toughest combination) and reacts for a second time.  Now, everyone but the tank backs out to about 20 yards so that they&amp;#039;re out of range of the warstomp, but close enough so to evade the shadowbolt volley.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s easy to see how quickly deaths can happen in a chaotic situation described above.  Most deaths are bad luck (15k meteor landing on a lone hunter) or from poor reactions or situational awareness:  adds not getting feared, wandering out of the clump and taking a meteor, staying inside the clump when you&amp;#039;ve got the plague, critting yourself with a pyroblast, etc.  These fights are not about going all out dps, but rather execution.  It doesn&amp;#039;t matter if the warlock got that 2.5k crit shadowbolt which caused the fight to end one second sooner, if by doing so he or she neglected to fear the add that caused three healers to die, which means they had to get ressed, buffed, or perhaps a repair bot had to be dropped, etc...&lt;br /&gt;
&lt;br /&gt;
====Ossirian Abilities====&lt;br /&gt;
So, you&amp;#039;ve cleared the sandswept area before Ossirian of his anubisath minions and are ready to face the lord himself.  His special abilities are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Supreme Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Supreme mode is just like it sounds.  Ossirian is immune (highly resistant?) to magic and physical damage while at the same time doing massive damage -- basically one-shotting whomever&amp;#039;s in reach.  This is dispelled by activating crystals that spawn in the area (more on this in the strategy section).  Whenever supreme mode is dispelled, he becomes vulnerable to a certain school of magic.  The dispel lasts for 45 seconds, after which Ossirian regains supreme mode.  It&amp;#039;s helpful to have a few people with the CTRA Boss mod announced turned on to ensure that the timers and warnings get setup properly, as some raid members may be out of range on some crystals.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enveloping Winds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Similar to the spell cast by the level 18-20 harpies in the NW section of the barrens, this eight second stun affects the person highest on the aggro list (which should be one of the tanks) and causes a temporary aggro loss.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse of Tongues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Periodically, Ossirian will cast a PBAoE curse of tongues (increased casting time).  Decursers must dispel healers ASAP, then offensive casters, and can safely skip melee.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ossirian also has a PBAoE warstomp that hits for 1-1.5k and knocks everyone in range back.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornados&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Once Ossirian is engaged, he summons several tornados that move throughout the area.  It&amp;#039;s basically instant death if you wander into one.  At least for this fight, you should have your camera on max view distance (make sure to crank the max view distance to as high as the game allows -- the option is in the advanced tab of the interface options).  You&amp;#039;ll also want to periodically swing your camera back and forth.  Have I mentioned situational awareness before? ;)  Hunters can track the tornados by turning on their &amp;quot;Track Elemental&amp;quot; ability.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Mages and Druids need to set up Decursive before the fight to target healers and to skip non healers.&lt;br /&gt;
&lt;br /&gt;
The general strategy is to kite Ossirian around the room to the randomly spawning crystals to keep Ossirian from entering Supreme Mode.  A spotter is scouting out these locations, an activator is ready to pull the trigger on the crystals in due time, and the rest of the raid is damaging Ossirian while avoiding tornados.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Into the Fray:  The First Crystal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
A tank on an epic mount body pulls the boss.  While he or she is riding back towards the center of the area, one of three crystals will spawn.  The spotter pings the map and the tank rides toward the correct spawn location.  The crystal must then be activated as soon as Ossirian is in sight, as it takes a good three seconds for the crystal to activate.  While this is going on, absolutely NOTHING should be done by anyone that causes any aggro.  (Not pointing fingers, but to give you an idea of what can happen:  one time a mage was our activator, used blink, was targetted by Ossirian and one-shotted.  Nobody activated the crystal and a wipe ensued.)  The rest of the raid is mounted and waiting to move into position.&lt;br /&gt;
&lt;br /&gt;
Once this first crystal is activated, the tanks start fighting each other for aggro and the scout is frantically searching for the next crystal.  Priests are the ONLY people healing and are fading as soon as the cooldown has expired.  The rest of the raid is still mounted and moving toward the scout&amp;#039;s ping for the second crystal activation.  Once the tanks have dragged Ossirian to the second crystal and it&amp;#039;s been activated, the damage on call is given, though you&amp;#039;ll want to start lightly -- especially casters who can easily get a huge crit and draw aggro.  Rogues and hunters are ideal as they can consistently wipe aggro.  For damage dealers, it is important that you position yourself such that you&amp;#039;re ahead of Ossirian on the path to the next crystal.  If you draw aggro, you&amp;#039;re not pulling Ossirian away from the crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady State Battle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The tanks have well established aggro, and swap whenever one of them gets stunned.  The spotter is scouting ahead, pinging the location of the next spawn, and warning of tornados.  The activator is typically the second person to the spawn, whereupon the spotter starts scouting again.  Some spawns are close together and the raid fights for a bit near the crystal before activation.  Other times, the tank has to turn and run because the spotter was only able to find a spawn a long distance away.  The healers are frantically trying to keep pace (they usually have a hunter giving them Aspect of the Pack), druids might switch to travel form to try to heal from ahead, and the tank is chugging healthstones and pots to stay alive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Deathblow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the raid has whittled Ossirian down to low single-digit health, he&amp;#039;s vulnerable to a good school of magic (depending on raid makeup), and the call is given to go for the throat.  Everyone lets loose and Ossirian topples to the ground a few seconds later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Spotter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The spotter&amp;#039;s duty is to scout crystal locations and communicate them to the raid.  He or she should stay mounted (hopefully an epic mount) the entire time.  Once you&amp;#039;ve arrived at the crystal, repeatedly ping the minimap until most of the raid arrives, after which you scout out the next location.  The spotter should be the ONLY one pinging the map.  It&amp;#039;s typically best to move in either a clockwise or counter-clockwise fashion around the area.  Communicating the travel distance to the crystal is important, as the tanks and healers may need to modify their behavior on a long run.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18586</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18586"/>
		<updated>2006-06-23T04:37:48Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Ossirian Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
The Anubisath Guardians will cause many deaths and/or wipes to an unprepared raid.  Each of these mobs spawns with two random abilities from the list below.  At the start of the battle, players must watch for signs of these abilities and react accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardian unleashes a massive meteor on a random person on his aggro list.  This meteor does 15,000 damage, which is divided by the number of people in its area of effect.  Pity the poor hunter who is pulling and has no one else to divide the damage with.  For this reason, battles typically start in two clumps:  one for melee (pronounced may-lay) and another for range dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this special attack, the guardian does a PBAoE that hits for ~1k.  Melee need to watch their own hit points or back out completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plague&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Someone randomly gets the plague, a powerful DoT that damages you and those around you -- find a lonely corner, because no one wants to be your friend.  If the tank gets the plague, melee need to attack from the opposite side as the main tank so as to be in range for their own attacks, but out of range of the plague.  CTRA also has a small notify &amp;quot;feature&amp;quot; that defaults to on.  Typically, you only want one or two people in the raid to have it set to on or the plagued person gets spammed with 20 tells.  Finally, running through the raid while plagued can be a good way to offset your lackluster DPS and is worth a chuckle or two when things are clicking along at a good pace, but can be frustrating if people are dying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Bolt Volley&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardians also have a shadow bolt volley that hits for ~2k; however, it has a minimum range.  If you see these shooting at you, close to melee range to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Increases damage when the guardian is low on health.  (I&amp;#039;m a little unclear on this ability.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosion (?unsure of the name of the real ability?)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Some guardians will explode, causing massive damage to nearby raid members.  The key is to DPS hard.  I believe you have about 10 seconds to kill it once the warning is issued.  (Might need some clarification here).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Damage Reflection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
All Anubisath Guardians regardless of random abilities will reflect two types of magic, either shadow and frost, or arcane and fire.  We typically have one person call out the vulnerabilities, though it&amp;#039;s faster to just cast a rank 1 spell yourself and go to town.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Every so often, the guardian will summon either swarmguards or warriors to help him.  They don&amp;#039;t need to be killed, as they disappear a minute or so after the guardian dies; however, they have a nasty habit of chewing up the healers.  The best way to deal with them is fear -- psychic scream, howl of terror, fear, deathcoil, etc.  Druids can also root them if they&amp;#039;re away from the raid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The fight starts with the raid in two clumps:  melee and ranged.  Hunters pull (often using their pet) to the tank, who grabs aggro.  Mages/warlocks start damaging using whatever school the guardian is vulnerable to.  A few seconds in, the guardian will use its first ability and the raid must react accordingly -- for instance, the ranged dps collapses towards the melee group after being the victim of a shadowbolt volley.  The first add also spawns around this time, which is feared by an alert priest or warlock.  The battle is going well, and the guardian reveals its second ability -- let&amp;#039;s say warstomp.  By this time, there are three adds running around feared or rooted and the half the raid has eaten a shadowbolt volley and the entire raid ate a warstomp and is hurting.  Now that the second ability has been revealed, the raid knows that the guardian is a shadowbolt volley/warstomp (arguably the toughest combination) and reacts for a second time.  Now, everyone but the tank backs out to about 20 yards so that they&amp;#039;re out of range of the warstomp, but close enough so to evade the shadowbolt volley.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s easy to see how quickly deaths can happen in a chaotic situation described above.  Most deaths are bad luck (15k meteor landing on a lone hunter) or from poor reactions or situational awareness:  adds not getting feared, wandering out of the clump and taking a meteor, staying inside the clump when you&amp;#039;ve got the plague, critting yourself with a pyroblast, etc.  These fights are not about going all out dps, but rather execution.  It doesn&amp;#039;t matter if the warlock got that 2.5k crit shadowbolt which caused the fight to end one second sooner, if by doing so he or she neglected to fear the add that caused three healers to die, which means they had to get ressed, buffed, or perhaps a repair bot had to be dropped, etc...&lt;br /&gt;
&lt;br /&gt;
====Ossirian Abilities====&lt;br /&gt;
So, you&amp;#039;ve cleared the sandswept area before Ossirian of his anubisath minions and are ready to face the lord himself.  His special abilities are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Supreme Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Supreme mode is just like it sounds.  Ossirian is immune (highly resistant?) to magic and physical damage while at the same time doing massive damage -- basically one-shotting whomever&amp;#039;s in reach.  This is dispelled by activating crystals that spawn in the area (more on this in the strategy section).  Whenever supreme mode is dispelled, he becomes vulnerable to a certain school of magic.  The dispel lasts for 45 seconds, after which Ossirian regains supreme mode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enveloping Winds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Similar to the spell cast by the level 18-20 harpies in the NW section of the barrens, this eight second stun affects the person highest on the aggro list (which should be one of the tanks) and causes a temporary aggro loss.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse of Tongues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Periodically, Ossirian will cast a PBAoE curse of tongues (increased casting time).  Decursers must dispel healers ASAP, then offensive casters, and can safely skip melee.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ossirian also has a PBAoE warstomp that hits for 1-1.5k and knocks everyone in range back.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornados&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Once Ossirian is engaged, he summons several tornados that move throughout the area.  It&amp;#039;s basically instant death if you wander into one.  At least for this fight, you should have your camera on max view distance (make sure to crank the max view distance to as high as the game allows -- the option is in the advanced tab of the interface options).  You&amp;#039;ll also want to periodically swing your camera back and forth.  Have I mentioned situational awareness before? ;)  Hunters can track the tornados by turning on their &amp;quot;Track Elemental&amp;quot; ability.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Mages and Druids need to set up Decursive before the fight to target healers and to skip non healers.&lt;br /&gt;
&lt;br /&gt;
The general strategy is to kite Ossirian around the room to the randomly spawning crystals to keep Ossirian from entering Supreme Mode.  A spotter is scouting out these locations, an activator is ready to pull the trigger on the crystals in due time, and the rest of the raid is damaging Ossirian while avoiding tornados.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Into the Fray:  The First Crystal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
A tank on an epic mount body pulls the boss.  While he or she is riding back towards the center of the area, one of three crystals will spawn.  The spotter pings the map and the tank rides toward the correct spawn location.  The crystal must then be activated as soon as Ossirian is in sight, as it takes a good three seconds for the crystal to activate.  While this is going on, absolutely NOTHING should be done by anyone that causes any aggro.  (Not pointing fingers, but to give you an idea of what can happen:  one time a mage was our activator, used blink, was targetted by Ossirian and one-shotted.  Nobody activated the crystal and a wipe ensued.)  The rest of the raid is mounted and waiting to move into position.&lt;br /&gt;
&lt;br /&gt;
Once this first crystal is activated, the tanks start fighting each other for aggro and the scout is frantically searching for the next crystal.  Priests are the ONLY people healing and are fading as soon as the cooldown has expired.  The rest of the raid is still mounted and moving toward the scout&amp;#039;s ping for the second crystal activation.  Once the tanks have dragged Ossirian to the second crystal and it&amp;#039;s been activated, the damage on call is given, though you&amp;#039;ll want to start lightly -- especially casters who can easily get a huge crit and draw aggro.  Rogues and hunters are ideal as they can consistently wipe aggro.  For damage dealers, it is important that you position yourself such that you&amp;#039;re ahead of Ossirian on the path to the next crystal.  If you draw aggro, you&amp;#039;re not pulling Ossirian away from the crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady State Battle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The tanks have well established aggro, and swap whenever one of them gets stunned.  The spotter is scouting ahead, pinging the location of the next spawn, and warning of tornados.  The activator is typically the second person to the spawn, whereupon the spotter starts scouting again.  Some spawns are close together and the raid fights for a bit near the crystal before activation.  Other times, the tank has to turn and run because the spotter was only able to find a spawn a long distance away.  The healers are frantically trying to keep pace (they usually have a hunter giving them Aspect of the Pack), druids might switch to travel form to try to heal from ahead, and the tank is chugging healthstones and pots to stay alive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Deathblow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the raid has whittled Ossirian down to low single-digit health, he&amp;#039;s vulnerable to a good school of magic (depending on raid makeup), and the call is given to go for the throat.  Everyone lets loose and Ossirian topples to the ground a few seconds later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Spotter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The spotter&amp;#039;s duty is to scout crystal locations and communicate them to the raid.  He or she should stay mounted (hopefully an epic mount) the entire time.  Once you&amp;#039;ve arrived at the crystal, repeatedly ping the minimap until most of the raid arrives, after which you scout out the next location.  The spotter should be the ONLY one pinging the map.  It&amp;#039;s typically best to move in either a clockwise or counter-clockwise fashion around the area.  Communicating the travel distance to the crystal is important, as the tanks and healers may need to modify their behavior on a long run.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18585</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18585"/>
		<updated>2006-06-23T04:36:57Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
The Anubisath Guardians will cause many deaths and/or wipes to an unprepared raid.  Each of these mobs spawns with two random abilities from the list below.  At the start of the battle, players must watch for signs of these abilities and react accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardian unleashes a massive meteor on a random person on his aggro list.  This meteor does 15,000 damage, which is divided by the number of people in its area of effect.  Pity the poor hunter who is pulling and has no one else to divide the damage with.  For this reason, battles typically start in two clumps:  one for melee (pronounced may-lay) and another for range dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this special attack, the guardian does a PBAoE that hits for ~1k.  Melee need to watch their own hit points or back out completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plague&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Someone randomly gets the plague, a powerful DoT that damages you and those around you -- find a lonely corner, because no one wants to be your friend.  If the tank gets the plague, melee need to attack from the opposite side as the main tank so as to be in range for their own attacks, but out of range of the plague.  CTRA also has a small notify &amp;quot;feature&amp;quot; that defaults to on.  Typically, you only want one or two people in the raid to have it set to on or the plagued person gets spammed with 20 tells.  Finally, running through the raid while plagued can be a good way to offset your lackluster DPS and is worth a chuckle or two when things are clicking along at a good pace, but can be frustrating if people are dying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Bolt Volley&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardians also have a shadow bolt volley that hits for ~2k; however, it has a minimum range.  If you see these shooting at you, close to melee range to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Increases damage when the guardian is low on health.  (I&amp;#039;m a little unclear on this ability.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosion (?unsure of the name of the real ability?)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Some guardians will explode, causing massive damage to nearby raid members.  The key is to DPS hard.  I believe you have about 10 seconds to kill it once the warning is issued.  (Might need some clarification here).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Damage Reflection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
All Anubisath Guardians regardless of random abilities will reflect two types of magic, either shadow and frost, or arcane and fire.  We typically have one person call out the vulnerabilities, though it&amp;#039;s faster to just cast a rank 1 spell yourself and go to town.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Every so often, the guardian will summon either swarmguards or warriors to help him.  They don&amp;#039;t need to be killed, as they disappear a minute or so after the guardian dies; however, they have a nasty habit of chewing up the healers.  The best way to deal with them is fear -- psychic scream, howl of terror, fear, deathcoil, etc.  Druids can also root them if they&amp;#039;re away from the raid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The fight starts with the raid in two clumps:  melee and ranged.  Hunters pull (often using their pet) to the tank, who grabs aggro.  Mages/warlocks start damaging using whatever school the guardian is vulnerable to.  A few seconds in, the guardian will use its first ability and the raid must react accordingly -- for instance, the ranged dps collapses towards the melee group after being the victim of a shadowbolt volley.  The first add also spawns around this time, which is feared by an alert priest or warlock.  The battle is going well, and the guardian reveals its second ability -- let&amp;#039;s say warstomp.  By this time, there are three adds running around feared or rooted and the half the raid has eaten a shadowbolt volley and the entire raid ate a warstomp and is hurting.  Now that the second ability has been revealed, the raid knows that the guardian is a shadowbolt volley/warstomp (arguably the toughest combination) and reacts for a second time.  Now, everyone but the tank backs out to about 20 yards so that they&amp;#039;re out of range of the warstomp, but close enough so to evade the shadowbolt volley.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s easy to see how quickly deaths can happen in a chaotic situation described above.  Most deaths are bad luck (15k meteor landing on a lone hunter) or from poor reactions or situational awareness:  adds not getting feared, wandering out of the clump and taking a meteor, staying inside the clump when you&amp;#039;ve got the plague, critting yourself with a pyroblast, etc.  These fights are not about going all out dps, but rather execution.  It doesn&amp;#039;t matter if the warlock got that 2.5k crit shadowbolt which caused the fight to end one second sooner, if by doing so he or she neglected to fear the add that caused three healers to die, which means they had to get ressed, buffed, or perhaps a repair bot had to be dropped, etc...&lt;br /&gt;
&lt;br /&gt;
====Ossirian Abilities====&lt;br /&gt;
So, you&amp;#039;ve cleared the sandswept area before Ossirian of his anubisath minions and are ready to face the lord himself.  His special abilities are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Supreme Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Supreme mode is just like it sounds.  Ossirian is immune (highly resistant?) to magic and physical damage while at the same time doing massive damage -- basically one-shotting whomever&amp;#039;s in reach.  This is dispelled by activating crystals that spawn in the area (more on this in the strategy section).  Whenever supreme mode is dispelled, he becomes vulnerable to a certain school of magic.  The dispel lasts for 45 seconds, after which Ossirian regains supreme mode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enveloping Winds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Similar to the spell cast by the level 18-20 harpies in the NW section of the barrens, this eight second stun affects the person highest on the aggro list (which should be one of the tanks) and causes a temporary aggro loss.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse of Tongues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Periodically, Ossirian will cast a PBAoE curse of tongues (increased casting time).  Decursers must dispel healers ASAP, then offensive casters, and can safely skip melee.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ossirian also has a PBAoE warstomp that hits for 1-1.5k and knocks everyone in range back.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornados&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Once Ossirian is engaged, he summons several tornados that move throughout the area.  It&amp;#039;s basically instant death if you wander into one.  At least for this fight, you should have your camera on max view distance (make sure to crank the max view distance to as high as the game allows -- the option is in the advanced tab of the interface options).  You&amp;#039;ll also want to periodically swing your camera back and forth.  Have I mentioned situational awareness before? ;)&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
Mages and Druids need to set up Decursive before the fight to target healers and to skip non healers.&lt;br /&gt;
&lt;br /&gt;
The general strategy is to kite Ossirian around the room to the randomly spawning crystals to keep Ossirian from entering Supreme Mode.  A spotter is scouting out these locations, an activator is ready to pull the trigger on the crystals in due time, and the rest of the raid is damaging Ossirian while avoiding tornados.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Into the Fray:  The First Crystal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
A tank on an epic mount body pulls the boss.  While he or she is riding back towards the center of the area, one of three crystals will spawn.  The spotter pings the map and the tank rides toward the correct spawn location.  The crystal must then be activated as soon as Ossirian is in sight, as it takes a good three seconds for the crystal to activate.  While this is going on, absolutely NOTHING should be done by anyone that causes any aggro.  (Not pointing fingers, but to give you an idea of what can happen:  one time a mage was our activator, used blink, was targetted by Ossirian and one-shotted.  Nobody activated the crystal and a wipe ensued.)  The rest of the raid is mounted and waiting to move into position.&lt;br /&gt;
&lt;br /&gt;
Once this first crystal is activated, the tanks start fighting each other for aggro and the scout is frantically searching for the next crystal.  Priests are the ONLY people healing and are fading as soon as the cooldown has expired.  The rest of the raid is still mounted and moving toward the scout&amp;#039;s ping for the second crystal activation.  Once the tanks have dragged Ossirian to the second crystal and it&amp;#039;s been activated, the damage on call is given, though you&amp;#039;ll want to start lightly -- especially casters who can easily get a huge crit and draw aggro.  Rogues and hunters are ideal as they can consistently wipe aggro.  For damage dealers, it is important that you position yourself such that you&amp;#039;re ahead of Ossirian on the path to the next crystal.  If you draw aggro, you&amp;#039;re not pulling Ossirian away from the crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady State Battle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The tanks have well established aggro, and swap whenever one of them gets stunned.  The spotter is scouting ahead, pinging the location of the next spawn, and warning of tornados.  The activator is typically the second person to the spawn, whereupon the spotter starts scouting again.  Some spawns are close together and the raid fights for a bit near the crystal before activation.  Other times, the tank has to turn and run because the spotter was only able to find a spawn a long distance away.  The healers are frantically trying to keep pace (they usually have a hunter giving them Aspect of the Pack), druids might switch to travel form to try to heal from ahead, and the tank is chugging healthstones and pots to stay alive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Deathblow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the raid has whittled Ossirian down to low single-digit health, he&amp;#039;s vulnerable to a good school of magic (depending on raid makeup), and the call is given to go for the throat.  Everyone lets loose and Ossirian topples to the ground a few seconds later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Spotter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The spotter&amp;#039;s duty is to scout crystal locations and communicate them to the raid.  He or she should stay mounted (hopefully an epic mount) the entire time.  Once you&amp;#039;ve arrived at the crystal, repeatedly ping the minimap until most of the raid arrives, after which you scout out the next location.  The spotter should be the ONLY one pinging the map.  It&amp;#039;s typically best to move in either a clockwise or counter-clockwise fashion around the area.  Communicating the travel distance to the crystal is important, as the tanks and healers may need to modify their behavior on a long run.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18567</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18567"/>
		<updated>2006-06-18T22:46:15Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Ossirian the Unscarred */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
The Anubisath Guardians will cause many deaths and/or wipes to an unprepared raid.  Each of these mobs spawns with two random abilities from the list below.  At the start of the battle, players must watch for signs of these abilities and react accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardian unleashes a massive meteor on a random person on his aggro list.  This meteor does 15,000 damage, which is divided by the number of people in its area of effect.  Pity the poor hunter who is pulling and has no one else to divide the damage with.  For this reason, battles typically start in two clumps:  one for melee (pronounced may-lay) and another for range dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this special attack, the guardian does a PBAoE that hits for ~1k.  Melee need to watch their own hit points or back out completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plague&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Someone randomly gets the plague, a powerful DoT that damages you and those around you -- find a lonely corner, because no one wants to be your friend.  If the tank gets the plague, melee need to attack from the opposite side as the main tank so as to be in range for their own attacks, but out of range of the plague.  CTRA also has a small notify &amp;quot;feature&amp;quot; that defaults to on.  Typically, you only want one or two people in the raid to have it set to on or the plagued person gets spammed with 20 tells.  Finally, running through the raid while plagued can be a good way to offset your lackluster DPS and is worth a chuckle or two when things are clicking along at a good pace, but can be frustrating if people are dying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Bolt Volley&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardians also have a shadow bolt volley that hits for ~2k; however, it has a minimum range.  If you see these shooting at you, close to melee range to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Increases damage when the guardian is low on health.  (I&amp;#039;m a little unclear on this ability.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosion (?unsure of the name of the real ability?)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Some guardians will explode, causing massive damage to nearby raid members.  The key is to DPS hard.  I believe you have about 10 seconds to kill it once the warning is issued.  (Might need some clarification here).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Damage Reflection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
All Anubisath Guardians regardless of random abilities will reflect two types of magic, either shadow and frost, or arcane and fire.  We typically have one person call out the vulnerabilities, though it&amp;#039;s faster to just cast a rank 1 spell yourself and go to town.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Every so often, the guardian will summon either swarmguards or warriors to help him.  They don&amp;#039;t need to be killed, as they disappear a minute or so after the guardian dies; however, they have a nasty habit of chewing up the healers.  The best way to deal with them is fear -- psychic scream, howl of terror, fear, deathcoil, etc.  Druids can also root them if they&amp;#039;re away from the raid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The fight starts with the raid in two clumps:  melee and ranged.  Hunters pull (often using their pet) to the tank, who grabs aggro.  Mages/warlocks start damaging using whatever school the guardian is vulnerable to.  A few seconds in, the guardian will use its first ability and the raid must react accordingly -- for instance, the ranged dps collapses towards the melee group after being the victim of a shadowbolt volley.  The first add also spawns around this time, which is feared by an alert priest or warlock.  The battle is going well, and the guardian reveals its second ability -- let&amp;#039;s say warstomp.  By this time, there are three adds running around feared or rooted and the half the raid has eaten a shadowbolt volley and the entire raid ate a warstomp and is hurting.  Now that the second ability has been revealed, the raid knows that the guardian is a shadowbolt volley/warstomp (arguably the toughest combination) and reacts for a second time.  Now, everyone but the tank backs out to about 20 yards so that they&amp;#039;re out of range of the warstomp, but close enough so to evade the shadowbolt volley.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s easy to see how quickly deaths can happen in a chaotic situation described above.  Most deaths are bad luck (15k meteor landing on a lone hunter) or from poor reactions or situational awareness:  adds not getting feared, wandering out of the clump and taking a meteor, staying inside the clump when you&amp;#039;ve got the plague, critting yourself with a pyroblast, etc.  These fights are not about going all out dps, but rather execution.  It doesn&amp;#039;t matter if the warlock got that 2.5k crit shadowbolt which caused the fight to end one second sooner, if by doing so he or she neglected to fear the add that caused three healers to die, which means they had to get ressed, buffed, or perhaps a repair bot had to be dropped, etc...&lt;br /&gt;
&lt;br /&gt;
====Ossirian Abilities====&lt;br /&gt;
So, you&amp;#039;ve cleared the sandswept area before Ossirian of his anubisath minions and are ready to face the lord himself.  His special abilities are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Supreme Mode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Supreme mode is just like it sounds.  Ossirian is immune (highly resistant?) to magic and physical damage while at the same time doing massive damage -- basically one-shotting whomever&amp;#039;s in reach.  This is dispelled by activating crystals that spawn in the area (more on this in the strategy section).  Whenever supreme mode is dispelled, he becomes vulnerable to a certain school of magic.  The dispel lasts for 45 seconds, after which Ossirian regains supreme mode.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enveloping Winds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Similar to the spell cast by the level 18-20 harpies in the NW section of the barrens, this eight second stun affects the person highest on the aggro list (which should be one of the tanks) and causes a temporary aggro loss.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curse of Tongues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Periodically, Ossirian will cast a PBAoE curse of tongues (increased casting time).  Decursers must dispel healers ASAP, then offensive casters, and can safely skip melee.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Ossirian also has a PBAoE warstomp that hits for 1-1.5k and knocks everyone in range back.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornados&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Once Ossirian is engaged, he summons several tornados that move throughout the area.  It&amp;#039;s basically instant death if you wander into one.  At least for this fight, you should have your camera on max view distance (make sure to crank the max view distance to as high as the game allows -- the option is in the advanced tab of the interface options).  You&amp;#039;ll also want to periodically swing your camera back and forth.  Have I mentioned situational awareness before? ;)&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
The general strategy is to kite Ossirian around the room to the randomly spawning crystals to keep Ossirian from entering Supreme Mode.  A spotter is scouting out these locations, an activator is ready to pull the trigger on the crystals in due time, and the rest of the raid is damaging Ossirian while avoiding tornados.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Into the Fray:  The First Crystal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
A tank on an epic mount body pulls the boss.  While he or she is riding back towards the center of the area, one of three crystals will spawn.  The spotter pings the map and the tank rides toward the correct spawn location.  The crystal must then be activated as soon as Ossirian is in sight, as it takes a good three seconds for the crystal to activate.  While this is going on, absolutely NOTHING should be done by anyone that causes any aggro.  (Not pointing fingers, but to give you an idea of what can happen:  one time a mage was our activator, used blink, was targetted by Ossirian and one-shotted.  Nobody activated the crystal and a wipe ensued.)  The rest of the raid is mounted and waiting to move into position.&lt;br /&gt;
&lt;br /&gt;
Once this first crystal is activated, the tanks start fighting each other for aggro and the scout is frantically searching for the next crystal.  Priests are the ONLY people healing and are fading as soon as the cooldown has expired.  The rest of the raid is still mounted and moving toward the scout&amp;#039;s ping for the second crystal activation.  Once the tanks have dragged Ossirian to the second crystal and it&amp;#039;s been activated, the damage on call is given, though you&amp;#039;ll want to start lightly -- especially casters who can easily get a huge crit and draw aggro.  Rogues and hunters are ideal as they can consistently wipe aggro.  For damage dealers, it is important that you position yourself such that you&amp;#039;re ahead of Ossirian on the path to the next crystal.  If you draw aggro, you&amp;#039;re not pulling Ossirian away from the crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steady State Battle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The tanks have well established aggro, and swap whenever one of them gets stunned.  The spotter is scouting ahead, pinging the location of the next spawn, and warning of tornados.  The activator is typically the second person to the spawn, whereupon the spotter starts scouting again.  Some spawns are close together and the raid fights for a bit near the crystal before activation.  Other times, the tank has to turn and run because the spotter was only able to find a spawn a long distance away.  The healers are frantically trying to keep pace (they usually have a hunter giving them Aspect of the Pack), druids might switch to travel form to try to heal from ahead, and the tank is chugging healthstones and pots to stay alive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Deathblow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Finally, the raid has whittled Ossirian down to low single-digit health, he&amp;#039;s vulnerable to a good school of magic (depending on raid makeup), and the call is given to go for the throat.  Everyone lets loose and Ossirian topples to the ground a few seconds later.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18566</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18566"/>
		<updated>2006-06-18T21:41:05Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Anubisath Guardian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
The Anubisath Guardians will cause many deaths and/or wipes to an unprepared raid.  Each of these mobs spawns with two random abilities from the list below.  At the start of the battle, players must watch for signs of these abilities and react accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardian unleashes a massive meteor on a random person on his aggro list.  This meteor does 15,000 damage, which is divided by the number of people in its area of effect.  Pity the poor hunter who is pulling and has no one else to divide the damage with.  For this reason, battles typically start in two clumps:  one for melee (pronounced may-lay) and another for range dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this special attack, the guardian does a PBAoE that hits for ~1k.  Melee need to watch their own hit points or back out completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plague&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Someone randomly gets the plague, a powerful DoT that damages you and those around you -- find a lonely corner, because no one wants to be your friend.  If the tank gets the plague, melee need to attack from the opposite side as the main tank so as to be in range for their own attacks, but out of range of the plague.  CTRA also has a small notify &amp;quot;feature&amp;quot; that defaults to on.  Typically, you only want one or two people in the raid to have it set to on or the plagued person gets spammed with 20 tells.  Finally, running through the raid while plagued can be a good way to offset your lackluster DPS and is worth a chuckle or two when things are clicking along at a good pace, but can be frustrating if people are dying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Bolt Volley&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardians also have a shadow bolt volley that hits for ~2k; however, it has a minimum range.  If you see these shooting at you, close to melee range to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Increases damage when the guardian is low on health.  (I&amp;#039;m a little unclear on this ability.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosion (?unsure of the name of the real ability?)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Some guardians will explode, causing massive damage to nearby raid members.  The key is to DPS hard.  I believe you have about 10 seconds to kill it once the warning is issued.  (Might need some clarification here).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Damage Reflection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
All Anubisath Guardians regardless of random abilities will reflect two types of magic, either shadow and frost, or arcane and fire.  We typically have one person call out the vulnerabilities, though it&amp;#039;s faster to just cast a rank 1 spell yourself and go to town.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Every so often, the guardian will summon either swarmguards or warriors to help him.  They don&amp;#039;t need to be killed, as they disappear a minute or so after the guardian dies; however, they have a nasty habit of chewing up the healers.  The best way to deal with them is fear -- psychic scream, howl of terror, fear, deathcoil, etc.  Druids can also root them if they&amp;#039;re away from the raid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The fight starts with the raid in two clumps:  melee and ranged.  Hunters pull (often using their pet) to the tank, who grabs aggro.  Mages/warlocks start damaging using whatever school the guardian is vulnerable to.  A few seconds in, the guardian will use its first ability and the raid must react accordingly -- for instance, the ranged dps collapses towards the melee group after being the victim of a shadowbolt volley.  The first add also spawns around this time, which is feared by an alert priest or warlock.  The battle is going well, and the guardian reveals its second ability -- let&amp;#039;s say warstomp.  By this time, there are three adds running around feared or rooted and the half the raid has eaten a shadowbolt volley and the entire raid ate a warstomp and is hurting.  Now that the second ability has been revealed, the raid knows that the guardian is a shadowbolt volley/warstomp (arguably the toughest combination) and reacts for a second time.  Now, everyone but the tank backs out to about 20 yards so that they&amp;#039;re out of range of the warstomp, but close enough so to evade the shadowbolt volley.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s easy to see how quickly deaths can happen in a chaotic situation described above.  Most deaths are bad luck (15k meteor landing on a lone hunter) or from poor reactions or situational awareness:  adds not getting feared, wandering out of the clump and taking a meteor, staying inside the clump when you&amp;#039;ve got the plague, critting yourself with a pyroblast, etc.  These fights are not about going all out dps, but rather execution.  It doesn&amp;#039;t matter if the warlock got that 2.5k crit shadowbolt which caused the fight to end one second sooner, if by doing so he or she neglected to fear the add that caused three healers to die, which means they had to get ressed, buffed, or perhaps a repair bot had to be dropped, etc...&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18565</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18565"/>
		<updated>2006-06-18T05:29:41Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
The Anubisath Guardians will cause many deaths and/or wipes to an unprepared raid.  Each of these mobs spawns with two random abilities from the list below.  At the start of the battle, players must watch for signs of these abilities and react accordingly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Meteor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardian unleashes a massive meteor on a random person on his aggro list.  This meteor does 15,000 damage, which is divided by the number of people in its area of effect.  Pity the poor hunter who is pulling and has no one else to divide the damage with.  For this reason, battles typically start in two clumps:  one for melee (pronounced may-lay) and another for range dps.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warstomp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In this special attack, the guardian does a PBAoE that hits for ~1k.  Melee need to watch their own hit points or back out completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Plague&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Someone randomly gets the plague, a powerful DoT that damages you and those around you -- find a lonely corner, because no one wants to be your friend.  If the tank gets the plague, melee need to attack from the opposite side as the main tank so as to be in range for their own attacks, but out of range of the plague.  CTRA also has a small notify &amp;quot;feature&amp;quot; that defaults to on.  Typically, you only want one or two people in the raid to have it set to on or the plagued person gets spammed with 20 tells.  Finally, running through the raid while plagued can be a good way to offset your lackluster DPS and is worth a chuckle or two when things are clicking along at a good pace, but can be frustrating if people are dying.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow Bolt Volley&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The guardians also have a shadow bolt volley that hits for ~2k; however, it has a minimum range.  If you see these shooting at you, close to melee range to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enrage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Increases damage when the guardian is low on health.  (I&amp;#039;m a little unclear on this ability.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Explosion (?unsure of the name of the real ability?)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Some guardians will explode, causing massive damage to nearby raid members.  The key is to DPS hard.  I believe you have about 10 seconds to kill it once the warning is issued.  (Might need some clarification here).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Damage Reflection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
All Anubisath Guardians regardless of random abilities will reflect two types of magic, either shadow and frost, or arcane and fire.  We typically have one person call out the vulnerabilities, though it&amp;#039;s faster to just cast a rank 1 spell yourself and go to town.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Adds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Every so often, the guardian will summon either swarmguards or warriors to help him.  They don&amp;#039;t need to be killed, as they disappear a minute or so after the guardian dies; however, they have a nasty habit of chewing up the healers.  The best way to deal with them is fear -- psychic scream, howl of terror, fear, deathcoil, etc.  Druids can also root them if they&amp;#039;r away from the raid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(adding more later ... )&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18558</id>
		<title>Ruins of Ahn&#039;Qiraj</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Ruins_of_Ahn%27Qiraj&amp;diff=18558"/>
		<updated>2006-06-17T23:42:45Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ruins of Ahn&amp;#039;Qiraj is a 20-man raid instance located in Silithius. It ranks in difficultly and quality of rewards below Molten Core&lt;br /&gt;
The equipment base required for this instance is as of yet undetermined. &lt;br /&gt;
&lt;br /&gt;
==External Guides and Maps==&lt;br /&gt;
&lt;br /&gt;
[http://www.wowwiki.com/Ruins_of_Ahn%27Qiraj WoW wiki page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Specific Items and Quests==&lt;br /&gt;
There are a number of quests that can be completed to recieve a class specific rare or epic items.  The sets from the Ruins have three pieces for each class.  &lt;br /&gt;
&lt;br /&gt;
The structure of the quests is similar to Zul&amp;#039;Gurub requiring a combination of one Qiraji item dropped from a boss, two Idols and two sets of 5 scarabs.  Epic quested items required epic Qiraji items while rare quested items require rare Qiraji items.  &lt;br /&gt;
&lt;br /&gt;
The boss drop items are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Epic items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?i=52875 Qiraji Bindings of Command] - Warrior, Hunter, Rogue, Priest&lt;br /&gt;
* [http://www.thottbot.com/?i=52894 Qiraji Bindings of Dominance] - Paladin, Shaman, Mage, Warlock, Druid&lt;br /&gt;
* [http://www.thottbot.com/?i=52591 Qiraji Spiked Hilt] - Warrior, Paladin, Hunter, Rogue, Shaman&lt;br /&gt;
* [http://www.thottbot.com/?it=20890 Qiraji Ornate Hilt] - Priest, Mage, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rare items are as follows:&lt;br /&gt;
* Qiraji Ceremonial Ring&lt;br /&gt;
* Qiraji Martial Drape&lt;br /&gt;
* Qiraji Magisterial Ring - Warrior, Paladin, Shaman, Mage, Druid&lt;br /&gt;
* Qiraji Regal Drape - Paladin, Hunter, Shaman, Warlock, Druid&lt;br /&gt;
&lt;br /&gt;
The Rare paired items are as follows:&lt;br /&gt;
* [http://www.thottbot.com/?it=20873 Alabaster Idol] - Warrior, Mage, Druid&lt;br /&gt;
* Jasper Idol - &lt;br /&gt;
* [http://www.thottbot.com/?it=20871 Obsidian Idol] - Paladin, Priest, Shaman, Mage&lt;br /&gt;
&lt;br /&gt;
Scarabs:&lt;br /&gt;
* Bronze &lt;br /&gt;
* Ivory&lt;br /&gt;
&lt;br /&gt;
==General Quests==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Kurinnaxx===&lt;br /&gt;
&lt;br /&gt;
A cross between a centipede and a scorpion, this six legged freak will be the first boss you encounter in the Ruins of Ahn&amp;#039;Qiraj.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; This boss is primarily melee with a powerful cleave attack and two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first of these is Mortal Wounds. Mortal Wounds is a debuff that reduces by 10% the healing a target will receive. It can stack 10 times for a total of 100% (0 healing receivable). A simple tank switch can alleviate this. As for agro retainment, there were no problems that I saw. This boss seems to like to stick to a tank.&lt;br /&gt;
&lt;br /&gt;
The second ability is based on RSTS (Random Secondary Targeting System) known as Sand Trap. A mound of sand will randomly appear at any player&amp;#039;s feet and deal massive damage (roughly 2000 damage) in a 20 yard area of effect in addition to adding a debuff that silences and reduces chance to hit by 75%, which lasts for 20 seconds. Simply keep the raid as spread out as possible and move away from it if you see it at your feet. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Vestments of the Shifting Sands - Cloth, Chest&lt;br /&gt;
* Qiraji Sacrifical Dagger - Dagger, 48.2 DPS, 1.9 speed, +15 Sta, +20 AP&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Sandreaver wrist guards - Mail, Wrist&lt;br /&gt;
* Belt of the Inquisition - Cloth, Waist&lt;br /&gt;
* Toughened Silithid Hide Gloves - Leather, hands&lt;br /&gt;
* Belt of the Sand Reaver - Plate, Waist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
&lt;br /&gt;
===General Rajaxx===&lt;br /&gt;
&lt;br /&gt;
More an event than an actual boss, General Rajaxx is quite possibly the most difficult of the first three bosses encountered. After Kurinnaxx is killed, 5 NPC&amp;#039;s will appear near its spawn point. A Lt. General Andorov (human dual wielding axes) and 4 Kaldorei Elites (night elves wielding 2h swords). In order to activate the General Rajaxx event, one merely needs to speak to Andorov. Waves of bugs must be overcome before the General shows himself. During battle, the Lt. Gen. constantly casts an Aura of Command which heals everyone in his vicinity for 200 hps/sec. and inreases attack and casting speed by 10%. This requires Friendly faction with the Cenarion Circle. Otherwise, you will not receive it. They are healable and druid buffs can be cast upon them. However, doing so will put you in PvP. Therefore, I recommend everyone activate their PvP toggle at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pre-General encounters and strategy (Pre 1.10):&amp;#039;&amp;#039;&amp;#039; You do not have to activate Andorov to begin the event if you choose this method. You simply have to pull the first wave bugs. There are if I remember correctly, 7 waves of bugs. Each wave contains a &amp;quot;ranked&amp;quot; bug (Captain Drenn, Captain Qeez, Captain Tuubid, Captain Xurrem, Major Pakkon, Major Yeggeth and Colonel Zerran) which are easily recognized due to their white exoskeleton and large size and a swarm of other bugs that deal significant damage to anything they swing at. Each wave is composed of 7 bugs (a &amp;quot;ranked&amp;quot; bug, and an assortment of swarmguards and warriors). &lt;br /&gt;
&lt;br /&gt;
In order to take care of these waves as they arrive, the swarmguards should be taken out first as they have very few hps and tend to drop (pardon the pun) like flies. The MT should take the captain to a wall and tank him while this occurs. The druids should root the warriors which should be handled last.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Rajaxx Strategy:&amp;#039;&amp;#039;&amp;#039; After the waves end, General Rajaxx will appear. Rajaxx is yet another powerhouse melee damage dealer with two or three special abilities.&lt;br /&gt;
&lt;br /&gt;
The first is a knockback which clears the agro of anyone he does it to. He also does a yell which I am unsure is connected to the knockback or not (hence two or three above). He yells, &amp;quot;You are of no consequence to me, &amp;lt;playername&amp;gt;!&amp;quot; and then immediately attempts to move to a different target. From what I was told, Taunt does work on him and agro can therefore be regained almost immediately.&lt;br /&gt;
&lt;br /&gt;
The second ability (known as Thundercrack according to Psybie), deals half a player&amp;#039;s current total hps in damage to all in the area of effect (this means everyone, it&amp;#039;s essentially zonewide). It is nature based so Nature Resist will probably help with this. In addition, this ability is used at set intervals starting with the first at the beginning of the fight. Approximate time in between Thundercracks appears to be 30 to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
The fight is long and you will probably lose a few people during your first few attempts. As said above, if you keep the NPC&amp;#039;s alive (I&amp;#039;m sure you only need the Lt. General, but it is nice to keep them all up), they will eventually despawn and give all those in the raid 150 points of Cenarion Circle reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boots of the Vanguard - Leather, Feet&lt;br /&gt;
* Manslayer of the Qiraji - 2h Sword, 62.5 DPS, 3.6 speed, 20 Sta, 35 Str, 15 Agi&lt;br /&gt;
* Qiraji Martial Drape - Quest item&lt;br /&gt;
* Qiraji Regal Drape - Quest item&lt;br /&gt;
* Southwind&amp;#039;s Grasp - Leather, Waist &lt;br /&gt;
* Bracers of Qiraji Command - Cloth, Wrist&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Legplates of Qiraji Command - Plate, Legs&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Boots of the Qiraji General - Mail, Feet&lt;br /&gt;
&lt;br /&gt;
===Moam===&lt;br /&gt;
&lt;br /&gt;
Also known as the Obsidian Destroyer boss, Moam is quite possibly the easiest boss if you have the proper raid makeup. I strongly recommend bringing a minimum of two warlocks to this fight (three is ideal). If not, you will still be able to kill Moam, but you will also most likely wipe immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Moam is actually a fairly simple fight. He, like other bosses encountered previously, has two special abilities. &lt;br /&gt;
&lt;br /&gt;
The first is the RSTS AE mana drain. There is no preventing this from happening. &amp;#039;&amp;#039;&amp;#039;Do not let Moam hit full mana!&amp;#039;&amp;#039;&amp;#039; It is imperative that all mana draining classes prevent him from doing so. If he does reach full mana, he will cast a very large radius Arcane Explosion (this is not what it&amp;#039;s called, it has a different name I can&amp;#039;t remember) that deals not only massive Arcane damage (somewhere in the 4000 to 7000 range for me) but knocks you high into the air to take fall damage as well. This will most likely wipe the raid. Spreading the raid out will help keep this under control.&lt;br /&gt;
&lt;br /&gt;
The second ability is quite obvious as well as quite deadly. This second ability occurs approximately 90 seconds after Moam is attacked. You will see the message, &amp;quot;Moam drains your mana and turns to stone.&amp;quot; At this point, Moam turns into a statue and summons three elementals known as Mana Fiends. The Mana Fiends have a powerful arcane damage melee attack along with an approximately 2000 hp Arcane Explosion. This is where the warlocks come in. These must be banished immediately. If they cannot be banished, they must be moved as far away from the rest of the raid as possible. They are immune to most forms of CC including Fear. &amp;#039;&amp;#039;&amp;#039;Moam is still vulnerable in this form!&amp;#039;&amp;#039;&amp;#039; Continue to pound away and &amp;#039;&amp;#039;&amp;#039;mana drain&amp;#039;&amp;#039;&amp;#039; him to prevent him from destoning and using his deadly AE ability. The Mana Fiends do not despawn at his death. They must be taken care of after Moam has been killed, preferably one at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Qiraji Spiked Hilt - Quest item&lt;br /&gt;
* Qiraji Ornate Hilt - Quest item&lt;br /&gt;
* Thick Silithid Chestguard - Leather, Chest&lt;br /&gt;
* Dustwind Turban - Cloth, Head&lt;br /&gt;
* Gauntlets of the Immovable - Plate, Hands&lt;br /&gt;
* Talon of Furious Concentration - Offhand&lt;br /&gt;
* Eye of Moam - Trinket&lt;br /&gt;
* Obsidian Scaled Leggings - Mail, Legs&lt;br /&gt;
* Cloak of the Savior - Healing Cloak&lt;br /&gt;
* Qiraji Ceremonial Ring - Quest item&lt;br /&gt;
* Legplates of the Destroyer - Plate, Legs&lt;br /&gt;
* Chitinous Shoulderguards - Leather, Shoulders&lt;br /&gt;
* Qiraji Magisterial Ring - Quest item&lt;br /&gt;
* Ring of Fury - Melee Ring&lt;br /&gt;
* Southwind Helm - Leather, Head&lt;br /&gt;
&lt;br /&gt;
===Buru the Gorger===&lt;br /&gt;
This slow moving hulk can be encountered at any point after Rajaxx although most raids prefer to take him down after Moam and before Ayamiss. No classes are truly required although three warriors (or more) are a preferred makeup.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; Buru attacks either when you attack him or when you attack one of the eggs in his area. The preferred way is to attack an egg. He is immune to any taunt abilities and has 5 special abilities himself.&lt;br /&gt;
&lt;br /&gt;
The first is what I call the &amp;quot;eye&amp;quot; ability. As soon as Buru is triggered to attack he will randomly choose a player in the raid to attack. This involves a message that says &amp;quot;Buru the Gorger has his eye on (playername). He will choose a different target approximately every 30 seconds. Due to the RSTS however, he may pick the same player he is currently chasing again. Simply run away from Buru to prevent being hit. The preferred method is a counter-clockwise run around his lair.&lt;br /&gt;
&lt;br /&gt;
If you are playing Horde, get a Shaman to cast waterwalking on the kiter - this will enable them to run on top of the water rather than swimming in it, and thus move faster.&lt;br /&gt;
&lt;br /&gt;
The second is Thorns. Similar to the druid spell but far more powerful. Buru deals 200 damage to any melee attacker whenever he is hit. Ranged players do not receive this damage. Therefore, if you wish to do damage to Buru in Phase 1 (see below) you must either use spells, wands or ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
The third ability is Dismember. If Buru actually manages to catch up to a player he will cause a bleed-like effect that deals 1248 damage every 2 seconds. He is normally very slow and should never catch up. However, this leads to his fourth ability.&lt;br /&gt;
&lt;br /&gt;
The fourth ability triggers when Buru is hit by an egg explosion (see below). He will slowly speed up and may, if the player he has his eye on does not have enough of a head start, catch up and essentially, the player is toast.&lt;br /&gt;
&lt;br /&gt;
His final ability occurs during Phase 2 (see below), when Phase 2 occurs, he casts an area effect DoT known as Creeping Plague. It deals 80 damage/tick and can stack. It is nature based but it is unknown if it is resistable or not. The best way to deal with this is Greater Nature Protection Potions to negate the first few shots thus increasing the chance of the raid&amp;#039;s survival during Phase 2. This immediately disappears when Buru dies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 1:&amp;#039;&amp;#039;&amp;#039; The eggs are &amp;#039;&amp;#039;&amp;#039;vital&amp;#039;&amp;#039;&amp;#039; during this phase in order to end it quickly. Each egg if destroyed when Buru is directly above it, will take out 6% of Buru&amp;#039;s health. If he is not directly above the egg, he will take a lesser % hit to his health.&lt;br /&gt;
&lt;br /&gt;
When the encounter begins, the player Buru has eyed begins to kite him around his lair while the rest of the raid focuses on an egg a hunter has marked. The egg is taken down to around 20% or less. At this point Buru is dragged over the egg to have it explode underneath him. It is recommended you do no more than 3 eggs in a row to reduce the stress on healer&amp;#039;s mana. It is also recommended that you do this to as many eggs as you can before dragging Buru on top of the egg. When the egg explodes it can also do up to 900 nature damage to any players within the vicinity. Therefore the ranged weapons and spells should take care of the rest of the egg&amp;#039;s hps when Buru is on top of it. In addition to the damage the egg may provide, the destruction of it causes a Hive&amp;#039;Zara Hatchling to spawn from it. A tank will take over the hatchling&amp;#039;s agro and the rest of the raid then kills it while Buru is chasing down his eyed target. During this phase players may also choose to do damage to Buru if they feel like it. The preferred method would be damage over time spells and abilities. Rinse and repeat until 21%.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phase 2:&amp;#039;&amp;#039;&amp;#039; Phase 2 begins at 20% which is why I recommend putting him over an egg at 21%. Thus, when the last egg is put underneath him, he will be at 15%. As soon as he drops below or equal to 20% of his health he will lose his outer shell and his Thorns ability thus becoming far more vulnerable. This is where the warriors come in. Due to his being below 20%, warriors can now Execute him at will thus ending the fight quickly. However, also at this point, any eggs still up will spawn their hatchlings and attack. A fear rotation from the warlocks and priests is recommended as Warriors will need their rage for Executing Buru.&lt;br /&gt;
&lt;br /&gt;
===Ayamiss the Hunter===&lt;br /&gt;
&lt;br /&gt;
Ayamiss is a difficult encounter that requires concentration and focus. The encounter is almost Jin&amp;#039;do the Hexxer in its implementation. Ayamiss has five abilities. 4 of which are to primarily slow down the raid&amp;#039;s capability to do damage to her.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy:&amp;#039;&amp;#039;&amp;#039; The first ability is flight. Once engaged, Ayamiss takes flight and therefore is only vulnerable to ranged damage. This means hunters, warlocks and mages are the primary damage sources.&lt;br /&gt;
&lt;br /&gt;
The second ability is an approximately 1000 damage area of effect nature based attack. That being said, Nature Resist equipment and Greater Nature Protection Potions will help mitigate this.&lt;br /&gt;
&lt;br /&gt;
The third ability is a DoT called Poison Stinger. This deals 25 damage per second and stacks as high as 100 (unconfirmed). It cannot be removed. Unless Ayamis decides to turn on someone else, she will stack it up until her target&amp;#039;s death.&lt;br /&gt;
&lt;br /&gt;
The fourth ability is the summoned swarm. Approximately every 45 seconds (unconfirmed) starting from first engagement a swarm of green wasps will attack. This is considered an annoyance ability as normally 2 Arcane Explosions will take care of all of them.&lt;br /&gt;
&lt;br /&gt;
The fifth and deadliest ability is the paralyzation of a player that is summoned to the altar where she hovers before engaging her. This deals approximately 1000 damage and spawns a larva that will run at speed to the paralyzed player. If it reaches the paralyzed victim, he or she will immediately die and an elite hornet will take the larva&amp;#039;s place. This hornet does massive damage, charges random players to stun and damage them and has a high amount of hit points. Larva are the primary target of all melee as they must die before reaching the top of the altar.&lt;br /&gt;
&lt;br /&gt;
So far, we have taken her down to 60% (Stormrage). The most successful strategy we have devised is to have the rogues stand where the larva will spawn and call out when they do. The ranged damage takes Ayamiss down while the mages will AE swarms whenever they arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(My personal recommendation: Due to the way the Ayamiss encounter is designed, hunters must take the primary agro and switch to each other whenever the DoT stacks too high...20 or so and then feign death. At this point, the other hunter fires a Distracting Shot along with every other damage capability they can dish out so that they are the next target. Rinse and repeat. -- [[User:Solitude Dragon|Solitude Dragon]])&lt;br /&gt;
&lt;br /&gt;
===Ossirian the Unscarred===&lt;br /&gt;
Ossirian the Unscarred rose above the other Anubisaths during the War of the Shifting Sands.  The battle is more about execution and situational awareness than level of equipment.  However, before you can face him, you first need to clear eight Anubisath Guardians that patrol his lair.&lt;br /&gt;
====Anubisath Guardian====&lt;br /&gt;
&lt;br /&gt;
(adding more later ... )&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
&lt;br /&gt;
==Walthrough==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18325</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18325"/>
		<updated>2006-05-27T19:48:36Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Warlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 105 base / 132 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Narrg - 52 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Lio - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 179/194 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Paramedic - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 217 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 116 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 267&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 225 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 231 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grasshopper - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 220 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Praxel - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Werkntokill - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 173 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 238 (248 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 272 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18196</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18196"/>
		<updated>2006-05-19T03:38:05Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Warlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 105 base / 132 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 179/194 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 217 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 267&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 225 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 216 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grasshopper - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 220 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 70 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 241 (251 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18192</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18192"/>
		<updated>2006-05-18T01:44:12Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Warlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 105 base / 132 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 179/194 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 217 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 191 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 267&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 225 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 216 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tin - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 147 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grasshopper - 148 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 220 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 55 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 175 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 241 (251 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18141</id>
		<title>Tich FR</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Tich_FR&amp;diff=18141"/>
		<updated>2006-05-04T06:13:00Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Warlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This lists the unbuffed fire resist of Tichondrius raiders.  Please note that it is your responsibility to keep this up to date if you wish to be considered for raids.  If you are not on the list, feel free to add yourself, but please keep it in alphabetical order within your class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Druids ==&lt;br /&gt;
Dagros - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Deorwine - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Gann - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Isson - 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Jini - 107 healer / not so much otherwise&amp;lt;br&amp;gt;&lt;br /&gt;
Kaelan - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
Kelandrose - 107/134 MoTW &amp;lt;br&amp;gt; &lt;br /&gt;
Ladybug - 172 &amp;lt;br&amp;gt;&lt;br /&gt;
Megrimlock - 125 &amp;lt;br&amp;gt;&lt;br /&gt;
Micola - 250 healer / 242 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Nvthouse - 105 base / 132 with MotW&amp;lt;br&amp;gt;&lt;br /&gt;
Mizstompa - 71 &amp;lt;br&amp;gt;&lt;br /&gt;
Olond - 154 healer / 214 DPS / 228 tank &amp;lt;br&amp;gt;&lt;br /&gt;
Pastala - 96 &amp;lt;br&amp;gt;&lt;br /&gt;
Phlo - 37 &amp;lt;br&amp;gt;&lt;br /&gt;
Reegan - 128 &amp;lt;br&amp;gt;&lt;br /&gt;
Shearing - 123 &amp;lt;br&amp;gt;&lt;br /&gt;
Yume - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Zeddybear - 114 &amp;lt;br&amp;gt;&lt;br /&gt;
Zelc - 107, Healing &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunters ==&lt;br /&gt;
Aloura - 97 &amp;lt;br&amp;gt;&lt;br /&gt;
Antamykk - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Ayo - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Beergoggles - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Breeanne - 163 &amp;lt;br&amp;gt;&lt;br /&gt;
Cairina - 90 &amp;lt;br&amp;gt;&lt;br /&gt;
Dars - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Elyerith - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Grok - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Jehrendil - 243 with max 248 unbuffed &amp;lt;br&amp;gt;&lt;br /&gt;
Marru - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Orwind - 151 &amp;lt;br&amp;gt;&lt;br /&gt;
Pococurante - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Riva - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Sheria - 139 &amp;lt;br&amp;gt;&lt;br /&gt;
Sjur - 178 &amp;lt;br&amp;gt;&lt;br /&gt;
ThePentacle - 102 &amp;lt;br&amp;gt;&lt;br /&gt;
Vlo - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarr - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mages ==&lt;br /&gt;
Aethra - 179/194 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Alectra - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Asteroc - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Chromidus - 258/273 (with Mage Armor) &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfirenova - 207 &amp;lt;br&amp;gt;&lt;br /&gt;
Datrious - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Divayth - 160 &amp;lt;br&amp;gt;&lt;br /&gt;
Explode - 74 &amp;lt;br&amp;gt;&lt;br /&gt;
FalconFSX - 170 &amp;lt;br&amp;gt;&lt;br /&gt;
Fliggin - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Furync - 15 (got to start somewhere) &amp;lt;br&amp;gt;&lt;br /&gt;
Grathnyz - 196&amp;lt;br&amp;gt;&lt;br /&gt;
Makevelli - 200+ &amp;lt;br&amp;gt;&lt;br /&gt;
Morguen - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvtty - 79 &amp;lt;br&amp;gt;&lt;br /&gt;
Ririin - 162 &amp;lt;br&amp;gt;&lt;br /&gt;
Ryusen - 64 &amp;lt;br&amp;gt;&lt;br /&gt;
Solaeris - 189 &amp;lt;br&amp;gt;&lt;br /&gt;
Symog - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Thebrent - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Toe - 91 &amp;lt;br&amp;gt;&lt;br /&gt;
Uhoh - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Ultraspank - 255 &amp;lt;br&amp;gt;&lt;br /&gt;
Zarana - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priests ==&lt;br /&gt;
Aereon - 130 &amp;lt;br&amp;gt;&lt;br /&gt;
Anlenie - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Aradel - 161 max, 156 typical &amp;lt;br&amp;gt;&lt;br /&gt;
Avatre - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Azlea - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Century - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Errutu - 95 &amp;lt;br&amp;gt;&lt;br /&gt;
Failz - 190 &amp;lt;br&amp;gt;&lt;br /&gt;
Felgrave - 58 &amp;lt;br&amp;gt;&lt;br /&gt;
Glassjaw - 67 &amp;lt;br&amp;gt;&lt;br /&gt;
Gajj - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Healburt - 86 &amp;lt;br&amp;gt;&lt;br /&gt;
Kevisa - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Malphul - 181 &amp;lt;br&amp;gt;&lt;br /&gt;
Marcotte - 166 &amp;lt;br&amp;gt;&lt;br /&gt;
Radella - 141 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyndar - 89 &amp;lt;br&amp;gt;&lt;br /&gt;
ydnam - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rogues ==&lt;br /&gt;
Beliall - 217 &amp;lt;br&amp;gt;&lt;br /&gt;
Beren - 105 &amp;lt;br&amp;gt;&lt;br /&gt;
Blackavar - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Chrysoprase - 236 &amp;lt;br&amp;gt;&lt;br /&gt;
Deathreign - 45 &amp;lt;br&amp;gt;&lt;br /&gt;
Dochop - 183 &amp;lt;br&amp;gt;&lt;br /&gt;
Draugdur - 104 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeons - 218 max, 191 w/good stats &amp;lt;br&amp;gt;&lt;br /&gt;
Eeson - 267 &amp;lt;br&amp;gt;&lt;br /&gt;
Geisha - 267&amp;lt;br&amp;gt;&lt;br /&gt;
Gravely - 264 &amp;lt;br&amp;gt;&lt;br /&gt;
GrimFailz - 225 &amp;lt;br&amp;gt;&lt;br /&gt;
Issis - 80 &amp;lt;br&amp;gt;&lt;br /&gt;
Izual - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Jakther - 243 &amp;lt;br&amp;gt;&lt;br /&gt;
Jefe - 148  &amp;lt;br&amp;gt;&lt;br /&gt;
Lunaticss - 150 &amp;lt;br&amp;gt;&lt;br /&gt;
Nzo - 120 &amp;lt;br&amp;gt;&lt;br /&gt;
Sarcasm - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Scyllin - 107 &amp;lt;br&amp;gt;&lt;br /&gt;
Shivamor - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Staark - 216 &amp;lt;br&amp;gt;&lt;br /&gt;
Tempting - 118 &amp;lt;br&amp;gt;&lt;br /&gt;
Thugz - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Tinoob - 223 &amp;lt;br&amp;gt;&lt;br /&gt;
Todt - 205 &amp;lt;br&amp;gt;&lt;br /&gt;
Valles - 60 &amp;lt;br&amp;gt;&lt;br /&gt;
xhogan - 215 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shamans ==&lt;br /&gt;
Azerous - 99 &amp;lt;br&amp;gt;&lt;br /&gt;
Caapi - 122 &amp;lt;br&amp;gt;&lt;br /&gt;
Camelot - 132 &amp;lt;br&amp;gt;&lt;br /&gt;
Delcannan - 224 &amp;lt;br&amp;gt;&lt;br /&gt;
Doomsong - 98 &amp;lt;br&amp;gt;&lt;br /&gt;
Fangar - 176 &amp;lt;br&amp;gt;&lt;br /&gt;
Grimthor - 156 &amp;lt;br&amp;gt;&lt;br /&gt;
Healfdene - 171 &amp;lt;br&amp;gt;&lt;br /&gt;
Lelu - 186 &amp;lt;br&amp;gt;&lt;br /&gt;
Limper - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Mandrake - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Matrixboarda - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Mooncalf - 220 &amp;quot;Fire retardant Cow&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Mojokii - 121 &amp;lt;br&amp;gt;&lt;br /&gt;
Redhorn - 72 &amp;lt;br&amp;gt;&lt;br /&gt;
Rescorla - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Sacredtruth - 174 &amp;lt;br&amp;gt;&lt;br /&gt;
Sgonged - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
Shamanigans - 135 &amp;lt;br&amp;gt;&lt;br /&gt;
Slora - 103 &amp;lt;br&amp;gt;&lt;br /&gt;
Slugari - 140 &amp;lt;br&amp;gt;&lt;br /&gt;
Stormstrider - 134 &amp;lt;br&amp;gt;&lt;br /&gt;
Tongar - 167 &amp;lt;br&amp;gt;&lt;br /&gt;
VinnieJones - 187 &amp;lt;br&amp;gt;&lt;br /&gt;
Wankel - 149 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlocks ==&lt;br /&gt;
Alita - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Arnath - 131 &amp;lt;br&amp;gt;&lt;br /&gt;
Cillys - 146 &amp;lt;br&amp;gt;&lt;br /&gt;
Darkfenix - 126 &amp;lt;br&amp;gt;&lt;br /&gt;
DeathFalcon - 100 &amp;lt;br&amp;gt;&lt;br /&gt;
Diest - 112 &amp;lt;br&amp;gt;&lt;br /&gt;
Kurushimeru - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Lith - 117 &amp;lt;br&amp;gt;&lt;br /&gt;
Malyss - 208 &amp;lt;br&amp;gt;&lt;br /&gt;
Rottin - 154 &amp;lt;br&amp;gt;&lt;br /&gt;
Sard - 169 &amp;lt;br&amp;gt;&lt;br /&gt;
Satrap - 38 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warriors ==&lt;br /&gt;
Asta - 201 &amp;lt;br&amp;gt;&lt;br /&gt;
Asumai - 300 &amp;lt;br&amp;gt;&lt;br /&gt;
Bissi - 299 &amp;lt;br&amp;gt;&lt;br /&gt;
Boutros - 275 with Sulfuras, 255 with shield &amp;lt;br&amp;gt;&lt;br /&gt;
Champain - Max  &amp;lt;br&amp;gt;&lt;br /&gt;
Danguinary - 256 &amp;lt;br&amp;gt;&lt;br /&gt;
Diobovinius - 104 (unbuffed)&amp;lt;br&amp;gt;&lt;br /&gt;
DMan - 115 &amp;lt;br&amp;gt;&lt;br /&gt;
Drust - 287 &amp;lt;br&amp;gt;&lt;br /&gt;
Felkior - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Grogg - 122 (132 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Grrtr - 40 (50 w/shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Iceler - 50 &amp;lt;br&amp;gt;&lt;br /&gt;
Kedid - 228 &amp;lt;br&amp;gt;&lt;br /&gt;
Kristoc - 108 &amp;lt;br&amp;gt;&lt;br /&gt;
Leafeater - 57(67) &amp;lt;br&amp;gt;&lt;br /&gt;
Medine - 138 &amp;lt;br&amp;gt;&lt;br /&gt;
Nvts - 153 &amp;lt;br&amp;gt;&lt;br /&gt;
Olona - 290 (317 with improved MoTW)&amp;lt;br&amp;gt;&lt;br /&gt;
Poinsettia - 223 (233 with shield)&amp;lt;br&amp;gt;&lt;br /&gt;
Puny - 266 &amp;lt;br&amp;gt;&lt;br /&gt;
Ravox - 239 &amp;lt;br&amp;gt;&lt;br /&gt;
Razzauren - 241 (251 with shield) &amp;lt;br&amp;gt;&lt;br /&gt;
Rokksaur - 40 &amp;lt;br&amp;gt;&lt;br /&gt;
Shovah - 75 &amp;lt;br&amp;gt;&lt;br /&gt;
Stamper - 211 &amp;lt;br&amp;gt;&lt;br /&gt;
Trasher - 244&amp;lt;br&amp;gt;&lt;br /&gt;
UASteele - 183 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=13222</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=13222"/>
		<updated>2005-06-15T17:45:03Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Masthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||Complete  ||Complete  ||-&lt;br /&gt;
|-&lt;br /&gt;
| Jasmyne||Priest || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Rocdog||Hunter || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Yomi||Druid || - ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
# Irenaeus&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=13205</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=13205"/>
		<updated>2005-06-13T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest (drops quickly off the Quarry Slaves, 3x the chance of the elite guards dropping it)&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Masthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||Complete  ||Complete  ||-&lt;br /&gt;
|-&lt;br /&gt;
| Jasmyne||Priest || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Chikane (alt)||Rogue|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Rocdog||Hunter || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
# Yukiko&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=13157</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=13157"/>
		<updated>2005-06-07T17:22:42Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quest outline ==&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s broadly what you need to do to get your Onyxia key:&lt;br /&gt;
&lt;br /&gt;
* Go to Morgan&amp;#039;s Vigil in Burning Steppes and get the [[http://www.thottbot.com/?q=1237 Dragonkin Menace] quest&lt;br /&gt;
* Kill a load of dragonkin, and then go back to Morgan&amp;#039;s Vigil to turn in the quest&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1232 The True Masters] quest, and go to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1227 The True Masters] quest, and go to Highlord Bolvar Fordragon in Stormwind&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1229 The True Masters] quest, and go back to Magistrate Solomon in Redridge&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1228 The True Masters] quest, and go to Marshall Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Speak to Ragged John in the cave in northern Burning Steppes&lt;br /&gt;
* Speak to Marshal Maxwell in Morgan&amp;#039;s Vigil&lt;br /&gt;
* Receive [http://www.thottbot.com/?q=1209 Marshal Windsor] from Marshal Maxwell&lt;br /&gt;
* Go into Blackrock Depths and speak with Marshal Windsor (in the jail) who gives you [http://www.thottbot.com/?q=2053 Abandoned Hope]&lt;br /&gt;
* Go speak to Marshal Maxwell again.&lt;br /&gt;
* Find [[http://www.thottbot.com/?n=15987 A Crumpled up Note] in Blackrock Depths, which gives you the [http://www.thottbot.com/?q=2208 Crumpled Note] quest&lt;br /&gt;
* Speak to Marshal Windsor again, who will give you [http://www.thottbot.com/?q=1909 A Shred Of Hope] quest&lt;br /&gt;
* Kill Golem Lord Argelmach and General Angerforge, and return to Marshal Windsor&lt;br /&gt;
* Marshal Windsor then asks you to help him in his [http://www.thottbot.com/?q=13071 Jail Break]&lt;br /&gt;
* You will need to clear both rings (the jail ring and the outer ring) of mobs, before you free Windsor.  Also make sure that the rooms are clear of hostile mobs. Then just follow him and be ready for ambushes.  Once you free Windsor he will tell you to meet him in Stormwind.&lt;br /&gt;
* Go and have your [http://www.thottbot.com/?q=13071 Stormwind Rendezvous] with Windsor, and then follow him whilst he uncovers [http://www.thottbot.com/?q=13163 The Great Masquerade]&lt;br /&gt;
* Bolvar will give you [http://www.thottbot.com/?q=3780 The Dragon&amp;#039;s Eye]&lt;br /&gt;
* Go to Masthoril cave in Winterspring, and work your way to the back.  Stand on the blue rune on the ground and get teleported to Haleh.  Turn in your quest to her, and she will give you the [http://www.thottbot.com/?q=4132 Drakefire Amulet] quest&lt;br /&gt;
* Now you need to go to upper Blackrock Spire (UBRS) and kill General Drakkisath, and get his blood.  Then return to Haleh, turn in the quest and receive your [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
* Now get to pwnz0rating teh Onyxia!&lt;br /&gt;
&lt;br /&gt;
== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || [http://www.thottbot.com/?q=1237 Dragonkin Menace] || [http://www.thottbot.com/?q=2053 Abandoned Hope] || [http://www.thottbot.com/?q=13071 Jail Break] || [http://www.thottbot.com/?q=3835 Stormwind Rendevous] || [http://www.thottbot.com/?q=13163 Great Masquerade] || [http://www.thottbot.com/?q=4132 Drakefire Amulet]&lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||Complete  ||Complete  ||-&lt;br /&gt;
|-&lt;br /&gt;
| Jasmyne||Priest || Complete ||Complete ||Complete ||Complete ||Complete ||-&lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||Complete ||Complete ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Rocdog||Hunter || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Animyst ||Hunter|| Complete ||Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
# Yshan&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
# Threndor&lt;br /&gt;
# Rhyssa&lt;br /&gt;
# Thaleon&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
# Card&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
# Amaranth&lt;br /&gt;
# Legedi&lt;br /&gt;
# Confutatis&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
#Jini - Key on 5/28 - Killed Onyxia 5/29&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
#Mal (alt)&lt;br /&gt;
#Stitch&lt;br /&gt;
#Duana&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;br /&gt;
#Venae&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12943</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12943"/>
		<updated>2005-05-25T17:04:15Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| Mal (alt)||Rogue|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Duana || Rogue || Complete || Complete || Complete || Complete || Complete || -&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Venae||Warrior|| Complete || Complete || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||- ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Complete || Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12942</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12942"/>
		<updated>2005-05-25T17:03:51Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| Mal (alt)||Rogue|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Bretik||Hunter||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Duana || Rogue || Complete || Complete || Complete || Complete || Complete || -&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Venae||Warrior|| Complete || Complete || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||- ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Complete || Complete ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
# Bretik&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
# Kateley&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
#Jaera&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;br /&gt;
#Ghostnuke&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12918</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12918"/>
		<updated>2005-05-23T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| Mal (alt)||Rogue|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Bretik||Hunter||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Duana || Rogue || Complete || Complete || Complete || Complete || Complete || -&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Venae||Warrior|| Complete || Complete || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||- ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
# Tuftears&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
# Alyson&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
# Bevock&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
#Grimthor&lt;br /&gt;
#Aristine&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
#Bellona&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
#Jane&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12889</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12889"/>
		<updated>2005-05-19T23:15:24Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| Mal (alt)||Rogue|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Druid|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Jane||Warrior|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bretik||Hunter||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Duana || Rogue || Complete || Complete || Complete || Complete || Complete || -&lt;br /&gt;
|-&lt;br /&gt;
| Alyson||Hunter || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Tuftears||Druid || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Bellona||Warlock||Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Bevock ||Paladin||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Grimthor ||Priest||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Venae||Warrior|| Complete || Complete || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||- ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
# Turqoise&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12859</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12859"/>
		<updated>2005-05-16T22:31:59Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| Mal (alt)||Rogue|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Dale ||Rogue|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Jane||Warrior|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Complete ||Complete ||Complete ||- &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bretik||Hunter||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Duana || Rogue || Complete || Complete || Complete || Complete || Complete || -&lt;br /&gt;
|-&lt;br /&gt;
| Alyson||Hunter || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Tuftears||Druid || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Bellona||Warlock||Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Bevock ||Paladin||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Grimthor ||Priest||Complete||Complete||Complete||Complete||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr (alt)||Rogue|| Complete ||Complete ||Complete ||- ||- ||-&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Venae||Warrior|| Complete || Complete || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||- ||- ||- ||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Complete ||- ||- ||- ||- ||- &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
# CindyLou&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12729</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12729"/>
		<updated>2005-05-09T17:14:59Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| CindyLou||Mage|| Complete ||Complete ||Complete ||Complete ||Complete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bellona||Warlock||Complete ||Complete ||Complete ||Complete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Bretik||Hunter||Complete||Complete||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Mal||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bevock ||Paladin||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Grimthor ||Priest||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||Incomplete||Incomplete||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Alyson||Hunter || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Tuftears||Druid || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Jane||Warrior|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||Complete&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12723</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12723"/>
		<updated>2005-05-08T20:03:37Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Completed Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| CindyLou||Mage|| Complete ||Complete ||Complete ||Complete ||Complete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bellona||Warlock||Complete ||Complete ||Complete ||Complete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Mal||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bevock ||Paladin||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Grimthor ||Priest||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Jane||Warrior|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bretik||Hunter||Complete||Complete||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||Incomplete||Incomplete||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Alyson||Hunter || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Tuftears||Druid || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||Complete&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
# Ace&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12708</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12708"/>
		<updated>2005-05-08T15:12:41Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Paladin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| CindyLou||Mage|| Complete ||Complete ||Complete ||Complete ||Complete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bellona||Warlock||Complete ||Complete ||Complete ||Complete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Mal||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bevock ||Paladin||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Grimthor ||Priest||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Jane||Warrior|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bretik||Hunter||Complete||Complete||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Irenaeus||Druid || Complete ||Complete ||Incomplete||Incomplete||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Alyson||Hunter || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Daraic||Warrior || Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||Complete&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
# Inkadinkadoo&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12629</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12629"/>
		<updated>2005-05-04T21:42:26Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Completed Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| CindyLou||Mage|| Complete ||Complete ||Complete ||Complete ||Complete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bellona||Warlock||Complete ||Complete ||Complete ||Complete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Mal||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bevock ||Paladin||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Grimthor ||Priest||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Jane||Warrior|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Rhyssa||Hunter|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||Complete&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12624</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12624"/>
		<updated>2005-05-04T16:49:38Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Stormrage Onyxia Prereqs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| CindyLou||Mage|| Complete ||Complete ||Complete ||Complete ||Complete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bellona||Warlock||Complete ||Complete ||Complete ||Complete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Dsnekr||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Mal||Rogue|| Complete ||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Bevock ||Paladin||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Grimthor ||Priest||Complete||Complete||Incomplete||Incomplete&lt;br /&gt;
||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Threndor||Hunter||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Legedi||Paladin||Complete ||Complete ||Incomplete ||Incomplete ||Incomplete||Incomplete&lt;br /&gt;
|-&lt;br /&gt;
| Jini||Priest|| Complete ||Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Yukiko||Paladin|| Complete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| Jane||Warrior|| Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete ||Incomplete &lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||Complete&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completed Keys ==&lt;br /&gt;
&lt;br /&gt;
=== Druid ===&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
=== Paladin ===&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
#Felgrave&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
#Merana&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12606</id>
		<title>SR Onyxia</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=SR_Onyxia&amp;diff=12606"/>
		<updated>2005-05-03T17:34:40Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stormrage Onyxia Prereqs ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| Character Name || Class || Dragonkin Menace || Abandoned Hope || Jail Break || Stormwind Rendevous || Great Masquerade || Drakefire Amulet&lt;br /&gt;
|-&lt;br /&gt;
| Felgrave||Rogue||Complete||Complete||Complete||Complete||Complete||Complete&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class ||Complete ||Complete ||Complete ||Complete ||Complete||Complete&lt;br /&gt;
|-&lt;br /&gt;
| insert name||class || Complete ||Complete ||Complete ||Complete ||Complete||Complete&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Dagger_guide&amp;diff=12345</id>
		<title>Dagger guide</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Dagger_guide&amp;diff=12345"/>
		<updated>2005-03-28T22:13:53Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* Levels 50-59 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Levels 10-19==&lt;br /&gt;
There are an additional 11 daggers listed for levels 16-19.  In this range we start to see the first blue items.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Superior Daggers level 10-19&lt;br /&gt;
| Name || DPS || Speed || Avg Dmg || Stat bonus || proc||Source||Notes&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=1304 Blade of Cunning] ||6.7 || - || - || +1 Subtlety ||  - ||The appropriate quest can be obtained from the Rogue Trainer in the race specific level 1-10 areas.  ||[[Gnome rogue spoiler]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=6726 Slicer Blade] || 8.7 || - || - || - || - || Westfall || -&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=4914 Scrimshaw Dagger] || 8.9 || - || - || - || - || Quest || -&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=1875 Harpy Skinner] || 9.6 ||-||-||3 Agi|| - || Horde quest || -&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=6958 Venom Web Fang] || 9.7|| - || - || -|| 1 DPS poison|| drops in Duskwood || -&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=6970 Buzzer Blade]|| - ||-||-||-||-||Boss Sneed in The Deadmines ||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=3058 Relic Blade] || 10 || - || -||3 Sta||- || Alliance quest in Darkshore || -&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?s=big+bronze+knife Big Bronze Knife] || 10 || - || - || 3 Sta || - || Crafted || aka BBK&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=3066 Hook dagger of &amp;lt;stat&amp;gt;] || 10 || - || - || 3 X || - || - || [[hook daggers in DM]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=3322 Spikelash]|| 11.1||- ||-||2 Agi&amp;lt;br&amp;gt; 2 Str||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
||[http://www.thottbot.com/index.cgi?i=3414 Tail Spike]  || 11.1||- ||-||2 Agi&amp;lt;br&amp;gt; 2 Str||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=4652 Pearl-handled Dagger]||11.5 ||-||-||2 Agi&amp;lt;br&amp;gt;2 Sta|| -||Crafted||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=10328 Evocator&amp;#039;s Blade]|| 15.3 || - || - || 4 Int&amp;lt;br&amp;gt;2 Spi|| -|| -||Caster blade&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=12802 Assassin&amp;#039;s Blade] || 15.5 || - || - || +4 Agi&amp;lt;br&amp;gt;+3 Str|| - || Drops from Archmage Arugal in Shadowfang keep || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 20-24==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Superior Daggers level 20-24&lt;br /&gt;
| Name || DPS || Speed || Max Damage || Stat bonus || proc||Source||Notes&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=4561 Deadly Bronze Poniard]|| 12.8 || 1.8 || - || 4 Agility || - || crafted || -&lt;br /&gt;
|-&lt;br /&gt;
|Battle Knife of &amp;lt;stat&amp;gt; || 13.4 || 1.6 || - || random || - || random world drop || -&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=5161 Wyvern Tailspike] || 13.6 || 1.8 || - || - || 2 DPS poison || Pridewing Patriarch in the Stonetalon Mountains || - &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=9423 Naraxis Fang]|| 13.7 || 1.6 || - || - || 2DPS poison || Naraxis in eastern Duskwood || -&lt;br /&gt;
|-&lt;br /&gt;
|Cross Dagger of &amp;lt;stat&amp;gt; || 14.6 || 1.30 || - || random || - || random world drop||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=9986 Flesh Piercer]|| 15.2 || 2.0 || - || - || 1DPS bleed || Hillsbrad Foothills || - &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=5182 Blackfang]||16.3|| 1.5||-||-||-||random world drop||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=11976 Doomspike] ||16.3 || 1.5 ||-||-||-||unknown||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=11785 Prison Shank] || 16.7||1.8|| - || - ||- ||Bruegal Ironknuckle in the [[Stockades]]||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=5663 Talon of Vultros]||16.7 ||2.0||-||-||-||named rare spawn Vulture in Westfall||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=9688 Bite of Serra&amp;#039;kis] ||17.7 || 1.3|| -||-||-||Old Serra&amp;#039;kis in [[Blackfathom Deeps]]||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=9472 Meteor Shard] || 18.3 || 1.8 || -||- || Firebolt|| Archmage Arugal in [[ShadowFang Keep]]||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/?i=4099 Blackvenom Blade] || 18.9 || 1.8 ||-||-||-||Rohh the Silent in eastern Redridge Mountains|| Rohn may be hard to find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 25-29==&lt;br /&gt;
Past level 25 the number of useful daggers starts to drop off.  There are 6 useful daggers in the 25-29 range.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Superior Daggers level 25-29&lt;br /&gt;
| Name || DPS || Speed || Max Damage || Stat bonus || proc||Source||Notes&lt;br /&gt;
|-&lt;br /&gt;
| Honed Stilettos of &amp;lt;stat&amp;gt; ||15.7 || 1.4 || - || random || - || random world drop || -&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=6182 Broad Bladed Knife] || 16.7 || 2.0 || 44 ||5 Stamina || - || Vendor in Duskwood/Hillsbrad || 2 Gold 83 Silver 71 Copper&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=3864 Daring Dirk] || 17.5 || 1.6 || 37 || 5 Agi || - || Vendor in Dustwallow Marsh / Stranglethorn Vale || 2 Gold 88 Silver 25 Copper &amp;lt;br&amp;gt; 3 Gold 20 Silver 28 Copper&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=3900 Claw of the Shadowmancer] || 20.5 || 1.9 || - || 2 Int || 35 damage shadobolt || rare world drop ||-&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=9007 Toxic Revenger] || 20.5 || 1.9 || - || - || 5 second 5DPS PBAoE || Vicious Fallout in [[Gnomeregan]]|| Unique&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=11965 Torturing Poker] || 21.2 || 1.7 || - || - || +5-7 fire damage per hit || Interrogator Vishas in the [[Scarlet Monastery]] || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 30-39==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Superior Daggers level 30-39&lt;br /&gt;
| Name || DPS || Speed || Avg Damage || Stat bonus || proc||Source||Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=3801 Swinetusk Shank] || 23 || 1.50 || 34||6 Sta&amp;lt;br&amp;gt;4 Spi ||  -||[http://www.thottbot.com/index.cgi?n=7340 Agathelos the Raging] in [[Razorfen Kraul]]||-&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=10293 Howling Blade] || 23.9 || 1.40 || 33.5 ||- || Reduces targets&amp;#039; attack power by 30 for 30 seconds || [http://www.thottbot.com/index.cgi?n=16403 Skhowl], a random spawn Yeti in Alterac || -&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=11705 Stonevault Shiv]  || 24 || 1.50  ||36||7 Agi&amp;lt;br&amp;gt;3 Sta ||-||Various mobs in [[Uldaman]]|| -&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=7970 Sliverblade] ||25 ||1.40 ||35||- || 45 frost damage || various mobs in [[Scarlet Monastery]] || -&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=5045 The Ziggler]  || 26.5|| 1.70|| 45||-||10-20 Nature damage||Random world drop||-&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=4015 Hypnotic Blade] ||26.8 || 1.40 || 37.5 || 8 Int&amp;lt;br&amp;gt;3 Spi|| -|| [http://www.thottbot.com/index.cgi?n=18577 Arcanist Doan] in the Library section of the [[Scarlet Monastery]] || A nice caster weapon, don&amp;#039;t be greedy :)&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=3148 Black Menace]  ||29.7|| 1.50 || 44.5 || - || 30 Shadow Damage || Quest reward from [http://www.thottbot.com/index.cgi?q=1176 In the Name of the Light] quest in [[Scarlet Monastery]] || No reason not to get this one&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=12457 Coldrage Dagger] ||29.7|| 1.50||44.5||-||20-30 Frost damage with 5 second 50% snare || Drops from [http://www.thottbot.com/index.cgi?n=52566 Amnennar the Coldbringer] in [[Razorfen Downs]] || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Levels 40-49==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Superior+ Daggers level 40-49&lt;br /&gt;
| Name || DPS || Speed || Avg Dmg || Stat bonus || proc||Source||Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=9247 Widowmaker]|| 31.6 || 1.90 || 60|| 8 Agi&amp;lt;br&amp;gt;7 Str || - || random world drop || Nice slow dagger - Unique&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=19485 Gutwrencher] || 31.6 || 1.60 || 50.5 || - || bleed for 80 damage over 30 sec || unknown || Unique&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=16256 Stealthblade] || 32.9 || 1.40 || 46|| - || Each hit reduces threat on all enemies || Random drop in [[The Temple of Atal&amp;#039;Hakkar]] || Unique&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=19432 Satyr&amp;#039;s Lash] || 33.2 || 1.70 || 56.5|| - || 55 to 85 Shadow damage || Drops from [http://www.thottbot.com/index.cgi?n=94101 Lord Vyletongue] in [[Maraudon]] || Unique&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=8994 Gut Ripper] || 33.9 || 1.80 || 61 || - || Wounds for 95 - 121 || Random world drop? || Epic&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=11935 Searing Needle] || 33.9 || 1.80 || 61 || - || 60 Fire damage and increase future fire damage by 10 || Random drop in [[Blackrock Depths]] || Would be fun to use with a fire mage around&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=18258 Hookfang Shanker] || 35.7 || 1.40 || 50 || - || 7 Nature damage every 3 sec and lowers target&amp;#039;s armor by 50 for 30 sec || [http://www.thottbot.com/index.cgi?n=18911 Hedrum the Creeper] in [[Blackrock Depths]] || Unique&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=3725 Lifeforce Dirk] || 35.9 || 1.60 || 57.5|| 11 Sta || - || Quest reward from [http://www.thottbot.com/index.cgi?q=1090 The God Hakkar] quest in [[The Temple of Atal&amp;#039;Hakkar]] || Get this if you are still using the Black Menace&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=19491 Charstone Dirk] || 35.9 || 1.60 || 57.5|| 11 Int || Restores 2 mana every 5 seconds || Drops from [http://www.thottbot.com/index.cgi?n=94206 Princess Theradras] in [[Maraudon]]|| Caster weapon&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=7245 Shadowblade] || 38.9 || 1.40 || 54.5|| - || 110 - 140 shadow damage || Random world drop || Unique Epic&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels 50-59==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Superior+ Daggers level 50-59&lt;br /&gt;
| Name || DPS || Speed || Avg Damage || Stat bonus || proc||Source||Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=14900 Barman Shanker] || 36.5 || 2.00 || 73|| - || Target bleeds for 100 damage over 30 sec || Dropped by [http://www.thottbot.com/?n=Plugger%20Spazzring Plugger Spazzring] in [[Blackrock Depths]] || Best Ambush/Backstab dagger.  Can solo Plugger after obtaining Shadowforge key.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=4822 Julie&amp;#039;s Dagger] || 36.5 || 1.30 || 47.5|| - || Heals wielder of 78 damage over 12 sec || Random drop, either world or in [[Blackrock Spire ]] || Fast attack speed = more poison procs&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.thottbot.com/index.cgi?s=Dire+Nail+of+the Dire Nail of the XXX] || 36.7 || 1.50 || 55|| +7-8 for two stats, +5 shadow resist || - || Drops from the [http://www.thottbot.com/beta.cgi?n=63732 Shade of Eranikus] in [[The Temple of Atal&amp;#039;Hakkar]] || Unique&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=3780 Keris of Zul&amp;#039;Serak] || 39.4 || 1.80 || 71|| - || 10 Nature damage every 2 sec and slows target&amp;#039;s attack speed by 10% for 10 sec || Dropped by [http://www.thottbot.com/?n=War%20Master%20Voone War Master Voone] in [[Blackrock Spire ]] || -&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=24339 Bonescraper] || 40.7 || 1.40 || 57 || - || Equip: +30 Attack Power.|| Dropped by [http://www.thottbot.com/index.cgi?n=197406 Baron Rivendare] in [[Stratholme]]||-&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=13374 Finkle&amp;#039;s Skinner] || 41.2 || 1.30 || 53.5 || - || Skinning +10.  +45 Attack Power when fighting Beasts. || Dropped by [http://www.thottbot.com/index.cgi?n=23897 The Beast] in [[Blackrock Spire ]] || -&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=20684 Darrowspike] || 41.3 || 1.5 || 62 || - || Blasts a target for 90 Frost damage || [http://www.thottbot.com/index.cgi?q=4937 The Lich, Ras Frostwhisper] || This quest can be obtained at level 60 and is the 6th in a quest line.&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=24405 Heartseeker] || 41.5 || 1.7 || 75.5 || 4 Strength || Equip: Improves your chance to get a critical strike by 1%. || Crafted || - &lt;br /&gt;
|-&lt;br /&gt;
|[http://www.thottbot.com/index.cgi?i=25618 Alcor&amp;#039;s Sunrazor]||45.4||1.3||59|| +10 Fire Resistance || Chance on hit: Blasts a target for 75 to 105 Fire damage.|| Drop ||-&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.thottbot.com/index.cgi?i=20470 Felstriker] || 45.6 || 1.7 || 77.5 || - || Chance on hit: All attacks are guaranteed to land and will be critical strikes for the next 3 sec || Somewhere in Upper BRS? Perhaps Rend Blackhand || WoW! Epic (Deathstriker prior to 1.3 patch)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=11876</id>
		<title>Classic (Stormrage)</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Classic_(Stormrage)&amp;diff=11876"/>
		<updated>2005-02-21T21:53:01Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: /* &amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for info on Stormrage tradespeople in the Basin. Are you looking for [[Tradeskills on Tichondrius]]?&lt;br /&gt;
&lt;br /&gt;
Information about pricing can be found in the [[Beta Market Prices]] page.&lt;br /&gt;
&lt;br /&gt;
Format: Forum name - Character name [Level]&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Professions&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Alchemy&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Alchemy]] - [http://www.thottbot.com/?t=Alchemy Thottbot] - [http://wow.allakhazam.com/dyn/skill171.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Beaniebaby&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Anlenita&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[215]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cranky&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[200]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savannah&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Laeir&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amaranth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[200]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cassandre&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[91]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jinilarq&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[65]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Maevis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Maevis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;rocdog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bait&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wart&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;wart&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[226]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elliwen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elliwenn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[289]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Kalb&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[50]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Kia&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Amein&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[191]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Past new entries above this line  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Blacksmithing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Specialization&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Blacksmithing]] - [http://www.thottbot.com/?t=Blacksmithing Thottbot]  - [http://wow.allakhazam.com/dyn/skill164.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Specialization&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Armorsmith, Plate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[262]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Weaponsmith, Sword&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;AWhiteGuy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[275]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Weaponsmith, Axe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[217]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ashenblade&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Caethius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[205]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Templar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;RavanVarr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[200]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[215]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[231]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Armorsmithing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[160]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jinian&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[160]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[154]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rotols&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rotols&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[97]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kaasha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[89]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Valhala&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[58]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[217]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Weaponsmith, undecided&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste new entries above this live  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Enchanting&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link(s) to available crafted items : [[Enchanting]] - [http://www.thottbot.com/?t=Enchanting Thottbot]  - [http://wow.allakhazam.com/dyn/skill333.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Salvina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[227]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Templar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;WillowR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[183]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mengy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Harmonydusk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[1]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[175]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elliwen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elliwenn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;           &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[135]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near the bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Engineering]] - [http://www.thottbot.com/?t=Engineering Thottbot] - [http://wow.allakhazam.com/dyn/skill202.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Specialization&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[262]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gnome&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tad_tad&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grumbo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[206]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dimble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[165]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alica&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[215]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Goblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kia&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amein&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[156]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Past new entries above this line --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Leatherworking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Leatherworking]] - [http://www.thottbot.com/?t=Leatherworking Thottbot]  - [http://wow.allakhazam.com/dyn/skill165.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Char Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Specialization&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[290]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Furball&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Catri&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[290+]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dragonscale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tuftears&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tribal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Yahtzee&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Felgrave&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;martini&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rhyssa&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[235]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Valeska&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[251]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dragonscale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Larquesh&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[145]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[124]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[120]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Anticlimate&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[186]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;jballzy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;SnowHunter&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Macalypse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Taras&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;rocdog&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rocdog&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;none&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arathandir&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dragonscale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jaera&amp;lt;/td&amp;gt;&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elemental&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Tailoring&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Link(s) to available crafted items : [[Tailoring]] - [http://www.thottbot.com/?t=Tailoring Thottbot]  - [http://wow.allakhazam.com/dyn/skill197.html Allakhazam]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;TH&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[289]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bhudson68&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bellona&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Needlehawk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;CindyLou&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[169]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&lt;br /&gt;
&amp;lt;TD&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cranky&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[190]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frimas&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Templar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Willowr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[186]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[105]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cutty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt; [190+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[194]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snowmage&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[162]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&lt;br /&gt;
&amp;lt;TD&amp;gt;Mengy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Harmonydusk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[1]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;TD&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Himeko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[105]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this line --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collection Skills==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Herbalism&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kataria&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[201]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[200]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savannah&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[163]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cassandre&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[99]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Laeir&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amaranth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[230]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kalb&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthor&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grimthorname&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;300&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jinilarq&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;75&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Mining&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[250+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dsnekr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[262]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Solitude Dragon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bretik&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDadee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[210]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[241]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Salvina&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[187]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dimble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[82]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kaasha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[93]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Valhala&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[85]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;tad_tad&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grumbo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;AWhiteGuy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Legedi&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yukiko&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[200]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[253]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[222]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sosostress&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Syladril&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[125]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Kia&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Alat&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[130+]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;snowmage&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[100]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste changes above this live --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Skinning&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;martini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rhyssa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Pumraa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[160]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;q4m&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bellona&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Anticlimate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[239]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Talissa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Josy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[150]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dale&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Naga The Serpent&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Valeska&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jballzy&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SnowHunter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[161]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;bhudson68&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniff&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;DaDaDee&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Frimas&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[69]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Card&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entry ABOVE this live --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Secondary Skills:&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Cooking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deorwine&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[130]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[107]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[190]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[260+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[220]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;First Aid&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Teiran&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Merana&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[234]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[180]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[279+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;WildFire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kateley&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[270+]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Bonovox&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Trevorn&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[207]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  Paste New Entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Fishing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;!-- To add an entry, simply copy/paste the text below near bottom, but above &amp;lt;/table&amp;gt;&lt;br /&gt;
              &amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your forum Name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Your toon name&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[skill level]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;emaq123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Alyson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[262]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sarifna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oxe&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[?]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;SpearStriker&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oudar&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[127]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Triffer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;warthog&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Atoosa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Popey&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[225]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wodin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[177]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dezzi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td align=center&amp;gt;[155]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td&amp;gt;Ghostnuke&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
              &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste new entries above this line --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;Miscellaneous&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Forum Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Toon Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Skill Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jini&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dsnekr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[300]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Malaclypse&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[???]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erikkson&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stitch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[???]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snowfarmer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Jaera&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[???]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Trif&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[92]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lord_Magius&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Erlinn&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[84]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;hiryuu1115&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chikane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=center&amp;gt;[95]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PASTE NEW ENTRIES ABOVE THIS LINE  --&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10537</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10537"/>
		<updated>2004-12-06T21:42:17Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Rogue Poisons&lt;br /&gt;
| Name || Skill Req || Level Req || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison I || 1 || 20 || 20% chance of 19-25 damage, 40 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison II || 120 || 28 || 20% chance of 30-38 damage, 55 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison III || 160 || 36 || 20% chance of 44-56 damage, 70 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison IV || 200 || 44 || 20% chance of 67-85 damage, 85 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison V || 240 || 52 || 20% chance of 92-118 damage, 100 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison VI || 280 || 60 || 20% chance of 129-170 damage, 115 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison I || 1 || 20 || 30% chance of slowing movement speed to 50% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison II || 230 || 36 || 30% chance of slowing movement speed to 30% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison I || 100 || 24 || 20% chance of increasing cast time by 40% for 10 seconds, 50 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison II || 170 || 38 || 20% chance of increasing cast time by 50% for 10 seconds, 75 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison III || 240 || 52 || 20% chance of increasing cast time by 60% for 10 seconds, 100 charges&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison I || 130 || 30 || 30% chance of 40 damage over 12 seconds, stacks 5x, 60 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison II || 170 || 38 || 30% chance of 52 damage over 12 seconds, stacks 5x, 75 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison III || 210 || 46 || 30% chance of 80 damage over 12 seconds, stacks 5x, 90 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison IV || 250 || 46 || 30% chance of 108 damage over 12 seconds, stacks 5x, 105 charges.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alliance Poison Quest Walkthrough (SPOILER!)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Alliance poison quest begins at level 20 with Matthias Shaw, SI:7 director in the rogue guildhouse of Stormwind - second floor. He will direct you to Kearnan, another SI:7 operative, staking out a tower on the Duskwood-Westfall border. To get there head southeast of Sentinel Hill, when you find a tower guarded by undead - you&amp;#039;re there. Kearnan is hiding north of the tower in some trees by the river. She will give you her journal and the quest to get Kravens Journal. Read the journal to get more information, here are the steps you need to do: &lt;br /&gt;
&lt;br /&gt;
- The spikey haired undead &amp;#039;Malformed Defias Drone&amp;#039; that patrols the outer perimeter has the key to the lockbox upstairs. You must pick his pocket for the key. He roams around in a circle and stops every so often. Sneak up behind him and get the key. If he dosen&amp;#039;t have it then it means someone has pickpocketed him already, you&amp;#039;ll have to kill him and try again after he respawns. He hits very hard so you&amp;#039;ll probably need help.&lt;br /&gt;
&lt;br /&gt;
- After you have the key, make your way inside and up to the top of the tower. You can one-hit-kill the lone Patrollers by stealthing behind them and Ambushing them. Do this for the first and second level of the tower. This information is discussed in detail in Kearnans journal, they are weak to rogue abilities. &lt;br /&gt;
&lt;br /&gt;
- The third level has 2 patrollers together, you can Ambush one then run and come back for the other. Or just bypass them and get to the 4th floor.&lt;br /&gt;
&lt;br /&gt;
- Kraven, the named elite, is here. Put yourself directly behind him and walk up to him and Sap him. If successful he will hit you with &amp;#039;Touch of Zanzil&amp;#039; then become dazed, if not run away and try again. If you bring a friend along, they can pull Kraven and just jump down the tower and run away while you open the chest. If you brought a whole group, then you can just kill him I guess.&lt;br /&gt;
&lt;br /&gt;
- Once he has been Sapped, use the key to unlock the chest in front of you, take the Journal and get out of there. NOTE: Some people are unable to unlock the chest with the key. It can be lockpicked instead. But you still need the key to turn in to Matthias Shaw.&lt;br /&gt;
&lt;br /&gt;
- Return to Matthias Shaw, he will instruct you in the ways of poison. However, now you are afflicted by the Touch of Zanzil and must be cured. You can do the quest which is pretty easy, or just get someone to cast Cure Poison or use an Anti-Venom (First Aid item).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curing the Touch of Zanzil&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Head downstairs and talk to Doc Mixilpixil, who diagnoses you and sends you out for 4 items to cure you.&lt;br /&gt;
&lt;br /&gt;
- Simple Wildflowers can be purchased at the flower shop along the canal for 2 silver, located between the Trade District and Old Town.&lt;br /&gt;
- Leaded Vials can be purchased at the Shady Dealer right by Matthias Shaw. &lt;br /&gt;
- The Chartreuse Silk is lying on the floor of an empty shop along the canal called &amp;#039;The Finest Thread&amp;#039;, between the Trade District and The Cathedral Square.&lt;br /&gt;
- The Bronze Tube can be occasionally purchased at the Engineering Supplier in the Dwarven District. Can also be crafted by Engineers. &lt;br /&gt;
&lt;br /&gt;
- Return these items to Doc Mixilpixil, he will cure you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Using Poisons&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
- Go to your abilities list, you&amp;#039;ll see a new Poisons icon. It works like any other tradeskill, open it up and you&amp;#039;ll see Instant Poison there. &lt;br /&gt;
&lt;br /&gt;
- All poison components are sold off merchants, so find your nearest Shady Dealer and purchase the components you need. At first you will only have Instant Poison, which requires Empty Vials and Dust of Decay. Make some.&lt;br /&gt;
&lt;br /&gt;
- To apply right click the vial of poison, then click on one of your weapons.&lt;br /&gt;
&lt;br /&gt;
- At level 20 you may also purchase, for 23 silver, the recipe for Crippling Poison from your local Rogue trainer. Very useful in PvP and also against mobs that like to run away.&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10536</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10536"/>
		<updated>2004-12-06T21:40:55Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Rogue Poisons&lt;br /&gt;
| Name || Skill Req || Level Req || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison I || 1 || 20 || 20% chance of 19-25 damage, 40 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison II || 120 || 28 || 20% chance of 30-38 damage, 55 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison III || 160 || 36 || 20% chance of 44-56 damage, 70 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison IV || 200 || 44 || 20% chance of 67-85 damage, 85 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison V || 240 || 52 || 20% chance of 92-118 damage, 100 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison VI || 280 || 60 || 20% chance of 129-170 damage, 115 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison I || 1 || 20 || 30% chance of slowing movement speed to 50% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison II || 230 || 36 || 30% chance of slowing movement speed to 30% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison I || 100 || 24 || 20% chance of increasing cast time by 40% for 10 seconds, 50 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison II || 170 || 38 || 20% chance of increasing cast time by 50% for 10 seconds, 75 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison III || 240 || 52 || 20% chance of increasing cast time by 60% for 10 seconds, 100 charges&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison I || 130 || 30 || 30% chance of 40 damage over 12 seconds, stacks 5x, 60 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison II || 170 || 38 || 30% chance of 52 damage over 12 seconds, stacks 5x, 75 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison III || 210 || 46 || 30% chance of 80 damage over 12 seconds, stacks 5x, 90 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison IV || 250 || 46 || 30% chance of 108 damage over 12 seconds, stacks 5x, 105 charges.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alliance Poison Quest Walkthrough (SPOILER!)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Alliance poison quest begins at level 20 with Matthias Shaw, SI:7 director in the rogue guildhouse of Stormwind - second floor. He will direct you to Kearnan, another SI:7 operative, staking out a tower on the Duskwood-Westfall border. To get there head southeast of Sentinel Hill, when you find a tower guarded by undead - you&amp;#039;re there. Kearnan is hiding north of the tower in some trees by the river. She will give you her journal and the quest to get Kravens Journal. Read the journal to get more information, here are the steps you need to do: &lt;br /&gt;
&lt;br /&gt;
- The spikey haired undead &amp;#039;Malformed Defias Drone&amp;#039; that patrols the outer perimeter has the key to the lockbox upstairs. You must pick his pocket for the key. He roams around in a circle and stops every so often. Sneak up behind him and get the key. If he dosen&amp;#039;t have it then it means someone has pickpocketed him already, you&amp;#039;ll have to kill him and try again after he respawns. He hits very hard so you&amp;#039;ll probably need help.&lt;br /&gt;
&lt;br /&gt;
- After you have the key, make your way inside and up to the top of the tower. You can one-hit-kill the lone Patrollers by stealthing behind them and Ambushing them. Do this for the first and second level of the tower. This information is discussed in detail in Kearnans journal, they are weak to rogue abilities. &lt;br /&gt;
&lt;br /&gt;
- The third level has 2 patrollers together, you can Ambush one then run and come back for the other. Or just bypass them and get to the 4th floor.&lt;br /&gt;
&lt;br /&gt;
- Kraven, the named elite, is here. Put yourself directly behind him and walk up to him and Sap him. If successful he will hit you with &amp;#039;Touch of Zanzil&amp;#039; then become dazed, if not run away and try again. If you bring a friend along, they can pull Kraven and just jump down the tower and run away while you open the chest. If you brought a whole group, then you can just kill him I guess.&lt;br /&gt;
&lt;br /&gt;
- Once he has been Sapped, use the key to unlock the chest in front of you, take the Journal and get out of there. NOTE: Some people are unable to unlock the chest with the key. It can be lockpicked instead. But you still need the key to turn in to Matthias Shaw.&lt;br /&gt;
&lt;br /&gt;
- Return to Matthias Shaw, he will instruct you in the ways of poison. However, now you are afflicted by the Touch of Zanzil and must be cured. You can do the quest which is pretty easy, or just get someone to cast Cure Poison or use an Anti-Venom (First Aid item).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curing the Touch of Zanzil: &lt;br /&gt;
&lt;br /&gt;
Head downstairs and talk to Doc Mixilpixil, who diagnoses you and sends you out for 4 items to cure you.&lt;br /&gt;
&lt;br /&gt;
- Simple Wildflowers can be purchased at the flower shop along the canal for 2 silver, located between the Trade District and Old Town.&lt;br /&gt;
- Leaded Vials can be purchased at the Shady Dealer right by Matthias Shaw. &lt;br /&gt;
- The Chartreuse Silk is lying on the floor of an empty shop along the canal called &amp;#039;The Finest Thread&amp;#039;, between the Trade District and The Cathedral Square.&lt;br /&gt;
- The bronze tube can be occasionally purchased at the Engineering Supplier in the Dwarven District. Can also be crafted by Engineers. &lt;br /&gt;
&lt;br /&gt;
- Return these items to Doc Mixilpixil, he will cure you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Using Poisons&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
- Go to your abilities list, you&amp;#039;ll see a new Poisons icon. It works like any other tradeskill, open it up and you&amp;#039;ll see Instant Poison there. &lt;br /&gt;
&lt;br /&gt;
- All poison components are sold off merchants, so find your nearest Shady Dealer and purchase the components you need. At first you will only have Instant Poison, which requires Empty Vials and Dust of Decay. Make some.&lt;br /&gt;
&lt;br /&gt;
- To apply right click the vial of poison, then click on one of your weapons.&lt;br /&gt;
&lt;br /&gt;
- At level 20 you may also purchase, for 23 silver, the recipe for Crippling Poison from your local Rogue trainer. Very useful in PvP and also against mobs that like to run away.&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10535</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10535"/>
		<updated>2004-12-06T21:39:16Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Rogue Poisons&lt;br /&gt;
| Name || Skill Req || Level Req || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison I || 1 || 20 || 20% chance of 19-25 damage, 40 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison II || 120 || 28 || 20% chance of 30-38 damage, 55 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison III || 160 || 36 || 20% chance of 44-56 damage, 70 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison IV || 200 || 44 || 20% chance of 67-85 damage, 85 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison V || 240 || 52 || 20% chance of 92-118 damage, 100 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison VI || 280 || 60 || 20% chance of 129-170 damage, 115 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison I || 1 || 20 || 30% chance of slowing movement speed to 50% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison II || 230 || 36 || 30% chance of slowing movement speed to 30% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison I || 100 || 24 || 20% chance of increasing cast time by 40% for 10 seconds, 50 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison II || 170 || 38 || 20% chance of increasing cast time by 50% for 10 seconds, 75 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison III || 240 || 52 || 20% chance of increasing cast time by 60% for 10 seconds, 100 charges&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison I || 130 || 30 || 30% chance of 40 damage over 12 seconds, stacks 5x, 60 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison II || 170 || 38 || 30% chance of 52 damage over 12 seconds, stacks 5x, 75 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison III || 210 || 46 || 30% chance of 80 damage over 12 seconds, stacks 5x, 90 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison IV || 250 || 46 || 30% chance of 108 damage over 12 seconds, stacks 5x, 105 charges.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Alliance Poison Quest Walkthrough (SPOILER!)&lt;br /&gt;
&lt;br /&gt;
The Alliance poison quest begins at level 20 with Matthias Shaw, SI:7 director in the rogue guildhouse of Stormwind - second floor. He will direct you to Kearnan, another SI:7 operative, staking out a tower on the Duskwood-Westfall border. To get there head southeast of Sentinel Hill, when you find a tower guarded by undead - you&amp;#039;re there. Kearnan is hiding north of the tower in some trees by the river. She will give you her journal and the quest to get Kravens Journal. Read the journal to get more information, here are the steps you need to do: &lt;br /&gt;
&lt;br /&gt;
1- The spikey haired undead &amp;#039;Malformed Defias Drone&amp;#039; that patrols the outer perimeter has the key to the lockbox upstairs. You must pick his pocket for the key. He roams around in a circle and stops every so often. Sneak up behind him and get the key. If he dosen&amp;#039;t have it then it means someone has pickpocketed him already, you&amp;#039;ll have to kill him and try again after he respawns. He hits very hard so you&amp;#039;ll probably need help.&lt;br /&gt;
&lt;br /&gt;
2- After you have the key, make your way inside and up to the top of the tower. You can one-hit-kill the lone Patrollers by stealthing behind them and Ambushing them. Do this for the first and second level of the tower. This information is discussed in detail in Kearnans journal, they are weak to rogue abilities. &lt;br /&gt;
&lt;br /&gt;
- The third level has 2 patrollers together, you can Ambush one then run and come back for the other. Or just bypass them and get to the 4th floor.&lt;br /&gt;
&lt;br /&gt;
- Kraven, the named elite, is here. Put yourself directly behind him and walk up to him and Sap him. If successful he will hit you with &amp;#039;Touch of Zanzil&amp;#039; then become dazed, if not run away and try again. If you bring a friend along, they can pull Kraven and just jump down the tower and run away while you open the chest. If you brought a whole group, then you can just kill him I guess.&lt;br /&gt;
&lt;br /&gt;
- Once he has been Sapped, use the key to unlock the chest in front of you, take the Journal and get out of there. NOTE: Some people are unable to unlock the chest with the key. It can be lockpicked instead. But you still need the key to turn in to Matthias Shaw.&lt;br /&gt;
&lt;br /&gt;
- Return to Matthias Shaw, he will instruct you in the ways of poison. However, now you are afflicted by the Touch of Zanzil and must be cured. You can do the quest which is pretty easy, or just get someone to cast Cure Poison or use an Anti-Venom (First Aid item).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Curing the Touch of Zanzil: &lt;br /&gt;
&lt;br /&gt;
Head downstairs and talk to Doc Mixilpixil, who diagnoses you and sends you out for 4 items to cure you.&lt;br /&gt;
&lt;br /&gt;
- Simple Wildflowers can be purchased at the flower shop along the canal for 2 silver, located between the Trade District and Old Town.&lt;br /&gt;
- Leaded Vials can be purchased at the Shady Dealer right by Matthias Shaw. &lt;br /&gt;
- The Chartreuse Silk is lying on the floor of an empty shop along the canal called &amp;#039;The Finest Thread&amp;#039;, between the Trade District and The Cathedral Square.&lt;br /&gt;
- The bronze tube can be occasionally purchased at the Engineering Supplier in the Dwarven District. Can also be crafted by Engineers. &lt;br /&gt;
&lt;br /&gt;
- Return these items to Doc Mixilpixil, he will cure you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using Your New Poison: &lt;br /&gt;
&lt;br /&gt;
- Go to your abilities list, you&amp;#039;ll see a new Poisons icon. It works like any other tradeskill, open it up and you&amp;#039;ll see Instant Poison there. &lt;br /&gt;
&lt;br /&gt;
- All poison components are sold off merchants, so find your nearest Shady Dealer and purchase the components you need. At first you will only have Instant Poison, which requires Empty Vials and Dust of Decay. Make some.&lt;br /&gt;
&lt;br /&gt;
- To apply right click the vial of poison, then click on one of your weapons.&lt;br /&gt;
&lt;br /&gt;
- At level 20 you may also purchase, for 23 silver, the recipe for Crippling Poison from your local Rogue trainer. Very useful in PvP and also against mobs that like to run away.&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10534</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Poisons&amp;diff=10534"/>
		<updated>2004-12-06T21:08:33Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Rogue Poisons&lt;br /&gt;
| Name || Skill Req || Level Req || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison I || 1 || 20 || 20% chance of 19-25 damage, 40 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison II || 120 || 28 || 20% chance of 30-38 damage, 55 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison III || 160 || 36 || 20% chance of 44-56 damage, 70 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison IV || 200 || 44 || 20% chance of 67-85 damage, 85 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison V || 240 || 52 || 20% chance of 92-118 damage, 100 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Instant Poison VI || 280 || 60 || 20% chance of 129-170 damage, 115 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison I || 1 || 20 || 30% chance of slowing movement speed to 50% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Poison II || 230 || 36 || 30% chance of slowing movement speed to 30% of normal for 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison I || 100 || 24 || 20% chance of increasing cast time by 40% for 10 seconds, 50 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison II || 170 || 38 || 20% chance of increasing cast time by 50% for 10 seconds, 75 charges&lt;br /&gt;
|-&lt;br /&gt;
| Mind-numbing Poison III || 240 || 52 || 20% chance of increasing cast time by 60% for 10 seconds, 100 charges&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison I || 130 || 30 || 30% chance of 40 damage over 12 seconds, stacks 5x, 60 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison II || 170 || 38 || 30% chance of 52 damage over 12 seconds, stacks 5x, 75 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison III || 210 || 46 || 30% chance of 80 damage over 12 seconds, stacks 5x, 90 charges.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly Poison IV || 250 || 46 || 30% chance of 108 damage over 12 seconds, stacks 5x, 105 charges.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
	<entry>
		<id>https://www.theamazonbasin.com/wiki/index.php?title=Rogue&amp;diff=10603</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://www.theamazonbasin.com/wiki/index.php?title=Rogue&amp;diff=10603"/>
		<updated>2004-12-06T20:47:16Z</updated>

		<summary type="html">&lt;p&gt;Yahtzee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At home in the shadows and skilled at disappearing from sight, the Rogues of Azeroth are most comfortable when acting in the background. Twisting events to their favor, striking only when advantage is greatest: this is where a Rogue excels. With their cunning tricks, physical abilities, and mastery of concealment and disguise, Rogues have no trouble finding employment as thieves, cutthroats, spies, and assassins.&lt;br /&gt;
&lt;br /&gt;
The Rogue is a very involved and fun class to play. Your effectiveness depends on how well you learn to use the Rogue. There is a lot to take in, but players can master the Rogue with knowledge and experience. Rogue&amp;#039;s abilties fall into two major categories, damaging attacks and utility.  These are described in the follo9wing sections.&lt;br /&gt;
&lt;br /&gt;
[[Rogue Damage Abilties]] &lt;br /&gt;
 &lt;br /&gt;
[[Rogue Utility Abilties]] &lt;br /&gt;
&lt;br /&gt;
No guide would be complete without a discussion of the class&amp;#039; talents.  This is such a large topic it has a section of its own.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rogue Talents]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Poisons : Quest walkthrough and general info.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Poisons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Group Rogue template]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ass/Sub Builds]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Leveling guide ==&lt;br /&gt;
== Level 1-9 ==&lt;br /&gt;
In this level range your role is pretty much as a light tank.  Stealth works very poorly with mobs even one level above you.  You will do large amounts of damage in short periods of time however and will be fine.  If you manage to get adds you should quickly consider running.  &lt;br /&gt;
&lt;br /&gt;
At these levels, Sinister Strike is a Rogues bread and butter skill.  Evisceration is the only &amp;#039;finishing&amp;#039; attack that is available in this level range.  Backstab is another useful skill while grouping when another player has the mobs attention.  Gouge and Evasion become available in this level range.  &lt;br /&gt;
&lt;br /&gt;
The key to success as a low level Rogue will be your weapon.  Rogues start out with training in Daggers.  In order to train more weapons you must visit a major city and spend 10 silver to learn the new weapon skill.  It is suggested that you just stick with daggers for the first 10 levels.  Following is a list of low level easily obtainable daggers:&lt;br /&gt;
&lt;br /&gt;
Thottbot lists 22 daggers between the levels of 1 and 9.  3 are available from vendors, 1 craftable, 6 are quest rewards, 11 are random drops and 3 have no documented source.  Of the 22, 9 are listed as green items, 2 are grey items and the rest are all yellow items.  8 Daggers are discussed below.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=2471 Copper Dagger] is a craftable dagger that can be used at level 6.  It has a 5DPS capability.  &lt;br /&gt;
&lt;br /&gt;
For the Horde the [http://www.thottbot.com/index.cgi?i=1594 Jagged Dagger] is a very good quest reward for a level 8 quest.  +1 Str and 6 DPS.&lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=2766 Ceremonial Knife] is another Horde quest reward that could prove to be useful, if not as good as the jagged dagger.  5.4 DPS with no stat bonuses.  This is the reward from a level 12 quest that is the 4th in a quest line.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=360 Pruning Knife] is the first questable dagger available to Night Elves on Teldrassil.  It is a 4.1DPS weapon from a quest that is first available at level 6.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=669 Long Bayonette] is available through a quest in Elwynn Forest at level 7.  It provides 4.4 DPS to its user.&lt;br /&gt;
&lt;br /&gt;
For random drops the [http://www.thottbot.com/index.cgi?i=626 Carving Knife] is fairly common and nice for a level 6 item.  It provides +1 Str and 5.9 DPS for level 6.  The [http://www.thottbot.com/index.cgi?i=102 Curved Dagger] is a nice drop for a level 9 dagger.  It provides +1 Agi and 7.2 DPS.  It should be fairly easy to obtain in Ragefire Chasm.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=549 Stonesplinter Dagger] is a random drop from Troggs in Loch Modan.  It provides +1 Agi and 7DPS at level 8 or higher.   &lt;br /&gt;
&lt;br /&gt;
In summary go with whatever drops until level 6.  At this point try to get a crafted Copper Dagger.  Try to get a Carving Knife or a Curved Dagger as you level.  If you are Horde, getting the Jagged Dagger is a very good idea.  If starting as a Gnome/Dwarf a Stonesplinter Dagger makes a nice alternative if it can be found.&lt;br /&gt;
&lt;br /&gt;
== Level 10-19 ==&lt;br /&gt;
At level 10 the Rogue gains Dual Wield, Sap, Sprint, and a second &amp;#039;finishing move&amp;#039; Slice and Dice.  Damage is increased by about 10-15% through the use of Dual Wield.  Sap provides the Rogues major form of CC throughout his career.  Sprint in combination with Evasion provide the basis for a Rogues escape abilities.  &lt;br /&gt;
&lt;br /&gt;
The Rogue is still pretty much a light tank in this level range as he was in the first level range.  At level 18, when gaining Ambush, the Rogue can start to effectively experiment with some stealth to gain an upper hand on his foes.  &lt;br /&gt;
&lt;br /&gt;
Later in this level range Rogues gain Kick, Garrote, Expose Armor, Feint, Pick Locks, Ambush, and Parry.  Kick provides spell interruption.  Garrotte is a from stealth DoT opener.  Expose Armor is a widely disparaged &amp;#039;finishing. move that reduces the targets armor.  Feint is an aggro reducing ability that has limited utility. Pick locks is useful for getting items/money, your guildmates will request help in this area quite often.  Ambush is a from stealth opening move that does a large amount of damage all at once.  Parry provides a melee defensive ability.  &lt;br /&gt;
&lt;br /&gt;
Level 10 is the level where all classes start to earn Talent Points and the Rogue is included.  One common build is the [[Group Rogue template]].  To start with, Improved Sinister Strike is perhaps the biggest bang for the buck at low level.  Obtaining mastery of deception at a low level could be good for pickpocketing to gain cash faster.  This path also leads to obtaining Improved Sap earlier in your career.  This is one of the most important group skills for instances.   &lt;br /&gt;
&lt;br /&gt;
Again the rogues weapons are the key to his success as his main role in a group is to do damage. Thottbot lists 30 daggers in the 10-15 level range&lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=558 Blade of Cunning] is widely available from a variety of quests at level 10 for the Alliance and level 13 for the Horde.  This dagger improves your Subtlety skill by one and does 6.7 DPS.  The appropriate quest can be obtained from the Rogue Trainer in the race specific level 1-10 areas.  At level 10 this is a good dagger to obtain.  &lt;br /&gt;
&lt;br /&gt;
There are many green dropped daggers in this level range.  They will not all be described here in an attempt to lessen confusion.  Top DPS numbers for each level are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
lvl DPS&amp;lt;br&amp;gt;&lt;br /&gt;
10  6.7  The above mentioned Blade of Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
12  8.7  The rare [http://www.thottbot.com/index.cgi?i=5977 Slicer Blade] from Westfall.&amp;lt;br&amp;gt;&lt;br /&gt;
13  8.9  Scrimshaw dagger as shown below&amp;lt;br&amp;gt;&lt;br /&gt;
14  9.7+1 This is the [http://www.thottbot.com/index.cgi?i=1183 Venom Web Fang] that drops in Duskwood.  &amp;lt;br&amp;gt;&lt;br /&gt;
15  10  Big Bronze Knife as shown below&amp;lt;br&amp;gt;&lt;br /&gt;
17  11.1 See below&amp;lt;br&amp;gt;&lt;br /&gt;
18  15.3 See below&amp;lt;br&amp;gt;&lt;br /&gt;
19  15.5 See below&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Questable daggers include [http://www.thottbot.com/index.cgi?i=2712 Scrimshaw Dagger] at level 13 with 8.9DPS, [http://www.thottbot.com/index.cgi?i=1275 Harpy Skinner] at level 15 for the Horde with 9.6 DPS amd 3 Agi, [http://www.thottbot.com/index.cgi?i=2975 Relic Blade] at level 15 for the Alliance in Darkshore with 10DPS and 3 Sta.  &lt;br /&gt;
&lt;br /&gt;
The crafted [http://www.thottbot.com/index.cgi?i=2401 Big Bronze Knife], aka BBK, is a viable alternative to dropped weapons.  This weapon provides 3 Sta and 10DPS at level 15.&lt;br /&gt;
&lt;br /&gt;
There are an additional 11 daggers listed for levels 16-19.  In this range we start to see the first blue items.  &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=3194 Assassin&amp;#039;s Blade], a rare drop off of Archmage Arugal in Shadowfang keep.  This weapon provides 15.5 DPS, +3 Str and +4 Agi.  &lt;br /&gt;
&lt;br /&gt;
Thottbot lists the [http://www.thottbot.com/index.cgi?i=10838 Bramble Blade] as having 13.6 DPS but provides no known source.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=10328 Evocator&amp;#039;s Blade] is a caster weapon with 15.3 DPS and provides 4 Int and 2 Spi.  It will be tough to pry this one from the Mage/Warlock in your party.  &lt;br /&gt;
&lt;br /&gt;
The Boss Sneed in The Deadmines drops the [http://www.thottbot.com/index.cgi?i=1756 Buzzer Blade].  This weapon is slightly inferior to the level 15 crafted dagger.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=11121 Spikelash] and [http://www.thottbot.com/index.cgi?i=9688 Tail Spike] daggers are identical daggers with 11.1 DPS, +2 Str and +2 Agi.  &lt;br /&gt;
&lt;br /&gt;
The crafted [http://www.thottbot.com/index.cgi?i=866 Pearl-handled Dagger] is good to obtain at level 18 if you have not already obtained a better dropped item.  This dagger provides 11.5 DPS along with 2 each of Agi and Sta.&lt;br /&gt;
&lt;br /&gt;
== Level 20-29 ==&lt;br /&gt;
At level 20 the Rogue gains a 10% increase to his Stealth speed through the second rank of Stealth.  The Rogue&amp;#039;s poison quest becomes available at this level as well.  Backstab improves in damage and the Rupture finishing move becomes available.  &lt;br /&gt;
&lt;br /&gt;
Later in this level range Rogues gain:&amp;lt;br&amp;gt;&lt;br /&gt;
Vanish, an ability to go into stealth mode at any time with a 5 minute cooldown.&amp;lt;br&amp;gt;  Distract, an ability that causes mobs to turn to face the distraction. &amp;lt;br&amp;gt;&lt;br /&gt;
Detect Traps, should be self evident. &amp;lt;br&amp;gt;&lt;br /&gt;
Cheap Shot, a stun stealth opener.  &amp;lt;br&amp;gt;&lt;br /&gt;
Instant Poison, instant poison damage. &amp;lt;br&amp;gt;&lt;br /&gt;
Crippling Poison, a snare poison.&amp;lt;br&amp;gt;&lt;br /&gt;
Mind-numbing Poison, a poison that increases a caster&amp;#039;s cast times.&amp;lt;br&amp;gt;&lt;br /&gt;
And an upgrade to all of his other abilities.&lt;br /&gt;
&lt;br /&gt;
Only 6 new abilities will be gained by the Rogue past level 29.  At this time the Rogue transforms into more of a Stealth fighter.  Choices need to be made as to which Talent path the Rogue wishes to follow.  ((Note add list of major talent builds here))&lt;br /&gt;
&lt;br /&gt;
Again the Rogue&amp;#039;s weapons are the key to his success as his main role in a group is to do damage. Thottbot lists 24 daggers in the 20-24 level range.&lt;br /&gt;
&lt;br /&gt;
7 of the listed daggers are &amp;#039;blue&amp;#039;.&lt;br /&gt;
 &lt;br /&gt;
[http://www.thottbot.com/?i=5182 Blackfang]  level 20 - 16.3 DPS - 1.50 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This is a random world drop.&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/?i=11976 Doomspike]  level 20 - 16.3 DPS - 1.50 speed&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown source, although it has been seen in ther retail version of the game.  &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/?i=4099 Blackvenom Blade]  level 21 - 18.9 DPS - 1.80 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This dagger drops off of Rohh the Silent in eastern Redridge Mountains.  This mob may be hard to find.  &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=11785 Prison Shank]  level 21 - 16.7 DPS - 1.80 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This is a drop off of Bruegal Ironknuckle in the [[Stockades]].&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5663 Talon of Vultros] level 21 - 16.7 DPS 2.00 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This is a drop off of a named rare spawn Vulture in Westfall.  &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=9688 Bite of Serra&amp;#039;kis] level 23 - 17.7DPS - 1.30 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This is a drop off of Old Serra&amp;#039;kis in [[Blackfathom Deeps]].&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=9472 Meteor Shard]  level 24 - 18.3 DPS - 1.80 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This is a rare drop off of Archmage Arugal in [[ShadowFang Keep]].&lt;br /&gt;
&lt;br /&gt;
There is one crafted dagger in this range, the [http://www.thottbot.com/index.cgi?i=4561 Deadly Bronze Poniard].  Yep, they spelled it wrong.  It is available at level 20, does 12.8 DPS with 1.8 speed and adds 4 agility.  &lt;br /&gt;
&lt;br /&gt;
Random &amp;#039;green&amp;#039; daggers include:&lt;br /&gt;
&lt;br /&gt;
Battle Knife of XXX  level 21 - 13.4 DPS - 1.60 speed&lt;br /&gt;
&lt;br /&gt;
Cross Dagger of XXX  level 23 - 14.6 DPS - 1.30 speed&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=5161 Wyvern Tailspike] drops off the Pridewing Patriarch in the Stonetalon Mountains.  It comes with a level 21 requirement and delivers 13.6 DPS with 1.8 speed and has a chance at a 2 DPS poison.  &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=9423 Naraxis Fang] drops off of Naraxis in eastern Duskwood.  It comes with a level 22 requirement and delivers 13.7 DPS with 1.6 speed and has a chance at a 2 DPS poison. &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=9986 Flesh Piercer] drops in the Hillsbrad Foothills.  It is a level 24, 15.2 DPS, 2 speed dagger with a chance for a 1 DPS bleed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are an additional 14 daggers listed on Thottbot for levels 25-29.  &lt;br /&gt;
&lt;br /&gt;
This list includes three &amp;#039;blue&amp;#039; daggers as follow.&lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=3900 Claw of the Shadowmancer]  level 27 - 20.5 DPS - 1.90 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This is a very rare world drop.  This weapon has a chance to proc a 35 damage shadowbolt and gives the wielder 2 additional Int.  &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=9007 Toxic Revenger]  level 27 - 20.5 DPS - 1.90 speed&amp;lt;br&amp;gt;&lt;br /&gt;
This item drops off of the Vicious Fallout in Gnomeregan.  It has a chance to proc a 5 second 5DPS PBAoE.  &lt;br /&gt;
&lt;br /&gt;
[http://www.thottbot.com/index.cgi?i=11965 Torturing Poker]  level 29 - 21.2 DPS - 1.70 speed &amp;lt;br&amp;gt;&lt;br /&gt;
This item drops off of Interrogator Vishas in the [[Scarlet Monastery]].  It also adds 5-7 fire damage per strike.&lt;br /&gt;
&lt;br /&gt;
Random &amp;#039;green&amp;#039; daggers include:&lt;br /&gt;
&lt;br /&gt;
Honed Stilettos of XXX which are a random world drop item available at level 25 that offer 15.7 DPS with 1.4 second speed.  &lt;br /&gt;
&lt;br /&gt;
The [http://www.thottbot.com/index.cgi?i=6182 Broad Bladed Knife] and the [http://www.thottbot.com/index.cgi?i=3864 Daqring Dirk] are both available from Vendors in Duskwood/Hillsbrad and Stranglethorn Vale respectively.&lt;br /&gt;
&lt;br /&gt;
== Level 30-39 ==&lt;/div&gt;</summary>
		<author><name>Yahtzee</name></author>
	</entry>
</feed>