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  • !align=left|+ [[Attack rate]] !align=left|+[[% Attack Rating]]
    4 KB (453 words) - 03:52, 24 September 2021
  • |Type=Single target melee attack !align=left|+[[% Attack Rating]]
    3 KB (317 words) - 03:52, 24 September 2021
  • *{{Warn|=Physical attack damage is double what it should be.}} Non-physical attack damage added by items and skills is not doubled, but converted damage is do ==[[Attack rate]]==
    4 KB (480 words) - 05:59, 22 September 2021
  • **Attack ...tack Speed]] are normally most significant factors in determining [[attack rate]].
    5 KB (562 words) - 03:52, 24 September 2021
  • *Normal Attack ==[[Cast rate]]==
    4 KB (492 words) - 06:01, 22 September 2021
  • |Type=Melee two weapon multi-attack<br>Personal buff !align=left|+[[% Attack Rating]]
    6 KB (696 words) - 10:44, 23 September 2021
  • ...although [[Clay Golem]] also applies it to attacker when struck by a melee attack). *Applied by any melee or ranged attack with the exception of [[Blade Sentinel]], [[Blade Shield]] and the addition
    5 KB (674 words) - 11:45, 27 September 2021
  • !align=left|+ [[Attack rate]] !align=left|+[[% Attack Rating]]
    4 KB (407 words) - 15:34, 24 September 2021
  • ...ied to skill damage, and attack damage of either weapon when using a melee attack. *{{Warn|=Character screen displays it being applied to ranged attack damage, but this is not actually the case.}} [https://www.theamazonbasin.co
    4 KB (531 words) - 05:55, 28 September 2021
  • ...in which the action is actually executed), increasing attack speed or cast rate will slightly reduce the interval between actions since the action frame wi ...cks in a sequence apply Chance to Cast, the delay is applied from the last attack in the sequence to apply it. [https://www.theamazonbasin.com/forums/index.p
    3 KB (459 words) - 11:45, 27 September 2021
  • {{Attack rate nav}} ...achieve listed EIAS, taking into account weapon speed and all other attack rate modifiers.
    18 KB (1,566 words) - 11:46, 27 September 2021
  • *Unit chill effectiveness determines the [[attack rate]] and [[movement speed]] modifiers applied when chilled by applying [[Cold ...iers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and movement speed to targets with -50 chill effectiveness, but it only app
    6 KB (761 words) - 07:13, 27 September 2021
  • !align=left|+[[% Attack Rating]] *Target does not need to be selected: will still teleport to and attack unit within 5 1/3 yard [[radius]] of cursor (if multiple targets are within
    7 KB (815 words) - 09:25, 23 September 2021
  • |Type=Long range missile attack ![[Attack rate]] (Frames)
    7 KB (845 words) - 15:32, 14 September 2021
  • |Type=Melee single target kick attack<br>Radial damage and Knockback !align=left|+[[% Attack Rating]]
    5 KB (674 words) - 09:25, 23 September 2021
  • {{Attack nav}} ...and other events triggered. All character classes start with the standard Attack and Throw skills, while the remainder are as follows:
    20 KB (2,335 words) - 13:29, 24 April 2021
  • {{Attack rate nav}} ...achieve listed EIAS, taking into account weapon speed and all other attack rate modifiers.
    18 KB (1,522 words) - 11:46, 27 September 2021
  • ...d]] [[attack rate]] is affected by [[weapon speed]] and weapon [[Increased Attack Speed]]. ...between-classic-and-expansion/ Differences between Classic and Expansion] (D2 General)
    4 KB (484 words) - 17:02, 30 September 2021
  • |Type=Melee single target multi-kick attack !align=left|+[[% Attack Rating]]
    5 KB (604 words) - 09:24, 23 September 2021
  • !align=left|- [[Attack rate]] *[[Cast rate]]
    4 KB (489 words) - 06:37, 24 September 2021

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