Difference between revisions of "Talk:Templar"

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==Archived early, early, alpha skills==
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==Old pre-alpha skill info==
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Note: All this info is likely quite wrong, and most skills probably don't even exist anymore! ;-) This is OLD info, folks! Archived more for fun and if anyone cares.
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I've archived the very early pre-alpha skill info that is outdated by now here: [[Templar/Prealpha]]. It won't be maintained and is only kept if someone is interested. ;-) The current info is now on the respect class pages instead: [[Blademaster]], [[Guardian]]. -- [[User:Jugalator|Jugalator]] 23:09, 17 Jul 2007 (BST)
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<div style="border: 1px solid black; background: lightyellow; padding: 8px; font-size: 6pt">
 
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===Assault===
 
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Skills dealing with Templar offensive abilities.
 
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;Charge
 
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:''Calling upon the courage of his ancestors, the Templar charges headlong into battle!''
 
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:Requirement: Sword
 
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:Cost: 25 Power
 
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;Slam
 
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:''The Templar rises high above the minions of darkness and brings down the heavy hand of the heavens.''
 
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:Requirement: Sword
 
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:Effect: +200% damage, +10% / level
 
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:Cost: 5 Power
 
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;Sprint
 
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:''Spurred on by divine determination, the running speed of the Templar is greatly increased for a short amount of time.''
 
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:Cost: 10 Power, -3 / level
 
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;Sweep
 
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:''The righteous vengeance of the Templar is channeled into a whirling attack that strikes any foes within melee range.
 
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:Effect: +75% damage, +5% / level
 
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:Requirement: Sword
 
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:Cost: 5 Power
 
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===Holy Auras===
 
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Area of effect skills improving the Templar's offensive and defensive abilities alike by affecting the surroundings.
 
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;Aura of Renewal
 
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:''Through meditation and the channeling of divine energy the natural healing abilities of the Templar are greatly increased.''
 
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:''Regeneration rate changes baqsed on the amount of enemies within the Templar'sw Holy Aura.''
 
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:Effect: Increased regeneration based on the number of enemies in the area of effect.
 
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:Upkeep: 30 Power, -1 / level
 
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;Aura of Sacred Winds
 
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:''This appeal calls upon the divine spirits to turn aside some ranged attacks that enter into the Templar’s Holy Aura.''
 
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:Upkeep: 25 Power
 
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;Fire Aura
 
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:''By channeling the flames of eternal vigilance, the amount of Fire damage caused by the Templar increases. The amount is based on the number of enemies within the Templar's Holy Aura''
 
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:Effect: Increased fire damage based on the number of enemies in the area of effect.
 
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:Upkeep: 20 Power
 
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;Grand Aura
 
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:''Vigilance in studying the tactics of the demons increases the radius of the Templar’s Holy Aura by 15% per level.''
 
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:Effect: +15% Holy Aura radius / level
 
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;Power Aura
 
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:''As a Templar places themselves in greater danger, their increasing faith fuels their power.''
 
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:''Power regeneration rate changes based on the amount of enemies within the Templar's Holy Aura''
 
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:Effect: Increased regeneration based on the number of enemies in the area of effect.
 
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:Upkeep: 30 Power, -5 / level
 
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===Invocation===
 
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Skills to increase the combat efficiency for the Templar.
 
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;Challenge
 
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:''This command draws enemies within the Templar's Holy Aura into melee range and decreases the damage that they do.''
 
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:Effect: 25% damage per level
 
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:Cost: 25 Power
 
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;Flurry Boost
 
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:''This chant conveys a boost to the Templar’s melee attack speed.''
 
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:Effect: Increases speed by 30% for 5 seconds, +15% / level
 
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:Cost: 40 Power
 
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;Shield of Faith
 
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:''This prayer grants a 15 second boost to the Templar's total amount of shields.''
 
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:Requirement: Sword
 
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:Effect: +50 Shields, +25 / level
 
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:Cost: 40 Power
 
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;Whirlwind
 
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:''The Templar unleashes his righteous fury and becomes a spinning whirlwind of doom for 4 seconds.''
 
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:Requirement: Sword
 
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:Cost: 40 Power
 
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</div>
 

Revision as of 22:09, 17 July 2007

Old pre-alpha skill info

I've archived the very early pre-alpha skill info that is outdated by now here: Templar/Prealpha. It won't be maintained and is only kept if someone is interested. ;-) The current info is now on the respect class pages instead: Blademaster, Guardian. -- Jugalator 23:09, 17 Jul 2007 (BST)