Difference between revisions of "Sorceress"
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+ | ![[Fire Spells]] | ||
+ | ![[Lightning Spells]] | ||
+ | ![[Cold Spells]] | ||
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+ | |width=192 rowspan=6|[[File:Fire Spells.png|150px]] | ||
+ | |width=192 rowspan=6|[[File:Lightning Spells.png|150px]] | ||
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#[[Fire Bolt]] | #[[Fire Bolt]] | ||
#[[Warmth]] | #[[Warmth]] | ||
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#[[Fire Mastery]] | #[[Fire Mastery]] | ||
#[[Hydra (skill)|Hydra]] | #[[Hydra (skill)|Hydra]] | ||
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#[[Charged Bolt]] | #[[Charged Bolt]] | ||
#[[Static Field]] | #[[Static Field]] | ||
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#[[Energy Shield]] | #[[Energy Shield]] | ||
#[[Lightning Mastery]] | #[[Lightning Mastery]] | ||
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#[[Ice Bolt]] | #[[Ice Bolt]] | ||
#[[Frozen Armor]] | #[[Frozen Armor]] |
Revision as of 12:51, 25 October 2011
HistoryThe female mage clan of Zann Esu is one of the oldest of the ancient clans, although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern jungles.
Attribute
SkillsAthletic, affable, and self-assured, Sorceresses hardly seem like scholarly bibliophiles hidden away from civilization. Sorceresses possess many of the same skills as the male members of the Eastern mage clans, but excel at the use of Elemental magic. Like most mages, they consider melee combat vulgar, and use magic almost exclusively to fight their enemies.
Movement
Attack rate
Block rateThe table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.
Strategy and guides
Reference
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