Difference between revisions of "Whirlwind"
Onderduiker (talk | contribs) (Reformatted head of page) |
Onderduiker (talk | contribs) (Preliminary clarification and addition of detail (more to follow)) |
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{{Stat}} | {{Stat}} | ||
+ | |- | ||
+ | !align=left|+[[% Attack Rating]] | ||
+ | |(5*slvl) - 5 | ||
|- | |- | ||
!align=left|+[[% Damage]] | !align=left|+[[% Damage]] | ||
− | |(8*slvl)-58 | + | |(8*slvl) - 58 |
+ | |} | ||
+ | |||
+ | |||
+ | *Best used by not selecting specific target(s) but targeting point beyond so that attacks are made as user moves there. Selecting a target within [[melee]] range will only result in single Attack (without Whirlwind's +% Attack Rating and +% Damage). | ||
+ | *Cannot switch weapons or access inventory, potions or other skills while in whirlwind. | ||
+ | *No [[Chance to Cast]] of any kind is applied when in whirlwind. | ||
+ | *Whirlwind cannot be interrupted by [[Chance of Blocking|blocking]], [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed. | ||
+ | When moving to target, periodically searches for target(s) within 3 1/3 yard [[radius]]. [http://www.lurkerlounge.com/forums/thread-11333-post-11494.html#pid11494] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84229&view=findpost&p=930494] However, even if target is within radius it can only be attacked if it is also within melee range. Consequently, area within radius in which a target can be attacked varies depending on [[range adder]] and target [[size]]: | ||
+ | |||
+ | |||
+ | {{Number table}} | ||
+ | |-valign=top align=center | ||
+ | !width=91 rowspan=2|Target size | ||
+ | !colspan=5|Range adder | ||
+ | |-align=center | ||
+ | !width=91|0 | ||
+ | !width=91|1 | ||
+ | !width=91|2 | ||
+ | !width=91|3 | ||
+ | !width=91|4 | ||
|- | |- | ||
− | !align= | + | !align=center|1 |
− | |( | + | |~36% (29/81) |
+ | |~46% (37/81) | ||
+ | |~75% (61/81) | ||
+ | |~85% (69/81) | ||
+ | |100% (81/81) | ||
+ | |- | ||
+ | !align=center|2 | ||
+ | |~46% (37/81) | ||
+ | |~75% (61/81) | ||
+ | |~85% (69/81) | ||
+ | |100% (81/81) | ||
+ | |100% (81/81) | ||
+ | |- | ||
+ | !align=center|3 | ||
+ | |~75% (61/81) | ||
+ | |~85% (69/81) | ||
+ | |100% (81/81) | ||
+ | |100% (81/81) | ||
+ | |100% (81/81) | ||
|} | |} | ||
− | *While | + | *While range adder 4 weapon can always attack any target within radius, since vast majority of targets are size 2-3 this is normally true for range adder 3 as well, and range adder 2 (maximum for one-handed weapon) attacking size 3 (against size 2, ~85% of area within radius can still be attacked when occupied). |
− | * | + | *Target checks are always performed in the fourth and eighth frames of the whirlwind animation. Beyond that, check frequency is determined solely by [[Weapon speed|Weapon Speed Modifier]] and weapon [[Increased Attack Speed]]: all other [[attack rate]] modifiers do not affect hit check frequency. {{Mb|=EIAS}} = weapon IAS - WSM |
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{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=67 rowspan=2|Frames |
!colspan=2|{{M|=EIAS}} | !colspan=2|{{M|=EIAS}} | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=67|{{M|=1-handed}} |
− | !width= | + | !width=67|{{M|=2-handed}} |
|- | |- | ||
!14 | !14 | ||
Line 64: | Line 105: | ||
*Two-handed swords use one-handed breakpoints regardless of number of hands used to equip. | *Two-handed swords use one-handed breakpoints regardless of number of hands used to equip. | ||
− | *With [[two weapons]], both | + | *Weapon can only attack one target within radius and range at each check. |
− | + | *[[Velocity]] modifiers still apply to movement speed. | |
− | + | *If weapon is reduced to 0 [[durability]] or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends. | |
− | + | <br> | |
− | + | ||
− | + | ===Two weapons=== | |
+ | *{{Warn|=Details of Whirlwind with two weapons need to be clarified.}} | ||
+ | *With [[two weapons]], targeting check is made for primary weapon in fourth frame and for both weapons at every targeting check thereafter. If more than two targets can be targeted then each weapon will attack a separate target, otherwise both will attack single target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame. | ||
<br> | <br> | ||
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{{Number table}} | {{Number table}} | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=67|Frames |
− | !width= | + | !width=67|{{M|=EIAS}} |
|- | |- | ||
!8 | !8 | ||
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{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |12.5||13||13.5||14||14.5||15||15.5||16||16.5||17 |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
|0||5||10||15||20||25||30||35||40||45 | |0||5||10||15||20||25||30||35||40||45 | ||
|- | |- | ||
− | !align=left| | + | !align=left|+% Damage |
− | | | + | | -50|| -42|| -34|| -26|| -18|| -10|| -2||6||14||22 |
|} | |} | ||
Line 133: | Line 176: | ||
{{Levels 11-20}} | {{Levels 11-20}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |17.5||18||18.5||19||19.5||20||20.5||21||21.5||22 |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
|50||55||60||65||70||75||80||85||90||95 | |50||55||60||65||70||75||80||85||90||95 | ||
|- | |- | ||
− | !align=left| | + | !align=left|+% Damage |
− | | | + | |30||38||46||54||62||70||78||86||94||102 |
|} | |} | ||
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{{Levels 21-30}} | {{Levels 21-30}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |22.5||23||23.5||24||24.5||25||25.5||26||26.5||27 |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
|100||105||110||115||120||125||130||135||140||145 | |100||105||110||115||120||125||130||135||140||145 | ||
|- | |- | ||
− | !align=left| | + | !align=left|+% Damage |
− | | | + | |110||118||126||134||142||150||158||166||174||182 |
|} | |} | ||
Line 159: | Line 202: | ||
{{Levels 31-40}} | {{Levels 31-40}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |27.5||28||28.5||29||29.5||30||30.5||31||31.5||32 |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
|150||155||160||165||170||175||180||185||190||195 | |150||155||160||165||170||175||180||185||190||195 | ||
|- | |- | ||
− | !align=left| | + | !align=left|+% Damage |
− | | | + | |190||198||206||214||222||230||238||246||254||262 |
|} | |} | ||
Line 172: | Line 215: | ||
{{Levels 41-50}} | {{Levels 41-50}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |32.5||33||33.5||34||34.5||35||35.5||36||36.5||37 |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
|200||205||210||215||220||225||230||235||240||245 | |200||205||210||215||220||225||230||235||240||245 | ||
|- | |- | ||
− | !align=left| | + | !align=left|+% Damage |
− | | | + | |270||278||286||294||302||310||318||326||334||342 |
|} | |} | ||
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{{Levels 51-60}} | {{Levels 51-60}} | ||
|- | |- | ||
− | !align=left| | + | !align=left|Mana Cost |
− | | | + | |37.5||38||38.5||39||39.5||40||40.5||41||41.5||42 |
|- | |- | ||
!align=left|+% Attack Rating | !align=left|+% Attack Rating | ||
|250||255||260||265||270||275||280||285||290||295 | |250||255||260||265||270||275||280||285||290||295 | ||
|- | |- | ||
− | !align=left| | + | !align=left|+% Damage |
− | | | + | |350||358||366||374||382||390||398||406||414||422 |
|} | |} | ||
<br> | <br> | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84229 Fool's & Whirlwind] (Technical Discussion) | ||
+ | *[http://www.lurkerlounge.com/forums/thread-11333.html Whirlwind Breakpoints] (Lurker Lounge) |
Revision as of 20:40, 18 December 2011
Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Tornadoes would ravage their plains as summer turned to the harvest season. The shaman of the tribe would interpret the tornadoes as an omen of evil during times of peace, and as a harbinger of great victory during wartime. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks. As time went on and the tribes intermingled, the ability to attack in the manner of the whirlwind was passed down to all of the Barbarian people.
Details
When moving to target, periodically searches for target(s) within 3 1/3 yard radius. [1] [2] However, even if target is within radius it can only be attacked if it is also within melee range. Consequently, area within radius in which a target can be attacked varies depending on range adder and target size:
Two weapons
Source
Skill bonus
Oskill
Level 1-60 stats
Reference
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