Difference between revisions of "Demon Hunter"

From Basin Wiki
Jump to navigation Jump to search
m
(→‎Skills: updated)
Line 25: Line 25:
 
==Skills==
 
==Skills==
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
 
*[http://eu.battle.net/d3/en/calculator/demon-hunter Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
+
Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 
<br>
 
<br>
===Hatred Generator===
+
===Primary===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Hatred}}
+
|-
{{Skill stats
+
| Primary || Unlock Level || Generates || Cooldown || Description
|Skill=Hungering Arrow
+
|-
|Level=2
+
| Hungering Arrow || 1 || 3 Hatred ||  || Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
|Resource=+5
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 6 ||  || Puncturing Arrow || Increase the chance for the arrow to pierce to 50%.
|SD=Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 60% chance to pierce through targets.
+
|- style="background: #CCCCCC"
|A=Spray of Teeth
+
| || 17 ||  || Cinder Arrow || Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
|AD=Successful crits cause a burst of bone damage to explode from the target dealing 240% of weapon damage to enemies in that area.
+
|- style="background: #CCCCCC"
|C=Cinder Arrow
+
| || 26 ||  || Shatter Shot || If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
|CD=Light the arrow on fire, dealing 160% additional weapon damage as Fire damage over 5 seconds.
+
|- style="background: #CCCCCC"
|G=Piercing Arrow
+
| || 42 ||  || Devouring Arrow || Each consecutive pierce increases the damage of the arrow by 70%.
|GD=Increase the chance for the arrow to pierce to 95%.
+
|- style="background: #CCCCCC"
|I=Shatter Shot
+
| || 52 ||  || Spray of Teeth || Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
|ID=If the arrow successfully pierces the first target, the arrow splits into 8 arrows.
+
|-
|O=Devouring Arrow
+
| Entangling Shot || 3 || 3 Hatred ||  || Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
|OD=Each consecutive pierce increases the damage of the arrow by 140%.
+
|- style="background: #CCCCCC"
}}
+
| || 9 ||  || Chain Gang || Hit up to 4 targets.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Evasive Fire
+
| || 18 ||  || Chain Lightning || Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
|Level=3
+
|- style="background: #CCCCCC"
|Resource=+10
+
|  || 34 ||  || Heavy Burden || Increase the movement slow duration to 4 seconds.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Shoot for 115% of weapon damage. If an enemy is at close range, you will also backflip away 15 yards, costing 4 Discipline.
+
|  || 47 ||  || Justice is Served || Increase the Hatred generated to 6 per shot.
|A=Tumble
+
|- style="background: #CCCCCC"
|AD=Increase the distance of the backflip to 36 yards.
+
| || 54 ||  || Bounty Hunter || Gain 6% of the damage dealt as Life.
|C=Shrapnel
+
|-
|CD=Fire exploding bullets that also deal 60% weapon damage to all enemies within 8.5 yards of the primary target.
+
| Bola Shot || 11 || 3 Hatred ||  || Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
|G=Surge
+
|- style="background: #CCCCCC"
|GD=Shoot for 115% of weapon damage as lightning. Reduces the Discipline cost of the backflip component to 0.
+
| || 14 ||  || Volatile Explosives || Increase the explosion radius to 14 yards.
|I=Withering Fire
+
|- style="background: #CCCCCC"
|ID=Fire a spread of bullets that hit up to 9 targets for 46% weapon damage each.
+
| || 24 ||  || Thunder Ball || When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
|O=Backup Plan
+
|- style="background: #CCCCCC"
|OD=Shoot for 115% of weapon damage as Poison damage. Whenever a backflip is triggered, leave a poison bomb behind that explodes for 510% of weapon damage as poison in an 18 yard radius after 0.4 seconds.
+
|  || 37 ||  || Acid Strike || Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
| || 51 ||  || Bitter Pill || When the bola explodes, you have a 35% chance to gain 3 Discipline.
|Skill=Bola Shot
+
|- style="background: #CCCCCC"
|Level=4
+
| || 57 || || Imminent Doom || Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
|Resource=+5
+
|-
|Cooldown=None
+
| Grendes || 15 || 3 Hatred || || Throw out three grenades that explode for 95% weapon damage as Fire each.
|SD=Shoot our an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 110% weapon damage as Fire to the target and an additional 82% weapon damage as Fire damage to all other targets within 7 yards.
+
|- style="background: #CCCCCC"
|A=Imminent Doom
+
| || 22 || || Tinkerer || Increases Hatred generation to 6 Hatred.
|AD=Augment the bola to deal 264% weapon damage as Arcane to the target and an additional 198% weapon damage to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
+
|- style="background: #CCCCCC"
|C=Volatile Explosives
+
| || 32 ||  || Cluster Grenades || Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
|CD=Increase the explosion radius to 14 yards.
+
|- style="background: #CCCCCC"
|G=Bitter Pill
+
| || 40 ||  || Fire Bomb || Throw a single grenade that deals 123% weapon damage as Fire.
|GD=After the bola explodes, you have a 30% chance to gain 8 Discipline.
+
|- style="background: #CCCCCC"
|I=Acid Strike
+
| || 48 ||  || Stun Grenades || Hurl grenades that have a 15% chance to Stun enemies for 2 seconds.
|ID=Shoot 9 poison bolas that deal 25% weapon damage each. The bolas no longer explode for area damage to nearby targets.
+
|- style="background: #CCCCCC"
|O=Thunder Ball
+
| || 60 ||  || Gas Grenades || Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
|OD=When the bola explodes it deals 110% weapon damage as Lightning damage and has a 35% chance to stun the target for 3.0 seconds.
+
|}
}}
+
 
{{Skill stats
+
===Secondary===
|Skill=Entangling Shot
+
{| border="1" cellpadding="2"
|Level=8
+
|-
|Resource=+5
+
| Secondary || Unlock Level || Cost || Cooldown || Description
|Cooldown=None
+
|-
|SD=Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
+
| Impale || 2 || 25 Hatred ||  || Impale a target for 250% weapon damage.
|A=Bounty Hunter
+
|- style="background: #CCCCCC"
|AD=Gain 22% of the damage dealt as Life.
+
| || 7 ||  || Impact || Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
|C=Heavy Burden
+
|- style="background: #CCCCCC"
|CD=Increase the movement slow duration to 9 seconds.
+
| || 15 ||  || Chemical Burn || Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
|G=Justice is Served
+
|- style="background: #CCCCCC"
|GD=Reduce cost to 12 Hatred
+
| || 28 ||  || Overpenetration || The knife will pierce through all enemies in a straight line.
|I=Chain Gang
+
|- style="background: #CCCCCC"
|ID=Hit up to 9 targets.
+
| || 53 ||  || Awareness || After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
|O=Electrified Chain
+
|- style="background: #CCCCCC"
|OD=Strike with electrical chains that do an additional 64 damage over 2 seconds.
+
| || 58 ||  || Grievous Wounds || Critical Hits cause 100% additional damage.
}}
+
|-  
{{Skill stats
+
| Rapid Fire || 5 || 20 Hatred initially, and an additional 10 Hatred while channeling ||  || Rapidly fire for 228% weapon damage as Phyiscal.
|Skill=Grenades
+
|- style="background: #CCCCCC"
|Level=11
+
| || 11 ||  || Withering Fire || Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
|Resource=+10
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 19 ||  || Web Shot || Slows the movement of affected targets by 80% for 1 second.
|SD=Throw out three grenades that explode for 75% weapon damage as Fire each.
+
|- style="background: #CCCCCC"
|A=Stun Grenades
+
| || 32 ||  || Fire Support || While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
|AD=Hurl grenades that have a 70% chance to stun enemies for 2.5 seconds.
+
|- style="background: #CCCCCC"
|C=Gas Grenades
+
|  || 45 ||  || High Velocity || Fire poison arrows that have a 40% chance to pierce through enemies.
|CD=Toss poison gas grenades that explode for 75% weapon damage as Poison and leaves a cloud that deals an additional 40% of weapon damage per second for 3 seconds to enemies who stand in the area.
+
|- style="background: #CCCCCC"
|G=Tinkerer
+
|  || 56 ||  || Bombardment || Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
|GD=Increases Hatred generation to 24 Hatred.
+
|-
|I=Cluster Grenades
+
| Chakram || 12 || 10 Hatred ||  || Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
|ID=Throw a large cluster of mini-grenades that deal 35% weapon damage as Fire over an 8 yard radius.
+
|- style="background: #CCCCCC"
|O=Fire Bomb
+
|  || 18 ||  || Twin Chakrams || A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
|OD=Throw a single large grenade that deals 161% weapon damage as Fire damage and knocks enemies back.
+
|- style="background: #CCCCCC"
}}
+
|  || 26 ||  || Serpentine || The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Spike Trap
+
|  || 34 ||  || Razor Disk || The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
|Level=16
+
|- style="background: #CCCCCC"
|Resource=+10
+
|  || 48 ||  || Boomerang || The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 150% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time.
+
|  || 57 ||  || Shuriken Cloud || Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.
|A=Lightning Rod
+
|-
|AD=When the trap is triggered, rather than exploding, it releases a pulse of lightning that will bounce to up to 10 enemies for 150% weapon damage as Lightning.
+
| Elemental Arrow || 20 || 10 Hatred ||  || Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
|C=Long Fuse
+
|- style="background: #CCCCCC"
|CD=Increases the arming time to 1.9 seconds but increases damage to 390% weapon damage.
+
|  || 24 ||  || Ball Lightning || Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
|G=Scatter
+
|- style="background: #CCCCCC"
|GD=A single cast of Spike Trap lays all 3 traps at once and increases the damage of the traps to 270% weapon damage.
+
|  || 29 ||  || Frost Arrow || Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
|I=Bandolier
+
|- style="background: #CCCCCC"
|ID=Increase the maximum number of traps that can be out simultaneously to 10.
+
|  || 36 ||  || Screaming Skull || Grants a 35% chance to shoot a skull that will Fear affected enemies for 2 seconds.
|O=Sticky Trap
+
|- style="background: #CCCCCC"
|OD=Plant an explosive on an enemy target rather than on the ground. If the target dies within 30 seconds, the trap explodes dealing 270% weapon damage to all enemies within 8 yards.
+
|  || 43 ||  || Lightning Bolts || Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
|  || 59 ||  || Nether Tentacles || Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
|Skill=Strafe
+
|}
|Level=19
+
 
|Resource=-2/second
+
===Defensive===
|Cooldown=None
+
{| border="1" cellpadding="2"
|SD=Shoot at 200% your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 50% weapon damage.
+
|-
|A=Stinging Steel
+
| Defensive || Unlock Level || Cost || Cooldown || Description
|AD=Throw out knives rather than arrows that do an extra 400% more weapon damage on successful critical hits.
+
|-
|C=Demolition
+
| Caltrops || 4 || 8 Discipline ||  || Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
|CD=Throw out bouncy grenades rather than arrows that explode for 60% weapon damage to targets within 9 yards.
+
|- style="background: #CCCCCC"
|G=Drifting Shadow
+
|  || 12 ||  || Hooked Spines || Increase the slowing amount to 80%.
|GD=Movement speed increased to 103% of normal running speed while strafing.
+
|- style="background: #CCCCCC"
|I=Equilibrium
+
|  || 18 ||  || Torturous Ground || When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
|ID=Increase your attack speed to 3 of your normal attack speed.
+
|- style="background: #CCCCCC"
|O=Rocket Storm
+
|  || 28 ||  || Jagged Spikes || Enemies in the area also take 45% weapon damage.
|OD=In addition to regular firing, fire off homing rockets that hit for 120% of weapon damage.
+
|- style="background: #CCCCCC"
}}
+
|  || 41 ||  || Carved Stakes || Reduces the cost of Caltrops to 6 Discipline.
<br>
+
|- style="background: #CCCCCC"
 +
|  || 54 ||  || Bait the Trap || Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
 +
|-
 +
| Smoke Screen || 8 || 24 Discipline ||  || Vanish behind a wall of smoke, becoming momentarily invisible for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 14 ||  || Displacement || Gain 35% movement speed when activated.
 +
|- style="background: #CCCCCC"
 +
|  || 23 ||  || Lingering Fog || Increase the duration of the effect to 4 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 33 ||  || Breathe Deep || While invisible you gain 20 Hatred per second.
 +
|- style="background: #CCCCCC"
 +
|  || 44 ||  || Special Recipe || Reduce the cost to 21 Discipline.
 +
|- style="background: #CCCCCC"
 +
|  || 59 ||  || Choking Gas || Leave behind a cloud of gast that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.
 +
|-
 +
| Shadow Power || 16 || 20 Discipline ||  || Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 21 ||  || Night Bane || Gain an additional 15 Hatred per second while Shadow Power is active.
 +
|- style="background: #CCCCCC"
 +
|  || 29 ||  || Blood Moon || Increases damage done as Life to 30%.
 +
|- style="background: #CCCCCC"
 +
|  || 37 ||  || Well of Darkness || Decreases the Discipline cost to 16.
 +
|- style="background: #CCCCCC"
 +
|  || 51 ||  || Gloom || Reduce incoming damage by 65% while Shadow Power is active.
 +
|- style="background: #CCCCCC"
 +
|  || 58 ||  || Shadow Glide || Gain 40% bonus to movement speed while Shadow Power is active.
 +
|}
 +
 
 +
===Hunting===
 +
{| border="1" cellpadding="2"
 +
|-
 +
| Hunting || Unlock Level || Cost || Cooldown || Description
 +
|-
 +
| Vault || 9 || 10 Discipline ||  || Tumble acrobatically 35 yards.
 +
|- style="background: #CCCCCC"
 +
|  || 16 ||  || Action Shot || As you travel, shoot arrows for 75% weapon damage at nearby targets.
 +
|- style="background: #CCCCCC"
 +
|  || 23 ||  || Rattling Roll || All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 33 ||  || Tumble || After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
 +
|- style="background: #CCCCCC"
 +
|  || 38 ||  || Acrobatics || Removes the Discipline cost but adds a 15 second cooldown.
 +
|- style="background: #CCCCCC"
 +
|  || 49 ||  || Trail of Cinders || Ignite with fire dealing 100% weapon damage as Fire to everything along your path.
 +
|-
 +
| Preparation || 13 ||  || 45 seconds || Instantly restore all Discipline.
 +
|- style="background: #CCCCCC"
 +
|  || 19 ||  || Invigoration || Increase maximum Discipline by 10 for 5 seconds when using Preparation.
 +
|- style="background: #CCCCCC"
 +
|  || 25 ||  || Punishment || Restore all Hatred for 20 Discipline. Preparation has no cooldown.
 +
|- style="background: #CCCCCC"
 +
|  || 35 ||  || Battle Scars || Gain 60% Life while Preparation is active.
 +
|- style="background: #CCCCCC"
 +
|  || 44 ||  || Focused Mind || Gain 45 Discipline over 15 seconds instead of restoring it immediately.
 +
|- style="background: #CCCCCC"
 +
|  || 52 ||  || Backup Plan || There is a 30% chance that Preparation's cooldown will not be triggered.
 +
|-
 +
| Companion || 17 || 10 Discipline ||  || Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
 +
|- style="background: #CCCCCC"
 +
|  || 22 ||  || Spider Companion || Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 29 ||  || Bat Companion || Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
 +
|- style="background: #CCCCCC"
 +
|  || 41 ||  || Boar Companion || Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
 +
|- style="background: #CCCCCC"
 +
|  || 46 ||  || Ferret Companion || Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
 +
|- style="background: #CCCCCC"
 +
|  || 59 ||  || Wolf Companion || Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
 +
|-
 +
| Marked for Death || 21 || 6 Discipline ||  || Marks an enemy. The marked enemy wil take 12% additional damage for the next 30 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 27 ||  || Contagion || When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
 +
|- style="background: #CCCCCC"
 +
|  || 31 ||  || Valley of Death || Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
 +
|- style="background: #CCCCCC"
 +
|  || 39 ||  || Grim Reaper || An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
 +
|- style="background: #CCCCCC"
 +
|  || 48 ||  || Mortal Enemy || Attacks you make against the marked target generate 3 Hatred.
 +
|- style="background: #CCCCCC"
 +
|  || 60 ||  || Death Toll || Heal attackers for 1% of the damage done to the marked target.
 +
|}
  
===Hatred Spender===
+
===Devices===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Hatred}}
+
|-
{{Skill stats
+
| Devices || Unlock Level || Cost || Cooldown || Description
|Skill=Impale
+
|-
|Level=1
+
| Evasive Fire || 14 || Generate 4 Hatred, Cost 4 Discipline if you backflip || || Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
|Resource=-40
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 21 || || Shrapnel || Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
|SD=Fire a massive shot to impale a target for 325% weapon damage.
+
|- style="background: #CCCCCC"
|A=Grievous Wounds
+
| || 26 || || Parting Gift || Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
|AD=Critical hits deal an additional 500% weapon damage.
+
|- style="background: #CCCCCC"
|C=Overpenetration
+
| || 34 || || Covering Fire || Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
|CD=The shot will pierce through all enemies in a straight line for 358% weapon damage.
+
|- style="background: #CCCCCC"
|G=Recoil
+
| || 42 || || Displace || Increase the distance of the backflip to 30 yards.
|GD=Every shot releases a shockwave of energy centered on you dealing 120% weapon damage to all enemies within 10 yards.
+
|- style="background: #CCCCCC"
|I=Impact
+
| || 53 ||  || Surge || Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
|ID=Shots knock the target back and stun them for 3.50 seconds.
+
|-  
|O=Liquid Flame
+
| Fan of Knives || 17 || 20 Hatred || 10 seconds || Throw knoves out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
|OD=Fire an explosive shell that deals an additional 275% weapon damage over 2 seconds.
+
|- style="background: #CCCCCC"
}}
+
|  || 23 ||  || Crippling Razors || Increase the amount enemies are slowed to 80% for 2 seconds.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Rapid Fire
+
|  || 32 ||  || Retaliate || Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
|Level=5
+
|- style="background: #CCCCCC"
|Resource=-40 + -15/s
+
|  || 38 ||  || Hail of Knives || Increase the radius to damage all enemies within 20 yards.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Rapidly fire at 6 times your normal attack speed dealing 35% weapon damage with every shot.
+
| || 44 ||  || Fan of Daggers || Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
|A=Web Shot
+
|- style="background: #CCCCCC"
|AD=Slows the movement of affected targets by 40% for 5.0 seconds.
+
|  || 59 ||  || Assassin's Knives || Throw long-range knives that deal 70% weapon damage to 5 additional targets.
|C=Bombardment
+
|-
|CD=Rapidly fire grenades instead of arrows that do 18% weapon damage to all enemies within 10 yard radius.
+
| Spike Trap || 17 || 30 Hatred ||  || Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
|G=Withering Fire
+
|- style="background: #CCCCCC"
|GD=Reduce initial Hatred cost to 20.
+
|  || 27 ||  || Bandolier || Increase the maximum number of traps that can be out simulltaneously to 6.
|I=High Velocity
+
|- style="background: #CCCCCC"
|ID=Adds an additional 70% pierce chance to the projectiles fired.
+
| || 30 || || Sticky Trap || Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
|O=Fire Support
+
|- style="background: #CCCCCC"
|OD=While channeling Rapid Fire launch 7 homing missiles every second that deal 50% weapon damage each to nearby targets.
+
| || 39 ||  || Long Fuse || Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
| || 46 ||  || Lightning Rod || When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
|Skill=Chakram
+
|- style="background: #CCCCCC"
|Level=7
+
|  || 55 ||  || Scatter || Simultaneously place all 3 traps.
|Resource=-15
+
|-
|Cooldown=None
+
| Sentry || 25 || 10 Discipline ||  || Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 20 seconds.
|SD=Fire a swirling Chakram that does 150% weapon damage to enemies along its path.
+
|- style="background: #CCCCCC"
|A=Shuriken Cloud
+
| || 28 ||  || Spitfire Turret || The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
|AD=Surround yourself in spinning Chakrams for 70 seconds, dealing 180% weapon damage per second to anybody nearby.
+
|- style="background: #CCCCCC"
|C=Twin Chakrams
+
| || 36 ||  || Vigilant Watcher || Increases duration of the turret to 30 seconds.
|CD=A second Chakram mirrors the first. Each Chakram deals 210% weapon damage.
+
|- style="background: #CCCCCC"
|G=Razor Disk
+
| || 45 ||  || Chain of Torment || Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
|GD=The Chakram spirals out from the targeted location dealing 180% weapon damage as Arcane to enemies along the path.
+
|- style="background: #CCCCCC"
|I=Boomerang
+
| || 52 || || Aid Station || Heals nearby allies for 1.0% of their maximum Life per second.
|ID=The Chakram path turns into a loop, dealing 240% weapon damage as Lightning to enemies along the path.
+
|- style="background: #CCCCCC"
|O=Serpentine
+
| || 60 || || Guardian Turret || The turret also creates a shield that reduces damage taken by allies by 15%.
|OD=The Chakram follows a slow curve, dealing 180% weapon damage as Poison to enemies along the path.
+
|}
}}
 
{{Skill stats
 
|Skill=Elemental Arrow
 
|Level=9
 
|Resource=-5
 
|Cooldown=None
 
|SD=Shoot an elemental charged arrow that deals 120% weapon damage as Fire damage to all targets it passes through.
 
|A=Lightning Bolts
 
|AD=Fire bolts of lightning that stun enemies for 3.5 seconds when they critical hit.
 
|C=Frost Arrow
 
|CD=Turns into a frost arrow that explodes out conal damage from the back of the first target hit for 160% of weapon damage.
 
|G=Nether Tentacles
 
|GD=Shoot tentacles that deal 140% weapon damage and return 24% of damage dealt as Life for you.
 
|I=Ball Lightning
 
|ID=Fire a lightning arrow that electrocutes nearby enemies as it passes by for 80% of weapon damage.
 
|O=Screaming Skull
 
|OD=Grants a 34% chance to shoot a skull that will fear affected enemies for 8-9 seconds.
 
}}
 
{{Skill stats
 
|Skill=Fan of Knives
 
|Level=4
 
|Resource=-20
 
|Cooldown=10 s
 
|SD=Throw knives out in a spiral around you, doing 210% weapon damage to all enemies within 10 yards of you. Your knives will also slow the movement of enemies by 65% for 4 seconds.
 
|A=Backlash
 
|AD=Instead of throwing the knives immediately, the knives will release automatically dealing 336% weapon damage to all enemies if you are struck in the next 20 seconds.
 
|C=Hail of Knives
 
|CD=Increase the radius to deal 336% weapon damage to all enemies within 18 yards.
 
|G=Crippling Razors
 
|GD=Increase the slow amount to 79% for 4 seconds.
 
|I=Assassin's Knives
 
|ID=Throw long-range knives that deal 85% weapon damage to 8 additional targets.
 
|O=Fan of Daggers
 
|OD=Imbue your knives with a 20% chance to stun enemies for 3-5 seconds.
 
}}
 
{{Skill stats
 
|Skill=Multishot
 
|Level=17
 
|Resource=-30
 
|Cooldown=None
 
|SD=Fire a massive volley of arrows dealing 150% weapon damage to all enemies in the area.
 
|A=Supression Fire
 
|AD=Every enemy hit grants 1 Discipline. Each volley can gain up to 9 Discipline in this way.
 
|C=Full Broadside
 
|CD=Increases the damage done to 330% weapon damage.
 
|G=Fire at Will
 
|GD=Cost reduced to 16 Hatred.
 
|I=Burst Fire
 
|ID=Everytime you fire, generate a shock pulse that damages all nearby enemies for 110% weapon damage.
 
|O=Arsenal
 
|OD=Every use also fires 10 rockets at nearby enemies that deal 150% weapon damage each.
 
}}
 
{{Skill stats
 
|Skill=Cluster Arrow
 
|Level=27
 
|Resource=-60
 
|Cooldown=None
 
|SD=Fire a Cluster grenade that explodes for 160% weapon damage into a series of additional miniature bombs that explode for 80% weapon damage each.
 
|A=Dazzling Arrow
 
|AD=Enemies hit by grenades have a 35% chance to be stunned for 2.5 seconds.
 
|C=Loaded for Bear
 
|CD=Increases the damage of the explosion at the impact location to 352%.
 
|G=Maelstrom
 
|GD=Instead of releasing grenades, the cluster releases Shadow energy that deals 220% weapon damage to nearby enemies. You will gain 51% of the damage done as Life.
 
|I=Shooting Stars
 
|ID=Instead of releasing grenades, shoots up to 9 rockets at nearby enemies dealing 220% weapon damage each.
 
|O=Cluster Bombs
 
|OD=Launch the cluster through the air, dropping a series of bombs in a straight line that explode for 110% weapon damage each.
 
}}
 
{{Skill stats
 
|Skill=Rain of Vengeance
 
|Level=29
 
|Resource=-40
 
|Cooldown=30 s
 
|SD=Fire a massive volley of arrows around you. Arrows fall from the sky for 5 seconds dealing an average of 49% weapon damage per second.
 
|A=Stampede
 
|AD=Summon a wave of 14 Shadow Beasts to tear across the ground, knocking back enemies and dealing 126% weapon damage.
 
|C=Beastly Bombs
 
|CD=Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 154% weapon damage each.
 
|G=Flying Strike
 
|GD=A group of 12 Shadow Beasts plummet from the sky at a targeted location dealing 126% weapon damage and stunning enemies for 2 seconds.
 
|I=Dark Cloud
 
|ID=Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 56% weapon damage.
 
|O=Anathema
 
|OD=Summon a Shadow Beast that drops grenades from the sky for 20 seconds dealing 14% weapon damage.
 
}}
 
<br>
 
  
===Discipline===
+
===Archery===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Discipline}}
+
|-
{{Skill stats
+
| Archery || Unlock Level || Cost || Cooldown || Description
|Skill=Caltrops
+
|-  
|Level=2
+
| Strafe || 19 || 15 Hatred ||  || Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
|Resource=-8
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 24 ||  || Equilibrium || Increases your attack speed by 20% when using Strafe.
|SD=Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 12 seconds.
+
|- style="background: #CCCCCC"
|A=Bait the Trap
+
| || 29 ||  || Drifting Shadow || Movement speed increased to 100% of normal running speed while strafing.
|AD=Become empowered while standing in the area of effect, gaining an additional 11% chance to critical hit with all attacks.
+
|- style="background: #CCCCCC"
|C=Jagged Spikes
+
| || 37 ||  || Stinging Steel || Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
|CD=Enemies in the area also take 110% weapon damage per second.
+
|- style="background: #CCCCCC"
|G=Carved Stakes
+
| || 50 ||  || Rocket Storm || In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
|GD=Reduce the cost to 4.5 Discipline.
+
|- style="background: #CCCCCC"
|I=Hooked Spines
+
| || 56 || || Demolition || Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.
|ID=Increase the slow amount to 79%.
+
|-
|O=Torturous Ground
+
| Multishot || 22 || 15 Hatred ||  || Fire a massive volley of arrows dealing 115% weapon damage to all enemies in the area.
|OD=When the trap is sprung, all enemies in the area are immobilized for 6 seconds.
+
|- style="background: #CCCCCC"
}}
+
| || 26 || || Fire at Will || Cost reduced to 10 Hatred. Deals 115% weapon damage as Lightning.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Vault
+
| || 31 || || Burst Fire || Every time you fire, generate a shock pulse that damages nearby enemies for 45% weapon damage as Arcane.
|Level=6
+
|- style="background: #CCCCCC"
|Resource=-10
+
| || 39 ||  || Suppression Fire || Every enemy hit grants 1 Discipline.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Tumble acrobatically 35 yards.
+
| || 46 ||  || Full Broadside || Increase the damage of Multishot to 150% weapon damage.
|A=Rattling Roll
+
|- style="background: #CCCCCC"
|AD=All enemies within 8 yards or your destination are knocked back and stunned for 4.5 seconds.
+
| || 55 || || Arsenal || Every use also fires 3 rockets at nearby enemies that deal 40% weapon damage as Fire each.
|C=Trail of Cinders
+
|-
|CD=Ignite with fire damage 80% weapon damage to everything along your path.
+
| Cluster Arrow || 27 || 50 Hatred || || Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
|G=Tumble
+
|- style="background: #CCCCCC"
|GD=After using Vault, your next Vault within 5 seconds has its Discipline cost reduced by 80%.
+
| || 33 ||  || Dazzling Arrow || Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
|I=Acrobatics
+
|- style="background: #CCCCCC"
|ID=Increases your Vault distance to 70 yards.
+
| || 36 ||  || Shooting Stars || Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
|O=Covering Fire
+
|- style="background: #CCCCCC"
|OD=As you travel, shoot arrows for 205% weapon damage at nearby targets.
+
| || 41 ||  || Maelstrom || Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
| || 49 ||  || Cluster Bombs || Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
|Skill=Shadow Power
+
|- style="background: #CCCCCC"
|Level=12
+
| || 58 || || Loaded for Bear || Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.
|Resource=-20
+
|-
|Cooldown=None
+
| Rain of Vengeance || 30 ||  || 30 seconds || Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
|SD=Draw in the power of the shadows, increasing attack speed by 50% for 10 seconds.
+
|- style="background: #CCCCCC"
|A=Blood Moon
+
| || 35 ||  || Dark Cloud || Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
|AD=While active, gain 45% of all damage as Life.
+
|- style="background: #CCCCCC"
|C=Night Bane
+
| || 40 ||  || Beastly Bombs || Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
|CD=While active, gain 7 Hatred per second.
+
|- style="background: #CCCCCC"
|G=Well of Darkness
+
| || 47 || || Stampede || Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
|GD=Reduces Discipline cost to 13.
+
|- style="background: #CCCCCC"
|I=Shadow Glide
+
| || 54 || || Anathema || Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
|ID=While active, gain 55% movement speed.
+
|- style="background: #CCCCCC"
|O=Gloom
+
| || 60 || || Flying Strike || A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.
|OD=While active, you have a 55% increased chance to dodge incoming attacks.
+
|}
}}
 
{{Skill stats
 
|Skill=Companion
 
|Level=15
 
|Resource=-10
 
|Cooldown=None
 
|SD=Summon a raven companion. Your raven companion will periodically peck at enemies for 21-28 damage.
 
|A=Ferret Companion
 
|AD=Summons ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 40%.
 
|C=Spider Companion
 
|CD=Summons a spider instead of a raven. The spider's attacks also slows the movement of targets by 50% for 9-11 seconds.
 
|G=Bat Companion
 
|GD=Summons a bat instead of a raven. The bat grants you 4.0 Hatred per second.
 
|I=Boar Companion
 
|ID=Summon a boar instead of a raven. The boar strikes multiple enemies with every swing for 43-75 damage.
 
|O=Wolf Companion
 
|OD=Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 55 seconds and attacks enemies for 50-82 damage.
 
}}
 
{{Skill stats
 
|Skill=Smoke Screen
 
|Level=18
 
|Resource=-15
 
|Cooldown=None
 
|SD=Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
 
|A=Displacement
 
|AD=Gain 55% movement speed when activated.
 
|C=Choking Gas
 
|CD=Leave behind a cloud of gas that deals 92 physical damage per second to enemies in the area for 5 seconds.
 
|G=Special Recipe
 
|GD=Reduce the skill cost to 11.0 Discipline.
 
|I=Lingering Fog
 
|ID=Increase the duration of the effect 4.00 seconds.
 
|O=Breathe Deep
 
|OD=While invisible you also gain 45 Hatred per second.
 
}}
 
{{Skill stats
 
|Skill=Sentry
 
|Level=21
 
|Resource=-10
 
|Cooldown=None
 
|SD=Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts 20 seconds.
 
|A=Guardian Turret
 
|AD=The turret also creates a shield that reduces damage taken by allies by 32%.
 
|C=Chain of Torment
 
|CD=Create a tether between you and the sentry that does 240% of weapon damage every second to every enemy it touches.
 
|G=Aid Station
 
|GD=Heals nearby allies for 8% of their maximum Life per second.
 
|I=Vigilant Watcher
 
|ID=Increases duration of the turret to 48 seconds.
 
|O=Spitfire Turret
 
|OD=The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 240% weapon damage.
 
}}
 
{{Skill stats
 
|Skill=Marked for Death
 
|Level=23
 
|Resource=-6
 
|Cooldown=None
 
|SD=Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
 
|A=Death Toll
 
|AD=10% of damage done to the marked target heals the attacker.
 
|C=Grim Reaper
 
|CD=An additional 40% of damage done to the target is also divided among all enemies within 20 yards.
 
|G=Mortal Enemy
 
|GD=Attacks by the Demon Hunter against the Marked target have a 40% chance to generate 35 Hatred. This effect cannot occur more than once every 1 second.
 
|I=Contagion
 
|ID=When the target is killed the ability spreads to 8 other nearby targets. This effect can chain repeatedly.
 
|O=Valley of Death
 
|OD=Mark an area on the ground 15 yards wide for 22 seconds. Enemies in the area take 20% additional damage.
 
}}
 
{{Skill stats
 
|Skill=Preparation
 
|Level=25
 
|Resource=None
 
|Cooldown=120 s
 
|SD=Instantly restore all Discipline.
 
|A=Backup Plan
 
|AD=Grants a 55% chance that the cooldown will not be triggered when used.
 
|C=Punishment
 
|CD=Removes cooldown. Skill now costs 19 Discipline to cast but restores all Hatred instead of all Discipline.
 
|G=Battle Scars
 
|GD=Also restores 55% of your Life when used.
 
|I=Invigoration
 
|ID=When activated, increases your maximum Discipline by 18 for 120 seconds.
 
|O=Focused Mind
 
|OD=Instead of replenishing Discipline immediately, you will gain 60 Discipline over 30 seconds.
 
}}
 
<br>
 
  
===Passive===
+
===Passive Skills===
{{Text table}} width=100%
+
{| border="1" cellpadding="2"
|-valign=top align=center
+
|-  
!width=139 align=left|Skill
+
| Passive Skills || Unlock Level || Description
!width=43|Unlock<br>Level
+
|-  
!align=left|Description
+
| Tactical Advantage || 10 || Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
|-valign=top
+
|-  
!Brooding
+
| Thrill of the Hunt || 10 || Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
|align=center|10
+
|-  
|As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum health per second.
+
| Vengeance || 13 || Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
|-valign=top
+
|-  
!Thrill of the Hunt
+
| Steady Aim || 16 || As long as there are no enemies within 10 yards, all damage is increased by 20%.
|align=center|10
+
|-  
|Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
+
| Cull the Weak || 20 || Damage against slowed enemies increased by 15%.
|-valign=top
+
|-  
!Vengeance
+
| Night Stalker || 20 || Critical Hits have a chance to restore 2 Discipline. Discipline is used to fuel many of your tactical and defensive skills.
|align=center|12
+
|-
|Gain 10 Hatred and 1 Discipline, and increases your maximum Hatred by 50 for 10 seconds whenever you are healed by a health globe.
+
| Brooding || 25 || As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
|-valign=top
+
|-  
!Steady Aim
+
| Hot Pursuit || 27 || Whenever you are at full Hatred, movement speed is increased by 15%.
|align=center|13
+
|-  
|As long as there are no enemies within 10 yards, all damage is increased by 10%.
+
| Archery || 30 || Gain a bonus based on the weapon type of your main hand weapon:
|-valign=top
+
Bow: 15% increased damage
!Cull the Weak
+
Crossbows: 50% Critical Hit Damage
|align=center|15
+
Hand Crossbows: 10% Critical Hit Chance
|Damage against slowed enemies increased by 20%.
+
|-
|-valign=top
+
| Numbing Traps || 30 || Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
!Fundamentals
+
|-  
|align=center|17
+
| Perfectionist || 35 || Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
|Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
+
|-  
|-valign=top
+
| Custom Engineering || 40 || The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
!Hot Pursuit
+
|-  
|align=center|19
+
| Grenadier || 45 || Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
|Whenever you are at full Hatred, movement speed is increased by 10%.
+
|-  
|-valign=top
+
| Sharpshooter || 50 || Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
!Archery
+
|-  
|align=center|20
+
| Ballistics || 55 || Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.
|Gain bonuses based on weapon held: Bow: +10% increased damage; Bonus with crossbows: +100% critical damage; Bonus with hand xbows: +5% chance to critical hit
 
|-valign=top
 
!Perfectionist
 
|align=center|22
 
|Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills.
 
|-valign=top
 
!Custom Engineering
 
|align=center|24
 
|The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
 
|-valign=top
 
!Grenadier
 
|align=center|26
 
|Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213-320 fire damage.
 
|-valign=top
 
!Sharpshooter
 
|align=center|28
 
|Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
 
|-valign=top
 
!Ballistics
 
|align=center|30
 
|Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effects.
 
 
|}
 
|}

Revision as of 02:05, 7 April 2012