Difference between revisions of "Taunt"
		
		
		
		
		
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| Onderduiker (talk | contribs)  (Reformatted head of page) | Onderduiker (talk | contribs)  m (Added image, other minor changes) | ||
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| |Nav=Warcries | |Nav=Warcries | ||
| |File=Warcries | |File=Warcries | ||
| − | |RS= | + | |RS=Howl | 
| |SS=None | |SS=None | ||
| |Type=Single target debuff | |Type=Single target debuff | ||
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| − | == | + | ==Detail== | 
| − | |||
| − | |||
| − | |||
| {{Stat}} | {{Stat}} | ||
| |- | |- | ||
| !align=left|-[[% Damage]] | !align=left|-[[% Damage]] | ||
| − | |3+(2*slvl) | + | |3 + (2*slvl) | 
| |- | |- | ||
| !align=left|-[[% Attack Rating]] | !align=left|-[[% Attack Rating]] | ||
| − | |3+(2*slvl) | + | |3 + (2*slvl) | 
| |} | |} | ||
| − | *Causes normal and minion monsters (with [[Altering AI|a few exceptions]]) to stop, advance to melee range and only use their default attack on the caster. | + | [[File:Confuse.gif|center|frame|Overlay above taunted target.]] | 
| + | |||
| + | |||
| + | *Causes normal and minion monsters (with [[Altering AI|a few exceptions]]) to stop, advance to [[melee]] range and only use their default attack on the caster. | ||
| *Targets may revert to previous AI if prevented from advancing to melee range and attacking. | *Targets may revert to previous AI if prevented from advancing to melee range and attacking. | ||
| + | *% Damage has a floor of 10%, so level >43 (-90% or more) is potentially redundant against monsters with no +% Damage from skills or [[Champion]] or [[Unique (monster)|Unique]] minion bonuses. | ||
| + | *% Attack Rating has no floor, so level >48 (-100% or more) is potentially (but not always) redundant. | ||
| *[[Cast rate]] | *[[Cast rate]] | ||
| <br> | <br> | ||
| ==Source== | ==Source== | ||
| − | |||
| ===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
| − | *+(1-3) Taunt (Barbarian Only) can spawn on ilvl >11 [[primal helm (item type)|primal helm]]s.   | + | *+(1-3) Taunt ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >11 [[primal helm (item type)|primal helm]]s.   | 
| <br> | <br> | ||
| ===[[Chance to Cast]]=== | ===[[Chance to Cast]]=== | ||
| − | |||
| ====[[On Striking]]==== | ====[[On Striking]]==== | ||
| Line 57: | Line 57: | ||
| <br> | <br> | ||
| − | == | + | ==Levels 1-60== | 
| − | |||
| − | |||
| {{Levels 1-10}} | {{Levels 1-10}} | ||
| |- | |- | ||
| − | !align=left|-% Damage | + | !align=left|-% Damage and Attack Rating | 
| − | |||
| − | |||
| − | |||
| |5||7||9||11||13||15||17||19||21||23 | |5||7||9||11||13||15||17||19||21||23 | ||
| |} | |} | ||
| Line 72: | Line 67: | ||
| {{Levels 11-20}} | {{Levels 11-20}} | ||
| |- | |- | ||
| − | !align=left|-% Damage | + | !align=left|-% Damage and Attack Rating | 
| − | |||
| − | |||
| − | |||
| |25||27||29||31||33||35||37||39||41||43 | |25||27||29||31||33||35||37||39||41||43 | ||
| |} | |} | ||
| Line 82: | Line 74: | ||
| {{Levels 21-30}} | {{Levels 21-30}} | ||
| |- | |- | ||
| − | !align=left|-% Damage | + | !align=left|-% Damage and Attack Rating | 
| − | |||
| − | |||
| − | |||
| |45||47||49||51||53||55||57||59||61||63 | |45||47||49||51||53||55||57||59||61||63 | ||
| |} | |} | ||
| Line 92: | Line 81: | ||
| {{Levels 31-40}} | {{Levels 31-40}} | ||
| |- | |- | ||
| − | !align=left|-% Damage | + | !align=left|-% Damage and Attack Rating | 
| − | |||
| − | |||
| − | |||
| |65||67||69||71||73||75||77||79||81||83 | |65||67||69||71||73||75||77||79||81||83 | ||
| |} | |} | ||
| Line 102: | Line 88: | ||
| {{Levels 41-50}} | {{Levels 41-50}} | ||
| |- | |- | ||
| − | !align=left|-% Damage | + | !align=left|-% Damage and Attack Rating | 
| − | |||
| − | |||
| − | |||
| |85||87||89||91||93||95||97||99||101||103 | |85||87||89||91||93||95||97||99||101||103 | ||
| |} | |} | ||
| Line 112: | Line 95: | ||
| {{Levels 51-60}} | {{Levels 51-60}} | ||
| |- | |- | ||
| − | !align=left|-% Damage | + | !align=left|-% Damage and Attack Rating | 
| − | |||
| − | |||
| − | |||
| |105||107||109||111||113||115||117||119||121||123 | |105||107||109||111||113||115||117||119||121||123 | ||
| |} | |} | ||
Revision as of 18:43, 3 July 2012
| 
 
 
 
 Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight. A Barbarian taunting an opponent into a blind rage hopes to capitalize on the mistakes enemies may make while so angered. It is this ability that causes Barbarians to have a poor reputation as drinking partners. 
 Detail
 
 
 
 
 SourceSkill bonus
 
 Chance to CastOn StrikingCast on target. 
 
 
 Levels 1-60
 
 
 
 
 
 
 
 
 
 
 
 Reference
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