Difference between revisions of "Delirium"
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Onderduiker (talk | contribs) (Added breakpoint tables and reference section) |
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==[[Attack rate]]== | ==[[Attack rate]]== | ||
− | The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, [[mercenary]] or [[ | + | The table below lists the minimum [[Increased Attack Speed]] required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, [[mercenary]] or [[Iron Golem]]). +33 attack rate (EIAS) from Delirium has already been taken into account. |
Revision as of 19:54, 26 July 2012
Attack rateThe table below lists the minimum Increased Attack Speed required to reduce the number of frames in the attack animation and thus increase its speed. These breakpoints should apply regardless of weapon or unit type (so they are the same for a player, mercenary or Iron Golem). +33 attack rate (EIAS) from Delirium has already been taken into account.
Block rate
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in unmodified game.
Reference
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