Difference between revisions of "Resist Lightning"
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Onderduiker (talk | contribs) m (moved D2 Resist Lightning to Resist Lightning) |
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| − | {{ | + | {{Skill page |
| − | |Type=Personal passive or friendly | + | |Nav=DA |
| + | |File=Defensive Auras | ||
| + | |RS=None | ||
| + | |SS=None | ||
| + | |Type=Personal passive or friendly aura | ||
|Tier=3 | |Tier=3 | ||
|Rlvl=12 | |Rlvl=12 | ||
| Line 6: | Line 10: | ||
|Town=Yes | |Town=Yes | ||
|Mana=None | |Mana=None | ||
| − | |ANM= | + | |ANM=No |
| − | |WD= | + | |WD=No |
| − | |LB=No | + | |LB=No}} |
| − | + | {{U|=Even the elements of nature must yield before the glory of the Light. When a knight of Zakarum has manifested this aura, he and his allies undergo a lessening of their body's natural conductivity, protecting them from attacks empowered by electricity.}} | |
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| − | {{ | ||
| − | |=Even the elements of nature must yield before the glory of the Light. When a knight of Zakarum has manifested this aura, he and his allies undergo a lessening of their body's natural conductivity, protecting them from attacks empowered by electricity.}} | ||
| − | == | + | ==Detail== |
| − | + | {{Stat}} | |
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| − | {{ | ||
|- | |- | ||
| − | !align=left|[[ | + | !align=left|[[Radius]] (Yards) |
| − | |(28+(4*slvl))/3 | + | |(28 + (4*slvl) ) / 3 |
|- | |- | ||
| − | !align=left|Lightning Resist +% | + | !align=left|[[Lightning Resist]] +% |
| − | |min(35+[115*[(110*slvl)/(slvl+6)]/100],150) | + | |min(35 + [115 * [ (110*slvl) / (slvl+6)] / 100] , 150) |
|- | |- | ||
| − | !align=left|[[ | + | !align=left|+% [[Maximum Lightning Resist|Maximum Light Resist]] (Active) |
|blvl | |blvl | ||
|- | |- | ||
| − | !align=left|+% Maximum | + | !align=left|+% Maximum Light Resist (Passive) |
|[blvl/2] | |[blvl/2] | ||
|} | |} | ||
| − | *Passive bonus to Paladin does not apply when aura is active: base level 10 will apply +5% to Paladin when inactive, and +10% to Paladin and allies within radius when active. | + | [[File:Resist Lightning.gif|center|frame|Overlay displayed at feet when active.]] |
| + | |||
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| + | *Passive bonus to [[Paladin (Diablo II)|Paladin]] does not apply when aura is active: base level 10 will apply +5% to Paladin when inactive, and +10% to Paladin and allies within radius when active. | ||
<br> | <br> | ||
| − | == | + | ==Source== |
| − | |||
| − | ===[[ | + | ===[[Skill bonus]]=== |
| − | *+(1-3) Resist Lightning (Paladin Only) can spawn on ilvl >11 | + | *+(1-3) Resist Lightning ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >11 [[scepter]]s. |
| − | {{ | + | {{Skill bonus}} |
|- | |- | ||
| +(3-5) | | +(3-5) | ||
| − | !align=left|[[ | + | !align=left|[[Stormeye|{{U|=Stormeye War Scepter}}]] |
| − | | | + | |30||No |
|} | |} | ||
<br> | <br> | ||
| − | == | + | ==Levels 1-60== |
| − | + | {{Levels 1-10}} | |
| − | |||
| − | {{ | ||
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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| − | {{ | + | {{Levels 11-20}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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| − | {{ | + | {{Levels 21-30}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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| − | {{ | + | {{Levels 31-40}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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| − | {{ | + | {{Levels 41-50}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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|} | |} | ||
| − | {{ | + | {{Levels 51-60}} |
|- | |- | ||
!align=left|Radius (Yards) | !align=left|Radius (Yards) | ||
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<br> | <br> | ||
| − | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/skills/paladin-defense.shtml Defensive Auras] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/paladin-defense.shtml Defensive Auras] (Arreat Summit) | ||
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Latest revision as of 16:54, 14 October 2012
Even the elements of nature must yield before the glory of the Light. When a knight of Zakarum has manifested this aura, he and his allies undergo a lessening of their body's natural conductivity, protecting them from attacks empowered by electricity.
Detail
SourceSkill bonus
Levels 1-60
Reference
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