Difference between revisions of "Requirements"

From Basin Wiki
Jump to navigation Jump to search
(rogue in D2R; str bug fixed)
m (Horadric Cube link fragment)
 
(One intermediate revision by the same user not shown)
Line 50: Line 50:
 
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.
 
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.
 
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
 
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.
*A Normal rare or Unique item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
+
*A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Rare_item_3|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.
 
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
 
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:
 
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:

Latest revision as of 07:18, 8 July 2025