Difference between revisions of "Requirements"
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* [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only). | * [[Rogue Scout]] can also equip [[Amazon bow]]s, provided all other requirements are met (D2R only). | ||
− | * [[Barbarian (mercenary)|Barbarian]] mercenary can also equip primal | + | * [[Barbarian (mercenary)|Barbarian]] mercenary can also equip [[primal helm]]s, provided all other requirements are met. |
* Items often have a minimum required level (rlvl), which is the maximum of the following: | * Items often have a minimum required level (rlvl), which is the maximum of the following: | ||
** Item type rlvl | ** Item type rlvl | ||
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*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | *[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class. | ||
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98. | *Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98. | ||
− | *A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube# | + | *A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Rare_item_3|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12. |
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash. | *[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash. | ||
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order: | *After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order: |
Latest revision as of 11:00, 19 August 2025
Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153.
Any socket
Helm
Body armor
Weapon
Axe
Crossbow
Hammer
Mace
Polearm
Scepter
Spear
Sword
Shield
Boots
Belt
Reference
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