Difference between revisions of "Holy Bolt"

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|File=Combat Skills (Paladin)
 
|File=Combat Skills (Paladin)
 
|RS=None
 
|RS=None
|SS=2
+
|SS=Prayer, Blessed Hammer, Fist of the Heavens (LoD)<br/>Prayer, Fist of the Heavens (D2R)
 
|Type=Long range single cast
 
|Type=Long range single cast
 
|Tier=2
 
|Tier=2
 
|Rlvl=6
 
|Rlvl=6
|Req=Ally, or hostile undead
+
|Req=Ally or hostile undead (LoD)<br/>Ally or hostile undead/demons (D2R)
 
|Town=No
 
|Town=No
 
|Mana=1.9375 + (0.0625*slvl)
 
|Mana=1.9375 + (0.0625*slvl)
 
|ANM=No
 
|ANM=No
|WD=Not applicable
+
|WD=No
 
|LB=Yes}}
 
|LB=Yes}}
 
{{U|=The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.}}
 
{{U|=The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.}}
  
  
==Details==
+
==Detail==
[[Holy Bolt#Level 1-60 stats|Level 1-60 stats]]
+
{{Skill}}
 +
|-
 +
!align=left|Minimum [[Magic Damage]]
 +
|8*slvl||(10*slvl) - 16||(13*slvl) - 64||(16*slvl) - 130||(20*slvl) - 242
 +
|-
 +
!align=left|Maximum Magic Damage
 +
|(8*slvl) + 8||(11*slvl) - 16||(15*slvl) - 80||(18*slvl) - 146||(23*slvl) - 286
 +
|}
  
  
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|Min Healing
+
!align=left|Minimum Healing
|(2*slvl)-1
+
|(2*slvl) - 1
 
|-
 
|-
!align=left|Max Healing
+
!align=left|Maximum Healing
|2+(4*slvl)
+
|(4*slvl) + 2
 
|-
 
|-
 
!align=left|{{S|=+% Healing}}
 
!align=left|{{S|=+% Healing}}
|colspan=5|15*Prayer.blvl
+
|15*[[Prayer]].blvl (LoD)<br/>20*Prayer.blvl (D2R)
 
|-
 
|-
 
!align=left|{{S|=+% Magic Damage to Hostile Undead}}
 
!align=left|{{S|=+% Magic Damage to Hostile Undead}}
|colspan=5|50*(Blessed Hammer.blvl+Fist of the Heavens.blvl)
+
|50 * ([[Blessed Hammer]].blvl+[[Fist of the Heavens]].blvl) (LoD)<br/>50*Fist of the Heavens.blvl (D2R)
 
|}
 
|}
  
  
{{Skill}}
+
*[[Cast rate]]
|-
+
*Bolts will heal all allied targets regardless of type, including undead such as [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and undead [[Revive]]d. They also heal other players.
!align=left|Min [[Magic Damage]]
+
*In LoD bolts only damage hostile undead and pierces their [[Magic Resist]]; magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]].
|8*slvl||(10*slvl)-16||(13*slvl)-64||(16*slvl)-130||(20*slvl)-242
+
**In D2R bolts also damage hostile demons in addition to undead, but it does not pierce demon Magic Resist and Immune to Magic demons take no damage.
|-
+
*In LoD bolts don't pierce hostile undead or [[Ally|allied]] targets, but will pass through ineligible targets.
!align=left|Max Magic Damage
+
**In D2R bolts pierce '''all''' targets until missile expiry, healing or damaging all eligible targets along the way.
|8+(8*slvl)||(11*slvl)-16||(15*slvl)-80||(18*slvl)-146||(23*slvl)-286
 
|}
 
  
  
*Bolts will heal allied [[Necroskeleton]]s, [[Necromage]]s and [[Revive]]d.
+
{|cellpadding=0 cellspacing=0 width=100%
*Only damages hostile [[undead (Diablo II)|undead]], but pierces their [[Magic Resist]]: magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]].
+
|
*Bolts don't pierce hostile undead or [[Ally|allied]] targets, but will pass through ineligible targets.
+
[[File:Holy Bolt.png|frame|right|LoD: Although this Desert Mercenary is surrounded by Dark Hunters, Holy Bolts pass through them to heal him because they are not undead.]]
*[[Cast rate]]
+
|width=3|
 +
|
 +
[[File:D2R Holy Bolt.png|frame|left|D2R: Holy Bolts pierce through multiple targets, healing a Desert Mercenary and killing two Dark Hunter demons.]]
 +
|}
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Holy Bolt (Paladin Only) can spawn on ilvl <37 scepters.
+
*+(1-3) Holy Bolt ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl <37 [[scepter]]s.
  
  
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{{Skill charged}}
 
{{Skill charged}}
 
|-valign=top
 
|-valign=top
|17||28||39||50||61||72||83||94||{{Empty}}||{{Empty}}
+
|17||28||39||50||61||72||83||94||{{E}}||{{E}}
|33||37||41||45||48||52||56||60||{{Empty}}||{{Empty}}
+
|33||37||41||45||48||52||56||60||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*Scepter
+
*[[Scepter]]
*Paladin shield
+
*[[Auric shield]]
 
|6||12||12
 
|6||12||12
 
|}
 
|}
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===[[Chance to Cast]]===
 
===[[Chance to Cast]]===
<br>
 
  
 
====[[On Striking]]====
 
====[[On Striking]]====
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<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Holy Bolt#Details|Details]]
+
{{Levels 1-20}}
 
 
 
 
{{Levels 1-10}}
 
|-
 
!align=left|Min Healing
 
|1||3||5||7||9||11||13||15||17||19
 
|-
 
!align=left|Max Healing
 
|6||10||14||18||22||26||30||34||38||42
 
|-
 
!align=left|Min Magic Damage
 
|8||16||24||32||40||48||56||64||74||84
 
|-
 
!align=left|Max Magic Damage
 
|16||24||32||40||48||56||64||72||83||94
 
 
|-
 
|-
 
!align=left|Mana Cost
 
!align=left|Mana Cost
|2||2.0625||2.125||2.1875||2.25||2.3125||2.375||2.4375||2.5||2.5625
+
| 2 || 2.0625 || 2.125 || 2.1875 || 2.25 || 2.3125 || 2.375 || 2.4375 || 2.5 || 2.5625 || 2.625 || 2.6875 || 2.75 || 2.8125 || 2.875 || 2.9375 || 3 || 3.0625 || 3.125 || 3.1875
|}
 
 
 
 
 
{{Levels 11-20}}
 
 
|-
 
|-
!align=left|Min Healing
+
!align=left|Minimum Healing
|21||23||25||27||29||31||33||35||37||39
+
| 1 || 3 || 5 || 7 || 9 || 11 || 13 || 15 || 17 || 19 || 21 || 23 || 25 || 27 || 29 || 31 || 33 || 35 || 37 || 39
 
|-
 
|-
!align=left|Max Healing
+
!align=left|Maximum Healing
|46||50||54||58||62||66||70||74||78||82
+
| 6 || 10 || 14 || 18 || 22 || 26 || 30 || 34 || 38 || 42 || 46 || 50 || 54 || 58 || 62 || 66 || 70 || 74 || 78 || 82
 
|-
 
|-
!align=left|Min Magic Damage
+
!align=left|Minimum Magic Damage
|94||104||114||124||134||144||157||170||183||196
+
| 8 || 16 || 24 || 32 || 40 || 48 || 56 || 64 || 74 || 84 || 94 || 104 || 114 || 124 || 134 || 144 || 157 || 170 || 183 || 196
 
|-
 
|-
!align=left|Max Magic Damage
+
!align=left|Maximum Magic Damage
|105||116||127||138||149||160||175||190||205||220
+
| 16 || 24 || 32 || 40 || 48 || 56 || 64 || 72 || 83 || 94 || 105 || 116 || 127 || 138 || 149 || 160 || 175 || 190 || 205 || 220
|-
 
!align=left|Mana Cost
 
|2.625||2.6875||2.75||2.8125||2.875||2.9375||3||3.0625||3.125||3.1875
 
 
|}
 
|}
  
  
{{Levels 21-30}}
+
{{Levels 21-40}}
|-
 
!align=left|Min Healing
 
|41||43||45||47||49||51||53||55||57||59
 
|-
 
!align=left|Max Healing
 
|86||90||94||98||102||106||110||114||118||122
 
|-
 
!align=left|Min Magic Damage
 
|209||222||238||254||270||286||302||318||338||358
 
|-
 
!align=left|Max Magic Damage
 
|235||250||268||286||304||322||340||358||381||404
 
 
|-
 
|-
 
!align=left|Mana Cost
 
!align=left|Mana Cost
|3.25||3.3125||3.375||3.4375||3.5||3.5625||3.625||3.6875||3.75||3.8125
+
| 3.25 || 3.3125 || 3.375 || 3.4375 || 3.5 || 3.5625 || 3.625 || 3.6875 || 3.75 || 3.8125 || 3.875 || 3.9375 || 4 || 4.0625 || 4.125 || 4.1875 || 4.25 || 4.3125 || 4.375 || 4.4375
|}
 
 
 
 
 
{{Levels 31-40}}
 
 
|-
 
|-
!align=left|Min Healing
+
!align=left|Minimum Healing
|61||63||65||67||69||71||73||75||77||79
+
| 41 || 43 || 45 || 47 || 49 || 51 || 53 || 55 || 57 || 59 || 61 || 63 || 65 || 67 || 69 || 71 || 73 || 75 || 77 || 79
 
|-
 
|-
!align=left|Max Healing
+
!align=left|Maximum Healing
|126||130||134||138||142||146||150||154||158||162
+
| 86 || 90 || 94 || 98 || 102 || 106 || 110 || 114 || 118 || 122 || 126 || 130 || 134 || 138 || 142 || 146 || 150 || 154 || 158 || 162
 
|-
 
|-
!align=left|Min Magic Damage
+
!align=left|Minimum Magic Damage
|378||398||418||438||458||478||498||518||538||558
+
| 209 || 222 || 238 || 254 || 270 || 286 || 302 || 318 || 338 || 358 || 378 || 398 || 418 || 438 || 458 || 478 || 498 || 518 || 538 || 558
 
|-
 
|-
!align=left|Max Magic Damage
+
!align=left|Maximum Magic Damage
|427||450||473||496||519||542||565||588||611||634
+
| 235 || 250 || 268 || 286 || 304 || 322 || 340 || 358 || 381 || 404 || 427 || 450 || 473 || 496 || 519 || 542 || 565 || 588 || 611 || 634
|-
 
!align=left|Mana Cost
 
|3.875||3.9375||4||4.0625||4.125||4.1875||4.25||4.3125||4.375||4.4375
 
 
|}
 
|}
  
  
{{Levels 41-50}}
+
{{Levels 41-60}}
|-
 
!align=left|Min Healing
 
|81||83||85||87||89||91||93||95||97||99
 
|-
 
!align=left|Max Healing
 
|166||170||174||178||182||186||190||194||198||202
 
|-
 
!align=left|Min Magic Damage
 
|578||598||618||638||658||678||698||718||738||758
 
|-
 
!align=left|Max Magic Damage
 
|657||680||703||726||749||772||795||818||841||864
 
 
|-
 
|-
 
!align=left|Mana Cost
 
!align=left|Mana Cost
|4.5||4.5625||4.625||4.6875||4.75||4.8125||4.875||4.9375||5||5.0625
+
| 4.5 || 4.5625 || 4.625 || 4.6875 || 4.75 || 4.8125 || 4.875 || 4.9375 || 5 || 5.0625 || 5.125 || 5.1875 || 5.25 || 5.3125 || 5.375 || 5.4375 || 5.5 || 5.5625 || 5.625 || 5.6875
|}
 
 
 
 
 
{{Levels 51-60}}
 
 
|-
 
|-
!align=left|Min Healing
+
!align=left|Minimum Healing
|101||103||105||107||109||111||113||115||117||119
+
| 81 || 83 || 85 || 87 || 89 || 91 || 93 || 95 || 97 || 99 || 101 || 103 || 105 || 107 || 109 || 111 || 113 || 115 || 117 || 119
 
|-
 
|-
!align=left|Max Healing
+
!align=left|Maximum Healing
|206||210||214||218||222||226||230||234||238||242
+
| 166 || 170 || 174 || 178 || 182 || 186 || 190 || 194 || 198 || 202 || 206 || 210 || 214 || 218 || 222 || 226 || 230 || 234 || 238 || 242
 
|-
 
|-
!align=left|Min Magic Damage
+
!align=left|Minimum Magic Damage
|778||798||818||838||858||878||898||918||938||958
+
| 578 || 598 || 618 || 638 || 658 || 678 || 698 || 718 || 738 || 758 || 778 || 798 || 818 || 838 || 858 || 878 || 898 || 918 || 938 || 958
 
|-
 
|-
!align=left|Max Magic Damage
+
!align=left|Maximum Magic Damage
|887||910||933||956||979||1,002||1,025||1,048||1,071||1,094
+
| 657 || 680 || 703 || 726 || 749 || 772 || 795 || 818 || 841 || 864 || 887 || 910 || 933 || 956 || 979 || 1,002 || 1,025 || 1,048 || 1,071 || 1,094
|-
 
!align=left|Mana Cost
 
|5.125||5.1875||5.25||5.3125||5.375||5.4375||5.5||5.5625||5.625||5.6875
 
 
|}
 
|}
 
<br>
 
<br>

Revision as of 04:51, 8 November 2025