Difference between revisions of "Holy Bolt"
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(Added D2R patch 2.4 info regarding synergy changes, ability to damage demons, and piercing. Skill table format changed to level 1-20, 21-40, etc. from 1-10, 11-20, etc.) |
m (Minor additions regarding eligible targets.) |
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| (One intermediate revision by the same user not shown) | |||
| Line 7: | Line 7: | ||
|Tier=2 | |Tier=2 | ||
|Rlvl=6 | |Rlvl=6 | ||
| − | |Req=Ally | + | |Req=Ally or hostile undead (LoD)<br/>Ally or hostile undead/demons (D2R) |
|Town=No | |Town=No | ||
|Mana=1.9375 + (0.0625*slvl) | |Mana=1.9375 + (0.0625*slvl) | ||
| Line 44: | Line 44: | ||
*[[Cast rate]] | *[[Cast rate]] | ||
| − | *Bolts will heal all allied targets regardless of | + | *Bolts will heal all allied targets regardless of type, including undead such as [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and undead [[Revive]]d. They also heal other players. |
*In LoD bolts only damage hostile undead and pierces their [[Magic Resist]]; magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]]. | *In LoD bolts only damage hostile undead and pierces their [[Magic Resist]]; magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]]. | ||
**In D2R bolts also damage hostile demons in addition to undead, but it does not pierce demon Magic Resist and Immune to Magic demons take no damage. | **In D2R bolts also damage hostile demons in addition to undead, but it does not pierce demon Magic Resist and Immune to Magic demons take no damage. | ||
| Line 51: | Line 51: | ||
| − | [[File:Holy Bolt.png| | + | {|cellpadding=0 cellspacing=0 width=100% |
| + | | | ||
| + | [[File:Holy Bolt.png|frame|right|LoD: Although this Desert Mercenary is surrounded by Dark Hunters, Holy Bolts pass through them to heal him because they are not undead.]] | ||
| + | |width=3| | ||
| + | | | ||
| + | [[File:D2R Holy Bolt.png|frame|left|D2R: Holy Bolts pierce through multiple targets, healing a Desert Mercenary and killing two Dark Hunter demons.]] | ||
| + | |} | ||
<br> | <br> | ||
Revision as of 04:51, 8 November 2025
The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.
Detail
SourceSkill bonus
Charges
Charged suffix
Chance to CastOn Striking
When Struck
Levels 1-60
Reference
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