Difference between revisions of "Holy Bolt"

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(Added a D2R image (first on the wiki! ;)) and text to visualize the Holy Bolts piercing and demon damaging capabilities in D2R.)
m (Minor additions regarding eligible targets.)
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|Tier=2
 
|Tier=2
 
|Rlvl=6
 
|Rlvl=6
|Req=Ally, or hostile undead
+
|Req=Ally or hostile undead (LoD)<br/>Ally or hostile undead/demons (D2R)
 
|Town=No
 
|Town=No
 
|Mana=1.9375 + (0.0625*slvl)
 
|Mana=1.9375 + (0.0625*slvl)
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*[[Cast rate]]
 
*[[Cast rate]]
*Bolts will heal all allied targets regardless of monster type ([[undead]], [[demon]], or [[animal]]), including [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and [[Revive]]d.
+
*Bolts will heal all allied targets regardless of type, including undead such as [[Raise Skeleton|Necroskeleton]]s, [[Raise Skeletal Mage|Necromage]]s and undead [[Revive]]d. They also heal other players.
 
*In LoD bolts only damage hostile undead and pierces their [[Magic Resist]]; magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]].  
 
*In LoD bolts only damage hostile undead and pierces their [[Magic Resist]]; magic damage is applied as though undead have MR 0%, even when [[Immune to Magic]].  
 
**In D2R bolts also damage hostile demons in addition to undead, but it does not pierce demon Magic Resist and Immune to Magic demons take no damage.
 
**In D2R bolts also damage hostile demons in addition to undead, but it does not pierce demon Magic Resist and Immune to Magic demons take no damage.

Revision as of 04:51, 8 November 2025